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0 len sz is allowed
In async mode, we always store all handshake messages before processing them. The server hello done message has a length of 0 but we still need to store it to process it.
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@ -8152,13 +8152,6 @@ DtlsMsg* DtlsMsgNew(word32 sz, byte tx, void* heap)
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DtlsMsg* msg;
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WOLFSSL_ENTER("DtlsMsgNew()");
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#ifndef WOLFSSL_ASYNC_CRYPT
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if (sz == 0) {
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WOLFSSL_MSG("DtlsMsgNew: sz == 0 not allowed");
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return NULL;
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}
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#endif
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(void)heap;
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msg = (DtlsMsg*)XMALLOC(sizeof(DtlsMsg), heap, DYNAMIC_TYPE_DTLS_MSG);
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