Updated Slovak (markdown)

Róbert Kelčák
2024-05-12 16:00:02 +02:00
parent 4eb33036bf
commit 42feb1f308

@ -15,7 +15,7 @@
# Second line
# Third line'
# If you want to disable a message, you can just set it to a empty value.
# If you want to disable a message, you can just set it to an empty value.
# In this case no message will be sent
# Example:
# bla: ''
@ -49,6 +49,9 @@ not-premium-other: '&4Hráč nie je na zozname prémiových účtov'
# Admin wanted to change the premium of a user that isn't known to the plugin
player-unknown: '&4Hráč nie je v databáze'
# Player kicked from anti bot feature
kick-antibot: '&4Prosím počkaj chvíľu!'
# ========= Bukkit/Spigot ================
# The user skipped the authentication, because it was a premium player
@ -56,7 +59,7 @@ auto-login: '&2Si automaticky prihlásený'
# FastLogin attempted to auto register user. The user account is registered to protect it from cracked players
# If FastLogin is respecting auth plugin IP limit - the registration may have failed, however the message is still displayed
# The password can be used if the mojang servers are down and you still want your premium users to login (PLANNED)
# The password can be used if the mojang servers are down, and you still want your premium users to login (PLANNED)
auto-register: '&2Bola vykonaná automatická registrácia s heslom: &7%password&2. Možno ho budeš chcieť zmeniť?'
# GameProfile is not able to toggle the premium state of other players
@ -71,21 +74,21 @@ no-console: '&4Nie si hráč. Nemôžeš SÁM SEBE zmeniť stav na prémium, ke
wait-on-proxy: '&6Posielanie požiadavky... (Nezabudni postupovať podľa návodu pre nastavenie BungeeCord)'
# When ProtocolLib is enabled and the plugin is unable to continue handling a login request after a requested premium
# authentication. In this state the client expects a success packet with a encrypted connection or disconnect packet.
# authentication. In this state the client expects a success packet with an encrypted connection or disconnect packet.
# So we kick the player, if we cannot encrypt the connection. In other situation (example: premium name check),
# the player will be just authenticated as cracked
error-kick: '&4Vyskytla sa chyba'
# The server sends a verify token within the premium authentication request. If this doesn't match on response,
# The server sends a verify-token within the premium authentication request. If this doesn't match on response,
# it could be another client sending malicious packets
invalid-verify-token: '&4Nesprávny token'
invalid-verify-token: '&4Neplatný nonce token. Skontroluj, či používaš správnu adresu servera'
# The client sent no request join server request to the mojang servers which would proof that it's owner of that
# account. Only modified clients would do this.
invalid-session: '&4Neplatná relácia'
# The client sent a malicious packet without a login request packet
invalid-requst: '&4Neplatná požiadavka'
invalid-request: '&4Neplatná požiadavka'
# Message if the Bukkit isn't fully started to inject the packets
not-started: '&cServer ešte nie je úplne naštartovaný. Skús to znova'
@ -94,6 +97,8 @@ not-started: '&cServer ešte nie je úplne naštartovaný. Skús to znova'
premium-warning: '&c&lVAROVANIE: &6Tento príkaz by si mal použiť &llen&6 ak si vlastník plateného Minecraft účtu
Zadaj znova &a/premium&6 aby si to potvrdil'
# ========= Bungee/Waterfall only ================================
# Invalid client public key that will be used in the future to send authenticated chat messages from clients
invalid-public-key: '&cNeplatný verejný kľúč klienta. Skús reštartovať hru.'
# ========= Bungee/Waterfall only ================================
```