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Author SHA1 Message Date
OatmealDome 2614969fa8 ScmRevGen: Bump version to 2512 2025-12-21 22:55:27 -05:00
JosJuice a32779340e Translation resources sync with Transifex 2025-12-20 20:43:44 +01:00
Admiral H. Curtiss b758b390d4 Merge pull request #14210 from cscd98/ulong-compile
MainWindow: Fix sscanf type/width specifiers for DWORD
2025-12-19 18:01:33 +01:00
JMC47 e60f39c323 Merge pull request #14202 from jordan-woyak/sdl-gcadapter-hint
ControllerInterface: Turn off SDL's GameCube controller adapter handling when Dolphin is configured to use the adapter.
2025-12-17 05:18:37 -05:00
Jordan Woyak ed2fe134aa Merge pull request #14219 from Sintendo/stringutils-drop-tabs2spaces
StringUtils: Drop TabsToSpaces
2025-12-15 14:59:20 -06:00
Jordan Woyak 206e1bae66 Merge pull request #14220 from Anarky/master
GameSettings: Enable MMU for Vexx (PAL)
2025-12-15 14:56:11 -06:00
Anarky bd9d865f80 GameSettings: Enable MMU for Vexx (PAL)
Without it, the game crashes after completing the tutorial level.
2025-12-15 20:05:02 +01:00
Sintendo 558cee8dcf StringUtils: Drop TabsToSpaces
This function is unused.
2025-12-15 13:41:54 +01:00
Jordan Woyak 04f71e5e6d Merge pull request #14211 from cscd98/enumerate-radios
mingw: fix usage of std::invocable with EnumerateRadios
2025-12-12 17:21:51 -06:00
Craig Carnell eded73fe8b mingw: fix use of std::invocable with EnumerateRadios 2025-12-12 09:33:10 +00:00
Craig Carnell 7e9f291222 MainWindow: Fix sscanf type/width specifiers for DWORD 2025-12-11 19:36:09 +00:00
JMC47 75bc9a474e Merge pull request #14197 from JosJuice/jit64-store-clobber-imm
Jit64: Explicitly get imm for clobbered stores
2025-12-10 02:42:12 -05:00
Jordan Woyak 21eb43c16e ControllerInterface: Turn off SDL's GameCube controller adapter handling when Dolphin is configured to use the adapter. 2025-12-09 16:51:41 -06:00
JosJuice fca27c375a Jit64: Explicitly get imm for clobbered stores
If we're on an x64 CPU that doesn't have the MOVBE extension, trying to
SwapAndStore a host register results in that register's value getting
clobbered with the swapped value. Jit64::stX and Jit64::stXx detect this
case, and if necessary, emit a MOV to a register that's fine to clobber.

This logic was broken by the merge of PR 12134. Jit64::stX and
Jit64::stXx were assuming that if RegCache::IsImm returns true for a
guest register, calling RegCache::Use or RegCache::BindOrImm for that
guest register would result in an immediate. However, PR 12134 made it
possible for a guest register to have both a host register and an
immediate in the register cache at the same time. When this happens,
RegCache::IsImm returns true, yet RegCache::Use and RegCache::BindForImm
return an RCOpArg whose Location returns a host register. (To make it
extra confusing, RCOpArg::IsImm calls RegCache::IsImm if the RCOpArg
came from RegCache, so RCOpArg::IsImm returns true!)

To fix this, in cases where Jit64::stX and Jit64::stXx explicitly need
an immediate to avoid having to emit an extra MOV, let's call
RegCache::Imm32 so that we're certain that we're getting an immediate.

This fixes an issue on older x64 CPUs that manifested as e.g. completely
broken graphics in Spyro: Enter the Dragonfly.
2025-12-08 23:19:10 +01:00
JosJuice 213dc1c9af Merge pull request #14178 from Dentomologist/jit64_avoid_passing_immediate_to_non_immediate_parameter
Jit64: Avoid passing immediate to non-immediate parameter
2025-12-01 20:01:52 +01:00
JosJuice efa8439b79 Merge pull request #14186 from JoshuaVandaele/dit-crash-fix
DITConfiguration: Prevent a crash if images fail to load
2025-12-01 20:00:19 +01:00
JosJuice 582d5cfe96 Merge pull request #14188 from JosJuice/jit64-flush-carry
Jit64: Flush carry flag in FallBackToInterpreter
2025-12-01 19:58:38 +01:00
JosJuice f842af8b03 Merge pull request #14182 from jordan-woyak/ra-hardcore-warning-size
DolphinQt: Use QtUtils::CreateIconWarning to make the RetroAchievements warning size consistent with other warnings.
2025-11-30 23:25:12 +01:00
JosJuice e27ec97b15 Merge pull request #14180 from jordan-woyak/mgba-link-fix
GBACore: Fix Pokemon GBA link.
2025-11-30 18:26:18 +01:00
Joshua Vandaële 5a6dc310c0 DITConfiguration: Prevent a crash if images fail to load
Recently came across a strange issue where Dolphin would hard crash in most games with this error:

```sh
/usr/include/c++/15.2.1/optional:1165: constexpr const _Tp* std::optional<_Tp>::operator->() const [with _Tp = InputCommon::ImagePixelData]: Assertion 'this->_M_is_engaged()' failed.
```

The culprit turned out to be accessing `host_key_image` which is an `std::optional` thay may return `std::nullopt`. I'm not sure why this issue started occuring for me since I've had no issue with my Dynamic Input Textures in the past? But this fixes a crash if the image fails to load.
2025-11-29 23:54:48 +01:00
Jordan Woyak 0c0cbbf572 Merge pull request #14181 from jordan-woyak/frogger-shadow-vertex-rounding
GameSettings: Enable VertexRounding in Frogger: Ancient Shadow.
2025-11-29 16:23:54 -06:00
Jordan Woyak 59d5e25f5f Merge pull request #14190 from Dentomologist/directiofile_dont_request_delete_access_for_read_only_open
Windows/DirectIOFile: Don't request DELETE access for read-only Open
2025-11-29 16:23:31 -06:00
Dentomologist 448d61f262 Windows/DirectIOFile: Don't request DELETE access for read-only Open
Aside from being unnecessary, on Windows the flag prevents two instances
of Dolphin (one instance from before 2509-371 when the flag was
introduced and the other after) from running the same ROM
simultaneously.

Attempting to do so generated the false error `"[Rom]" is an invalid
GCM/ISO file, or is not a GC/Wii ISO.` followed by `Failed to init core`
and emulation shutdown on the second instance to start the game. Fixing
the incorrect error message is a task I'm deferring to another PR.

The problem didn't happen when both instances were 2509-371 or later,
but I ran into it while bisecting an issue and it'd be nice to avoid
that problem in the future.
2025-11-29 14:02:24 -08:00
JosJuice 0c024de591 Jit64: Flush carry flag in FallBackToInterpreter
We have an optimization where the guest carry flag is kept in the host
carry flag between certain back-to-back pairs of integer instructions.
If the second instruction falls back to the interpreter, then
FallBackToInterpreter should flush the carry flag to m_ppc_state,
otherwise the interpreter reads a stale carry flag and at some later
point Jit64 trips the "Attempt to modify flags while flags locked!"
assertion.

An alternative solution would be to not store the guest carry flag in
the host carry flag to begin with if we know the next instruction is
going to fall back to the interpreter, but knowing that in advance is
non-trivial. Since interpreter fallbacks aren't exactly intended to be
super optimized, I went for the flushing solution instead, which is how
JitArm64 already works. In most cases, the emitted code shouldn't even
differ between these two solutions.

Note that the problematic situation only happens if the first integer
instruction doesn't fall back to the interpreter but the second one
does. This used to be impossible because there's no "JIT disable"
setting that's granular enough to disable some integer instructions but
not all, but with the constant propagation PR, it's possible if constant
propagation is able to entirely evaluate the first instruction but not
the second.
2025-11-29 11:45:43 +01:00
Jordan Woyak 936415de4a GameSettings: Enable VertexRounding in Frogger: Ancient Shadow to fix graphical artifacts. 2025-11-27 14:32:08 -06:00
Jordan Woyak e8c512dfb5 Merge pull request #14183 from LillyJadeKatrin/retroachievements-eternal-darkness-testing-my-sanity
RetroAchievements - Remove Hardcore Check from ApplyMemoryPatch
2025-11-27 14:30:39 -06:00
JosJuice 2e0b91c627 Merge pull request #14177 from JoshuaVandaele/retro-tests-off
Disable PatchAllowlistTest if USE_RETRO_ACHIEVEMENTS is OFF
2025-11-27 19:58:22 +01:00
JosJuice 27ec54eaaf Merge pull request #14179 from Tilka/ax_lpf
AX: fix low-pass filter edge case
2025-11-27 19:37:47 +01:00
LillyJadeKatrin fd0b875ab5 RetroAchievements - Remove Hardcore Check from ApplyMemoryPatch
This was blocking all memory patches from executing properly in hardcore mode even when contained in the Allowlist.
2025-11-27 11:52:56 -05:00
Jordan Woyak 70d4bb970c DolphinQt: Use QtUtils::CreateIconWarning to make the RetroAchievements "hardcore mode" warning size consistent with the other warnings. 2025-11-27 01:43:50 -06:00
Jordan Woyak 19a1ee3064 GBACore: Fix Pokemon GBA link. 2025-11-26 23:12:20 -06:00
Dentomologist c2d277c5d1 Jit64: Avoid passing immediate to non-immediate parameter
Call `UseNoImm` instead of `Use` on parameter `a` of `MultiplyImmediate`
since `Ra` gets passed to `IMUL` which asserts that parameter is not an
immediate.
2025-11-26 16:27:26 -08:00
Joshua Vandaële deeb6f160c Disable PatchAllowlistTest if USE_RETRO_ACHIEVEMENTS is OFF
This fixes a build error when `-DENABLE_TESTS=ON` and `-DUSE_RETRO_ACHIEVEMENTS=OFF` are both set together, since AchievementManager is also behind an ifdef.
2025-11-27 01:26:51 +01:00
Tillmann Karras 1380555116 Revert "GameSettings: Force DSP LLE in NFL Blitz Pro to avoid terrible sounding audio."
This reverts commit b7f3d96df4.
2025-11-27 00:08:37 +00:00
Tillmann Karras 07ef12eecc AX: fix signedness of second low-pass filter coefficient
This fixes NFL Blitz Pro.
2025-11-27 00:08:11 +00:00
JMC47 df3c68bcf7 Merge pull request #14171 from jordan-woyak/nfl-blitz-pro-force-dsp-lle
GameSettings: Force DSP LLE in NFL Blitz Pro to avoid terrible sounding audio.
2025-11-26 18:06:23 -05:00
Jordan Woyak b7f3d96df4 GameSettings: Force DSP LLE in NFL Blitz Pro to avoid terrible sounding audio. 2025-11-26 16:01:56 -06:00
JosJuice 887c68eed4 Translation resources sync with Transifex 2025-11-26 20:51:23 +01:00
Jordan Woyak c935f712e7 Merge pull request #14164 from jordan-woyak/xmen-legends-no-immxfb
GameSettings: Force ImmediateXFBEnable off in X-Men Legends.
2025-11-25 22:53:36 -06:00
Jordan Woyak 83b2258b0b Merge pull request #14167 from JosJuice/game-inis-2025-11-24
GameSettings: Use three-character INIs for newly added settings
2025-11-25 22:48:53 -06:00
Jordan Woyak 63372b8dea Merge pull request #14169 from JosJuice/i18n-2025-11-25
DolphinQt: Adjust capitalization of "Select A Bluetooth Device"
2025-11-25 16:47:48 -06:00
JosJuice 807488caf9 Merge pull request #14066 from Biendeo/master
IOS: Logitech USB Microphone Basic Support
2025-11-25 23:12:39 +01:00
JosJuice ab0601b06a DolphinQt: Adjust capitalization of "Select A Bluetooth Device" 2025-11-25 21:17:35 +01:00
JosJuice fa2a9e72f9 Merge pull request #14159 from JosJuice/android-retroachievements-login-gone
Android: Tweak dialog_login.xml layout
2025-11-25 20:52:29 +01:00
JosJuice 3f8de54f65 Merge pull request #14160 from JosJuice/android-retroachievements-more-options
Android: Add LeaderboardTrackerEnabled and ChallengeIndicatorsEnabled
2025-11-25 20:52:20 +01:00
Biendeo 07324ca067 USB: Add emulated Logitech USB Microphone
Co-authored by: supermilkdude67 <w.f.s.jazzfyre@gmail.com>
2025-11-25 10:40:30 +11:00
JosJuice 37194c7b93 GameSettings: Use three-character INIs for newly added settings
This is a follow-up to 0f1ecf41f9. Our policy is to use three-character
game INIs for settings unless a game has multiple releases and the
setting shouldn't be applied to all of them.

SAHE69.ini was simply renamed to SAH.ini. RL6E69.ini was deleted
entirely, because RL6.ini already exists and contains the same setting.
2025-11-24 21:46:29 +01:00
JosJuice 1fa5accf03 Merge pull request #14165 from BSDKaffee/qt-6.10-fix
Fix build for non-Linux with Qt 6.10+
2025-11-24 18:37:23 +01:00
Jason E. Hale 6b3d24b481 Fix build for non-Linux with Qt 6.10+
There was a LINUX check added in b3bdad4, but this should be removed as this change applies to all Qt supported platforms. Simply put, GuiPrivate CMake files were introduced in Qt 6.9 and are now enforced in Qt 6.10 and are not platform-dependent.
2025-11-24 06:53:51 -05:00
Jordan Woyak 6a334f3b47 GameSettings: Force ImmediateXFBEnable off in X-Men Legends. ImmediateXFB causes constant black frame flickering in this game. 2025-11-24 02:18:44 -06:00
Jordan Woyak e195d3bb6e Merge pull request #14125 from JosJuice/local-cpu-thread-job-finished
Core: Make s_cpu_thread_job_finished a local variable
2025-11-23 15:55:28 -06:00
JMC47 7bc68823b3 Merge pull request #14161 from SuperSamus/gameini-misc-updates
GameINI: Misc updates
2025-11-23 13:29:23 -05:00
Martino Fontana 0f1ecf41f9 GameINI: Misc updates
Mostly consisting of disabling dual core on titles with critical issues.
2025-11-23 18:24:41 +01:00
JosJuice 2d9f317f04 Core: Make s_cpu_thread_job_finished a local variable
Having it be static leads to a race condition if two different threads
call RunOnCPUThread with wait_for_completion set to true. (There's
currently nobody calling RunOnCPUThread from anything other than the
host thread, so this hasn't led to any consequences yet.)
2025-11-23 15:17:20 +01:00
JosJuice aeac5f1a58 Merge pull request #14107 from jordan-woyak/mGBA-version-bump
Externals: Update mGBA to latest master.
2025-11-23 14:38:39 +01:00
JosJuice a2d0ad6a64 Merge pull request #14120 from da-pwo/master
Flatpak: Allow access to native discord IPC socket for rich presence
2025-11-23 14:36:05 +01:00
JosJuice 5769fc7372 Merge pull request #14134 from jordan-woyak/mercusys-rtl-firmware
Bluetooth/RealtekFirmwareLoader: Add Mercusys MA530 to list.
2025-11-23 14:29:08 +01:00
JMC47 65f39c076e Merge pull request #14149 from iwubcode/shader_asset_vector_properties
VideoCommon: update ShaderAsset to use a vector of properties
2025-11-23 06:34:45 -05:00
JMC47 be0c852cd6 Merge pull request #14102 from jordan-woyak/driver-sf-speedhack
GameINI: Add patches to limit internal framerate of Driver: San Francisco.
2025-11-23 05:36:30 -05:00
JMC47 a85b104be9 Merge pull request #14156 from jordan-woyak/ztp-allow-imm-xfb
GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight Princess.
2025-11-23 05:30:41 -05:00
JosJuice 79d74a3df1 Android: Add LeaderboardTrackerEnabled and ChallengeIndicatorsEnabled
This is an Android port of 7ed61c50a1. It looks like we don't have
descriptions for any of the RetroAchievements settings in the Android
GUI, so I haven't added descriptions for these two new settings either.
2025-11-23 11:17:16 +01:00
JosJuice 604e7fe833 Android: Use same margin above login text as below
This makes the login dialog look more balanced when "Logging In" or
"Login Failed" is visible.
2025-11-23 11:05:02 +01:00
JosJuice 738dcf86a6 Android: Remove unnecessary gravity in dialog_login.xml
Android Studio was complaining about these because their directions
didn't match the text alignment, but in this layout they have no effect
anyway.
2025-11-23 11:05:02 +01:00
JosJuice 9ec9b7d6f7 Android: Replace dialog_login.xml's invisible with gone
LoginDialog sets these to gone when a login starts or fails. Whether we
use gone or invisible needs to be consistent between LoginDialog and the
XML file, otherwise we'll blank space that shows up or disappears when
login starts or fails.
2025-11-23 11:03:09 +01:00
JosJuice 84397d19aa Translation resources sync with Transifex 2025-11-23 10:14:20 +01:00
JosJuice 490615c72a Merge pull request #14142 from JosJuice/directiofile-cant-create-saf
Common: Treat DirectIOFile as unable to create SAF files
2025-11-23 09:50:44 +01:00
Jordan Woyak 151d295b2c Merge pull request #14148 from jordan-woyak/hookable-event-add-remove-inside-trigger
HookableEvent: Allow hooks to be added and removed from within a Trigger callback.
2025-11-23 02:20:47 -06:00
JosJuice 30dbcb2f80 Merge pull request #14128 from jordan-woyak/fix-run-on-object-race
DolphinQt/QtUtils: Simplify RunOnObject and eliminate Common::Event race. Introduce Common::OneShotEvent class.
2025-11-22 21:52:17 +01:00
Jordan Woyak 6464ed9e6b Merge pull request #14157 from jordan-woyak/fix-rush-speed-display
CoreTiming: Fix percent speed display when "Rush Frame Presentation" is enabled.
2025-11-22 14:46:00 -06:00
Jordan Woyak d522d2ea2c GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight Princess. It was added only to address poor frame pacing which doesn't warrant it being forced off. 2025-11-22 14:41:21 -06:00
JosJuice f4f7424a9f Merge pull request #13583 from LillyJadeKatrin/retroachievements-android
Android Support for RetroAchievements
2025-11-22 17:00:03 +01:00
Jordan Woyak cab8d7ca01 CoreTiming: Fix percent speed display when "Rush Frame Presentation" is enabled. 2025-11-22 05:04:09 -06:00
JMC47 e526c1ffde Merge pull request #14145 from cristian64/exclude_cpp-ipc_installation
Externals: Add cpp-ipc subdirectory with `EXCLUDE_FROM_ALL`.
2025-11-22 04:54:06 -05:00
JMC47 3fd8d072bf Merge pull request #14037 from jordan-woyak/presentation-timing
Add "Rush Frame Presentation" and "Smooth Early Presentation" settings.
2025-11-22 04:49:03 -05:00
JMC47 ccc19aafe0 Merge pull request #14119 from jordan-woyak/si-status-response-length
HW/SI: Fix CMD_STATUS response lengths.
2025-11-22 04:38:12 -05:00
Jordan Woyak 11318e0be5 HookableEvent: Allow hooks to be added and removed from within a Trigger callback. This fixes a deadlock in FIFOFifoRecorder. 2025-11-21 16:58:20 -06:00
Jordan Woyak f38a2bbb0e Merge pull request #14152 from jordan-woyak/perf-sample-window-ui-fix
DolphinQt/OnScreenDisplayPane: Fix minor UI regression.
2025-11-21 15:59:24 -06:00
iwubcode 2c646cec40 VideoCommon: update ShaderAsset to use a vector of properties, this way we ensure the order of these properties match the order of the material 2025-11-21 14:31:10 -06:00
iwubcode 1f083a60c9 VideoCommon: update ShaderAsset to remove requirement of the code name being in the shader source, this just makes it more difficult to iteratively test changes, assume shader devs know what they are doing 2025-11-21 14:29:24 -06:00
Jordan Woyak c9b0e4928a DolphinQt/OnScreenDisplayPane: Swap the positions of "Show Performance Graphs" and "Show Speed Colors". 2025-11-21 01:35:28 -06:00
Jordan Woyak 8efc4086f0 DolphinQt/OnScreenDisplayPane: Rename "Graph Update Rate" back to "Performance Sample Window" and don't disable it based on "Show Performance Graphs". 2025-11-21 01:35:22 -06:00
Jordan Woyak 4f30aaf1ca Merge pull request #13152 from Naim2000/sdlock
SDIO: report write lock status
2025-11-20 15:04:39 -06:00
cristian64 ae88cc4de8 Externals: Add cpp-ipc subdirectory with EXCLUDE_FROM_ALL.
The cpp-ipc dependency was included in #13870; it was overlooked that
`install()` commands in the library would lead to ancillary files being
installed along side Dolphin on Linux.

`EXCLUDE_FROM_ALL` is now set in the `add_subdirectory()` call to
prevent cpp-ipc from being part of the installation.

In particular, the following files should no longer be seen in the build
logs or in the final builds:

```
-- Installing: /app/include/libipc
-- Installing: /app/include/libipc/condition.h
-- Installing: /app/include/libipc/buffer.h
-- Installing: /app/include/libipc/export.h
-- Installing: /app/include/libipc/def.h
-- Installing: /app/include/libipc/rw_lock.h
-- Installing: /app/include/libipc/shm.h
-- Installing: /app/include/libipc/mutex.h
-- Installing: /app/include/libipc/pool_alloc.h
-- Installing: /app/include/libipc/ipc.h
-- Installing: /app/include/libipc/semaphore.h
-- Installing: /app/lib/libipc.a
-- Installing: /app/share/cpp-ipc/cpp-ipc-targets.cmake
-- Installing: /app/share/cpp-ipc/cpp-ipc-targets-release.cmake
-- Installing: /app/share/cpp-ipc/cpp-ipc-config.cmake
-- Installing: /app/share/cpp-ipc/cppIpcConfigVersion.cmake
```
2025-11-20 19:24:42 +00:00
Jordan Woyak 2719a5673e Merge pull request #14121 from jordan-woyak/warn-silence
Common and VideoCommon: Silence a few warnings.
2025-11-19 22:09:19 -06:00
Jordan Woyak 1a71f0fa2e SDIO: Remove file "good" checks so errors are properly produced. 2025-11-19 21:05:57 -06:00
Naim2000 f1f8b0a825 SDIO: the CID/CSD are sent a bit differently 2025-11-19 21:05:54 -06:00
Naim2000 227c4e0515 SDIO: report actual error if writes are disabled 2025-11-19 20:11:05 -06:00
Naim2000 2e340ab160 SDIO: report write lock status 2025-11-19 18:58:13 -06:00
Jordan Woyak 2acb49544c Merge pull request #13539 from tygyh/DiscIO-Remove-redundant-casts
DiscIO: Remove redundant casts
2025-11-19 17:40:42 -06:00
Jordan Woyak 41b6ab40e1 Merge pull request #13619 from y21/usbv5_getversion_size
Check buffer out/size in HID_USBv5/USB_VEN GetVersion Ioctl
2025-11-19 17:32:33 -06:00
Jordan Woyak 2d7ebe46e3 Merge pull request #14111 from Simonx22/android/native-library-kotlin
Android: Convert NativeLibrary to Kotlin
2025-11-19 15:27:41 -06:00
Jordan Woyak d0341b3bfc Merge pull request #14127 from jordan-woyak/movie-cpu-thread-guard
Movie: Replace a blocking RunOnCPUThread call with a CPUThreadGuard.
2025-11-19 13:43:05 -06:00
JMC47 a80f371326 Merge pull request #14118 from iwubcode/ztp_gc_bloom
Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube
2025-11-19 00:11:08 -05:00
LillyJadeKatrin ddced1a070 RetroAchievements - Android login callback
Modify the RetroAchievements login code in Android to pass in a callback, pop a message if login fails, close the login box if it succeeds.
2025-11-18 20:40:15 -05:00
iwubcode e31a61d17d Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube 2025-11-18 18:38:20 -06:00
JosJuice 9883235c0c Common: Treat DirectIOFile as unable to create SAF files
In 405baed805, we made the assumption that whether OpenAndroidContent
is able to create a new file depends on the open mode, the document
provider, and the positions of the celestial bodies. However, I'm
fairly sure that it can't create files at all as currently implemented.

First, ContentResolver.openFileDescriptor is documented as throwing
FileNotFoundException if the file doesn't exist. Now, the SAF
documentation is notoriously unreliable on matters like these, and
document providers can do whatever they want anyway, so we can't
actually trust this to mean that FileNotFoundException will always
be thrown if the file doesn't exist. But second, the Dolphin function
ContentHandler.unmangle is also unable to handle files that don't
already exist (unless the passed-in URI isn't mangled to begin with,
but to the best of my knowledge, there's no way to get a non-mangled URI
for a file that doesn't exist (unless you make assumptions about how the
document provider's URI scheme works, which we don't do in Dolphin)).
Summed up, it looks a lot like OpenAndroidContent can't create files,
or at the very least can't do so reliably.

Therefore I'm making DirectIOFile throw an assertion and return false
in situations where it's being asked to create a file under SAF. For
reference, there's no code in Dolphin that actually tries to create a
file under SAF. In all instances where we use SAF to write to files, the
file is created by the system file picker before it returns the URI of
the file to us.

What does this change gain us? First, if someone in the future tries to
use DirectIOFile to create a file under SAF, they'll be immediately
informed that this isn't supported rather than discovering it doesn't
work and chalking it up to SAF being bad for unpredictable reasons.
Second, we get rid of a call to File::Exists, which is a notable
performance improvement for game list scanning due to SAF and Dolphin's
"unmangling" being bad for reasons that unfortunately are entirely
predictable to those of us who have stared into the SAF void.

I've tested that game list scanning and game conversion still works.
2025-11-18 23:17:03 +01:00
Jordan Woyak 5a6fce31b2 DolphinQt/QtUtils: Simplify RunOnObject and eliminate Common::Event race. 2025-11-18 14:19:21 -06:00
Jordan Woyak d25742fe8b Common: Introduce a OneShotEvent class. Unlike Common::Event, OneShotEvent is safe in situations when being immediately destructed. 2025-11-18 14:19:21 -06:00
Jordan Woyak 605cc579a4 Common/Functional: Add InvokerOf template which can convert function pointers to functor types. 2025-11-18 14:19:21 -06:00
Jordan Woyak 1b63776f2d Common/ScopeGuard: Fix move constructor. 2025-11-18 14:19:21 -06:00
Jordan Woyak bd07d9dfd3 Merge pull request #14136 from Simonx22/android/compress-callback-kotlin
Android: Convert CompressCallback to Kotlin
2025-11-18 14:15:12 -06:00
JosJuice 9cc4d1b835 Merge pull request #13748 from Dentomologist/autoupdatechecker_delete_old_updater_log_file
AutoUpdateChecker: Delete old Updater.log file
2025-11-18 18:12:47 +01:00
JosJuice 48d9a04383 Merge pull request #14132 from JosJuice/jitarm64-bindtoregister-getimm
JitArm64: Call GetImm before BindToRegister in subfcx
2025-11-18 17:53:13 +01:00
JosJuice 4cd78a11a2 Merge pull request #14139 from Simonx22/android/kotlin-serialization-plugin-update-111725
Android: Update Kotlin serialization plugin
2025-11-18 17:53:06 +01:00
Simonx22 d83c7c1a70 Android: Update Kotlin serialization plugin
I forgot to update this, which broke installing GPU drivers

Co-Authored-By: OatmealDome <OatmealDome@users.noreply.github.com>
2025-11-17 23:56:39 -05:00
Simonx22 0f7ee5b40f Android: Convert CompressCallback to Kotlin 2025-11-17 22:44:50 -05:00
Jordan Woyak 1514c0f256 Bluetooth/RealtekFirmwareLoader: Add Mercusys MA530 to list. 2025-11-17 19:31:59 -06:00
Jordan Woyak 27f5c91624 Merge pull request #14131 from Simonx22/android/stereo-float-settings
Android: Convert stereo settings to floats
2025-11-17 15:45:24 -06:00
Jordan Woyak f1db7ff25e Merge pull request #14133 from Simonx22/android/boolean-supplier-kotlin
Android: Convert BooleanSupplier to Kotlin
2025-11-17 15:41:00 -06:00
Simonx22 123b242e9b Android: Convert BooleanSupplier to Kotlin 2025-11-17 15:31:30 -05:00
Simonx22 a3e7a47ded Android: Convert stereo settings to floats to match C++ definitions
These settings were recently changed with 113c86f1b4 to be floats instead of ints.

This commit also changes the Android UI to use the direct convergence value instead of the percentage to match the Qt UI.
2025-11-17 15:01:00 -05:00
JosJuice 0d22dc0392 Merge pull request #14106 from Simonx22/android/dependency-updates-11102544758
Android: Update dependencies
2025-11-17 20:29:21 +01:00
JosJuice f966c55e0c Merge pull request #14097 from Simonx22/android/network-helper-kotlin
Android: Convert NetworkHelper to Kotlin
2025-11-17 20:28:20 +01:00
JosJuice 49e9cd42d4 JitArm64: Call GetImm before BindToRegister in subfcx
When BindToRegister is called, the register cache marks the relevant
guest register as no longer containing an immediate. However, subfcx was
calling GetImm after BindToRegister. This led to a lot of panic alerts
after 2995aa5be4 added an assert to GetImm to check that the passed-in
register is an immediate.

Both before and after 2995aa5be4, the actual value of the immediate
wasn't overwritten by BindForRegister, only the fact that the register
is an immediate. Because of this, the emitted code happened to work
correctly.
2025-11-17 20:00:36 +01:00
Jordan Woyak 6380ad6abb Movie: Replace a blocking RunOnCPUThread call with a CPUThreadGuard. 2025-11-17 11:57:43 -06:00
LillyJadeKatrin 1e0f6a557e Android Achievements - Hardcore disables
Disables state loading and emulation speeds below 100% when RetroAchievements hardcore mode is enabled.
2025-11-16 22:05:54 -05:00
LillyJadeKatrin f4f26a26d2 Add login to achievement settings 2025-11-16 22:05:54 -05:00
LillyJadeKatrin 98678e9a8b AchievementManager - Add Android to user agent
If the build is an Android build, identify it as such in the AchievementManager user agent so that android builds can be tracked separately for debug purposes.
2025-11-16 22:05:53 -05:00
LillyJadeKatrin b662cd93ce Add Achievements submenu to Android settings 2025-11-16 22:05:53 -05:00
JosJuice 56532c850f Merge pull request #14023 from JosJuice/android-overlay-ok
Android: Treat EmulationActivity dialog dismiss the same as OK
2025-11-16 18:36:08 +01:00
JosJuice b6e062f2e3 Merge pull request #13689 from JosJuice/lock-core-any-thread
Core: Let any thread call previously host-thread-only functions
2025-11-16 18:35:17 +01:00
JosJuice 3ff4985120 Merge pull request #12134 from JosJuice/jit-constprop
Jit: Extract immediate handling to separate ConstantPropagation class
2025-11-16 18:34:49 +01:00
Jordan Woyak 991ba0e09f Merge pull request #14124 from JosJuice/android-dont-delete-resources
Android: Ship Sys/Resources/
2025-11-16 11:14:06 -06:00
Simonx22 3fcc0427c9 Android: Convert NativeLibrary to Kotlin 2025-11-16 10:26:09 -05:00
JosJuice 41ab5c0ead Android: Ship Sys/Resources/
We were previously excluding this folder from Android builds because it
didn't contain any files that were used on Android. However, we now have
an OSD font file that we do want to use on Android, and there's also a
few PNG files that will be needed by the RetroAchievements integration.

In terms of file size, this is what gets added:

OSD font: 48.1 KiB
RetroAchievements graphics: 3.5 KiB
Unused graphics: 116.8 KiB

We're still excluding Sys/Themes/, which is 1.1 MiB and entirely unused.
2025-11-16 15:33:22 +01:00
JosJuice 91c3a58889 Merge pull request #13922 from TryTwo/imgui_add_default_font
OSD/Imgui: Add a better default font
2025-11-16 13:58:18 +01:00
JosJuice e0f52e5799 Merge pull request #14104 from Simonx22/android/remove-extract-native-libs
Android: Remove deprecated extractNativeLibs manifest flag
2025-11-16 12:10:16 +01:00
JosJuice b9d9f36ce5 JitArm64: Replace dirty flag and partially replace RegType enum
Like Jit64, JitArm64 now keeps track of the location of a guest register
using three booleans: Whether it is in ppcState, whether it is in a host
register, and whether it is a known immediate. The RegType enum remains
only for the purpose of keeping track of what format FPRs are stored in
in host registers.
2025-11-16 09:52:09 +01:00
JosJuice 2995aa5be4 JitArm64: Don't store immediate values in register cache
Like the previous commit did for Jit64, JitArm64 can now handle the
combination of a value simultaneously being in a host register and being
a known immediate.

Unlike with Jit64, I've put the codegen-affecting changes in this commit
and the move away from the RegType enum in a follow-up commit. This is
in part because the design of JitArm64 made it easy to implement the
codegen-affecting changes without combining it with a big bang
refactorization, and in part because we need to keep RegType around for
keeping track of different float formats in Arm64FPRCache, complicating
the refactorization a bit.
2025-11-16 09:52:09 +01:00
JosJuice 817bb9d94c Jit64: Don't store immediate values in register cache
They're now stored in ConstantPropagation instead.

I've also removed the LocationType enum. The location of each guest
register is now tracked using three booleans: Whether it is in ppcState,
whether it is in a host register, and whether it is a known immediate.
The first two of these booleans are stored in the register cache, and
the last one is stored in ConstantPropagation. This new model allows us
to handle the combination of a value simultaneously being in a host
register and being a known immediate. It also keeps track of which
registers are dirty, which was previously kept track of in X64CachedReg.

The old model maps to the new model as follows:

                                default    host_reg    immediate

Default                         true       false       false
Discarded                       false      false       false
Bound                           (!dirty)   true        false
Immediate                       false      false       true
SpeculativeImmediate            true       false       true
[previously unrepresentable]    (!dirty)   true        true
2025-11-16 09:52:09 +01:00
JosJuice 4114a0b506 Jit: Update constant propagation during instruction
This commit makes the JIT set/clear the individual registers of
ConstantPropagation immediately instead of at the end of the
instruction. This is needed to prevent Jit64::ComputeRC, which reads
from a register written to earlier during the same instruction, from
reading back stale register values from ConstantPropagation in the next
commit.
2025-11-16 09:52:07 +01:00
JosJuice 502b48a690 JitArm64: Make FlushRegisters unlock condition more robust
To find out whether a host register needs to be unlocked, FlushRegisters
checks if the guest register is known to be a zero immediate. This works
right now, but it will stop working correctly once we gain the ability
to have a guest register be a known immediate and be in a host register
at the same time, because a register that's known to be a zero immediate
may have had a host register allocated prior to the call to
FlushRegisters. Instead, we should check whether the register is
RegType::Register after we're done calling BindForRead.
2025-11-16 09:50:31 +01:00
JosJuice 7065b93ba5 JitArm64: Pass index to more Arm64GPRCache functions
This refactorization is needed for upcoming commits.
2025-11-16 09:50:31 +01:00
JosJuice 502317a485 Jit: Move rlwimix to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice bac911aac4 Jit: Move srawx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice c136fd9807 Jit: Move srwx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice bb645e6cbb Jit: Move slwx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 45760841b2 Jit: Move divwx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice fc6c278007 Jit: Move divwux to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice c7d8a0b276 Jit: Move subfic to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 204a8fbd53 Jit: Move subfx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 2134991be8 Jit: Move multiplication by 0 optimization to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 7456ba3d3d Jit: Move mullwx, mulhwx, mulhwux to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice b469981c72 Jit: Move mulli to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 1eea610375 Jit: Move addicx to ConstantPropagation
Note: Jit64 didn't support immediate handling for addic before.
2025-11-16 09:50:31 +01:00
JosJuice a3797778ff Jit: Move srawix to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 1a22bda0a7 Jit: Move rlwinmx and rlwnmx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 4c8995fae5 Jit: Move negx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 92a5a46b2c Jit: Move cntlzwx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice b506cb2ad8 Jit: Move extsXx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice f04417eb5a Jit: Move addx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 77b46c30ad Jit: Move boolX to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 3a6eea74dd Jit: Move addix to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 20332f441b Jit: Move reg_imm to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice f9601dc38c Jit: Extract immediate handling to separate ConstantPropagation class
Restructuring things in this way brings two immediate benefits:

* Code is deduplicated between Jit64 and JitArm64.
* Materializing an immediate value in a register no longer results in us
  forgetting what the immediate value was.

As a more long-term benefit, this lets us also run constant propagation
as part of PPCAnalyst, which could let us do cool stuff in the future
like statically determining whether a conditional branch will be taken.
But I have nothing concrete planned for that right now.
2025-11-16 09:50:31 +01:00
JosJuice e8060bd169 JitArm64: Add function for setting constant overflow 2025-11-16 09:50:30 +01:00
JosJuice 2dead5009b Jit64: Extract handling of immediate Rc 2025-11-16 09:50:30 +01:00
JosJuice 060f792560 Android: Rate limit refreshInputOverlay calls from sliders
Sliders can trigger change listeners very rapidly, so let's add some
rate limiting so dragging a slider doesn't cause the whole UI to lag.
(Now the input overlay looks laggy when dragging a slider, though.)
2025-11-16 09:49:08 +01:00
JosJuice a026a0d5e4 Android: Treat EmulationActivity dialog dismiss the same as OK
In the dialog where you can choose what controller the input overlay
should be controlling, there's an OK button. If you change controller
but don't press OK, your selection will be saved, but the input overlay
won't refresh to show the new controller unless you perform some other
action that would cause it to refresh. This is not good UX.

This commit changes the behavior not only of this dialog but also other
dialogs spawned by EmulationActivity so that everything is properly
updated when dismissing a dialog, as if you had pressed OK.
2025-11-16 09:46:00 +01:00
JosJuice b74c3faa48 Merge pull request #13992 from JosJuice/android-register-for-activity-result
Android: Replace deprecated startActivityForResult
2025-11-16 09:43:04 +01:00
Jordan Woyak 9dea0859eb Common/BitField: Silence two warnings:
warning: definition of implicit copy constructor for 'BitField<2, 2, ColorChannel>' is deprecated because it has a user-declared copy assignment operator [-Wdeprecated-copy]
Redundant access specifier has the same accessibility as the previous access specifier.
2025-11-15 20:32:14 -06:00
Jordan Woyak e630b0692e VideoCommon/FramebufferManager: Silence warning:
warning: virtual method '~FramebufferManager' is inside a 'final' class and can never be overridden [-Wunnecessary-virtual-specifier]
2025-11-15 20:32:10 -06:00
Jordan Woyak a3b1445e04 HW/SI: Adjust logging verbosity in RunSIBuffer and minor cleanups. 2025-11-15 16:09:29 -06:00
Jordan Woyak cd45dcea94 HW/SI: Fix CMD_STATUS response lengths. They are supposed to be 3, not 4. 2025-11-15 16:09:29 -06:00
da pwo 9f66cc5c8a Flatpak: Allow access to native discord IPC socket for rich presence
this line:

- --filesystem=xdg-run/app/com.discordapp.Discord:create

specifically targets the flatpak version of discord, so anyone using the native package wouldnt get rich presence
2025-11-15 10:30:30 -05:00
JosJuice 0fdf1cc386 Merge pull request #14112 from Simonx22/android/remove-unused-bimap-class
Android: Remove unused BiMap class
2025-11-15 16:22:17 +01:00
JosJuice 999e13b3b3 Merge pull request #14109 from OatmealDome/analytics-deadlock
DolphinAnalytics: Only call ReloadConfig in config changed callback when analytics enabled value changes
2025-11-15 14:44:54 +01:00
JosJuice f823a06814 Merge pull request #14105 from cscd98/achievement-bugfix
Fix cheats always enabled without USE_RETRO_ACHIEVEMENTS
2025-11-15 14:44:16 +01:00
Jordan Woyak b7e447e212 GameINI: Add patches to limit internal framerate in Driver: San Francisco. 2025-11-15 03:34:36 -06:00
JMC47 5dd18246e7 Merge pull request #13919 from cristian64/revise_builtin_styles
DolphinQt: Add Fusion-based styles.
2025-11-14 14:59:14 -05:00
cristian64 71e15c2875 DolphinQt: Add Fusion-based styles.
Fusion is one of the built-in styles that Qt ships with, and that is
generally supported in all platforms and handles custom color palettes
properly.

The color palettes have been borrowed from the Dolphin Memory Engine
buddy application.

The new styles are:

- **Fusion Light**
- **Fusion Dark Gray**
- **Fusion Dark**

A demo of each style on Windows:

| System | Light | Dark | Fusion Light | Fusion Dark Gray | Fusion Dark |
| ------ | ----- | ---- | ------------ | ---------------- | ----------- |
| <img width="1920" height="1080" alt="Dolphin Emulator  System style" src="https://github.com/user-attachments/assets/7f55a19d-d9a1-43d1-a435-1e1d5b29abe2" /> | <img width="1920" height="1080" alt="Dolphin Emulator  Light style" src="https://github.com/user-attachments/assets/4c70f2f9-16b8-4777-b72b-55b2dffcd1e4" /> | <img width="1920" height="1080" alt="Dolphin Emulator  Dark style" src="https://github.com/user-attachments/assets/5e669477-d2a5-4d19-b2c5-a2ed9bb1e6fe" /> | <img width="1920" height="1080" alt="Dolphin Emulator  Light Fusion style" src="https://github.com/user-attachments/assets/b1f95c47-0691-4809-bd74-99e913c17684" /> | <img width="1920" height="1080" alt="Dolphin Emulator  Dark Gray Fusion style" src="https://github.com/user-attachments/assets/c9d30aa3-f941-4fc5-806f-d3fbd2cae0cc" /> | <img width="1920" height="1080" alt="Dolphin Emulator  Dark Fusion style" src="https://github.com/user-attachments/assets/123d2125-e126-4e8c-aa42-793ded8ffacc" /> |

> [!NOTE]
> Notice that the **Light** and **Dark** styles remain available only on
> Windows due to limitations on how styles in the various platforms
> handle (or mishandle) custom color palettes.

> [!IMPORTANT]
> Due to [`KDE-511547`](https://bugs.kde.org/show_bug.cgi?id=511547),
> after having used Breeze (default style in Plasma systems), top tool
> bars in tools areas will lose their correct background color; a
> restart will be required in order to get the updated color in the main
> window.
>
> UPDATE: The issue has been fixed upstream and should be available in
> KDE Plama 6.5.3 and newer.
2025-11-14 19:21:58 +00:00
cristian64 ff9b8c4b9c DolphinQt: Define tool tip padding as factor of font size. 2025-11-14 19:12:02 +00:00
Jordan Woyak 6d5e8b9ed8 Externals: Update mGBA to latest master.
Co-authored-by: Joshua Vandaële <joshua@vandaele.software>
2025-11-13 17:03:31 -06:00
OatmealDome 0c349306e3 Merge pull request #14092 from Simonx22/curl-8.15.0
curl: Update to 8.15.0
2025-11-12 19:36:21 -05:00
Jordan Woyak c08fda96ca Merge pull request #14100 from AndrewGDX/master
Improved stereoscopic 3D settings
2025-11-12 16:43:21 -06:00
Simonx22 d1526157df Android: Remove unused BiMap class 2025-11-12 17:26:05 -05:00
Simonx22 cd0e40ba97 Android: Update Gradle Wrapper 2025-11-12 08:13:30 -05:00
AndrewGDX 113c86f1b4 Improved stereoscopic 3D settings 2025-11-12 12:29:03 +03:00
Craig Carnell f1fb550bf1 Fix cheats always enabled without USE_RETRO_ACHIEVEMENTS 2025-11-12 08:33:49 +00:00
OatmealDome df5f351add DolphinAnalytics: Only call ReloadConfig in config changed callback when analytics enabled value changes
Co-authored-by: Simonx22 <simon@oatmealdome.me>
2025-11-12 00:09:41 -05:00
Jordan Woyak bf61c890ca VideoCommon/PerformanceMetrics: Display current offset between the latest frame presentation time and the intended presentation time in the "Show Frame Times" box. 2025-11-11 20:01:52 -06:00
Jordan Woyak c2a1dce246 VideoCommon: Add "Smooth Early Presentation" setting to improve frame pacing with ImmediateXFB and/or RushFramePresentation. 2025-11-11 20:01:52 -06:00
Jordan Woyak cc331feb02 VideoCommon: Make Presenter aware of the next swap time to eliminate unsafe usage of GetTicks() with ImmediateXFB + DualCore. 2025-11-11 20:01:52 -06:00
Jordan Woyak d4f68cb164 HW/VideoInterface: Selectively throttle on "VBlank" based on "Immediate XFB" being enabled. 2025-11-11 20:01:52 -06:00
Jordan Woyak 16260040e0 CoreTiming: Add "Rush Frame Presentation" setting to throttle only once after each presentation for lower input latency. 2025-11-11 20:01:52 -06:00
JMC47 8495e01668 Merge pull request #14096 from jordan-woyak/state-changed-hookable-event
Core: Make AddOnStateChangedCallback use HookableEvent.
2025-11-11 20:58:45 -05:00
JMC47 f63796c480 Merge pull request #14071 from iwubcode/avoid_config_framebuffer_manager
VideoCommon: pass the EFB buffer scale into the FramebufferManager
2025-11-11 20:58:35 -05:00
JMC47 b8236d4662 Merge pull request #14070 from VampireFlower/master
Debugger: Ignore bctr when stepping out
2025-11-11 20:57:45 -05:00
JMC47 c44ea1389a Merge pull request #13236 from JosJuice/jit-set-msr-on-fallback
Call JitInterface::UpdateMembase from PowerPC::MSRUpdated
2025-11-11 20:55:24 -05:00
JMC47 099ea79c43 Merge pull request #14098 from Simonx22/android/dolphin-application-kotlin
Android: Convert DolphinApplication to Kotlin
2025-11-11 16:58:27 -05:00
Simonx22 220315737f Android: Update dependencies
Note: This also updates Kotlin to 2.2.21 which requires small adjustments in our Kotlin code.
2025-11-11 16:48:12 -05:00
Simonx22 cdc21490e4 Android: Convert NetworkHelper to Kotlin 2025-11-11 15:58:07 -05:00
Jordan Woyak 731849c239 Merge pull request #14103 from Simonx22/android/agp-8.11.0-to-8.13.0
Android: Upgrade AGP dependency from 8.11.0 to 8.13.0
2025-11-11 14:33:05 -06:00
Jordan Woyak f0ed260460 Merge pull request #14099 from Simonx22/android/fix-main-toolbar-scroll
Android: Keep main toolbar pinned on game grid
2025-11-11 14:32:19 -06:00
Jordan Woyak 573ad94fbe Merge pull request #14089 from Simonx22/update-android-setup-doc
AndroidSetup: Update documentation
2025-11-11 14:30:27 -06:00
JosJuice 246b6fe0a7 Android: Replace deprecated startActivityForResult 2025-11-11 19:05:10 +01:00
Simonx22 a14014d9aa Android: Remove deprecated extractNativeLibs manifest flag
extractNativeLibs is deprecated. Native lib packaging is already controlled by
packaging.jniLibs.useLegacyPackaging (which we already have), so the manifest override is unnecessary.
2025-11-11 11:18:48 -05:00
Simonx22 cd62125385 Android: Upgrade AGP dependency from 8.11.0 to 8.13.0 2025-11-11 07:12:46 -05:00
Jordan Woyak f51eaf3282 Merge pull request #14052 from jordan-woyak/DirectIOFile
Common and DiscIO: Introduce a thread safe DirectIOFile and make BlobReader implementations use it.
2025-11-10 17:29:43 -06:00
JosJuice 068947e2b6 Core: Remove IsHostThread
The core no longer cares which thread is the host thread.

Cleaning up Android's HostThreadLock is left for another PR, in part
because the HostThreadLock in NativeConfig.cpp still serves a purpose,
and in part to make any issues easier to bisect.
2025-11-10 21:14:56 +01:00
JosJuice 1bba42de45 RetroAchievements: Remove MemoryPeeker/MemoryPoker's copying approach
This makes the code simpler, and saves us from the slow operation of
copying the all of RAM on every frame when RAIntegration is enabled.
2025-11-10 21:14:20 +01:00
JosJuice 458bb05af9 Core: Let any thread call previously host-thread-only functions
By letting threads other than the host thread use things like
CPUThreadGuard, we can do a significant cleanup in AchievementsManager
in a later commit of this pull request.

Note: Some functions still can't be called from the CPU thread (or
threads the CPU thread might block on, like the GPU thread), but can
be called from any other thread.
2025-11-10 21:14:17 +01:00
JosJuice cd4902f0ed Merge pull request #13875 from JosJuice/jitarm64-orr-base-without-mirror
JitArm64: Add missing ORR pattern in MOVI2RImpl
2025-11-10 20:16:21 +01:00
Simonx22 4a3a0228ef Android: Keep main toolbar pinned on game grid
Prevents the version/build bar from sliding behind the status bar when scrolling so the time and build info remain readable instead of overlapping.
2025-11-10 06:47:10 -05:00
JMC47 ac62efaf92 Merge pull request #14088 from SuperSamus/spiderman-wos-singlecore
GameINI: Disable Dual Core for Spider-Man: Web of Shadows
2025-11-10 02:13:04 -05:00
Simonx22 469782292c Android: Convert DolphinApplication to Kotlin 2025-11-09 19:45:41 -05:00
Simonx22 52c551226e AndroidSetup: Update documentation 2025-11-09 18:31:33 -05:00
Jordan Woyak a97627e736 Core: Make AddOnStateChangedCallback use HookableEvent. 2025-11-09 16:43:19 -06:00
OatmealDome fdf822f430 Merge pull request #14093 from Simonx22/android/fix-system-update-dialog-dismissal
Android: Prevent dismissing the System Update dialog by tapping outside
2025-11-09 17:08:43 -05:00
Simonx22 f6563ae0b8 curl: Update to 8.15.0
The bug in CVE-2025-0665 causes crashes on Android 11 and above, as the default fdsan behavior was changed to abort when a violation is found.

While curl 8.17.0 is the latest release, we can't upgrade to it right now due to mbedtls 2.28.0 (which we are currently using) being incompatible with it.

Co-Authored-By: OatmealDome <OatmealDome@users.noreply.github.com>
2025-11-09 10:34:51 -05:00
Admiral H. Curtiss 31ca3bca47 Merge pull request #13956 from jordan-woyak/SA_RESTART
Main: Add SA_RESTART to sigaction sa_flags.
2025-11-09 15:30:27 +01:00
Admiral H. Curtiss 02b4b1ece3 Merge pull request #14010 from jordan-woyak/wmreal-iolinux-reopen-on-unplug
WiimoteReal/IOLinux: Reopen Bluetooth device if it was unplugged between scans.
2025-11-09 15:03:12 +01:00
Admiral H. Curtiss c97d2af814 Merge pull request #14022 from TryTwo/fix_balloontip_width
Settings BalloonTip: Have wordwrap use max width.
2025-11-09 15:00:19 +01:00
Admiral H. Curtiss ab2ceb10ae Merge pull request #14073 from jordan-woyak/convert-dialog-min-size
DolphinQt: Make disc ConvertDialog have a better minimum size and use QFormLayout.
2025-11-09 14:57:46 +01:00
Admiral H. Curtiss 6435ee1d20 Merge pull request #14026 from jordan-woyak/move-only-function-fix
Common/Functional: Fix MoveOnlyFunction from inadvertently creating references from lvalues.
2025-11-09 14:49:20 +01:00
Admiral H. Curtiss 29e2b0ff01 Merge pull request #14068 from iTrooz/open_folder
feat(profiles): add "open profiles folder" button + add dropdown button for profile actions
2025-11-09 14:29:18 +01:00
Admiral H. Curtiss eae279f345 Merge pull request #14084 from TellowKrinkle/GlslangMultiVersion
CMake: Allow both glslang 15 and 16
2025-11-09 14:13:33 +01:00
Admiral H. Curtiss e197163e9e Merge pull request #14094 from OatmealDome/mac-nav-list
SettingsWindow: Set navigation list stylesheet in constructor
2025-11-09 14:10:39 +01:00
Jordan Woyak 9e2fc7f4dd Common/IOFile: Remove the Duplicate function. The duplicate handles shared a read/write position making them effectively not thread-safe. 2025-11-09 03:08:14 -06:00
Jordan Woyak 239330017c DiscIO: Make all BlobReader implementations use DirectIOFile to make CopyReader functionality thread safe. 2025-11-09 03:08:14 -06:00
Jordan Woyak b98acb9a37 Common/BitUtils: Add overloads of AsU8Span/AsWritableU8Span that handle conversions from contiguous ranges. 2025-11-09 03:08:14 -06:00
Jordan Woyak 405baed805 Common: Add a DirectIOFile class that allows for copies which are entirely thread safe. 2025-11-09 03:08:14 -06:00
JosJuice db997e9963 Merge pull request #14085 from cristian64/disable_wtrigraphs
CMakeLists: Disable `-Wtrigraphs`.
2025-11-09 09:51:33 +01:00
OatmealDome 448329e821 SettingsWindow: Set navigation list stylesheet in constructor 2025-11-09 01:55:52 -05:00
Jordan Woyak 2b7b9f2eb6 Merge pull request #14091 from Simonx22/ConfigChangedCallbackID-size_t-fix
CPUThreadConfigCallback: Use maximum value of size_t instead of -1 as default value ConfigChangedCallbackID
2025-11-09 00:23:48 -06:00
Simonx22 b733213bcf Android: Prevent dismissing the System Update dialog by tapping outside
Tapping outside the System Update dialog would previously close it and leave the update in a partially canceled, inconsistent state. This change disables outside-touch dismissal to avoid accidental interruptions and ensure the process completes cleanly.
2025-11-09 01:21:58 -05:00
Simonx22 bd93c09e38 CPUThreadConfigCallback: Use maximum value of size_t instead of -1 as default value ConfigChangedCallbackID
Co-Authored-By: OatmealDome <OatmealDome@users.noreply.github.com>
2025-11-08 23:23:33 -05:00
LillyJadeKatrin cff0ba76c1 Init achievement manager in Android startup 2025-11-08 20:31:23 -05:00
JosJuice f8cddf344d Android: Clear listener in SwitchSettingViewHolder
If bind was called more than once for a SwitchSettingViewHolder, the
line `binding.settingSwitch.isChecked = setting.isChecked` would
accidentally trigger the listener registered during the previous bind
call.
2025-11-08 20:31:22 -05:00
cristian64 7ec6692315 CMakeLists: Disable -Wtrigraphs.
Trigraphs support is generally disabled by default, but some compilers
(e.g. GCC) may still warn when one hypothetical trigraph is encountered.

For example, one of these warnings was introduced as part of #14067:

```
.../Source/Core/DolphinQt/MainWindow.cpp:1433:77: warning: trigraph ??) ignored, use -trigraphs to enable [-Wtrigraphs]
 1433 |       this, tr("Select a File"), dialog_path, tr("All Save States (*.sav *.s??);; All Files (*)"));
      |
.../Source/Core/DolphinQt/MainWindow.cpp:1445:77: warning: trigraph ??) ignored, use -trigraphs to enable [-Wtrigraphs]
 1445 |       this, tr("Select a File"), dialog_path, tr("All Save States (*.sav *.s??);; All Files (*)"));
      |
```

The warning is generally not interesting and has been disabled now.
2025-11-08 22:38:03 +00:00
Martino Fontana c5d047480f GameINI: Disable Dual Core for Spider-Man: Web of Shadows 2025-11-08 23:09:41 +01:00
OatmealDome 4f849ec827 Merge pull request #14047 from Simonx22/reset-all-dolphin-settings-android
Android: Add Reset Dolphin Settings functionality
2025-11-08 14:03:44 -05:00
OatmealDome 5ee1ae43bb Merge pull request #14077 from Simonx22/android-alert-message-kotlin
Android: Convert AlertMessage dialog to Kotlin
2025-11-08 14:03:19 -05:00
OatmealDome 02ad041866 Merge pull request #14086 from Simonx22/android/use-native-analytics
Android: Use the shared HTTP analytics backend
2025-11-08 14:03:06 -05:00
OatmealDome beb3e5eadb Merge pull request #14087 from Simonx22/android/editorconfig-kotlin-style
.editorconfig: Add Kotlin indentation rule
2025-11-08 14:00:37 -05:00
OatmealDome a459dc0d25 Merge pull request #14082 from Simonx22/analytics/reload-on-setting-change
DolphinAnalytics: Reload backend when config changes
2025-11-08 14:00:03 -05:00
Simonx22 8ee767f292 Android: Convert AlertMessage dialog to Kotlin 2025-11-08 12:21:12 -05:00
Simonx22 82f658a28f Android: Use the shared HTTP analytics backend
We can now route Android analytics through Common::HttpAnalyticsBackend, drop the Volley sender, and keep the JNI layer limited to only transfer metadata since https://bugs.dolphin-emu.org/issues/11772 has been fixed.
2025-11-08 12:14:40 -05:00
Simonx22 daa6188810 .editorconfig: Add Kotlin indentation rule
Keeps Kotlin formatting consistent with standard Kotlin style guides.
2025-11-08 12:12:09 -05:00
JosJuice 958db7c78c Merge pull request #14020 from jordan-woyak/string-util-cleanups
StringUtil: Cleanups and add some character encoding conversion unit tests.
2025-11-08 17:36:54 +01:00
Simonx22 f67691d564 Config: Use maximum value of size_t instead of -1 as default value in ConfigChangedCallbackID
Co-authored-by: OatmealDome <julian@oatmealdome.me>
2025-11-08 11:35:31 -05:00
Simonx22 f9b167d8c6 DolphinAnalytics: Reload backend when config changes
Co-Authored-By: OatmealDome <julian@oatmealdome.me>
2025-11-08 11:35:30 -05:00
JosJuice 126bbcd72f Merge pull request #14053 from JoshuaVandaele/imgui-submodule
Externals: Make imgui a submodule
2025-11-08 15:03:06 +01:00
JosJuice ba14222a2b Merge pull request #13939 from Dentomologist/logging_avoid_overwriting_debug_verbosity_in_release_builds
Logging: Don't overwrite LDEBUG level in Release builds
2025-11-08 14:47:27 +01:00
JosJuice 9d27c145b9 Merge pull request #14076 from Simonx22/remove-action1-interface
Android: Replace Action1 helper with Kotlin lambda
2025-11-08 11:42:38 +01:00
TellowKrinkle 143fac254e CMake: Allow both glslang 15 and 16 2025-11-08 02:32:47 -06:00
Jordan Woyak 5af9bd5e46 Merge pull request #14074 from jordan-woyak/HookableEvent-no-strings
Common: Remove the string parameters from the HookableEvent interface.
2025-11-07 16:32:06 -06:00
Jordan Woyak 51cd0a676a Merge pull request #14079 from Dentomologist/use_asyncworkthread_pushblocking_instead_of_sync_event
CubebStream: Use WorkQueueThread::PushBlocking instead of sync_event
2025-11-07 16:31:46 -06:00
Dentomologist 3b97a7bded CubebStream: Use WorkQueueThread::PushBlocking instead of sync_event
Push and wait on WorkQueueThread items using PushBlocking. Previously we
created a Common::Event sync_event on the caller's stack, called Wait on
it, then had the WorkQueueThread call Set on the sync_event once the
thread was done.

In addition to being simpler the new way avoids a use-after-free that
could happen in convoluted and unlikely yet possible thread scheduling
sequences.

One such case can be triggered as follows:

* Set your audio backend to Cubeb
* In CubebStream::SetVolume set a breakpoint at the call to Wait and at
  the call to cubeb_stream_set_volume.
* Start a game.
* Continue until the Cubeb Worker thread hits the
  cubeb_stream_set_volume breakpoint and Emuthread hits the Wait
  breakpoint, freezing each thread when it hits its breakpoint.
* Unfreeze Cubeb Worker.
* In Event::Set set a breakpoint at the end of the scope containing the
  lock_guard such that the guard has been constructed but not destructed
  when the breakpoint is hit.
* Continue until that breakpoint is hit by Cubeb Worker. If other
  threads hit it first keep going.
* Freeze Cubeb Worker.
* For convenience remove the breakpoint in Event::Set so other threads
  don't trigger it.
* In CubebStream::SetRunning set a breakpoint at the call to Wait.
* Unfreeze Emuthread and continue until the breakpoint is hit.
* In Cubeb Worker go to Event::Set and examine the values of m_mutex's
  member variables. In Visual Studio Debug these are locking_thread_id
  == 0xcccccc01 and ownership_levels == 0xcccccccc. This is the result
  of Visual Studio overwriting the memory used on the stack by
  sync_event in CubebStream::SetVolume with cc bytes to represent
  uninitialized memory on the stack (since that function already
  returned), and then allocating enough memory on the stack when calling
  AudioCommon::SetSoundStreamRunning and then CubebStream::SetRunning
  that it overwrote one byte of the memory formerly occupied by
  locking_thread_id.
* If you unfreeze Cubeb Worker at this point it will trigger the lock
  guard's destructor which will then try to unlock m_mutex. Since
  m_mutex is no longer in scope this is a use-after-free, and in VS
  debug triggers a debug assert due to locking_thread_id not matching
  the current thread id.
2025-11-07 13:19:18 -08:00
Simonx22 ddbbb2ea4b Android: Replace Action1 helper with Kotlin lambda 2025-11-07 11:56:11 -05:00
JosJuice 5ed4823ebc Merge pull request #13858 from LillyJadeKatrin/retroachievements-message-adjustments
Retroachievements message adjustments
2025-11-07 16:50:48 +01:00
Jordan Woyak da6c65bf3b Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
Jordan Woyak 5650be6842 Merge pull request #14069 from jordan-woyak/ciface-hookable-event
InputCommon: Make ControllerInterface RegisterDevicesChangedCallback use Common::HookableEvent.
2025-11-06 20:06:53 -06:00
LillyJadeKatrin dd941bed70 Improve Achievements Window message
Special message on the Achievements window if the token is invalid/expired.
2025-11-06 20:44:08 -05:00
OatmealDome 852b7d85b2 Merge pull request #14062 from Simonx22/macos-design-fixes
macOS: UI fixes for dark mode
2025-11-06 20:20:05 -05:00
LillyJadeKatrin 1ad0a771d9 Delete Invalid RetroAchievements Tokens 2025-11-06 19:42:14 -05:00
LillyJadeKatrin b1f27b6cfd Added message for bad RetroAchievements token
Displays a different message at game launch if RetroAchievements fails specifically due to an invalid or expired API token, instructing the player to log back in with the game closed.
2025-11-06 19:30:22 -05:00
LillyJadeKatrin 4985a1e19b Adjusted mastery message
Wes from RetroAchievements requested a minor phrasing change to the mastery message.
2025-11-06 19:30:22 -05:00
JMC47 2528feb98a Merge pull request #14072 from jordan-woyak/cmake-pre-3.25-fix
CMakeLists: Fix build on Linux with CMake versions less than 3.25.
2025-11-06 12:56:33 -05:00
Jordan Woyak a7df85a626 DolphinQt: Make disc ConvertDialog have a better minimum size, use QFormLayout, and clean up the code a bit. 2025-11-06 04:34:07 -06:00
Jordan Woyak 1e144a7cfd CMakeLists: Fix build on Linux with CMake versions less than 3.25. 2025-11-06 02:41:55 -06:00
iwubcode 2f20c12d82 VideoCommon: pass the EFB buffer scale into the FramebufferManager instead of pulling it from config, in the future this will allow us to have multiple framebuffers 2025-11-05 21:52:54 -06:00
Jordan Woyak ca6d8e1f0b InputCommon: Make ControllerInterface RegisterDevicesChangedCallback use Common::HookableEvent. 2025-11-05 17:12:56 -06:00
Simonx22 cd16ec02bd macOS: UI fixes for dark mode 2025-11-04 15:49:55 -05:00
Jordan Woyak 2170080f53 Merge pull request #14061 from jordan-woyak/config-info-spin-mutex
ConfigInfo: Cleanups and change mutex to a spin lock.
2025-11-04 14:09:35 -06:00
Jordan Woyak 7d617878e0 Merge pull request #13626 from jordan-woyak/non-global-hookable-event
Common: Make HookableEvent use non-static data.
2025-11-04 13:57:08 -06:00
VampireFlower 294044a02e Debugger: Ignore bctr when stepping out 2025-11-04 11:41:48 -05:00
JosJuice 947ed4aaf6 Merge pull request #14067 from VampireFlower/master
MainWindow: Change save state file filter to use *.s?? pattern
2025-11-04 16:48:51 +01:00
iTrooz a99cb008db feat(profiles): add "open profiles folder" button + add dropdown button for profile actions
Co-Authored-By: iTrooz <hey@itrooz.fr>
Co-Authored-By: Max Chateau <maxban.chateau@gmail.com>
Co-Authored-By: Damien R. <rodriguezdamien1677@gmail.com>
2025-11-04 08:09:25 +01:00
VampireFlower 40fa9ddadd MainWindow: Change save state file filter to use *.s?? pattern 2025-11-03 18:50:56 -05:00
Jordan Woyak 999333c0a1 Config: Make ConfigInfo use Common::SpinLock to protect the CachedValue. These locks are nearly always uncontested and this makes Config::Get faster. 2025-11-02 20:45:55 -06:00
Jordan Woyak 46369ef1b1 Common: Add AtomicMutex and SpinMutex classes as faster alternatives to std::mutex. 2025-11-02 20:45:55 -06:00
Jordan Woyak fc9f25a418 Config/ConfigInfo: Cleanups. 2025-11-02 20:30:35 -06:00
Simonx22 f718a6b72f Android: Add Reset Dolphin Settings functionality 2025-11-02 20:09:23 -05:00
Jordan Woyak f289b06e0d Common: Make HookableEvent use non-static data.
Co-authored-by: Dentomologist <dentomologist@gmail.com>
2025-11-02 17:30:43 -06:00
Jordan Woyak 9c28f19e56 Merge pull request #14065 from iwubcode/glslang_compiler_fix
VideoCommon: fix wrong path to glslang include
2025-11-02 14:33:12 -06:00
iwubcode ef87af2985 VideoCommon: fix wrong path to glslang include 2025-11-02 14:29:14 -06:00
JosJuice 8749855643 Call JitInterface::UpdateMembase from PowerPC::MSRUpdated
When the interpreter calls MSRUpdated, we should update the membase
variable. Not because the interpreter itself needs it, but because the
JIT needs it if it's falling back to the interpreter for an instruction
that sets the MSR.

Additionally, the JIT's FallBackToInterpreter needs to read back the new
membase value afterwards.

This fixes games crashing on JitArm64 if mtmsr is set to fall back to
interpreter. I was unable to reproduce the issue on Jit64, presumably
due to a fortunate series of coincidences (instructions that set MSR are
always followed by an exception exit, and
PowerPCManager::CheckExternalExceptions was always calling
JitInterface::UpdateMembase, and Jit64::WriteExceptionExit was always
calling Jit64::EmitUpdateMembase.)
2025-11-02 21:18:07 +01:00
JosJuice cc69cc3f2e Merge pull request #14058 from jordan-woyak/sdl-version-bump
Externals: Bump SDL submodule version to release-3.2.26
2025-11-02 19:18:56 +01:00
JMC47 a4a4416ff2 Merge pull request #14042 from iwubcode/bp_functions_global
VideoCommon: move global variables out of BPFunctions
2025-11-02 13:17:38 -05:00
JMC47 1d9c743ef7 Merge pull request #13975 from iwubcode/shader_includes
VideoBackends / VideoCommon: add support for specifying include files in shader code
2025-11-02 13:17:28 -05:00
JosJuice 8a0a8bb874 Merge pull request #14059 from jordan-woyak/state-nand-cleanup
Core/IOS/FS: Clean up some hard to read NAND state saving logic.
2025-11-02 19:13:15 +01:00
Jordan Woyak 5650b2ef37 StringUtil: Replace strerror with Common::LastStrerrorString. 2025-11-02 00:36:04 -05:00
Jordan Woyak 0ebc54a0fa UnitTests: Add some StringUtil character encoding conversion tests. 2025-11-02 00:36:04 -05:00
Jordan Woyak da7c813edf StringUtil: Make non-Windows WStringToUTF8 implementation use iconv instead of deprecated std::codecvt features. 2025-11-02 00:36:04 -05:00
Jordan Woyak b073b5303b StringUtil: Fix many clang-tidy warnings. 2025-11-02 00:36:04 -05:00
Jordan Woyak 57d7485ea6 Core/IOS/FS: Clean up some hard to read NAND state saving logic. 2025-11-01 12:33:30 -05:00
JosJuice 249f999c6a Merge pull request #13655 from JosJuice/android-always-expand-sheets
Android: Expand bottom sheets on devices with touch too
2025-11-01 12:22:45 +01:00
JosJuice 35c5b51b62 Merge pull request #14048 from Simonx22/android-instant-settings-saving
Android: Save settings instantly after edits
2025-11-01 12:22:35 +01:00
JosJuice da1d45dbd4 Merge pull request #14057 from TellowKrinkle/VkRenderWrongLayout
VideoCommon: Fix render to texture in wrong layout
2025-11-01 10:06:41 +01:00
JosJuice 91fd53a98c Merge pull request #14035 from Dentomologist/pauseandlock_refactoring
PauseAndLock Refactoring
2025-11-01 10:06:08 +01:00
JosJuice 828e72d604 Merge pull request #14034 from JoshuaVandaele/byeprofile
JitRegister: Remove OProfile profiler
2025-11-01 10:05:11 +01:00
JosJuice 998a3577ce Merge pull request #14054 from Dentomologist/libmgba_fix_build_when_disabled
libmgba: Fix build when disabled
2025-11-01 10:01:48 +01:00
Jordan Woyak fc7241dec3 Externals: Bump SDL submodule version to release-3.2.26 2025-11-01 02:00:57 -05:00
iwubcode 6728007cb4 VideoCommon: rename ScissorResult 'm_result' to 'rectangles' to better reflect what the member is 2025-10-31 13:28:14 -05:00
iwubcode ee7c476e24 VideoCommon: move global variables out of BPFunctions 2025-10-31 13:27:50 -05:00
TellowKrinkle 21ac489d57 VideoCommon: Fix render to texture in wrong layout 2025-10-30 20:50:17 -05:00
Jordan Woyak c12d3a6d22 Merge pull request #14045 from JoshuaVandaele/warn-fix
Fix various warnings
2025-10-30 20:47:42 -05:00
JMC47 d065f1ae12 Merge pull request #14041 from jordan-woyak/lockless-async-requests
VideoCommon: Clean up and eliminate the mutex in AsyncRequests.
2025-10-30 19:26:22 -04:00
JMC47 ccc334cdd0 Merge pull request #14055 from sepalani/async-inetaton
IP/Top: Make InetAToN async
2025-10-30 19:22:01 -04:00
Sepalani ba8f4ca6a2 IP/Top: Make InetAToN async 2025-10-31 01:13:36 +04:00
JosJuice 1b8a54024c Android: Expand bottom sheets on devices with touch too
In a few places in Dolphin, we're using BottomSheetDialogFragments.
These unhelpfully tend to start out in a "collapsed" state when in
landscape mode (presumably depending on factors like screen size). The
user then has to manually expand them before they can meaningfully
interact with them.

We've been automatically setting BottomSheetDialogFragments to the
expanded state if the device Dolphin is running on doesn't support
touch, since with d-pad navigation it's impossible to expand these
sheets. But I think we should set them to expanded on devices that
support touch too. I haven't encountered a single case where you can do
anything useful with any of Dolphin's BottomSheetDialogFragments while
they're collapsed, so the user always has to expand sheets manually if
they start out collapsed. And just because a device supports touch
doesn't necessarily mean you're interacting with it through the touch
screen right now - you could be using a gamepad, for instance.
2025-10-30 21:22:41 +01:00
Dentomologist 2836dd2b5e libmgba: Fix build when disabled 2025-10-30 12:00:13 -07:00
Joshua Vandaële 7960a306f7 Externals: Make imgui a submodule 2025-10-30 15:02:19 +01:00
Joshua Vandaële 5c12677705 OnScreenDisplayPane: Fix unused-variable warning
This is used in AdvancedPane and was seemingly accidentally copied over
2025-10-30 12:35:22 +01:00
Joshua Vandaële b66b2f71af GameConfigEdit: Fix unused-result warning 2025-10-30 12:35:22 +01:00
Joshua Vandaële 2383e68fd8 x64Emitter: Fix missing-declarations warning 2025-10-30 12:35:22 +01:00
Joshua Vandaële 33152740d0 CustomPipeline.cpp: Fix unused-function warning
This whole file is apparently going away soon.
2025-10-30 12:35:19 +01:00
Jordan Woyak 478fb20bc2 Merge pull request #14050 from Dentomologist/android_input_fix_unused_value_warning
Android: Fix unused value warning
2025-10-30 01:44:12 -05:00
Jordan Woyak 91320563e0 Merge pull request #14051 from Dentomologist/achievementmanager_fix_unused_private_field_warnings
AchievementManager: Fix unused private field warnings
2025-10-30 01:42:47 -05:00
Dentomologist 32a8128b53 AchievementManager: Fix unused private field warnings
Remove several unused members from AchievementManager.

These became unused in https://github.com/dolphin-emu/dolphin/pull/12639
which switched from the rcheevos rc_runtime interface to rc_client.
2025-10-29 16:50:00 -07:00
Dentomologist 570ec7c322 Android: Fix unused value warning
Remove "env, " from "return env, GetControlPointer..." since the left
side of a comma operator has no effect.

This was presumably a copy/paste error from the function above it.
2025-10-29 16:19:15 -07:00
Simonx22 82c86221d6 Android: Save settings instantly after edits 2025-10-29 16:49:16 -04:00
JosJuice f2e6cb4c29 Merge pull request #14044 from JoshuaVandaele/im-sorry-ibel
UICommon.cpp: Revert changes from #13866
2025-10-29 20:10:57 +01:00
Joshua Vandaële 280d0e7f8d MaterialAsset: Fix shadowed field 2025-10-29 11:12:31 +01:00
Joshua Vandaële 0b7d581af5 UICommon.cpp: Revert changes from #13866 2025-10-29 09:56:39 +01:00
JMC47 b920182c97 Merge pull request #13870 from cristian64/broadband_adapter_ipc
Core/HW: Add Broadband Adapter (IPC).
2025-10-28 19:16:17 -04:00
JMC47 1ed86e1b16 Merge pull request #13866 from JoshuaVandaele/reset-button-third-attempt
AdvancedPane: Add a button to restore default settings
2025-10-28 18:56:03 -04:00
Jordan Woyak 09a125fec4 VideoCommon: Clean up and eliminate the mutex in AsyncRequests using WaitableSPSCQueue. 2025-10-28 17:22:04 -05:00
JMC47 032fdf6335 Merge pull request #14039 from mbc07/tex_filter_settings_followup
GameSettings: fix texture filtering settings for earlier Just Dance games
2025-10-28 17:32:35 -04:00
Mateus B. Cassiano fca9e6a362 GameSettings: fix texture filtering settings for earlier Just Dance games 2025-10-28 16:25:08 -04:00
JosJuice 3d764f7b42 Merge pull request #14032 from jordan-woyak/spawn-gpu-thread
Core: Make EmuThread spawn a GPU thread and become the CPU thread in dual-core mode.
2025-10-28 21:18:47 +01:00
cristian64 f5012ef457 Core/HW: Add Broadband Adapter (IPC).
This is a hassle-free BBA option intended for local play with multiple
Dolphin instances running *in the same system*. After selecting
**Broadband Adapter (IPC)** in the **SP1** slot in the GameCube section
in the settings, games that support LAN play will be able to discover
each other, without requiring third-party software or relatively complex
TAP setups.

The implementation is based on cpp-ipc, a high-performance inter-process
communication library that uses shared memory as transport layer.

Supported platforms are:

- [x] Linux
- [x] Windows
- [ ] macOS (cpp-ipc does not support this platform)
- [ ] FreeBSD (cpp-ipc does not support this platform)
- [ ] Android (cpp-ipc needs some adjustments; while it could work,
  launching two Dolphin instances within the same Android system may be
  both challenging and impractical)
2025-10-28 18:50:59 +00:00
cristian64 4677a92b13 Core/HW: Add Visual Studio project files for cpp-ipc library. 2025-10-28 18:50:58 +00:00
cristian64 a74e736d29 Core/HW: Add cpp-ipc subdirectory in main CMake file. 2025-10-28 18:50:58 +00:00
cristian64 92a2018934 Core/HW: Add cpp-ipc submodule.
The last official release is, at the time of writing, almost two years
old. The latest development snapshot (updated ~2 months ago) will be
used.
2025-10-28 18:50:58 +00:00
JMC47 509584d3d3 Merge pull request #13916 from Tilka/tex_filter_settings
GameSettings: clean up texture filtering settings
2025-10-28 14:34:06 -04:00
Joshua Vandaële e1088659b1 AdvancedPane: Use ConfigControls where applicable 2025-10-27 16:22:02 +01:00
Joshua Vandaële 3cf4b02a91 PathPane: Use ConfigControls where applicable 2025-10-27 16:22:02 +01:00
Joshua Vandaële 02d84ddc78 WiiPane: Use ConfigControls where applicable 2025-10-27 16:22:02 +01:00
Joshua Vandaële b6766e1ca0 GameCubePane: Use ConfigControls where applicable 2025-10-27 16:21:59 +01:00
Joshua Vandaële 1e227bd736 FreeLookWidget: Use ConfigControls where applicable 2025-10-27 15:59:33 +01:00
Joshua Vandaële 33fd06d7f3 AdvancedPane: Add a button to restore default settings 2025-10-27 15:59:33 +01:00
Jordan Woyak c69f868fff Core/HW: Remove RoundingModeUpdated call from CPUManager::Run. This is now properly handled on initialization. 2025-10-26 23:07:14 -05:00
Jordan Woyak 700abd68e3 VideoCommon/AsyncRequests: Remove now unnecessary SetEnable function. Requests are now always enabled. Call SetPassthrough on initialization to not be racy. 2025-10-26 23:07:14 -05:00
Jordan Woyak 6416b0a6ec Core: Make EmuThread spawn the Video thread and become the CPU thread in dual-core mode instead of the other way around. 2025-10-26 23:07:14 -05:00
iwubcode 96fe6a1575 VideoBackends / VideoCommon: add support for specifying include files in shader code 2025-10-26 22:47:23 -05:00
Dentomologist 70d8bc6fd7 CPU: Update PauseAndLock comment 2025-10-26 18:06:38 -07:00
Dentomologist c47db6dba7 DSPEmulator: Remove redundant parameter and code
PauseAndLock is only called with do_lock=true, so remove the parameter
and modify PauseAndLock accordingly.
2025-10-26 18:03:31 -07:00
Dentomologist d5f079d78b DSPEmulator: Extract UnpauseAndUnlock from PauseAndLock
Replace call to PauseAndLock(do_lock=false) with new function
UnpauseAndUnlock.
2025-10-26 18:03:06 -07:00
Dentomologist 933071dd57 FifoManager: Remove redundant PauseAndLock parameters
PauseAndLock was only called with do_lock=true, and the function only
used unpauseOnUnlock when do_lock was false.
2025-10-26 18:01:51 -07:00
Dentomologist f497eb519e FifoManager: Extract RestoreState from PauseAndLock
Replace calls of FifoManager::PauseAndLock(do_lock=false) with new
function RestoreState for clarity.
2025-10-26 18:01:51 -07:00
Dentomologist f628a979c4 Core: Remove pointless call to FifoManager::PauseAndLock
FifoManager::PauseAndLock doesn't do anything when doLock and
unpauseOnUnlock are both false, so remove the call.
2025-10-26 18:01:51 -07:00
Dentomologist 2d888ea4d3 Core: Remove unnecessary PauseAndLock parameters
PauseAndLock is now only called with do_lock=true, and unpause_on_unlock
only ever was used when do_lock is false (which is now handled in
RestoreStateAndUnlock instead), so both parameters are unnecessary.
2025-10-26 18:01:51 -07:00
Dentomologist c9c8461d36 Core: Extract RestoreStateAndUnlock from PauseAndLock
Replace calls of PauseAndLock(do_lock=false) with new function
RestoreStateAndUnlock for clarity.

Callers of PauseAndLock ignored the return value when do_lock is
false, so RestoreStateAndUnlock doesn't need to return anything.
2025-10-26 18:01:23 -07:00
Dentomologist 4e64d8e94f CPUManager: Remove redundant parameter from RestoreStateAndUnlock
RestoreStateAndUnlock was only called with control_adjacent=true. Remove
the parameter and unconditionally call the function that was gated
behind it being true.
2025-10-26 17:59:47 -07:00
Dentomologist 8d0dbb0ef6 CPUManager: Remove redundant parameter from PauseAndLock
PauseAndLock was only called with control_adjacent=false. Remove the
parameter and the function call that was only made when it was true.
2025-10-26 17:56:31 -07:00
Dentomologist 48d48fe1af CPUManager: Remove unnecessary PauseAndLock parameters
CPUManager::PauseAndLock is now only called with do_lock=true, and
unpause_on_unlock only ever was used when do_lock is false (which is now
handled in RestoreStateAndUnlock instead), so both parameters are
unnecessary.
2025-10-26 17:54:41 -07:00
Dentomologist 1a6e285685 CPU: Remove default arguments for PauseAndLock
For clarity in the next commit.
2025-10-26 17:54:41 -07:00
Dentomologist 691743fbc4 CPU: Extract RestoreStateAndUnlock from PauseAndLock
Replace call of CPUManager::PauseAndLock(do_lock=false) with new
function RestoreStateAndUnlock for clarity.

Callers of Core::PauseAndLock ignore the return value when do_lock is
false, so in that case was_unpaused in Core::PauseAndLock doesn't need
to be set and so RestoreStateAndUnlock doesn't need to return anything.
2025-10-26 17:54:41 -07:00
Dentomologist bebeba29c3 CPU: Convert static variable to class member
Make s_have_fake_cpu_thread a class member instead. In addition to
getting rid of a bit of static state, this simplifies refactoring in an
upcoming commit.
2025-10-26 17:53:45 -07:00
Jordan Woyak 7608dbbfbd Core: Remove GDBStub::Deinit call from EmuThread. The CpuThread function is already doing this. 2025-10-26 16:53:52 -05:00
Jordan Woyak c22a483431 Merge pull request #14031 from TellowKrinkle/GlslangFix
CMake: Fix bundled glslang
2025-10-26 15:42:36 -05:00
Joshua Vandaële 713dfb41df JitRegister: Remove OProfile profiler
OProfile is not used at all these days, most major distributions do not ship it anymore (Debian, Fedora, and Alpine to name the few I've checked) and following a discussion on Discord, nobody is apparently using it, most devs not even being aware of it. This removes an optional dependency from Dolphin.
2025-10-26 20:48:15 +01:00
JosJuice f8ebd27766 Merge pull request #14004 from JoshuaVandaele/bzip2-submodule
Move bzip2 from vendored to a submodule
2025-10-26 18:13:31 +01:00
Joshua Vandaële 4f7d48e018 Move bzip2 from vendored to a submodule
We are already on the latest version (1.0.8) since the project is not very active and has not seen much activity in the last few years.
2025-10-25 23:11:49 +02:00
TellowKrinkle d404805b7f CMake: Fix bundled glslang 2025-10-24 22:58:22 -05:00
JMC47 df351b6059 Merge pull request #13771 from SuperSamus/gameini-speedhacks
GameINI: Add some speed hacks
2025-10-23 14:13:02 -04:00
Martino Fontana fe63d95e02 GameINI: Add patches to limit FPS for some uncapped games 2025-10-23 00:38:14 +02:00
Martino Fontana 2542c79d6b GameINI: Add patches for idle loop detection (speed hack) 2025-10-23 00:03:59 +02:00
Martino Fontana d423eb5a75 GameINI: Fix Egg Mania Japanese "Force Progressive" hack 2025-10-22 23:32:18 +02:00
Jordan Woyak ba5edce2af Common/Functional: Fix MoveOnlyFunction from inadvertently creating references from lvalues. 2025-10-22 05:06:41 -05:00
Jordan Woyak 06b4c89c51 Merge pull request #14024 from cobalt2727/patch-5
DolphinQt: explicitly include QAction for building with older QT6 libs
2025-10-21 21:55:55 -05:00
cobalt2727 7c63750e53 DolphinQT: explicitly include QAction for older QT6 libs
this fixes an exotic build environment I've got using QT6.2 on Ubuntu 18.04 without breaking any sane operating systems.
2025-10-21 22:52:43 -04:00
Jordan Woyak e34ef86be9 Merge pull request #13947 from JosJuice/i18n-2025-08-17-type
i18n: Improve EditSymbolDialog's symbol vs note handling for translators
2025-10-21 19:19:13 -05:00
JMC47 be131ddc59 Merge pull request #13984 from jordan-woyak/wmreal-quick-connect-and-disconnect
WiimoteReal: Quickly connect and disconnect Wii remotes with hidapi / Android.
2025-10-21 19:49:22 -04:00
JMC47 5f5cfda5ad Merge pull request #14025 from TellowKrinkle/RenderPassHazards
VideoBackends:Vulkan: Prevent hazards when restarting render passes
2025-10-21 17:05:10 -04:00
Jordan Woyak 26c5b2f57a WiimoteReal/IOLinux: Fix warning. 2025-10-21 14:51:54 -05:00
Jordan Woyak 590b94975d WiimoteReal: Make WiimoteScannerBackend classes use separate FindNewWiimotes and FindAttachedWiimotes functions.
Return results as vector of unique_ptr instead of raw pointers.
2025-10-19 22:36:39 -05:00
Jordan Woyak 99cc5e7bb7 WiimoteReal/IOAndroid: Only "find" DolphinBar remotes which are actually connected. 2025-10-19 22:36:39 -05:00
Jordan Woyak c84d30c782 WiimoteReal/IOAndroid: Don't "find" already in-use Wii remotes. 2025-10-19 22:36:39 -05:00
Admiral H. Curtiss a2913abeb9 Merge pull request #14021 from jordan-woyak/cmake-CheckSymbolExists
CMakeLists: Add include(CheckSymbolExists).
2025-10-18 15:36:38 +02:00
TellowKrinkle e599ae37c3 VideoBackends:Vulkan: Prevent hazards when restarting render passes 2025-10-18 05:24:37 -05:00
JMC47 7b994d9654 Merge pull request #14019 from JosJuice/android-ndk-29
Android: Update NDK version to 29.0.14206865
2025-10-17 18:47:20 -04:00
JMC47 0755218617 Merge pull request #14012 from jordan-woyak/wmreal-name-check
WiimoteReal: Check just the start of Bluetooth device names to match the test performed by Wii software.
2025-10-17 18:46:42 -04:00
JMC47 6f81811e32 Merge pull request #14007 from JoshuaVandaele/glslang-fix
CMakeLists: Fix compilation of glslang in cases where it hasn't been linked against SPIRV-Tools
2025-10-17 18:46:19 -04:00
JMC47 df809959d0 Merge pull request #14005 from JoshuaVandaele/cpp-optparse-submodule
Update cpp-optparse to last commit and turn into a submodule
2025-10-17 18:46:02 -04:00
JMC47 2e490cefa0 Merge pull request #13978 from JoshuaVandaele/libiconv-1.18
Externals: Update libiconv to 1.18
2025-10-17 18:45:48 -04:00
JosJuice 49043a3d88 Merge pull request #14018 from cscd98/minizip-fix
Update minizip-ng _POSIX_C_SOURCE to 200809L
2025-10-17 18:33:10 +02:00
TryTwo 2bc944e1a3 Settings BalloonTip: Wrapped tips were not using the maximum width, resulting in a much smaller width than they should have. 2025-10-16 15:58:32 -07:00
TryTwo c135af22dd Imgui: Add a new default font (VeraMono - 49kb) that scales better than the old default.
Allow loading a custom font by naming it OSD_Font.ttf and placing the file in the User/Load folder, to load that font instead. Useful for future testing.
2025-10-16 15:36:50 -07:00
Jordan Woyak db0e7c6e58 CMakeLists: Add include(CheckSymbolExists). 2025-10-15 20:29:05 -05:00
JMC47 e8d9c124e5 Merge pull request #13953 from TryTwo/add_osd_tab
Qt Settings: Transfer OSD settings to a new OSD pane.
2025-10-15 16:35:26 -04:00
Admiral H. Curtiss 952f2cae80 Merge pull request #14013 from jordan-woyak/hle-varargs-concepts
HLE_VarArgs: Replace enable_if with concepts.
2025-10-15 21:14:05 +02:00
JosJuice f05f89e6b4 Android: Update NDK version to 29.0.14206865 2025-10-15 19:57:53 +02:00
Craig Carnell 11bf4a0b0e Update minizip-ng _POSIX_C_SOURCE to 200809L 2025-10-15 11:48:05 +01:00
Jordan Woyak a49514eb7b HLE_VarArgs: Replace enable_if with concepts. 2025-10-13 23:42:31 -05:00
Jordan Woyak c2b5a1a35c WiimoteReal: Check just the start of Bluetooth device names to match the test performed by Wii software. 2025-10-13 21:13:37 -05:00
JMC47 81f620ba97 Merge pull request #14011 from Dentomologist/videobackend_rename_getname_to_getconfigname
VideoBackend: Rename GetName to GetConfigName
2025-10-13 21:19:41 -04:00
Dentomologist 5b4df5ae98 VideoBackend: Rename GetName to GetConfigName
Make the function name more explicit and a better match for
GetDisplayName.

Change NAME to CONFIG_NAME while I'm at it.
2025-10-13 17:38:20 -07:00
Jordan Woyak 94be0e466e WiimoteReal/IOLinux: Reopen Bluetooth device if it was unplugged between scans. 2025-10-13 18:39:47 -05:00
Jordan Woyak e0e2c7461b Merge pull request #14009 from Dentomologist/windowsdevice_silence_missing_property_log_spam
WindowsDevice: Silence missing property log spam
2025-10-13 15:41:52 -05:00
Dentomologist 4e359cf1c5 WindowsDevice: Silence missing property log spam
Don't log a warning in GetPropertyHelper when the property isn't
present. The function returns an optional, so any callers that want to
log a warning when nullopt is returned can do so themselves.

This prevents plugged-in devices (an Xbox One controller in my case)
from spamming the message "W[COMMON]: CM_Get_DevNode_Property returned:
37" twice per second (that value being CR_NO_SUCH_VALUE).
2025-10-13 11:55:12 -07:00
JosJuice 1067754d21 Merge pull request #13983 from jordan-woyak/wmreal-android-fix
WiimoteReal: Use GetEnvForThread within IORead/IOWrite calls to fix real Wii remotes on Android.
2025-10-13 19:52:05 +02:00
JMC47 8edef722ce Merge pull request #14008 from jordan-woyak/qt6.10-buildfix
CMakeLists: Fix build with Qt6.10.
2025-10-13 13:51:19 -04:00
JMC47 f509199b03 Merge pull request #13970 from jordan-woyak/wmreal-iowin-fixes
WiimoteReal: Windows improvements.
2025-10-13 02:54:54 -04:00
Jordan Woyak b3bdad416c CMakeLists: Fix build with Qt6.10. GuiPrivate component is needed to #include qplatformnativeinterface.h in MainWindow.cpp. 2025-10-12 23:53:05 -05:00
Joshua Vandaële 37d6fe61ba CMakeLists: Fix compilation of glslang in cases where it hasn't been linked against SPIRV-Tools 2025-10-13 01:52:24 +02:00
Jordan Woyak 801f38d4e5 DolphinQt: Add buttons to create and reset Wii remote pairings on Windows. 2025-10-12 12:37:04 -05:00
Jordan Woyak 8845fbdb7e WiimoteReal: Detect already connected Wii remotes on Windows without having to use the Refresh button. 2025-10-12 12:37:04 -05:00
Jordan Woyak e0c40025a9 WiimoteReal/IOWin: Major cleanups and improvements. 2025-10-12 12:37:04 -05:00
Jordan Woyak 3978e1eb2c WindowsDevice: Add some utility functions for getting device properties using CfgMgr32. 2025-10-12 12:33:13 -05:00
Jordan Woyak e8d22923c6 WiimoteReal: Send periodic writes to test for disconnect. 2025-10-12 12:33:13 -05:00
Jordan Woyak 94ecf4df39 WiimoteReal: Add function to test specifically for a wii remote name. 2025-10-12 12:33:13 -05:00
TryTwo fcb3d2fb05 Qt Setting Panes: Remove original location of options transferred to the OSD pane. 2025-10-10 17:02:00 -07:00
TryTwo 3b11280c20 Movie Window: Move customization options from Menu Bar to OSD pane, but add options to toggle the window and to open the OSD pane.
Add new setting to show/hide the Movie Window.
2025-10-10 16:59:16 -07:00
Joshua Vandaële 4c87f08ff7 Update cpp-optparse to last commit and turn into a submodule 2025-10-10 16:43:49 +02:00
TryTwo 13ac387197 Qt: Add OnScreenDisplayPane to settings window. Transfer OSD options to pane. 2025-10-10 02:47:27 -07:00
Jordan Woyak 8323c21e40 Merge pull request #13967 from cscd98/windows-cmake
Fix cmake compilation on Windows 11
2025-10-10 03:58:40 -05:00
Craig Carnell a111192bba Fix cmake compilation on Windows 11 2025-10-10 09:06:45 +01:00
JMC47 d8bcd6d82e Merge pull request #13996 from SuperSamus/jit64-dynamic-known-jmp-len
Jit64: Dynamic length of regular jump instruction (for known addresses)
2025-10-09 14:07:13 -04:00
JMC47 f43b78efb6 Merge pull request #13989 from jordan-woyak/wmreal-hidapi-cleanup
WiimoteReal/IOhidapi: Minor changes / cleanups.
2025-10-09 14:06:57 -04:00
JMC47 39944a61d1 Merge pull request #13979 from mbc07/RealtekFirmwareLoader_newIDs
RealtekFirmwareLoader: more RTL8761B device IDs
2025-10-09 14:06:17 -04:00
JMC47 8e2af141a8 Merge pull request #13973 from cscd98/hidapi-update
Hidapi update to v0.15.0
2025-10-09 14:06:04 -04:00
JMC47 4f7a910e92 Merge pull request #13964 from ryanmcgrath/macos/qos
macoS: update QoSSession with SO_NET_SERVICE_TYPE.
2025-10-09 14:05:42 -04:00
JMC47 efa9245565 Merge pull request #13963 from jordan-woyak/point-passthru-needs-bound-inputs
WiimoteEmu: Require IRPassthrough has any bound inputs to operate.
2025-10-09 14:05:16 -04:00
JMC47 1aae1ecbaa Merge pull request #13712 from SuperSamus/cheat-search-improvements
CheatSearchWidget: New feature, writing a value to all selected addresses
2025-10-09 13:58:00 -04:00
JMC47 cd57fd73ba Merge pull request #13679 from JoshuaVandaele/pugixml-cmake4
pugixml: Update to 1.15 and make it a submodule
2025-10-09 13:53:04 -04:00
JMC47 beebcb52e7 Merge pull request #13998 from fizzlepicklepop/master
DolphinQt: Add toggles for Speedrun timer + Achievement badges visibility
2025-10-08 17:19:14 -04:00
Martino Fontana f8d30e796c CheatSearchWidget: New feature, writing a value to all selected addresses 2025-10-08 11:33:44 +02:00
Martino Fontana c002861041 CheatSearchWidget: "Add to watch" to all selected items
Instead of just the right-clicked item.
2025-10-08 11:27:06 +02:00
Martino Fontana 8a97ce9124 MMU: Use templates for Read/Write functions 2025-10-08 11:27:06 +02:00
fizzlepicklepop 3cb8f234a7 fixed the lint error 2025-10-07 23:57:53 -04:00
fizzlepicklepop 7ed61c50a1 Add toggles for Speedrun timer + Achievement badges visibility
Added some new visibility toggles so players can choose what to show (or hide) during their RetroAchievements runs:

Toggle for the Speedrun Leaderboards timer

Toggle for Achievement Challenge badges
2025-10-07 22:45:04 -04:00
Martino Fontana f6e5448b43 Jit64: Dynamic length of regular jump instruction (for known addresses)
Conditional jumps already do that, so let's be consistent.
2025-10-08 00:15:57 +02:00
JosJuice 03ef9b4995 Merge pull request #13995 from Dentomologist/deletedirrecursively_dont_report_error_if_directory_is_absent
DeleteDirRecursively: Don't report error for absent directory
2025-10-06 20:04:32 +02:00
Dentomologist f64e57442c DeleteDirRecursively: Don't report error for absent directory
Check if the return value of std::filesystem::remove_all is -1 rather
than 0; the former is the specified return value if there's an error
while 0 just means the directory already didn't exist (which is the end
result we want).

Previously error messages such as the following were possible:
E[COMMON]: DeleteDirRecursively: [path]/User/RedirectSession/ failed The
operation completed successfully.

Also adds a period in the error string to make it look nicer.
2025-10-05 16:29:41 -07:00
Jordan Woyak b3b4020095 Merge pull request #13994 from Dentomologist/visual_studio_fix_dolphinnogui_build
Visual Studio: Fix DolphinNoGUI build
2025-10-05 17:53:37 -05:00
Dentomologist ff45bfbcdc Visual Studio: Fix DolphinNoGUI build 2025-10-05 15:38:43 -07:00
Admiral H. Curtiss 70bd0943a7 Merge pull request #13871 from Dentomologist/cheatsearchwidget_small_refactoring
CheatSearchWidget: Minor refactoring
2025-10-05 00:32:30 +02:00
Admiral H. Curtiss e1fd8c8e8c Merge pull request #13957 from jordan-woyak/wmreal-iolinux-fixes
WiimoteReal/IOLinux: Improvements, fixes, and code cleanups.
2025-10-05 00:06:08 +02:00
Dentomologist 3235f3f58f CheatSearchWidget: Rename member variable
Rename m_session to m_last_value_session to better reflect its meaning
and distinguish it from m_current_value_session which will be introduced
in another commit.
2025-10-04 14:27:15 -07:00
Dentomologist d364a244d7 CheatSearchWidget: Add GetTableRowCount function 2025-10-04 14:27:14 -07:00
Jordan Woyak 38dc8ae3b6 WiimoteReal/IOLinux: Improvements, fixes, and code cleanups. 2025-10-04 14:51:27 -05:00
Jordan Woyak b2fef6ee1f Common/Network: Add BluetoothAddress struct and string conversion functions. 2025-10-04 14:51:17 -05:00
Jordan Woyak b1e8de82a6 Common: Add some utilities to a new UnixUtil header. 2025-10-04 14:51:17 -05:00
Jordan Woyak 504ea99cfa CommonFuncs: Add StrerrorString version of LastStrerrorString that accepts an error number. 2025-10-04 14:51:17 -05:00
Jordan Woyak eec7f65e33 WiimoteReal/IOLinux: Increase inquiry length to 3.84 seconds. This is what Wii games use and it seems to work better. 2025-10-04 14:50:58 -05:00
Jordan Woyak 4d53de5d84 WiimoteReal/IOhidapi: Log the currently attached hid driver on Linux. 2025-10-04 14:43:28 -05:00
Jordan Woyak 572459bc25 WiimoteEmu: Require IRPassthrough has any bound inputs to operate. Users get confused and mistakenly enable it. 2025-10-04 14:34:49 -05:00
Admiral H. Curtiss 9c97498f4b Merge pull request #13914 from dreamsyntax/discord-rpc-update
Externals: Update discord-rpc
2025-10-04 18:31:34 +02:00
Admiral H. Curtiss c9c57f8ba4 Merge pull request #13752 from jordan-woyak/xlib-duplicate-key-names
ControllerInterface/Xlib: Combine keycodes with the same name to fix non-working inputs.
2025-10-04 17:18:16 +02:00
dreamsyntax 6ad99a860c Externals: Update discord-rpc
Upgrade to 963aa9f3e5ce81a4682c6ca3d136cddda614db33
2025-10-04 16:36:19 +02:00
Admiral H. Curtiss 14ce952519 Merge pull request #13946 from JosJuice/i18n-2025-09-17
i18n: Add comments
2025-10-04 16:24:14 +02:00
Admiral H. Curtiss f71bec0efe Merge pull request #13987 from jordan-woyak/sdl-version-bump
Externals: Bump SDL version to release-3.2.24.
2025-10-04 16:19:18 +02:00
Jordan Woyak 7609220e61 WiimoteReal/IOhidapi: Minor warning fixes and cleanups. 2025-10-03 18:10:11 -05:00
Jordan Woyak 72f854d228 Merge pull request #13955 from Xphalnos/master
Externals: Update FMT to 12.0.0
2025-10-03 16:34:38 -05:00
Xphalnos 79c7ebc9c2 Externals: Update FMT to 12.0.0 2025-10-03 19:45:36 +02:00
Jordan Woyak 4a39ca249c WiimoteReal/IOhidapi: Move VID/PID check to a helper function that other backends can use in the future. 2025-10-03 04:45:19 -05:00
Jordan Woyak 6c91e30a0d WiimoteReal/IOhidapi: Remove accidentally included HID Profile byte from write test. 2025-10-03 04:36:16 -05:00
JMC47 70f9ae2432 Merge pull request #13907 from TryTwo/PR_Cheat_Refresh
Cheats: Refresh active code after editing it.
2025-10-02 17:48:00 -04:00
Jordan Woyak dbb5a8eb0e Merge pull request #13926 from Dentomologist/settings_open_file_dialog_at_user_path
Settings: Open file dialogs at user path instead of custom path
2025-10-02 15:13:31 -05:00
Jordan Woyak 1f7220332d Merge pull request #13980 from JoshuaVandaele/sdl-noui
Externals: Allow building SDL without X11/Wayland
2025-10-02 15:09:33 -05:00
Jordan Woyak 16f411678a Externals: Bump SDL version to release-3.2.24. 2025-10-02 14:55:01 -05:00
JosJuice d669f8c3c8 Merge pull request #13986 from SuperSamus/dcbz-avx-fix
dcbz: Fix AVX path
2025-10-02 19:18:59 +02:00
Jordan Woyak cd84d58a1a Merge pull request #13982 from jordan-woyak/sdl-disable-dinput
SDL: Disable DirectInput handling to work around hangs on shutdown.
2025-10-02 03:21:33 -05:00
Jordan Woyak 3dc078c7e2 Merge pull request #13684 from JoshuaVandaele/discordrpc-cmake4
discord-rpc: Bump CMake minimum requirement
2025-10-02 03:20:02 -05:00
Jordan Woyak 4a677445cc Merge pull request #13972 from cscd98/libusb-update
Update libusb submodule to v1.0.29
2025-10-02 03:18:51 -05:00
Joshua Vandaële ce860ab43d discord-rpc: Bump CMake minimum requirement 2025-10-02 07:55:06 +02:00
Martino Fontana 4f737b7aaf dcbz: Fix AVX path 2025-10-01 21:09:18 +02:00
Jordan Woyak a570b24c96 Merge pull request #13985 from Dentomologist/jit64_fix_dcbz_regression
Jit64: Fix dcbz regression
2025-10-01 02:14:32 -05:00
Dentomologist d311724750 Jit64: Fix dcbz regression
Fix a regression from d1ba84987 that caused freezes and/or
graphical/audio glitches in various games.
2025-09-30 22:15:36 -07:00
Jordan Woyak ecb6dbbfd3 WiimoteReal: Use GetEnvForThread within IORead/IOWrite calls to fix real Wii remotes on Android. 2025-09-30 18:03:05 -05:00
JosJuice 0c89c00d8b Merge pull request #13929 from SuperSamus/dcbz-jit-improvements
Jit: Small `dcbz` improvements
2025-09-30 18:52:09 +02:00
Jordan Woyak c11132d2a6 SDL: Disable DirectInput handling to work around hangs with the "8BitDo Ultimate 2" controller. 2025-09-30 03:13:52 -05:00
Jordan Woyak 956f6cfbd2 SDL: Name the hotplug thread. 2025-09-30 03:04:58 -05:00
Joshua Vandaële a8b40a218c Externals: Update libiconv to 1.18
I also excluded libiconv from the Windows CMake builds since it's never used there
2025-09-29 21:52:58 +02:00
Craig Carnell f3529971ee Update libusb submodule to v1.0.29 2025-09-29 14:15:55 +01:00
Joshua Vandaële 7332cc1c8a Externals: Allow building SDL without X11/Wayland 2025-09-29 05:23:32 +02:00
Mateus B. Cassiano 9bf6906432 RealtekFirmwareLoader: more RTL8761B device IDs 2025-09-28 22:04:06 -04:00
JMC47 7cf6e7258c Merge pull request #13974 from JoshuaVandaele/system-glslang
Externals: Update glslang to 16.0.0 and allow using system glslang
2025-09-28 18:21:54 -04:00
JMC47 e5fbc74156 Merge pull request #13082 from Dentomologist/generalpane_hardcore_mode_tooltip_clarifications
GeneralPane: Add Hardcore Mode tooltip clarifications
2025-09-28 14:10:06 -04:00
Joshua Vandaële 5db6e60b71 pugixml: Update to 1.15 and make it a submodule 2025-09-28 20:05:25 +02:00
JMC47 e1c7734ee4 Merge pull request #13260 from JosJuice/android-gcadapter-hotplug-callback
Android: Detect GCAdapter hotplug using BroadcastReceiver
2025-09-28 14:03:50 -04:00
JMC47 cbdb7ac38e Merge pull request #12329 from Dentomologist/balloontip_fix_premature_close_on_balloontip_hover
BalloonTip: Don't hide when the BalloonTip blocks the cursor
2025-09-28 14:03:16 -04:00
JMC47 79a98b8235 Merge pull request #13161 from oltolm/fix_qt6_warnings
dolphinQt: fix Qt6 deprecation warnings
2025-09-28 14:02:56 -04:00
JMC47 a93754cb71 Merge pull request #13245 from JosJuice/mbp-condition-flush
Jit: Flush registers used in memory breakpoint conditions
2025-09-28 14:02:29 -04:00
JMC47 72397ccd87 Merge pull request #13909 from Dentomologist/codewidgets_show_code_approval_in_hardcore_mode
CodeWidgets: Show code approval in Hardcore mode
2025-09-28 14:01:59 -04:00
Joshua Vandaële cdfb389509 Externals: Update glslang to 16.0.0 and allow using system glslang 2025-09-27 08:56:10 +02:00
JMC47 ba2acb872c Merge pull request #13915 from JordanTheToaster/Quiche
Externals: Update gtest to commit eb2d85e
2025-09-26 19:15:43 -04:00
JMC47 3b4fd0bc4f Merge pull request #13961 from Sam-Belliveau/sdl-gamepad-profile
Add SDL Gamepad Profile
2025-09-26 17:27:58 -04:00
JMC47 a7d61dd2a5 Merge pull request #13969 from mspeder/ugreen
RealtekFirmwareLoader: Alternate USB PID for Ugreen CM390
2025-09-26 17:18:42 -04:00
JMC47 593d386496 Merge pull request #13968 from dwilliams27/remove-logs-mail
Logging: Remove unused Logs/Mail/ dir
2025-09-26 17:16:54 -04:00
JMC47 8f9c335633 Merge pull request #13954 from TryTwo/debug_crash_fix
Crash fix: Add debug check to JIT Profiling bool.
2025-09-26 17:15:02 -04:00
JMC47 a175985871 Merge pull request #13951 from TellowKrinkle/InterpreterOpt
Cached Interpreter: Speculative devirtualization
2025-09-26 17:14:24 -04:00
JMC47 ff9e0eb2c3 Merge pull request #13945 from iwubcode/math_transpose_function
Common: add transpose function to Matrix class
2025-09-26 17:14:09 -04:00
JMC47 f96837a321 Merge pull request #13940 from iwubcode/glslang_update
Externals / VideoCommon: update glslang to latest, turn into submodule
2025-09-26 17:13:54 -04:00
JMC47 70d5c85acd Merge pull request #13897 from TryTwo/Imgui_Font_Size
Qt/Imgui: Add SpinBox to adjust imgui font size.
2025-09-26 17:13:40 -04:00
Craig Carnell fc1c060bb4 Use hidapi-src/windows on MINGW as well as MSVC 2025-09-26 21:34:43 +01:00
Craig Carnell 7ab91ff055 Update hidapi submodule to v0.15.0 2025-09-26 21:20:50 +01:00
JMC47 d33c6346f0 Merge pull request #13884 from jordan-woyak/wiimote-report-timing
WiimoteReal: Send reports with proper timing for theoretically better speaker data.
2025-09-26 16:16:21 -04:00
JMC47 fa74c40e78 Merge pull request #13882 from jordan-woyak/sdl-win32-msg
SDL: Remove old Windows joystick bug workarounds.
2025-09-26 16:13:49 -04:00
JMC47 a8fe5c0303 Merge pull request #13634 from jordan-woyak/enum-concepts
Common: Replace enable_if with concepts and other minor modernizations.
2025-09-26 16:13:20 -04:00
TryTwo f8a8ddeddf OSD / Imgui: Add font size spinbox to Interface Pane.
Adjust some imgui windows to work better with different font sizes.
2025-09-25 16:34:04 -07:00
Matthieu Speder 9d0b3e0e39 RealtekFirmwareLoader: Alternate USB PID for Ugreen CM390 2025-09-25 12:04:54 +02:00
Sam Belliveau 0401f4a8c3 Add SDL Gamepad stock profile 2025-09-24 21:38:18 -04:00
Sam Belliveau 52071f3943 Prevent profiles with no device specification from resetting device 2025-09-24 21:38:02 -04:00
Farmerbilly27 8cbfee2136 chore: remove unused Logs/Mail/ dir 2025-09-24 17:42:59 -05:00
iwubcode 491e3390be Externals / VideoCommon: update glslang to latest, turn into submodule 2025-09-23 23:45:38 -05:00
Ryan McGrath 5a6730ab4e macoS: update QoSSession with SO_NET_SERVICE_TYPE.
macOS does not support `SO_PRIORITY` on sockets, but it does apparently
support configuring sockets with a priority flag via a parameter called
`SO_NET_SERVICE_TYPE`. It doesn't appear to be especially well
documented, but it seems to exist as far back as 10.11 (El Capitan).

This patch sets QoSSession to treat connections as
"responsive multimedia audio/video", which some docs appear to describe
as "low delay tolerant, low-medium, loss tolerant, elastic flow,
variable packet interval, rate and size".
2025-09-22 17:30:18 -04:00
Jordan Woyak ed93e9481a WiimoteReal: Send reports with proper timing for theoretically better speaker data. 2025-09-19 22:11:48 -05:00
Jordan Woyak 1e415c8646 Main: Add SA_RESTART to signal handler sigaction sa_flags. 2025-09-19 19:09:54 -05:00
Dentomologist 2d48043b61 Logging: Don't overwrite LDEBUG verbosity in Release builds
Preserve the configured logging verbosity unless the user actually
changes it, rather than capping it to LINFO on release builds.

Rename LogManager::m_level to m_effective_level and distinguish between
the config and effective level in various function/variable names.

Make m_effective_level atomic to prevent data races when setting the
effective log level from the config changed callback.
2025-09-19 13:25:42 -07:00
JMC47 79614956f3 Merge pull request #13795 from matheuswillder/30-FPS-code
GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 16:18:00 -04:00
Matheus Willder 0113b249bb GameINI: Add 30 FPS codes for multiple games
GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 11:18:32 +00:00
TellowKrinkle 0cde7ae79b Cached Interpreter: Speculative devirtualization 2025-09-18 21:07:09 -05:00
TryTwo 31ba2af9cb Crash fix: Add check to see if debugging is enabled in Jit's IsProfilingEnabled().
Enable JIT Block Profiling = On, with Enable Debugging UI = Off, will crash dolphin when starting a game.
2025-09-18 17:46:02 -07:00
JosJuice e38fd1d26a i18n: Add comments 2025-09-17 19:50:31 +02:00
JosJuice 8c03702b9c i18n: Improve EditSymbolDialog's symbol vs note handling for translators 2025-09-17 19:50:08 +02:00
iwubcode 9a37c8081d Common: add transpose function to Matrix class 2025-09-17 11:14:09 -05:00
JMC47 fce5f7c74e Merge pull request #13874 from sepalani/bitcast-ptr
Common/BitUtils: Add operator[] to BitCastPtrType
2025-09-17 04:42:22 -04:00
OatmealDome ba7bf19b10 Merge tag '2509'
Release for September 2025
2025-09-16 22:46:25 -04:00
OatmealDome d24cc14e62 Merge branch 'release-prep-2509' 2025-09-16 22:38:08 -04:00
JordanTheToaster 69a05bf319 Externals: Update gtest to commit eb2d85edd0bff7a712b6aff147cd9f789f0d7d0b 2025-09-16 22:02:30 +01:00
JMC47 1109dfb001 Merge pull request #13848 from JoshuaVandaele/USBDevicePicker
USBDevicePicker: Modify USBDeviceAddToWhitelistDialog to be more generic, and use it for a new "More Options..." selection in Bluetooth Passthrough adapters
2025-09-16 15:26:41 -04:00
JMC47 d124b59f64 Merge pull request #13680 from JoshuaVandaele/enet-cmake4
enet: Update to 1.3.18 and clean up CMake
2025-09-16 15:26:23 -04:00
JMC47 d9404e0274 Merge pull request #13941 from jordan-woyak/opcode-concepts
VideoCommon/OpcodeDecoding: Replace enable_if with concepts.
2025-09-16 14:55:16 -04:00
JMC47 76d8451217 Merge pull request #13937 from jordan-woyak/terminator3-speedhack
GameINI: Add 60 FPS patch for NTSC version of Terminator 3.
2025-09-16 14:55:02 -04:00
JMC47 1e3952c801 Merge pull request #13935 from iwubcode/matrix_inverted
Core: support inverting a 4x4 matrix
2025-09-16 14:51:42 -04:00
JMC47 5248471527 Merge pull request #13934 from jordan-woyak/stacked-settings-style-cleanup
DolphinQt: Clean up some of the style sheet hacks in StackedSettingsWindow.
2025-09-16 14:51:30 -04:00
JMC47 67b455007c Merge pull request #13917 from cristian64/center_dialogs
DolphinQt: Center dialogs on top-level parent window.
2025-09-16 14:50:46 -04:00
JMC47 a8a6cfebc7 Merge pull request #13895 from iwubcode/update_shader_asset
VideoCommon: update shader asset to support additional features in custom pipelines
2025-09-16 14:49:33 -04:00
JMC47 5a153c3d41 Merge pull request #13892 from JosJuice/retroachievements-hookableevent
AchievementManager: Use HookableEvent instead of std::function callbacks
2025-09-16 14:48:43 -04:00
JMC47 8b0498f5f2 Merge pull request #13889 from iwubcode/texture_and_sampler_asset
VideoCommon: add TextureAndSamplerAsset for use in custom materials
2025-09-16 14:48:24 -04:00
JMC47 c7b4cd9961 Merge pull request #13876 from iwubcode/strikers_charged_cheat
Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes
2025-09-16 14:47:41 -04:00
JMC47 9845aa1541 Merge pull request #13864 from Dentomologist/branchwatch_extract_shared_function_logic
BranchWatch: Extract shared function logic
2025-09-16 14:46:03 -04:00
JMC47 e980927bce Merge pull request #13863 from Dentomologist/enhancements_tab_fix_selection_of_disabled_postprocessing_option
EnhancementsWidget: Fix selection of disabled postprocessing option
2025-09-16 14:45:40 -04:00
JMC47 45a853cad6 Merge pull request #13682 from JoshuaVandaele/libspng-cmake4
libspng: Update to 0.7.4 and clean up CMake
2025-09-16 14:45:03 -04:00
JosJuice c5a7ea0603 Merge pull request #13847 from jordan-woyak/sdl-version-bump
Externals/SDL: Update submodule to release 3.2.20.
2025-09-16 20:23:40 +02:00
JosJuice 770c74cc95 Merge pull request #13852 from Sintendo/jitarm64-subfcx
JitArm64_Integer: subfcx optimizations
2025-09-16 20:16:42 +02:00
JosJuice ae3be169e1 Merge pull request #13908 from Marocco2/patch-1
Android: Set Dolphin documents as Local only
2025-09-16 20:13:09 +02:00
JosJuice 36f49d140f Merge pull request #13905 from JosJuice/arm64emitter-shift-4
Arm64Emitter: Replace shifting size by 4 with IntLog2 minus 3
2025-09-16 20:08:59 +02:00
Jordan Woyak 5865116f97 ScmRevGen: Bump version to 2509 2025-09-15 19:42:21 -04:00
Jordan Woyak 071dedd492 VideoCommon/OpcodeDecoding: Replace enable_if with concepts. 2025-09-13 19:05:33 -05:00
Jordan Woyak 8fe82ce664 GameINI: Add 60 FPS patch for NTSC version of Terminator 3. 2025-09-13 12:06:08 -05:00
Jordan Woyak ecb568c45a DolphinQt: Clean up some of the style sheet hacks in StackedSettingsWindow. 2025-09-09 16:47:30 -05:00
cristian64 8a639bd13d DolphinQt: Center dialogs on top-level parent window.
The `QtUtils::AdjustSizeWithinScreen()` function now centers the
widget on their parent window after the widget's size is adjusted. This
is required in some desktop environments (generally on Linux systems) to
ensure that the just-resized widget remains aligned with its parent
window.

The creation of the **Cheats Manager** dialog is now deferred to first
show, as creating it within the main window's constructor prevents the
dialog from knowing the real position of its parent window, which is
only properly calculated on first show.

For the same reasons, the analytics prompt is now shown only when the
application is ready (i.e. when the main window has been shown).

| Before | After |
| ------ | ----- |
| <img width="1920" height="1080" alt="[Dolphin Emulator] Misplaced analytics prompt" title="[Dolphin Emulator] Misplaced analytics prompt" src="https://github.com/user-attachments/assets/c3e43b3b-cf79-4398-b531-7de6068c583e" /> | <img width="1920" height="1080" alt="[Dolphin Emulator] Centered analytics prompt" title="[Dolphin Emulator] Centered analytics prompt" src="https://github.com/user-attachments/assets/a10d06d9-7438-4032-b96c-dfcb48826349" /> |
| <img width="1920" height="1080" alt="[Dolphin Emulator] Misplaced Settings dialog" title="[Dolphin Emulator] Misplaced Settings dialog" src="https://github.com/user-attachments/assets/f35b10ee-4f07-48d4-86f9-2537ad5ca7ca" /> | <img width="1920" height="1080" alt="[Dolphin Emulator] Centered Settings dialog" title="[Dolphin Emulator] Centered Settings dialog" src="https://github.com/user-attachments/assets/33e37237-77a4-44f6-a0e2-b709f65b672b" /> |
| <img width="1920" height="1080" alt="[Dolphin Emulator] Misplaced Cheats Manager dialog" title="[Dolphin Emulator] Misplaced Cheats Manager dialog" src="https://github.com/user-attachments/assets/1fbd3836-5639-4d5a-b57e-e2e21f21c9db" /> | <img width="1920" height="1080" alt="[Dolphin Emulator] Centered Cheats Manager dialog" title="[Dolphin Emulator] Centered Cheats Manager dialog" src="https://github.com/user-attachments/assets/3f2b1b50-de16-49b7-bac4-c444c6cab0bc" /> |
2025-09-07 21:28:05 +01:00
iwubcode d403bc3985 Core: support inverting a 4x4 matrix 2025-09-07 11:41:09 -05:00
Martino Fontana 667c523755 Jit: Use dcbz() emitter for dcbz_l instead of interpreter fallback
Without cache emulation, these instructions are functionally identical.
In the interpreter, their only difference is related to HID registers checks, which the JIT already doesn't do for `dcbz`.
A loop with `dcbz_l` is used in the SDK function `LCEnable`, which is called frequently in some games.
2025-09-02 23:15:28 +02:00
Martino Fontana d1ba849876 Jit64: dcbz, use VMOVAPS with YMM registers on AVX CPUs
LLVM does this, so let's do it as well.
2025-09-02 23:15:27 +02:00
Martino Fontana 5e69da7eba x64Emitter: Support YMM registers
This is accomplished by adding a 0x100 bit the the register.
Made sure that, on AVX instructions, that bit is trucated.
2025-09-02 22:15:16 +02:00
Dentomologist e44c99cb59 Settings: Open file dialogs at user path
When opening a file dialog to set the location of a custom path, use the
corresponding user path as the starting location instead of the current
custom path.

When no custom path was set the dialog would be opened with a blank path
which causes Windows (not sure about other platforms) to open the dialog
at the same location where the last dialog was closed, or at the current
working directory if no previous dialog had been opened.

If a nonempty custom path has been set then it has also set the
corresponding user path, so the behavior in that case is unchanged.
2025-09-01 14:51:29 -07:00
Tillmann Karras 9396f0f58e GameSettings: clean up texture filtering settings
`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.

`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098. The one remaining occurrence
was merged later.

`ForceTextureFiltering` is an int option and shouldn't be set to False.

Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.

The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.

Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.

Boogie SuperStar works fine with any texture filtering setting.
2025-08-31 01:03:23 +01:00
Marocco2 008c292b4e Android: Set Dolphin documents' root supports testing parent child relationships.
Adds `DocumentsContract.Root.FLAG_SUPPORTS_IS_CHILD` to the list of the flags in order to show up for third-party apps for easier file syncing with local/cloud file server providers
2025-08-26 15:40:32 +02:00
Dentomologist 44f6743a5b CodeWidgets: Show code approval in Hardcore mode
When Hardcore mode is enabled, show an icon for each code in
ARCodeWidget and GeckoCodeWidget indicating whether it's an approved
code or not.
2025-08-25 12:31:38 -07:00
Marocco2 834f3634a8 Android: Set Dolphin documents as Local only
Adds `DocumentsContract.Root.FLAG_LOCAL_ONLY` to the list of the flags in order to show up for third-party apps for easier file syncing with local/cloud file server providers
2025-08-25 19:52:36 +02:00
JosJuice de98c3b96f AchievementManager: Use HookableEvent instead of std::function callbacks
The callback mechanism AchievementManager had until now only supported
one caller registering a callback, and it didn't have any
synchronization. This isn't a problem for DolphinQt, but the PR to add
Android support for RetroAchievements exposes these problems. Let's
replace it with HookableEvent, which can handle all of this.
2025-08-24 14:47:13 +02:00
TryTwo ca056611ac Cheats: Refresh active code after editing it. 2025-08-24 04:55:12 -07:00
JosJuice 9716148203 Arm64Emitter: Replace shifting size by 4 with IntLog2 minus 3
The instruction implementations that were shifting the size by 4 would
emit an incorrect instruction when given a size of 64. The correct
implementation is to count the number of leading or trailing zeroes in
the size parameter, which is what IntLog2 does.

No callers are affected by this, as they all use sizes other than 64.
Actually, some of these instructions are even invalid with a size of 64,
but I'm changing them anyway for consistency with the others.
2025-08-24 10:48:21 +02:00
iwubcode f0098eee13 VideoCommon: further remove 'CustomPipeline' details, so we can fully remove it in the very near future 2025-08-22 19:53:17 -05:00
iwubcode 6ec8e0ed8a VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader' 2025-08-22 19:48:22 -05:00
JosJuice c553344282 JitArm64: Add early exit in MOVI2RImpl ORR loop
Just for performance.
2025-08-21 20:56:06 +02:00
JosJuice 596b290177 JitArm64: Add missing ORR pattern in MOVI2RImpl
We should attempt to use not only mirrored versions of the immediate as
an ORR base, but also the immediate itself. This lets us emit certain
64-bit constants using fewer instructions.
2025-08-21 20:56:06 +02:00
iwubcode 4489ea0ec2 VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled 2025-08-20 19:41:22 -05:00
Sepalani e9f58193a7 Common/BitUtils: Add operator[] to BitCastPtrType 2025-08-18 13:06:12 +04:00
iwubcode 8f2d036561 Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes 2025-08-17 18:54:23 -05:00
Jordan Woyak cee9360e4b ControllerInterface/SDL: Remove manual window message pumping on Windows.
The mentioned SDL hotplug issue seems to have been fixed.
2025-08-17 12:53:09 -05:00
Jordan Woyak cec41b2448 ControllerInterface/SDL: Don't force SDL_HINT_JOYSTICK_THREAD.
SDL3 enables it by default now and things seem to work properly even when it's off these days.
2025-08-17 12:49:19 -05:00
Dentomologist bd79bc47cc BranchWatch: Extract shared function logic
IsolateWasOverwritten and IsolateNotOverwritten share the same basic
logic and have almost exactly the same code, with the only difference
being the comparison function used to keep or discard branches. To avoid
unnecessary code duplication and ensure that the functions stay in sync
after any future changes, create a helper function that takes the
comparison function as a parameter and have IsolateWasOverwritten and
IsolateNotOverwritten call that helper.
2025-08-12 12:15:22 -07:00
Dentomologist 4303e086bf EnhancementsWidget: Fix display of default post-processing effect
Show "(off)" instead of "" when the default post-processing effect is
selected. This also indirectly fixes issues with keyboard navigation of
the post-processing effect combobox when the default is selected,
resolving https://bugs.dolphin-emu.org/issues/13863.

m_post_processing_effect was previously using the ConfigStringChoice
constructor that assumes the text and data of each option are identical.
This is true for all the other effects, but since "(off)" has the config
value of "" this assumption was failing for it, causing the combobox to
be blank.
2025-08-11 18:01:14 -07:00
Dentomologist 61d9002ab4 EnhancementsWidget: Unabbreviate function and member names 2025-08-11 17:59:55 -07:00
Sintendo 6a92a90bce JitArm64_Integer: subfcx - Subtract shifted 12-bit constant
Eliminate an instruction by encoding the constant in the subtraction,
part two.

Before:
0x52900019   mov    w25, #0x8000              ; =32768
0x6b190359   subs   w25, w26, w25

After:
0x71402359   subs   w25, w26, #0x8, lsl #12   ; =0x8000
2025-08-07 07:51:15 +02:00
Sintendo 45a3e35b06 JitArm64_Integer: subfcx - Subtract 12-bit constant
Eliminate an instruction by encoding the constant in the subtraction.

Before:
0x5280037a   mov    w26, #0x1b                ; =27
0x6b1a02bb   subs   w27, w21, w26
0x93407f78   sxtw   x24, w27

After:
0x71006ebb   subs   w27, w21, #0x1b
0x93407f7a   sxtw   x26, w27
2025-08-07 07:51:15 +02:00
Sintendo fc9f2d9cea JitArm64_Integer: subfcx - Optimize b == 0
Equivalent to a negation, no need to materialize the zero.

Before:
0x52800015   mov    w21, #0x0                 ; =0
0x6b1802b6   subs   w22, w21, w24

After:
0x6b1803f6   negs   w22, w24
2025-08-07 07:51:15 +02:00
Sintendo e3d889feb1 JitArm64_Integer: subfcx - Optimize a == 0
This case can be handled as a move. It also generates a constant carry
flag.

Before:
0x52800013   mov    w19, #0x0                 ; =0
0x6b1302b3   subs   w19, w21, w19

After:
0x2a1503f3   mov    w19, w21
2025-08-07 07:51:15 +02:00
Joshua Vandaële 33c9aa714b USBDevicePicker: Modify USBDeviceAddToWhitelistDialog to be more generic, and use it for a new "More Options..." selection in Bluetooth Passthrough adapters 2025-08-05 13:16:50 +02:00
Jordan Woyak 4494989f78 Externals/SDL: Update submodule to release 3.2.20. 2025-08-04 17:35:46 -05:00
Dentomologist 7b52555a5f BalloonTip: Don't hide when BalloonTip blocks the cursor
Keep the BalloonTip open when the BalloonTip's arrow prevents the cursor
from being inside the spawning ToolTipWidget, which triggers the
ToolTipWidget's leaveEvent and would previously close the BalloonTip.

When that happens track the cursor until it either leaves the
ToolTipWidget's bounding box or leaves the BalloonTip and goes back to
the ToolTipWidget, and respectively close the BalloonTip or leave it
open.
2025-08-01 12:30:05 -07:00
JosJuice 8524e725a8 Android: Add additional null check in GCAdapter
Just in case, since the documentation says this could be null.
2025-07-27 11:37:45 +02:00
JosJuice 1c7df370d9 Revert "Android/GCAdapter: Don't join current thread"
This reverts commit 74ed5e5532.
It solves a problem that no longer exists.
2025-07-27 11:21:04 +02:00
JosJuice 185569778c Android: Detect GCAdapter disconnection using BroadcastReceiver
This lets us get rid of the Reset call in ProcessInputPayload, which was
causing us some threading headaches (see 74ed5e5532). Instead we handle
disconnection in the same way as the libusb implementation does.
2025-07-27 11:21:04 +02:00
JosJuice e2e33becc9 Android: Detect GCAdapter connection using BroadcastReceiver
We can register a BroadcastReceiver to have Android tell us when a GC
adapter gets connected instead of having a loop where we continuously
call SleepCurrentThread(1000) and poll the current status. When waiting
for a GC adapter to connect, this both reduces power usage and improves
responsiveness.

Note that I made openAdapter get the UsbDevice that's been stored by the
hotplug code instead of having openAdapter find the UsbDevice on its own
like before. This is only because I want to ensure that the UsbDevice
being tracked for disconnection is the same as the UsbDevice actually
being used, in case the user has multiple adapters connected.
2025-07-27 11:21:04 +02:00
JosJuice 7508842859 Android: Clean up naming in Java_GCAdapter and Java_WiimoteAdapter
This isn't how we name things in Java/Kotlin.
2025-07-27 11:13:44 +02:00
JosJuice 02e32ffaaf Jit: Flush registers used in memory breakpoint conditions
Aims to fix https://bugs.dolphin-emu.org/issues/13686.

I'm using a less efficient approach for Jit64 than for JitArm64. In
JitArm64, I'm flushing in the slow access code, but in Jit64, I'm
flushing before the split between the slow access code and the fast
access code, because Jit64 doesn't keep register mappings around for
when it's time to emit the slow access code. But the flushing code is
only emitted when there are memory breakpoints with conditions, so I'd
say that this is a performance loss we can live with.
2025-07-27 08:49:41 +02:00
JosJuice a06bc5417d JitArm64: Document an assumption we've been making in EmitBackpatchRoutine
The next commit will add another piece of code that depends on this
assumption that we've been making. Good opportunity to document it.

In practice, all callers of EmitBackpatchRoutine are locking X30.
2025-07-27 08:32:44 +02:00
JosJuice 78afea1312 PowerPC: Track registers used in memory breakpoint conditions 2025-07-27 08:32:44 +02:00
oltolm 49c72efcd3 fix Qt6 deprecation warnings 2025-07-19 22:08:15 +02:00
Jordan Woyak 4f3e527186 ControllerInterface/Xlib: Combine keycodes with the same name to fix non-working inputs. 2025-06-12 04:50:13 -05:00
Dentomologist 3994a9446f AutoUpdateChecker: Delete old Updater.log file
Delete old Updater.log file from GetExeDirectory().

The log was moved to GetUserPath(D_LOGS_IDX) in 5.0-14529, but users
looking to make a bug report might find the old one instead so let's
delete it to prevent any confusion.
2025-06-09 13:51:52 -07:00
Dr. Dystopia 7b496b2f5b DiscIO: Remove redundant casts 2025-06-04 21:57:45 +02:00
y21 f665eaad5f Check buffer out and size in HID_USBv5/USB_VEN GetVersion Ioctl 2025-05-19 18:17:21 +02:00
Joshua Vandaële 3cc50cea9f enet: Update to 1.3.18 and clean up CMake
Our CMakeLists was more or less a copy/paste of the one from enet
2025-05-18 18:34:47 +02:00
Joshua Vandaële 87eb1aff16 libspng: Update to 0.7.4 and clean up CMake 2025-05-18 18:33:33 +02:00
Dentomologist 55cfb958c7 GeneralPane: Add Hardcore Mode tooltip clarification
When Hardcore Mode is active, clarify in the Speed Limit tooltip that
values less than 100% won't slow emulation.
2025-05-08 15:45:15 -07:00
Jordan Woyak 845fecff22 Common/BitField: Make deleted functions public. 2025-05-05 19:34:35 -05:00
Jordan Woyak 2dc975fa92 Common: Replace enable_if with concepts and other minor modernizations. 2025-05-05 19:34:24 -05:00
1315 changed files with 102102 additions and 300275 deletions
+6
View File
@@ -25,3 +25,9 @@ insert_final_newline = false
indent_size = 4
indent_style = space
insert_final_newline = true
[*.{kt,kts}]
indent_style = space
indent_size = 4
insert_final_newline = true
max_line_length = 100
+24
View File
@@ -106,3 +106,27 @@
path = Externals/miniupnpc/miniupnp
url = https://github.com/miniupnp/miniupnp.git
shallow = true
[submodule "Externals/glslang/glslang"]
path = Externals/glslang/glslang
url = https://github.com/KhronosGroup/glslang.git
shallow = true
[submodule "Externals/pugixml/pugixml"]
path = Externals/pugixml/pugixml
url = https://github.com/zeux/pugixml.git
shallow = true
[submodule "Externals/cpp-ipc/cpp-ipc"]
path = Externals/cpp-ipc/cpp-ipc
url = https://github.com/mutouyun/cpp-ipc.git
shallow = true
[submodule "Externals/cpp-optparse/cpp-optparse"]
path = Externals/cpp-optparse/cpp-optparse
url = https://github.com/weisslj/cpp-optparse.git
shallow = true
[submodule "Externals/bzip2/bzip2"]
path = Externals/bzip2/bzip2
url = https://gitlab.com/bzip2/bzip2.git
shallow = true
[submodule "Externals/imgui/imgui"]
path = Externals/imgui/imgui
url = https://github.com/ocornut/imgui.git
shallow = true
+19 -11
View File
@@ -6,21 +6,29 @@ If you'd like to contribute to the Android project, but do not currently have a
* [Android Studio](https://developer.android.com/studio/)
If you downloaded Android Studio, install it with the default options and open the project located in `dolphin/Source/Android`
Install Android Studio with the default options if you do not already have it.
## Setting Up Android Studio
1. Wait for background tasks to complete on the bottom of the window.
2. Launch the Android SDK Manager by clicking on its icon in Android Studio's main toolbar:
![Android Studio Package Icon][package-icon]
3. Install or update the SDK Platform. Choose the API level as defined in the app module's [build.gradle](Source/Android/app/build.gradle#L7) file.
4. Install a CMake version as defined in the app module's [build.gradle](Source/Android/app/build.gradle#L99) file. The option won't appear until you select `Show Package Details`.
5. Select `Build Variants` on the left side of the window to choose the build variant and ABI you would like to compile for the `:app` module.
6. Select the green hammer icon in the main toolbar to build and create the apk in `Source/Android/app/build/outputs/apk`
1. Open the `Source/Android` project in Android Studio, let any background tasks finish, and Android Studio will automatically download the required SDK components and tooling.
2. Use the hammer icon or **Build > Assemble 'app' Run Configuration** to compile the `:app` module, then choose **Build > Generate App Bundles or APKs > Generate APKs** to produce the APK in `Source/Android/app/build/outputs/apk`.
## Import the Dolphin code style
The project maintains a custom IntelliJ/Android Studio style file to keep Java and Kotlin formatting consistent.
* Go to **File > Settings > Editor > Code Style** (or **Android Studio > Settings > Editor > Code Style** on macOS).
* Click the gear icon and choose **Import Scheme**.
* Select `Source/Android/code-style-java.xml` from the repository.
* Ensure that Dolphin-Java is selected.
## Format code before opening a pull request
Before committing or submitting a pull request, reformat any Java or Kotlin files you modified:
* Use **Code > Reformat Code** (or press `Ctrl+Alt+L`/`⌥⌘L` on macOS) with the Dolphin code style selected.
* Re-run formatting after edits to keep spacing, imports, and wrapping consistent with the rest of the project.
## Compiling from the Command-Line
For command-line users, any task may be executed with `cd Source/Android` followed by `gradlew <task-name>`. In particular, `gradlew assemble` builds debug and release versions of the application (which are placed in `Source/Android/app/build/outputs/apk`).
[package-icon]: https://i.imgur.com/hgmMlsM.png
[code-style]: https://i.imgur.com/3b3UBhb.png
+36 -1
View File
@@ -54,7 +54,42 @@ function(dolphin_find_optional_system_library library bundled_path)
dolphin_optional_system_library(use_system ${library})
string(TOUPPER ${library} upperlib)
if(use_system)
find_package(${library} ${ARGN})
# Try a list of versions
# Will be obsoleted if cmake ever fixes https://gitlab.kitware.com/cmake/cmake/-/issues/26477
if("DOLPHIN_TRY_VERSIONS" IN_LIST ARGN)
list(FIND ARGN DOLPHIN_TRY_VERSIONS versions_idx)
list(REMOVE_AT ARGN ${versions_idx})
# Extract list of version-like elements from ARGN into version_list
set(version_list)
while(TRUE)
list(LENGTH ARGN len)
if(len EQUAL versions_idx)
break()
endif()
LIST(GET ARGN ${versions_idx} ver)
if(ver MATCHES "^[0-9]+(\\.[0-9]+)*$")
list(APPEND version_list "${ver}")
list(REMOVE_AT ARGN ${versions_idx})
else()
break()
endif()
endwhile()
# Quietly check all the listed versions
foreach(version IN LISTS version_list)
find_package(${library} ${version} ${ARGN} QUIET)
if(${library}_FOUND)
break()
endif()
endforeach()
# If none were found, find_package one version loudly so the user sees
if(NOT ${library}_FOUND)
list(GET version_list 0 first_version)
find_package(${library} ${first_version} ${ARGN})
endif()
else()
find_package(${library} ${ARGN})
endif()
# Yay for cmake packages being inconsistent
if(DEFINED ${library}_FOUND)
set(prefix ${library})
-31
View File
@@ -1,31 +0,0 @@
# - Try to find OProfile
# Once done this will define
# OPROFILE_FOUND - System has OProfile
# OPROFILE_INCLUDE_DIRS - The OProfile include directories
# OPROFILE_LIBRARIES - The libraries needed to use OProfile
find_path(OPROFILE_INCLUDE_DIR opagent.h)
find_library(OPROFILE_LIBRARY opagent
PATH_SUFFIXES oprofile
)
set(OPROFILE_INCLUDE_DIRS ${OPROFILE_INCLUDE_DIR})
set(OPROFILE_LIBRARIES ${OPROFILE_LIBRARY})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(OProfile DEFAULT_MSG
OPROFILE_LIBRARY OPROFILE_INCLUDE_DIR
)
if (OPROFILE_FOUND)
if (NOT TARGET OProfile::OProfile)
add_library(OProfile::OProfile UNKNOWN IMPORTED)
set_target_properties(OProfile::OProfile PROPERTIES
IMPORTED_LOCATION ${OPROFILE_LIBRARIES}
INTERFACE_INCLUDE_DIRECTORIES ${OPROFILE_INCLUDE_DIRS}
)
endif()
endif()
mark_as_advanced(OPROFILE_INCLUDE_DIR OPROFILE_LIBRARY)
+1 -1
View File
@@ -33,7 +33,7 @@ endif()
string(TIMESTAMP DOLPHIN_WC_BUILD_DATE "%Y-%m-%d" UTC)
# version number
set(DOLPHIN_VERSION_MAJOR "2509")
set(DOLPHIN_VERSION_MAJOR "2512")
set(DOLPHIN_VERSION_MINOR "0")
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
+20 -18
View File
@@ -30,6 +30,10 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_SOURCE_DIR}/CMake/FlagsOverr
project(dolphin-emu)
if (CMAKE_VERSION VERSION_LESS "3.25" AND CMAKE_SYSTEM_NAME MATCHES "Linux")
set(LINUX TRUE)
endif()
if (MSVC)
if (POLICY CMP0117)
# cmake is a weird language. You can't do if(not POLICY)
@@ -119,7 +123,6 @@ option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON)
option(ENABLE_GPROF "Enable gprof profiling (must be using Debug build)" OFF)
option(FASTLOG "Enable all logs" OFF)
option(OPROFILING "Enable profiling" OFF)
# TODO: Add DSPSpy
option(DSPTOOL "Build dsptool" OFF)
@@ -169,6 +172,7 @@ list(APPEND CMAKE_MODULE_PATH
# Support functions
include(CheckAndAddFlag)
include(CheckCCompilerFlag)
include(CheckSymbolExists)
include(DolphinCompileDefinitions)
include(DolphinDisableWarningsMSVC)
include(DolphinLibraryTools)
@@ -564,16 +568,6 @@ if(ENCODE_FRAMEDUMPS)
endif()
endif()
if(OPROFILING)
find_package(OProfile)
if(OPROFILE_FOUND)
message(STATUS "OProfile found, enabling profiling support")
add_definitions(-DUSE_OPROFILE=1)
else()
message(FATAL_ERROR "OProfile not found. Can't build profiling support.")
endif()
endif()
if(ENABLE_HWDB)
find_package(LIBUDEV REQUIRED)
if(LIBUDEV_FOUND)
@@ -651,7 +645,9 @@ dolphin_find_optional_system_library_pkgconfig(FMT
add_subdirectory(Externals/imgui)
add_subdirectory(Externals/implot)
add_subdirectory(Externals/glslang)
dolphin_find_optional_system_library(glslang Externals/glslang DOLPHIN_TRY_VERSIONS 15 16)
# SPIRV-Cross is used on Windows for GLSL to HLSL conversion for the Direct3D 11 and Direct3D 12
# video backends, and on Apple devices for the Metal video backend.
if(WIN32 OR APPLE)
@@ -737,11 +733,13 @@ dolphin_find_optional_system_library(MBEDTLS Externals/mbedtls 2.28)
dolphin_find_optional_system_library(CURL Externals/curl)
if(NOT ANDROID)
dolphin_find_optional_system_library(Iconv Externals/libiconv-1.14)
else()
message(STATUS "Using static iconv from Externals")
add_subdirectory(Externals/libiconv-1.14 EXCLUDE_FROM_ALL)
if(NOT WIN32)
if(NOT ANDROID)
dolphin_find_optional_system_library(Iconv Externals/libiconv 1.14)
else()
message(STATUS "Using static iconv from Externals")
add_subdirectory(Externals/libiconv EXCLUDE_FROM_ALL)
endif()
endif()
if(NOT ANDROID)
@@ -758,7 +756,7 @@ if(NOT ENABLE_QT)
set(USE_MGBA 0)
endif()
if(USE_MGBA)
dolphin_find_optional_system_library(LIBMGBA Externals/mGBA)
dolphin_find_optional_system_library(LIBMGBA Externals/mGBA 0.11)
endif()
find_package(SYSTEMD)
@@ -788,6 +786,10 @@ endif()
add_subdirectory(Externals/watcher)
if(WIN32 OR LINUX)
add_subdirectory(Externals/cpp-ipc)
endif()
########################################
# Pre-build events: Define configuration variables and write SCM info header
#
File diff suppressed because one or more lines are too long
+6 -2
View File
@@ -13,5 +13,9 @@
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
# Linear filtering completely messes up the videos.
ForceTextureFiltering = 0
[Video_Hacks]
# Manual texture sampling partially fixes the video issues.
FastTextureSampling = False
+1 -1
View File
@@ -18,5 +18,5 @@ EFBEmulateFormatChanges = True
MSAA = 0
[Video_Enhancements]
ForceFiltering = False
ForceTextureFiltering = 0
ForceTrueColor = False
+1 -2
View File
@@ -18,5 +18,4 @@ SafeTextureCacheColorSamples = 0
EFBToTextureEnable = False
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
ForceTextureFiltering = 0
+17
View File
@@ -0,0 +1,17 @@
# GAHEGG - Alien Hominid
[Core]
# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
SyncOnSkipIdle = False
[OnFrame]
$Limit internal frame rate (speed hack)
0x80031130:dword:0x60000000
0x8003113C:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate (speed hack)
[Patches_RetroAchievements_Verified]
$Limit internal frame rate (speed hack)
+2 -2
View File
@@ -2,12 +2,12 @@
[OnFrame]
# This game does not support Progressive Scan or Dolphin's
# "Force Progressive" hack. However this patch can be used
# "Force Progressive" hack. However this patch can be used
# to substitute field rendering with full frame rendering.
$Force Progressive Scan
0x80033062:word:0x000001C0
0x800330A0:dword:0x60000000
0x806D0660:dword:0x801640A4
0x806D0660:dword:0x801670A4
[OnFrame_Enabled]
$Force Progressive Scan
+5
View File
@@ -0,0 +1,5 @@
# GFPEA4 - Frogger: Ancient Shadow
[Video_Hacks]
# Fixes dark graphical artifacts and pixel wide gap at the top and left edges of the screen.
VertexRounding = True
+3 -2
View File
@@ -1,7 +1,8 @@
# GHKD7D, GHKE7D, GHKF7D, GHKP7D, GHKS7D - The Hulk
# GHKD7D, GHKE7D, GHKF7D, GHKP7D, GHKS7D - Hulk
[Core]
# Values set here will override the main Dolphin settings.
# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
SyncOnSkipIdle = False
[OnFrame]
+11
View File
@@ -0,0 +1,11 @@
# GHKD7D - Hulk
[OnFrame]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
0x801E8C94:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
[Patches_RetroAchievements_Verified]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
+11
View File
@@ -0,0 +1,11 @@
# GHKE7D - Hulk
[OnFrame]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
0x801E7B80:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
[Patches_RetroAchievements_Verified]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
+11
View File
@@ -0,0 +1,11 @@
# GHKF7D - Hulk
[OnFrame]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
0x801E8B14:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
[Patches_RetroAchievements_Verified]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
+11
View File
@@ -0,0 +1,11 @@
# GHKP7D - Hulk
[OnFrame]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
0x801E8C94:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
[Patches_RetroAchievements_Verified]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
+11
View File
@@ -0,0 +1,11 @@
# GHKS7D - Hulk
[OnFrame]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
0x801E8B14:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
[Patches_RetroAchievements_Verified]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
+1 -2
View File
@@ -1,4 +1,4 @@
# GHQE7D, GHQP7D - The Simpsons Hit & Run
# GHQE7D, GHQP7D - The Simpsons: Hit & Run
[Core]
# Values set here will override the main Dolphin settings.
@@ -13,4 +13,3 @@
[Video_Hacks]
ImmediateXFBEnable = False
+12 -1
View File
@@ -1,7 +1,15 @@
# GHQE7D - The Simpsons: Hit & Run
[OnFrame]
$Limit internal frame rate during startup (speed hack)
0x80276E14:dword:0x60000000
0x80276E20:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate during startup (speed hack)
[Gecko]
$16:9 Widescreen
$16:9 Widescreen
04004600 C002A604
04004604 C09F0014
04004608 FC002040
@@ -15,5 +23,8 @@ $16:9 Widescreen
044786B0 3FAAAAAB
04479F28 3FA33333
[Patches_RetroAchievements_Verified]
$Limit internal frame rate during startup (speed hack)
[Gecko_RetroAchievements_Verified]
$16:9 Widescreen
+8
View File
@@ -1,5 +1,10 @@
# GHQP7D - The Simpsons: Hit & Run
[OnFrame]
$Limit internal frame rate during startup (speed hack)
0x80277034:dword:0x60000000
0x80277040:dword:0x60000000
[Gecko]
$16:9 Widescreen
04004600 C002A604
@@ -21,6 +26,9 @@ $60Hz
04276CD0 38000014
04276F64 48000008
[Patches_RetroAchievements_Verified]
$Limit internal frame rate during startup (speed hack)
[Gecko_RetroAchievements_Verified]
$16:9 Widescreen
$60Hz
+5
View File
@@ -0,0 +1,5 @@
# GJXP51 - Vexx (PAL)
[Core]
# Prevent crash after completing the tutorial level
MMU = True
+3 -2
View File
@@ -1,7 +1,8 @@
# GL5E4F - Lego GameCube
# GL5X4F, GL5E4F, GL5P4F - Lego Star Wars: The Video Game
[Core]
# Values set here will override the main Dolphin settings.
# Avoid crash when using the "Continue Story" option at the end of a level.
CPUThread = False
[OnFrame]
# Add memory patches to be applied every frame here.
+1 -1
View File
@@ -1,4 +1,4 @@
# GL7E64, GL7P64 - StarWars Lego 2
# GL7E64, GL7P64 - Lego Star Wars II: The Original Trilogy
[Core]
# Values set here will override the main Dolphin settings.
+2
View File
@@ -119,6 +119,8 @@ $Reduced Nintendo Blur
022B3382 000000E8
$Increased Nintendo Blur
022B3382 000000CC
$Force 30 FPS
0448C388 00000002
[Gecko]
$16:9 Widescreen v2 [Ralf, Kester]
+2
View File
@@ -136,6 +136,8 @@ $Increased Nintendo Blur
$Goraud Shading
044CC633 18000000
040A9714 4E800020
$Force 30 FPS
044961C8 00000002
[Gecko]
$16:9 Widescreen v2 [Ralf, Kester]
+3 -1
View File
@@ -1,7 +1,9 @@
# GMNE78, GMNP78 - Monsters, Inc. Scream Arena
[Core]
# Values set here will override the main Dolphin settings.
# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
SyncOnSkipIdle = False
[OnFrame]
# Add memory patches to be applied every frame here.
+12
View File
@@ -0,0 +1,12 @@
# GMNE78 - Monsters, Inc. Scream Arena
[OnFrame]
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
$Limit internal FPS to VPS (improves performance)
0x80149C38:dword:0x60000000
[OnFrame_Enabled]
$Limit internal FPS to VPS (improves performance)
[Patches_RetroAchievements_Verified]
$Limit internal FPS to VPS (improves performance)
+12
View File
@@ -0,0 +1,12 @@
# GMNP78 - Monsters, Inc. Scream Arena
[OnFrame]
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
$Limit internal FPS to VPS (improves performance)
0x8014CF88:dword:0x60000000
[OnFrame_Enabled]
$Limit internal FPS to VPS (improves performance)
[Patches_RetroAchievements_Verified]
$Limit internal FPS to VPS (improves performance)
+1 -1
View File
@@ -18,7 +18,7 @@ EFBAccessEnable = True
MissingColorValue = 0x00000000
[Video_Enhancements]
ForceTextureFiltering = False
ForceTextureFiltering = 0
ArbitraryMipmapDetection = True
[Video_Settings]
+1 -1
View File
@@ -10,4 +10,4 @@
# Add action replay cheats here.
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = 0
+5
View File
@@ -10,3 +10,8 @@ CPUThread = False
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
# Fixes shadows at higher resolution.
# Option has no effect at 1x IR, so no reason not to enable.
VertexRounding = True
+2
View File
@@ -2,6 +2,8 @@
[Core]
# Values set here will override the main Dolphin settings.
# Avoid crashes.
CPUThread = False
MemoryCardSize = 2
[OnFrame]
+33 -1
View File
@@ -1,7 +1,39 @@
# GT6E70 - Terminator 3: The Redemption
[OnFrame]
# Add memory patches to be applied every frame here.
$60 FPS
# Increasing `CPU Clock Override` is necessary for a stable FPS.
# Higher than 60 FPS is also possible with `VBI Clock Override`.
# This skips a busy loop immediately before a `VIWaitForRetrace`.
0x802df4fc:dword:0x60000000
# The rest of this scales "on foot" aiming sensitivity for variable framerates.
# The "on rails" game sections already do this scaling.
# This code overwrites some redundant Y axis sensitivity loading code.
0x8009bff4:dword:0x60000000 # NOP existing X axis code (moved later).
0x8009bff8:dword:0x60000000
0x8009bffc:dword:0x806d9c34
0x8009c000:dword:0x80630008
0x8009c004:dword:0xc0430000 # Load the elapsed time value.
0x8009c008:dword:0xec0000b2 # Scale sensitivity value by elapsed time.
0x8009c00c:dword:0xc0450074 # Load a convenient -30.0 value.
0x8009c010:dword:0xfc401050 # Negate.
0x8009c014:dword:0xec0000b2 # Scale sensitivity by 30 (the original framerate).
0x8009c018:dword:0x60000000 # NOP redundant sensitivity loading code.
0x8009c01c:dword:0x60000000
0x8009c020:dword:0x60000000
0x8009c024:dword:0x60000000
0x8009c028:dword:0x60000000
0x8009c02c:dword:0x60000000
0x8009c030:dword:0x60000000
0x8009c034:dword:0xc0460084 # Moved X axis code using different registers.
0x8009c038:dword:0xec210032
0x8009c03c:dword:0xec420828
0x8009c040:dword:0xd0460084
0x8009c044:dword:0xc0460170 # Adjusted Y axis code using different registers.
0x8009c048:dword:0xc0250088
0x8009c04c:dword:0x60000000
0x8009c054:dword:0xc0460088
0x8009c060:dword:0xd0060088
[ActionReplay]
# Add action replay cheats here.
+3 -1
View File
@@ -1,7 +1,9 @@
# GTRE78, GTRJ8N, GTRP78 - Tetris Worlds
[Core]
# Values set here will override the main Dolphin settings.
# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
SyncOnSkipIdle = False
[OnFrame]
# Add memory patches to be applied every frame here.
+12
View File
@@ -0,0 +1,12 @@
# GTRE78 - Tetris Worlds
[OnFrame]
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
$Limit internal FPS to VPS (improves performance)
0x80101A80:dword:0x60000000
[OnFrame_Enabled]
$Limit internal FPS to VPS (improves performance)
[Patches_RetroAchievements_Verified]
$Limit internal FPS to VPS (improves performance)
+12
View File
@@ -0,0 +1,12 @@
# GTRE78 - Tetris Worlds
[OnFrame]
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
$Limit internal FPS to VPS (improves performance)
0x80101B08:dword:0x60000000
[OnFrame_Enabled]
$Limit internal FPS to VPS (improves performance)
[Patches_RetroAchievements_Verified]
$Limit internal FPS to VPS (improves performance)
+12
View File
@@ -0,0 +1,12 @@
# GTRJ8N - Tetris Worlds
[OnFrame]
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
$Limit internal FPS to VPS (improves performance)
0x8010F210:dword:0x60000000
[OnFrame_Enabled]
$Limit internal FPS to VPS (improves performance)
[Patches_RetroAchievements_Verified]
$Limit internal FPS to VPS (improves performance)
+12
View File
@@ -0,0 +1,12 @@
# GTRP78 - Tetris Worlds
[OnFrame]
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
$Limit internal FPS to VPS (improves performance)
0x80101390:dword:0x60000000
[OnFrame_Enabled]
$Limit internal FPS to VPS (improves performance)
[Patches_RetroAchievements_Verified]
$Limit internal FPS to VPS (improves performance)
+1 -1
View File
@@ -7,4 +7,4 @@
SafeTextureCacheColorSamples = 0
[Video_Enhancements]
# Texture filtering causes lines with Mega Man X 3
ForceTextureFiltering = False
ForceTextureFiltering = 0
+5
View File
@@ -0,0 +1,5 @@
# GXLE52, GXLP52, GXLX52 - X-Men Legends
[Video_Hacks]
# Avoids constant black frame flickering.
ImmediateXFBEnable = False
+1 -2
View File
@@ -11,5 +11,4 @@ MMU = True
# Add action replay cheats here.
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
ForceTextureFiltering = 0
-2
View File
@@ -10,8 +10,6 @@
# Add action replay cheats here.
[Video_Hacks]
ImmediateXFBEnable = False
# The game logic itself is ignoring VI interrupts
# and keeps updating shadow video registers.
# Because of this, it is incompatible with VISkip.
+1 -1
View File
@@ -13,4 +13,4 @@
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -2
View File
@@ -10,5 +10,4 @@ SafeTextureCacheColorSamples = 0
EFBToTextureEnable = False
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -2
View File
@@ -10,5 +10,4 @@ SafeTextureCacheColorSamples = 0
EFBToTextureEnable = False
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -2
View File
@@ -10,5 +10,4 @@ SafeTextureCacheColorSamples = 0
EFBToTextureEnable = False
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -2
View File
@@ -10,5 +10,4 @@ SafeTextureCacheColorSamples = 0
EFBToTextureEnable = False
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -2
View File
@@ -10,5 +10,4 @@ SafeTextureCacheColorSamples = 0
EFBToTextureEnable = False
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -2
View File
@@ -10,5 +10,4 @@ SafeTextureCacheColorSamples = 0
EFBToTextureEnable = False
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -2
View File
@@ -19,5 +19,4 @@ ImmediateXFBEnable = False
SafeTextureCacheColorSamples = 0
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -1
View File
@@ -11,7 +11,7 @@
[Video_Enhancements]
# Fixes FMVs
ForceTextureFiltering = False
ForceTextureFiltering = 0
[Video_Settings]
# Needed for some FMVs.
+5 -1
View File
@@ -1,5 +1,9 @@
# R3SP52, R3SE52 - Spider-Man: Web of Shadows
[Core]
# Fix the game intermittently freezing.
CPUThread = False
[Video_Enhancements]
# FMVs get messed up if this is on
ForceTextureFiltering = False
ForceTextureFiltering = 0
+6
View File
@@ -0,0 +1,6 @@
# R4QE01 - Mario Strikers Charged
[Gecko]
$Disable Captain Mega Strikes [0BYK0]
0402f788 38600000
0402f78c 480000a0
* Disables Mega Strikes from all captains. This makes it far easier to play this game with a controller instead of a WiiMote if preferred.
+6
View File
@@ -0,0 +1,6 @@
# R4QJ01 - Mario Strikers Charged
[Gecko]
$Disable Captain Mega Strikes [0BYK0]
0402f788 38600000
0402f78c 480000a0
* Disables Mega Strikes from all captains. This makes it far easier to play this game with a controller instead of a WiiMote if preferred.
+5
View File
@@ -0,0 +1,5 @@
# R4QK01 - Mario Strikers Charged
[Gecko]
$Disable Captain Mega Strikes [0BYK0]
0402f7f0 38600000
* Disables Mega Strikes from all captains. This makes it far easier to play this game with a controller instead of a WiiMote if preferred.
+6
View File
@@ -0,0 +1,6 @@
# R4QP01r1 - Mario Strikers Charged
[Gecko]
$Disable Captain Mega Strikes [0BYK0]
0402f6e0 38600000
0402f6e4 48000008
* Disables Mega Strikes from all captains. This makes it far easier to play this game with a controller instead of a WiiMote if preferred.
+6
View File
@@ -0,0 +1,6 @@
# R4QP01r2 - Mario Strikers Charged
[Gecko]
$Disable Captain Mega Strikes [0BYK0]
0402f78c 38600000
0402f790 48000008
* Disables Mega Strikes from all captains. This makes it far easier to play this game with a controller instead of a WiiMote if preferred.
+1 -1
View File
@@ -13,5 +13,5 @@
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -1
View File
@@ -11,7 +11,7 @@
[Video_Enhancements]
# Fixes FMVs
ForceTextureFiltering = False
ForceTextureFiltering = 0
[Video_Settings]
# Needed for some FMVs.
+3 -1
View File
@@ -1,7 +1,9 @@
# R7XE69, R7XJ13, R7XP69 - Need for Speed: Nitro
[Core]
# Values set here will override the main Dolphin settings.
# The game has an undetected idle loop, which is equivalent to SyncOnSkipIdle already being False.
# Setting it is meant to avoid any performance regression when using the idle loop detection patch.
SyncOnSkipIdle = False
[OnFrame]
# Add memory patches to be applied every frame here.
+16
View File
@@ -0,0 +1,16 @@
# R7XE69 - Need for Speed: Nitro
[OnFrame]
# Changes an idle loop that Dolphin is unable to detect, to one that it can detect.
#
# The loop waits for a vblank interrupt, spamming `OSYieldThread` in the meantime.
# The patch replaces the call to `VIWaitForRetrace`, which still executes the other threads,
# but sleeps instead of spinlocking when there is no thread to execute.
$Speed hack
0x802B2908:dword:0x4826F5C9
[OnFrame_Enabled]
$Speed hack
[Patches_RetroAchievements_Verified]
$Speed hack
+16
View File
@@ -0,0 +1,16 @@
# R7XJ13 - Need for Speed: Nitro
[OnFrame]
# Changes an idle loop that Dolphin is unable to detect, to one that it can detect.
#
# The loop waits for a vblank interrupt, spamming `OSYieldThread` in the meantime.
# The patch replaces the call to `VIWaitForRetrace`, which still executes the other threads,
# but sleeps instead of spinlocking when there is no thread to execute.
$Speed hack
0x802B3118:dword:0x4826F5B9
[OnFrame_Enabled]
$Speed hack
[Patches_RetroAchievements_Verified]
$Speed hack
+16
View File
@@ -0,0 +1,16 @@
# R7XP69 - Need for Speed: Nitro
[OnFrame]
# Changes an idle loop that Dolphin is unable to detect, to one that it can detect.
#
# The loop waits for a vblank interrupt, spamming `OSYieldThread` in the meantime.
# The patch replaces the call to `VIWaitForRetrace`, which still executes the other threads,
# but sleeps instead of spinlocking when there is no thread to execute.
$Speed hack
0x802B2908:dword:0x4826F5C9
[OnFrame_Enabled]
$Speed hack
[Patches_RetroAchievements_Verified]
$Speed hack
+1 -1
View File
@@ -11,4 +11,4 @@
[Video_Enhancements]
# Fixes FMVs
ForceTextureFiltering = False
ForceTextureFiltering = 0
+11
View File
@@ -0,0 +1,11 @@
# RB7E54 - Bully: Scholarship Edition
[OnFrame]
$Limit internal frame rate in loading screens (fix hangs)
0x8039C7B8:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate in loading screens (fix hangs)
[Patches_RetroAchievements_Verified]
$Limit internal frame rate in loading screens (fix hangs)
+11
View File
@@ -0,0 +1,11 @@
# RB7P54 - Bully: Scholarship Edition
[OnFrame]
$Limit internal frame rate in loading screens (fix hangs)
0x8039C7f8:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate in loading screens (fix hangs)
[Patches_RetroAchievements_Verified]
$Limit internal frame rate in loading screens (fix hangs)
+1 -2
View File
@@ -12,8 +12,7 @@
[Video_Settings]
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
ForceTextureFiltering = 0
[Video_Hacks]
ImmediateXFBEnable = False
+1 -1
View File
@@ -10,7 +10,7 @@
# Add action replay cheats here.
[Video_Enhancements]
ForceTextureFiltering = False
ForceTextureFiltering = 0
[Video_Hacks]
+2 -2
View File
@@ -10,5 +10,5 @@ CPUThread = False
# Add action replay cheats here.
[Video_Enhancements]
# Anisotropic Filtering breaks FMVs
MaxAnisotropy = 0
# Linear filtering breaks FMVs
ForceTextureFiltering = 0
-6
View File
@@ -9,11 +9,5 @@
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
[Video_Hacks]
ImmediateXFBEnable = False
+1 -1
View File
@@ -10,5 +10,5 @@
# Add action replay cheats here.
[Video_Enhancements]
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -1
View File
@@ -10,7 +10,7 @@
# Add action replay cheats here.
[Video_Enhancements]
ForceTextureFiltering = False
ForceTextureFiltering = 0
[Video_Settings]
SafeTextureCacheColorSamples = 0
+1 -2
View File
@@ -13,8 +13,7 @@
SafeTextureCacheColorSamples = 0
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
ForceTextureFiltering = 0
[Video_Hacks]
ImmediateXFBEnable = False
+1 -1
View File
@@ -4,6 +4,6 @@
[OnFrame]
[ActionReplay]
[Video_Enhancements]
ForceTextureFiltering = False
ForceTextureFiltering = 0
[Video_Hacks]
EFBToTextureEnable = False
+14
View File
@@ -0,0 +1,14 @@
# RMCE01 - Mario Kart Wii
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Gecko]
$Force 30 FPS [Nick Reynolds]
004250D4 00000002
0029FD69 00000002
[Gecko_RetroAchievements_Verified]
+14
View File
@@ -0,0 +1,14 @@
# RMCJ01 - Mario Kart Wii
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Gecko]
$Force 30 FPS [Nick Reynolds]
00428DD4 00000002
002A3A69 00000002
[Gecko_RetroAchievements_Verified]
+14
View File
@@ -0,0 +1,14 @@
# RMCK01 - Mario Kart Wii
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Gecko]
$Force 30 FPS [Nick Reynolds]
00417474 00000002
002920E9 00000002
[Gecko_RetroAchievements_Verified]
+14
View File
@@ -0,0 +1,14 @@
# RMCP01 - Mario Kart Wii
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Gecko]
$Force 30 FPS [Nick Reynolds]
00429454 00000002
002A40E9 00000002
[Gecko_RetroAchievements_Verified]
+1 -1
View File
@@ -11,7 +11,7 @@
[Video_Enhancements]
# Fixes FMVs
ForceTextureFiltering = False
ForceTextureFiltering = 0
[Video_Settings]
# Needed for some FMVs.
+1 -1
View File
@@ -11,4 +11,4 @@
[Video_Enhancements]
# Fixes FMVs
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -2
View File
@@ -10,5 +10,4 @@
# Add action replay cheats here.
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = 0
+1 -1
View File
@@ -11,4 +11,4 @@
[Video_Enhancements]
# Fixes FMVs
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -1
View File
@@ -11,7 +11,7 @@ CPUThread = False
# Add action replay cheats here.
[Video_Enhancements]
ForceTextureFiltering = False
ForceTextureFiltering = 0
[Video_Settings]
SuggestedAspectRatio = 2
+15
View File
@@ -0,0 +1,15 @@
# RRBE41 - Rayman Raving Rabbids
[OnFrame]
# The game's idle loop is composed of two parts that alternate by branching to each other.
# The first part checks how much time has passed (through a function): if it's too much, it aborts the frame. This apparently never happens.
# The second part is a traditional "wait for the VIPostCallback interrupt to change a value".
# The patch changes a branch so that only the second part is executed, so that Dolphin can properly detect the idle loop.
$Idle loop speed hack
0x80353DCC:dword:0x4082FFF8
[OnFrame_Enabled]
$Idle loop speed hack
[Patches_RetroAchievements_Verified]
$Idle loop speed hack
+15
View File
@@ -0,0 +1,15 @@
# RRBE41 - Rayman Raving Rabbids
[OnFrame]
# The game's idle loop is composed of two parts that alternate by branching to each other.
# The first part checks how much time has passed (through a function): if it's too much, it aborts the frame. This apparently never happens.
# The second part is a traditional "wait for the VIPostCallback interrupt to change a value".
# The patch changes a branch so that only the second part is executed, so that Dolphin can properly detect the idle loop.
$Idle loop speed hack
0x80356780:dword:0x4082FFF8
[OnFrame_Enabled]
$Idle loop speed hack
[Patches_RetroAchievements_Verified]
$Idle loop speed hack
+15
View File
@@ -0,0 +1,15 @@
# RRBE41 - Rayman Raving Rabbids
[OnFrame]
# The game's idle loop is composed of two parts that alternate by branching to each other.
# The first part checks how much time has passed (through a function): if it's too much, it aborts the frame. This apparently never happens.
# The second part is a traditional "wait for the VIPostCallback interrupt to change a value".
# The patch changes a branch so that only the second part is executed, so that Dolphin can properly detect the idle loop.
$Idle loop speed hack
0x803564B0:dword:0x4082FFF8
[OnFrame_Enabled]
$Idle loop speed hack
[Patches_RetroAchievements_Verified]
$Idle loop speed hack
+15
View File
@@ -0,0 +1,15 @@
# RRBJ41 - Rayman Raving Rabbids
[OnFrame]
# The game's idle loop is composed of two parts that alternate by branching to each other.
# The first part checks how much time has passed (through a function): if it's too much, it aborts the frame. This apparently never happens.
# The second part is a traditional "wait for the VIPostCallback interrupt to change a value".
# The patch changes a branch so that only the second part is executed, so that Dolphin can properly detect the idle loop.
$Idle loop speed hack
0x803562AC:dword:0x4082FFF8
[OnFrame_Enabled]
$Idle loop speed hack
[Patches_RetroAchievements_Verified]
$Idle loop speed hack
+15
View File
@@ -0,0 +1,15 @@
# RRBP41 - Rayman Raving Rabbids
[OnFrame]
# The game's idle loop is composed of two parts that alternate by branching to each other.
# The first part checks how much time has passed (through a function): if it's too much, it aborts the frame. This apparently never happens.
# The second part is a traditional "wait for the VIPostCallback interrupt to change a value".
# The patch changes a branch so that only the second part is executed, so that Dolphin can properly detect the idle loop.
$Idle loop speed hack
0x803567A0:dword:0x4082FFF8
[OnFrame_Enabled]
$Idle loop speed hack
[Patches_RetroAchievements_Verified]
$Idle loop speed hack
+1 -2
View File
@@ -11,8 +11,7 @@ CPUThread = False
# Add action replay cheats here.
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
ForceTextureFiltering = 0
[Video_Settings]
SafeTextureCacheColorSamples = 512
+1 -1
View File
@@ -11,7 +11,7 @@
[Video_Enhancements]
# Fixes FMVs
ForceTextureFiltering = False
ForceTextureFiltering = 0
[Video_Settings]
# Needed for some FMVs.
+1 -1
View File
@@ -11,4 +11,4 @@
[Video_Enhancements]
# Fixes FMVs
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -1
View File
@@ -10,7 +10,7 @@
# Add action replay cheats here.
[Video_Enhancements]
ForceTextureFiltering = False
ForceTextureFiltering = 0
[Video_Settings]
SuggestedAspectRatio = 2
-1
View File
@@ -10,7 +10,6 @@
[Video_Hacks]
EFBAccessEnable = True
ImmediateXFBEnable = False
# The game logic itself is ignoring VI interrupts
# and keeps updating shadow video registers.
+1 -1
View File
@@ -10,4 +10,4 @@
# Add action replay cheats here.
[Video_Enhancements]
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -1
View File
@@ -10,4 +10,4 @@
# Add action replay cheats here.
[Video_Enhancements]
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -1
View File
@@ -14,4 +14,4 @@ SafeTextureCacheColorSamples = 512
SuggestedAspectRatio = 2
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = 0
+1 -1
View File
@@ -10,7 +10,7 @@
# Add action replay cheats here.
[Video_Enhancements]
ForceTextureFiltering = False
ForceTextureFiltering = 0
[Video_Settings]
SafeTextureCacheColorSamples = 0

Some files were not shown because too many files have changed in this diff Show More