Bitl
a36ead80b3
[TF] Reverted Gas Passer respawn room fixes
2025-10-24 21:45:31 -07:00
Bakugo
8b52af07d7
Fix TF_COND_ROCKETPACK not being removed if player has no RocketPack
2025-10-24 21:32:01 -07:00
The Fatcat
2b251749c6
Fix Entrance not getting using "mult_teleporter_recharge_rate"
2025-10-24 21:21:49 -07:00
CosminPerRam
873f43eef6
fix: memory leak in server browser blacklist check
2025-10-24 21:05:32 -07:00
CosminPerRam
87bca061fb
fix: memory leak in sprite model
2025-10-24 20:32:12 -07:00
Bitl
ec89b70ea3
[TF] Fix crash in CEntityBird::SpawnRandomBirds caused by recent bird fix
2025-10-24 20:27:12 -07:00
Bitl
ce9d75ba43
update comments
2025-10-23 23:04:04 -07:00
Bitl
db05fc9904
[TF] Allow TFBots to use the Wrap Assassin's alt-fire
2025-10-23 23:04:04 -07:00
Bakugo
5fe202c549
Fix Vaccinator icons persisting when changing displayed team
2025-10-23 22:16:29 -07:00
rabscootle
00a414105f
Updated collection checklist behavior to account for cases where decorated weapons shared same paintkit index number
...
Resolved issue where collections would report some items as 'owned' when player did not actually have them. Issue mainly affected collections from Tough Break Update.
2025-10-23 22:07:49 -07:00
megascatterbomb
adb82c7831
Allow null caller on team_control_point's SetOwner input
2025-10-23 21:07:59 -07:00
Hunter Kvalevog
38fd28f96c
CTFPlayerModelPanel: Replace lerp magic number with macro
2025-10-22 23:55:41 -07:00
Hunter Kvalevog
6ca522ca8b
CTFPlayerModelPanel: Clamp negative choreo scene time
...
When reusing the shared CTFPlayerModelPanel in the class select screen,
SetupFlexWeights would incorrectly calculate a large negative
m_flSceneTime. This would result in class select animations freezing
when going back and forth in the class select menu.
-0.1s start times are allowed to give the system time to lerp to the
looping animation. This constant is already used in neighboring code.
2025-10-22 23:55:41 -07:00
EricS-Valve
139d53e7eb
Sync'd with manual changes
2025-10-22 22:42:33 -07:00
Liam Stone
fc3bd77fa6
Updated armory controls to mimic December 2021 Workshop dialog QOL update
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Allows for wrapping around, skipping by 10 (controlled by tf_armory_page_skip), and skipping to start/end
2025-10-22 22:38:24 -07:00
Herobrine0412
30d284f4ba
Update Footprint Coloring
2025-10-22 21:42:54 -07:00
Bradasparky
936446ad77
Improve join_class's random algorithm to reduce the chance of failure
2025-10-22 21:32:08 -07:00
CosminPerRam
954d02e42c
chore: add empty space for formatting
2025-10-20 22:19:22 -07:00
CosminPerRam
e8e0fdbcd4
feat: use KeyValuesAD instead
2025-10-20 22:19:22 -07:00
CosminPerRam
64ab46fbf0
fix: KeyValues memory leak in birds
2025-10-20 22:19:22 -07:00
Bradasparky
d0120a68d3
Fix CHealthAccountPanel not using NegativeColor for negative values
2025-10-20 21:58:31 -07:00
Marioiscool246
5fc78cee82
Fix Minigun barrel movement velocity being updated multiple times per tick
2025-10-20 21:45:16 -07:00
Dmitry Tsarevich
6fc04f827a
client: Do not leak event text in CTFHudPasstimeBallStatus (thanks LeakSanitizer)
2025-10-20 21:40:49 -07:00
treacherousfiend
70e325908b
Fix Vaccinator charge sounds playing 2+ times/tick
...
Due to prediction, the PrimaryAttack() function runs multiple times every tick.
Every time the function runs on a tick where the player gains another charge, it will stack a copy of the sound that plays, which quickly becomes extremely loud. Commonly this will play 2 or 3, but in testing I've seen upwards of 7 or 8 playing at the same time.
2025-10-20 21:28:54 -07:00
Bitl
f4536119bb
[TF] Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms.
2025-10-19 14:41:42 -07:00
Bitl
1a20bc8363
[TF] Add null pointer checks for recent casual doors fix.
2025-10-19 14:21:30 -07:00
Jori Kos
7334729130
Fixed on-hit attributes not triggering on friendly disguises
2025-10-19 12:58:30 -07:00
LizardOfOz
bed952208d
[TF2] Map prefix check bug on Workshop maps
2025-10-19 12:48:49 -07:00
Jori Kos
cdc2c6c808
Fixed Widowmaker not giving metal on friendly disguises
2025-10-19 12:29:02 -07:00
FlaminSarge
68c8b82fdc
Fix CVoiceStatus::UpdateServerState not sending the correct vban state from the client
2025-08-04 17:57:31 -07:00
ficool2
4111c27ed7
Fix point_camera transmit state in multiplayer
2025-08-04 17:52:37 -07:00
ficool2
57a8b644af
Fix Wrangler shield not moving with sentrygun
2025-07-24 17:01:07 -07:00
Autumn Ashton
39f6dde8fb
Sync latest code from Team Fortress 2
...
- Latest code as of 2025/05/14
- Include matsys_controls code to avoid vgui_controls changes being ABI.
Closes : #1249
2025-05-14 01:48:29 +01:00
Dmitry Tsarevich
ba5fe6853d
client: Do not leak particles.txt | maps/xxx_particles.txt KeyValues during map load
2025-05-12 10:43:11 -07:00
Dmitry Tsarevich
ebe866322d
shared: Do not leak activity remap (scripts/actremap.txt) KeyValues (found by random KV allocations review)
2025-05-12 10:43:11 -07:00
Dmitry Tsarevich
a70e797ea5
shared: Do not leak GameState (GameState.txt) KeyValues in achievement manager
2025-05-12 10:43:11 -07:00
Dmitry Tsarevich
f824c74768
client: Do not leak ECON whitelist (item_whitelist.txt) KeyValues
2025-05-12 10:43:11 -07:00
Dmitry Tsarevich
b2a7d26493
client: Do not leak vgui slideshow material KeyValues
2025-05-12 10:43:11 -07:00
Dmitry Tsarevich
32c857f7a0
client: Do not leak GameMenu (Resource/GameMenu.res) and motd_entries (cfg/motd_entries.txt) KeyValues
2025-05-12 10:43:11 -07:00
Dmitry Tsarevich
f28577b94b
client: Do not leak medieval game mode autoreplace dictionary (scripts/autorp.txt) KeyValues
2025-05-12 10:43:11 -07:00
FlaminSarge
ad6c996c2e
Restore functionality to tf_parachute_maxspeed_onfire_z but set its value to match tf_parachute_maxspeed_z
...
This allows servers to restore the original functionality with a value of '10.0f' (or whatever other value they desire)
2025-05-12 10:25:04 -07:00
FlaminSarge
92ee92f9dd
Update tf_gamemovement.cpp
2025-05-12 10:19:44 -07:00
FlaminSarge
8f2a056d6b
Update tf_player_shared.cpp
2025-05-12 10:19:44 -07:00
FlaminSarge
464724334c
Don't allow activating parachute on ground (as the conditions will get removed on Think)
2025-05-12 10:19:44 -07:00
FlaminSarge
a32d24df73
Fix player not being able to deploy parachute after landing and becoming airborne without jump button
2025-05-12 10:19:44 -07:00
Mentrillum
43d8767c30
Update tf_item_powerup_bottle.cpp
2025-05-12 10:01:39 -07:00
Mentrillum
6257ffe46f
Init
2025-05-12 10:01:39 -07:00
Mentrillum
ca896d8ffa
Update tf_gamemovement.cpp
2025-05-12 09:33:38 -07:00
rabscootle
61ca3f7254
Added hotfix for recently added fix; Added check for if the versus doors model hasn't been initialized yet
2025-05-09 22:34:32 -07:00
EricS-Valve
18ea5ed7cc
Update tf_hud_scope.cpp
2025-05-06 12:29:38 -07:00