mirror of
https://github.com/TuxCoding/FastLogin.git
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Updated Slovak (markdown)
19
Slovak.md
19
Slovak.md
@ -15,7 +15,7 @@
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# Second line
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# Third line'
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# If you want to disable a message, you can just set it to a empty value.
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# If you want to disable a message, you can just set it to an empty value.
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# In this case no message will be sent
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# Example:
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# bla: ''
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@ -49,6 +49,9 @@ not-premium-other: '&4Hráč nie je na zozname prémiových účtov'
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# Admin wanted to change the premium of a user that isn't known to the plugin
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player-unknown: '&4Hráč nie je v databáze'
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# Player kicked from anti bot feature
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kick-antibot: '&4Prosím počkaj chvíľu!'
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# ========= Bukkit/Spigot ================
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# The user skipped the authentication, because it was a premium player
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@ -56,7 +59,7 @@ auto-login: '&2Si automaticky prihlásený'
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# FastLogin attempted to auto register user. The user account is registered to protect it from cracked players
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# If FastLogin is respecting auth plugin IP limit - the registration may have failed, however the message is still displayed
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# The password can be used if the mojang servers are down and you still want your premium users to login (PLANNED)
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# The password can be used if the mojang servers are down, and you still want your premium users to login (PLANNED)
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auto-register: '&2Bola vykonaná automatická registrácia s heslom: &7%password&2. Možno ho budeš chcieť zmeniť?'
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# GameProfile is not able to toggle the premium state of other players
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@ -71,21 +74,21 @@ no-console: '&4Nie si hráč. Nemôžeš SÁM SEBE zmeniť stav na prémium, ke
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wait-on-proxy: '&6Posielanie požiadavky... (Nezabudni postupovať podľa návodu pre nastavenie BungeeCord)'
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# When ProtocolLib is enabled and the plugin is unable to continue handling a login request after a requested premium
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# authentication. In this state the client expects a success packet with a encrypted connection or disconnect packet.
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# authentication. In this state the client expects a success packet with an encrypted connection or disconnect packet.
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# So we kick the player, if we cannot encrypt the connection. In other situation (example: premium name check),
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# the player will be just authenticated as cracked
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error-kick: '&4Vyskytla sa chyba'
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# The server sends a verify token within the premium authentication request. If this doesn't match on response,
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# The server sends a verify-token within the premium authentication request. If this doesn't match on response,
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# it could be another client sending malicious packets
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invalid-verify-token: '&4Nesprávny token'
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invalid-verify-token: '&4Neplatný nonce token. Skontroluj, či používaš správnu adresu servera'
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# The client sent no request join server request to the mojang servers which would proof that it's owner of that
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# account. Only modified clients would do this.
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invalid-session: '&4Neplatná relácia'
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# The client sent a malicious packet without a login request packet
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invalid-requst: '&4Neplatná požiadavka'
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invalid-request: '&4Neplatná požiadavka'
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# Message if the Bukkit isn't fully started to inject the packets
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not-started: '&cServer ešte nie je úplne naštartovaný. Skús to znova'
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@ -94,6 +97,8 @@ not-started: '&cServer ešte nie je úplne naštartovaný. Skús to znova'
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premium-warning: '&c&lVAROVANIE: &6Tento príkaz by si mal použiť &llen&6 ak si vlastník plateného Minecraft účtu
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Zadaj znova &a/premium&6 aby si to potvrdil'
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# ========= Bungee/Waterfall only ================================
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# Invalid client public key that will be used in the future to send authenticated chat messages from clients
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invalid-public-key: '&cNeplatný verejný kľúč klienta. Skús reštartovať hru.'
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# ========= Bungee/Waterfall only ================================
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```
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Reference in New Issue
Block a user