Merge pull request #141 from valeros/develop
Add integration instructions for Visual Studio and Sublime Text IDEs
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@ -9,4 +9,6 @@ IDE Integration
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ide/arduino
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ide/eclipse
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ide/energia
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ide/vim
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ide/sublimetext
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ide/vim
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ide/visualstudio
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docs/ide/sublimetext.rst
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.. _ide_sublimetext:
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Sublime Text
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============
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The `Sublime Text <http://www.sublimetext.com/>`_ is a cross-platform text and source code editor, with a Python application programming interface (API). Sublime Text is proprietary software. Its functionality is extendable with plugins. Most of the extending packages have free-software licenses and are community-built and maintained. Sublime Text lacks graphical setting dialogues and is entirely configured by editing text files.
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This software can be used with:
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* all availalbe :ref:`platforms`
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* all availalbe :ref:`frameworks`
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Refer to the `Sublime Text Documentation <http://docs.sublimetext.info/en/latest>`_
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page for more detailed information.
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.. contents::
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Integration
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-----------
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Initial configuration
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^^^^^^^^^^^^^^^^^^^^^
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First of all, we need to create "New Build System" with name "PlatformIO"
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from ``Menu: Tools → Build System → New Build System`` and fill it like
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described below:
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.. code-block:: bash
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{
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"cmd": ["platformio", "run"],
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"working_dir": "${project_path:${folder}}",
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"variants":
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[
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{
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"name": "Clean",
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"cmd": ["platformio", "run", "-t", "clean"]
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},
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{
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"name": "Upload",
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"cmd": ["platformio", "run", "-t", "upload"]
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}
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]
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}
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Secondly, we need to select "PlatformIO" Build System from a list:
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.. image:: ../_static/ide-sublime-text-platformio-newproject-2.png
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After that, we can use the necessary commands from
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``Menu: Tools → Command Palette`` or with ``Ctrl+Shift+P`` (Windows/Linux)
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``Cmd+Shift+P`` (Mac) shortcut.
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.. image:: ../_static/ide-sublime-text-platformio-newproject-3.png
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Command Hotkeys
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~~~~~~~~~~~~~~~
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Sublime Text allows to bind own hotkey per command. Let's setup them
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for PlatformIO commands using shortcut ``Menu: Preferences → Key-Bindings - User``:
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.. image:: ../_static/ide-sublime-text-platformio-newproject-4.png
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We are going to use these shortcuts:
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* ``F11`` for clean project
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* ``F12`` for upload firmware to target device
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In this case, the final code will look like:
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.. code-block:: none
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[
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{ "keys": ["f11"], "command": "build", "args": {"variant": "Clean"} },
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{ "keys": ["f12"], "command": "build", "args": {"variant": "Upload"} }
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]
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First program in Sublime Text
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Simple "Blink" project will consist from two files:
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1. Main "C" source file named ``main.c`` must be located in the ``src`` directory.
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Let's create new file named ``main.c`` using ``Menu: File → New File`` or shortcut ``Ctrl+N`` (Windows/Linux) ``Cmd+N`` (Mac) with the next contents:
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.. code-block:: c
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#include "Arduino.h"
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#define WLED 13 // Most Arduino boards already have an LED attached to pin 13 on the board itself
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void setup()
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{
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pinMode(WLED, OUTPUT); // set pin as output
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}
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void loop()
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{
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digitalWrite(WLED, HIGH); // set the LED on
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delay(1000); // wait for a second
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digitalWrite(WLED, LOW); // set the LED off
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delay(1000); // wait for a second
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}
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2. Project Configuration File named ``platformio.ini`` must be located in the project root directory.
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Copy the source code which is described below to it.
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.. code-block:: none
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#
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# Project Configuration File
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#
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# A detailed documentation with the EXAMPLES is located here:
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# http://docs.platformio.org/en/latest/projectconf.html
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#
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# A sign `#` at the beginning of the line indicates a comment
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# Comment lines are ignored.
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[env:arduino_uno]
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platform = atmelavr
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framework = arduino
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board = uno
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Conclusion
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----------
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Taking everything into account, we can open project directory in Sublime Text using ``Menu: File → Open Folder`` and build it with shortcut ``Ctrl+B`` (Windows/Linux) or ``Cmd+B`` (Mac), clean project with shortcut ``F11`` and upload firmware to target with shortcut ``F12``.
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.. image:: ../_static/ide-sublime-text-platformio-newproject-5.png
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docs/ide/visualstudio.rst
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.. _ide_visualstudio:
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Visual Studio
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=============
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The `Microsoft Visual Studio <http://visualstudio.com/>`_ is an integrated development environment (IDE) from Microsoft. Visual Studio includes a code editor supporting IntelliSense (the code completion component) as well as code refactoring.
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This software can be used with:
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* all availalbe :ref:`platforms`
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* all availalbe :ref:`frameworks`
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Refer to the `Visual Studio Documentation <https://msdn.microsoft.com/library/vstudio>`_
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page for more detailed information.
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.. contents::
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Integration
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-----------
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Setup New Project
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^^^^^^^^^^^^^^^^^
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First of all, let's create new project from Visual Studio Start Page: ``Start → New Project`` or using ``Menu: File → New → Project``, then select project with ``Makefile`` type (``Visual C++ → General → Makefile Project``), fill ``Project name``, ``Solution name``, ``Location`` fields and press OK button.
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.. image:: ../_static/ide-vs-platformio-newproject.png
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Secondly, we need to configure project with PlatformIO source code builder:
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.. image:: ../_static/ide-vs-platformio-newproject-2.png
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If we want to use native AVR programming, we have to specify additional preprocessor symbol ("Preprocessor definitions" field) about your MCU. For example, an Arduino Uno is based on the ATmega328 MCU. In this case We will add new definition ``__AVR_ATmega328__``.
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.. image:: ../_static/ide-vs-platformio-newproject-2-1.png
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Release Configuration is the same as Debug, so on the next step we check "Same as Debug Configuration" and click "Finish" button.
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.. image:: ../_static/ide-vs-platformio-newproject-3.png
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Thirdly, we need to add directories with header files using project properties (right click on the project name or ``Alt-Enter`` shortcut) and add two directories to ``Configuration Properties → NMake → Include Search Path``:
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.. code-block:: none
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$(HOMEDRIVE)$(HOMEPATH)\.platformio\packages\toolchain-atmelavr\avr\include
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$(HOMEDRIVE)$(HOMEPATH)\.platformio\packages\framework-arduinoavr\cores\arduino
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.. image:: ../_static/ide-vs-platformio-newproject-5.png
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First program in Visual Studio
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Simple "Blink" project will consist from two files:
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1. Main "C" source file named ``main.c`` must be located in the ``src`` directory.
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Let's create new file named ``main.c`` using ``Menu: File → New File`` or shortcut ``Ctrl+N``:
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.. image:: ../_static/ide-vs-platformio-newproject-6.png
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Copy the source code which is described below to file ``main.c``.
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.. code-block:: c
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#include "Arduino.h"
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#define WLED 13 // Most Arduino boards already have an LED attached to pin 13 on the board itself
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void setup()
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{
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pinMode(WLED, OUTPUT); // set pin as output
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}
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void loop()
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{
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digitalWrite(WLED, HIGH); // set the LED on
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delay(1000); // wait for a second
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digitalWrite(WLED, LOW); // set the LED off
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delay(1000); // wait for a second
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}
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2. Project Configuration File named ``platformio.ini`` must be located in the project root directory.
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.. image:: ../_static/ide-vs-platformio-newproject-7.png
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Copy the source code which is described below to it.
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.. code-block:: none
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#
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# Project Configuration File
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#
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# A detailed documentation with the EXAMPLES is located here:
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# http://docs.platformio.org/en/latest/projectconf.html
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#
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# A sign `#` at the beginning of the line indicates a comment
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# Comment lines are ignored.
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[env:arduino_uno]
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platform = atmelavr
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framework = arduino
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board = uno
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Conclusion
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----------
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Taking everything into account, we can build project with shortcut ``Ctrl+Shift+B`` or using ``Menu: Build → Build Solution``:
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.. image:: ../_static/ide-vs-platformio-newproject-8.png
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