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docs: "Faster-than-lightspeed Constants" chapter renamed
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# Faster than Lightspeed Constants
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# Faster-than-lightspeed Constants
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In most libraries, physical constants are implemented as constant (possibly `constexpr`)
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quantity values. Such an approach has some disadvantages, often resulting in longer
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- Value Conversions: users_guide/framework_basics/value_conversions.md
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- Quantity Arithmetics: users_guide/framework_basics/quantity_arithmetics.md
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- Quantities of Different Characters: users_guide/framework_basics/quantities_of_different_characters.md
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- Faster than Lightspeed Constants: users_guide/framework_basics/faster_than_lightspeed_constants.md
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- Faster-than-lightspeed Constants: users_guide/framework_basics/faster_than_lightspeed_constants.md
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- Dimensionless Quantities: users_guide/framework_basics/dimensionless_quantities.md
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- The Affine Space: users_guide/framework_basics/the_affine_space.md
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- Obtaining Metadata: users_guide/framework_basics/obtaining_metadata.md
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