feat: isq_angle system added

This commit is contained in:
Mateusz Pusz
2022-12-27 10:23:59 +01:00
parent 5914744e5d
commit eea25c13c7
3 changed files with 82 additions and 4 deletions

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@@ -22,7 +22,4 @@
cmake_minimum_required(VERSION 3.19)
add_units_module(
angular DEPENDENCIES mp-units::isq
HEADERS include/units/angular/angular.h
)
add_units_module(angular DEPENDENCIES mp-units::isq HEADERS include/units/angular/angular.h)

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@@ -0,0 +1,25 @@
# The MIT License (MIT)
#
# Copyright (c) 2018 Mateusz Pusz
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
cmake_minimum_required(VERSION 3.19)
add_units_module(isq_angle DEPENDENCIES mp-units::angular mp-units::isq HEADERS include/units/isq_angle/isq_angle.h)

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@@ -0,0 +1,56 @@
// The MIT License (MIT)
//
// Copyright (c) 2018 Mateusz Pusz
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include <units/angular/angular.h>
#include <units/isq/isq.h>
#include <units/quantity_spec.h>
namespace units::isq_angle {
using namespace isq;
// ISQ angular derived quantities redefinition
QUANTITY_SPEC(cotes_angle, angular::angle); // 1 rad
QUANTITY_SPEC(arc_length, length*(angular::angle / cotes_angle));
QUANTITY_SPEC(angular_measure, cotes_angle* arc_length / radius);
QUANTITY_SPEC(rotational_displacement, cotes_angle* path_length / radius);
inline constexpr auto angular_displacement = rotational_displacement;
QUANTITY_SPEC(phase_angle, angular_measure);
QUANTITY_SPEC(solid_angular_measure, pow<2>(cotes_angle) * area / pow<2>(radius));
QUANTITY_SPEC(angular_velocity, angular_displacement / duration, quantity_character::vector);
QUANTITY_SPEC(angular_acceleration, angular_velocity / duration);
QUANTITY_SPEC(rotation, rotational_displacement);
QUANTITY_SPEC(angular_frequency, phase_angle / duration);
QUANTITY_SPEC(angular_repetency, cotes_angle / wavelength);
inline constexpr auto angular_wavenumber = angular_repetency;
QUANTITY_SPEC(phase_coefficient, phase_angle / path_length);
QUANTITY_SPEC(propagation_coefficient, cotes_angle / length);
QUANTITY_SPEC(angular_momentum, position_vector* momentum / cotes_angle); // vector
QUANTITY_SPEC(moment_of_inertia, angular_momentum / angular_velocity, quantity_character::tensor);
QUANTITY_SPEC(moment_of_force, position_vector* force / cotes_angle); // vector
QUANTITY_SPEC(torque, moment_of_force, quantity_character::scalar);
QUANTITY_SPEC(angular_impulse, moment_of_force* time); // vector
QUANTITY_SPEC(loss_angle, angular_measure);
} // namespace units::isq_angle