Correct typo and mark-up format errors

This commit is contained in:
Bodmer
2017-12-29 20:08:58 +00:00
committed by GitHub
parent 1cc63795e6
commit 53cc05d9e3

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@@ -29,11 +29,12 @@ Configuration of the library font selections, pins used to interface with the TF
## The future... ##
**1. Performance improvements**
I have made some changes that will be uploaded soon that improves sprite and image rendering performance by up to 3x faster on the ESP8266. These updates are currently being tested/debugged.
**2. Anti-aliased fonts**
I have been experimenting with anti-aliased font files in "vlw" format generated by the free [Processing IDE](https://processing.org/). This IDE can be used to generate font files from you computers font set and include **any** Unicode characters. This means Greek, Japanese and any other UTF-16 glyphs can be used.
I have been experimenting with anti-aliased font files in "vlw" format generated by the free [Processing IDE](https://processing.org/). This IDE can be used to generate font files from your computer's font set and include **any** Unicode characters. This means Greek, Japanese and any other UTF-16 glyphs can be used.
It would be possible to compress the vlw font files but the rendering performance to a TFT is still good when storing the font file(s) in SPIFFS.