[TF] Reverted Gas Passer respawn room fixes

This commit is contained in:
Bitl
2025-10-23 21:54:26 -07:00
committed by EricS-Valve
parent 8b52af07d7
commit a36ead80b3

View File

@@ -29,7 +29,6 @@
#include "tf_flame.h"
#include "dt_utlvector_send.h"
#include "collisionutils.h"
#include "func_respawnroom.h"
#endif
@@ -366,12 +365,6 @@ bool CTFGasManager::ShouldCollide( CBaseEntity *pEnt ) const
if ( pEnt->GetTeamNumber() == GetTeamNumber() )
return false;
if ( PointsCrossRespawnRoomVisualizer( GetInitialPosition(), pEnt->GetAbsOrigin() ) )
return false;
if ( PointInRespawnRoom( pEnt, pEnt->GetAbsOrigin() ) )
return false;
if ( TFGameRules() && TFGameRules()->IsTruceActive() )
return false;