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Correct typo and mark-up format errors
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@@ -29,11 +29,12 @@ Configuration of the library font selections, pins used to interface with the TF
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## The future... ##
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**1. Performance improvements**
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I have made some changes that will be uploaded soon that improves sprite and image rendering performance by up to 3x faster on the ESP8266. These updates are currently being tested/debugged.
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**2. Anti-aliased fonts**
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I have been experimenting with anti-aliased font files in "vlw" format generated by the free [Processing IDE](https://processing.org/). This IDE can be used to generate font files from you computers font set and include **any** Unicode characters. This means Greek, Japanese and any other UTF-16 glyphs can be used.
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I have been experimenting with anti-aliased font files in "vlw" format generated by the free [Processing IDE](https://processing.org/). This IDE can be used to generate font files from your computer's font set and include **any** Unicode characters. This means Greek, Japanese and any other UTF-16 glyphs can be used.
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It would be possible to compress the vlw font files but the rendering performance to a TFT is still good when storing the font file(s) in SPIFFS.
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