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1066 Commits

Author SHA1 Message Date
OatmealDome 5e7cc91d8c ScmRevGen: Bump version to 2603a 2026-03-17 18:05:04 -04:00
JosJuice 8b5a50da8f RetroAchievements: Block loading discs that don't match current title 2026-03-17 17:57:25 -04:00
Dentomologist 5c9e4f8e47 FifoPlayer: Fix hang when taking screenshot during FIFO log playback
Don't copy null terminators from the log's `header.gameid` into
`FifoDataFile`'s `m_game_id`.

Doing so would cause an infinite loop in `Core::GenerateScreenshotName`
as the various concatenations and `fmt::format` calls would then
effectively drop all the timestamps and disambiguating arbitrary numbers
since they followed the null terminator in the gameid, and so the
`File::Exists` calls would always return true.

Fixes https://bugs.dolphin-emu.org/issues/14002.
2026-03-17 17:30:23 -04:00
OatmealDome c9ea4e3b8e GeneralWidget: Add protections against invalid values in BackendWarning() 2026-03-17 17:30:12 -04:00
OatmealDome 2dee66d57a cURL: Disable Brotli 2026-03-17 17:30:01 -04:00
Craig Carnell 6242de7b25 fmt: change use of fmt/base.h to fmt/format.h as not provided until fmt>=11.0 2026-03-17 17:29:46 -04:00
Joshua Vandaële f272382cd1 SDL: Use bundled LibUSB when desirable
Previously, SDL would `find_package(libusb)` which would actually overwrite the user preference in the case where both USE_SYSTEM_LIBUSB and USE_SYSTEM_SDL were OFF. This coincidentally also allows SDL to use libusb on Windows.
2026-03-17 17:29:22 -04:00
Joshua Vandaële 6a22e57fe8 LibUSB: Improve library detection
Our FindLibUSB.cmake was previously entirely unused unless SDL was being built from Externals, we now rely on it again. It will use PkgConfig if applicable or fall back to looking around on the system, and more importantly it will always create an imported target.
2026-03-17 17:29:18 -04:00
Joshua Vandaële d2198dbb67 cURL: Actually disable ZLIB/ZSTD
cURL tries to find ZSTD anyways due to the lack of setting it in CACHE, and for both ZLIB and ZSTD if we had done find_package previously, cURL would still use ZLIB/ZSTD regardless of the set variable.
2026-03-17 17:29:14 -04:00
Joshua Vandaële b66d9b707f minizip-ng: Properly use libraries from Externals
This also fixes the CMake build on Windows, since it would fail to find our target defined in Externals and would fall back to trying to redefine it, which produces an error.
2026-03-17 17:29:09 -04:00
Joshua Vandaële 65d3d76cfe CMake: Error out when switching sources for dependencies
Currently, configuring from System>Bundled doesn't work, it instead produces cryptic errors. And configuring from Bundled>System wont produce errors, but wont use the system libraries either. This change produces a clear error in both cases.
2026-03-17 17:29:05 -04:00
JosJuice a2f9626051 Disable page table fastmem for TimeSplitters: Future Perfect
TimeSplitters: Future Perfect is crashing if page table fastmem is
enabled. The reason hasn't been analyzed yet. For the time being, let's
use GameSettings to bring back the old behavior of not having page table
fastmem.

Fixes https://bugs.dolphin-emu.org/issues/14000.
2026-03-17 17:28:28 -04:00
JosJuice b85eda152c Core: Add INI-only setting for page table fastmem 2026-03-17 17:28:24 -04:00
JosJuice 4d4e975a90 Move achievements code out of DVDInterface::SetDisc
This should stop AchievementManager::LoadGame from being called for the
default ISO when CBoot::BootUp is booting something other than a disc or
IPL (most notably, the Wii Menu), while still detecting all disc changes
that happen while a disc game is running.
2026-03-17 17:28:07 -04:00
OatmealDome d8558142ea ScmRevGen: Bump version to 2603 2026-03-11 19:36:49 -04:00
JosJuice 30a735aa6f Translation resources sync with Transifex 2026-03-09 22:57:38 +01:00
Dentomologist 49d5299f1e Merge pull request #14438 from JosJuice/save-on-settings-close
DolphinQt: Save when closing settings window
2026-03-04 18:31:55 -08:00
JosJuice d25ef67d6f DolphinQt: Save when closing settings window
If Dolphin crashes, changes that have been made to settings are often
lost. This has been a minor annoyance for me when developing, but it has
become a much bigger issue recently due to the problem where Dolphin
freezes on shutdown for ROG Ally users.

Instead of saving the config when certain arbitrary settings are
changed, let's save the config when the user closes the settings window.
2026-03-04 22:26:25 +01:00
JMC47 239c4e444c Merge pull request #14279 from jordan-woyak/nfs-hp2-speedhack
GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the internal frame rate.
2026-03-04 00:35:45 -05:00
JMC47 aa1c198325 Merge pull request #14297 from jordan-woyak/speedhack-stunt-racer
GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer.
2026-03-03 16:12:55 -05:00
JMC47 2aad5daf0f Merge pull request #14280 from jordan-woyak/rabbids-speed-hacks
GameSettings: Add patches to limit the internal frame rate in Rabbids Go Home and Rabbids Lab.
2026-03-03 16:02:54 -05:00
JMC47 43def54de2 Merge pull request #14435 from Simonx22/fix/metal-early-stop-shutdown
Metal: Always run endEncoding on command encoders
2026-03-03 12:25:16 -05:00
Simonx22 03bcd564c5 Metal: Always run endEncoding on command encoders
Fixes a macOS Metal crash when stopping immediately after boot starts.

m_upload_encoder and m_texture_upload_encoder could be dealloc'd during shutdown before endEncoding could be called, which causes a Metal assertion failure.

Co-authored-by: OatmealDome <julian@oatmealdome.me>
2026-03-03 09:49:42 -05:00
JMC47 5c62c90d35 Merge pull request #14432 from Dentomologist/vertexloadermanager_fix_crash_from_invalid_array_base
VertexLoaderManager: Fix crash caused by invalid array base
2026-03-02 19:39:55 -05:00
Dentomologist edb576f4c0 VertexLoaderManager: Fix crash caused by invalid array base
Don't set cached array bases to invalid pointers. If a game tries to set
an invalid base just keep the old one, which might cause game problems
but won't crash the emulator.
2026-03-02 13:02:51 -08:00
Dentomologist 15f24c56e4 Merge pull request #14327 from Dentomologist/performancemetrics_fix_graph_size_and_spacing
PerformanceMetrics: Fix graph size and spacing
2026-03-02 11:01:37 -08:00
JosJuice 792601120c Merge pull request #14429 from TellowKrinkle/DSUCheckUnwrapIP
DSU: Don't crash on bad hostname
2026-03-01 11:00:04 +01:00
TellowKrinkle 80762e0575 DSU: Don't crash on bad hostname 2026-03-01 00:08:08 -06:00
JMC47 63fc9d7ca3 Merge pull request #14425 from JosJuice/android-wiimote-crash
Android: Fix Wii Remote connection crashes
2026-02-28 16:16:20 -05:00
JosJuice 5a914e5247 Android: Use DeleteLocalRef more in WiimoteAndroid
Doesn't matter a lot, but we're supposed to do this to be nice citizens.
2026-02-28 16:13:36 +01:00
JosJuice faa861f1ab Android: Fix Wii Remote connection crashes
Users are reporting a crash at the point where WiimoteAndroid::IORead
tries to use m_java_wiimote_payload. This commit solves the problem by
making m_java_wiimote_payload a global reference.

The code for setting up m_java_wiimote_payload has also been moved to
the constructor just because that way it's impossible for it to run
twice. (If the code as written were to run a second time, the old global
reference would be leaked. ConnectInternal should only run once, so this
is just to be on the safe side.)

Fixes https://bugs.dolphin-emu.org/issues/13960.
2026-02-28 16:10:58 +01:00
JosJuice 1a08708a75 Merge pull request #14418 from LillyJadeKatrin/retroachievements-wii-menu
RetroAchievements - Close game on switch to null hash
2026-02-28 15:15:50 +01:00
Dentomologist f898d75bf3 Merge pull request #14317 from JosJuice/jit-cache-macro-loop
Jit: Use RangeSet for physical_addresses
2026-02-26 19:25:29 -08:00
Dentomologist 65f0dc9b2e Merge pull request #14416 from JosJuice/game-id-ascii
DiscIO: Only allow alphanumeric ASCII in game IDs
2026-02-26 14:07:27 -08:00
Jordan Woyak b063fda9a8 GameSettings: Add patches to limit the internal frame rate in Rabbids Go Home and Rabbids Lab.
Thanks to mickle pickle and ruru for helping to port the the Rabbids Go Home patch for the European versions of the game.
2026-02-26 04:48:57 -06:00
Lilly Jade Katrin 713d557d5e RetroAchievements - Close game on switch to null hash
Mistakenly thought the change media call would close the current
game if the new media failed to hash. This wasn't the case so
instead I'll close the current game myself. This fixes an issue
where a default ISO would immediately load achievements when
starting up the Wii menu.
2026-02-24 22:55:30 -05:00
Dentomologist 2a3078b833 Merge pull request #14415 from JosJuice/android-achievement-defaults
Android: Fix defaults for RetroAchievements settings
2026-02-24 18:45:54 -08:00
JosJuice 7b372db559 DiscIO: Only allow alphanumeric ASCII in game IDs
We often use game IDs in paths, so we should try to make sure path
traversal is impossible in game IDs. Admittedly, doing any kind of real
attack using the six bytes available in game IDs is unrealistic, but no
game ID should contain non-alphanumeric or non-ASCII characters anyway.

Might also fix https://bugs.dolphin-emu.org/issues/13982 by skipping
converting between encodings for game IDs.
2026-02-24 21:36:02 +01:00
JosJuice 1d74321212 DiscIO: Move DecodeString to Volume.cpp
This had to be in the header back when it was templated, but 083faa8b
made it not templated.
2026-02-24 21:09:12 +01:00
JosJuice d58e7ca932 Merge pull request #14411 from JoshuaVandaele/SDL-3.4.2
Externals: Update SDL to release-3.4.2
2026-02-24 21:08:27 +01:00
JosJuice b6513dcb05 Translation resources sync with Transifex 2026-02-24 20:53:01 +01:00
Dentomologist e9d7ee8b57 Merge pull request #14352 from Windsurf7/sonicmega-gameini
GameINI: Formatting updates to Sonic Mega Collection
2026-02-23 18:28:38 -08:00
JMC47 ff27147a71 Merge pull request #14407 from jordan-woyak/mag-card-fixup
MagneticCardReader: Minor fixup to writing card data.
2026-02-23 19:09:23 -05:00
JosJuice c1a26808ce Jit: Use RangeSet for physical_addresses
This makes JitBaseBlockCache::ErasePhysicalRange around 50% faster and
PPCAnalyzer::Analyze around 40% faster. Rogue Squadron 2's notoriously
laggy action of switching to and from cockpit view is made something
like 20-30% faster by this, though this is a very rough measurement.
2026-02-23 23:01:49 +01:00
JosJuice 36f45dce44 Move RangeSet from Externals to Common
This is a very small libary, and as I understand it, it was more or less
developed for Dolphin.

This moves the two relevant files from Externals to Common, changes the
namespace to Common, reformats the code, and adds Dolphin copyright
notices. The change in copyright notice and license was approved by
AdmiralCurtiss.
2026-02-23 22:55:38 +01:00
JosJuice 99d82829c8 Android: Fix defaults for RetroAchievements settings
Default values for settings need to be the same in Kotlin and C++,
otherwise settings that haven't been changed by the user will be shown
as having one value in the Android GUI but treated as having a different
value in the core.
2026-02-23 19:24:58 +01:00
JosJuice 000eaf0c0c Merge pull request #14389 from FrankyBuster/master
Metal Arms and PoP Two Thrones aspect ratio setting fix
2026-02-23 19:11:58 +01:00
JosJuice ffa03fec78 Merge pull request #14331 from JosJuice/game-inis-rs
GameSettings: Update Rogue Squadron II and III
2026-02-23 16:56:06 +01:00
Joshua Vandaële 7cc3874a7c Externals: Update SDL to release-3.4.2
Notable changes:
- CMake
  - Fixed a bug where SDL couldn't use a vendored libusb or libhidapi (see 29b3fcfb1bc834d0187a8114debdcbbf8381cd61)
- Fixed long startup times on Windows when some non-compliant input devices are present
- Controller support
  - Added support for the Razer Raiju V5 Pro
  - Improved Switch 2 controller support
  - Improved NVIDIA SHIELD controller support
  - Fixed various controllers showing up twice on macOS
  - Fixed handling GameCube adapters in PC mode on Linux and macOS
2026-02-22 08:48:07 +01:00
Dentomologist b55aaa8ca7 Merge pull request #14376 from Windsurf7/lozss-gameini
GameINI: Formatting updates to The Legend of Zelda Skyward Sword
2026-02-21 12:34:23 -08:00
Dentomologist f6bfceed60 Merge pull request #14364 from Windsurf7/mariogalaxy-gameini
GameINI: Formatting updates to Super Mario Galaxy & New Super Mario B…
2026-02-21 12:32:55 -08:00
Admiral H. Curtiss 0d359e23da Merge pull request #14212 from cscd98/cast-func
mingw: use reinterpret_cast for function→void* conversion to satisfy C++ standard
2026-02-21 18:27:50 +01:00
Admiral H. Curtiss fee2b0ee03 Merge pull request #14209 from cscd98/static-cast-fix
mingw: replace static_cast with reinterpret_cast as not permitted between void* and function params
2026-02-21 18:27:22 +01:00
Jordan Woyak 97a88dd7db MagneticCardReader: Minor fixup to writing card data.
Ensure the 3rd track is written even if the 2nd track isn't.
Moved GetHexDump helper function to StringUtil.
2026-02-21 01:01:57 -06:00
FrankyBuster e3c2ed6250 GameINI: PoP Two Thrones Aspect ratio correction
Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.
2026-02-20 20:02:51 -06:00
FrankyBuster aff3e3190c GameINI: Metal Arms Aspect ratio correction
Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.

Apply suggestion from @jordan-woyak

Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2026-02-20 20:02:51 -06:00
Jordan Woyak 2eeff845bd Merge pull request #14387 from Dentomologist/cheatsmanager_update_tabs_on_creation
CheatsManager: Update code tabs on creation
2026-02-20 19:31:40 -06:00
Jordan Woyak 2b590b12e6 Merge pull request #14402 from sepalani/tri-osd-bind
AMMediaboard: Replace bind PanicAlert with OSD message
2026-02-20 19:28:07 -06:00
Jordan Woyak ddedae327f Merge pull request #14395 from sepalani/tri-connect
AMMediaboard: Add more connect log messages
2026-02-20 19:25:59 -06:00
Jordan Woyak b5a1a06f6c Merge pull request #14394 from sepalani/tri-log
AMMediaboard: Add more log messages
2026-02-20 19:24:24 -06:00
Jordan Woyak d939b306c4 Merge pull request #14405 from cristian64/restore_log_font_current_index
DolphinQt: Restore log font current index accurately.
2026-02-20 17:26:07 -06:00
cristian64 643fcaec03 DolphinQt: Restore log font current index accurately.
The logic in the code was deliberately avoiding index `2` (**Selected
Font**; the debug font) by using `std::min(index, 1)`. Presumably, the
reason was that there was no debugger in Qt version of Dolphin at the
time.

Test plan:

- Select a debug font via the **Options > Font...** action.
- Show the **Log** tab via the **View > Log** action.
- In the **Log** tab, choose the **Selected Font** item in the combobox.
- Restart Dolphin.

**Without** the patch, the **Monospaced Font** item is wrongly selected
in the combobox.

**With** the patch, the **Selected Font** item is now properly restored
from the saved settings, and the selected debug font is correctly used
in the log messages.
2026-02-20 22:14:35 +00:00
JMC47 981b7df420 Merge pull request #14335 from TixoRebel/joycon-config
Core: Add SDL Hints settings
2026-02-20 02:44:52 -05:00
Andrew Strauss 61c36b0cc8 Add new window to configure SDL hints and store them in the main ini file
Signed-off-by: Andrew Strauss <astrauss11@gmail.com>
2026-02-20 02:05:35 -05:00
Dentomologist 3d16e0c5be Merge pull request #14343 from TryTwo/toggle_breaking
BreakpointsWidget: Add option to toggle all breaking
2026-02-19 21:55:38 -08:00
TryTwo f9c7731f4d Debugger/ BreakpointsWidget: Add option to disable/enable all breaking without affecting individual breakpoint enabled states.
Allows you to quickly stop breaking, play the game, then re-enable breaking. useful if you have many active breakpoints, but need to run the game.
2026-02-19 16:23:42 -07:00
Sepalani 989586433a AMMediaboard: Replace bind PanicAlert with OSD message 2026-02-20 02:43:51 +04:00
Dentomologist 02db73c8dc Merge pull request #14344 from TryTwo/cheatsearch_work2
Cheat Search: Add ability to delete items and fix duplicate commands
2026-02-19 14:36:54 -08:00
Sepalani 81b414c9c9 AMMediaboard: Add more connect log messages 2026-02-19 13:30:17 +04:00
Sepalani b92cef5001 AMMediaboard: Add more log messages 2026-02-18 19:00:06 +04:00
JMC47 9323074ada Merge pull request #14390 from jordan-woyak/triforce-mag-card-cleaning
MagneticCardReader: Automatically insert a blank card when Command_A0_Clean is received.
2026-02-16 20:44:31 -05:00
Jordan Woyak 9674b1fa8f MagneticCardReader: Automatically insert a blank card when Command_A0_Clean is received. 2026-02-16 18:59:57 -06:00
JosJuice 23f5d096ae Merge pull request #13844 from crediar/master
Core: Triforce support
2026-02-16 20:17:21 +01:00
Craig Carnell bd728d1c20 mingw: replace static_cast with reinterpret_cast as not permitted between void* and function params 2026-02-16 13:28:11 +00:00
Jordan Woyak bc0c3d9f6a HW/GCPad: Make Android default to shaking the device for Triforce coin input. 2026-02-16 00:46:50 -06:00
JosJuice 051133787e Android: Add Triforce Baseboard
This lets users select Triforce Baseboard for SI and SP1. Limitations:

* The test, service and coin buttons can be bound to gamepads and other
  physical inputs, but aren't available in the touch input overlay.
* The IP redirections are exposed to the user as a raw string rather than
  a table like in DolphinQt.
2026-02-15 23:13:18 -06:00
Jordan Woyak c28ec7a6d3 Triforce: Rename IPOverrides to IPRedirections. 2026-02-15 23:13:18 -06:00
Jordan Woyak cbd43914a5 Network: Improve IPv4PortRange::ToString to support CIDR notation and only last octet difference. 2026-02-15 23:13:18 -06:00
Jordan Woyak 0ff8fb71a3 Triforce: Minor cleanups. 2026-02-15 20:14:15 -06:00
Jordan Woyak 282e14cce6 AMMediaboard: Move things from global namespace to AMMediaboard namespace. 2026-02-15 20:14:15 -06:00
Jordan Woyak f00b1c590e DolphinQt: Add Triforce tab to main settings window. 2026-02-15 20:14:15 -06:00
Jordan Woyak 0fc8f463f2 DolphinQt/Debugger/NetworkWidget: Minor cleanups. 2026-02-15 20:14:15 -06:00
Sepalani 2d9b3c4118 Debugger/NetworkWidget: Add Triforce support 2026-02-15 20:14:15 -06:00
Jordan Woyak f657b32521 HW: Rewrite MagCard features of SI_DeviceAMBaseboard in new MagneticCardReader class.
A huge thank you goes to GXTX and https://github.com/GXTX/YACardEmu which this code is based on.
2026-02-15 20:14:15 -06:00
Jordan Woyak d893565b78 AMMediaboard: IP override improvements and other cleanups.
Overrides now also apply in reverse for accepted connections.
IP Override UI now includes a description.
Mario Kart Arcade GP 4x Multicabinet now works on one PC without any tricky IP configurations.
Added AMMBCommandBind, NetDIMMBind, and some helper functions.
Removed redundant settings.
2026-02-15 20:14:15 -06:00
Jordan Woyak cf8573421c AMMediaboard: Clean up the defined memory ranges. 2026-02-15 20:14:15 -06:00
Jordan Woyak 93565eb8fa AMMediaboard: Save the IP from AMMBCommandModifyMyIPaddr for later use. 2026-02-15 20:14:15 -06:00
Joshua Vandaële dc4645d255 SI_DeviceAMBaseboard: Shadowed variable "command" 2026-02-15 20:14:15 -06:00
Jordan Woyak b2bbbb64bd SI_DeviceAMBaseboard: Fix signed/unsigned comparison. 2026-02-15 20:14:15 -06:00
Joshua Vandaële 7b0ee77840 SI_DeviceAMBaseboard: Comparing an unsigned int and an int 2026-02-15 20:14:15 -06:00
Joshua Vandaële 2c2bfc1fe1 Enums: Unhandled switch statement 2026-02-15 20:14:15 -06:00
Jordan Woyak 535c81c8df Triforce: Automatically set SuggestedAspectRatio as ForceStandard to work around widescreen heuristic issues. 2026-02-15 20:14:15 -06:00
Jordan Woyak e14a58c1d8 AMMediaboard: Make AMMBCommandSocket determine socket protocol from domain and type rather than forcing TCP. 2026-02-15 20:14:15 -06:00
Jordan Woyak 32e4d88aa9 AMMediaboard: Improve connect() and bind() logging. 2026-02-15 20:14:15 -06:00
Jordan Woyak a4fd5f8343 Triforce: Lazily load the game into memory using CachedBlobReader. 2026-02-15 20:14:15 -06:00
Jordan Woyak 3681cade41 DiscIO: Add IsCached virtual function to BlobReader. 2026-02-15 20:14:15 -06:00
Jordan Woyak aaa7094442 Triforce: Implement save states. 2026-02-15 20:14:15 -06:00
Jordan Woyak 63dc3b1972 AMMediaboard: Adjust the verbosity of many LOG entries. 2026-02-15 20:14:15 -06:00
Jordan Woyak bd3739ce08 AMMediaboard: Flatten the NetDIMMConnect function. 2026-02-15 20:14:15 -06:00
Jordan Woyak 0d7aef298e AMMediaboard: Increase size of NetworkBufferAddress3 area to fix Mario Kart Arcade GP multicab. 2026-02-15 20:14:15 -06:00
Jordan Woyak af5e90a160 AMMediaboard: Introduce GuestSocketAddress to fix bad sin_family values.
I think the "family" field is only one byte.
2026-02-15 20:14:15 -06:00
Jordan Woyak f8f74b58fd AMMediaboard: Clean up AMMBCommandModifyMyIPaddr. 2026-02-15 20:14:15 -06:00
Jordan Woyak 0075313dc9 AMMediaboard: Don't swap32 the IPv4 result in AMMBCommand::InetAddr. 2026-02-15 20:14:15 -06:00
Jordan Woyak a876529a02 AMMediaboard: Minor adjustments to logging. 2026-02-15 20:14:15 -06:00
Jordan Woyak 7ab2672698 DolphinQt: Add user interface for Triforce IP address overrides. 2026-02-15 20:14:15 -06:00
Jordan Woyak 3e2b7fee46 AMMediaboard: Allow IP address overrides to be configured. 2026-02-15 20:14:15 -06:00
Jordan Woyak 5545798e00 Common/Network: Add structs: IPv4Port, IPv4PortRange and functions: IPAddressToString, ParseIPv4PortRange. 2026-02-15 20:14:15 -06:00
Jordan Woyak 97ad5ad1a1 StringUtil: Add SplitStringIntoArray function template. 2026-02-15 20:14:15 -06:00
Jordan Woyak 84b136c994 BootManager: Fix "enumeration value not handled in switch" warning. 2026-02-15 20:14:15 -06:00
Jordan Woyak 17027f0173 MainWindow: Remove the check preventing Triforce volumes from booting without the Baseboard hardware attached.
The hardware is now automatically attached later in the boot process.
2026-02-15 20:14:15 -06:00
Jordan Woyak b15c593eec BootManager: Automatically attach Triforce Baseboard hardware. 2026-02-15 20:14:15 -06:00
Jordan Woyak 6a53c8f512 AMMediaboard: Make timeout 0ms in NetDIMMAccept to improve performance. 2026-02-15 20:14:15 -06:00
Jordan Woyak 4c61b9e009 AMMediaboard: Replace select() with PlatformPoll in NetDIMMConnect. 2026-02-15 20:14:15 -06:00
Jordan Woyak 587c825a9e AMMediaboard: Clean up and make a function for AMMBCommandAccept. 2026-02-15 20:14:15 -06:00
Jordan Woyak 5f6cd84ad7 AMMediaboard: Emulate AMMBCommandSelect using poll/WSAPoll. 2026-02-15 20:14:15 -06:00
Jordan Woyak f25c467154 Common/UnixUtil: Only define CreateEventFD on Linux. 2026-02-15 20:14:15 -06:00
Jordan Woyak 0713045d4f AMMediaboard: Deduplicate code into AMMBCommandModifyMyIPaddr. 2026-02-15 20:14:15 -06:00
Jordan Woyak ce85c4d81d AMMediaboard: Deduplicate code into AMMBCommandRecv. 2026-02-15 20:14:15 -06:00
Jordan Woyak f7ff93bea6 AMMediaboard: Deduplicate code into AMMBCommandSend. 2026-02-15 20:14:15 -06:00
Jordan Woyak 69c143d8f0 AMMediaboard: Deduplicate code into AMMBCommandSocket. 2026-02-15 20:14:15 -06:00
Jordan Woyak 65def4e235 AMMediaboard: Deduplicate code into AMMBCommandSetSockOpt. 2026-02-15 20:14:15 -06:00
Jordan Woyak 6940309c2d AMMediaboard: Translate between guest and host FDs to fix AMMBCommand::Select behavior. 2026-02-15 20:14:15 -06:00
Jordan Woyak cda344329a Common/BitUtils: Make SetBit constexpr. 2026-02-15 20:14:15 -06:00
Jordan Woyak 12df15eded AMMediaboard: Fix value in s_mediaboard_ranges array. 2026-02-15 20:14:15 -06:00
Jordan Woyak f4b3f3cf0f AMMediaboard: Use SetPlatformSocketOptions and SEND_FLAGS. 2026-02-15 20:14:15 -06:00
Jordan Woyak 5d2e93fa3e Common: Add SetPlatformSocketOptions function and SEND_FLAGS constant to Network.h to deal with OS-specific SIGPIPE behavior. 2026-02-15 20:14:15 -06:00
Sepalani 2ffa7cec07 SI_DeviceAMBaseboard: Fix log issues related to GeneralDriverOutput 2026-02-15 20:14:15 -06:00
Sepalani cbc7c2d385 SI_DeviceAMBaseboard: Add missing bounds checks
VolumeDisc: Fix Triforce's GetGameID memcpy by checking MakerID's size
2026-02-15 20:14:15 -06:00
Sepalani 0acb6145f7 Triforce: Fix remaining issues 2026-02-15 20:14:15 -06:00
Sepalani 355a4d8188 AMMediaboard: Fix several warnings 2026-02-15 20:14:15 -06:00
Sepalani f3321b2893 SI_DeviceAMBaseboard: Improve bounds checking 2026-02-15 20:14:15 -06:00
Sepalani bfd83f3a77 SI_DeviceAMBaseboard: Add validate_jvs_io helper 2026-02-15 20:14:15 -06:00
Sepalani 1c54e41a60 SI_DeviceAMBaseboard: Improve logging and validation edge cases 2026-02-15 20:14:15 -06:00
Sepalani 77cb65313d SI_DeviceAMBaseboard: Add validate_data_in_out helper 2026-02-15 20:14:15 -06:00
Sepalani fcb4d27f1a AMBaseboard: Convert union ICCommand into struct 2026-02-15 20:14:14 -06:00
Sepalani 85707891cf Triforce: Address some logging and error checks 2026-02-15 20:14:14 -06:00
Sepalani 71ef512516 Triforce: Minor cleanups related to coding style and documentation 2026-02-15 20:14:14 -06:00
Jordan Woyak 2d9d7e4d89 AMMediaboard: Replace magic number 15 with a MAX_IPV4_STRING_LENGTH constant. 2026-02-15 20:14:14 -06:00
Jordan Woyak a5eca09967 AMMediaboard: Add NetworkCMDBufferCheck calls for reading of timeout in Select commands. 2026-02-15 20:14:14 -06:00
Jordan Woyak 95442a2b6a Triforce: Warning silencing and other minor cleanups. 2026-02-15 20:14:14 -06:00
crediar 56ed7817de Triforce: Code fixes.
Fixed a bug caused by static usage of Core::System::GetInstance()
Removed unused headers
Removed unneeded code
Optimised code
Added sanity checks
Added SafeCopyFromEmu/SafeCopyToEmu
Set Triforce buttons to be translatable
2026-02-15 20:14:14 -06:00
crediar ce802f1e62 Triforce: Optimized code
Removed unneeded code
Removed unused code
Added EINPROGRESS to fix networking on Linux systems
Added function NetworkBufferCheck and NetworkCMDBufferCheck  to verify buffer sizes
Added NetworkCMDBufferRead/NetworkCMDBufferWrite/NetworkBufferRead/NetworkBufferWrite
Added multiply buffer size checks
Rewrote GetGameType()
Moved AMMediaboard::Shutdown to DVDInterface::Shutdown()
Changed JVSIOMessage overrun check
Changed SwapBuffers function to be a member function
Added sanity checks for buffer sizes
Added translation prefix for Triforce buttons
Updated text for misconfigurations when trying to boot normal games with Triforce hardware connected
Fixed NAMCAM for Mario Kart GP
2026-02-15 20:14:14 -06:00
Jordan Woyak be2da8dc7b Triforce: Code cleanups. 2026-02-15 20:14:14 -06:00
Jordan Woyak 083faa8b21 DiscIO: Make Volume::DecodeString take a std::span so it can work with std::array. 2026-02-15 20:14:14 -06:00
crediar 2c62214875 Added Triforce support 2026-02-15 20:14:14 -06:00
Windsurf7 fe617172f3 GameINI: Formatting updates to Sonic Mega Collection
This PR provides formatting updates to Sonic Mega Collection.

All regions:
* Formatting fixes.
* Updated to follow my code naming convention for Sega games.
2026-02-16 01:34:26 +03:00
JMC47 d6b5af57d0 Merge pull request #14281 from spaceage64/add-classic-controller-codes
Add classic controller code for RUUxxx - AC: City Folk
2026-02-15 16:05:49 -05:00
spaceage64 c08db74e6b Add classic controller support code for RUUE01 - Animal Crossing: City Folk (NTSC-U)
Added control scheme to codes.

Split .ini files based on Rev 0/1.

Added controller mapping instructions.

Added other regions and removed redundant lines.

Added Grass Deterioration cheats.

Changed wording regarding Right Stick variant.

Removed credits from RA Verified list.

Update ApprovedInis.json from PatchAllowlist test.

Updated approved list hash to match AchievementManager.

Attempted to fix the approved hash list again.

Update approved INI list and PatchAllowlist verification data
2026-02-15 19:41:40 +01:00
JosJuice 5aacc1ca7c Merge pull request #13991 from SuperSamus/branch-watch-optional-emit
Jit: Emit Branch Watch code only if it's enabled
2026-02-15 12:07:35 +01:00
Martino Fontana c9457cf906 Jit: Emit Branch Watch code only if it's enabled
JIT code related to Branch Watch was emitted if the debugging UI was active: the emitted code would dynamically check whether Branch Watch is active.
However, this causes two problems:
1. It decreases performance by just having the debugging UI enabled
2. It clutters the host assembly in the JIT tab, making it harder to read (unaware readers will wonder what these instructions are for)

With this PR, code related to Branch Watch is emitted only if Branch Watch itself is active, fixing the issues above.
The JIT cache will now be wiped whenever the feature is toggled, causing a slight stutter. However, this isn't the kind of feature that is toggled over and over, so IMO it is an acceptable trade-off.
2026-02-15 11:03:02 +01:00
JMC47 4e0a4fe5df Merge pull request #14361 from Windsurf7/monkeyballbanana-gameini
GameINI: Formatting updates to Super Monkey Ball on wii
2026-02-15 03:47:06 -05:00
JMC47 cbcaba1856 Merge pull request #14360 from Windsurf7/monkeyballadv-gameini
GameINI: Formatting updates to Super Monkey Ball Adventure
2026-02-15 03:46:13 -05:00
JMC47 93afe0858c Merge pull request #14370 from Windsurf7/warioworld-gameini
GameINI: Formatting updates to Wario World
2026-02-15 03:45:19 -05:00
JMC47 bbd275ccea Merge pull request #14377 from Windsurf7/lozfsa-gameini
GameINI: Formatting updates to The Legend of Zelda Four Swords Advent…
2026-02-15 03:44:44 -05:00
JMC47 e387fa3732 Merge pull request #14385 from dreamsyntax/cpu-clock-max
Qt/Android: CPU Clock Override max to 500%
2026-02-15 03:38:23 -05:00
Dentomologist 0fbe38118e CheatsManager: Update code tabs on creation
Call `OnStateChanged` when creating CheatsManager to update the AR and
Gecko code tabs with codes for the currently running game (if any).

Previously, creating CheatsManager while a game was running wouldn't
show any codes until the next time the core state changed (excluding
Starting or Stopping which had no effect).

Fixes https://bugs.dolphin-emu.org/issues/13977.
2026-02-14 20:32:07 -08:00
Dentomologist b398dc38e0 Merge pull request #12917 from JosJuice/transfer-sysconf-control
Explicitly transfer control of SYSCONF to emulated system
2026-02-14 11:35:59 -08:00
JosJuice 1cc9e8352f Merge pull request #14329 from JosJuice/android-hotplug
Android: Rework input device hotplug
2026-02-14 17:43:38 +01:00
JosJuice 5440c7737f Explicitly transfer control of SYSCONF to emulated system
The functions SaveToSYSCONF and LoadFromSYSCONF contain checks for
whether emulation is running. The intent of this is that when we're
emulating a Wii, the emulated system may write to SYSCONF whenever it
likes and does not expect anything else to write to SYSCONF, so the
host code shouldn't access SYSCONF while emulation is ongoing. However,
Core::IsRunning is an imperfect proxy for whether we've handed over
control of SYSCONF to the emulated system yet, as the actual handover
happens at a slightly different point in time than when the emulation
state is changed. This usually isn't a problem, but in theory it could
be a determinism problem if a setting is changed right as emulation is
starting, or it could cause the emulated software to briefly misbehave
if a setting is changed right as emulation is stopping.

Things got worse in 72cf2bdb87 when I
replaced the Core::IsRunning calls with !Core::IsUninitialized. With
IsRunning, there was be a period of time where SYSCONF should have been
protected but wasn't. With !IsUninitialized, there was a period of time
where SYSCONF shouldn't have been protected but was, and crucially, this
period of time included the moments where we do setup and teardown of
the emulated NAND, which broke transferring SYSCONF settings between the
host and the guest. 72cf2bdb87 was
reverted because of this.

This commit adds a flag that we explicitly flip when control is handed
over to or from the emulated system. This protects the SYSCONF file
for exactly as long as is needed.
2026-02-14 10:05:27 +01:00
TryTwo 954219f781 Cheat Search: Add ability to delete items and fix duplicate commands when multiple row items are selected.
Changes it to select rows then extracts one item from each row to operate on. The behavior and data across each item in a row was already identical, so using rows doesn't change anything.
2026-02-13 16:45:00 -07:00
JMC47 1a0cbe29be Merge pull request #14375 from Windsurf7/loztp-gameini
GameINI: Formatting updates to The Legend of Zelda Twilight Princess
2026-02-13 17:01:51 -05:00
Windsurf7 2c2a8c5c40 GameINI: Formatting updates to The Legend of Zelda Four Swords Adventures
This PR provides formatting updates to The Legend of Zelda: Four Swords Adventures.

All regions:
* Title fixed.
2026-02-13 05:05:01 +03:00
Windsurf7 b1aab4ff01 GameINI: Formatting updates to The Legend of Zelda Skyward Sword
This PR provides formatting updates to The Legend of Zelda: Skyward Sword.

All regions:
* Formatting fixes.
2026-02-13 05:03:24 +03:00
Windsurf7 5c879a4973 GameINI: Formatting updates to The Legend of Zelda Twilight Princess
This PR provides formatting updates to The Legend of Zelda: Twilight Princess.

All regions:
* Formatting fixes.
2026-02-13 05:01:36 +03:00
Windsurf7 3ea6a26822 GameINI: Formatting updates to Wario World
This PR provides formatting updates to Wario World.

All regions:
* Formatting fixes to match other Nintendo games.
2026-02-13 04:50:06 +03:00
dreamsyntax e1e1485582 Qt/Android: CPU Clock Override max to 500% 2026-02-12 18:39:05 -07:00
Windsurf7 f372a32e16 GameINI: Formatting updates to Super Mario Galaxy & New Super Mario Bros Wii
This PR provides formatting updates to Super Mario Galaxy & New Super Mario Bros Wii.

All regions:
* Formatting fixes.
2026-02-13 04:34:42 +03:00
Windsurf7 7d9254898c GameINI: Formatting updates to Super Monkey Ball on wii
This PR provides formatting updates to Super Monkey Ball: Banana Blitz & Super Monkey Ball: Step and Roll.

All regions:
* Formatting fixes.
2026-02-13 04:23:37 +03:00
Windsurf7 d8ca279ca5 GameINI: Formatting updates to Super Monkey Ball Adventure
This PR provides formatting updates to Super Monkey Ball Adventure.

All regions:
* Formatting fixes.
2026-02-13 04:21:40 +03:00
JosJuice ea80945912 Merge pull request #14342 from sepalani/hdr-mic
IOS/USB: Add missing vector header in Emulated/Microphone.h
2026-02-11 20:25:34 +01:00
JosJuice 112fcc9a97 Merge pull request #14341 from sepalani/hdr-exi
EXI_Device: Add missing include for PanicAlertFmtT
2026-02-11 20:23:22 +01:00
Dentomologist 59d255e8e7 Merge pull request #14332 from ElTioRata/megaman-ws
Gecko/AR - Widescreen Fix for Mega Man X - Command Mission
2026-02-11 11:07:15 -08:00
Sepalani 6f3282e073 IOS/USB: Add missing vector header in Emulated/Microphone.h 2026-02-11 18:25:15 +04:00
Sepalani ddcf0413c1 EXI_Device: Add missing include for PanicAlertFmtT 2026-02-11 18:08:41 +04:00
Dentomologist fe517e2287 Merge pull request #14339 from jordan-woyak/pointer-wrap-no-do-pointer
ChunkFile: Prevent PointerWrap::Do(T&) from compiling with pointers.
2026-02-10 19:20:13 -08:00
Jordan Woyak 2ba9af9e60 ChunkFile: Prevent PointerWrap::Do(T&) from compiling with pointers. 2026-02-10 06:44:36 -06:00
JMC47 7e60de1cfa Merge pull request #14337 from SuperSamus/revert-7694-MKWDeferred
Revert "Disable Deferred EFB Copies on Mario kart Wii"
2026-02-09 18:38:04 -05:00
Martino Fontana f84cb40e2c Revert "Disable Deferred EFB Copies on Mario kart Wii" 2026-02-09 22:59:03 +01:00
JosJuice ebc8c9d857 Merge pull request #14330 from oltolm/static
Misc: fix compiler warning: implicit declaration of function
2026-02-08 20:58:39 +01:00
ElTioRata 0bc5a8acb8 Gecko/AR - Widescreen Fix for Mega Man X - Command Mission 2026-02-08 16:09:14 -03:00
JosJuice 2891bc9495 GameSettings: Update Rogue Squadron II and III
I've gone through all relevant settings for Rogue Squadron II and III
and overhauled their game INI files. Each setting is explained with a
comment.

Some settings I chose not to include:

* EFB to RAM only seems to affect certain fadeouts in Rogue Squadron II.
  Without it, the affected fadeouts are replaced by a pure black screen.
  I don't think this is important enough to warrant the performance hit.
* As I was unable to find anything Rogue Squadron III needs EFB to RAM
  for, I also didn't find anything it needs DeferEFBCopies disabled for.
* I didn't find anything EFBEmulateFormatChanges was needed for in
  either game.
* Enabling EFB access makes the ship engine glow visible in Rogue
  Squadron III, but this effect is minor enough that you probably won't
  notice it's missing unless you know it's supposed to be there. Since
  this is Dolphin's heaviest game, let's give users the choice.
* I was considering forcing XFB to RAM for Rogue Squadron III to make
  fadeouts render properly instead of going from magenta to black, since
  enabling XFB to RAM doesn't really hurt performance when you're
  already enabling EFB to RAM. But then I was unable to find a reason
  why we should enable EFB to RAM for this game.

Tested in RS2 and RS3. The RS3 demo disc settings are copied from the
RS3 settings and haven't been tested by me.
2026-02-08 12:14:53 +01:00
JosJuice bd92388d2f Android: Rework input device hotplug
Previously, when an input device was connected or disconnected, we would
recreate all devices. This commit makes it so we only touch the relevant
device instead. This matters because recreating a device causes us to
drop all held buttons for that device. Due to Android only delivering
inputs as events, we're unable to poll for currently held buttons when
recreating a device.

This recently became a problem for users of Ayn devices due to a
firmware update. Every now and then, something about the display
viewports changes, triggering an update to an input device that I assume
is a touch input device. This input device isn't something users
normally map in Dolphin's controller settings, but it changing was
causing Dolphin to drop all held buttons for the device's built-in
gamepad as well as any other connected gamepads.
2026-02-08 10:38:43 +01:00
oltolm 60351c19cc Misc: fix compiler warning: implicit declaration of function 2026-02-08 00:37:29 +01:00
Dentomologist a8fbe8f28f Merge pull request #14311 from LillyJadeKatrin/retroachievements-aliases
RetroAchievements - Fix Aliases
2026-02-06 15:44:36 -08:00
Dentomologist 0bf34a73b3 PerformanceMetrics: Clamp graph minimum auto size
Add a minimum value for the automatic size of the performance metrics
graph. The graph can still be manually resized smaller than this limit.

This prevents the graph from automatically resizing itself to be too
small to contain the full graph and legend, which happened when using
native resolution with `Auto-Adjust Window Size` enabled.
2026-02-06 13:30:48 -08:00
Dentomologist f7b7267993 PerformanceMetrics: Fix automatic graph resizing
Fix a bug causing the performance graph to not resize when the render
window changed size:
* When changing the render window size during emulation the performance
  graph wouldn't update its size until the next emulation session.
* When changing the render window size with no emulation active (by
  changing the Internal Resolution with Auto-Adjust Window Size enabled)
  the performance graph wouldn't update its size until the second
  emulation session after the change.

Before explaining why the bug happened, here are some details about Dear
ImGui (henceforth ImGui) for context:
* In order to allow programs to specify initial ImGui window sizes while
  also allowing the user to resize them, `SetNextWindowSize` takes a
  flag from the `ImGuiCond_` enum specifying under what circumstances
  that function should actually have any effect.
* ImGuiCond_FirstUseEver causes ImGui to only apply the command when the
  window doesn't have any saved size information for that session or in
  the ini file specified by `ImGui::GetIO().IniFilename`. Since we set
  that filename to `nullptr`, in practice the resize command is applied
  on the first frame of each ImGui/emulation session.
* Qt saves the most recent size of the render window across emulation
  (and even Dolphin) sessions, which is then used to set the initial
  value of `ImGui::GetIO().DisplaySize` in the next emulation session.
* It takes multiple frames for the size of the render window to update
  when changed by setting the internal resolution. This means that
  `ImGui::GetIO().DisplaySize` will have a stale value in the
  intervening frames, and specifically for the first few frames of
  emulation if the resolution was changed beforehand.

When changing the resolution during emulation the call to
`SetNextWindowSize` had no effect because of the
`ImGuiCond_FirstUseEver` flag. `DisplaySize` would be updated several
frames later, and then the next emulation session would update the graph
size on its first frame.

When changing the resolution outside emulation and then starting a game,
the call to SetNextWindowSize on the first frame took effect but used
the stale value of `DisplaySize`. `DisplaySize` would be updated a few
frames later, but the graph wouldn't be resized until the first frame of
the second emulation session.

This commit fixes the issue by using the `ImGuiCond_Always` flag in the
performance graph's call to `SetNextWindowSize` when the render window
size changes.
2026-02-06 13:30:48 -08:00
Dentomologist 4b5b2ebd2f PerformanceMetrics: Add padding below graph
Add vertical padding between the performance graph (when it's enabled)
and the FPS/VPS/Speed overlays.
2026-02-06 13:30:48 -08:00
JMC47 c792454f79 Merge pull request #14326 from sepalani/ico-wii-speak
WiiSpeakWindow: Add missing Dolphin icon
2026-02-06 12:16:43 -05:00
Admiral H. Curtiss b4cc818fad Merge pull request #14315 from Gabriela-Orzechowska/fix_riivo_params
RiivolutionParser: Fix XML Param Parsing
2026-02-06 17:58:54 +01:00
Gabriela Orzechowska b4a67351c0 RiivolutionParser: Fix XML Param Parsing 2026-02-06 18:06:27 +01:00
Sepalani 998de8ad8b WiiSpeakWindow: Add missing Dolphin icon 2026-02-06 16:31:09 +04:00
JMC47 c4b913d9da Merge pull request #13768 from JosJuice/page-table-fastmem-2
Core: Create fastmem mappings for page address translation
2026-02-04 16:20:35 -05:00
JosJuice 35ce08fb88 UnitTests: Add PageTableHostMappingTest 2026-02-04 21:35:22 +01:00
JosJuice 94283c9639 Core: Don't call InitMMIO from MemoryManager::Init
In the unit test I'm adding in the next commit, I want to call
MemoryManager::Init, but initializing all the hardware that
MemoryManager::InitMMIO calls into would be cumbersome.

Calling MemoryManager::InitMMIO from MemoryManager::Init was a bit
strange anyway. Because MemoryManager::Init is called about halfway
through HW::Init, some of the hardware that MemoryManager::InitMMIO
calls into isn't initialized yet.
2026-02-04 21:35:22 +01:00
JosJuice b0e2a28e14 Core: Combine guest pages into host pages larger than 4K
Most systems that Dolphin runs on have a page size of 4 KiB, which
conveniently matches the page size of the GameCube and Wii. But there
are also systems that use larger page sizes, notably Apple CPUs with
16 KiB page sizes. To let us create host mappings on such systems, this
commit implements combining guest mappings into host page sized mappings
wherever possible.

For this to work for a given mapping, not only do four (in the case of
16 KiB) guest mappings have to exist adjacent to each other, but the
corresponding translated addresses also have to be adjacent, and the
lowest bits of the addresses have to match. When I tested a few games,
the following percentages of guest mappings met these criteria:

Spider-Man 2: 0%-12%
Rogue Squadron 2: 39%-42%
Rogue Squadron 3: 28%-41%

So while 16 KiB systems don't get as much of a performance improvement
as 4 KiB systems, they do still get some improvement.
2026-02-04 21:35:22 +01:00
JosJuice 0ce95299f6 Core: Don't create page table mappings before R/C bits are set
This gets rid of the hack of setting the R and C bits pessimistically,
reversing the performance regression in Rogue Squadron 3.
2026-02-04 21:35:22 +01:00
JosJuice 9462e9d890 Core: Update page table mappings incrementally
Removing and readding every page table mapping every time something
changes in the page table is very slow. Instead, let's generate a diff
and ask Memmap to update only the diff.
2026-02-04 21:35:20 +01:00
JosJuice 7b885b857e Core: Postpone page table updates when DR is unset
Page table mappings are only used when DR is set, so if page tables are
updated when DR isn't set, we can wait with updating page table mappings
until DR gets set. This lets us batch page table updates in the Disney
Trio of Destruction, improving performance when the games are loading
data. It doesn't help much for GameCube games, because those run tlbie
with DR set.

The PowerPCState struct has had its members slightly reordered. I had to
put pagetable_update_pending less than 4 KiB from the start so AArch64's
LDRB (immediate) can access it, and I also took the opportunity to move
some other members around to cut down on padding.
2026-02-04 21:34:07 +01:00
JosJuice 083f3a7e0e Core: Create fastmem mappings for page address translation
Previously we've only been setting up fastmem mappings for block address
translation, but now we also do it for page address translation. This
increases performance when games access memory using page tables, but
decreases performance when games set up page tables.

The tlbie instruction is used as an indication that the mappings need to
be updated.

There are some accuracy downsides:

* The TLB is now effectively infinitely large, which matters if games
  don't use tlbie when modifying page tables.
* The R and C bits for page table entries get set pessimistically rather
  than when the page is actually accessed.

No games are known to be broken by these inaccuracies, but unfortunately
the second inaccuracy causes a large performance regression in Rogue
Squadron 3. You still get the old, more accurate behavior if Enable
Write-Back Cache is on.
2026-02-04 21:33:56 +01:00
Jordan Woyak 64d40316d0 Merge pull request #14318 from jordan-woyak/RunOnCPUThread-always-non-blocking
Core: Make RunOnCPUThread always non-blocking.
2026-02-03 20:46:43 -06:00
Jordan Woyak 201aa65906 Core: Make RunOnCPUThread always non-blocking. 2026-02-03 17:29:17 -06:00
Jordan Woyak dd2b94cd4a Merge pull request #13594 from jordan-woyak/state-cleanups
State: Simplify interthread communication and general cleanups.
2026-02-03 16:50:52 -06:00
Jordan Woyak eac7b29042 Merge pull request #14314 from JMC47/shodown
GameINI: Force Safe Texture Cache to Samurai Shodown Anthology
2026-02-02 22:26:13 -06:00
JMC47 c7de916276 Merge pull request #14316 from JoshuaVandaele/resourcefix
ResourcePack: Fix loading resource packs
2026-02-02 15:05:51 -05:00
Joshua Vandaële d87e8ab7ff ResourcePack: Fix loading resource packs
This is something I missed when updating minizip, this mistake made it so resource packs didn't find any textures
2026-02-02 20:01:58 +01:00
JosJuice d3ec630904 Core: Pre-shift pagetable_hashmask left by 6
This will make the upcoming commits just a little bit neater to
implement.
2026-02-01 12:39:33 +01:00
JosJuice 08884746ed Core: Detect SR updates 2026-02-01 12:39:33 +01:00
JosJuice 183e12b055 Common/MemArena: Add function for getting page size 2026-02-01 12:39:32 +01:00
JMC47 ac19ef5452 GameINI: Force Safe Texture Cache to Samurai Shodown Anthology 2026-02-01 00:42:27 -05:00
Dentomologist 6711d77b99 Merge pull request #14204 from Geotale/update-comment
Update Comments Based On Hardware Test
2026-01-31 15:02:09 -08:00
Jordan Woyak 16276928cc Merge pull request #14312 from JoshuaVandaele/wglDestroyPbufferARB
WGL: Correctly load wglDestroyPbufferARB extension
2026-01-31 16:45:19 -06:00
Joshua Vandaële e6bc8fb342 WGL: Correctly load wglDestroyPbufferARB extension 2026-01-31 10:36:55 +01:00
Lilly Jade Katrin 18f8ed6588 RetroAchievements - Fix Aliases
It turns out that it is possible to create a login alias in RetroAchievements
such that you can log in with a username that doesn't match your display name.
AchievementManager was treating this as a synchronization error, but this is
desired behavior, so this removes the check.
2026-01-30 18:48:56 -05:00
JMC47 b102018651 Merge pull request #14307 from Sam-Belliveau/granular-audio-stretching
Add an option to preserve audio pitch when emulation speed changes
2026-01-30 14:51:08 -05:00
Sam Belliveau 51c8f18b73 feat: Add an option to preserve audio pitch when emulation speed changes, integrating it into core configuration and both Qt and Android UIs. 2026-01-27 18:48:22 -05:00
Jordan Woyak bb7e011673 Merge pull request #14254 from droidpeti/master
GMSE01: Added credits to Gecko codes for Super Mario Sunshine (USA)
2026-01-27 17:32:25 -06:00
JMC47 10b9da8cd4 Merge pull request #14301 from jordan-woyak/speedhack-dark-summit
GameSettings: Add patches to limit framerate in Dark Summit.
2026-01-27 01:38:36 -05:00
Jordan Woyak 8541dfa419 GameSettings: Add patches to limit framerate in Dark Summit and mention reason for ImmediateXFBEnable=false. 2026-01-26 20:54:06 -06:00
OatmealDome 4d2917d302 Merge pull request #14305 from JoshuaVandaele/implot-ninja-win
CMake: Apply implot fix on Windows with non-VS generators
2026-01-26 21:53:37 -05:00
JMC47 d474ae99f9 Merge pull request #14295 from JMC47/evoframerate
GameINI: Add patch to limit internal framerate of 4x4 Evo 2 to VPS
2026-01-26 21:28:01 -05:00
OatmealDome 01cbed6fc4 Merge pull request #14306 from Dentomologist/inputconfig_remove_unused_local_variables
InputConfig: Remove unused local variables
2026-01-26 17:31:34 -05:00
Dentomologist 8f662f7be3 InputConfig: Remove unused local variables
Remove unused vector `controller_names` from `LoadConfig` and
`SaveConfig`. The vector has names added to it but they're never used.

Prior to d03f9032c1 these vectors were
passed to `DynamicInputTextureManager::GenerateTextures`, but that
commit removed those calls.
2026-01-26 11:36:42 -08:00
Joshua Vandaële e28cb4bd54 CMake: Apply implot fix on Windows with non-VS generators
If using CMake and Ninja or any CMake generator that isn't Visual Studio on Windows, the `-include` will be ignored and the implot fix will not be applied.
2026-01-26 05:32:07 +01:00
OatmealDome c4c2aa8afd Merge pull request #14253 from JosJuice/dsp-hle-memory
DSP: Remove HLEMemory functions
2026-01-25 22:07:59 -05:00
OatmealDome 164110d370 Merge pull request #14036 from TellowKrinkle/SkipPostprocess
CMake: Default SKIP_POSTPROCESS_BUNDLE to ON
2026-01-25 22:01:29 -05:00
OatmealDome 74ff1f76c5 Merge pull request #14299 from SuperSamus/cmake-ipo-modern
CMakeLists: Use `CMAKE_INTERPROCEDURAL_OPTIMIZATION` for LTO
2026-01-25 22:00:14 -05:00
OatmealDome 6e183e462a Merge pull request #14262 from JoshuaVandaele/ccache-objc
CCache: Add support for Objective-C/Objective-C++
2026-01-25 21:53:25 -05:00
OatmealDome 30cc4b388e Merge pull request #14264 from JoshuaVandaele/ccache-sdl
SDL: Enable CCache if wanted
2026-01-25 21:52:08 -05:00
Dentomologist 1b6a45df69 Merge pull request #14214 from JoshuaVandaele/cmake-nonbreaking-improvements
CMake: Various improvements
2026-01-25 18:33:46 -08:00
OatmealDome 168dbb0ab8 Merge pull request #14302 from oltolm/opengl_assert
DX, OGL: fix assert
2026-01-25 21:06:57 -05:00
OatmealDome 5bedfe7732 Merge pull request #14304 from SuperSamus/header-cleanup
Remove unused imports
2026-01-25 20:28:56 -05:00
Martino Fontana a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00
JMC47 e5b7f82c16 GameINI: Add patch to limit internal framerate of 4x4 Evo 2. 2026-01-24 22:29:20 -05:00
Jordan Woyak cdbea8867d Merge pull request #14225 from matellush/master
Flatpak: Update runtime to `6.10`
2026-01-24 20:28:59 -06:00
JMC47 533fd18d8a Merge pull request #14303 from Sintendo/game-ini
Core: Pass game ID as string_view
2026-01-24 15:36:29 -05:00
JMC47 38566eb1d3 Merge pull request #14300 from jordan-woyak/speedhack-007qos
GameSettings: Add patches to limit framerate in 007 Quantum of Solace.
2026-01-24 15:11:11 -05:00
JosJuice 388b1e861c Merge pull request #14230 from Sintendo/file-search
Common/FileSearch: Refactor DoFileSearch
2026-01-24 20:42:31 +01:00
oltolm 169f99c14d DX, OGL: fix assert 2026-01-24 20:38:05 +01:00
JMC47 1ef75021b6 Merge pull request #14216 from iwubcode/gameid_fifo_log
Core: add game id to fifo log header
2026-01-24 14:28:23 -05:00
Sintendo b135537d65 Core/NetPlayServer: Pass game ID as string_view 2026-01-24 18:03:03 +01:00
Sintendo 8e6d95adb1 Core/ConfigManager: Refactor LoadGameIni and friends 2026-01-24 18:03:03 +01:00
Sintendo bc4b977e9d Core/AchievementManager: Refactor IsApprovedCode and users 2026-01-24 18:02:57 +01:00
Sintendo c0e75f2821 Core/ConfigLoaders: Refactor GetGameIniFilenames 2026-01-24 17:52:46 +01:00
Sintendo 60ca0626df Remove VectorToJStringArray 2026-01-24 16:50:10 +01:00
Sintendo 972ec95cb3 Clean includes 2026-01-24 16:50:10 +01:00
Sintendo f2e1c71803 Common/FileSearch: Refactor DoFileSearch 2026-01-24 16:50:10 +01:00
Jordan Woyak ad505b8833 GameSettings: Add patches to limit framerate in 007 Quantum of Solace and remove ImmediateXFBEnable=False.
Thanks to JMC for the JPN region patch.
2026-01-23 19:27:26 -06:00
JosJuice 3221e982d3 Merge pull request #13900 from JosJuice/jit-fma-double-rounding
Jit: Implement error-free transformation for single-precision FMA
2026-01-23 21:43:18 +01:00
Martino Fontana eec35a214d CMakeLists: Use CMAKE_INTERPROCEDURAL_OPTIMIZATION for LTO
Just a simple modernization. LTO is still disabled by default.
2026-01-23 17:56:06 +01:00
Jordan Woyak 811c090912 GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer. 2026-01-23 02:56:58 -06:00
JMC47 b18abc41ed Merge pull request #14296 from jordan-woyak/wall-e-disable-immxfb
GameSettings: Wall-E: Disable ImmediateXFBEnable to avoid stuck FMVs.
2026-01-23 03:20:03 -05:00
Jordan Woyak 39ecd277d6 GameSettings: Wall-E: Disable ImmediateXFBEnable to avoid stuck FMVs and mention the rationale for setting SafeTextureCacheColorSamples. 2026-01-23 01:08:39 -06:00
iwubcode 4dae6bf97a Merge pull request #14173 from JoshuaVandaele/WIL-submodule
Make WIL a submodule and update it
2026-01-21 18:04:49 -06:00
Dentomologist 009c53ab89 Merge pull request #14146 from jordan-woyak/cached-interp-fix-function-cast-warning
CachedInterpreter: Replace reinterpret_cast with std::bit_cast to resolve -Wcast-function-type-mismatch warnings.
2026-01-21 13:29:44 -08:00
Joshua Vandaële 67f27cb0ef Make WIL a submodule and update it 2026-01-21 19:51:45 +01:00
Jordan Woyak 2322437f96 State: Simplify interthread communication and cleanups. Save/Load calls are now always non-blocking for the caller, but appropriately block the CPU thread as needed. 2026-01-19 21:56:59 -06:00
Jordan Woyak 1d9e475123 Common: Add TransferableSharedMutex class and unit tests. 2026-01-19 21:56:59 -06:00
Jordan Woyak b0652925fa Core: Add a HookableEvent for UICommon::FlushUnsavedData. 2026-01-19 21:56:09 -06:00
JosJuice 0ba32f7add Android: Detect when native code should flush unsaved data 2026-01-19 21:56:09 -06:00
iwubcode 9656332356 Core: add game id to fifo logs, this makes it easier to test graphical enhancements which use the game id to load 2026-01-19 16:03:19 -06:00
Jordan Woyak 2a771937cf Merge pull request #14294 from JosJuice/textureinfo-getters-header
VideoCommon: Move TextureInfo getters to header
2026-01-19 14:42:20 -06:00
JosJuice bd96de52b5 Merge pull request #14292 from Dentomologist/jitregister_fix_isenabled_when_using_vtune_without_perf
JitRegister: Fix IsEnabled when using VTune without perf
2026-01-19 20:52:15 +01:00
JosJuice b07c78aabe VideoCommon: Move TextureInfo getters to header
This improves my PC's performance on RS2 Hoth by... 0.1% or so, which I
think is within the margin of error. But this change also cuts down on
boilerplate.
2026-01-19 19:46:21 +01:00
Dentomologist f4b88af71e JitRegister: Check Open return code
If the call to `Open` a perf map fails don't set `s_is_enabled` (though
it could already be true if you're also using VTUNE) and don't call
`std::setvbuf` with a null stream.

Also fix a typo in a comment (`if` -> `in`)
2026-01-18 17:26:26 -08:00
Dentomologist 7490dea278 JitRegister: Verify IOFile IsGood
Use IOFile's bool operator to check that it's not just open but good.
2026-01-18 17:26:26 -08:00
Dentomologist 935f537a80 JitRegister: Fix IsEnabled when using VTune without perf
Set `s_is_enabled` to `true` in `Init` when `USE_VTUNE` is defined so
that `IsEnabled` returns true even if perf isn't being used.
2026-01-18 17:26:26 -08:00
Admiral H. Curtiss 710905138c Merge pull request #14290 from Dentomologist/jitregister_remove_redundant_open_file_check
JitRegister: Remove redundant check for open file
2026-01-19 02:06:57 +01:00
JosJuice 3b1a4739bc JitArm64: Special-case fmadds with single-precision inputs
If all inputs to an fmadds instruction (including cousins like fmsubs,
fnmadd...) are single-precision, then the result is identical between a
double-precision calculation with an error-free transform (whether the
calculation is fused or not) and a single-precision FMA instruction
(must be fused). So as a performance optimization in JitArm64, if we
were going to use double precision with EFT but the inputs are singles,
instead we'll use a normal single-precision FMA instruction without
anything extra. This lets us skip both the EFT and double-to-single
conversions.

Also renaming `inaccurate_fma` to `nonfused` because it's confusing that
`inaccurate_fma` and `m_accurate_fmadds` have such similar names
despite controlling separate things.
2026-01-18 20:03:54 +01:00
JosJuice 58487f1633 Jit: Implement error-free transformation for single-precision FMA
This implements the equivalent of 07443e2d41 in Jit64 and JitArm64.
Aims to fix https://bugs.dolphin-emu.org/issues/13865.
2026-01-18 20:02:49 +01:00
JosJuice 6ac7ffcdd7 Jit64: Return FixupBranch from HandleNaNs
This will be used in the next commit to skip running code that's
unnecessary when the result is NaN.
2026-01-18 20:02:49 +01:00
JosJuice d5067b6276 Jit64: Replace MOVSD with MOVAPD in software FMA
Should be a little faster by avoiding false dependencies. Note that
there is one remaining MOVSD that really needs to be a MOVSD.
2026-01-18 20:02:49 +01:00
JosJuice caad84c636 JitArm64: Reduce register pressure for inaccurate FMA with accurate NaNs
If result_reg is set to a temporary register instead of VD because of
accurate NaNs, there's no need to allocate a secondary temporary
register because of inaccurate FMA.
2026-01-18 20:02:49 +01:00
JosJuice 84261cfc23 Arm64Emitter: Fix Q bit of vector SHL/URSHR encoding
This doesn't affect any existing callers, because all existing callers
use quad registers.
2026-01-18 20:02:49 +01:00
JMC47 ff82ae3b5c Merge pull request #14064 from JosJuice/jit64-fres-unit-test
Jit64: Add fres unit test
2026-01-18 13:52:31 -05:00
JMC47 fe668ebc89 Merge pull request #14033 from JosJuice/jitarm64-inaccurate-fma-double
JitArm64: Always use double precision for inaccurate FMA
2026-01-18 13:52:06 -05:00
JMC47 f8b47c031f Merge pull request #14291 from JosJuice/defer-textureinfo
VideoCommon: Defer creating TextureInfo
2026-01-18 13:33:14 -05:00
iwubcode d8e123a70c Merge pull request #14241 from jordan-woyak/ar-decode-cleanups
ARDecrypt: Code modernization.
2026-01-18 12:04:53 -06:00
JosJuice fb07406f10 VideoCommon: Defer creating TextureInfo
TextureCacheBase::LoadImpl has a hot path where the passed-in
TextureInfo never gets used. Instead of passing in a TextureInfo, let's
pass in the stage and create the TextureInfo from the stage if needed.

This unlocks somewhere above an additional 4% performance boost in the
Hoth level of Rogue Squadron 2 on my PC. Performance varies, making it
difficult for me to measure, so treat this as a very approximate number.
2026-01-18 13:04:06 +01:00
JosJuice 75666604a2 Jit64: Add fres unit test 2026-01-18 11:21:35 +01:00
JosJuice addededecf JitArm64: Always use double precision for inaccurate FMA
When we're emulating single-precision FMA using an FMA instruction,
there's no precision benefit from using a double-precision instruction,
assuming all inputs are single-precision. But when we're emulating
single-precision FMA using separate multiplication and addition
instructions, there is.

This change increases the precision of inaccurate FMA to the same level
as Jit64, which matters since the only reason we have the inaccurate
FMA mode is for sync compatibility with Jit64.
2026-01-18 10:36:00 +01:00
Jordan Woyak 362d359787 ARDecrypt: Code modernization. 2026-01-18 01:22:10 -06:00
iwubcode 373e35ed5b Merge pull request #14267 from jordan-woyak/std-expected
Common: Replace Result with std::expected.
2026-01-17 22:33:15 -06:00
iwubcode 6d40f4e897 Merge pull request #14265 from JoshuaVandaele/std-unreachable
c++23: Replace Common::Unreachable with std::unreachable
2026-01-17 22:32:53 -06:00
Dentomologist 3424983a65 JitRegister: Remove redundant check for open file
The check only happened if `USE_VTUNE` wasn't defined, and in that case
it was immediately followed by the same check again.

The check used to avoid an unnecessary call to `StringFromFormatV` in
certain circumstances, but that call was removed in
be81fe86e1.
2026-01-17 16:39:04 -08:00
JMC47 035bcffc63 Merge pull request #14289 from Sintendo/typos
Fix various typos and spelling mistakes
2026-01-17 19:10:50 -05:00
Ballai Péter 0afdfd9146 GMSE01: Added author credits for Gecko Codes 2026-01-18 00:53:08 +01:00
JMC47 d098f2bba9 Merge pull request #14274 from JosJuice/jitregister-check-enabled
JitRegister: Check IsEnabled before constructing string
2026-01-17 18:23:43 -05:00
JMC47 cffa4422c9 Merge pull request #14258 from JoshuaVandaele/dinput-unconditional-mousebuttons
DInputKeyboardMouse: Always report all possible buttons
2026-01-17 18:23:26 -05:00
JMC47 d32db5e319 Merge pull request #14256 from Tilka/we_cheer
GameSettings: improve We Cheer and We Cheer 2 default settings
2026-01-17 18:22:58 -05:00
JMC47 a5b34d43fc Merge pull request #14215 from Tilka/disasm
GekkoDisassembler: fix multiple issues
2026-01-17 18:21:09 -05:00
JMC47 9e8e644fbf Merge pull request #14193 from jordan-woyak/budokaiprogressive
GameSettings: Dragon Ball Z: Budokai 1 and 2 adjustments.
2026-01-17 18:20:37 -05:00
Jordan Woyak 43ae718088 GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the internal frame rate.
The patches rearrange some branching to insert a call to VIWaitForRetrace in the main game loop.
This allows ImmediateXFB to work properly so it is no longer forced off by the game ini.
2026-01-17 17:19:53 -06:00
JMC47 663f71b5d1 Merge pull request #14170 from jordan-woyak/gameini-immxfb-updates
GameSettings: ImmediateXFB updates.
2026-01-17 18:18:46 -05:00
JMC47 a7b695bd08 Merge pull request #14168 from jordan-woyak/kirby-wii-allow-immxfb
GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land.
2026-01-17 18:18:08 -05:00
JMC47 581bef63be Merge pull request #14250 from jordan-woyak/wmreal-bb-no-pool
WiimoteReal: Immediately disconnect balance boards when disabled.
2026-01-17 18:16:04 -05:00
Jordan Woyak dffc7a650d Common: Replace Result with C++23's std::expected. 2026-01-17 16:58:45 -06:00
Joshua Vandaële e822cc3715 c++23: Replace Common::Unreachable with std::unreachable
Requires at least GCC 12, Clang 15, MSVC 19.32, or AppleClang 14.0.3.
2026-01-17 23:53:21 +01:00
iwubcode b556bd99d7 Merge pull request #14268 from JoshuaVandaele/std-tounderlying
c++23: Replace Common::ToUnderlying with std::to_underlying
2026-01-17 16:49:57 -06:00
JMC47 8a606fca88 Merge pull request #14286 from JosJuice/textureinfo-vector
VideoCommon: Don't create mipmap vector in TextureInfo
2026-01-17 16:03:26 -05:00
OatmealDome 7ec5b06ab9 Merge pull request #14287 from Sintendo/mac-cmake-fix
Fix MacUpdater build on CMake 3.31+
2026-01-17 14:51:23 -05:00
Dentomologist 3042918952 Merge pull request #14213 from cscd98/readvalue
mingw: move ReadValue definitions into cpp to fix visibility
2026-01-17 11:37:27 -08:00
Sintendo 1e0473e44f Fix various typos and spelling mistakes 2026-01-17 20:11:38 +01:00
Sintendo eedee51b93 Fix MacUpdater build on CMake 3.31+
Building on macOS with a recent CMake version would result in the
following error:

CMake Error at Source/Core/MacUpdater/CMakeLists.txt:48 (add_custom_command):
  The following keywords are not supported when using
  add_custom_command(TARGET): DEPENDS

As it turns out, this form of `add_custom_command` does not accept
DEPENDS, but versions of CMake prior to 3.31 silently dropped it.
2026-01-17 18:25:49 +01:00
JosJuice f7b4d2738b VideoCommon: Don't create mipmap vector in TextureInfo
The TextureInfo constructor creates a vector of MipLevels. This could be
good for performance if MipLevels are accessed very often for each
TextureInfo, but that's not the case. Dolphin creates thousands of
TextureInfos per second that it never accesses the mipmap levels of
because there's a hit in the texture cache, and in the uncommon case of
a texture cache miss, the mipmap levels only get looped through once.

To make the common case of texture cache hits as fast as possible, let's
not create a vector in the TextureInfo constructor. This commit
implements a custom iterator for MipLevels instead.

In my testing on the Death Star level of Rogue Squadron 2, this speeds
up TextureInfo::FromStage by 200%, giving an overall emulation speedup
of a bit over 1%. Results on the Hoth level are even better, with
TextureInfo::FromStage being close to 300% faster and overall emulation
being over 4% faster. (Single core, no GPU texture decoding.)
2026-01-17 17:57:07 +01:00
JMC47 9ec1d70f51 Merge pull request #14285 from sepalani/logitech-cubeb-fix
LogitechMicWindow: Fix compilation when cubeb is disabled
2026-01-16 17:28:11 -05:00
Sepalani faa977f5ee LogitechMicWindow: Fix compilation when cubeb is disabled 2026-01-17 01:51:38 +04:00
JMC47 c7e063bc71 Merge pull request #14283 from SuperSamus/pes-gameini
GameINI: Enable EFB Access for PES 2009-2013
2026-01-15 20:17:57 -05:00
Jordan Woyak a88c27d855 Merge pull request #14284 from JoshuaVandaele/menubar-folder
MenuBar: Add entries to open the config and cache folders
2026-01-15 16:17:40 -06:00
Joshua Vandaële 0e348ee159 MenuBar: Add entries to open the config and cache folders 2026-01-15 20:40:48 +01:00
Martino Fontana 753537377a GameINI: Enable EFB Access for PES 2009-2013 2026-01-15 19:25:11 +01:00
JosJuice 4c7cb2622f Merge pull request #14246 from LeddaZ/android-gitignore
Android: Add build output folders to gitignore
2026-01-14 18:54:16 +01:00
JosJuice 01b4f8bcf7 Merge pull request #14245 from LeddaZ/android-materialyou-fix
Android: Switch to Theme.Material3.DynamicColors
2026-01-14 18:54:05 +01:00
JosJuice a80734138e Merge pull request #14244 from LeddaZ/kotlin-compilerdsl
Android: Use compilerOptions block to specify JVM version
2026-01-14 18:53:37 +01:00
JMC47 2aee998a8e Merge pull request #14199 from JosJuice/jit64-rcoparg-isimm
Jit64: Return current value from RCOpArg::IsImm
2026-01-12 13:06:09 -05:00
JMC47 03422d38d9 Merge pull request #14277 from jordan-woyak/revert-zlib-ng
Revert "Externals: Update zlib-ng to v2.3.2"
2026-01-11 21:59:55 -05:00
Jordan Woyak 5162608df9 Revert "Externals: Update zlib-ng to v2.3.2"
This reverts commit 34b402b631.
2026-01-11 20:29:05 -06:00
Jordan Woyak dc8f2995ef Merge pull request #14273 from JosJuice/x64-oparg-padding
Jit64: Make OpArg and TrampolineInfo smaller
2026-01-11 16:14:50 -06:00
Joshua Vandaële d74c6b5ca5 CCache: Add support for Objective-C/Objective-C++ 2026-01-11 22:46:05 +01:00
JMC47 79a4034aa0 Merge pull request #14251 from JoshuaVandaele/cmake-editorconfig
.editorconfig: Update CMake style
2026-01-11 16:28:03 -05:00
JMC47 823d111922 Merge pull request #14255 from JoshuaVandaele/bsd-fix
cpp-ipc: Fix builds on non-FreeBSD BSDs
2026-01-11 16:27:29 -05:00
JMC47 28a8fa5de6 Merge pull request #14229 from JoshuaVandaele/zlib-ng
Externals: Update zlib-ng to v2.3.2
2026-01-11 16:03:18 -05:00
JMC47 79255f550d Merge pull request #14275 from JosJuice/hotkey-vector
HotkeyManager: Don't allocate heap memory in GetInput
2026-01-11 15:41:03 -05:00
JosJuice 3c771ade4b HotkeyManager: Don't allocate heap memory in GetInput
Profiling Dolphin using Heaptrack, this turns out to be the cause of
more than half of all temporary allocations. Though since it's in a
separate thread, I suppose it wasn't affecting performance very much.
2026-01-11 21:14:34 +01:00
JosJuice c54dc9db60 JitRegister: Check IsEnabled before constructing string
Without this, every time we finalize a JIT block, we have to allocate
memory for a string and format the string.
2026-01-11 21:01:49 +01:00
JosJuice 3ea366119f Jit64: Make TrampolineInfo smaller
Combined with the previous commit, this brings the TrampolineInfo struct
down to 48 bytes. This matters, because Jit64 has a big
std::unordered_map where it stores many megabytes of TrampolineInfo
entries.

The key saving comes from shrinking the len member from u32 to u16. It
should be safe to even turn it into a u8, but going that far brings no
additional savings due to how the padding works out.
2026-01-11 19:12:26 +01:00
JosJuice 283218bc29 x64Emitter: Reduce padding in OpArg
By moving members of the OpArg struct around, we can cut down on how
much padding the struct needs. Now it has a size of 16 bytes, small
enough for function calls to pass it in two registers instead of on the
stack.
2026-01-11 19:07:08 +01:00
OatmealDome e065b34a64 Merge pull request #14272 from OatmealDome/liquid-glass-begone
DolphinQt: Disable Liquid Glass on macOS when built with Xcode 26
2026-01-09 22:28:16 -05:00
Joshua Vandaële 55f0715ad4 c++23: Replace Common::ToUnderlying with std::to_underlying
Requires at least GCC 11, Clang 13, MSVC 19.30 (VS2022 17.0), or AppleClang 13.1.6 (XCode 13.3).
2026-01-09 23:49:10 +01:00
Dentomologist 2e940420c9 Merge pull request #14269 from LillyJadeKatrin/retroachievements-dev-freeze-possible-fix
Fix RetroAchievements dev search freezes
2026-01-09 12:35:17 -08:00
OatmealDome 6be6e7734b DolphinQt: Disable Liquid Glass on macOS when built with Xcode 26 2026-01-09 08:27:12 -05:00
LillyJadeKatrin dfba2802ad Fix RetroAchievements dev search freezes
Re-added a line of code from a cancelled PR (that I thought was in
main already) that RetroAchievements uses to properly synchronize
memory reads and writes with the emulator frames. This appears to
fix some pretty major freezing and deadlocks in the RA dev tools.
2026-01-09 08:20:21 -05:00
iwubcode cc0ce62e7f Merge pull request #14252 from Dentomologist/set_standard_to_c++23
Set standard to c++23 for non-MSVC compilers
2026-01-08 14:35:17 -06:00
Dentomologist fa374187d4 Merge pull request #14249 from jordan-woyak/iowin-check-bt-name
WiimoteReal/IOWin: Determine the Bluetooth name of HID interfaces to identify Balance Boards
2026-01-08 12:19:36 -08:00
Joshua Vandaële ca999509e5 SDL: Enable CCache if wanted 2026-01-08 18:24:35 +01:00
Joshua Vandaële 6cc121aceb DInputKeyboardMouse: Always report all possible buttons 2026-01-07 01:08:34 +01:00
Dentomologist cc2db2ce15 Set standard to c++23 for non-MSVC compilers 2026-01-06 14:49:40 -08:00
Dentomologist ba32260c29 Set CMake version range to 3.20...4.2.1
CMake support for c++23 was added in 3.20.

Remove statements explicitly setting the following policies to NEW.
These policies were introduced in or before 3.20, and now that 3.20 is
the minimum version they will automatically have the NEW behavior.

Policy:  Introduced in
CMP0079: 3.13
CMP0084: 3.14
CMP0091: 3.15
CMP0092: 3.15
CMP0099: 3.17
CMP0117: 3.20

Disable scanning c++ source files for module imports (introduced as
CMP0155 in 3.28) since we don't use modules and that policy triggers
build errors with Clang if the clang-scan-deps tool isn't installed.
2026-01-06 14:44:20 -08:00
Tillmann Karras de214d74c3 GameSettings: improve We Cheer and We Cheer 2 default settings
Also use lowercase 'ini' file extension.
2026-01-06 22:30:44 +00:00
Joshua Vandaële 2005b0365e cpp-ipc: Fix builds on non-FreeBSD BSDs
cpp-ipc is explicitely only available on Windows, Linux, QNX, and FreeBSD. Trying to build dolphin on any another BSD such as OpenBSD or Haiku currently leads to failure because of this.
2026-01-06 21:46:33 +01:00
JosJuice 2098b4b1ca DSP: Remove HLEMemory functions
During my quest to rid Dolphin of the memory-unsafe GetPointer function,
I didn't realize that DSPHLE had its own set of memory access functions
that were essentially duplicating the standard ones. This commit gets
rid of them and replaces calls to them with calls to MemoryManager.
2026-01-05 16:15:17 +01:00
Dentomologist af585e0bd0 Metal: Move ObjectCache constructor and destructor
Move the constructor and destructor after the definition of the class
`Internal`.

This fixes an error generated by Clang from the destructor of
`std::unique_ptr<Internal>` when setting the standard version to c++23:

`invalid application of 'sizeof' to an incomplete type 'Metal::ObjectCache::Internal'`.
2026-01-04 17:56:25 -08:00
Dentomologist b1c9c13ca3 VolumeFileBlobReader: Define default destructor in source file
Fix an error generated by Clang from the destructor of
`std::unique_ptr<FileInfo> m_file_info` when setting the standard
version to c++23:

`invalid application of 'sizeof' to an incomplete type 'DiscIO::FileInfo'`
2026-01-04 17:56:08 -08:00
Craig Carnell e4f6d9bad4 mingw: move ReadValue instantiations in cpp for compatibility 2026-01-04 21:16:30 +00:00
Joshua Vandaële 7f6bf67182 CMake: Apply editorconfig formatting 2026-01-04 12:59:56 +01:00
Joshua Vandaële 75560925f1 .editorconfig: Update CMake style
Our CMakeLists.txt and CMake files primarly use two spaces for indenting, and from what I've seen we enforce a final newline during PR reviews.
2026-01-04 12:53:12 +01:00
Jordan Woyak cb07f9608c WiimoteReal/IOWin: Determine the Bluetooth name of HID interfaces to differentiate between Wii Remotes and Balance Boards. 2026-01-03 16:50:39 -06:00
Jordan Woyak fb2a46c4cf Merge pull request #14248 from jordan-woyak/windows-balance-board-fix
WiimoteReal/IOWin: Fix Real Balance Board connections.
2026-01-03 16:48:39 -06:00
JosJuice 89a03199b1 Merge pull request #14247 from jordan-woyak/fix-wiiware
DiscIO/Volume: Fix CreateVolume for WiiWare.
2026-01-03 19:01:03 +01:00
Jordan Woyak 918a419131 WiimoteReal: Immediately disconnect balance boards when disabled rather than placing them in the temporary pool. 2026-01-03 04:59:55 -06:00
Jordan Woyak 17a518ef30 WiimoteReal/IOWin: Fix Real Balance Board connections. 2026-01-02 15:56:32 -06:00
Jordan Woyak 93e5f58460 DiscIO/Volume: Fix CreateVolume for WiiWare. 2026-01-02 14:55:20 -06:00
Jordan Woyak 74c5ca79e2 Merge pull request #14226 from Mrlinkwii/SFML
Externals :update SFML to 3.0.2
2026-01-01 18:45:27 -06:00
Jordan Woyak 17dddfad46 Merge pull request #14243 from jordan-woyak/sdl-version-bump
Externals: Update SDL to release-3.4.0.
2026-01-01 18:45:03 -06:00
Leonardo Ledda 87345d5eda Android: Add build output folders to gitignore
Signed-off-by: Leonardo Ledda <leonardoledda@gmail.com>
2026-01-01 14:23:40 +01:00
Leonardo Ledda 593c9f3836 Android: Switch to Theme.Material3.DynamicColors
* This fixes some UI elements (3-dot menu background, status bar when scrolling down in settings) not following Material You colors.
* It doesn't cause any issues on Android versions without dynamic colors (tested on Android 9, 11, 16)

Signed-off-by: Leonardo Ledda <leonardoledda@gmail.com>
2026-01-01 14:11:37 +01:00
Leonardo Ledda af0d03b399 Android: Use compilerOptions block to specify JVM version
* Fixes deprecation warning

Signed-off-by: Leonardo Ledda <leonardoledda@gmail.com>
2026-01-01 13:43:38 +01:00
Jordan Woyak 2e1170b054 Externals: Update SDL to release-3.4.0. 2025-12-31 21:10:24 -06:00
JosJuice 09a0e95efe Merge pull request #14240 from JoshuaVandaele/curl-perl-warning
curl: Disable manual
2025-12-31 12:30:00 +01:00
Jordan Woyak 329ab1f518 Merge pull request #14232 from iwubcode/const_flags
Common: update Flags to allow const object usage
2025-12-30 18:12:12 -06:00
Jordan Woyak d84dd20991 Merge pull request #14208 from cristian64/broadband_adapter_ipc_freebsd
Core/HW: Enable BBA (IPC) in FreeBSD.
2025-12-30 17:59:59 -06:00
Joshua Vandaële 84247df681 curl: Disable manual
This also fixes a configure-time warning if perl is not present
2025-12-30 19:48:45 +01:00
Dentomologist e639d565f7 Merge pull request #14239 from JoshuaVandaele/error-warns-forkedoff4
Fix two warnings
2025-12-29 17:23:15 -08:00
Joshua Vandaële 74b1930da4 JitArm64_RegCache: Fix is always true warnings 2025-12-29 11:12:07 +01:00
Joshua Vandaële f9fe82f19e ShaderAsset: Fix shadowed variable
`samplers` is a member defined in ShaderAsset.h
2025-12-29 11:12:07 +01:00
Admiral H. Curtiss 6c7b60250d Merge pull request #14236 from LillyJadeKatrin/retroachievements-memory-realignment
RetroAchievements - Corrected MEM2 Alignment
2025-12-28 22:37:33 +01:00
LillyJadeKatrin 9fae55e098 RetroAchievements - Corrected MEM2 Alignment
rcheevos expects Wii MEM2 to be aligned to 0x10000000 in recent updates;
this corrects AchievementManager to do so.
2025-12-28 14:47:27 -05:00
iwubcode aa1605e95a Merge pull request #14228 from iwubcode/clear_compiler_work_resource_mgr
VideoCommon: clear all compiler work when resource manager shuts down
2025-12-27 13:09:21 -06:00
JosJuice 7a0bceecb0 Merge pull request #14192 from jordan-woyak/sdl-version-bump
Externals: Update SDL to release-3.2.28.
2025-12-27 13:26:38 +01:00
JosJuice db6c3b783c Merge pull request #14234 from JoshuaVandaele/wunused-cpipeline
CustomPipeline: Remove unused functions
2025-12-27 11:17:27 +01:00
JosJuice 73f2ac6eb0 Merge pull request #14233 from Sintendo/fix-shader-resource-warning
VideoCommon: Fix ShaderResource init order warning
2025-12-27 11:16:21 +01:00
JosJuice fb492d98a1 Merge pull request #14231 from iwubcode/default_viewport_to_zero
VideoCommon: initialize stored viewport to 0
2025-12-27 11:15:25 +01:00
Joshua Vandaële 35c6a6e612 CustomPipeline: Remove unused functions 2025-12-27 09:07:42 +01:00
Sintendo 1b3485b6fd VideoCommon: Fix ShaderResource init order warning 2025-12-26 23:15:17 +01:00
iwubcode c9ef05c4b3 Common: update Flags to allow const object usage
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2025-12-25 21:07:45 -06:00
iwubcode 66c392f729 VideoCommon: initialize stored viewport to 0, fixes a crash in debug mode for d3d 2025-12-24 15:23:25 -06:00
Joshua Vandaële 34b402b631 Externals: Update zlib-ng to v2.3.2 2025-12-24 11:44:37 +01:00
Jordan Woyak a01bf63665 GameSettings: Disable ImmediateXFB for many games where significantly problematic. 2025-12-24 02:02:51 -06:00
Jordan Woyak c217698965 GameSettings: Added comments with the rationale for disabling ImmediateXFB for many games. 2025-12-24 02:02:51 -06:00
iwubcode f846fc0d02 VideoCommon: clear all compiler work when resource manager shuts down 2025-12-24 01:51:55 -06:00
JMC47 4b086b1256 Merge pull request #14223 from jordan-woyak/wmreal-windows-device-enumeration
HW/WiimoteReal: Cache the enumerated Wii remote HID interface list between calls to FindWiimoteHIDDevices.
2025-12-23 17:01:44 -05:00
Mrlinkwii c884158cd9 Externals :update SFML to 3.0.2 2025-12-23 20:40:20 +00:00
matellush 13045fdff8 Flatpak: Update runtime to 6.10 2025-12-23 17:34:57 +01:00
Jordan Woyak fc4cbf9c6f HW/WiimoteReal: Cache the enumerated Wii remote HID interface list between calls to FindWiimoteHIDDevices. 2025-12-23 00:16:10 -06:00
Jordan Woyak c55218200a WindowsDevice: Add DeviceChangeNotification class. 2025-12-23 00:02:36 -06:00
JMC47 0a3aac6d85 Merge pull request #14043 from iwubcode/custom_resource
VideoCommon: separate the concept of a 'resource' from an 'asset', add Material/Shader loading
2025-12-22 17:08:02 -05:00
JMC47 9cb8b69f4e Merge pull request #14221 from Filoppi/patch-25
Update conversion matrix for NTSC-J
2025-12-22 13:42:02 -05:00
JMC47 d458d6d92a Merge pull request #14206 from cscd98/send-message
mingw: replace usages of SendMessage due to clash with existing function
2025-12-22 13:41:03 -05:00
JMC47 6d9978519a Merge pull request #14205 from cscd98/interface-replace
mingw: replace usages of Interface as clashes with existing struct
2025-12-22 13:40:41 -05:00
JMC47 0aaa29d047 Merge pull request #14185 from mbc07/osd-tooltip-fix
DolphinQt: minor fixes for the OnScreenDisplayPane
2025-12-22 13:39:22 -05:00
JMC47 561428b80d Merge pull request #14184 from jordan-woyak/es-setuid-faster
IOS/ES: Make the Wii menu "Data Management" "Save Data" screen not nearly as hard to emulate at full speed.
2025-12-22 13:38:55 -05:00
JMC47 010fd53ade Merge pull request #14176 from JoshuaVandaele/zstdz-cmake
Bump zstd to 711e17da98510a3567bf47f85a08a76f64811474 and use upstream CMakeLists
2025-12-22 13:37:08 -05:00
JMC47 b1f0d883cf Merge pull request #14174 from JoshuaVandaele/minizips-cmake
Use minizip-ng's CMakeLists instead of relying on our own implementation
2025-12-22 13:36:52 -05:00
JMC47 f76a2ec004 Merge pull request #14166 from jordan-woyak/immediate-xfb-limit
VideoCommon: Add setting to limit immediate swaps to one per VI.
2025-12-22 13:35:52 -05:00
JMC47 07d071a0b8 Merge pull request #14158 from jordan-woyak/gcadapter-poll-rate-display
GCAdapter: Calculate poll rate for display in UI.
2025-12-22 13:35:24 -05:00
JMC47 8aabaf8b63 Merge pull request #14155 from Simonx22/android/remove-completable-future
Android: Remove CompletableFuture
2025-12-22 13:34:58 -05:00
JMC47 8a64bc499f Merge pull request #14154 from jordan-woyak/result-parameter-order
Common/Result: Swap order of template parameters to match C++26's std::expected.
2025-12-22 13:34:11 -05:00
JMC47 9fe177bc21 Merge pull request #14151 from iwubcode/material_asset_boolean
VideoCommon: fix MaterialAsset so that boolean parameters are written properly
2025-12-22 13:33:48 -05:00
JMC47 38a89c6365 Merge pull request #14150 from iwubcode/clear_async_compiler_work_items
VideoCommon: add method to async shader compiler to clear pending/completed work, use on shutdown
2025-12-22 13:33:25 -05:00
JMC47 bc03aa72ac Merge pull request #14147 from oltolm/wrl
AudioCommon / VideoBackends / WinUpdater - cleanup WRL code
2025-12-22 13:32:59 -05:00
JMC47 289814d0a8 Merge pull request #14144 from Simonx22/android/log-kotlin
Android: Convert Log to Kotlin
2025-12-22 13:32:08 -05:00
JMC47 ddb35428ce Merge pull request #14143 from jordan-woyak/set-state-from-cpu
Core: Allow CPUManager::SetStepping to be called from the CPU thread to no longer rely on host to exit stepping mode.
2025-12-22 13:31:22 -05:00
JMC47 f565c5450f Merge pull request #14141 from Simonx22/android/controllerinterface-handlerthread
Android: Use Android's HandlerThread in ControllerInterface instead of our own implementation
2025-12-22 13:30:47 -05:00
JMC47 7ec676b452 Merge pull request #14117 from iwubcode/end_utility_drawing
VideoCommon: avoid assuming global state exists for 'EndUtilityDrawing'
2025-12-22 13:30:30 -05:00
JMC47 0e06f5d632 Merge pull request #14114 from jordan-woyak/freelook-config-cleanup
Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera.
2025-12-22 13:30:12 -05:00
JMC47 90c2f24bf8 Merge pull request #14095 from jordan-woyak/sigsegv_handler-cleanup
MemTools: Clean up SIGSEGV handler.
2025-12-22 13:29:53 -05:00
JMC47 cd99d48859 Merge pull request #14056 from jordan-woyak/cached-blob-reader
Core/DiscIO: Add a setting to load games into memory.
2025-12-22 13:29:05 -05:00
JMC47 05a204edc6 Merge pull request #14016 from jordan-woyak/usbutils-CfgMgr32
USBUtils: Replace GetDeviceNameUsingSetupAPI with GetDeviceNameUsingCfgMgr32
2025-12-22 13:28:12 -05:00
JMC47 e17f6cff30 Merge pull request #13959 from Sintendo/jitarm64-subfx-merge
JitArm64_Integer: Merge subfx and subfcx
2025-12-22 13:27:38 -05:00
JMC47 0c1c58dfbc Merge pull request #13409 from jordan-woyak/analytics-vconfig
DolphinAnalytics: Use Config::Get instead of accessing g_Config.
2025-12-22 13:26:45 -05:00
JMC47 29a947efc0 Merge pull request #13287 from JoshuaVandaele/legacyconfig
Remove legacy configuration support
2025-12-22 13:26:12 -05:00
JosJuice 7e10515890 Merge pull request #14175 from LillyJadeKatrin/retroachievements-submodule-update
Update rcheevos lib to current develop
2025-12-22 14:51:08 +01:00
LillyJadeKatrin 2272596ea9 Update rcheevos lib to current master
v12.2.0, includes multiset optimization and memory access fixes
2025-12-22 08:16:29 -05:00
OatmealDome 8703810151 Merge branch 'release-prep-2512' 2025-12-22 00:25:01 -05:00
OatmealDome 2614969fa8 ScmRevGen: Bump version to 2512 2025-12-21 22:55:27 -05:00
Filippo Tarpini 0aa0071bec Update conversion matrix for NTSC-J
These were original calculated by @EndlesslyFlowering, and they've not came up with a new version that does chromatic adaptation (D93 to D65 white point) better, hence should be more accurate.

These are already in use in RenoDX:
https://github.com/clshortfuse/renodx/blob/283b85902176f0eced10ef2396e9524edee51fb8/src/shaders/color.hlsl#L97C1-L103C49
2025-12-21 04:13:46 +01:00
JosJuice a32779340e Translation resources sync with Transifex 2025-12-20 20:43:44 +01:00
Admiral H. Curtiss b758b390d4 Merge pull request #14210 from cscd98/ulong-compile
MainWindow: Fix sscanf type/width specifiers for DWORD
2025-12-19 18:01:33 +01:00
JMC47 e60f39c323 Merge pull request #14202 from jordan-woyak/sdl-gcadapter-hint
ControllerInterface: Turn off SDL's GameCube controller adapter handling when Dolphin is configured to use the adapter.
2025-12-17 05:18:37 -05:00
Jordan Woyak ed2fe134aa Merge pull request #14219 from Sintendo/stringutils-drop-tabs2spaces
StringUtils: Drop TabsToSpaces
2025-12-15 14:59:20 -06:00
Jordan Woyak 206e1bae66 Merge pull request #14220 from Anarky/master
GameSettings: Enable MMU for Vexx (PAL)
2025-12-15 14:56:11 -06:00
Anarky bd9d865f80 GameSettings: Enable MMU for Vexx (PAL)
Without it, the game crashes after completing the tutorial level.
2025-12-15 20:05:02 +01:00
Sintendo 558cee8dcf StringUtils: Drop TabsToSpaces
This function is unused.
2025-12-15 13:41:54 +01:00
Jordan Woyak 04f71e5e6d Merge pull request #14211 from cscd98/enumerate-radios
mingw: fix usage of std::invocable with EnumerateRadios
2025-12-12 17:21:51 -06:00
Craig Carnell eded73fe8b mingw: fix use of std::invocable with EnumerateRadios 2025-12-12 09:33:10 +00:00
Tillmann Karras c52dd23c58 GekkoDisassembler: drop unsupported opcodes 2025-12-12 01:37:19 +00:00
Tillmann Karras df7caeab3f GekkoDisassembler: fix ps_sel operands 2025-12-12 01:14:16 +00:00
Tillmann Karras 1c157d1fc8 GekkoDisassembler: fix conditional twi opcode 2025-12-12 01:14:09 +00:00
Craig Carnell 7e9f291222 MainWindow: Fix sscanf type/width specifiers for DWORD 2025-12-11 19:36:09 +00:00
Craig Carnell ec6f511c95 mingw: replace usages of Interface as clashes with existing struct 2025-12-11 12:18:02 +00:00
Joshua Vandaële ee8a27d13c CMake: Better architecture detection 2025-12-11 04:23:04 +01:00
Joshua Vandaële 43564d4130 CMake: Only copy build_info.txt if autoupdate is enabled 2025-12-11 04:23:04 +01:00
Joshua Vandaële 3bb3a05f82 CMake: Use rc and manifests on other targets to match VS Project 2025-12-11 04:23:04 +01:00
Joshua Vandaële da22171c80 Build: Remove license.txt
Follow up to #10039 and #9862
2025-12-11 04:23:00 +01:00
Joshua Vandaële 5e0c0544e2 CMake: Work around implot#565 2025-12-11 03:50:00 +01:00
Craig Carnell ccc1c4a601 mingw: use reinterpret_cast for function→void* conversion to satisfy C++ standard 2025-12-10 21:45:41 +00:00
cristian64 bd6ea9a9a1 Core/HW: Enable BBA (IPC) in FreeBSD.
Since v1.4.0, cpp-ipc now supports FreeBSD. This was a limitation that
prevented us from enabling compilation on FreeBSD in #13870.

Full changelog: https://github.com/mutouyun/cpp-ipc/releases/tag/v1.4.0
2025-12-10 21:26:43 +00:00
cristian64 355bca0fb3 Externals: Upgrade cpp-ipc to v1.4.0.
Apart from bugfixes and other enhancements, this update has brought
support for FreeBSD.

Full changelog: https://github.com/mutouyun/cpp-ipc/releases/tag/v1.4.0
2025-12-10 21:07:46 +00:00
Craig Carnell 26b6980d1a mingw: replace SendMessage usage as clashes with existing function 2025-12-10 21:07:33 +00:00
Nuh Uh f31f11c0a4 Update Comments Based On Hardware Test
Checked on hardware that this bias was not added because I had assumed the other way around would be true, forgot to ask about making a PR for this when I initially had done so
2025-12-10 13:40:24 -06:00
JMC47 75bc9a474e Merge pull request #14197 from JosJuice/jit64-store-clobber-imm
Jit64: Explicitly get imm for clobbered stores
2025-12-10 02:42:12 -05:00
Jordan Woyak 21eb43c16e ControllerInterface: Turn off SDL's GameCube controller adapter handling when Dolphin is configured to use the adapter. 2025-12-09 16:51:41 -06:00
JosJuice fca27c375a Jit64: Explicitly get imm for clobbered stores
If we're on an x64 CPU that doesn't have the MOVBE extension, trying to
SwapAndStore a host register results in that register's value getting
clobbered with the swapped value. Jit64::stX and Jit64::stXx detect this
case, and if necessary, emit a MOV to a register that's fine to clobber.

This logic was broken by the merge of PR 12134. Jit64::stX and
Jit64::stXx were assuming that if RegCache::IsImm returns true for a
guest register, calling RegCache::Use or RegCache::BindOrImm for that
guest register would result in an immediate. However, PR 12134 made it
possible for a guest register to have both a host register and an
immediate in the register cache at the same time. When this happens,
RegCache::IsImm returns true, yet RegCache::Use and RegCache::BindForImm
return an RCOpArg whose Location returns a host register. (To make it
extra confusing, RCOpArg::IsImm calls RegCache::IsImm if the RCOpArg
came from RegCache, so RCOpArg::IsImm returns true!)

To fix this, in cases where Jit64::stX and Jit64::stXx explicitly need
an immediate to avoid having to emit an extra MOV, let's call
RegCache::Imm32 so that we're certain that we're getting an immediate.

This fixes an issue on older x64 CPUs that manifested as e.g. completely
broken graphics in Spyro: Enter the Dragonfly.
2025-12-08 23:19:10 +01:00
JosJuice 48009fd898 Jit64: Return current value from RCOpArg::IsImm
The constant propagation PR made it so that a guest register can be
present in the register cache as both a host register and an immediate
at the same time. If such a guest register is requested from the
register cache, the register cache prefers returning it as a host
register. However, RCOpArg::IsImm still returns true in this case. This
is confusing, especially since OpArg::IsImm does not return true if the
RCOpArg is converted into an OpArg.

This commit makes RCOpArg::IsImm check whether RCOpArg::Location returns
an immediate, so that RCOpArg::IsImm returns false when a host register
is being used. Code that wants to know whether an immediate exists in
the register cache rather than whether an immediate is currently being
used should call RegCache::IsImm instead.
2025-12-07 23:09:07 +01:00
JMC47 80465b2554 GameSettings: Convert "Deinterlacing Fix" codes to patches for Dragon Ball Z: Budokai 1 and 2, enabled them by default, and also added the patch for the Japanese version of the game. 2025-12-04 05:01:28 -06:00
Jordan Woyak 40f2c99bac GameSettings: Fix Game ID for Japanese version of Dragon Ball Z: Budokai. 2025-12-04 02:53:57 -06:00
Jordan Woyak 7ab899f928 Externals: Update SDL to release-3.2.28. 2025-12-02 15:43:15 -06:00
JosJuice 213dc1c9af Merge pull request #14178 from Dentomologist/jit64_avoid_passing_immediate_to_non_immediate_parameter
Jit64: Avoid passing immediate to non-immediate parameter
2025-12-01 20:01:52 +01:00
JosJuice efa8439b79 Merge pull request #14186 from JoshuaVandaele/dit-crash-fix
DITConfiguration: Prevent a crash if images fail to load
2025-12-01 20:00:19 +01:00
JosJuice 582d5cfe96 Merge pull request #14188 from JosJuice/jit64-flush-carry
Jit64: Flush carry flag in FallBackToInterpreter
2025-12-01 19:58:38 +01:00
JosJuice f842af8b03 Merge pull request #14182 from jordan-woyak/ra-hardcore-warning-size
DolphinQt: Use QtUtils::CreateIconWarning to make the RetroAchievements warning size consistent with other warnings.
2025-11-30 23:25:12 +01:00
JosJuice e27ec97b15 Merge pull request #14180 from jordan-woyak/mgba-link-fix
GBACore: Fix Pokemon GBA link.
2025-11-30 18:26:18 +01:00
Joshua Vandaële 5a6dc310c0 DITConfiguration: Prevent a crash if images fail to load
Recently came across a strange issue where Dolphin would hard crash in most games with this error:

```sh
/usr/include/c++/15.2.1/optional:1165: constexpr const _Tp* std::optional<_Tp>::operator->() const [with _Tp = InputCommon::ImagePixelData]: Assertion 'this->_M_is_engaged()' failed.
```

The culprit turned out to be accessing `host_key_image` which is an `std::optional` thay may return `std::nullopt`. I'm not sure why this issue started occuring for me since I've had no issue with my Dynamic Input Textures in the past? But this fixes a crash if the image fails to load.
2025-11-29 23:54:48 +01:00
Jordan Woyak 0c0cbbf572 Merge pull request #14181 from jordan-woyak/frogger-shadow-vertex-rounding
GameSettings: Enable VertexRounding in Frogger: Ancient Shadow.
2025-11-29 16:23:54 -06:00
Jordan Woyak 59d5e25f5f Merge pull request #14190 from Dentomologist/directiofile_dont_request_delete_access_for_read_only_open
Windows/DirectIOFile: Don't request DELETE access for read-only Open
2025-11-29 16:23:31 -06:00
Dentomologist 448d61f262 Windows/DirectIOFile: Don't request DELETE access for read-only Open
Aside from being unnecessary, on Windows the flag prevents two instances
of Dolphin (one instance from before 2509-371 when the flag was
introduced and the other after) from running the same ROM
simultaneously.

Attempting to do so generated the false error `"[Rom]" is an invalid
GCM/ISO file, or is not a GC/Wii ISO.` followed by `Failed to init core`
and emulation shutdown on the second instance to start the game. Fixing
the incorrect error message is a task I'm deferring to another PR.

The problem didn't happen when both instances were 2509-371 or later,
but I ran into it while bisecting an issue and it'd be nice to avoid
that problem in the future.
2025-11-29 14:02:24 -08:00
JosJuice 0c024de591 Jit64: Flush carry flag in FallBackToInterpreter
We have an optimization where the guest carry flag is kept in the host
carry flag between certain back-to-back pairs of integer instructions.
If the second instruction falls back to the interpreter, then
FallBackToInterpreter should flush the carry flag to m_ppc_state,
otherwise the interpreter reads a stale carry flag and at some later
point Jit64 trips the "Attempt to modify flags while flags locked!"
assertion.

An alternative solution would be to not store the guest carry flag in
the host carry flag to begin with if we know the next instruction is
going to fall back to the interpreter, but knowing that in advance is
non-trivial. Since interpreter fallbacks aren't exactly intended to be
super optimized, I went for the flushing solution instead, which is how
JitArm64 already works. In most cases, the emitted code shouldn't even
differ between these two solutions.

Note that the problematic situation only happens if the first integer
instruction doesn't fall back to the interpreter but the second one
does. This used to be impossible because there's no "JIT disable"
setting that's granular enough to disable some integer instructions but
not all, but with the constant propagation PR, it's possible if constant
propagation is able to entirely evaluate the first instruction but not
the second.
2025-11-29 11:45:43 +01:00
Jordan Woyak afaedb3c13 IOS/ES: Set the ESDevice::SetUID IPCReply delay based on ESCore::FindInstalledTMD.
This makes SetUID take more emulated time giving the host more time to actually do the work.
The Wii menu "Data Management" -> "Save Data" -> "Wii" screen is no longer nearly as hard to emulate at full speed.
2025-11-28 18:04:57 -06:00
Mateus B. Cassiano 3072779705 DolphinQt: minor fixes for the OnScreenDisplayPane 2025-11-28 09:13:47 -04:00
Jordan Woyak 54c74429df IOS/ES: Make UpdateUIDAndGID and CheckIsAllowedToSetUID take an existing UIDSys so it only needs to be built once in ESDevice::SetUID.
Constructing the UIDSys from the filesystem is a major bottleneck in the Wii menu "Data Management" -> "Save Data" -> "Wii" screen and this change makes it about twice as fast.
2025-11-28 03:02:07 -06:00
Jordan Woyak 936415de4a GameSettings: Enable VertexRounding in Frogger: Ancient Shadow to fix graphical artifacts. 2025-11-27 14:32:08 -06:00
Jordan Woyak e8c512dfb5 Merge pull request #14183 from LillyJadeKatrin/retroachievements-eternal-darkness-testing-my-sanity
RetroAchievements - Remove Hardcore Check from ApplyMemoryPatch
2025-11-27 14:30:39 -06:00
JosJuice 2e0b91c627 Merge pull request #14177 from JoshuaVandaele/retro-tests-off
Disable PatchAllowlistTest if USE_RETRO_ACHIEVEMENTS is OFF
2025-11-27 19:58:22 +01:00
JosJuice 27ec54eaaf Merge pull request #14179 from Tilka/ax_lpf
AX: fix low-pass filter edge case
2025-11-27 19:37:47 +01:00
LillyJadeKatrin fd0b875ab5 RetroAchievements - Remove Hardcore Check from ApplyMemoryPatch
This was blocking all memory patches from executing properly in hardcore mode even when contained in the Allowlist.
2025-11-27 11:52:56 -05:00
Jordan Woyak 70d4bb970c DolphinQt: Use QtUtils::CreateIconWarning to make the RetroAchievements "hardcore mode" warning size consistent with the other warnings. 2025-11-27 01:43:50 -06:00
Jordan Woyak 19a1ee3064 GBACore: Fix Pokemon GBA link. 2025-11-26 23:12:20 -06:00
Joshua Vandaële 1958c43920 Bump zstd to 711e17da98510a3567bf47f85a08a76f64811474 and use upstream CMakeLists 2025-11-27 02:36:07 +01:00
Dentomologist c2d277c5d1 Jit64: Avoid passing immediate to non-immediate parameter
Call `UseNoImm` instead of `Use` on parameter `a` of `MultiplyImmediate`
since `Ra` gets passed to `IMUL` which asserts that parameter is not an
immediate.
2025-11-26 16:27:26 -08:00
Joshua Vandaële deeb6f160c Disable PatchAllowlistTest if USE_RETRO_ACHIEVEMENTS is OFF
This fixes a build error when `-DENABLE_TESTS=ON` and `-DUSE_RETRO_ACHIEVEMENTS=OFF` are both set together, since AchievementManager is also behind an ifdef.
2025-11-27 01:26:51 +01:00
Tillmann Karras 1380555116 Revert "GameSettings: Force DSP LLE in NFL Blitz Pro to avoid terrible sounding audio."
This reverts commit b7f3d96df4.
2025-11-27 00:08:37 +00:00
Tillmann Karras 07ef12eecc AX: fix signedness of second low-pass filter coefficient
This fixes NFL Blitz Pro.
2025-11-27 00:08:11 +00:00
Joshua Vandaële 025ff87a27 Use minizip-ng's CMakeLists instead of relying on our own implementation
This is a carry over from back when we used `minizip` and had our own CMakeLists for it.
2025-11-27 00:18:31 +01:00
JMC47 df3c68bcf7 Merge pull request #14171 from jordan-woyak/nfl-blitz-pro-force-dsp-lle
GameSettings: Force DSP LLE in NFL Blitz Pro to avoid terrible sounding audio.
2025-11-26 18:06:23 -05:00
Jordan Woyak b7f3d96df4 GameSettings: Force DSP LLE in NFL Blitz Pro to avoid terrible sounding audio. 2025-11-26 16:01:56 -06:00
JosJuice 887c68eed4 Translation resources sync with Transifex 2025-11-26 20:51:23 +01:00
Jordan Woyak c935f712e7 Merge pull request #14164 from jordan-woyak/xmen-legends-no-immxfb
GameSettings: Force ImmediateXFBEnable off in X-Men Legends.
2025-11-25 22:53:36 -06:00
Jordan Woyak 83b2258b0b Merge pull request #14167 from JosJuice/game-inis-2025-11-24
GameSettings: Use three-character INIs for newly added settings
2025-11-25 22:48:53 -06:00
Jordan Woyak 63372b8dea Merge pull request #14169 from JosJuice/i18n-2025-11-25
DolphinQt: Adjust capitalization of "Select A Bluetooth Device"
2025-11-25 16:47:48 -06:00
JosJuice 807488caf9 Merge pull request #14066 from Biendeo/master
IOS: Logitech USB Microphone Basic Support
2025-11-25 23:12:39 +01:00
JosJuice ab0601b06a DolphinQt: Adjust capitalization of "Select A Bluetooth Device" 2025-11-25 21:17:35 +01:00
JosJuice fa2a9e72f9 Merge pull request #14159 from JosJuice/android-retroachievements-login-gone
Android: Tweak dialog_login.xml layout
2025-11-25 20:52:29 +01:00
JosJuice 3f8de54f65 Merge pull request #14160 from JosJuice/android-retroachievements-more-options
Android: Add LeaderboardTrackerEnabled and ChallengeIndicatorsEnabled
2025-11-25 20:52:20 +01:00
Jordan Woyak 4310403674 GameSettings: Enable CapImmediateXFB in Lost Kingdoms II to allow ImmediateXFB without consistent extraneous swaps that cause terrible pacing. 2025-11-25 00:15:32 -06:00
Jordan Woyak a358636234 GameSettings: Enable CapImmediateXFB in Xenoblade instead of disabling ImmediateXFB to handle the uncapped "Reading Disc" screen. 2025-11-25 00:15:32 -06:00
Jordan Woyak 44a766772f VideoCommon: Add a hidden setting to cap immediate XFB swaps to one per VI. 2025-11-25 00:15:32 -06:00
Biendeo 07324ca067 USB: Add emulated Logitech USB Microphone
Co-authored by: supermilkdude67 <w.f.s.jazzfyre@gmail.com>
2025-11-25 10:40:30 +11:00
Jordan Woyak 5391c92f49 GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land. The game appears to work fine with it enabled. 2025-11-24 16:13:02 -06:00
JosJuice 37194c7b93 GameSettings: Use three-character INIs for newly added settings
This is a follow-up to 0f1ecf41f9. Our policy is to use three-character
game INIs for settings unless a game has multiple releases and the
setting shouldn't be applied to all of them.

SAHE69.ini was simply renamed to SAH.ini. RL6E69.ini was deleted
entirely, because RL6.ini already exists and contains the same setting.
2025-11-24 21:46:29 +01:00
JosJuice 1fa5accf03 Merge pull request #14165 from BSDKaffee/qt-6.10-fix
Fix build for non-Linux with Qt 6.10+
2025-11-24 18:37:23 +01:00
Jason E. Hale 6b3d24b481 Fix build for non-Linux with Qt 6.10+
There was a LINUX check added in b3bdad4, but this should be removed as this change applies to all Qt supported platforms. Simply put, GuiPrivate CMake files were introduced in Qt 6.9 and are now enforced in Qt 6.10 and are not platform-dependent.
2025-11-24 06:53:51 -05:00
Jordan Woyak 6a334f3b47 GameSettings: Force ImmediateXFBEnable off in X-Men Legends. ImmediateXFB causes constant black frame flickering in this game. 2025-11-24 02:18:44 -06:00
Jordan Woyak e195d3bb6e Merge pull request #14125 from JosJuice/local-cpu-thread-job-finished
Core: Make s_cpu_thread_job_finished a local variable
2025-11-23 15:55:28 -06:00
JMC47 7bc68823b3 Merge pull request #14161 from SuperSamus/gameini-misc-updates
GameINI: Misc updates
2025-11-23 13:29:23 -05:00
Martino Fontana 0f1ecf41f9 GameINI: Misc updates
Mostly consisting of disabling dual core on titles with critical issues.
2025-11-23 18:24:41 +01:00
iwubcode c97a947f67 VideoCommon: move resource state processing to the resource base class 2025-11-23 11:08:50 -06:00
iwubcode 5c00f07074 VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
iwubcode 23c637c029 VideoCommon: add custom includer to custom shaders, this will allow us to ship built-in custom shaders in the future 2025-11-23 11:04:51 -06:00
iwubcode 93a6cc80b4 VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset 2025-11-23 11:04:24 -06:00
iwubcode 8016e2cfbd VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format) 2025-11-23 11:04:24 -06:00
iwubcode 989ecca235 VideoCommon: add a texture pool for resource management 2025-11-23 11:04:24 -06:00
iwubcode 2d21a99205 VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
iwubcode 59d9c1772a VideoCommon: rename 'IsAnisostropicEnhancementSafe' to 'IsAnisotropicEnhancementSafe' in TextureCacheBase 2025-11-23 11:04:24 -06:00
JosJuice 2d9f317f04 Core: Make s_cpu_thread_job_finished a local variable
Having it be static leads to a race condition if two different threads
call RunOnCPUThread with wait_for_completion set to true. (There's
currently nobody calling RunOnCPUThread from anything other than the
host thread, so this hasn't led to any consequences yet.)
2025-11-23 15:17:20 +01:00
JosJuice aeac5f1a58 Merge pull request #14107 from jordan-woyak/mGBA-version-bump
Externals: Update mGBA to latest master.
2025-11-23 14:38:39 +01:00
JosJuice a2d0ad6a64 Merge pull request #14120 from da-pwo/master
Flatpak: Allow access to native discord IPC socket for rich presence
2025-11-23 14:36:05 +01:00
JosJuice 5769fc7372 Merge pull request #14134 from jordan-woyak/mercusys-rtl-firmware
Bluetooth/RealtekFirmwareLoader: Add Mercusys MA530 to list.
2025-11-23 14:29:08 +01:00
JMC47 65f39c076e Merge pull request #14149 from iwubcode/shader_asset_vector_properties
VideoCommon: update ShaderAsset to use a vector of properties
2025-11-23 06:34:45 -05:00
Jordan Woyak e5ad814142 Core/DiscIO: Add a setting to load the running game into memory via CachedBlobReader. 2025-11-23 05:17:22 -06:00
Jordan Woyak d7c3513eae DiscIO: Add CachedBlobReader which takes another BlobReader and reads it into memory in the background. 2025-11-23 05:17:22 -06:00
Jordan Woyak fbb864a0b5 MemArena/LazyMemoryRegion: Add EnsureMemoryPagesWritable function to ensure a region of bytes is writable without the caller needing to be aware of the windows-only BLOCK_SIZE value. 2025-11-23 05:17:22 -06:00
JMC47 be0c852cd6 Merge pull request #14102 from jordan-woyak/driver-sf-speedhack
GameINI: Add patches to limit internal framerate of Driver: San Francisco.
2025-11-23 05:36:30 -05:00
JMC47 a85b104be9 Merge pull request #14156 from jordan-woyak/ztp-allow-imm-xfb
GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight Princess.
2025-11-23 05:30:41 -05:00
JosJuice 79d74a3df1 Android: Add LeaderboardTrackerEnabled and ChallengeIndicatorsEnabled
This is an Android port of 7ed61c50a1. It looks like we don't have
descriptions for any of the RetroAchievements settings in the Android
GUI, so I haven't added descriptions for these two new settings either.
2025-11-23 11:17:16 +01:00
JosJuice 604e7fe833 Android: Use same margin above login text as below
This makes the login dialog look more balanced when "Logging In" or
"Login Failed" is visible.
2025-11-23 11:05:02 +01:00
JosJuice 738dcf86a6 Android: Remove unnecessary gravity in dialog_login.xml
Android Studio was complaining about these because their directions
didn't match the text alignment, but in this layout they have no effect
anyway.
2025-11-23 11:05:02 +01:00
JosJuice 9ec9b7d6f7 Android: Replace dialog_login.xml's invisible with gone
LoginDialog sets these to gone when a login starts or fails. Whether we
use gone or invisible needs to be consistent between LoginDialog and the
XML file, otherwise we'll blank space that shows up or disappears when
login starts or fails.
2025-11-23 11:03:09 +01:00
JosJuice 84397d19aa Translation resources sync with Transifex 2025-11-23 10:14:20 +01:00
Sintendo a18cf5693e JitArm64: Remove some unused includes 2025-11-23 09:54:53 +01:00
Sintendo 419f90107d JitArm64_Integer: Merge subfx and subfcx
The optimizations for subfcx introduced in #13852 also apply to subfx.
Rather than duplicating the logic, we merge the handlers, like we did
in #10120 for x86.
2025-11-23 09:54:45 +01:00
JosJuice 490615c72a Merge pull request #14142 from JosJuice/directiofile-cant-create-saf
Common: Treat DirectIOFile as unable to create SAF files
2025-11-23 09:50:44 +01:00
Jordan Woyak 151d295b2c Merge pull request #14148 from jordan-woyak/hookable-event-add-remove-inside-trigger
HookableEvent: Allow hooks to be added and removed from within a Trigger callback.
2025-11-23 02:20:47 -06:00
Jordan Woyak 80da48f631 DolphinQt: Add "Poll Rate" display to GCAdapter config window. The window now refreshes every 500ms. SetAdapterCallback is no longer used. 2025-11-23 02:15:47 -06:00
Jordan Woyak f9a5051bae GCAdapter: Calculate poll rate for display in UI. It's currently updated every 50 reads. 2025-11-23 02:06:39 -06:00
JosJuice 30dbcb2f80 Merge pull request #14128 from jordan-woyak/fix-run-on-object-race
DolphinQt/QtUtils: Simplify RunOnObject and eliminate Common::Event race. Introduce Common::OneShotEvent class.
2025-11-22 21:52:17 +01:00
Jordan Woyak 6464ed9e6b Merge pull request #14157 from jordan-woyak/fix-rush-speed-display
CoreTiming: Fix percent speed display when "Rush Frame Presentation" is enabled.
2025-11-22 14:46:00 -06:00
Jordan Woyak d522d2ea2c GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight Princess. It was added only to address poor frame pacing which doesn't warrant it being forced off. 2025-11-22 14:41:21 -06:00
Simonx22 e78ece126e Android: Format MainPresenter 2025-11-22 11:11:50 -05:00
Simonx22 01d2d0eea1 Android: Format ControllerInterface 2025-11-22 11:06:15 -05:00
JosJuice f4f7424a9f Merge pull request #13583 from LillyJadeKatrin/retroachievements-android
Android Support for RetroAchievements
2025-11-22 17:00:03 +01:00
Jordan Woyak cab8d7ca01 CoreTiming: Fix percent speed display when "Rush Frame Presentation" is enabled. 2025-11-22 05:04:09 -06:00
JMC47 e526c1ffde Merge pull request #14145 from cristian64/exclude_cpp-ipc_installation
Externals: Add cpp-ipc subdirectory with `EXCLUDE_FROM_ALL`.
2025-11-22 04:54:06 -05:00
JMC47 3fd8d072bf Merge pull request #14037 from jordan-woyak/presentation-timing
Add "Rush Frame Presentation" and "Smooth Early Presentation" settings.
2025-11-22 04:49:03 -05:00
JMC47 ccc19aafe0 Merge pull request #14119 from jordan-woyak/si-status-response-length
HW/SI: Fix CMD_STATUS response lengths.
2025-11-22 04:38:12 -05:00
Simonx22 dd5f831262 Android: Remove CompletableFuture
We only use this class in one in one single function since its introduction with 12aa1071cb in 2021. If we do need it elsewhere we can always bring it back.
2025-11-21 21:47:09 -05:00
Jordan Woyak 127e068e51 Common/Result: Swap order of template parameters to match C++26's std::expected, make all member functions constexpr, and add moving "unexpected" conversion constructor for consistency. 2025-11-21 19:24:48 -06:00
oltolm 58b3c14c23 AudioCommon / VideoBackends / WinUpdater - cleanup WRL code 2025-11-22 01:23:39 +01:00
Jordan Woyak 11318e0be5 HookableEvent: Allow hooks to be added and removed from within a Trigger callback. This fixes a deadlock in FIFOFifoRecorder. 2025-11-21 16:58:20 -06:00
Jordan Woyak f38a2bbb0e Merge pull request #14152 from jordan-woyak/perf-sample-window-ui-fix
DolphinQt/OnScreenDisplayPane: Fix minor UI regression.
2025-11-21 15:59:24 -06:00
iwubcode 2c646cec40 VideoCommon: update ShaderAsset to use a vector of properties, this way we ensure the order of these properties match the order of the material 2025-11-21 14:31:10 -06:00
iwubcode 1f083a60c9 VideoCommon: update ShaderAsset to remove requirement of the code name being in the shader source, this just makes it more difficult to iteratively test changes, assume shader devs know what they are doing 2025-11-21 14:29:24 -06:00
Jordan Woyak c9b0e4928a DolphinQt/OnScreenDisplayPane: Swap the positions of "Show Performance Graphs" and "Show Speed Colors". 2025-11-21 01:35:28 -06:00
Jordan Woyak 8efc4086f0 DolphinQt/OnScreenDisplayPane: Rename "Graph Update Rate" back to "Performance Sample Window" and don't disable it based on "Show Performance Graphs". 2025-11-21 01:35:22 -06:00
iwubcode 506e378289 VideoCommon: remove template parameter from lock guards in AsyncShaderCompiler, let type deduction do its thing and improve readability 2025-11-21 01:18:35 -06:00
iwubcode 75c66e35c6 VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto 2025-11-21 01:17:45 -06:00
iwubcode 6e13a7d7e9 VideoCommon: fix MaterialAsset so that boolean parameters are written to memory as integers, matching the format internally expected by shaders 2025-11-20 23:51:34 -06:00
Jordan Woyak 4a89300929 CachedInterpreter: Replace reinterpret_cast with std::bit_cast to resolve -Wcast-function-type-mismatch warnings. 2025-11-20 15:31:23 -06:00
Jordan Woyak 4f30aaf1ca Merge pull request #13152 from Naim2000/sdlock
SDIO: report write lock status
2025-11-20 15:04:39 -06:00
cristian64 ae88cc4de8 Externals: Add cpp-ipc subdirectory with EXCLUDE_FROM_ALL.
The cpp-ipc dependency was included in #13870; it was overlooked that
`install()` commands in the library would lead to ancillary files being
installed along side Dolphin on Linux.

`EXCLUDE_FROM_ALL` is now set in the `add_subdirectory()` call to
prevent cpp-ipc from being part of the installation.

In particular, the following files should no longer be seen in the build
logs or in the final builds:

```
-- Installing: /app/include/libipc
-- Installing: /app/include/libipc/condition.h
-- Installing: /app/include/libipc/buffer.h
-- Installing: /app/include/libipc/export.h
-- Installing: /app/include/libipc/def.h
-- Installing: /app/include/libipc/rw_lock.h
-- Installing: /app/include/libipc/shm.h
-- Installing: /app/include/libipc/mutex.h
-- Installing: /app/include/libipc/pool_alloc.h
-- Installing: /app/include/libipc/ipc.h
-- Installing: /app/include/libipc/semaphore.h
-- Installing: /app/lib/libipc.a
-- Installing: /app/share/cpp-ipc/cpp-ipc-targets.cmake
-- Installing: /app/share/cpp-ipc/cpp-ipc-targets-release.cmake
-- Installing: /app/share/cpp-ipc/cpp-ipc-config.cmake
-- Installing: /app/share/cpp-ipc/cppIpcConfigVersion.cmake
```
2025-11-20 19:24:42 +00:00
iwubcode a4599a1add VideoCommon: avoid assuming global state exists for 'EndUtilityDrawing', use last stored viewport/scissor rect instead 2025-11-20 00:35:01 -06:00
Jordan Woyak 2719a5673e Merge pull request #14121 from jordan-woyak/warn-silence
Common and VideoCommon: Silence a few warnings.
2025-11-19 22:09:19 -06:00
Jordan Woyak 1a71f0fa2e SDIO: Remove file "good" checks so errors are properly produced. 2025-11-19 21:05:57 -06:00
Naim2000 f1f8b0a825 SDIO: the CID/CSD are sent a bit differently 2025-11-19 21:05:54 -06:00
Naim2000 227c4e0515 SDIO: report actual error if writes are disabled 2025-11-19 20:11:05 -06:00
Naim2000 2e340ab160 SDIO: report write lock status 2025-11-19 18:58:13 -06:00
Jordan Woyak 2acb49544c Merge pull request #13539 from tygyh/DiscIO-Remove-redundant-casts
DiscIO: Remove redundant casts
2025-11-19 17:40:42 -06:00
Jordan Woyak 41b6ab40e1 Merge pull request #13619 from y21/usbv5_getversion_size
Check buffer out/size in HID_USBv5/USB_VEN GetVersion Ioctl
2025-11-19 17:32:33 -06:00
Simonx22 9f6400332f Android: Convert Log to Kotlin 2025-11-19 16:53:10 -05:00
Jordan Woyak 2d7ebe46e3 Merge pull request #14111 from Simonx22/android/native-library-kotlin
Android: Convert NativeLibrary to Kotlin
2025-11-19 15:27:41 -06:00
Jordan Woyak d0341b3bfc Merge pull request #14127 from jordan-woyak/movie-cpu-thread-guard
Movie: Replace a blocking RunOnCPUThread call with a CPUThreadGuard.
2025-11-19 13:43:05 -06:00
Jordan Woyak 9f0a5c2a37 Core: Allow CPUManager::SetStepping to be called from the CPU thread so a call doesn't need to be routed through the host thread on boot. 2025-11-19 02:59:01 -06:00
Jordan Woyak 19f1d329c9 Core: Remove unused HostMessageID enum members. 2025-11-19 02:43:44 -06:00
JMC47 a80f371326 Merge pull request #14118 from iwubcode/ztp_gc_bloom
Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube
2025-11-19 00:11:08 -05:00
LillyJadeKatrin ddced1a070 RetroAchievements - Android login callback
Modify the RetroAchievements login code in Android to pass in a callback, pop a message if login fails, close the login box if it succeeds.
2025-11-18 20:40:15 -05:00
iwubcode e31a61d17d Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube 2025-11-18 18:38:20 -06:00
JosJuice 9883235c0c Common: Treat DirectIOFile as unable to create SAF files
In 405baed805, we made the assumption that whether OpenAndroidContent
is able to create a new file depends on the open mode, the document
provider, and the positions of the celestial bodies. However, I'm
fairly sure that it can't create files at all as currently implemented.

First, ContentResolver.openFileDescriptor is documented as throwing
FileNotFoundException if the file doesn't exist. Now, the SAF
documentation is notoriously unreliable on matters like these, and
document providers can do whatever they want anyway, so we can't
actually trust this to mean that FileNotFoundException will always
be thrown if the file doesn't exist. But second, the Dolphin function
ContentHandler.unmangle is also unable to handle files that don't
already exist (unless the passed-in URI isn't mangled to begin with,
but to the best of my knowledge, there's no way to get a non-mangled URI
for a file that doesn't exist (unless you make assumptions about how the
document provider's URI scheme works, which we don't do in Dolphin)).
Summed up, it looks a lot like OpenAndroidContent can't create files,
or at the very least can't do so reliably.

Therefore I'm making DirectIOFile throw an assertion and return false
in situations where it's being asked to create a file under SAF. For
reference, there's no code in Dolphin that actually tries to create a
file under SAF. In all instances where we use SAF to write to files, the
file is created by the system file picker before it returns the URI of
the file to us.

What does this change gain us? First, if someone in the future tries to
use DirectIOFile to create a file under SAF, they'll be immediately
informed that this isn't supported rather than discovering it doesn't
work and chalking it up to SAF being bad for unpredictable reasons.
Second, we get rid of a call to File::Exists, which is a notable
performance improvement for game list scanning due to SAF and Dolphin's
"unmangling" being bad for reasons that unfortunately are entirely
predictable to those of us who have stared into the SAF void.

I've tested that game list scanning and game conversion still works.
2025-11-18 23:17:03 +01:00
Simonx22 00959738fe Android: Use Android's HandlerThread in ControllerInterface instead of our own implementation 2025-11-18 16:10:57 -05:00
Jordan Woyak 5a6fce31b2 DolphinQt/QtUtils: Simplify RunOnObject and eliminate Common::Event race. 2025-11-18 14:19:21 -06:00
Jordan Woyak d25742fe8b Common: Introduce a OneShotEvent class. Unlike Common::Event, OneShotEvent is safe in situations when being immediately destructed. 2025-11-18 14:19:21 -06:00
Jordan Woyak 605cc579a4 Common/Functional: Add InvokerOf template which can convert function pointers to functor types. 2025-11-18 14:19:21 -06:00
Jordan Woyak 1b63776f2d Common/ScopeGuard: Fix move constructor. 2025-11-18 14:19:21 -06:00
Jordan Woyak bd07d9dfd3 Merge pull request #14136 from Simonx22/android/compress-callback-kotlin
Android: Convert CompressCallback to Kotlin
2025-11-18 14:15:12 -06:00
JosJuice 9cc4d1b835 Merge pull request #13748 from Dentomologist/autoupdatechecker_delete_old_updater_log_file
AutoUpdateChecker: Delete old Updater.log file
2025-11-18 18:12:47 +01:00
JosJuice 48d9a04383 Merge pull request #14132 from JosJuice/jitarm64-bindtoregister-getimm
JitArm64: Call GetImm before BindToRegister in subfcx
2025-11-18 17:53:13 +01:00
JosJuice 4cd78a11a2 Merge pull request #14139 from Simonx22/android/kotlin-serialization-plugin-update-111725
Android: Update Kotlin serialization plugin
2025-11-18 17:53:06 +01:00
Simonx22 d83c7c1a70 Android: Update Kotlin serialization plugin
I forgot to update this, which broke installing GPU drivers

Co-Authored-By: OatmealDome <OatmealDome@users.noreply.github.com>
2025-11-17 23:56:39 -05:00
Simonx22 0f7ee5b40f Android: Convert CompressCallback to Kotlin 2025-11-17 22:44:50 -05:00
Jordan Woyak 1514c0f256 Bluetooth/RealtekFirmwareLoader: Add Mercusys MA530 to list. 2025-11-17 19:31:59 -06:00
Jordan Woyak 27f5c91624 Merge pull request #14131 from Simonx22/android/stereo-float-settings
Android: Convert stereo settings to floats
2025-11-17 15:45:24 -06:00
Jordan Woyak f1db7ff25e Merge pull request #14133 from Simonx22/android/boolean-supplier-kotlin
Android: Convert BooleanSupplier to Kotlin
2025-11-17 15:41:00 -06:00
Simonx22 123b242e9b Android: Convert BooleanSupplier to Kotlin 2025-11-17 15:31:30 -05:00
Simonx22 a3e7a47ded Android: Convert stereo settings to floats to match C++ definitions
These settings were recently changed with 113c86f1b4 to be floats instead of ints.

This commit also changes the Android UI to use the direct convergence value instead of the percentage to match the Qt UI.
2025-11-17 15:01:00 -05:00
JosJuice 0d22dc0392 Merge pull request #14106 from Simonx22/android/dependency-updates-11102544758
Android: Update dependencies
2025-11-17 20:29:21 +01:00
JosJuice f966c55e0c Merge pull request #14097 from Simonx22/android/network-helper-kotlin
Android: Convert NetworkHelper to Kotlin
2025-11-17 20:28:20 +01:00
JosJuice 49e9cd42d4 JitArm64: Call GetImm before BindToRegister in subfcx
When BindToRegister is called, the register cache marks the relevant
guest register as no longer containing an immediate. However, subfcx was
calling GetImm after BindToRegister. This led to a lot of panic alerts
after 2995aa5be4 added an assert to GetImm to check that the passed-in
register is an immediate.

Both before and after 2995aa5be4, the actual value of the immediate
wasn't overwritten by BindForRegister, only the fact that the register
is an immediate. Because of this, the emitted code happened to work
correctly.
2025-11-17 20:00:36 +01:00
Jordan Woyak 6380ad6abb Movie: Replace a blocking RunOnCPUThread call with a CPUThreadGuard. 2025-11-17 11:57:43 -06:00
LillyJadeKatrin 1e0f6a557e Android Achievements - Hardcore disables
Disables state loading and emulation speeds below 100% when RetroAchievements hardcore mode is enabled.
2025-11-16 22:05:54 -05:00
LillyJadeKatrin f4f26a26d2 Add login to achievement settings 2025-11-16 22:05:54 -05:00
LillyJadeKatrin 98678e9a8b AchievementManager - Add Android to user agent
If the build is an Android build, identify it as such in the AchievementManager user agent so that android builds can be tracked separately for debug purposes.
2025-11-16 22:05:53 -05:00
LillyJadeKatrin b662cd93ce Add Achievements submenu to Android settings 2025-11-16 22:05:53 -05:00
JosJuice 56532c850f Merge pull request #14023 from JosJuice/android-overlay-ok
Android: Treat EmulationActivity dialog dismiss the same as OK
2025-11-16 18:36:08 +01:00
JosJuice b6e062f2e3 Merge pull request #13689 from JosJuice/lock-core-any-thread
Core: Let any thread call previously host-thread-only functions
2025-11-16 18:35:17 +01:00
JosJuice 3ff4985120 Merge pull request #12134 from JosJuice/jit-constprop
Jit: Extract immediate handling to separate ConstantPropagation class
2025-11-16 18:34:49 +01:00
Jordan Woyak 991ba0e09f Merge pull request #14124 from JosJuice/android-dont-delete-resources
Android: Ship Sys/Resources/
2025-11-16 11:14:06 -06:00
Simonx22 3fcc0427c9 Android: Convert NativeLibrary to Kotlin 2025-11-16 10:26:09 -05:00
JosJuice 41ab5c0ead Android: Ship Sys/Resources/
We were previously excluding this folder from Android builds because it
didn't contain any files that were used on Android. However, we now have
an OSD font file that we do want to use on Android, and there's also a
few PNG files that will be needed by the RetroAchievements integration.

In terms of file size, this is what gets added:

OSD font: 48.1 KiB
RetroAchievements graphics: 3.5 KiB
Unused graphics: 116.8 KiB

We're still excluding Sys/Themes/, which is 1.1 MiB and entirely unused.
2025-11-16 15:33:22 +01:00
JosJuice 91c3a58889 Merge pull request #13922 from TryTwo/imgui_add_default_font
OSD/Imgui: Add a better default font
2025-11-16 13:58:18 +01:00
JosJuice e0f52e5799 Merge pull request #14104 from Simonx22/android/remove-extract-native-libs
Android: Remove deprecated extractNativeLibs manifest flag
2025-11-16 12:10:16 +01:00
JosJuice b9d9f36ce5 JitArm64: Replace dirty flag and partially replace RegType enum
Like Jit64, JitArm64 now keeps track of the location of a guest register
using three booleans: Whether it is in ppcState, whether it is in a host
register, and whether it is a known immediate. The RegType enum remains
only for the purpose of keeping track of what format FPRs are stored in
in host registers.
2025-11-16 09:52:09 +01:00
JosJuice 2995aa5be4 JitArm64: Don't store immediate values in register cache
Like the previous commit did for Jit64, JitArm64 can now handle the
combination of a value simultaneously being in a host register and being
a known immediate.

Unlike with Jit64, I've put the codegen-affecting changes in this commit
and the move away from the RegType enum in a follow-up commit. This is
in part because the design of JitArm64 made it easy to implement the
codegen-affecting changes without combining it with a big bang
refactorization, and in part because we need to keep RegType around for
keeping track of different float formats in Arm64FPRCache, complicating
the refactorization a bit.
2025-11-16 09:52:09 +01:00
JosJuice 817bb9d94c Jit64: Don't store immediate values in register cache
They're now stored in ConstantPropagation instead.

I've also removed the LocationType enum. The location of each guest
register is now tracked using three booleans: Whether it is in ppcState,
whether it is in a host register, and whether it is a known immediate.
The first two of these booleans are stored in the register cache, and
the last one is stored in ConstantPropagation. This new model allows us
to handle the combination of a value simultaneously being in a host
register and being a known immediate. It also keeps track of which
registers are dirty, which was previously kept track of in X64CachedReg.

The old model maps to the new model as follows:

                                default    host_reg    immediate

Default                         true       false       false
Discarded                       false      false       false
Bound                           (!dirty)   true        false
Immediate                       false      false       true
SpeculativeImmediate            true       false       true
[previously unrepresentable]    (!dirty)   true        true
2025-11-16 09:52:09 +01:00
JosJuice 4114a0b506 Jit: Update constant propagation during instruction
This commit makes the JIT set/clear the individual registers of
ConstantPropagation immediately instead of at the end of the
instruction. This is needed to prevent Jit64::ComputeRC, which reads
from a register written to earlier during the same instruction, from
reading back stale register values from ConstantPropagation in the next
commit.
2025-11-16 09:52:07 +01:00
JosJuice 502b48a690 JitArm64: Make FlushRegisters unlock condition more robust
To find out whether a host register needs to be unlocked, FlushRegisters
checks if the guest register is known to be a zero immediate. This works
right now, but it will stop working correctly once we gain the ability
to have a guest register be a known immediate and be in a host register
at the same time, because a register that's known to be a zero immediate
may have had a host register allocated prior to the call to
FlushRegisters. Instead, we should check whether the register is
RegType::Register after we're done calling BindForRead.
2025-11-16 09:50:31 +01:00
JosJuice 7065b93ba5 JitArm64: Pass index to more Arm64GPRCache functions
This refactorization is needed for upcoming commits.
2025-11-16 09:50:31 +01:00
JosJuice 502317a485 Jit: Move rlwimix to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice bac911aac4 Jit: Move srawx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice c136fd9807 Jit: Move srwx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice bb645e6cbb Jit: Move slwx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 45760841b2 Jit: Move divwx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice fc6c278007 Jit: Move divwux to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice c7d8a0b276 Jit: Move subfic to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 204a8fbd53 Jit: Move subfx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 2134991be8 Jit: Move multiplication by 0 optimization to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 7456ba3d3d Jit: Move mullwx, mulhwx, mulhwux to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice b469981c72 Jit: Move mulli to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 1eea610375 Jit: Move addicx to ConstantPropagation
Note: Jit64 didn't support immediate handling for addic before.
2025-11-16 09:50:31 +01:00
JosJuice a3797778ff Jit: Move srawix to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 1a22bda0a7 Jit: Move rlwinmx and rlwnmx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 4c8995fae5 Jit: Move negx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 92a5a46b2c Jit: Move cntlzwx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice b506cb2ad8 Jit: Move extsXx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice f04417eb5a Jit: Move addx to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 77b46c30ad Jit: Move boolX to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 3a6eea74dd Jit: Move addix to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice 20332f441b Jit: Move reg_imm to ConstantPropagation 2025-11-16 09:50:31 +01:00
JosJuice f9601dc38c Jit: Extract immediate handling to separate ConstantPropagation class
Restructuring things in this way brings two immediate benefits:

* Code is deduplicated between Jit64 and JitArm64.
* Materializing an immediate value in a register no longer results in us
  forgetting what the immediate value was.

As a more long-term benefit, this lets us also run constant propagation
as part of PPCAnalyst, which could let us do cool stuff in the future
like statically determining whether a conditional branch will be taken.
But I have nothing concrete planned for that right now.
2025-11-16 09:50:31 +01:00
JosJuice e8060bd169 JitArm64: Add function for setting constant overflow 2025-11-16 09:50:30 +01:00
JosJuice 2dead5009b Jit64: Extract handling of immediate Rc 2025-11-16 09:50:30 +01:00
JosJuice 060f792560 Android: Rate limit refreshInputOverlay calls from sliders
Sliders can trigger change listeners very rapidly, so let's add some
rate limiting so dragging a slider doesn't cause the whole UI to lag.
(Now the input overlay looks laggy when dragging a slider, though.)
2025-11-16 09:49:08 +01:00
JosJuice a026a0d5e4 Android: Treat EmulationActivity dialog dismiss the same as OK
In the dialog where you can choose what controller the input overlay
should be controlling, there's an OK button. If you change controller
but don't press OK, your selection will be saved, but the input overlay
won't refresh to show the new controller unless you perform some other
action that would cause it to refresh. This is not good UX.

This commit changes the behavior not only of this dialog but also other
dialogs spawned by EmulationActivity so that everything is properly
updated when dismissing a dialog, as if you had pressed OK.
2025-11-16 09:46:00 +01:00
JosJuice b74c3faa48 Merge pull request #13992 from JosJuice/android-register-for-activity-result
Android: Replace deprecated startActivityForResult
2025-11-16 09:43:04 +01:00
Jordan Woyak 9dea0859eb Common/BitField: Silence two warnings:
warning: definition of implicit copy constructor for 'BitField<2, 2, ColorChannel>' is deprecated because it has a user-declared copy assignment operator [-Wdeprecated-copy]
Redundant access specifier has the same accessibility as the previous access specifier.
2025-11-15 20:32:14 -06:00
Jordan Woyak e630b0692e VideoCommon/FramebufferManager: Silence warning:
warning: virtual method '~FramebufferManager' is inside a 'final' class and can never be overridden [-Wunnecessary-virtual-specifier]
2025-11-15 20:32:10 -06:00
Jordan Woyak a3b1445e04 HW/SI: Adjust logging verbosity in RunSIBuffer and minor cleanups. 2025-11-15 16:09:29 -06:00
Jordan Woyak cd45dcea94 HW/SI: Fix CMD_STATUS response lengths. They are supposed to be 3, not 4. 2025-11-15 16:09:29 -06:00
da pwo 9f66cc5c8a Flatpak: Allow access to native discord IPC socket for rich presence
this line:

- --filesystem=xdg-run/app/com.discordapp.Discord:create

specifically targets the flatpak version of discord, so anyone using the native package wouldnt get rich presence
2025-11-15 10:30:30 -05:00
JosJuice 0fdf1cc386 Merge pull request #14112 from Simonx22/android/remove-unused-bimap-class
Android: Remove unused BiMap class
2025-11-15 16:22:17 +01:00
JosJuice 999e13b3b3 Merge pull request #14109 from OatmealDome/analytics-deadlock
DolphinAnalytics: Only call ReloadConfig in config changed callback when analytics enabled value changes
2025-11-15 14:44:54 +01:00
JosJuice f823a06814 Merge pull request #14105 from cscd98/achievement-bugfix
Fix cheats always enabled without USE_RETRO_ACHIEVEMENTS
2025-11-15 14:44:16 +01:00
Jordan Woyak b7e447e212 GameINI: Add patches to limit internal framerate in Driver: San Francisco. 2025-11-15 03:34:36 -06:00
JMC47 5dd18246e7 Merge pull request #13919 from cristian64/revise_builtin_styles
DolphinQt: Add Fusion-based styles.
2025-11-14 14:59:14 -05:00
cristian64 71e15c2875 DolphinQt: Add Fusion-based styles.
Fusion is one of the built-in styles that Qt ships with, and that is
generally supported in all platforms and handles custom color palettes
properly.

The color palettes have been borrowed from the Dolphin Memory Engine
buddy application.

The new styles are:

- **Fusion Light**
- **Fusion Dark Gray**
- **Fusion Dark**

A demo of each style on Windows:

| System | Light | Dark | Fusion Light | Fusion Dark Gray | Fusion Dark |
| ------ | ----- | ---- | ------------ | ---------------- | ----------- |
| <img width="1920" height="1080" alt="Dolphin Emulator  System style" src="https://github.com/user-attachments/assets/7f55a19d-d9a1-43d1-a435-1e1d5b29abe2" /> | <img width="1920" height="1080" alt="Dolphin Emulator  Light style" src="https://github.com/user-attachments/assets/4c70f2f9-16b8-4777-b72b-55b2dffcd1e4" /> | <img width="1920" height="1080" alt="Dolphin Emulator  Dark style" src="https://github.com/user-attachments/assets/5e669477-d2a5-4d19-b2c5-a2ed9bb1e6fe" /> | <img width="1920" height="1080" alt="Dolphin Emulator  Light Fusion style" src="https://github.com/user-attachments/assets/b1f95c47-0691-4809-bd74-99e913c17684" /> | <img width="1920" height="1080" alt="Dolphin Emulator  Dark Gray Fusion style" src="https://github.com/user-attachments/assets/c9d30aa3-f941-4fc5-806f-d3fbd2cae0cc" /> | <img width="1920" height="1080" alt="Dolphin Emulator  Dark Fusion style" src="https://github.com/user-attachments/assets/123d2125-e126-4e8c-aa42-793ded8ffacc" /> |

> [!NOTE]
> Notice that the **Light** and **Dark** styles remain available only on
> Windows due to limitations on how styles in the various platforms
> handle (or mishandle) custom color palettes.

> [!IMPORTANT]
> Due to [`KDE-511547`](https://bugs.kde.org/show_bug.cgi?id=511547),
> after having used Breeze (default style in Plasma systems), top tool
> bars in tools areas will lose their correct background color; a
> restart will be required in order to get the updated color in the main
> window.
>
> UPDATE: The issue has been fixed upstream and should be available in
> KDE Plama 6.5.3 and newer.
2025-11-14 19:21:58 +00:00
cristian64 ff9b8c4b9c DolphinQt: Define tool tip padding as factor of font size. 2025-11-14 19:12:02 +00:00
Jordan Woyak 6d5e8b9ed8 Externals: Update mGBA to latest master.
Co-authored-by: Joshua Vandaële <joshua@vandaele.software>
2025-11-13 17:03:31 -06:00
OatmealDome 0c349306e3 Merge pull request #14092 from Simonx22/curl-8.15.0
curl: Update to 8.15.0
2025-11-12 19:36:21 -05:00
Jordan Woyak be95035cc4 Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera. 2025-11-12 18:01:53 -06:00
Jordan Woyak c08fda96ca Merge pull request #14100 from AndrewGDX/master
Improved stereoscopic 3D settings
2025-11-12 16:43:21 -06:00
Simonx22 d1526157df Android: Remove unused BiMap class 2025-11-12 17:26:05 -05:00
Simonx22 cd0e40ba97 Android: Update Gradle Wrapper 2025-11-12 08:13:30 -05:00
AndrewGDX 113c86f1b4 Improved stereoscopic 3D settings 2025-11-12 12:29:03 +03:00
Craig Carnell f1fb550bf1 Fix cheats always enabled without USE_RETRO_ACHIEVEMENTS 2025-11-12 08:33:49 +00:00
OatmealDome df5f351add DolphinAnalytics: Only call ReloadConfig in config changed callback when analytics enabled value changes
Co-authored-by: Simonx22 <simon@oatmealdome.me>
2025-11-12 00:09:41 -05:00
Jordan Woyak bf61c890ca VideoCommon/PerformanceMetrics: Display current offset between the latest frame presentation time and the intended presentation time in the "Show Frame Times" box. 2025-11-11 20:01:52 -06:00
Jordan Woyak c2a1dce246 VideoCommon: Add "Smooth Early Presentation" setting to improve frame pacing with ImmediateXFB and/or RushFramePresentation. 2025-11-11 20:01:52 -06:00
Jordan Woyak cc331feb02 VideoCommon: Make Presenter aware of the next swap time to eliminate unsafe usage of GetTicks() with ImmediateXFB + DualCore. 2025-11-11 20:01:52 -06:00
Jordan Woyak d4f68cb164 HW/VideoInterface: Selectively throttle on "VBlank" based on "Immediate XFB" being enabled. 2025-11-11 20:01:52 -06:00
Jordan Woyak 16260040e0 CoreTiming: Add "Rush Frame Presentation" setting to throttle only once after each presentation for lower input latency. 2025-11-11 20:01:52 -06:00
JMC47 8495e01668 Merge pull request #14096 from jordan-woyak/state-changed-hookable-event
Core: Make AddOnStateChangedCallback use HookableEvent.
2025-11-11 20:58:45 -05:00
JMC47 f63796c480 Merge pull request #14071 from iwubcode/avoid_config_framebuffer_manager
VideoCommon: pass the EFB buffer scale into the FramebufferManager
2025-11-11 20:58:35 -05:00
JMC47 b8236d4662 Merge pull request #14070 from VampireFlower/master
Debugger: Ignore bctr when stepping out
2025-11-11 20:57:45 -05:00
JMC47 c44ea1389a Merge pull request #13236 from JosJuice/jit-set-msr-on-fallback
Call JitInterface::UpdateMembase from PowerPC::MSRUpdated
2025-11-11 20:55:24 -05:00
JMC47 099ea79c43 Merge pull request #14098 from Simonx22/android/dolphin-application-kotlin
Android: Convert DolphinApplication to Kotlin
2025-11-11 16:58:27 -05:00
Simonx22 220315737f Android: Update dependencies
Note: This also updates Kotlin to 2.2.21 which requires small adjustments in our Kotlin code.
2025-11-11 16:48:12 -05:00
Simonx22 cdc21490e4 Android: Convert NetworkHelper to Kotlin 2025-11-11 15:58:07 -05:00
Jordan Woyak 731849c239 Merge pull request #14103 from Simonx22/android/agp-8.11.0-to-8.13.0
Android: Upgrade AGP dependency from 8.11.0 to 8.13.0
2025-11-11 14:33:05 -06:00
Jordan Woyak f0ed260460 Merge pull request #14099 from Simonx22/android/fix-main-toolbar-scroll
Android: Keep main toolbar pinned on game grid
2025-11-11 14:32:19 -06:00
Jordan Woyak 573ad94fbe Merge pull request #14089 from Simonx22/update-android-setup-doc
AndroidSetup: Update documentation
2025-11-11 14:30:27 -06:00
JosJuice 246b6fe0a7 Android: Replace deprecated startActivityForResult 2025-11-11 19:05:10 +01:00
Simonx22 a14014d9aa Android: Remove deprecated extractNativeLibs manifest flag
extractNativeLibs is deprecated. Native lib packaging is already controlled by
packaging.jniLibs.useLegacyPackaging (which we already have), so the manifest override is unnecessary.
2025-11-11 11:18:48 -05:00
Simonx22 cd62125385 Android: Upgrade AGP dependency from 8.11.0 to 8.13.0 2025-11-11 07:12:46 -05:00
Jordan Woyak f51eaf3282 Merge pull request #14052 from jordan-woyak/DirectIOFile
Common and DiscIO: Introduce a thread safe DirectIOFile and make BlobReader implementations use it.
2025-11-10 17:29:43 -06:00
JosJuice 068947e2b6 Core: Remove IsHostThread
The core no longer cares which thread is the host thread.

Cleaning up Android's HostThreadLock is left for another PR, in part
because the HostThreadLock in NativeConfig.cpp still serves a purpose,
and in part to make any issues easier to bisect.
2025-11-10 21:14:56 +01:00
JosJuice 1bba42de45 RetroAchievements: Remove MemoryPeeker/MemoryPoker's copying approach
This makes the code simpler, and saves us from the slow operation of
copying the all of RAM on every frame when RAIntegration is enabled.
2025-11-10 21:14:20 +01:00
JosJuice 458bb05af9 Core: Let any thread call previously host-thread-only functions
By letting threads other than the host thread use things like
CPUThreadGuard, we can do a significant cleanup in AchievementsManager
in a later commit of this pull request.

Note: Some functions still can't be called from the CPU thread (or
threads the CPU thread might block on, like the GPU thread), but can
be called from any other thread.
2025-11-10 21:14:17 +01:00
JosJuice cd4902f0ed Merge pull request #13875 from JosJuice/jitarm64-orr-base-without-mirror
JitArm64: Add missing ORR pattern in MOVI2RImpl
2025-11-10 20:16:21 +01:00
Simonx22 4a3a0228ef Android: Keep main toolbar pinned on game grid
Prevents the version/build bar from sliding behind the status bar when scrolling so the time and build info remain readable instead of overlapping.
2025-11-10 06:47:10 -05:00
JMC47 ac62efaf92 Merge pull request #14088 from SuperSamus/spiderman-wos-singlecore
GameINI: Disable Dual Core for Spider-Man: Web of Shadows
2025-11-10 02:13:04 -05:00
TellowKrinkle 1804608d2f CMake: Switch from SKIP_POSTPROCESS_BUNDLE to POSTPROCESS_BUNDLE 2025-11-09 22:35:16 -06:00
Simonx22 469782292c Android: Convert DolphinApplication to Kotlin 2025-11-09 19:45:41 -05:00
Simonx22 52c551226e AndroidSetup: Update documentation 2025-11-09 18:31:33 -05:00
Jordan Woyak a97627e736 Core: Make AddOnStateChangedCallback use HookableEvent. 2025-11-09 16:43:19 -06:00
OatmealDome fdf822f430 Merge pull request #14093 from Simonx22/android/fix-system-update-dialog-dismissal
Android: Prevent dismissing the System Update dialog by tapping outside
2025-11-09 17:08:43 -05:00
Jordan Woyak 165852023c MemTools: Clean up SIGSEGV handler. 2025-11-09 16:05:18 -06:00
Simonx22 f6563ae0b8 curl: Update to 8.15.0
The bug in CVE-2025-0665 causes crashes on Android 11 and above, as the default fdsan behavior was changed to abort when a violation is found.

While curl 8.17.0 is the latest release, we can't upgrade to it right now due to mbedtls 2.28.0 (which we are currently using) being incompatible with it.

Co-Authored-By: OatmealDome <OatmealDome@users.noreply.github.com>
2025-11-09 10:34:51 -05:00
Admiral H. Curtiss 31ca3bca47 Merge pull request #13956 from jordan-woyak/SA_RESTART
Main: Add SA_RESTART to sigaction sa_flags.
2025-11-09 15:30:27 +01:00
Admiral H. Curtiss 02b4b1ece3 Merge pull request #14010 from jordan-woyak/wmreal-iolinux-reopen-on-unplug
WiimoteReal/IOLinux: Reopen Bluetooth device if it was unplugged between scans.
2025-11-09 15:03:12 +01:00
Admiral H. Curtiss c97d2af814 Merge pull request #14022 from TryTwo/fix_balloontip_width
Settings BalloonTip: Have wordwrap use max width.
2025-11-09 15:00:19 +01:00
Admiral H. Curtiss ab2ceb10ae Merge pull request #14073 from jordan-woyak/convert-dialog-min-size
DolphinQt: Make disc ConvertDialog have a better minimum size and use QFormLayout.
2025-11-09 14:57:46 +01:00
Admiral H. Curtiss 6435ee1d20 Merge pull request #14026 from jordan-woyak/move-only-function-fix
Common/Functional: Fix MoveOnlyFunction from inadvertently creating references from lvalues.
2025-11-09 14:49:20 +01:00
Admiral H. Curtiss 29e2b0ff01 Merge pull request #14068 from iTrooz/open_folder
feat(profiles): add "open profiles folder" button + add dropdown button for profile actions
2025-11-09 14:29:18 +01:00
Admiral H. Curtiss eae279f345 Merge pull request #14084 from TellowKrinkle/GlslangMultiVersion
CMake: Allow both glslang 15 and 16
2025-11-09 14:13:33 +01:00
Admiral H. Curtiss e197163e9e Merge pull request #14094 from OatmealDome/mac-nav-list
SettingsWindow: Set navigation list stylesheet in constructor
2025-11-09 14:10:39 +01:00
Jordan Woyak 9e2fc7f4dd Common/IOFile: Remove the Duplicate function. The duplicate handles shared a read/write position making them effectively not thread-safe. 2025-11-09 03:08:14 -06:00
Jordan Woyak 239330017c DiscIO: Make all BlobReader implementations use DirectIOFile to make CopyReader functionality thread safe. 2025-11-09 03:08:14 -06:00
Jordan Woyak b98acb9a37 Common/BitUtils: Add overloads of AsU8Span/AsWritableU8Span that handle conversions from contiguous ranges. 2025-11-09 03:08:14 -06:00
Jordan Woyak 405baed805 Common: Add a DirectIOFile class that allows for copies which are entirely thread safe. 2025-11-09 03:08:14 -06:00
JosJuice db997e9963 Merge pull request #14085 from cristian64/disable_wtrigraphs
CMakeLists: Disable `-Wtrigraphs`.
2025-11-09 09:51:33 +01:00
OatmealDome 448329e821 SettingsWindow: Set navigation list stylesheet in constructor 2025-11-09 01:55:52 -05:00
Jordan Woyak 2b7b9f2eb6 Merge pull request #14091 from Simonx22/ConfigChangedCallbackID-size_t-fix
CPUThreadConfigCallback: Use maximum value of size_t instead of -1 as default value ConfigChangedCallbackID
2025-11-09 00:23:48 -06:00
Simonx22 b733213bcf Android: Prevent dismissing the System Update dialog by tapping outside
Tapping outside the System Update dialog would previously close it and leave the update in a partially canceled, inconsistent state. This change disables outside-touch dismissal to avoid accidental interruptions and ensure the process completes cleanly.
2025-11-09 01:21:58 -05:00
Simonx22 bd93c09e38 CPUThreadConfigCallback: Use maximum value of size_t instead of -1 as default value ConfigChangedCallbackID
Co-Authored-By: OatmealDome <OatmealDome@users.noreply.github.com>
2025-11-08 23:23:33 -05:00
LillyJadeKatrin cff0ba76c1 Init achievement manager in Android startup 2025-11-08 20:31:23 -05:00
JosJuice f8cddf344d Android: Clear listener in SwitchSettingViewHolder
If bind was called more than once for a SwitchSettingViewHolder, the
line `binding.settingSwitch.isChecked = setting.isChecked` would
accidentally trigger the listener registered during the previous bind
call.
2025-11-08 20:31:22 -05:00
cristian64 7ec6692315 CMakeLists: Disable -Wtrigraphs.
Trigraphs support is generally disabled by default, but some compilers
(e.g. GCC) may still warn when one hypothetical trigraph is encountered.

For example, one of these warnings was introduced as part of #14067:

```
.../Source/Core/DolphinQt/MainWindow.cpp:1433:77: warning: trigraph ??) ignored, use -trigraphs to enable [-Wtrigraphs]
 1433 |       this, tr("Select a File"), dialog_path, tr("All Save States (*.sav *.s??);; All Files (*)"));
      |
.../Source/Core/DolphinQt/MainWindow.cpp:1445:77: warning: trigraph ??) ignored, use -trigraphs to enable [-Wtrigraphs]
 1445 |       this, tr("Select a File"), dialog_path, tr("All Save States (*.sav *.s??);; All Files (*)"));
      |
```

The warning is generally not interesting and has been disabled now.
2025-11-08 22:38:03 +00:00
Martino Fontana c5d047480f GameINI: Disable Dual Core for Spider-Man: Web of Shadows 2025-11-08 23:09:41 +01:00
OatmealDome 4f849ec827 Merge pull request #14047 from Simonx22/reset-all-dolphin-settings-android
Android: Add Reset Dolphin Settings functionality
2025-11-08 14:03:44 -05:00
OatmealDome 5ee1ae43bb Merge pull request #14077 from Simonx22/android-alert-message-kotlin
Android: Convert AlertMessage dialog to Kotlin
2025-11-08 14:03:19 -05:00
OatmealDome 02ad041866 Merge pull request #14086 from Simonx22/android/use-native-analytics
Android: Use the shared HTTP analytics backend
2025-11-08 14:03:06 -05:00
OatmealDome beb3e5eadb Merge pull request #14087 from Simonx22/android/editorconfig-kotlin-style
.editorconfig: Add Kotlin indentation rule
2025-11-08 14:00:37 -05:00
OatmealDome a459dc0d25 Merge pull request #14082 from Simonx22/analytics/reload-on-setting-change
DolphinAnalytics: Reload backend when config changes
2025-11-08 14:00:03 -05:00
Simonx22 8ee767f292 Android: Convert AlertMessage dialog to Kotlin 2025-11-08 12:21:12 -05:00
Simonx22 82f658a28f Android: Use the shared HTTP analytics backend
We can now route Android analytics through Common::HttpAnalyticsBackend, drop the Volley sender, and keep the JNI layer limited to only transfer metadata since https://bugs.dolphin-emu.org/issues/11772 has been fixed.
2025-11-08 12:14:40 -05:00
Simonx22 daa6188810 .editorconfig: Add Kotlin indentation rule
Keeps Kotlin formatting consistent with standard Kotlin style guides.
2025-11-08 12:12:09 -05:00
JosJuice 958db7c78c Merge pull request #14020 from jordan-woyak/string-util-cleanups
StringUtil: Cleanups and add some character encoding conversion unit tests.
2025-11-08 17:36:54 +01:00
Simonx22 f67691d564 Config: Use maximum value of size_t instead of -1 as default value in ConfigChangedCallbackID
Co-authored-by: OatmealDome <julian@oatmealdome.me>
2025-11-08 11:35:31 -05:00
Simonx22 f9b167d8c6 DolphinAnalytics: Reload backend when config changes
Co-Authored-By: OatmealDome <julian@oatmealdome.me>
2025-11-08 11:35:30 -05:00
JosJuice 126bbcd72f Merge pull request #14053 from JoshuaVandaele/imgui-submodule
Externals: Make imgui a submodule
2025-11-08 15:03:06 +01:00
JosJuice ba14222a2b Merge pull request #13939 from Dentomologist/logging_avoid_overwriting_debug_verbosity_in_release_builds
Logging: Don't overwrite LDEBUG level in Release builds
2025-11-08 14:47:27 +01:00
JosJuice 9d27c145b9 Merge pull request #14076 from Simonx22/remove-action1-interface
Android: Replace Action1 helper with Kotlin lambda
2025-11-08 11:42:38 +01:00
TellowKrinkle 143fac254e CMake: Allow both glslang 15 and 16 2025-11-08 02:32:47 -06:00
Jordan Woyak 5af9bd5e46 Merge pull request #14074 from jordan-woyak/HookableEvent-no-strings
Common: Remove the string parameters from the HookableEvent interface.
2025-11-07 16:32:06 -06:00
Jordan Woyak 51cd0a676a Merge pull request #14079 from Dentomologist/use_asyncworkthread_pushblocking_instead_of_sync_event
CubebStream: Use WorkQueueThread::PushBlocking instead of sync_event
2025-11-07 16:31:46 -06:00
Dentomologist 3b97a7bded CubebStream: Use WorkQueueThread::PushBlocking instead of sync_event
Push and wait on WorkQueueThread items using PushBlocking. Previously we
created a Common::Event sync_event on the caller's stack, called Wait on
it, then had the WorkQueueThread call Set on the sync_event once the
thread was done.

In addition to being simpler the new way avoids a use-after-free that
could happen in convoluted and unlikely yet possible thread scheduling
sequences.

One such case can be triggered as follows:

* Set your audio backend to Cubeb
* In CubebStream::SetVolume set a breakpoint at the call to Wait and at
  the call to cubeb_stream_set_volume.
* Start a game.
* Continue until the Cubeb Worker thread hits the
  cubeb_stream_set_volume breakpoint and Emuthread hits the Wait
  breakpoint, freezing each thread when it hits its breakpoint.
* Unfreeze Cubeb Worker.
* In Event::Set set a breakpoint at the end of the scope containing the
  lock_guard such that the guard has been constructed but not destructed
  when the breakpoint is hit.
* Continue until that breakpoint is hit by Cubeb Worker. If other
  threads hit it first keep going.
* Freeze Cubeb Worker.
* For convenience remove the breakpoint in Event::Set so other threads
  don't trigger it.
* In CubebStream::SetRunning set a breakpoint at the call to Wait.
* Unfreeze Emuthread and continue until the breakpoint is hit.
* In Cubeb Worker go to Event::Set and examine the values of m_mutex's
  member variables. In Visual Studio Debug these are locking_thread_id
  == 0xcccccc01 and ownership_levels == 0xcccccccc. This is the result
  of Visual Studio overwriting the memory used on the stack by
  sync_event in CubebStream::SetVolume with cc bytes to represent
  uninitialized memory on the stack (since that function already
  returned), and then allocating enough memory on the stack when calling
  AudioCommon::SetSoundStreamRunning and then CubebStream::SetRunning
  that it overwrote one byte of the memory formerly occupied by
  locking_thread_id.
* If you unfreeze Cubeb Worker at this point it will trigger the lock
  guard's destructor which will then try to unlock m_mutex. Since
  m_mutex is no longer in scope this is a use-after-free, and in VS
  debug triggers a debug assert due to locking_thread_id not matching
  the current thread id.
2025-11-07 13:19:18 -08:00
Simonx22 ddbbb2ea4b Android: Replace Action1 helper with Kotlin lambda 2025-11-07 11:56:11 -05:00
JosJuice 5ed4823ebc Merge pull request #13858 from LillyJadeKatrin/retroachievements-message-adjustments
Retroachievements message adjustments
2025-11-07 16:50:48 +01:00
Jordan Woyak da6c65bf3b Common: Remove the string parameters from the HookableEvent interface. 2025-11-06 22:34:40 -06:00
Jordan Woyak 5650be6842 Merge pull request #14069 from jordan-woyak/ciface-hookable-event
InputCommon: Make ControllerInterface RegisterDevicesChangedCallback use Common::HookableEvent.
2025-11-06 20:06:53 -06:00
LillyJadeKatrin dd941bed70 Improve Achievements Window message
Special message on the Achievements window if the token is invalid/expired.
2025-11-06 20:44:08 -05:00
OatmealDome 852b7d85b2 Merge pull request #14062 from Simonx22/macos-design-fixes
macOS: UI fixes for dark mode
2025-11-06 20:20:05 -05:00
LillyJadeKatrin 1ad0a771d9 Delete Invalid RetroAchievements Tokens 2025-11-06 19:42:14 -05:00
LillyJadeKatrin b1f27b6cfd Added message for bad RetroAchievements token
Displays a different message at game launch if RetroAchievements fails specifically due to an invalid or expired API token, instructing the player to log back in with the game closed.
2025-11-06 19:30:22 -05:00
LillyJadeKatrin 4985a1e19b Adjusted mastery message
Wes from RetroAchievements requested a minor phrasing change to the mastery message.
2025-11-06 19:30:22 -05:00
JMC47 2528feb98a Merge pull request #14072 from jordan-woyak/cmake-pre-3.25-fix
CMakeLists: Fix build on Linux with CMake versions less than 3.25.
2025-11-06 12:56:33 -05:00
Jordan Woyak a7df85a626 DolphinQt: Make disc ConvertDialog have a better minimum size, use QFormLayout, and clean up the code a bit. 2025-11-06 04:34:07 -06:00
Jordan Woyak 1e144a7cfd CMakeLists: Fix build on Linux with CMake versions less than 3.25. 2025-11-06 02:41:55 -06:00
iwubcode 2f20c12d82 VideoCommon: pass the EFB buffer scale into the FramebufferManager instead of pulling it from config, in the future this will allow us to have multiple framebuffers 2025-11-05 21:52:54 -06:00
Jordan Woyak ca6d8e1f0b InputCommon: Make ControllerInterface RegisterDevicesChangedCallback use Common::HookableEvent. 2025-11-05 17:12:56 -06:00
Jordan Woyak 28be9dc64f WindowsDevice: Remove GetDeviceProperty function in favor of the CfgMgr32 versions. SetupAPI seems to be no longer recommended. 2025-11-05 04:05:36 -06:00
Jordan Woyak 2fb1fdfb16 WiimoteReal/IOWin: Use Common::GetDeviceInterfaceList. 2025-11-05 04:05:36 -06:00
Jordan Woyak 2442626771 USBUtils: Replace GetDeviceNameUsingSetupAPI with GetDeviceNameUsingCfgMgr32. SetupAPI seems to be no longer recommended. 2025-11-05 04:05:36 -06:00
Jordan Woyak 5e65536376 WindowsDevice: Add GetDeviceInterfaceList function and NullTerminatedStringList template. 2025-11-04 22:51:26 -06:00
Simonx22 cd16ec02bd macOS: UI fixes for dark mode 2025-11-04 15:49:55 -05:00
Jordan Woyak 2170080f53 Merge pull request #14061 from jordan-woyak/config-info-spin-mutex
ConfigInfo: Cleanups and change mutex to a spin lock.
2025-11-04 14:09:35 -06:00
Jordan Woyak 7d617878e0 Merge pull request #13626 from jordan-woyak/non-global-hookable-event
Common: Make HookableEvent use non-static data.
2025-11-04 13:57:08 -06:00
VampireFlower 294044a02e Debugger: Ignore bctr when stepping out 2025-11-04 11:41:48 -05:00
JosJuice 947ed4aaf6 Merge pull request #14067 from VampireFlower/master
MainWindow: Change save state file filter to use *.s?? pattern
2025-11-04 16:48:51 +01:00
iTrooz a99cb008db feat(profiles): add "open profiles folder" button + add dropdown button for profile actions
Co-Authored-By: iTrooz <hey@itrooz.fr>
Co-Authored-By: Max Chateau <maxban.chateau@gmail.com>
Co-Authored-By: Damien R. <rodriguezdamien1677@gmail.com>
2025-11-04 08:09:25 +01:00
Jordan Woyak 95701349b7 DolphinAnalytics: Use Config::Get instead of accessing g_Config. 2025-11-04 00:10:04 -06:00
VampireFlower 40fa9ddadd MainWindow: Change save state file filter to use *.s?? pattern 2025-11-03 18:50:56 -05:00
Jordan Woyak 999333c0a1 Config: Make ConfigInfo use Common::SpinLock to protect the CachedValue. These locks are nearly always uncontested and this makes Config::Get faster. 2025-11-02 20:45:55 -06:00
Jordan Woyak 46369ef1b1 Common: Add AtomicMutex and SpinMutex classes as faster alternatives to std::mutex. 2025-11-02 20:45:55 -06:00
Jordan Woyak fc9f25a418 Config/ConfigInfo: Cleanups. 2025-11-02 20:30:35 -06:00
Simonx22 f718a6b72f Android: Add Reset Dolphin Settings functionality 2025-11-02 20:09:23 -05:00
Jordan Woyak f289b06e0d Common: Make HookableEvent use non-static data.
Co-authored-by: Dentomologist <dentomologist@gmail.com>
2025-11-02 17:30:43 -06:00
Jordan Woyak 9c28f19e56 Merge pull request #14065 from iwubcode/glslang_compiler_fix
VideoCommon: fix wrong path to glslang include
2025-11-02 14:33:12 -06:00
iwubcode ef87af2985 VideoCommon: fix wrong path to glslang include 2025-11-02 14:29:14 -06:00
JosJuice 8749855643 Call JitInterface::UpdateMembase from PowerPC::MSRUpdated
When the interpreter calls MSRUpdated, we should update the membase
variable. Not because the interpreter itself needs it, but because the
JIT needs it if it's falling back to the interpreter for an instruction
that sets the MSR.

Additionally, the JIT's FallBackToInterpreter needs to read back the new
membase value afterwards.

This fixes games crashing on JitArm64 if mtmsr is set to fall back to
interpreter. I was unable to reproduce the issue on Jit64, presumably
due to a fortunate series of coincidences (instructions that set MSR are
always followed by an exception exit, and
PowerPCManager::CheckExternalExceptions was always calling
JitInterface::UpdateMembase, and Jit64::WriteExceptionExit was always
calling Jit64::EmitUpdateMembase.)
2025-11-02 21:18:07 +01:00
JosJuice cc69cc3f2e Merge pull request #14058 from jordan-woyak/sdl-version-bump
Externals: Bump SDL submodule version to release-3.2.26
2025-11-02 19:18:56 +01:00
JMC47 a4a4416ff2 Merge pull request #14042 from iwubcode/bp_functions_global
VideoCommon: move global variables out of BPFunctions
2025-11-02 13:17:38 -05:00
JMC47 1d9c743ef7 Merge pull request #13975 from iwubcode/shader_includes
VideoBackends / VideoCommon: add support for specifying include files in shader code
2025-11-02 13:17:28 -05:00
JosJuice 8a0a8bb874 Merge pull request #14059 from jordan-woyak/state-nand-cleanup
Core/IOS/FS: Clean up some hard to read NAND state saving logic.
2025-11-02 19:13:15 +01:00
Jordan Woyak 5650b2ef37 StringUtil: Replace strerror with Common::LastStrerrorString. 2025-11-02 00:36:04 -05:00
Jordan Woyak 0ebc54a0fa UnitTests: Add some StringUtil character encoding conversion tests. 2025-11-02 00:36:04 -05:00
Jordan Woyak da7c813edf StringUtil: Make non-Windows WStringToUTF8 implementation use iconv instead of deprecated std::codecvt features. 2025-11-02 00:36:04 -05:00
Jordan Woyak b073b5303b StringUtil: Fix many clang-tidy warnings. 2025-11-02 00:36:04 -05:00
Jordan Woyak 57d7485ea6 Core/IOS/FS: Clean up some hard to read NAND state saving logic. 2025-11-01 12:33:30 -05:00
JosJuice 249f999c6a Merge pull request #13655 from JosJuice/android-always-expand-sheets
Android: Expand bottom sheets on devices with touch too
2025-11-01 12:22:45 +01:00
JosJuice 35c5b51b62 Merge pull request #14048 from Simonx22/android-instant-settings-saving
Android: Save settings instantly after edits
2025-11-01 12:22:35 +01:00
JosJuice da1d45dbd4 Merge pull request #14057 from TellowKrinkle/VkRenderWrongLayout
VideoCommon: Fix render to texture in wrong layout
2025-11-01 10:06:41 +01:00
JosJuice 91fd53a98c Merge pull request #14035 from Dentomologist/pauseandlock_refactoring
PauseAndLock Refactoring
2025-11-01 10:06:08 +01:00
JosJuice 828e72d604 Merge pull request #14034 from JoshuaVandaele/byeprofile
JitRegister: Remove OProfile profiler
2025-11-01 10:05:11 +01:00
JosJuice 998a3577ce Merge pull request #14054 from Dentomologist/libmgba_fix_build_when_disabled
libmgba: Fix build when disabled
2025-11-01 10:01:48 +01:00
Jordan Woyak fc7241dec3 Externals: Bump SDL submodule version to release-3.2.26 2025-11-01 02:00:57 -05:00
iwubcode 6728007cb4 VideoCommon: rename ScissorResult 'm_result' to 'rectangles' to better reflect what the member is 2025-10-31 13:28:14 -05:00
iwubcode ee7c476e24 VideoCommon: move global variables out of BPFunctions 2025-10-31 13:27:50 -05:00
TellowKrinkle 21ac489d57 VideoCommon: Fix render to texture in wrong layout 2025-10-30 20:50:17 -05:00
Jordan Woyak c12d3a6d22 Merge pull request #14045 from JoshuaVandaele/warn-fix
Fix various warnings
2025-10-30 20:47:42 -05:00
JMC47 d065f1ae12 Merge pull request #14041 from jordan-woyak/lockless-async-requests
VideoCommon: Clean up and eliminate the mutex in AsyncRequests.
2025-10-30 19:26:22 -04:00
JMC47 ccc334cdd0 Merge pull request #14055 from sepalani/async-inetaton
IP/Top: Make InetAToN async
2025-10-30 19:22:01 -04:00
Sepalani ba8f4ca6a2 IP/Top: Make InetAToN async 2025-10-31 01:13:36 +04:00
JosJuice 1b8a54024c Android: Expand bottom sheets on devices with touch too
In a few places in Dolphin, we're using BottomSheetDialogFragments.
These unhelpfully tend to start out in a "collapsed" state when in
landscape mode (presumably depending on factors like screen size). The
user then has to manually expand them before they can meaningfully
interact with them.

We've been automatically setting BottomSheetDialogFragments to the
expanded state if the device Dolphin is running on doesn't support
touch, since with d-pad navigation it's impossible to expand these
sheets. But I think we should set them to expanded on devices that
support touch too. I haven't encountered a single case where you can do
anything useful with any of Dolphin's BottomSheetDialogFragments while
they're collapsed, so the user always has to expand sheets manually if
they start out collapsed. And just because a device supports touch
doesn't necessarily mean you're interacting with it through the touch
screen right now - you could be using a gamepad, for instance.
2025-10-30 21:22:41 +01:00
Dentomologist 2836dd2b5e libmgba: Fix build when disabled 2025-10-30 12:00:13 -07:00
Joshua Vandaële 7960a306f7 Externals: Make imgui a submodule 2025-10-30 15:02:19 +01:00
Joshua Vandaële 5c12677705 OnScreenDisplayPane: Fix unused-variable warning
This is used in AdvancedPane and was seemingly accidentally copied over
2025-10-30 12:35:22 +01:00
Joshua Vandaële b66b2f71af GameConfigEdit: Fix unused-result warning 2025-10-30 12:35:22 +01:00
Joshua Vandaële 2383e68fd8 x64Emitter: Fix missing-declarations warning 2025-10-30 12:35:22 +01:00
Joshua Vandaële 33152740d0 CustomPipeline.cpp: Fix unused-function warning
This whole file is apparently going away soon.
2025-10-30 12:35:19 +01:00
Jordan Woyak 478fb20bc2 Merge pull request #14050 from Dentomologist/android_input_fix_unused_value_warning
Android: Fix unused value warning
2025-10-30 01:44:12 -05:00
Jordan Woyak 91320563e0 Merge pull request #14051 from Dentomologist/achievementmanager_fix_unused_private_field_warnings
AchievementManager: Fix unused private field warnings
2025-10-30 01:42:47 -05:00
Dentomologist 32a8128b53 AchievementManager: Fix unused private field warnings
Remove several unused members from AchievementManager.

These became unused in https://github.com/dolphin-emu/dolphin/pull/12639
which switched from the rcheevos rc_runtime interface to rc_client.
2025-10-29 16:50:00 -07:00
Dentomologist 570ec7c322 Android: Fix unused value warning
Remove "env, " from "return env, GetControlPointer..." since the left
side of a comma operator has no effect.

This was presumably a copy/paste error from the function above it.
2025-10-29 16:19:15 -07:00
Simonx22 82c86221d6 Android: Save settings instantly after edits 2025-10-29 16:49:16 -04:00
JosJuice f2e6cb4c29 Merge pull request #14044 from JoshuaVandaele/im-sorry-ibel
UICommon.cpp: Revert changes from #13866
2025-10-29 20:10:57 +01:00
Joshua Vandaële 280d0e7f8d MaterialAsset: Fix shadowed field 2025-10-29 11:12:31 +01:00
Joshua Vandaële 0b7d581af5 UICommon.cpp: Revert changes from #13866 2025-10-29 09:56:39 +01:00
JMC47 b920182c97 Merge pull request #13870 from cristian64/broadband_adapter_ipc
Core/HW: Add Broadband Adapter (IPC).
2025-10-28 19:16:17 -04:00
JMC47 1ed86e1b16 Merge pull request #13866 from JoshuaVandaele/reset-button-third-attempt
AdvancedPane: Add a button to restore default settings
2025-10-28 18:56:03 -04:00
Jordan Woyak 09a125fec4 VideoCommon: Clean up and eliminate the mutex in AsyncRequests using WaitableSPSCQueue. 2025-10-28 17:22:04 -05:00
JMC47 032fdf6335 Merge pull request #14039 from mbc07/tex_filter_settings_followup
GameSettings: fix texture filtering settings for earlier Just Dance games
2025-10-28 17:32:35 -04:00
Mateus B. Cassiano fca9e6a362 GameSettings: fix texture filtering settings for earlier Just Dance games 2025-10-28 16:25:08 -04:00
JosJuice 3d764f7b42 Merge pull request #14032 from jordan-woyak/spawn-gpu-thread
Core: Make EmuThread spawn a GPU thread and become the CPU thread in dual-core mode.
2025-10-28 21:18:47 +01:00
cristian64 f5012ef457 Core/HW: Add Broadband Adapter (IPC).
This is a hassle-free BBA option intended for local play with multiple
Dolphin instances running *in the same system*. After selecting
**Broadband Adapter (IPC)** in the **SP1** slot in the GameCube section
in the settings, games that support LAN play will be able to discover
each other, without requiring third-party software or relatively complex
TAP setups.

The implementation is based on cpp-ipc, a high-performance inter-process
communication library that uses shared memory as transport layer.

Supported platforms are:

- [x] Linux
- [x] Windows
- [ ] macOS (cpp-ipc does not support this platform)
- [ ] FreeBSD (cpp-ipc does not support this platform)
- [ ] Android (cpp-ipc needs some adjustments; while it could work,
  launching two Dolphin instances within the same Android system may be
  both challenging and impractical)
2025-10-28 18:50:59 +00:00
cristian64 4677a92b13 Core/HW: Add Visual Studio project files for cpp-ipc library. 2025-10-28 18:50:58 +00:00
cristian64 a74e736d29 Core/HW: Add cpp-ipc subdirectory in main CMake file. 2025-10-28 18:50:58 +00:00
cristian64 92a2018934 Core/HW: Add cpp-ipc submodule.
The last official release is, at the time of writing, almost two years
old. The latest development snapshot (updated ~2 months ago) will be
used.
2025-10-28 18:50:58 +00:00
JMC47 509584d3d3 Merge pull request #13916 from Tilka/tex_filter_settings
GameSettings: clean up texture filtering settings
2025-10-28 14:34:06 -04:00
Joshua Vandaële e1088659b1 AdvancedPane: Use ConfigControls where applicable 2025-10-27 16:22:02 +01:00
Joshua Vandaële 3cf4b02a91 PathPane: Use ConfigControls where applicable 2025-10-27 16:22:02 +01:00
Joshua Vandaële 02d84ddc78 WiiPane: Use ConfigControls where applicable 2025-10-27 16:22:02 +01:00
Joshua Vandaële b6766e1ca0 GameCubePane: Use ConfigControls where applicable 2025-10-27 16:21:59 +01:00
Joshua Vandaële 1e227bd736 FreeLookWidget: Use ConfigControls where applicable 2025-10-27 15:59:33 +01:00
Joshua Vandaële 33fd06d7f3 AdvancedPane: Add a button to restore default settings 2025-10-27 15:59:33 +01:00
TellowKrinkle a1bdc40245 CMake: Default SKIP_POSTPROCESS_BUNDLE to ON
Most users do not need it
2025-10-26 23:24:45 -05:00
Jordan Woyak c69f868fff Core/HW: Remove RoundingModeUpdated call from CPUManager::Run. This is now properly handled on initialization. 2025-10-26 23:07:14 -05:00
Jordan Woyak 700abd68e3 VideoCommon/AsyncRequests: Remove now unnecessary SetEnable function. Requests are now always enabled. Call SetPassthrough on initialization to not be racy. 2025-10-26 23:07:14 -05:00
Jordan Woyak 6416b0a6ec Core: Make EmuThread spawn the Video thread and become the CPU thread in dual-core mode instead of the other way around. 2025-10-26 23:07:14 -05:00
iwubcode 96fe6a1575 VideoBackends / VideoCommon: add support for specifying include files in shader code 2025-10-26 22:47:23 -05:00
Dentomologist 70d8bc6fd7 CPU: Update PauseAndLock comment 2025-10-26 18:06:38 -07:00
Dentomologist c47db6dba7 DSPEmulator: Remove redundant parameter and code
PauseAndLock is only called with do_lock=true, so remove the parameter
and modify PauseAndLock accordingly.
2025-10-26 18:03:31 -07:00
Dentomologist d5f079d78b DSPEmulator: Extract UnpauseAndUnlock from PauseAndLock
Replace call to PauseAndLock(do_lock=false) with new function
UnpauseAndUnlock.
2025-10-26 18:03:06 -07:00
Dentomologist 933071dd57 FifoManager: Remove redundant PauseAndLock parameters
PauseAndLock was only called with do_lock=true, and the function only
used unpauseOnUnlock when do_lock was false.
2025-10-26 18:01:51 -07:00
Dentomologist f497eb519e FifoManager: Extract RestoreState from PauseAndLock
Replace calls of FifoManager::PauseAndLock(do_lock=false) with new
function RestoreState for clarity.
2025-10-26 18:01:51 -07:00
Dentomologist f628a979c4 Core: Remove pointless call to FifoManager::PauseAndLock
FifoManager::PauseAndLock doesn't do anything when doLock and
unpauseOnUnlock are both false, so remove the call.
2025-10-26 18:01:51 -07:00
Dentomologist 2d888ea4d3 Core: Remove unnecessary PauseAndLock parameters
PauseAndLock is now only called with do_lock=true, and unpause_on_unlock
only ever was used when do_lock is false (which is now handled in
RestoreStateAndUnlock instead), so both parameters are unnecessary.
2025-10-26 18:01:51 -07:00
Dentomologist c9c8461d36 Core: Extract RestoreStateAndUnlock from PauseAndLock
Replace calls of PauseAndLock(do_lock=false) with new function
RestoreStateAndUnlock for clarity.

Callers of PauseAndLock ignored the return value when do_lock is
false, so RestoreStateAndUnlock doesn't need to return anything.
2025-10-26 18:01:23 -07:00
Dentomologist 4e64d8e94f CPUManager: Remove redundant parameter from RestoreStateAndUnlock
RestoreStateAndUnlock was only called with control_adjacent=true. Remove
the parameter and unconditionally call the function that was gated
behind it being true.
2025-10-26 17:59:47 -07:00
Dentomologist 8d0dbb0ef6 CPUManager: Remove redundant parameter from PauseAndLock
PauseAndLock was only called with control_adjacent=false. Remove the
parameter and the function call that was only made when it was true.
2025-10-26 17:56:31 -07:00
Dentomologist 48d48fe1af CPUManager: Remove unnecessary PauseAndLock parameters
CPUManager::PauseAndLock is now only called with do_lock=true, and
unpause_on_unlock only ever was used when do_lock is false (which is now
handled in RestoreStateAndUnlock instead), so both parameters are
unnecessary.
2025-10-26 17:54:41 -07:00
Dentomologist 1a6e285685 CPU: Remove default arguments for PauseAndLock
For clarity in the next commit.
2025-10-26 17:54:41 -07:00
Dentomologist 691743fbc4 CPU: Extract RestoreStateAndUnlock from PauseAndLock
Replace call of CPUManager::PauseAndLock(do_lock=false) with new
function RestoreStateAndUnlock for clarity.

Callers of Core::PauseAndLock ignore the return value when do_lock is
false, so in that case was_unpaused in Core::PauseAndLock doesn't need
to be set and so RestoreStateAndUnlock doesn't need to return anything.
2025-10-26 17:54:41 -07:00
Dentomologist bebeba29c3 CPU: Convert static variable to class member
Make s_have_fake_cpu_thread a class member instead. In addition to
getting rid of a bit of static state, this simplifies refactoring in an
upcoming commit.
2025-10-26 17:53:45 -07:00
Jordan Woyak 7608dbbfbd Core: Remove GDBStub::Deinit call from EmuThread. The CpuThread function is already doing this. 2025-10-26 16:53:52 -05:00
Jordan Woyak c22a483431 Merge pull request #14031 from TellowKrinkle/GlslangFix
CMake: Fix bundled glslang
2025-10-26 15:42:36 -05:00
Joshua Vandaële 713dfb41df JitRegister: Remove OProfile profiler
OProfile is not used at all these days, most major distributions do not ship it anymore (Debian, Fedora, and Alpine to name the few I've checked) and following a discussion on Discord, nobody is apparently using it, most devs not even being aware of it. This removes an optional dependency from Dolphin.
2025-10-26 20:48:15 +01:00
JosJuice f8ebd27766 Merge pull request #14004 from JoshuaVandaele/bzip2-submodule
Move bzip2 from vendored to a submodule
2025-10-26 18:13:31 +01:00
Joshua Vandaële 4f7d48e018 Move bzip2 from vendored to a submodule
We are already on the latest version (1.0.8) since the project is not very active and has not seen much activity in the last few years.
2025-10-25 23:11:49 +02:00
TellowKrinkle d404805b7f CMake: Fix bundled glslang 2025-10-24 22:58:22 -05:00
JMC47 df351b6059 Merge pull request #13771 from SuperSamus/gameini-speedhacks
GameINI: Add some speed hacks
2025-10-23 14:13:02 -04:00
Martino Fontana fe63d95e02 GameINI: Add patches to limit FPS for some uncapped games 2025-10-23 00:38:14 +02:00
Martino Fontana 2542c79d6b GameINI: Add patches for idle loop detection (speed hack) 2025-10-23 00:03:59 +02:00
Martino Fontana d423eb5a75 GameINI: Fix Egg Mania Japanese "Force Progressive" hack 2025-10-22 23:32:18 +02:00
Jordan Woyak ba5edce2af Common/Functional: Fix MoveOnlyFunction from inadvertently creating references from lvalues. 2025-10-22 05:06:41 -05:00
Jordan Woyak 06b4c89c51 Merge pull request #14024 from cobalt2727/patch-5
DolphinQt: explicitly include QAction for building with older QT6 libs
2025-10-21 21:55:55 -05:00
cobalt2727 7c63750e53 DolphinQT: explicitly include QAction for older QT6 libs
this fixes an exotic build environment I've got using QT6.2 on Ubuntu 18.04 without breaking any sane operating systems.
2025-10-21 22:52:43 -04:00
Jordan Woyak e34ef86be9 Merge pull request #13947 from JosJuice/i18n-2025-08-17-type
i18n: Improve EditSymbolDialog's symbol vs note handling for translators
2025-10-21 19:19:13 -05:00
JMC47 be131ddc59 Merge pull request #13984 from jordan-woyak/wmreal-quick-connect-and-disconnect
WiimoteReal: Quickly connect and disconnect Wii remotes with hidapi / Android.
2025-10-21 19:49:22 -04:00
JMC47 5f5cfda5ad Merge pull request #14025 from TellowKrinkle/RenderPassHazards
VideoBackends:Vulkan: Prevent hazards when restarting render passes
2025-10-21 17:05:10 -04:00
Jordan Woyak 26c5b2f57a WiimoteReal/IOLinux: Fix warning. 2025-10-21 14:51:54 -05:00
Jordan Woyak 590b94975d WiimoteReal: Make WiimoteScannerBackend classes use separate FindNewWiimotes and FindAttachedWiimotes functions.
Return results as vector of unique_ptr instead of raw pointers.
2025-10-19 22:36:39 -05:00
Jordan Woyak 99cc5e7bb7 WiimoteReal/IOAndroid: Only "find" DolphinBar remotes which are actually connected. 2025-10-19 22:36:39 -05:00
Jordan Woyak c84d30c782 WiimoteReal/IOAndroid: Don't "find" already in-use Wii remotes. 2025-10-19 22:36:39 -05:00
Admiral H. Curtiss a2913abeb9 Merge pull request #14021 from jordan-woyak/cmake-CheckSymbolExists
CMakeLists: Add include(CheckSymbolExists).
2025-10-18 15:36:38 +02:00
TellowKrinkle e599ae37c3 VideoBackends:Vulkan: Prevent hazards when restarting render passes 2025-10-18 05:24:37 -05:00
JMC47 7b994d9654 Merge pull request #14019 from JosJuice/android-ndk-29
Android: Update NDK version to 29.0.14206865
2025-10-17 18:47:20 -04:00
JMC47 0755218617 Merge pull request #14012 from jordan-woyak/wmreal-name-check
WiimoteReal: Check just the start of Bluetooth device names to match the test performed by Wii software.
2025-10-17 18:46:42 -04:00
JMC47 6f81811e32 Merge pull request #14007 from JoshuaVandaele/glslang-fix
CMakeLists: Fix compilation of glslang in cases where it hasn't been linked against SPIRV-Tools
2025-10-17 18:46:19 -04:00
JMC47 df809959d0 Merge pull request #14005 from JoshuaVandaele/cpp-optparse-submodule
Update cpp-optparse to last commit and turn into a submodule
2025-10-17 18:46:02 -04:00
JMC47 2e490cefa0 Merge pull request #13978 from JoshuaVandaele/libiconv-1.18
Externals: Update libiconv to 1.18
2025-10-17 18:45:48 -04:00
JosJuice 49043a3d88 Merge pull request #14018 from cscd98/minizip-fix
Update minizip-ng _POSIX_C_SOURCE to 200809L
2025-10-17 18:33:10 +02:00
TryTwo 2bc944e1a3 Settings BalloonTip: Wrapped tips were not using the maximum width, resulting in a much smaller width than they should have. 2025-10-16 15:58:32 -07:00
TryTwo c135af22dd Imgui: Add a new default font (VeraMono - 49kb) that scales better than the old default.
Allow loading a custom font by naming it OSD_Font.ttf and placing the file in the User/Load folder, to load that font instead. Useful for future testing.
2025-10-16 15:36:50 -07:00
Jordan Woyak db0e7c6e58 CMakeLists: Add include(CheckSymbolExists). 2025-10-15 20:29:05 -05:00
JMC47 e8d9c124e5 Merge pull request #13953 from TryTwo/add_osd_tab
Qt Settings: Transfer OSD settings to a new OSD pane.
2025-10-15 16:35:26 -04:00
Admiral H. Curtiss 952f2cae80 Merge pull request #14013 from jordan-woyak/hle-varargs-concepts
HLE_VarArgs: Replace enable_if with concepts.
2025-10-15 21:14:05 +02:00
JosJuice f05f89e6b4 Android: Update NDK version to 29.0.14206865 2025-10-15 19:57:53 +02:00
Craig Carnell 11bf4a0b0e Update minizip-ng _POSIX_C_SOURCE to 200809L 2025-10-15 11:48:05 +01:00
Jordan Woyak a49514eb7b HLE_VarArgs: Replace enable_if with concepts. 2025-10-13 23:42:31 -05:00
Jordan Woyak c2b5a1a35c WiimoteReal: Check just the start of Bluetooth device names to match the test performed by Wii software. 2025-10-13 21:13:37 -05:00
JMC47 81f620ba97 Merge pull request #14011 from Dentomologist/videobackend_rename_getname_to_getconfigname
VideoBackend: Rename GetName to GetConfigName
2025-10-13 21:19:41 -04:00
Dentomologist 5b4df5ae98 VideoBackend: Rename GetName to GetConfigName
Make the function name more explicit and a better match for
GetDisplayName.

Change NAME to CONFIG_NAME while I'm at it.
2025-10-13 17:38:20 -07:00
Jordan Woyak 94be0e466e WiimoteReal/IOLinux: Reopen Bluetooth device if it was unplugged between scans. 2025-10-13 18:39:47 -05:00
Jordan Woyak e0e2c7461b Merge pull request #14009 from Dentomologist/windowsdevice_silence_missing_property_log_spam
WindowsDevice: Silence missing property log spam
2025-10-13 15:41:52 -05:00
Dentomologist 4e359cf1c5 WindowsDevice: Silence missing property log spam
Don't log a warning in GetPropertyHelper when the property isn't
present. The function returns an optional, so any callers that want to
log a warning when nullopt is returned can do so themselves.

This prevents plugged-in devices (an Xbox One controller in my case)
from spamming the message "W[COMMON]: CM_Get_DevNode_Property returned:
37" twice per second (that value being CR_NO_SUCH_VALUE).
2025-10-13 11:55:12 -07:00
JosJuice 1067754d21 Merge pull request #13983 from jordan-woyak/wmreal-android-fix
WiimoteReal: Use GetEnvForThread within IORead/IOWrite calls to fix real Wii remotes on Android.
2025-10-13 19:52:05 +02:00
JMC47 8edef722ce Merge pull request #14008 from jordan-woyak/qt6.10-buildfix
CMakeLists: Fix build with Qt6.10.
2025-10-13 13:51:19 -04:00
JMC47 f509199b03 Merge pull request #13970 from jordan-woyak/wmreal-iowin-fixes
WiimoteReal: Windows improvements.
2025-10-13 02:54:54 -04:00
Jordan Woyak b3bdad416c CMakeLists: Fix build with Qt6.10. GuiPrivate component is needed to #include qplatformnativeinterface.h in MainWindow.cpp. 2025-10-12 23:53:05 -05:00
Joshua Vandaële 37d6fe61ba CMakeLists: Fix compilation of glslang in cases where it hasn't been linked against SPIRV-Tools 2025-10-13 01:52:24 +02:00
Jordan Woyak 801f38d4e5 DolphinQt: Add buttons to create and reset Wii remote pairings on Windows. 2025-10-12 12:37:04 -05:00
Jordan Woyak 8845fbdb7e WiimoteReal: Detect already connected Wii remotes on Windows without having to use the Refresh button. 2025-10-12 12:37:04 -05:00
Jordan Woyak e0c40025a9 WiimoteReal/IOWin: Major cleanups and improvements. 2025-10-12 12:37:04 -05:00
Jordan Woyak 3978e1eb2c WindowsDevice: Add some utility functions for getting device properties using CfgMgr32. 2025-10-12 12:33:13 -05:00
Jordan Woyak e8d22923c6 WiimoteReal: Send periodic writes to test for disconnect. 2025-10-12 12:33:13 -05:00
Jordan Woyak 94ecf4df39 WiimoteReal: Add function to test specifically for a wii remote name. 2025-10-12 12:33:13 -05:00
TryTwo fcb3d2fb05 Qt Setting Panes: Remove original location of options transferred to the OSD pane. 2025-10-10 17:02:00 -07:00
TryTwo 3b11280c20 Movie Window: Move customization options from Menu Bar to OSD pane, but add options to toggle the window and to open the OSD pane.
Add new setting to show/hide the Movie Window.
2025-10-10 16:59:16 -07:00
Joshua Vandaële 4c87f08ff7 Update cpp-optparse to last commit and turn into a submodule 2025-10-10 16:43:49 +02:00
TryTwo 13ac387197 Qt: Add OnScreenDisplayPane to settings window. Transfer OSD options to pane. 2025-10-10 02:47:27 -07:00
Jordan Woyak 8323c21e40 Merge pull request #13967 from cscd98/windows-cmake
Fix cmake compilation on Windows 11
2025-10-10 03:58:40 -05:00
Craig Carnell a111192bba Fix cmake compilation on Windows 11 2025-10-10 09:06:45 +01:00
JMC47 d8bcd6d82e Merge pull request #13996 from SuperSamus/jit64-dynamic-known-jmp-len
Jit64: Dynamic length of regular jump instruction (for known addresses)
2025-10-09 14:07:13 -04:00
JMC47 f43b78efb6 Merge pull request #13989 from jordan-woyak/wmreal-hidapi-cleanup
WiimoteReal/IOhidapi: Minor changes / cleanups.
2025-10-09 14:06:57 -04:00
JMC47 39944a61d1 Merge pull request #13979 from mbc07/RealtekFirmwareLoader_newIDs
RealtekFirmwareLoader: more RTL8761B device IDs
2025-10-09 14:06:17 -04:00
JMC47 8e2af141a8 Merge pull request #13973 from cscd98/hidapi-update
Hidapi update to v0.15.0
2025-10-09 14:06:04 -04:00
JMC47 4f7a910e92 Merge pull request #13964 from ryanmcgrath/macos/qos
macoS: update QoSSession with SO_NET_SERVICE_TYPE.
2025-10-09 14:05:42 -04:00
JMC47 efa9245565 Merge pull request #13963 from jordan-woyak/point-passthru-needs-bound-inputs
WiimoteEmu: Require IRPassthrough has any bound inputs to operate.
2025-10-09 14:05:16 -04:00
JMC47 1aae1ecbaa Merge pull request #13712 from SuperSamus/cheat-search-improvements
CheatSearchWidget: New feature, writing a value to all selected addresses
2025-10-09 13:58:00 -04:00
JMC47 cd57fd73ba Merge pull request #13679 from JoshuaVandaele/pugixml-cmake4
pugixml: Update to 1.15 and make it a submodule
2025-10-09 13:53:04 -04:00
JMC47 beebcb52e7 Merge pull request #13998 from fizzlepicklepop/master
DolphinQt: Add toggles for Speedrun timer + Achievement badges visibility
2025-10-08 17:19:14 -04:00
Martino Fontana f8d30e796c CheatSearchWidget: New feature, writing a value to all selected addresses 2025-10-08 11:33:44 +02:00
Martino Fontana c002861041 CheatSearchWidget: "Add to watch" to all selected items
Instead of just the right-clicked item.
2025-10-08 11:27:06 +02:00
Martino Fontana 8a97ce9124 MMU: Use templates for Read/Write functions 2025-10-08 11:27:06 +02:00
fizzlepicklepop 3cb8f234a7 fixed the lint error 2025-10-07 23:57:53 -04:00
fizzlepicklepop 7ed61c50a1 Add toggles for Speedrun timer + Achievement badges visibility
Added some new visibility toggles so players can choose what to show (or hide) during their RetroAchievements runs:

Toggle for the Speedrun Leaderboards timer

Toggle for Achievement Challenge badges
2025-10-07 22:45:04 -04:00
Martino Fontana f6e5448b43 Jit64: Dynamic length of regular jump instruction (for known addresses)
Conditional jumps already do that, so let's be consistent.
2025-10-08 00:15:57 +02:00
JosJuice 03ef9b4995 Merge pull request #13995 from Dentomologist/deletedirrecursively_dont_report_error_if_directory_is_absent
DeleteDirRecursively: Don't report error for absent directory
2025-10-06 20:04:32 +02:00
Dentomologist f64e57442c DeleteDirRecursively: Don't report error for absent directory
Check if the return value of std::filesystem::remove_all is -1 rather
than 0; the former is the specified return value if there's an error
while 0 just means the directory already didn't exist (which is the end
result we want).

Previously error messages such as the following were possible:
E[COMMON]: DeleteDirRecursively: [path]/User/RedirectSession/ failed The
operation completed successfully.

Also adds a period in the error string to make it look nicer.
2025-10-05 16:29:41 -07:00
Jordan Woyak b3b4020095 Merge pull request #13994 from Dentomologist/visual_studio_fix_dolphinnogui_build
Visual Studio: Fix DolphinNoGUI build
2025-10-05 17:53:37 -05:00
Dentomologist ff45bfbcdc Visual Studio: Fix DolphinNoGUI build 2025-10-05 15:38:43 -07:00
Admiral H. Curtiss 70bd0943a7 Merge pull request #13871 from Dentomologist/cheatsearchwidget_small_refactoring
CheatSearchWidget: Minor refactoring
2025-10-05 00:32:30 +02:00
Admiral H. Curtiss e1fd8c8e8c Merge pull request #13957 from jordan-woyak/wmreal-iolinux-fixes
WiimoteReal/IOLinux: Improvements, fixes, and code cleanups.
2025-10-05 00:06:08 +02:00
Dentomologist 3235f3f58f CheatSearchWidget: Rename member variable
Rename m_session to m_last_value_session to better reflect its meaning
and distinguish it from m_current_value_session which will be introduced
in another commit.
2025-10-04 14:27:15 -07:00
Dentomologist d364a244d7 CheatSearchWidget: Add GetTableRowCount function 2025-10-04 14:27:14 -07:00
Jordan Woyak 38dc8ae3b6 WiimoteReal/IOLinux: Improvements, fixes, and code cleanups. 2025-10-04 14:51:27 -05:00
Jordan Woyak b2fef6ee1f Common/Network: Add BluetoothAddress struct and string conversion functions. 2025-10-04 14:51:17 -05:00
Jordan Woyak b1e8de82a6 Common: Add some utilities to a new UnixUtil header. 2025-10-04 14:51:17 -05:00
Jordan Woyak 504ea99cfa CommonFuncs: Add StrerrorString version of LastStrerrorString that accepts an error number. 2025-10-04 14:51:17 -05:00
Jordan Woyak eec7f65e33 WiimoteReal/IOLinux: Increase inquiry length to 3.84 seconds. This is what Wii games use and it seems to work better. 2025-10-04 14:50:58 -05:00
Jordan Woyak 4d53de5d84 WiimoteReal/IOhidapi: Log the currently attached hid driver on Linux. 2025-10-04 14:43:28 -05:00
Jordan Woyak 572459bc25 WiimoteEmu: Require IRPassthrough has any bound inputs to operate. Users get confused and mistakenly enable it. 2025-10-04 14:34:49 -05:00
Admiral H. Curtiss 9c97498f4b Merge pull request #13914 from dreamsyntax/discord-rpc-update
Externals: Update discord-rpc
2025-10-04 18:31:34 +02:00
Admiral H. Curtiss c9c57f8ba4 Merge pull request #13752 from jordan-woyak/xlib-duplicate-key-names
ControllerInterface/Xlib: Combine keycodes with the same name to fix non-working inputs.
2025-10-04 17:18:16 +02:00
dreamsyntax 6ad99a860c Externals: Update discord-rpc
Upgrade to 963aa9f3e5ce81a4682c6ca3d136cddda614db33
2025-10-04 16:36:19 +02:00
Admiral H. Curtiss 14ce952519 Merge pull request #13946 from JosJuice/i18n-2025-09-17
i18n: Add comments
2025-10-04 16:24:14 +02:00
Admiral H. Curtiss f71bec0efe Merge pull request #13987 from jordan-woyak/sdl-version-bump
Externals: Bump SDL version to release-3.2.24.
2025-10-04 16:19:18 +02:00
Jordan Woyak 7609220e61 WiimoteReal/IOhidapi: Minor warning fixes and cleanups. 2025-10-03 18:10:11 -05:00
Jordan Woyak 72f854d228 Merge pull request #13955 from Xphalnos/master
Externals: Update FMT to 12.0.0
2025-10-03 16:34:38 -05:00
Xphalnos 79c7ebc9c2 Externals: Update FMT to 12.0.0 2025-10-03 19:45:36 +02:00
Jordan Woyak 4a39ca249c WiimoteReal/IOhidapi: Move VID/PID check to a helper function that other backends can use in the future. 2025-10-03 04:45:19 -05:00
Jordan Woyak 6c91e30a0d WiimoteReal/IOhidapi: Remove accidentally included HID Profile byte from write test. 2025-10-03 04:36:16 -05:00
JMC47 70f9ae2432 Merge pull request #13907 from TryTwo/PR_Cheat_Refresh
Cheats: Refresh active code after editing it.
2025-10-02 17:48:00 -04:00
Jordan Woyak dbb5a8eb0e Merge pull request #13926 from Dentomologist/settings_open_file_dialog_at_user_path
Settings: Open file dialogs at user path instead of custom path
2025-10-02 15:13:31 -05:00
Jordan Woyak 1f7220332d Merge pull request #13980 from JoshuaVandaele/sdl-noui
Externals: Allow building SDL without X11/Wayland
2025-10-02 15:09:33 -05:00
Jordan Woyak 16f411678a Externals: Bump SDL version to release-3.2.24. 2025-10-02 14:55:01 -05:00
JosJuice d669f8c3c8 Merge pull request #13986 from SuperSamus/dcbz-avx-fix
dcbz: Fix AVX path
2025-10-02 19:18:59 +02:00
Jordan Woyak cd84d58a1a Merge pull request #13982 from jordan-woyak/sdl-disable-dinput
SDL: Disable DirectInput handling to work around hangs on shutdown.
2025-10-02 03:21:33 -05:00
Jordan Woyak 3dc078c7e2 Merge pull request #13684 from JoshuaVandaele/discordrpc-cmake4
discord-rpc: Bump CMake minimum requirement
2025-10-02 03:20:02 -05:00
Jordan Woyak 4a677445cc Merge pull request #13972 from cscd98/libusb-update
Update libusb submodule to v1.0.29
2025-10-02 03:18:51 -05:00
Joshua Vandaële ce860ab43d discord-rpc: Bump CMake minimum requirement 2025-10-02 07:55:06 +02:00
Martino Fontana 4f737b7aaf dcbz: Fix AVX path 2025-10-01 21:09:18 +02:00
Jordan Woyak a570b24c96 Merge pull request #13985 from Dentomologist/jit64_fix_dcbz_regression
Jit64: Fix dcbz regression
2025-10-01 02:14:32 -05:00
Dentomologist d311724750 Jit64: Fix dcbz regression
Fix a regression from d1ba84987 that caused freezes and/or
graphical/audio glitches in various games.
2025-09-30 22:15:36 -07:00
Jordan Woyak ecb6dbbfd3 WiimoteReal: Use GetEnvForThread within IORead/IOWrite calls to fix real Wii remotes on Android. 2025-09-30 18:03:05 -05:00
JosJuice 0c89c00d8b Merge pull request #13929 from SuperSamus/dcbz-jit-improvements
Jit: Small `dcbz` improvements
2025-09-30 18:52:09 +02:00
Jordan Woyak c11132d2a6 SDL: Disable DirectInput handling to work around hangs with the "8BitDo Ultimate 2" controller. 2025-09-30 03:13:52 -05:00
Jordan Woyak 956f6cfbd2 SDL: Name the hotplug thread. 2025-09-30 03:04:58 -05:00
Joshua Vandaële a8b40a218c Externals: Update libiconv to 1.18
I also excluded libiconv from the Windows CMake builds since it's never used there
2025-09-29 21:52:58 +02:00
Craig Carnell f3529971ee Update libusb submodule to v1.0.29 2025-09-29 14:15:55 +01:00
Joshua Vandaële 7332cc1c8a Externals: Allow building SDL without X11/Wayland 2025-09-29 05:23:32 +02:00
Mateus B. Cassiano 9bf6906432 RealtekFirmwareLoader: more RTL8761B device IDs 2025-09-28 22:04:06 -04:00
JMC47 7cf6e7258c Merge pull request #13974 from JoshuaVandaele/system-glslang
Externals: Update glslang to 16.0.0 and allow using system glslang
2025-09-28 18:21:54 -04:00
JMC47 e5fbc74156 Merge pull request #13082 from Dentomologist/generalpane_hardcore_mode_tooltip_clarifications
GeneralPane: Add Hardcore Mode tooltip clarifications
2025-09-28 14:10:06 -04:00
Joshua Vandaële 5db6e60b71 pugixml: Update to 1.15 and make it a submodule 2025-09-28 20:05:25 +02:00
JMC47 e1c7734ee4 Merge pull request #13260 from JosJuice/android-gcadapter-hotplug-callback
Android: Detect GCAdapter hotplug using BroadcastReceiver
2025-09-28 14:03:50 -04:00
JMC47 cbdb7ac38e Merge pull request #12329 from Dentomologist/balloontip_fix_premature_close_on_balloontip_hover
BalloonTip: Don't hide when the BalloonTip blocks the cursor
2025-09-28 14:03:16 -04:00
JMC47 79a98b8235 Merge pull request #13161 from oltolm/fix_qt6_warnings
dolphinQt: fix Qt6 deprecation warnings
2025-09-28 14:02:56 -04:00
JMC47 a93754cb71 Merge pull request #13245 from JosJuice/mbp-condition-flush
Jit: Flush registers used in memory breakpoint conditions
2025-09-28 14:02:29 -04:00
JMC47 72397ccd87 Merge pull request #13909 from Dentomologist/codewidgets_show_code_approval_in_hardcore_mode
CodeWidgets: Show code approval in Hardcore mode
2025-09-28 14:01:59 -04:00
Joshua Vandaële cdfb389509 Externals: Update glslang to 16.0.0 and allow using system glslang 2025-09-27 08:56:10 +02:00
JMC47 ba2acb872c Merge pull request #13915 from JordanTheToaster/Quiche
Externals: Update gtest to commit eb2d85e
2025-09-26 19:15:43 -04:00
JMC47 3b4fd0bc4f Merge pull request #13961 from Sam-Belliveau/sdl-gamepad-profile
Add SDL Gamepad Profile
2025-09-26 17:27:58 -04:00
JMC47 a7d61dd2a5 Merge pull request #13969 from mspeder/ugreen
RealtekFirmwareLoader: Alternate USB PID for Ugreen CM390
2025-09-26 17:18:42 -04:00
JMC47 593d386496 Merge pull request #13968 from dwilliams27/remove-logs-mail
Logging: Remove unused Logs/Mail/ dir
2025-09-26 17:16:54 -04:00
JMC47 8f9c335633 Merge pull request #13954 from TryTwo/debug_crash_fix
Crash fix: Add debug check to JIT Profiling bool.
2025-09-26 17:15:02 -04:00
JMC47 a175985871 Merge pull request #13951 from TellowKrinkle/InterpreterOpt
Cached Interpreter: Speculative devirtualization
2025-09-26 17:14:24 -04:00
JMC47 ff9e0eb2c3 Merge pull request #13945 from iwubcode/math_transpose_function
Common: add transpose function to Matrix class
2025-09-26 17:14:09 -04:00
JMC47 f96837a321 Merge pull request #13940 from iwubcode/glslang_update
Externals / VideoCommon: update glslang to latest, turn into submodule
2025-09-26 17:13:54 -04:00
JMC47 70d5c85acd Merge pull request #13897 from TryTwo/Imgui_Font_Size
Qt/Imgui: Add SpinBox to adjust imgui font size.
2025-09-26 17:13:40 -04:00
Craig Carnell fc1c060bb4 Use hidapi-src/windows on MINGW as well as MSVC 2025-09-26 21:34:43 +01:00
Craig Carnell 7ab91ff055 Update hidapi submodule to v0.15.0 2025-09-26 21:20:50 +01:00
JMC47 d33c6346f0 Merge pull request #13884 from jordan-woyak/wiimote-report-timing
WiimoteReal: Send reports with proper timing for theoretically better speaker data.
2025-09-26 16:16:21 -04:00
JMC47 fa74c40e78 Merge pull request #13882 from jordan-woyak/sdl-win32-msg
SDL: Remove old Windows joystick bug workarounds.
2025-09-26 16:13:49 -04:00
JMC47 a8fe5c0303 Merge pull request #13634 from jordan-woyak/enum-concepts
Common: Replace enable_if with concepts and other minor modernizations.
2025-09-26 16:13:20 -04:00
TryTwo f8a8ddeddf OSD / Imgui: Add font size spinbox to Interface Pane.
Adjust some imgui windows to work better with different font sizes.
2025-09-25 16:34:04 -07:00
Matthieu Speder 9d0b3e0e39 RealtekFirmwareLoader: Alternate USB PID for Ugreen CM390 2025-09-25 12:04:54 +02:00
Sam Belliveau 0401f4a8c3 Add SDL Gamepad stock profile 2025-09-24 21:38:18 -04:00
Sam Belliveau 52071f3943 Prevent profiles with no device specification from resetting device 2025-09-24 21:38:02 -04:00
Farmerbilly27 8cbfee2136 chore: remove unused Logs/Mail/ dir 2025-09-24 17:42:59 -05:00
iwubcode 491e3390be Externals / VideoCommon: update glslang to latest, turn into submodule 2025-09-23 23:45:38 -05:00
Ryan McGrath 5a6730ab4e macoS: update QoSSession with SO_NET_SERVICE_TYPE.
macOS does not support `SO_PRIORITY` on sockets, but it does apparently
support configuring sockets with a priority flag via a parameter called
`SO_NET_SERVICE_TYPE`. It doesn't appear to be especially well
documented, but it seems to exist as far back as 10.11 (El Capitan).

This patch sets QoSSession to treat connections as
"responsive multimedia audio/video", which some docs appear to describe
as "low delay tolerant, low-medium, loss tolerant, elastic flow,
variable packet interval, rate and size".
2025-09-22 17:30:18 -04:00
Jordan Woyak ed93e9481a WiimoteReal: Send reports with proper timing for theoretically better speaker data. 2025-09-19 22:11:48 -05:00
Jordan Woyak 1e415c8646 Main: Add SA_RESTART to signal handler sigaction sa_flags. 2025-09-19 19:09:54 -05:00
Dentomologist 2d48043b61 Logging: Don't overwrite LDEBUG verbosity in Release builds
Preserve the configured logging verbosity unless the user actually
changes it, rather than capping it to LINFO on release builds.

Rename LogManager::m_level to m_effective_level and distinguish between
the config and effective level in various function/variable names.

Make m_effective_level atomic to prevent data races when setting the
effective log level from the config changed callback.
2025-09-19 13:25:42 -07:00
JMC47 79614956f3 Merge pull request #13795 from matheuswillder/30-FPS-code
GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 16:18:00 -04:00
Matheus Willder 0113b249bb GameINI: Add 30 FPS codes for multiple games
GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii
2025-09-19 11:18:32 +00:00
TellowKrinkle 0cde7ae79b Cached Interpreter: Speculative devirtualization 2025-09-18 21:07:09 -05:00
TryTwo 31ba2af9cb Crash fix: Add check to see if debugging is enabled in Jit's IsProfilingEnabled().
Enable JIT Block Profiling = On, with Enable Debugging UI = Off, will crash dolphin when starting a game.
2025-09-18 17:46:02 -07:00
JosJuice e38fd1d26a i18n: Add comments 2025-09-17 19:50:31 +02:00
JosJuice 8c03702b9c i18n: Improve EditSymbolDialog's symbol vs note handling for translators 2025-09-17 19:50:08 +02:00
iwubcode 9a37c8081d Common: add transpose function to Matrix class 2025-09-17 11:14:09 -05:00
JMC47 fce5f7c74e Merge pull request #13874 from sepalani/bitcast-ptr
Common/BitUtils: Add operator[] to BitCastPtrType
2025-09-17 04:42:22 -04:00
OatmealDome ba7bf19b10 Merge tag '2509'
Release for September 2025
2025-09-16 22:46:25 -04:00
OatmealDome d24cc14e62 Merge branch 'release-prep-2509' 2025-09-16 22:38:08 -04:00
JordanTheToaster 69a05bf319 Externals: Update gtest to commit eb2d85edd0bff7a712b6aff147cd9f789f0d7d0b 2025-09-16 22:02:30 +01:00
JMC47 1109dfb001 Merge pull request #13848 from JoshuaVandaele/USBDevicePicker
USBDevicePicker: Modify USBDeviceAddToWhitelistDialog to be more generic, and use it for a new "More Options..." selection in Bluetooth Passthrough adapters
2025-09-16 15:26:41 -04:00
JMC47 d124b59f64 Merge pull request #13680 from JoshuaVandaele/enet-cmake4
enet: Update to 1.3.18 and clean up CMake
2025-09-16 15:26:23 -04:00
JMC47 d9404e0274 Merge pull request #13941 from jordan-woyak/opcode-concepts
VideoCommon/OpcodeDecoding: Replace enable_if with concepts.
2025-09-16 14:55:16 -04:00
JMC47 76d8451217 Merge pull request #13937 from jordan-woyak/terminator3-speedhack
GameINI: Add 60 FPS patch for NTSC version of Terminator 3.
2025-09-16 14:55:02 -04:00
JMC47 1e3952c801 Merge pull request #13935 from iwubcode/matrix_inverted
Core: support inverting a 4x4 matrix
2025-09-16 14:51:42 -04:00
JMC47 5248471527 Merge pull request #13934 from jordan-woyak/stacked-settings-style-cleanup
DolphinQt: Clean up some of the style sheet hacks in StackedSettingsWindow.
2025-09-16 14:51:30 -04:00
JMC47 67b455007c Merge pull request #13917 from cristian64/center_dialogs
DolphinQt: Center dialogs on top-level parent window.
2025-09-16 14:50:46 -04:00
JMC47 a8a6cfebc7 Merge pull request #13895 from iwubcode/update_shader_asset
VideoCommon: update shader asset to support additional features in custom pipelines
2025-09-16 14:49:33 -04:00
JMC47 5a153c3d41 Merge pull request #13892 from JosJuice/retroachievements-hookableevent
AchievementManager: Use HookableEvent instead of std::function callbacks
2025-09-16 14:48:43 -04:00
JMC47 8b0498f5f2 Merge pull request #13889 from iwubcode/texture_and_sampler_asset
VideoCommon: add TextureAndSamplerAsset for use in custom materials
2025-09-16 14:48:24 -04:00
JMC47 c7b4cd9961 Merge pull request #13876 from iwubcode/strikers_charged_cheat
Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes
2025-09-16 14:47:41 -04:00
JMC47 9845aa1541 Merge pull request #13864 from Dentomologist/branchwatch_extract_shared_function_logic
BranchWatch: Extract shared function logic
2025-09-16 14:46:03 -04:00
JMC47 e980927bce Merge pull request #13863 from Dentomologist/enhancements_tab_fix_selection_of_disabled_postprocessing_option
EnhancementsWidget: Fix selection of disabled postprocessing option
2025-09-16 14:45:40 -04:00
JMC47 45a853cad6 Merge pull request #13682 from JoshuaVandaele/libspng-cmake4
libspng: Update to 0.7.4 and clean up CMake
2025-09-16 14:45:03 -04:00
JosJuice c5a7ea0603 Merge pull request #13847 from jordan-woyak/sdl-version-bump
Externals/SDL: Update submodule to release 3.2.20.
2025-09-16 20:23:40 +02:00
JosJuice 770c74cc95 Merge pull request #13852 from Sintendo/jitarm64-subfcx
JitArm64_Integer: subfcx optimizations
2025-09-16 20:16:42 +02:00
JosJuice ae3be169e1 Merge pull request #13908 from Marocco2/patch-1
Android: Set Dolphin documents as Local only
2025-09-16 20:13:09 +02:00
JosJuice 36f49d140f Merge pull request #13905 from JosJuice/arm64emitter-shift-4
Arm64Emitter: Replace shifting size by 4 with IntLog2 minus 3
2025-09-16 20:08:59 +02:00
Jordan Woyak 5865116f97 ScmRevGen: Bump version to 2509 2025-09-15 19:42:21 -04:00
Jordan Woyak 071dedd492 VideoCommon/OpcodeDecoding: Replace enable_if with concepts. 2025-09-13 19:05:33 -05:00
Jordan Woyak 8fe82ce664 GameINI: Add 60 FPS patch for NTSC version of Terminator 3. 2025-09-13 12:06:08 -05:00
Jordan Woyak ecb568c45a DolphinQt: Clean up some of the style sheet hacks in StackedSettingsWindow. 2025-09-09 16:47:30 -05:00
cristian64 8a639bd13d DolphinQt: Center dialogs on top-level parent window.
The `QtUtils::AdjustSizeWithinScreen()` function now centers the
widget on their parent window after the widget's size is adjusted. This
is required in some desktop environments (generally on Linux systems) to
ensure that the just-resized widget remains aligned with its parent
window.

The creation of the **Cheats Manager** dialog is now deferred to first
show, as creating it within the main window's constructor prevents the
dialog from knowing the real position of its parent window, which is
only properly calculated on first show.

For the same reasons, the analytics prompt is now shown only when the
application is ready (i.e. when the main window has been shown).

| Before | After |
| ------ | ----- |
| <img width="1920" height="1080" alt="[Dolphin Emulator] Misplaced analytics prompt" title="[Dolphin Emulator] Misplaced analytics prompt" src="https://github.com/user-attachments/assets/c3e43b3b-cf79-4398-b531-7de6068c583e" /> | <img width="1920" height="1080" alt="[Dolphin Emulator] Centered analytics prompt" title="[Dolphin Emulator] Centered analytics prompt" src="https://github.com/user-attachments/assets/a10d06d9-7438-4032-b96c-dfcb48826349" /> |
| <img width="1920" height="1080" alt="[Dolphin Emulator] Misplaced Settings dialog" title="[Dolphin Emulator] Misplaced Settings dialog" src="https://github.com/user-attachments/assets/f35b10ee-4f07-48d4-86f9-2537ad5ca7ca" /> | <img width="1920" height="1080" alt="[Dolphin Emulator] Centered Settings dialog" title="[Dolphin Emulator] Centered Settings dialog" src="https://github.com/user-attachments/assets/33e37237-77a4-44f6-a0e2-b709f65b672b" /> |
| <img width="1920" height="1080" alt="[Dolphin Emulator] Misplaced Cheats Manager dialog" title="[Dolphin Emulator] Misplaced Cheats Manager dialog" src="https://github.com/user-attachments/assets/1fbd3836-5639-4d5a-b57e-e2e21f21c9db" /> | <img width="1920" height="1080" alt="[Dolphin Emulator] Centered Cheats Manager dialog" title="[Dolphin Emulator] Centered Cheats Manager dialog" src="https://github.com/user-attachments/assets/3f2b1b50-de16-49b7-bac4-c444c6cab0bc" /> |
2025-09-07 21:28:05 +01:00
iwubcode d403bc3985 Core: support inverting a 4x4 matrix 2025-09-07 11:41:09 -05:00
Martino Fontana 667c523755 Jit: Use dcbz() emitter for dcbz_l instead of interpreter fallback
Without cache emulation, these instructions are functionally identical.
In the interpreter, their only difference is related to HID registers checks, which the JIT already doesn't do for `dcbz`.
A loop with `dcbz_l` is used in the SDK function `LCEnable`, which is called frequently in some games.
2025-09-02 23:15:28 +02:00
Martino Fontana d1ba849876 Jit64: dcbz, use VMOVAPS with YMM registers on AVX CPUs
LLVM does this, so let's do it as well.
2025-09-02 23:15:27 +02:00
Martino Fontana 5e69da7eba x64Emitter: Support YMM registers
This is accomplished by adding a 0x100 bit the the register.
Made sure that, on AVX instructions, that bit is trucated.
2025-09-02 22:15:16 +02:00
Dentomologist e44c99cb59 Settings: Open file dialogs at user path
When opening a file dialog to set the location of a custom path, use the
corresponding user path as the starting location instead of the current
custom path.

When no custom path was set the dialog would be opened with a blank path
which causes Windows (not sure about other platforms) to open the dialog
at the same location where the last dialog was closed, or at the current
working directory if no previous dialog had been opened.

If a nonempty custom path has been set then it has also set the
corresponding user path, so the behavior in that case is unchanged.
2025-09-01 14:51:29 -07:00
Tillmann Karras 9396f0f58e GameSettings: clean up texture filtering settings
`MaxAnisotropy = 0` is no longer the safest setting because it forces 1x
even if the game asks for more.

`ForceFiltering` was replaced by `ForceTextureFiltering` in
afe9d5b098. The one remaining occurrence
was merged later.

`ForceTextureFiltering` is an int option and shouldn't be set to False.

Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look
fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they
have a single stripe that I think doesn't warrant forcing manual texture
sampling for everyone.

The NES games I tried worked fine with anisotropic filtering, it just
doesn't do anything.

Various games don't actually have any issue with anisotropic filtering
as long as it's not forced. The only game I could find that actually
requires the default aniso setting is Spider-Man: Shattered Dimensions.

Boogie SuperStar works fine with any texture filtering setting.
2025-08-31 01:03:23 +01:00
Marocco2 008c292b4e Android: Set Dolphin documents' root supports testing parent child relationships.
Adds `DocumentsContract.Root.FLAG_SUPPORTS_IS_CHILD` to the list of the flags in order to show up for third-party apps for easier file syncing with local/cloud file server providers
2025-08-26 15:40:32 +02:00
Dentomologist 44f6743a5b CodeWidgets: Show code approval in Hardcore mode
When Hardcore mode is enabled, show an icon for each code in
ARCodeWidget and GeckoCodeWidget indicating whether it's an approved
code or not.
2025-08-25 12:31:38 -07:00
Marocco2 834f3634a8 Android: Set Dolphin documents as Local only
Adds `DocumentsContract.Root.FLAG_LOCAL_ONLY` to the list of the flags in order to show up for third-party apps for easier file syncing with local/cloud file server providers
2025-08-25 19:52:36 +02:00
JosJuice de98c3b96f AchievementManager: Use HookableEvent instead of std::function callbacks
The callback mechanism AchievementManager had until now only supported
one caller registering a callback, and it didn't have any
synchronization. This isn't a problem for DolphinQt, but the PR to add
Android support for RetroAchievements exposes these problems. Let's
replace it with HookableEvent, which can handle all of this.
2025-08-24 14:47:13 +02:00
TryTwo ca056611ac Cheats: Refresh active code after editing it. 2025-08-24 04:55:12 -07:00
JosJuice 9716148203 Arm64Emitter: Replace shifting size by 4 with IntLog2 minus 3
The instruction implementations that were shifting the size by 4 would
emit an incorrect instruction when given a size of 64. The correct
implementation is to count the number of leading or trailing zeroes in
the size parameter, which is what IntLog2 does.

No callers are affected by this, as they all use sizes other than 64.
Actually, some of these instructions are even invalid with a size of 64,
but I'm changing them anyway for consistency with the others.
2025-08-24 10:48:21 +02:00
iwubcode f0098eee13 VideoCommon: further remove 'CustomPipeline' details, so we can fully remove it in the very near future 2025-08-22 19:53:17 -05:00
iwubcode 6ec8e0ed8a VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader' 2025-08-22 19:48:22 -05:00
JosJuice c553344282 JitArm64: Add early exit in MOVI2RImpl ORR loop
Just for performance.
2025-08-21 20:56:06 +02:00
JosJuice 596b290177 JitArm64: Add missing ORR pattern in MOVI2RImpl
We should attempt to use not only mirrored versions of the immediate as
an ORR base, but also the immediate itself. This lets us emit certain
64-bit constants using fewer instructions.
2025-08-21 20:56:06 +02:00
iwubcode 4489ea0ec2 VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled 2025-08-20 19:41:22 -05:00
Sepalani e9f58193a7 Common/BitUtils: Add operator[] to BitCastPtrType 2025-08-18 13:06:12 +04:00
iwubcode 8f2d036561 Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes 2025-08-17 18:54:23 -05:00
Jordan Woyak cee9360e4b ControllerInterface/SDL: Remove manual window message pumping on Windows.
The mentioned SDL hotplug issue seems to have been fixed.
2025-08-17 12:53:09 -05:00
Jordan Woyak cec41b2448 ControllerInterface/SDL: Don't force SDL_HINT_JOYSTICK_THREAD.
SDL3 enables it by default now and things seem to work properly even when it's off these days.
2025-08-17 12:49:19 -05:00
Dentomologist bd79bc47cc BranchWatch: Extract shared function logic
IsolateWasOverwritten and IsolateNotOverwritten share the same basic
logic and have almost exactly the same code, with the only difference
being the comparison function used to keep or discard branches. To avoid
unnecessary code duplication and ensure that the functions stay in sync
after any future changes, create a helper function that takes the
comparison function as a parameter and have IsolateWasOverwritten and
IsolateNotOverwritten call that helper.
2025-08-12 12:15:22 -07:00
Dentomologist 4303e086bf EnhancementsWidget: Fix display of default post-processing effect
Show "(off)" instead of "" when the default post-processing effect is
selected. This also indirectly fixes issues with keyboard navigation of
the post-processing effect combobox when the default is selected,
resolving https://bugs.dolphin-emu.org/issues/13863.

m_post_processing_effect was previously using the ConfigStringChoice
constructor that assumes the text and data of each option are identical.
This is true for all the other effects, but since "(off)" has the config
value of "" this assumption was failing for it, causing the combobox to
be blank.
2025-08-11 18:01:14 -07:00
Dentomologist 61d9002ab4 EnhancementsWidget: Unabbreviate function and member names 2025-08-11 17:59:55 -07:00
Sintendo 6a92a90bce JitArm64_Integer: subfcx - Subtract shifted 12-bit constant
Eliminate an instruction by encoding the constant in the subtraction,
part two.

Before:
0x52900019   mov    w25, #0x8000              ; =32768
0x6b190359   subs   w25, w26, w25

After:
0x71402359   subs   w25, w26, #0x8, lsl #12   ; =0x8000
2025-08-07 07:51:15 +02:00
Sintendo 45a3e35b06 JitArm64_Integer: subfcx - Subtract 12-bit constant
Eliminate an instruction by encoding the constant in the subtraction.

Before:
0x5280037a   mov    w26, #0x1b                ; =27
0x6b1a02bb   subs   w27, w21, w26
0x93407f78   sxtw   x24, w27

After:
0x71006ebb   subs   w27, w21, #0x1b
0x93407f7a   sxtw   x26, w27
2025-08-07 07:51:15 +02:00
Sintendo fc9f2d9cea JitArm64_Integer: subfcx - Optimize b == 0
Equivalent to a negation, no need to materialize the zero.

Before:
0x52800015   mov    w21, #0x0                 ; =0
0x6b1802b6   subs   w22, w21, w24

After:
0x6b1803f6   negs   w22, w24
2025-08-07 07:51:15 +02:00
Sintendo e3d889feb1 JitArm64_Integer: subfcx - Optimize a == 0
This case can be handled as a move. It also generates a constant carry
flag.

Before:
0x52800013   mov    w19, #0x0                 ; =0
0x6b1302b3   subs   w19, w21, w19

After:
0x2a1503f3   mov    w19, w21
2025-08-07 07:51:15 +02:00
Joshua Vandaële 33c9aa714b USBDevicePicker: Modify USBDeviceAddToWhitelistDialog to be more generic, and use it for a new "More Options..." selection in Bluetooth Passthrough adapters 2025-08-05 13:16:50 +02:00
Jordan Woyak 4494989f78 Externals/SDL: Update submodule to release 3.2.20. 2025-08-04 17:35:46 -05:00
Dentomologist 7b52555a5f BalloonTip: Don't hide when BalloonTip blocks the cursor
Keep the BalloonTip open when the BalloonTip's arrow prevents the cursor
from being inside the spawning ToolTipWidget, which triggers the
ToolTipWidget's leaveEvent and would previously close the BalloonTip.

When that happens track the cursor until it either leaves the
ToolTipWidget's bounding box or leaves the BalloonTip and goes back to
the ToolTipWidget, and respectively close the BalloonTip or leave it
open.
2025-08-01 12:30:05 -07:00
JosJuice 8524e725a8 Android: Add additional null check in GCAdapter
Just in case, since the documentation says this could be null.
2025-07-27 11:37:45 +02:00
JosJuice 1c7df370d9 Revert "Android/GCAdapter: Don't join current thread"
This reverts commit 74ed5e5532.
It solves a problem that no longer exists.
2025-07-27 11:21:04 +02:00
JosJuice 185569778c Android: Detect GCAdapter disconnection using BroadcastReceiver
This lets us get rid of the Reset call in ProcessInputPayload, which was
causing us some threading headaches (see 74ed5e5532). Instead we handle
disconnection in the same way as the libusb implementation does.
2025-07-27 11:21:04 +02:00
JosJuice e2e33becc9 Android: Detect GCAdapter connection using BroadcastReceiver
We can register a BroadcastReceiver to have Android tell us when a GC
adapter gets connected instead of having a loop where we continuously
call SleepCurrentThread(1000) and poll the current status. When waiting
for a GC adapter to connect, this both reduces power usage and improves
responsiveness.

Note that I made openAdapter get the UsbDevice that's been stored by the
hotplug code instead of having openAdapter find the UsbDevice on its own
like before. This is only because I want to ensure that the UsbDevice
being tracked for disconnection is the same as the UsbDevice actually
being used, in case the user has multiple adapters connected.
2025-07-27 11:21:04 +02:00
JosJuice 7508842859 Android: Clean up naming in Java_GCAdapter and Java_WiimoteAdapter
This isn't how we name things in Java/Kotlin.
2025-07-27 11:13:44 +02:00
JosJuice 02e32ffaaf Jit: Flush registers used in memory breakpoint conditions
Aims to fix https://bugs.dolphin-emu.org/issues/13686.

I'm using a less efficient approach for Jit64 than for JitArm64. In
JitArm64, I'm flushing in the slow access code, but in Jit64, I'm
flushing before the split between the slow access code and the fast
access code, because Jit64 doesn't keep register mappings around for
when it's time to emit the slow access code. But the flushing code is
only emitted when there are memory breakpoints with conditions, so I'd
say that this is a performance loss we can live with.
2025-07-27 08:49:41 +02:00
JosJuice a06bc5417d JitArm64: Document an assumption we've been making in EmitBackpatchRoutine
The next commit will add another piece of code that depends on this
assumption that we've been making. Good opportunity to document it.

In practice, all callers of EmitBackpatchRoutine are locking X30.
2025-07-27 08:32:44 +02:00
JosJuice 78afea1312 PowerPC: Track registers used in memory breakpoint conditions 2025-07-27 08:32:44 +02:00
oltolm 49c72efcd3 fix Qt6 deprecation warnings 2025-07-19 22:08:15 +02:00
Jordan Woyak 4f3e527186 ControllerInterface/Xlib: Combine keycodes with the same name to fix non-working inputs. 2025-06-12 04:50:13 -05:00
Dentomologist 3994a9446f AutoUpdateChecker: Delete old Updater.log file
Delete old Updater.log file from GetExeDirectory().

The log was moved to GetUserPath(D_LOGS_IDX) in 5.0-14529, but users
looking to make a bug report might find the old one instead so let's
delete it to prevent any confusion.
2025-06-09 13:51:52 -07:00
Dr. Dystopia 7b496b2f5b DiscIO: Remove redundant casts 2025-06-04 21:57:45 +02:00
y21 f665eaad5f Check buffer out and size in HID_USBv5/USB_VEN GetVersion Ioctl 2025-05-19 18:17:21 +02:00
Joshua Vandaële 3cc50cea9f enet: Update to 1.3.18 and clean up CMake
Our CMakeLists was more or less a copy/paste of the one from enet
2025-05-18 18:34:47 +02:00
Joshua Vandaële 87eb1aff16 libspng: Update to 0.7.4 and clean up CMake 2025-05-18 18:33:33 +02:00
Dentomologist 55cfb958c7 GeneralPane: Add Hardcore Mode tooltip clarification
When Hardcore Mode is active, clarify in the Speed Limit tooltip that
values less than 100% won't slow emulation.
2025-05-08 15:45:15 -07:00
Jordan Woyak 845fecff22 Common/BitField: Make deleted functions public. 2025-05-05 19:34:35 -05:00
Jordan Woyak 2dc975fa92 Common: Replace enable_if with concepts and other minor modernizations. 2025-05-05 19:34:24 -05:00
Joshua Vandaële 63d7250d2b Remove legacy configuration support
LoadLegacyConfig was written five years ago, I believe we're confident enough that most configurations have been migrated by now.
2025-01-20 13:36:11 +01:00
2265 changed files with 177541 additions and 429513 deletions
+8 -1
View File
@@ -11,7 +11,8 @@ insert_final_newline = true
max_line_length = 100
[{CMakeLists.txt,*.cmake}]
indent_style = tab
indent_style = space
insert_final_newline = true
[.editorconfig]
insert_final_newline = true
@@ -25,3 +26,9 @@ insert_final_newline = false
indent_size = 4
indent_style = space
insert_final_newline = true
[*.{kt,kts}]
indent_style = space
indent_size = 4
insert_final_newline = true
max_line_length = 100
+28
View File
@@ -106,3 +106,31 @@
path = Externals/miniupnpc/miniupnp
url = https://github.com/miniupnp/miniupnp.git
shallow = true
[submodule "Externals/glslang/glslang"]
path = Externals/glslang/glslang
url = https://github.com/KhronosGroup/glslang.git
shallow = true
[submodule "Externals/pugixml/pugixml"]
path = Externals/pugixml/pugixml
url = https://github.com/zeux/pugixml.git
shallow = true
[submodule "Externals/cpp-ipc/cpp-ipc"]
path = Externals/cpp-ipc/cpp-ipc
url = https://github.com/mutouyun/cpp-ipc.git
shallow = true
[submodule "Externals/cpp-optparse/cpp-optparse"]
path = Externals/cpp-optparse/cpp-optparse
url = https://github.com/weisslj/cpp-optparse.git
shallow = true
[submodule "Externals/bzip2/bzip2"]
path = Externals/bzip2/bzip2
url = https://gitlab.com/bzip2/bzip2.git
shallow = true
[submodule "Externals/imgui/imgui"]
path = Externals/imgui/imgui
url = https://github.com/ocornut/imgui.git
shallow = true
[submodule "Externals/wil"]
path = Externals/wil
url = https://github.com/microsoft/wil.git
shallow = true
+19 -11
View File
@@ -6,21 +6,29 @@ If you'd like to contribute to the Android project, but do not currently have a
* [Android Studio](https://developer.android.com/studio/)
If you downloaded Android Studio, install it with the default options and open the project located in `dolphin/Source/Android`
Install Android Studio with the default options if you do not already have it.
## Setting Up Android Studio
1. Wait for background tasks to complete on the bottom of the window.
2. Launch the Android SDK Manager by clicking on its icon in Android Studio's main toolbar:
![Android Studio Package Icon][package-icon]
3. Install or update the SDK Platform. Choose the API level as defined in the app module's [build.gradle](Source/Android/app/build.gradle#L7) file.
4. Install a CMake version as defined in the app module's [build.gradle](Source/Android/app/build.gradle#L99) file. The option won't appear until you select `Show Package Details`.
5. Select `Build Variants` on the left side of the window to choose the build variant and ABI you would like to compile for the `:app` module.
6. Select the green hammer icon in the main toolbar to build and create the apk in `Source/Android/app/build/outputs/apk`
1. Open the `Source/Android` project in Android Studio, let any background tasks finish, and Android Studio will automatically download the required SDK components and tooling.
2. Use the hammer icon or **Build > Assemble 'app' Run Configuration** to compile the `:app` module, then choose **Build > Generate App Bundles or APKs > Generate APKs** to produce the APK in `Source/Android/app/build/outputs/apk`.
## Import the Dolphin code style
The project maintains a custom IntelliJ/Android Studio style file to keep Java and Kotlin formatting consistent.
* Go to **File > Settings > Editor > Code Style** (or **Android Studio > Settings > Editor > Code Style** on macOS).
* Click the gear icon and choose **Import Scheme**.
* Select `Source/Android/code-style-java.xml` from the repository.
* Ensure that Dolphin-Java is selected.
## Format code before opening a pull request
Before committing or submitting a pull request, reformat any Java or Kotlin files you modified:
* Use **Code > Reformat Code** (or press `Ctrl+Alt+L`/`⌥⌘L` on macOS) with the Dolphin code style selected.
* Re-run formatting after edits to keep spacing, imports, and wrapping consistent with the rest of the project.
## Compiling from the Command-Line
For command-line users, any task may be executed with `cd Source/Android` followed by `gradlew <task-name>`. In particular, `gradlew assemble` builds debug and release versions of the application (which are placed in `Source/Android/app/build/outputs/apk`).
[package-icon]: https://i.imgur.com/hgmMlsM.png
[code-style]: https://i.imgur.com/3b3UBhb.png
+2
View File
@@ -295,6 +295,8 @@ def build(config):
"-DENABLE_AUTOUPDATE="
+ python_to_cmake_bool(config["autoupdate"]),
'-DDISTRIBUTOR=' + config['distributor'],
# Distributable bundles need to be postprocessed to embed dependencies
"-DPOSTPROCESS_BUNDLE=ON",
# Always use libraries from Externals to prevent any libraries
# installed by Homebrew from leaking in to the app
"-DUSE_SYSTEM_LIBS=OFF",
+7 -11
View File
@@ -1,17 +1,13 @@
find_program(CCACHE_BIN NAMES ccache sccache)
if(CCACHE_BIN)
# Official ccache recommendation is to set CMAKE_C(XX)_COMPILER_LAUNCHER
if (NOT CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache")
list(INSERT CMAKE_C_COMPILER_LAUNCHER 0 "${CCACHE_BIN}")
set(_CCACHE_SUPPORTED_LAUCHERS C CXX OBJC OBJCXX)
foreach(LAUNCHER ${_CCACHE_SUPPORTED_LAUCHERS})
if (NOT CMAKE_${LAUNCHER}_COMPILER_LAUNCHER MATCHES "ccache")
list(INSERT CMAKE_${LAUNCHER}_COMPILER_LAUNCHER 0 ${CCACHE_BIN})
endif()
if (NOT CMAKE_CXX_COMPILER_LAUNCHER MATCHES "ccache")
list(INSERT CMAKE_CXX_COMPILER_LAUNCHER 0 "${CCACHE_BIN}")
endif()
# ccache uses -I when compiling without preprocessor, which makes clang complain.
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Qunused-arguments -fcolor-diagnostics")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Qunused-arguments -fcolor-diagnostics")
if("${CMAKE_${LAUNCHER}_COMPILER_ID}" MATCHES "Clang")
set(CMAKE_${LAUNCHER}_FLAGS "${CMAKE_${LAUNCHER}_FLAGS} -Qunused-arguments -fcolor-diagnostics")
endif()
endforeach()
endif()
+48 -48
View File
@@ -1,58 +1,58 @@
find_package(PkgConfig)
macro(_internal_message msg)
if(NOT ${_is_quiet})
message(STATUS "${msg}")
endif()
if(NOT ${_is_quiet})
message(STATUS "${msg}")
endif()
endmacro()
macro(check_lib var pc lib)
set(_is_required 0)
set(_is_quiet 0)
set(_arg_list ${ARGN})
foreach(_arg ${ARGN})
if(_arg STREQUAL "REQUIRED")
list(REMOVE_ITEM _arg_list "REQUIRED")
set(_is_required 1)
endif()
if(_arg STREQUAL "QUIET")
list(REMOVE_ITEM _arg_list "QUIET")
set(_is_quiet 1)
endif()
endforeach()
set(_is_required 0)
set(_is_quiet 0)
set(_arg_list ${ARGN})
foreach(_arg ${ARGN})
if(_arg STREQUAL "REQUIRED")
list(REMOVE_ITEM _arg_list "REQUIRED")
set(_is_required 1)
endif()
if(_arg STREQUAL "QUIET")
list(REMOVE_ITEM _arg_list "QUIET")
set(_is_quiet 1)
endif()
endforeach()
if(PKG_CONFIG_FOUND AND NOT ${var}_FOUND)
pkg_search_module(${var} QUIET ${pc})
endif()
if(PKG_CONFIG_FOUND AND NOT ${var}_FOUND)
pkg_search_module(${var} QUIET ${pc})
endif()
if(${var}_FOUND)
if(${var}_INCLUDE_DIRS)
include_directories(${${var}_INCLUDE_DIRS})
endif()
# Make sure include directories for headers found using find_path below
# are re-added when reconfiguring
if(${var}_INCLUDE)
include_directories(${${var}_INCLUDE})
endif()
_internal_message("${lib} found")
else()
find_library(${var} ${lib})
if(_arg_list)
find_path(${var}_INCLUDE ${_arg_list})
else()
set(${var}_INCLUDE FALSE)
endif()
if(${var} AND ${var}_INCLUDE)
include_directories(${${var}_INCLUDE})
_internal_message("${lib} found")
set(${var}_FOUND 1 CACHE INTERNAL "")
else()
if(_is_required)
message(FATAL_ERROR "${lib} is required but not found")
else()
_internal_message("${lib} not found")
endif()
endif()
endif()
if(${var}_FOUND)
if(${var}_INCLUDE_DIRS)
include_directories(${${var}_INCLUDE_DIRS})
endif()
# Make sure include directories for headers found using find_path below
# are re-added when reconfiguring
if(${var}_INCLUDE)
include_directories(${${var}_INCLUDE})
endif()
_internal_message("${lib} found")
else()
find_library(${var} ${lib})
if(_arg_list)
find_path(${var}_INCLUDE ${_arg_list})
else()
set(${var}_INCLUDE FALSE)
endif()
if(${var} AND ${var}_INCLUDE)
include_directories(${${var}_INCLUDE})
_internal_message("${lib} found")
set(${var}_FOUND 1 CACHE INTERNAL "")
else()
if(_is_required)
message(FATAL_ERROR "${lib} is required but not found")
else()
_internal_message("${lib} not found")
endif()
endif()
endif()
endmacro()
+51 -5
View File
@@ -50,11 +50,57 @@ function(dolphin_add_bundled_library library use_system bundled_path)
add_subdirectory(${bundled_path} EXCLUDE_FROM_ALL)
endfunction()
function(dolphin_set_library_type library type)
if(DEFINED ${library}_TYPE AND NOT ${${library}_TYPE} STREQUAL "${type}")
message(FATAL_ERROR
"The selection for ${library} changed from '${${library}_TYPE}' to '${type}' after configuration.\n"
"Please delete the build directory (or at least CMakeCache.txt) and reconfigure."
)
endif()
set(${library}_TYPE "${type}" CACHE INTERNAL "")
endfunction()
function(dolphin_find_optional_system_library library bundled_path)
dolphin_optional_system_library(use_system ${library})
string(TOUPPER ${library} upperlib)
if(use_system)
find_package(${library} ${ARGN})
# Try a list of versions
# Will be obsoleted if cmake ever fixes https://gitlab.kitware.com/cmake/cmake/-/issues/26477
if("DOLPHIN_TRY_VERSIONS" IN_LIST ARGN)
list(FIND ARGN DOLPHIN_TRY_VERSIONS versions_idx)
list(REMOVE_AT ARGN ${versions_idx})
# Extract list of version-like elements from ARGN into version_list
set(version_list)
while(TRUE)
list(LENGTH ARGN len)
if(len EQUAL versions_idx)
break()
endif()
LIST(GET ARGN ${versions_idx} ver)
if(ver MATCHES "^[0-9]+(\\.[0-9]+)*$")
list(APPEND version_list "${ver}")
list(REMOVE_AT ARGN ${versions_idx})
else()
break()
endif()
endwhile()
# Quietly check all the listed versions
foreach(version IN LISTS version_list)
find_package(${library} ${version} ${ARGN} QUIET)
if(${library}_FOUND)
break()
endif()
endforeach()
# If none were found, find_package one version loudly so the user sees
if(NOT ${library}_FOUND)
list(GET version_list 0 first_version)
find_package(${library} ${first_version} ${ARGN})
endif()
else()
find_package(${library} ${ARGN})
endif()
# Yay for cmake packages being inconsistent
if(DEFINED ${library}_FOUND)
set(prefix ${library})
@@ -66,11 +112,11 @@ function(dolphin_find_optional_system_library library bundled_path)
endif()
endif()
if(${prefix}_FOUND)
dolphin_set_library_type(${library} "System")
message(STATUS "Using system ${library}")
set(${prefix}_TYPE "System" PARENT_SCOPE)
else()
dolphin_set_library_type(${library} "Bundled")
dolphin_add_bundled_library(${library} ${use_system} ${bundled_path})
set(${prefix}_TYPE "Bundled" PARENT_SCOPE)
endif()
endfunction()
@@ -84,11 +130,11 @@ function(dolphin_find_optional_system_library_pkgconfig library search alias bun
endif()
endif()
if(${library}_FOUND)
dolphin_set_library_type(${library} "System")
message(STATUS "Using system ${library}")
dolphin_alias_library(${alias} PkgConfig::${library})
set(${library}_TYPE "System" PARENT_SCOPE)
else()
dolphin_set_library_type(${library} "Bundled")
dolphin_add_bundled_library(${library} ${use_system} ${bundled_path})
set(${library}_TYPE "Bundled" PARENT_SCOPE)
endif()
endfunction()
+12 -12
View File
@@ -10,15 +10,15 @@
# module as a post-build step.
if(CMAKE_GENERATOR)
# Being called as include(DolphinPostprocessBundle), so define a helper function.
set(_DOLPHIN_POSTPROCESS_BUNDLE_MODULE_LOCATION "${CMAKE_CURRENT_LIST_FILE}")
function(dolphin_postprocess_bundle target)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} "-D" "DOLPHIN_BUNDLE_PATH=$<TARGET_BUNDLE_DIR:${target}>"
-P "${_DOLPHIN_POSTPROCESS_BUNDLE_MODULE_LOCATION}"
)
endfunction()
return()
# Being called as include(DolphinPostprocessBundle), so define a helper function.
set(_DOLPHIN_POSTPROCESS_BUNDLE_MODULE_LOCATION "${CMAKE_CURRENT_LIST_FILE}")
function(dolphin_postprocess_bundle target)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} "-D" "DOLPHIN_BUNDLE_PATH=$<TARGET_BUNDLE_DIR:${target}>"
-P "${_DOLPHIN_POSTPROCESS_BUNDLE_MODULE_LOCATION}"
)
endfunction()
return()
endif()
message(STATUS "Fixing up application bundle: ${DOLPHIN_BUNDLE_PATH}")
@@ -35,9 +35,9 @@ set(extra_dirs "/usr/local/lib" "/lib" "/usr/lib")
# BundleUtilities is overly verbose, so disable most of its messages
function(message)
if(NOT ARGV MATCHES "^STATUS;")
_message(${ARGV})
endif()
if(NOT ARGV MATCHES "^STATUS;")
_message(${ARGV})
endif()
endfunction()
include(BundleUtilities)
+1 -1
View File
@@ -4,7 +4,7 @@ mark_as_advanced(CUBEB_INCLUDE_DIR CUBEB_LIBRARY)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(CUBEB DEFAULT_MSG
CUBEB_INCLUDE_DIR CUBEB_LIBRARY)
CUBEB_INCLUDE_DIR CUBEB_LIBRARY)
if(CUBEB_FOUND AND NOT TARGET cubeb::cubeb)
add_library(cubeb::cubeb UNKNOWN IMPORTED)
+3 -3
View File
@@ -36,16 +36,16 @@ find_package(PkgConfig)
pkg_check_modules(PC_EGL egl)
if (PC_EGL_FOUND)
set(EGL_DEFINITIONS ${PC_EGL_CFLAGS_OTHER})
set(EGL_DEFINITIONS ${PC_EGL_CFLAGS_OTHER})
endif ()
find_path(EGL_INCLUDE_DIRS NAMES EGL/egl.h
HINTS ${PC_EGL_INCLUDEDIR} ${PC_EGL_INCLUDE_DIRS}
HINTS ${PC_EGL_INCLUDEDIR} ${PC_EGL_INCLUDE_DIRS}
)
set(EGL_NAMES ${EGL_NAMES} egl EGL)
find_library(EGL_LIBRARIES NAMES ${EGL_NAMES}
HINTS ${PC_EGL_LIBDIR} ${PC_EGL_LIBRARY_DIRS}
HINTS ${PC_EGL_LIBDIR} ${PC_EGL_LIBRARY_DIRS}
)
include(FindPackageHandleStandardArgs)
+5 -5
View File
@@ -7,11 +7,11 @@ include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(HIDAPI DEFAULT_MSG HIDAPI_LIBRARY HIDAPI_INCLUDE_DIR)
if(HIDAPI_FOUND AND NOT TARGET Hidapi::Hidapi)
add_library(Hidapi::Hidapi UNKNOWN IMPORTED)
set_target_properties(Hidapi::Hidapi PROPERTIES
IMPORTED_LOCATION ${HIDAPI_LIBRARIES}
INTERFACE_INCLUDE_DIRECTORIES ${HIDAPI_INCLUDE_DIRS}
)
add_library(Hidapi::Hidapi UNKNOWN IMPORTED)
set_target_properties(Hidapi::Hidapi PROPERTIES
IMPORTED_LOCATION ${HIDAPI_LIBRARIES}
INTERFACE_INCLUDE_DIRECTORIES ${HIDAPI_INCLUDE_DIRS}
)
endif()
mark_as_advanced(HIDAPI_INCLUDE_DIR HIDAPI_LIBRARY)
+10 -10
View File
@@ -8,19 +8,19 @@ find_package(PkgConfig)
pkg_check_modules(PC_LIBEVDEV QUIET libevdev)
FIND_PATH(
LIBEVDEV_INCLUDE_DIR libevdev/libevdev.h
HINTS ${PC_LIBEVDEV_INCLUDEDIR} ${PC_LIBEVDEV_INCLUDE_DIRS}
/usr/include
/usr/local/include
${LIBEVDEV_PATH_INCLUDES}
LIBEVDEV_INCLUDE_DIR libevdev/libevdev.h
HINTS ${PC_LIBEVDEV_INCLUDEDIR} ${PC_LIBEVDEV_INCLUDE_DIRS}
/usr/include
/usr/local/include
${LIBEVDEV_PATH_INCLUDES}
)
FIND_LIBRARY(
LIBEVDEV_LIBRARY
NAMES evdev libevdev
HINTS ${PC_LIBEVDEV_LIBDIR} ${PC_LIBEVDEV_LIBRARY_DIRS}
PATHS ${ADDITIONAL_LIBRARY_PATHS}
${LIBEVDEV_PATH_LIB}
LIBEVDEV_LIBRARY
NAMES evdev libevdev
HINTS ${PC_LIBEVDEV_LIBDIR} ${PC_LIBEVDEV_LIBRARY_DIRS}
PATHS ${ADDITIONAL_LIBRARY_PATHS}
${LIBEVDEV_PATH_LIB}
)
set(LIBEVDEV_LIBRARIES ${LIBEVDEV_LIBRARY} )
+1 -1
View File
@@ -4,7 +4,7 @@ mark_as_advanced(LIBMGBA_INCLUDE_DIR LIBMGBA_LIBRARY)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(LIBMGBA DEFAULT_MSG
LIBMGBA_INCLUDE_DIR LIBMGBA_LIBRARY)
LIBMGBA_INCLUDE_DIR LIBMGBA_LIBRARY)
if(LIBMGBA_FOUND AND NOT mGBA::mgba)
add_library(mGBA::mgba UNKNOWN IMPORTED)
+8 -8
View File
@@ -5,17 +5,17 @@
# LIBUDEV_LIBRARIES - The libraries needed to use LIBUDEV
FIND_PATH(
LIBUDEV_INCLUDE_DIR libudev.h
/usr/include
/usr/local/include
${LIBUDEV_PATH_INCLUDES}
LIBUDEV_INCLUDE_DIR libudev.h
/usr/include
/usr/local/include
${LIBUDEV_PATH_INCLUDES}
)
FIND_LIBRARY(
LIBUDEV_LIBRARY
NAMES udev libudev
PATHS ${ADDITIONAL_LIBRARY_PATHS}
${LIBUDEV_PATH_LIB}
LIBUDEV_LIBRARY
NAMES udev libudev
PATHS ${ADDITIONAL_LIBRARY_PATHS}
${LIBUDEV_PATH_LIB}
)
set(LIBUDEV_LIBRARIES ${LIBUDEV_LIBRARY} )
+1 -1
View File
@@ -4,7 +4,7 @@ mark_as_advanced(LZO_INCLUDE_DIR LZO_LIBRARY)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(LZO DEFAULT_MSG
LZO_INCLUDE_DIR LZO_LIBRARY)
LZO_INCLUDE_DIR LZO_LIBRARY)
if(LZO_FOUND AND NOT TARGET LZO::LZO)
add_library(LZO::LZO UNKNOWN IMPORTED)
+42 -37
View File
@@ -9,42 +9,47 @@
# vim: expandtab sw=4 ts=4 sts=4:
if(ANDROID)
set(LIBUSB_FOUND FALSE CACHE INTERNAL "libusb-1.0 found")
message(STATUS "libusb-1.0 not found.")
elseif (NOT LIBUSB_FOUND)
pkg_check_modules (LIBUSB_PKG libusb-1.0)
find_path(LIBUSB_INCLUDE_DIR NAMES libusb.h
PATHS
${LIBUSB_PKG_INCLUDE_DIRS}
/usr/include/libusb-1.0
/usr/include
/usr/local/include/libusb-1.0
/usr/local/include
)
find_library(LIBUSB_LIBRARIES NAMES usb-1.0 usb
PATHS
${LIBUSB_PKG_LIBRARY_DIRS}
/usr/lib
/usr/local/lib
)
if(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
set(LIBUSB_FOUND TRUE CACHE INTERNAL "libusb-1.0 found")
message(STATUS "Found libusb-1.0: ${LIBUSB_INCLUDE_DIR}, ${LIBUSB_LIBRARIES}")
else(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
set(LIBUSB_FOUND FALSE CACHE INTERNAL "libusb-1.0 found")
message(STATUS "libusb-1.0 not found.")
endif(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
mark_as_advanced(LIBUSB_INCLUDE_DIR LIBUSB_LIBRARIES)
endif ()
if(LIBUSB_FOUND AND NOT TARGET LibUSB::LibUSB)
add_library(LibUSB::LibUSB UNKNOWN IMPORTED)
set_target_properties(LibUSB::LibUSB PROPERTIES
IMPORTED_LOCATION "${LIBUSB_LIBRARIES}"
INTERFACE_INCLUDE_DIRECTORIES "${LIBUSB_INCLUDE_DIR}"
)
set(LIBUSB_FOUND FALSE CACHE INTERNAL "libusb-1.0 found")
message(STATUS "libusb-1.0 not found.")
return()
endif()
if(TARGET LibUSB::LibUSB)
return()
endif()
if(NOT LIBUSB_FOUND)
pkg_check_modules(LIBUSB_PKG libusb-1.0)
find_path(LIBUSB_INCLUDE_DIR NAMES libusb.h
PATHS
${LIBUSB_PKG_INCLUDE_DIRS}
/usr/include/libusb-1.0
/usr/include
/usr/local/include/libusb-1.0
/usr/local/include
)
find_library(LIBUSB_LIBRARIES NAMES usb-1.0 usb
PATHS
${LIBUSB_PKG_LIBRARY_DIRS}
/usr/lib
/usr/local/lib
)
mark_as_advanced(LIBUSB_INCLUDE_DIR LIBUSB_LIBRARIES)
endif()
if(LIBUSB_INCLUDE_DIR AND LIBUSB_LIBRARIES)
add_library(LibUSB::LibUSB UNKNOWN IMPORTED)
set_target_properties(LibUSB::LibUSB PROPERTIES
IMPORTED_LOCATION "${LIBUSB_LIBRARIES}"
INTERFACE_INCLUDE_DIRECTORIES "${LIBUSB_INCLUDE_DIR}"
)
set(LIBUSB_FOUND TRUE CACHE INTERNAL "libusb-1.0 found")
message(STATUS "Found libusb-1.0: ${LIBUSB_INCLUDE_DIR}, ${LIBUSB_LIBRARIES}")
else()
set(LIBUSB_FOUND FALSE CACHE INTERNAL "libusb-1.0 found")
message(STATUS "libusb-1.0 not found.")
endif()
+37 -37
View File
@@ -8,52 +8,52 @@ set(MBEDTLS_INCLUDE_DIRS ${MBEDTLS_INCLUDE_DIR})
set(MBEDTLS_LIBRARIES ${MBEDTLS_LIBRARY} ${MBEDX509_LIBRARY} ${MBEDCRYPTO_LIBRARY})
if(NOT MBEDTLS_INCLUDE_DIR STREQUAL "MBEDTLS_INCLUDE_DIR-NOTFOUND")
if(EXISTS ${MBEDTLS_INCLUDE_DIR}/mbedtls/build_info.h)
file(STRINGS ${MBEDTLS_INCLUDE_DIR}/mbedtls/build_info.h MBEDTLS_VERSION_STR REGEX "^#define[ \t]+MBEDTLS_VERSION_STRING[\t ].*")
else()
file(STRINGS ${MBEDTLS_INCLUDE_DIR}/mbedtls/version.h MBEDTLS_VERSION_STR REGEX "^#define[ \t]+MBEDTLS_VERSION_STRING[\t ].*")
endif()
string(REGEX REPLACE "^#define[\t ]+MBEDTLS_VERSION_STRING[\t ]+\"([.0-9]+)\".*" "\\1" MBEDTLS_VERSION ${MBEDTLS_VERSION_STR})
if(EXISTS ${MBEDTLS_INCLUDE_DIR}/mbedtls/build_info.h)
file(STRINGS ${MBEDTLS_INCLUDE_DIR}/mbedtls/build_info.h MBEDTLS_VERSION_STR REGEX "^#define[ \t]+MBEDTLS_VERSION_STRING[\t ].*")
else()
file(STRINGS ${MBEDTLS_INCLUDE_DIR}/mbedtls/version.h MBEDTLS_VERSION_STR REGEX "^#define[ \t]+MBEDTLS_VERSION_STRING[\t ].*")
endif()
string(REGEX REPLACE "^#define[\t ]+MBEDTLS_VERSION_STRING[\t ]+\"([.0-9]+)\".*" "\\1" MBEDTLS_VERSION ${MBEDTLS_VERSION_STR})
endif()
if(NOT MBEDTLS_INCLUDE_DIR STREQUAL "MBEDTLS_INCLUDE_DIR-NOTFOUND" AND MBEDTLS_VERSION VERSION_GREATER_EQUAL 3)
# Once CMake 3.19 is required, we can enable HANDLE_VERSION_RANGE and use that
if(MBEDTLS_FIND_REQUIRED)
set(type FATAL_ERROR)
else()
set(type STATUS)
endif()
if(MBEDTLS_FIND_REQUIRED OR NOT MBEDTLS_FIND_QUIETLY)
message(${type} "Could NOT find MBEDTLS: Found unsuitable version \"${MBEDTLS_VERSION}\", but a 2.x version is required (found ${MBEDTLS_INCLUDE_DIR})")
endif()
set(MBEDTLS_FOUND FALSE)
# Once CMake 3.19 is required, we can enable HANDLE_VERSION_RANGE and use that
if(MBEDTLS_FIND_REQUIRED)
set(type FATAL_ERROR)
else()
set(type STATUS)
endif()
if(MBEDTLS_FIND_REQUIRED OR NOT MBEDTLS_FIND_QUIETLY)
message(${type} "Could NOT find MBEDTLS: Found unsuitable version \"${MBEDTLS_VERSION}\", but a 2.x version is required (found ${MBEDTLS_INCLUDE_DIR})")
endif()
set(MBEDTLS_FOUND FALSE)
else()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(MBEDTLS
REQUIRED_VARS MBEDTLS_INCLUDE_DIR MBEDTLS_LIBRARY MBEDX509_LIBRARY MBEDCRYPTO_LIBRARY
VERSION_VAR MBEDTLS_VERSION)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(MBEDTLS
REQUIRED_VARS MBEDTLS_INCLUDE_DIR MBEDTLS_LIBRARY MBEDX509_LIBRARY MBEDCRYPTO_LIBRARY
VERSION_VAR MBEDTLS_VERSION)
endif()
mark_as_advanced(MBEDTLS_INCLUDE_DIR MBEDTLS_LIBRARY MBEDX509_LIBRARY MBEDCRYPTO_LIBRARY)
if(MBEDTLS_FOUND)
add_library(MbedTLS::mbedcrypto UNKNOWN IMPORTED)
set_target_properties(MbedTLS::mbedcrypto PROPERTIES
IMPORTED_LOCATION "${MBEDCRYPTO_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${MBEDTLS_INCLUDE_DIR}"
)
add_library(MbedTLS::mbedcrypto UNKNOWN IMPORTED)
set_target_properties(MbedTLS::mbedcrypto PROPERTIES
IMPORTED_LOCATION "${MBEDCRYPTO_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${MBEDTLS_INCLUDE_DIR}"
)
add_library(MbedTLS::mbedx509 UNKNOWN IMPORTED)
set_target_properties(MbedTLS::mbedx509 PROPERTIES
IMPORTED_LOCATION "${MBEDX509_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${MBEDTLS_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES MbedTLS::mbedcrypto
)
add_library(MbedTLS::mbedx509 UNKNOWN IMPORTED)
set_target_properties(MbedTLS::mbedx509 PROPERTIES
IMPORTED_LOCATION "${MBEDX509_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${MBEDTLS_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES MbedTLS::mbedcrypto
)
add_library(MbedTLS::mbedtls UNKNOWN IMPORTED)
set_target_properties(MbedTLS::mbedtls PROPERTIES
IMPORTED_LOCATION "${MBEDTLS_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${MBEDTLS_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES MbedTLS::mbedx509
)
add_library(MbedTLS::mbedtls UNKNOWN IMPORTED)
set_target_properties(MbedTLS::mbedtls PROPERTIES
IMPORTED_LOCATION "${MBEDTLS_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${MBEDTLS_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES MbedTLS::mbedx509
)
endif()
+6 -6
View File
@@ -5,16 +5,16 @@ find_path(MINIUPNPC_INCLUDE_DIR miniupnpc.h PATH_SUFFIXES miniupnpc)
find_library(MINIUPNPC_LIBRARY miniupnpc)
if(MINIUPNPC_INCLUDE_DIR)
file(STRINGS "${MINIUPNPC_INCLUDE_DIR}/miniupnpc.h" MINIUPNPC_VERSION_STR REGEX "^#define[\t ]+MINIUPNPC_VERSION[\t ]+.*")
if(MINIUPNPC_VERSION_STR)
string(REGEX REPLACE "^#define[\t ]+MINIUPNPC_VERSION[\t ]+\"([.0-9]+)\"" "\\1" MINIUPNPC_VERSION ${MINIUPNPC_VERSION_STR})
endif()
file(STRINGS "${MINIUPNPC_INCLUDE_DIR}/miniupnpc.h" MINIUPNPC_VERSION_STR REGEX "^#define[\t ]+MINIUPNPC_VERSION[\t ]+.*")
if(MINIUPNPC_VERSION_STR)
string(REGEX REPLACE "^#define[\t ]+MINIUPNPC_VERSION[\t ]+\"([.0-9]+)\"" "\\1" MINIUPNPC_VERSION ${MINIUPNPC_VERSION_STR})
endif()
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(MINIUPNPC
REQUIRED_VARS MINIUPNPC_INCLUDE_DIR MINIUPNPC_LIBRARY
VERSION_VAR MINIUPNPC_VERSION
REQUIRED_VARS MINIUPNPC_INCLUDE_DIR MINIUPNPC_LIBRARY
VERSION_VAR MINIUPNPC_VERSION
)
set(MINIUPNPC_LIBRARIES ${MINIUPNPC_LIBRARY})
-31
View File
@@ -1,31 +0,0 @@
# - Try to find OProfile
# Once done this will define
# OPROFILE_FOUND - System has OProfile
# OPROFILE_INCLUDE_DIRS - The OProfile include directories
# OPROFILE_LIBRARIES - The libraries needed to use OProfile
find_path(OPROFILE_INCLUDE_DIR opagent.h)
find_library(OPROFILE_LIBRARY opagent
PATH_SUFFIXES oprofile
)
set(OPROFILE_INCLUDE_DIRS ${OPROFILE_INCLUDE_DIR})
set(OPROFILE_LIBRARIES ${OPROFILE_LIBRARY})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(OProfile DEFAULT_MSG
OPROFILE_LIBRARY OPROFILE_INCLUDE_DIR
)
if (OPROFILE_FOUND)
if (NOT TARGET OProfile::OProfile)
add_library(OProfile::OProfile UNKNOWN IMPORTED)
set_target_properties(OProfile::OProfile PROPERTIES
IMPORTED_LOCATION ${OPROFILE_LIBRARIES}
INTERFACE_INCLUDE_DIRECTORIES ${OPROFILE_INCLUDE_DIRS}
)
endif()
endif()
mark_as_advanced(OPROFILE_INCLUDE_DIR OPROFILE_LIBRARY)
+114 -114
View File
@@ -52,13 +52,13 @@
# define the SFML_STATIC macro if static build was chosen
if(SFML_STATIC_LIBRARIES)
add_definitions(-DSFML_STATIC)
add_definitions(-DSFML_STATIC)
endif()
# deduce the libraries suffix from the options
set(FIND_SFML_LIB_SUFFIX "")
if(SFML_STATIC_LIBRARIES)
set(FIND_SFML_LIB_SUFFIX "${FIND_SFML_LIB_SUFFIX}-s")
set(FIND_SFML_LIB_SUFFIX "${FIND_SFML_LIB_SUFFIX}-s")
endif()
# find the SFML include directory
@@ -79,41 +79,41 @@ find_path(SFML_INCLUDE_DIR SFML/Config.hpp
# check the version number
set(SFML_VERSION_OK TRUE)
if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR)
# extract the major and minor version numbers from SFML/Config.hpp
# we have to handle framework a little bit differently :
if("${SFML_INCLUDE_DIR}" MATCHES "SFML.framework")
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/Headers/Config.hpp")
else()
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp")
endif()
FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS)
STRING(REGEX MATCH "#define SFML_VERSION_MAJOR[ \t]+([0-9]+)" SFML_VERSION_MAJOR_MATCH "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX MATCH "#define SFML_VERSION_MINOR[ \t]+([0-9]+)" SFML_VERSION_MINOR_MATCH "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX REPLACE "#define SFML_VERSION_MAJOR[ \t]+([0-9]+)" "\\1" SFML_VERSION_MAJOR "${SFML_VERSION_MAJOR_MATCH}")
STRING(REGEX REPLACE "#define SFML_VERSION_MINOR[ \t]+([0-9]+)" "\\1" SFML_VERSION_MINOR "${SFML_VERSION_MINOR_MATCH}")
math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10 + ${SFML_FIND_VERSION_MINOR}")
# extract the major and minor version numbers from SFML/Config.hpp
# we have to handle framework a little bit differently :
if("${SFML_INCLUDE_DIR}" MATCHES "SFML.framework")
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/Headers/Config.hpp")
else()
set(SFML_CONFIG_HPP_INPUT "${SFML_INCLUDE_DIR}/SFML/Config.hpp")
endif()
FILE(READ "${SFML_CONFIG_HPP_INPUT}" SFML_CONFIG_HPP_CONTENTS)
STRING(REGEX MATCH "#define SFML_VERSION_MAJOR[ \t]+([0-9]+)" SFML_VERSION_MAJOR_MATCH "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX MATCH "#define SFML_VERSION_MINOR[ \t]+([0-9]+)" SFML_VERSION_MINOR_MATCH "${SFML_CONFIG_HPP_CONTENTS}")
STRING(REGEX REPLACE "#define SFML_VERSION_MAJOR[ \t]+([0-9]+)" "\\1" SFML_VERSION_MAJOR "${SFML_VERSION_MAJOR_MATCH}")
STRING(REGEX REPLACE "#define SFML_VERSION_MINOR[ \t]+([0-9]+)" "\\1" SFML_VERSION_MINOR "${SFML_VERSION_MINOR_MATCH}")
math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10 + ${SFML_FIND_VERSION_MINOR}")
# if we could extract them, compare with the requested version number
if (SFML_VERSION_MAJOR)
# transform version numbers to an integer
math(EXPR SFML_VERSION "${SFML_VERSION_MAJOR} * 10 + ${SFML_VERSION_MINOR}")
# if we could extract them, compare with the requested version number
if (SFML_VERSION_MAJOR)
# transform version numbers to an integer
math(EXPR SFML_VERSION "${SFML_VERSION_MAJOR} * 10 + ${SFML_VERSION_MINOR}")
# compare them
if(SFML_VERSION LESS SFML_REQUESTED_VERSION)
set(SFML_VERSION_OK FALSE)
endif()
else()
# SFML version is < 3.0
if (SFML_REQUESTED_VERSION GREATER 29)
set(SFML_VERSION_OK FALSE)
if (SFML_REQUESTED_VERSION GREATER 19)
set(SFML_VERSION_MAJOR 1)
else()
set(SFML_VERSION_MAJOR 2)
endif()
set(SFML_VERSION_MINOR x)
endif()
# compare them
if(SFML_VERSION LESS SFML_REQUESTED_VERSION)
set(SFML_VERSION_OK FALSE)
endif()
else()
# SFML version is < 3.0
if (SFML_REQUESTED_VERSION GREATER 29)
set(SFML_VERSION_OK FALSE)
if (SFML_REQUESTED_VERSION GREATER 19)
set(SFML_VERSION_MAJOR 1)
else()
set(SFML_VERSION_MAJOR 2)
endif()
set(SFML_VERSION_MINOR x)
endif()
endif()
endif()
# find the requested modules
@@ -130,101 +130,101 @@ set(FIND_SFML_LIB_PATHS
/opt/csw
/opt)
foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER}${FIND_SFML_LIB_SUFFIX})
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER}${FIND_SFML_LIB_SUFFIX})
# no suffix for sfml-main, it is always a static library
if(FIND_SFML_COMPONENT_LOWER STREQUAL "main")
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER})
# no suffix for sfml-main, it is always a static library
if(FIND_SFML_COMPONENT_LOWER STREQUAL "main")
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER})
endif()
# debug library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
NAMES ${FIND_SFML_COMPONENT_NAME}-d
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_LIB_PATHS})
# release library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
NAMES ${FIND_SFML_COMPONENT_NAME}
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_LIB_PATHS})
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# library found
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE)
# if both are found, set SFML_XXX_LIBRARY to contain both
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}
optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
# debug library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG
NAMES ${FIND_SFML_COMPONENT_NAME}-d
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_LIB_PATHS})
# release library
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
NAMES ${FIND_SFML_COMPONENT_NAME}
PATH_SUFFIXES lib64 lib
PATHS ${FIND_SFML_LIB_PATHS})
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# library found
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE)
# if both are found, set SFML_XXX_LIBRARY to contain both
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}
optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
# if only one debug/release variant is found, set the other to be equal to the found one
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# debug and not release
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
endif()
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
# release and not debug
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
else()
# library not found
set(SFML_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "")
set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY")
# if only one debug/release variant is found, set the other to be equal to the found one
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE)
# debug and not release
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG})
endif()
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
# release and not debug
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE})
endif()
else()
# library not found
set(SFML_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE)
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "")
set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY")
endif()
# mark as advanced
MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
# mark as advanced
MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG)
# add to the global list of libraries
set(SFML_LIBRARIES ${SFML_LIBRARIES} "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}")
# add to the global list of libraries
set(SFML_LIBRARIES ${SFML_LIBRARIES} "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}")
endforeach()
# handle errors
if(NOT SFML_VERSION_OK)
# SFML version not ok
set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR})")
set(SFML_FOUND FALSE)
# SFML version not ok
set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR})")
set(SFML_FOUND FALSE)
elseif(NOT SFML_FOUND)
# include directory or library not found
set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})")
# include directory or library not found
set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})")
endif()
if (NOT SFML_FOUND)
if(SFML_FIND_REQUIRED)
# fatal error
message(FATAL_ERROR ${FIND_SFML_ERROR})
elseif(NOT SFML_FIND_QUIETLY)
# error but continue
message(STATUS "${FIND_SFML_ERROR}")
endif()
if(SFML_FIND_REQUIRED)
# fatal error
message(FATAL_ERROR ${FIND_SFML_ERROR})
elseif(NOT SFML_FIND_QUIETLY)
# error but continue
message(STATUS "${FIND_SFML_ERROR}")
endif()
endif()
# handle success
if(SFML_FOUND)
message(STATUS "Found SFML ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR} in ${SFML_INCLUDE_DIR}")
foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
if(NOT TARGET sfml-${FIND_SFML_COMPONENT_LOWER})
add_library(sfml-${FIND_SFML_COMPONENT_LOWER} UNKNOWN IMPORTED)
set_target_properties(sfml-${FIND_SFML_COMPONENT_LOWER} PROPERTIES
IMPORTED_LOCATION "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SFML_INCLUDE_DIR}"
)
if(NOT ${FIND_SFML_COMPONENT_LOWER} STREQUAL system)
set_target_properties(sfml-${FIND_SFML_COMPONENT_LOWER} PROPERTIES
INTERFACE_LINK_LIBRARIES sfml-system
)
endif()
endif()
endforeach()
message(STATUS "Found SFML ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR} in ${SFML_INCLUDE_DIR}")
foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS})
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER)
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER)
if(NOT TARGET sfml-${FIND_SFML_COMPONENT_LOWER})
add_library(sfml-${FIND_SFML_COMPONENT_LOWER} UNKNOWN IMPORTED)
set_target_properties(sfml-${FIND_SFML_COMPONENT_LOWER} PROPERTIES
IMPORTED_LOCATION "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SFML_INCLUDE_DIR}"
)
if(NOT ${FIND_SFML_COMPONENT_LOWER} STREQUAL system)
set_target_properties(sfml-${FIND_SFML_COMPONENT_LOWER} PROPERTIES
INTERFACE_LINK_LIBRARIES sfml-system
)
endif()
endif()
endforeach()
endif()
+11 -11
View File
@@ -2,28 +2,28 @@ find_package(PkgConfig QUIET)
pkg_check_modules(PC_SYSTEMD QUIET "libsystemd")
if (PC_SYSTEMD_FOUND)
add_definitions(${PC_SYSTEMD_CFLAGS} ${PC_SYSTEMD_CFLAGS_OTHER})
add_definitions(${PC_SYSTEMD_CFLAGS} ${PC_SYSTEMD_CFLAGS_OTHER})
endif(PC_SYSTEMD_FOUND)
find_path(
SYSTEMD_INCLUDE_DIRS
NAMES systemd/sd-daemon.h
HINTS ${PC_SYSTEMD_INCLUDEDIR} ${PC_SYSTEMD_INCLUDE_DIRS}
SYSTEMD_INCLUDE_DIRS
NAMES systemd/sd-daemon.h
HINTS ${PC_SYSTEMD_INCLUDEDIR} ${PC_SYSTEMD_INCLUDE_DIRS}
)
find_library(
SYSTEMD_LIBRARIES
NAMES systemd
HINTS ${PC_SYSTEMD_LIBDIR} ${PC_SYSTEMD_LIBRARY_DIRS}
SYSTEMD_LIBRARIES
NAMES systemd
HINTS ${PC_SYSTEMD_LIBDIR} ${PC_SYSTEMD_LIBRARY_DIRS}
)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(
SYSTEMD
REQUIRED_VARS SYSTEMD_LIBRARIES SYSTEMD_INCLUDE_DIRS
SYSTEMD
REQUIRED_VARS SYSTEMD_LIBRARIES SYSTEMD_INCLUDE_DIRS
)
mark_as_advanced(
SYSTEMD_FOUND
SYSTEMD_LIBRARIES SYSTEMD_INCLUDE_DIRS
SYSTEMD_FOUND
SYSTEMD_LIBRARIES SYSTEMD_INCLUDE_DIRS
)
+5 -5
View File
@@ -8,9 +8,9 @@
# _flag - The compile flag to remove
#
macro(remove_cxx_flag_from_target _target _flag)
get_target_property(_target_cxx_flags ${_target} COMPILE_OPTIONS)
if(_target_cxx_flags)
list(REMOVE_ITEM _target_cxx_flags ${_flag})
set_target_properties(${_target} PROPERTIES COMPILE_OPTIONS "${_target_cxx_flags}")
endif()
get_target_property(_target_cxx_flags ${_target} COMPILE_OPTIONS)
if(_target_cxx_flags)
list(REMOVE_ITEM _target_cxx_flags ${_flag})
set_target_properties(${_target} PROPERTIES COMPILE_OPTIONS "${_target_cxx_flags}")
endif()
endmacro()
+2 -2
View File
@@ -33,8 +33,8 @@ endif()
string(TIMESTAMP DOLPHIN_WC_BUILD_DATE "%Y-%m-%d" UTC)
# version number
set(DOLPHIN_VERSION_MAJOR "2509")
set(DOLPHIN_VERSION_MINOR "0")
set(DOLPHIN_VERSION_MAJOR "2603")
set(DOLPHIN_VERSION_MINOR "1")
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
# If Dolphin is not built from a Git repository, default the version info to
+61 -77
View File
@@ -1,23 +1,10 @@
########################################
# General setup
#
cmake_minimum_required(VERSION 3.13)
cmake_minimum_required(VERSION 3.20...4.2.1)
cmake_policy(SET CMP0079 NEW) # let target_link_libraries() link to a target defined in a different directory
cmake_policy(SET CMP0080 OLD) # allow using BundleUtilities at configure time
if (POLICY CMP0099)
cmake_policy(SET CMP0099 NEW) # Propagate INTERFACE_LINK_OPTIONS from private dependencies, used by MacOS framework builds of SDL
endif()
# Weird chicken-and-egg problem: We can't check the compiler before the project() call, but we have to set the policies before it.
# So we do this in two steps: Set the policies if they exist, then error out afterwards if we end up being MSVC and they don't exist.
if (POLICY CMP0117)
cmake_policy(SET CMP0091 NEW) # MSVC runtime library flags are selected by an abstraction.
cmake_policy(SET CMP0092 NEW) # MSVC warning flags are not in CMAKE_{C,CXX}_FLAGS by default.
cmake_policy(SET CMP0117 NEW) # MSVC RTTI flag will not be added by default.
endif()
if (POLICY CMP0141)
cmake_policy(SET CMP0141 NEW) # MSVC debug information format flags are selected by an abstraction.
endif()
@@ -28,15 +15,19 @@ set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0.0" CACHE STRING "")
set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_SOURCE_DIR}/CMake/FlagsOverride.cmake")
# CMake 3.28 and later scan c++ source files for module imports by default. Since we don't use
# modules scanning is pointless, so disable it. This also prevents Clang from generating an error
# if the clang-scan-deps tool isn't installed:
# "CMAKE_CXX_COMPILER_CLANG_SCAN_DEPS-NOTFOUND: not found".
set(CMAKE_CXX_SCAN_FOR_MODULES OFF)
project(dolphin-emu)
if (MSVC)
if (POLICY CMP0117)
# cmake is a weird language. You can't do if(not POLICY)
else()
message(FATAL_ERROR "Please update to CMake 3.20 or higher.")
endif()
if (CMAKE_VERSION VERSION_LESS "3.25" AND CMAKE_SYSTEM_NAME MATCHES "Linux")
set(LINUX TRUE)
endif()
if (MSVC)
set(CMAKE_C_STANDARD 99)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
@@ -47,12 +38,12 @@ if (COMPILER STREQUAL "GNU")
set(COMPILER "GCC") # prefer printing GCC instead of GNU
endif()
# Enforce minimum compiler versions that support the c++20 features we use
set (GCC_min_version 11)
set (Clang_min_version 14)
# Enforce minimum compiler versions that support the c++23 features we use
set (GCC_min_version 12)
set (Clang_min_version 15)
set (AppleClang_min_version 14.0.3)
set (min_xcode_version "14.0") # corresponding xcode version for AppleClang_min_version
set (MSVC_min_version 14.32)
set (min_xcode_version "14.3") # corresponding xcode version for AppleClang_min_version
set (MSVC_min_version 19.32)
set (min_vs_version "2022 17.2.3") # corresponding Visual Studio version for MSVC_min_version
message(STATUS "Using ${COMPILER} ${CMAKE_CXX_COMPILER_VERSION}")
@@ -119,7 +110,6 @@ option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON)
option(ENABLE_GPROF "Enable gprof profiling (must be using Debug build)" OFF)
option(FASTLOG "Enable all logs" OFF)
option(OPROFILING "Enable profiling" OFF)
# TODO: Add DSPSpy
option(DSPTOOL "Build dsptool" OFF)
@@ -140,7 +130,7 @@ if(APPLE)
enable_language(OBJC)
enable_language(OBJCXX)
option(MACOS_USE_DEFAULT_SEARCH_PATH "Don't prioritize system library paths" OFF)
option(SKIP_POSTPROCESS_BUNDLE "Skip postprocessing bundle for redistributability" OFF)
option(POSTPROCESS_BUNDLE "Postprocess bundle for redistributability" OFF)
# Enable adhoc code signing by default (otherwise makefile builds on ARM will not work)
option(MACOS_CODE_SIGNING "Enable codesigning" ON)
option(USE_BUNDLED_MOLTENVK "Build MoltenVK from Externals with Dolphin-specific patches" ON)
@@ -169,6 +159,7 @@ list(APPEND CMAKE_MODULE_PATH
# Support functions
include(CheckAndAddFlag)
include(CheckCCompilerFlag)
include(CheckSymbolExists)
include(DolphinCompileDefinitions)
include(DolphinDisableWarningsMSVC)
include(DolphinLibraryTools)
@@ -225,11 +216,11 @@ if(ENABLE_GENERIC)
message(STATUS "Warning! Building generic build!")
set(_M_GENERIC 1)
add_definitions(-D_M_GENERIC=1)
elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x64|x86_64|amd64|AMD64")
set(_M_X86_64 1)
add_definitions(-D_M_X86_64=1)
check_and_add_flag(HAVE_SSE2 -msse2)
elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|arm64")
elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|arm64|ARM64")
set(_M_ARM_64 1)
add_definitions(-D_M_ARM_64=1)
# CRC instruction set is used in the CRC32 hash function
@@ -359,7 +350,7 @@ if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
set(CMAKE_XCODE_ATTRIBUTE_GCC_STRICT_ALIASING NO)
# Specify target CPUs.
if(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
if(_ARCH_64 AND _M_X86_64)
check_and_add_flag(HAVE_MSSSE3 -mssse3)
check_and_add_flag(HAVE_ARCH_CORE2 -march=core2)
endif()
@@ -386,15 +377,13 @@ if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
endif()
if(ENABLE_LTO)
if(CMAKE_C_COMPILER_ID MATCHES "MSVC")
add_compile_options(/GL)
string(APPEND CMAKE_EXE_LINKER_FLAGS " /LTCG")
include(CheckIPOSupported)
check_ipo_supported(RESULT supported OUTPUT error)
if(supported)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
else()
check_and_add_flag(LTO -flto)
if(CMAKE_CXX_COMPILER_ID STREQUAL GNU)
set(CMAKE_AR gcc-ar)
set(CMAKE_RANLIB gcc-ranlib)
endif()
message(STATUS "IPO / LTO not supported: <${error}>")
endif()
endif()
@@ -564,16 +553,6 @@ if(ENCODE_FRAMEDUMPS)
endif()
endif()
if(OPROFILING)
find_package(OProfile)
if(OPROFILE_FOUND)
message(STATUS "OProfile found, enabling profiling support")
add_definitions(-DUSE_OPROFILE=1)
else()
message(FATAL_ERROR "OProfile not found. Can't build profiling support.")
endif()
endif()
if(ENABLE_HWDB)
find_package(LIBUDEV REQUIRED)
if(LIBUDEV_FOUND)
@@ -603,10 +582,6 @@ if(UNIX)
add_definitions(-DUSE_MEMORYWATCHER=1)
endif()
if(ENABLE_SDL)
dolphin_find_optional_system_library(SDL3 Externals/SDL 3.2.0)
endif()
if(ENABLE_ANALYTICS)
message(STATUS "Enabling analytics collection (subject to end-user opt-in)")
add_definitions(-DUSE_ANALYTICS=1)
@@ -651,7 +626,9 @@ dolphin_find_optional_system_library_pkgconfig(FMT
add_subdirectory(Externals/imgui)
add_subdirectory(Externals/implot)
add_subdirectory(Externals/glslang)
dolphin_find_optional_system_library(glslang Externals/glslang DOLPHIN_TRY_VERSIONS 15 16)
# SPIRV-Cross is used on Windows for GLSL to HLSL conversion for the Direct3D 11 and Direct3D 12
# video backends, and on Apple devices for the Metal video backend.
if(WIN32 OR APPLE)
@@ -672,11 +649,18 @@ if(ENABLE_VULKAN)
endif()
endif()
if(NOT WIN32 OR (NOT (CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")))
if(NOT (WIN32 AND _M_ARM_64))
# OpenGL is available on all platforms except windows-arm64
add_definitions(-DHAS_OPENGL)
endif()
if(NOT WIN32)
if(ANDROID)
set(USE_SYSTEM_Iconv OFF)
endif()
dolphin_find_optional_system_library(Iconv Externals/libiconv 1.14)
endif()
dolphin_find_optional_system_library(pugixml Externals/pugixml)
dolphin_find_optional_system_library_pkgconfig(ENET libenet>=1.3.18 enet::enet Externals/enet)
@@ -694,7 +678,7 @@ dolphin_find_optional_system_library_pkgconfig(ZSTD libzstd>=1.4.0 zstd::zstd Ex
dolphin_find_optional_system_library_pkgconfig(ZLIB zlib>=1.3.1 ZLIB::ZLIB Externals/zlib-ng)
dolphin_find_optional_system_library_pkgconfig(minizip-ng
"minizip-ng>=4.0.4" minizip-ng::minizip-ng Externals/minizip-ng
"minizip-ng>=4.0.4" MINIZIP::minizip-ng Externals/minizip-ng
)
dolphin_find_optional_system_library(LZO Externals/LZO)
@@ -720,12 +704,14 @@ if(ENABLE_CUBEB)
endif()
if(NOT ANDROID)
dolphin_find_optional_system_library_pkgconfig(
LibUSB libusb-1.0 LibUSB::LibUSB Externals/libusb
)
dolphin_find_optional_system_library(LibUSB Externals/libusb)
add_definitions(-D__LIBUSB__)
endif()
if(ENABLE_SDL)
dolphin_find_optional_system_library(SDL3 Externals/SDL 3.2.0)
endif()
dolphin_find_optional_system_library(SFML Externals/SFML 3.0 COMPONENTS Network System)
if(USE_UPNP)
@@ -737,13 +723,6 @@ dolphin_find_optional_system_library(MBEDTLS Externals/mbedtls 2.28)
dolphin_find_optional_system_library(CURL Externals/curl)
if(NOT ANDROID)
dolphin_find_optional_system_library(Iconv Externals/libiconv-1.14)
else()
message(STATUS "Using static iconv from Externals")
add_subdirectory(Externals/libiconv-1.14 EXCLUDE_FROM_ALL)
endif()
if(NOT ANDROID)
dolphin_find_optional_system_library(HIDAPI Externals/hidapi)
endif()
@@ -758,7 +737,7 @@ if(NOT ENABLE_QT)
set(USE_MGBA 0)
endif()
if(USE_MGBA)
dolphin_find_optional_system_library(LIBMGBA Externals/mGBA)
dolphin_find_optional_system_library(LIBMGBA Externals/mGBA 0.11)
endif()
find_package(SYSTEMD)
@@ -770,7 +749,7 @@ else()
endif()
if (WIN32)
include_directories(Externals/WIL/include)
include_directories(Externals/wil/include)
include_directories(Externals/OpenAL/include)
endif()
@@ -778,16 +757,20 @@ include_directories(Externals/picojson)
add_subdirectory(Externals/expr)
add_subdirectory(Externals/rangeset)
add_subdirectory(Externals/FatFs)
if (USE_RETRO_ACHIEVEMENTS)
add_subdirectory(Externals/rcheevos)
add_subdirectory(Externals/rcheevos)
endif()
add_subdirectory(Externals/watcher)
# Any other platform or BSD is currently unsupported by cpp-ipc
if(WIN32 OR LINUX OR CMAKE_SYSTEM_NAME STREQUAL "FreeBSD" OR CMAKE_SYSTEM_NAME STREQUAL "QNX")
add_subdirectory(Externals/cpp-ipc)
add_definitions(-DHAVE_CPPIPC)
endif()
########################################
# Pre-build events: Define configuration variables and write SCM info header
#
@@ -798,7 +781,7 @@ file(REMOVE "${PROJECT_SOURCE_DIR}/Source/Core/Common/scmrev.h")
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common)
if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h)
file(TOUCH ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h)
file(TOUCH ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h)
endif()
if(APPLE)
@@ -817,13 +800,13 @@ endif()
find_package(Git)
if(NOT GIT_FOUND)
set(GIT_EXECUTABLE "")
set(GIT_EXECUTABLE "")
endif()
add_custom_target(
dolphin_scmrev
${CMAKE_COMMAND} -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -DDISTRIBUTOR=${DISTRIBUTOR} -DDOLPHIN_DEFAULT_UPDATE_TRACK=${DOLPHIN_DEFAULT_UPDATE_TRACK} -DGIT_FOUND=${GIT_FOUND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DDOLPHIN_WC_REVISION=${DOLPHIN_WC_REVISION} -DDOLPHIN_WC_DESCRIBE=${DOLPHIN_WC_DESCRIBE} -DDOLPHIN_WC_BRANCH=${DOLPHIN_WC_BRANCH} -DCMAKE_OSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} -P ${CMAKE_CURRENT_SOURCE_DIR}/CMake/ScmRevGen.cmake
BYPRODUCTS "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h" "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/DolphinQt/Info.plist" "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/MacUpdater/Info.plist" "${CMAKE_CURRENT_BINARY_DIR}/Flatpak/org.DolphinEmu.dolphin-emu.metainfo.xml"
VERBATIM
dolphin_scmrev
${CMAKE_COMMAND} -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -DDISTRIBUTOR=${DISTRIBUTOR} -DDOLPHIN_DEFAULT_UPDATE_TRACK=${DOLPHIN_DEFAULT_UPDATE_TRACK} -DGIT_FOUND=${GIT_FOUND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DDOLPHIN_WC_REVISION=${DOLPHIN_WC_REVISION} -DDOLPHIN_WC_DESCRIBE=${DOLPHIN_WC_DESCRIBE} -DDOLPHIN_WC_BRANCH=${DOLPHIN_WC_BRANCH} -DCMAKE_OSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} -P ${CMAKE_CURRENT_SOURCE_DIR}/CMake/ScmRevGen.cmake
BYPRODUCTS "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h" "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/DolphinQt/Info.plist" "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/MacUpdater/Info.plist" "${CMAKE_CURRENT_BINARY_DIR}/Flatpak/org.DolphinEmu.dolphin-emu.metainfo.xml"
VERBATIM
)
# This is here so #include "Common/scmrev.h" finds the generated header.
@@ -860,7 +843,8 @@ if(NOT CMAKE_SYSTEM_NAME MATCHES "Darwin|Windows")
install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN)
endif()
if(NOT CMAKE_SYSTEM_NAME MATCHES "Linux|FreeBSD|OpenBSD|Darwin")
install(FILES Data/license.txt DESTINATION ${datadir})
install(FILES COPYING DESTINATION ${datadir})
install(DIRECTORY LICENSES DESTINATION ${datadir}/LICENSES PATTERN)
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Linux|FreeBSD|OpenBSD")
# Install the application icon and menu item
File diff suppressed because one or more lines are too long
+6 -2
View File
@@ -13,5 +13,9 @@
SafeTextureCacheColorSamples = 512
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
# Linear filtering completely messes up the videos.
ForceTextureFiltering = 0
[Video_Hacks]
# Manual texture sampling partially fixes the video issues.
FastTextureSampling = False
+8 -10
View File
@@ -1,19 +1,17 @@
# DLSE64, DLSP64 - Star Wars: Rogue Squadron III: Rebel Strike: Limited Edition Bonus Disc (Demo)
[Core]
# Values set here will override the main Dolphin settings.
# Strictly required.
MMU = True
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video]
# Dual core is very unstable in this game and usually causes a freeze before the main menu.
CPUThread = False
[Video_Settings]
# Improves performance, especially in levels with terrain.
CPUCull = True
# Dolphin misdetects this game as 16:9.
SuggestedAspectRatio = 2
[Video_Hacks]
EFBToTextureEnable = False
# Avoids majorly corrupted graphics in menus.
ImmediateXFBEnable = False
+1
View File
@@ -14,4 +14,5 @@ CPUThread = False
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids majorly corrupted screen edges.
ImmediateXFBEnable = False
+2 -1
View File
@@ -1,4 +1,4 @@
# E63E8P - Shinobi
# E63E8P, E63P8P, E63J8P - Shinobi
[Core]
# Values set here will override the main Dolphin settings.
@@ -14,4 +14,5 @@ CPUThread = False
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids majorly corrupted screen edges.
ImmediateXFBEnable = False
+1
View File
@@ -13,4 +13,5 @@
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids majorly corrupted graphics.
ImmediateXFBEnable = False
+1
View File
@@ -14,4 +14,5 @@ CPUThread = False
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids majorly corrupted screen edges.
ImmediateXFBEnable = False
+1
View File
@@ -14,4 +14,5 @@ CPUThread = False
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids majorly corrupted graphics.
ImmediateXFBEnable = False
+1 -1
View File
@@ -18,5 +18,5 @@ EFBEmulateFormatChanges = True
MSAA = 0
[Video_Enhancements]
ForceFiltering = False
ForceTextureFiltering = 0
ForceTrueColor = False
+1 -2
View File
@@ -18,5 +18,4 @@ SafeTextureCacheColorSamples = 0
EFBToTextureEnable = False
[Video_Enhancements]
MaxAnisotropy = 0
ForceTextureFiltering = False
ForceTextureFiltering = 0
+1 -1
View File
@@ -10,5 +10,5 @@
# Add action replay cheats here.
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+2
View File
@@ -3,6 +3,8 @@
[Core]
# Values set here will override the main Dolphin settings.
MMU = True
# Fixes freeze on second loading screen
PageTableFastmem = False
[OnFrame]
# Add memory patches to be applied every frame here.
+1 -1
View File
@@ -1,4 +1,4 @@
# G3LE8P - Super Monkey Ball Adventure
# G3LE8P, G3LP8P - Super Monkey Ball Adventure
[Core]
# Values set here will override the main Dolphin settings.
+1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1 -1
View File
@@ -1,4 +1,4 @@
# G4SE01, G4SP01 - The Legend of Zelda: Four Swords
# G4SE01, G4SP01 - The Legend of Zelda: Four Swords Adventures
[Core]
# Values set here will override the main Dolphin settings.
+1 -1
View File
@@ -1,4 +1,4 @@
# G4SP01 - The Legend of Zelda: Four Swords
# G4SP01 - The Legend of Zelda: Four Swords Adventures
[OnFrame]
# Add memory patches to be applied every frame here.
+1
View File
@@ -13,4 +13,5 @@
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids flickering during initial loading screen and terrible pacing during game selection.
ImmediateXFBEnable = False
+1
View File
@@ -13,4 +13,5 @@
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+17
View File
@@ -0,0 +1,17 @@
# GAHEGG - Alien Hominid
[Core]
# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
SyncOnSkipIdle = False
[OnFrame]
$Limit internal frame rate (speed hack)
0x80031130:dword:0x60000000
0x8003113C:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate (speed hack)
[Patches_RetroAchievements_Verified]
$Limit internal frame rate (speed hack)
+1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+2 -2
View File
@@ -1,4 +1,4 @@
# GAUE08, GAUJ08 - auto modellista
# GAUE08, GAUJ08 - Auto Modellista
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids constant flickering while in game.
ImmediateXFBEnable = False
+1
View File
@@ -13,4 +13,5 @@
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1 -1
View File
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+2 -2
View File
@@ -1,4 +1,4 @@
# GBLE52, GBLP52 - BLOODY ROAR(R): PRIMAL FURY
# GBLE52, GBLP52, GBRJ18 - Bloody Roar: Primal Fury
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens in opening cinematics.
ImmediateXFBEnable = False
+2 -1
View File
@@ -1,4 +1,4 @@
# GBME7F, GBMJ28, GBMP7F - BATMAN: DARK TOMORROW
# GBME7F, GBMJ28, GBMP7F - Batman: Dark Tomorrow
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+2 -1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
ImmediateXFBEnable = False
# Avoids black screens during FMVs.
ImmediateXFBEnable = False
+1 -1
View File
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1
View File
@@ -18,6 +18,7 @@ $Fix C4 texture tiling (used for buttons and some character icons)
[Video_Settings]
[Video_Hacks]
# Avoids black screen FMVs, flickering in menus, and broken loading screens.
ImmediateXFBEnable = False
[AR_RetroAchievements_Verified]
+1
View File
@@ -10,4 +10,5 @@
# Add action replay cheats here.
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1
View File
@@ -4,4 +4,5 @@
[ActionReplay]
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1
View File
@@ -18,6 +18,7 @@ $Fix C4 texture tiling (used for buttons and some character icons)
[Video_Settings]
[Video_Hacks]
# Avoids black screen FMVs, flickering in menus, and broken loading screens.
ImmediateXFBEnable = False
[AR_RetroAchievements_Verified]
+1
View File
@@ -4,6 +4,7 @@
# Add memory patches to be applied every frame here.
[Video_Hacks]
# Avoids shifted screen.
ImmediateXFBEnable = False
[ActionReplay]
+1 -1
View File
@@ -1,4 +1,4 @@
# GD7JB2, GD7E70, GD7PB2 - Dragon Ball Z: Budokai
# GD7E70, GD7PB2 - Dragon Ball Z: Budokai
[Video_Hacks]
# Frame pacing
+5 -11
View File
@@ -1,17 +1,11 @@
# GD7E70 - Dragon Ball Z: Budokai
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Gecko]
$Deinterlacing Fix
003CB228 00000000
0x803cb228:byte:0x00000000
[Gecko_RetroAchievements_Verified]
[OnFrame_Enabled]
$Deinterlacing Fix
[Patches_RetroAchievements_Verified]
$Deinterlacing Fix
+5 -11
View File
@@ -1,17 +1,11 @@
# GD7PB2 - Dragon Ball Z: Budokai
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Gecko]
$Deinterlacing Fix
0044E9A8 00000000
0x8044e9a8:byte:0x00000000
[Gecko_RetroAchievements_Verified]
[OnFrame_Enabled]
$Deinterlacing Fix
[Patches_RetroAchievements_Verified]
$Deinterlacing Fix
+1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+2 -2
View File
@@ -1,4 +1,4 @@
# GDGE7H, GDGP78 - Dragon's Lair 3D
# GDGE7H, GDGP78 - Dragon's Lair 3D: Return to the Lair
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+5
View File
@@ -0,0 +1,5 @@
# GDJEB2, GDJJB2 - Digimon World 4
[Video_Hacks]
# Avoids constant black flickering.
ImmediateXFBEnable = False
+1 -12
View File
@@ -1,16 +1,5 @@
# GDSE78, GDSP78 - Dark Summit
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+8
View File
@@ -0,0 +1,8 @@
# GDSE78 - Dark Summit
[OnFrame]
$Limit internal frame rate (speed hack)
0x80088784:dword:0x48184278
[OnFrame_Enabled]
$Limit internal frame rate (speed hack)
+8
View File
@@ -0,0 +1,8 @@
# GDSP78 - Dark Summit
[OnFrame]
$Limit internal frame rate (speed hack)
0x80089808:dword:0x481818A0
[OnFrame_Enabled]
$Limit internal frame rate (speed hack)
+2 -1
View File
@@ -1,4 +1,4 @@
# GDTE69, GDTP69 - Def Jam VENDETTA
# GDTE69, GDTP69 - Def Jam Vendetta
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+1
View File
@@ -13,4 +13,5 @@
SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Intro FMVs are uncapped and slow to emulate.
ImmediateXFBEnable = False
+7 -1
View File
@@ -2,11 +2,17 @@
[Core]
# Values set here will override the main Dolphin settings.
# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
SyncOnSkipIdle = False
[OnFrame]
# Add memory patches to be applied every frame here.
# `nop` a branch that skips a call to `VIWaitForRetrace`.
$Limit internal FPS to VPS (improves performance)
0x80013818:dword:0x60000000
[ActionReplay]
# Add action replay cheats here.
[OnFrame_Enabled]
$Limit internal FPS to VPS (improves performance)
+4 -1
View File
@@ -1,4 +1,4 @@
# GE9E5D - Ed, Edd n Eddy
# GE9E5D - Ed, Edd n Eddy: The Mis-Edventures
[Core]
# Values set here will override the main Dolphin settings.
@@ -16,3 +16,6 @@ HLE_BS2 = True
[Video_Settings]
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# Avoids shifted screen.
ImmediateXFBEnable = False
+2 -2
View File
@@ -2,12 +2,12 @@
[OnFrame]
# This game does not support Progressive Scan or Dolphin's
# "Force Progressive" hack. However this patch can be used
# "Force Progressive" hack. However this patch can be used
# to substitute field rendering with full frame rendering.
$Force Progressive Scan
0x80033062:word:0x000001C0
0x800330A0:dword:0x60000000
0x806D0660:dword:0x801640A4
0x806D0660:dword:0x801670A4
[OnFrame_Enabled]
$Force Progressive Scan
+2 -1
View File
@@ -1,4 +1,4 @@
# GEOE08, GEOP08 - CAPCOM VS. SNK 2 EO
# GEOE08, GEOP08 - Capcom vs. SNK 2 EO
[Core]
# Values set here will override the main Dolphin settings.
@@ -13,4 +13,5 @@
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# Avoids subtle flickering in menu and severe flickering in game.
ImmediateXFBEnable = False
+4
View File
@@ -0,0 +1,4 @@
# GEYJ6E - Virtua Striker 2002 (Japan)
[Core]
FPRF = True
+4
View File
@@ -0,0 +1,4 @@
# GEYP6E - Virtua Striker 2002 (Export, Type3)
[Core]
FPRF = True
+1 -1
View File
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids extraneous frames with terrible pacing and flickering in the UI.
ImmediateXFBEnable = False
+1 -1
View File
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids shifted display and constant black flickering.
ImmediateXFBEnable = False
+1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+5
View File
@@ -0,0 +1,5 @@
# GFPEA4 - Frogger: Ancient Shadow
[Video_Hacks]
# Fixes dark graphical artifacts and pixel wide gap at the top and left edges of the screen.
VertexRounding = True
+1
View File
@@ -14,4 +14,5 @@
[Video_Hacks]
[Video_Hacks]
# Avoids extraneous frames with terrible pacing.
ImmediateXFBEnable = False
+5
View File
@@ -0,0 +1,5 @@
# GGGE6E - F-ZERO AX
[Core]
FPRF = True
+2 -1
View File
@@ -1,4 +1,4 @@
# GGNE5D - The Grim Adventures of Billy & Mandy
# GGNE5D - The Grim Adventures of Billy & Mandy (GC)
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+2 -2
View File
@@ -1,4 +1,4 @@
# GGRE41 - TOM CLANCY'S GHOST RECON
# GGRE41, GGRP41, GGRD41 - Tom Clancy's Ghost Recon (GC)
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
+2 -2
View File
@@ -1,4 +1,4 @@
# GGYE41, GGYP41 - GR2GC
# GGYE41, GGYP41 - Tom Clancy's Ghost Recon 2
[Core]
# Values set here will override the main Dolphin settings.
@@ -13,5 +13,5 @@
SafeTextureCacheColorSamples = 512
[Video_Hacks]
# Avoids stuck black screens during FMVs.
ImmediateXFBEnable = False
-16
View File
@@ -1,16 +0,0 @@
# GH2E69, GH2P69 - NFS: HP2
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
[Video_Hacks]
ImmediateXFBEnable = False
+12
View File
@@ -0,0 +1,12 @@
# GH2E69 - Need for Speed: Hot Pursuit 2
[OnFrame]
$Limit internal frame rate (speed hack)
0x802243a4:dword:0x60000000
0x802243a8:dword:0x4bf9b58d
0x802243ac:dword:0x806de074
0x802243b0:dword:0x28030000
0x802243b4:dword:0x41820054
[OnFrame_Enabled]
$Limit internal frame rate (speed hack)
+12
View File
@@ -0,0 +1,12 @@
# GH2P69 - Need for Speed: Hot Pursuit 2
[OnFrame]
$Limit internal frame rate (speed hack)
0x80224524:dword:0x60000000
0x80224528:dword:0x4bf9b58d
0x8022452c:dword:0x806de094
0x80224530:dword:0x28030000
0x80224534:dword:0x41820054
[OnFrame_Enabled]
$Limit internal frame rate (speed hack)
+5
View File
@@ -0,0 +1,5 @@
# GHAE6E - F-ZERO AX (Monster)
[Core]
FPRF = True
+3 -2
View File
@@ -1,7 +1,8 @@
# GHKD7D, GHKE7D, GHKF7D, GHKP7D, GHKS7D - The Hulk
# GHKD7D, GHKE7D, GHKF7D, GHKP7D, GHKS7D - Hulk
[Core]
# Values set here will override the main Dolphin settings.
# The game has an uncapped frame rate, which is equivalent to SyncOnSkipIdle already being False.
# Setting it is meant to avoid any performance regression when using the frame rate limit patch.
SyncOnSkipIdle = False
[OnFrame]
+11
View File
@@ -0,0 +1,11 @@
# GHKD7D - Hulk
[OnFrame]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
0x801E8C94:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
[Patches_RetroAchievements_Verified]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
+11
View File
@@ -0,0 +1,11 @@
# GHKE7D - Hulk
[OnFrame]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
0x801E7B80:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
[Patches_RetroAchievements_Verified]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
+11
View File
@@ -0,0 +1,11 @@
# GHKF7D - Hulk
[OnFrame]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
0x801E8B14:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
[Patches_RetroAchievements_Verified]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
+11
View File
@@ -0,0 +1,11 @@
# GHKP7D - Hulk
[OnFrame]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
0x801E8C94:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
[Patches_RetroAchievements_Verified]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
+11
View File
@@ -0,0 +1,11 @@
# GHKS7D - Hulk
[OnFrame]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
0x801E8B14:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
[Patches_RetroAchievements_Verified]
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
+1
View File
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck screeens before title screen.
ImmediateXFBEnable = False
+1 -2
View File
@@ -1,4 +1,4 @@
# GHQE7D, GHQP7D - The Simpsons Hit & Run
# GHQE7D, GHQP7D - The Simpsons: Hit & Run
[Core]
# Values set here will override the main Dolphin settings.
@@ -13,4 +13,3 @@
[Video_Hacks]
ImmediateXFBEnable = False
+12 -1
View File
@@ -1,7 +1,15 @@
# GHQE7D - The Simpsons: Hit & Run
[OnFrame]
$Limit internal frame rate during startup (speed hack)
0x80276E14:dword:0x60000000
0x80276E20:dword:0x60000000
[OnFrame_Enabled]
$Limit internal frame rate during startup (speed hack)
[Gecko]
$16:9 Widescreen
$16:9 Widescreen
04004600 C002A604
04004604 C09F0014
04004608 FC002040
@@ -15,5 +23,8 @@ $16:9 Widescreen
044786B0 3FAAAAAB
04479F28 3FA33333
[Patches_RetroAchievements_Verified]
$Limit internal frame rate during startup (speed hack)
[Gecko_RetroAchievements_Verified]
$16:9 Widescreen
+8
View File
@@ -1,5 +1,10 @@
# GHQP7D - The Simpsons: Hit & Run
[OnFrame]
$Limit internal frame rate during startup (speed hack)
0x80277034:dword:0x60000000
0x80277040:dword:0x60000000
[Gecko]
$16:9 Widescreen
04004600 C002A604
@@ -21,6 +26,9 @@ $60Hz
04276CD0 38000014
04276F64 48000008
[Patches_RetroAchievements_Verified]
$Limit internal frame rate during startup (speed hack)
[Gecko_RetroAchievements_Verified]
$16:9 Widescreen
$60Hz
+2 -2
View File
@@ -1,4 +1,4 @@
# GHSE69, GHSJ69, GHSP69, GHSX69, GHSY69 - Harry Potter COS
# GHSE69, GHSJ69, GHSP69, GHSX69, GHSY69 - Harry Potter and the Chamber of Secrets
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,5 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck FMVs and flickering throughout the entire game.
ImmediateXFBEnable = False
+2 -1
View File
@@ -1,4 +1,4 @@
# GHYE6S - HauntedMansion
# GHYE6S - The Haunted Mansion
[Core]
# Values set here will override the main Dolphin settings.
@@ -12,4 +12,5 @@
[Video_Settings]
[Video_Hacks]
# Avoids stuck screens during FMVs.
ImmediateXFBEnable = False
+4
View File
@@ -0,0 +1,4 @@
# GHZW6E - VIRTUA STRIKER 4 (Asia)
[Core]
FPRF = True

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