ca8f9b672b
Source: Remove redundant lambda parameter lists
2025-06-14 10:19:31 +02:00
95f6c76713
Merge pull request #13696 from fothugiyo/gecko-codes
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Tales of Symphonia AR and Gecko Codes
2025-06-13 17:32:24 -04:00
a163877413
Merge pull request #13746 from LillyJadeKatrin/retroachievements-hardcore-changed
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MainWindow - Avoid excessive emulation state changes
2025-06-10 17:32:04 -04:00
417badc55c
MainWindow - Avoid excessive emulation state changes
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Updates the Hardcore Changed callback to only signal EmulationStateChanged if the new Hardcore Mode setting is different from the previous one.
2025-06-10 16:03:14 -04:00
5800b874d7
Merge pull request #13741 from Tilka/bean_menu
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GameSettings: add bean menu patch for A Boy and His Blob
2025-06-09 00:12:52 -04:00
1526c06133
Merge pull request #13658 from jordan-woyak/vk-present-done-race
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Vulkan: Eliminate m_last_present_done flag.
2025-06-09 00:10:31 -04:00
7ad85e875d
Merge pull request #13738 from Tilka/convert_banner
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QtUtils/ImageConverter: simplify
2025-06-09 00:10:03 -04:00
42d5f2b705
Merge pull request #13702 from CostPerUnit/master
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MappingWidget: Add Advanced Configuration Button to Point And Point Passthrough "Enable" boxes
2025-06-09 00:09:35 -04:00
5064b615ba
Merge pull request #13737 from LillyJadeKatrin/retroachievements-gamecube-bulk-fix
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AchievementManager - Fix Gamecube Bulk Copy
2025-06-08 13:08:02 -04:00
33b529a510
Merge pull request #13719 from LillyJadeKatrin/retroachievements-wii-menu-fix
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AchievementManager - Block Wii Menu Exploits
2025-06-08 13:04:27 -04:00
8c3ca46988
Merge pull request #13676 from LillyJadeKatrin/retroachievements-allowlist-test-improvements
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RetroAchievements: Updated PatchAllowlistTest to generate new allowlist
2025-06-08 12:56:19 -04:00
944dd711b7
Merge pull request #13743 from JosJuice/audiocommon-missing-includes
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AudioCommon: Re-add missing includes
2025-06-08 13:41:41 +02:00
1b7d42f775
AudioCommon: Re-add missing includes
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7c237bb
("AudioCommon: Remove unused includes") removed some includes
that were in fact in use.
2025-06-08 11:35:02 +02:00
24b0bf01d5
Merge pull request #12836 from JosJuice/opensles-buffer-size
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Android: Ask system for optimal audio buffer size and sample rate
2025-06-07 23:07:37 -04:00
19fbbf0dba
Merge pull request #13727 from JoshuaVandaele/fmt-11.2.0-localtime-deprec
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fmt: Replace deprecated `fmt::localtime` usage with `Common::LocalTime`
2025-06-08 04:04:37 +01:00
1786e34bd3
Merge pull request #13665 from jordan-woyak/dark-mode-filter
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DolphinQt: Replace widespread SetQWidgetWindowDecorations calls with an event filter.
2025-06-07 18:19:13 -05:00
65f3ba70f5
Merge pull request #13522 from tygyh/Enforce-overriding-destructor-style-Core&UnitTests
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Core & UnitTests: Make overriding explicit and remove redundant virtual specifiers on overriding destructors
2025-06-07 17:55:14 -05:00
ec52a74967
Merge pull request #13023 from tygyh/Replace-ties-with-structured-bindings
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UnitTests: Replace ties with structured bindings
2025-06-07 17:50:34 -05:00
8b7669550f
Merge pull request #13454 from tygyh/Use-constants-DolphinQt-FifoAnalyzer
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DolphinQt/FIFO/FIFOAnalyzer: Make parameters, arguments etc. constant
2025-06-07 17:50:08 -05:00
46e66fe945
Merge pull request #13544 from tygyh/DolphinNoGUI-Replace-deprecated-signal-header
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DolphinNoGUI: Apply style-alignment refactorings
2025-06-07 17:47:11 -05:00
056ece6f29
Merge pull request #13697 from tygyh/AudioCommon/Remove-unused-includes
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AudioCommon: Remove unused includes
2025-06-07 17:45:50 -05:00
a07a2fe398
Merge pull request #13698 from tygyh/AudioCommon/Remove-unused-qualifiers-and-make-variables-constant
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AudioCommon: Remove unused qualifiers and make variables constant
2025-06-07 17:45:33 -05:00
61e8fa060b
QtUtils/ImageConverter: simplify
2025-06-07 23:06:07 +01:00
b6ff1b5573
GameSettings: add bean menu patch for A Boy and His Blob
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The bean menu in this game does not react when the analog control stick
is moved perfectly to the right (0 degress). This happens when the
analog stick is mapped to digital inputs.
Currently, Dolphin contains a hardcoded controller hack to work around
this issue. With this patch, it should no longer be needed; see #13177 .
2025-06-07 23:01:17 +01:00
5906512847
DolphinQt: Replace widespread SetQWidgetWindowDecorations calls with an event filter.
2025-06-07 16:15:34 -05:00
52fcdde485
Merge pull request #13386 from iwubcode/resource_manager_system
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VideoCommon: add resource manager, tracks resources to load assets in optimal way and manage memory
2025-06-07 15:51:34 -04:00
5eb61024c6
Merge pull request #13740 from JoshuaVandaele/bsod-fix-i-hope
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Host: Clean up device handle in all cases
2025-06-07 12:27:49 -04:00
a27b845514
Merge pull request #13710 from TryTwo/UI_Sliders_Update
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Advanced Panel convert QSliders into ConfigSliders
2025-06-07 17:39:40 +02:00
1b1ca019a4
Merge pull request #13724 from SuperSamus/gamelist-properties-noduplicates
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GameList: Prevent opening Properties multiple times for the same game
2025-06-07 17:24:50 +02:00
241834709b
Host: Clean up device handle
2025-06-07 16:55:45 +02:00
c68549e9ef
AchievementManager - Load unknown games
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Prior to this change, any game unrecognized by RetroAchievements would ultimately result in the game being "Closed" by AchievementManager. As a result, if any game was run while in this state without any other closing being done, AchievementManager would simply load it like a new game, despite memory already being accessed.
However, testing and documentation determined that the rcheevos client doesn't actually complain when it fails to hash a game; it just runs this as "Unidentified Game" with RA ID = 0. As such, this change utilizes that in AchievementManager to differentiate between no software running and unidentified software running.
As a result of this, now LoadGame needs to be called for every piece of runnable software, supported format or otherwise. If a supported format is not available, LoadGame can now be called with a nullptr to ensure that rcheevos still properly sets up an unidentified game.
2025-06-07 07:02:24 -04:00
5545a386cf
AchievementManager - Fix Gamecube Bulk Copy
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The memory copy algorithm (only needed for RetroAchievements devs) was broken for Gamecube as it assumed EXRAM size was zero when in reality it's using ARAM. For the time being, we do not need to use or access ARAM so instead this sets that value to zero for Gamecube titles.
2025-06-07 07:00:47 -04:00
185b080f03
Merge pull request #13142 from JosJuice/fifo-window-starting-stopping
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DolphinQt: Call FIFOPlayerWindow::UpdateControls for Starting/Stopping
2025-06-07 10:43:19 +02:00
c3d3b81533
VideoCommon: remove 'GetByteSizeInMemory()' from custom asset, it is not needed anymore
2025-06-06 23:03:02 -05:00
774a84a953
VideoCommon: avoid race conditions with asset load/unload by moving the lock to the entire function, favor atomics for the memory/time getters
2025-06-06 23:03:02 -05:00
b3f50c969e
VideoCommon: rename m_bytes_loaded in asset library to bytes_loaded
2025-06-06 23:03:02 -05:00
3b83907b88
VideoCommon: update CustomAsset's load time to be before the load occurs (this prevents issues where the load time might be incorrectly inflated by long load operations)
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Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com >
2025-06-06 23:03:02 -05:00
d940d62cae
VideoCommon: watch texture pack folder for texture reloads (from dynamic input textures)
2025-06-06 23:03:02 -05:00
7afa9e6c6f
VideoCommon: use CustomResourceManager in the texture cache and hook up to our hires textures
2025-06-06 23:03:02 -05:00
12d178a8df
VideoCommon: initialize and shutdown the CustomResourceManager when the video thread initializes and shuts down
2025-06-06 23:03:02 -05:00
f910c1d934
Core: add CustomResourceManager to System
2025-06-06 23:03:02 -05:00
70abcb2030
VideoCommon: add resource manager and new asset loader; the resource manager uses a least recently used cache to determine which assets get priority for loading. Additionally, if the system is low on memory, assets will be purged with the less requested assets being the first to go. The loader is multithreaded now and loads assets as quickly as possible as long as memory is available
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Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com >
2025-06-06 23:03:02 -05:00
d8ea31ca46
VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
2025-06-06 23:03:02 -05:00
2ae43324cb
VideoCommon: move AssetMap to a types header file, so it can be pulled in without the DirectFilesystemAssetLibrary dependencies, the header will be expanded later
2025-06-06 23:03:02 -05:00
7d59c2743d
Common: Add class 'FilesystemWatcher' that is used to watch paths and receive callbacks about filesystem level events for anything under that path
2025-06-06 23:03:02 -05:00
8113399b68
Externals: add watcher, a library used to watch a filesystem location for changes
2025-06-06 23:03:02 -05:00
bafe78203d
VideoCommon: remove 'GetLastAssetWriteTime' and switch to a steady_clock for asset times
2025-06-06 23:03:02 -05:00
15f125ebee
VideoCommon: change asset loading to return the number of bytes loaded instead of a pass/fail
2025-06-06 23:03:02 -05:00
316740daed
VideoCommon: add 'Unload' functionality to CustomAsset
2025-06-06 23:03:02 -05:00
903eafcf65
Merge pull request #13714 from Dentomologist/dolphinqt_remove_redundant_window_hints
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DolphinQt: Remove redundant window hints
2025-06-06 22:13:01 -05:00