Updated HsbColor object API (markdown)

Michael Miller
2016-03-28 14:28:12 -07:00
parent 4d06271a02
commit 4e97aef64d

@@ -22,13 +22,14 @@ Construct a HsbColor that will have its values set in latter operations.
CAUTION: The H,S,B members are not initialized and may not be consistent until set.
## Methods
### static HsbColor LinearBlend(HsbColor left, HsbColor right, float progress);
### template \<typename T_NEOHUEBLEND\> static HsbColor LinearBlend(HsbColor left, HsbColor right, float progress)
This will blend between two colors by the amount defined by the progress variable.
T_NEOHUEBLEND - [a NeoHueBlend object](https://github.com/Makuna/NeoPixelBus/wiki/NeoHueBlend-objects), that will define how the colors are blended.
left - the color to start the blend at.
right - the color to end the blend at.
progress - (0.0f - 1.0f) value where 0.0f will return left and 1.0f will return right and a value between will blend the color weighted linearly between them.
This is a static function, which means you need to call it scoped to the object class and not an instance like...
```
HsbColor results = HsbColor::LinearBlend(HsbColor(0.88f,1.0f,1.0f), HsbColor(0.12f,1.0f,1.0f), 0.33f);
HsbColor results = HsbColor::LinearBlend<NeoHueBlendShortestDistance>(HsbColor(0.88f,1.0f,1.0f), HsbColor(0.12f,1.0f,1.0f), 0.33f);
```