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feat: isq_angle
system added
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@@ -22,7 +22,4 @@
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cmake_minimum_required(VERSION 3.19)
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add_units_module(
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angular DEPENDENCIES mp-units::isq
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HEADERS include/units/angular/angular.h
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)
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add_units_module(angular DEPENDENCIES mp-units::isq HEADERS include/units/angular/angular.h)
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25
src/systems/isq_angle/CMakeLists.txt
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25
src/systems/isq_angle/CMakeLists.txt
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# The MIT License (MIT)
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#
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# Copyright (c) 2018 Mateusz Pusz
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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cmake_minimum_required(VERSION 3.19)
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add_units_module(isq_angle DEPENDENCIES mp-units::angular mp-units::isq HEADERS include/units/isq_angle/isq_angle.h)
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56
src/systems/isq_angle/include/units/isq_angle/isq_angle.h
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56
src/systems/isq_angle/include/units/isq_angle/isq_angle.h
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@@ -0,0 +1,56 @@
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// The MIT License (MIT)
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//
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// Copyright (c) 2018 Mateusz Pusz
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#pragma once
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#include <units/angular/angular.h>
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#include <units/isq/isq.h>
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#include <units/quantity_spec.h>
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namespace units::isq_angle {
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using namespace isq;
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// ISQ angular derived quantities redefinition
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QUANTITY_SPEC(cotes_angle, angular::angle); // 1 rad
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QUANTITY_SPEC(arc_length, length*(angular::angle / cotes_angle));
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QUANTITY_SPEC(angular_measure, cotes_angle* arc_length / radius);
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QUANTITY_SPEC(rotational_displacement, cotes_angle* path_length / radius);
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inline constexpr auto angular_displacement = rotational_displacement;
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QUANTITY_SPEC(phase_angle, angular_measure);
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QUANTITY_SPEC(solid_angular_measure, pow<2>(cotes_angle) * area / pow<2>(radius));
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QUANTITY_SPEC(angular_velocity, angular_displacement / duration, quantity_character::vector);
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QUANTITY_SPEC(angular_acceleration, angular_velocity / duration);
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QUANTITY_SPEC(rotation, rotational_displacement);
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QUANTITY_SPEC(angular_frequency, phase_angle / duration);
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QUANTITY_SPEC(angular_repetency, cotes_angle / wavelength);
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inline constexpr auto angular_wavenumber = angular_repetency;
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QUANTITY_SPEC(phase_coefficient, phase_angle / path_length);
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QUANTITY_SPEC(propagation_coefficient, cotes_angle / length);
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QUANTITY_SPEC(angular_momentum, position_vector* momentum / cotes_angle); // vector
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QUANTITY_SPEC(moment_of_inertia, angular_momentum / angular_velocity, quantity_character::tensor);
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QUANTITY_SPEC(moment_of_force, position_vector* force / cotes_angle); // vector
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QUANTITY_SPEC(torque, moment_of_force, quantity_character::scalar);
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QUANTITY_SPEC(angular_impulse, moment_of_force* time); // vector
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QUANTITY_SPEC(loss_angle, angular_measure);
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} // namespace units::isq_angle
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