Still assign weapon appropriately for projectile kills with no owner
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@@ -219,12 +219,12 @@ public class Consumer extends TimerTask {
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weapon = ((Player) killer).getItemInHand().getTypeId();
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}
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if (killer instanceof Projectile) {
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weapon = itemIDfromProjectileEntity(killer);
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ProjectileSource ps = ((Projectile) killer).getShooter();
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if (ps == null) {
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killerActor = Actor.actorFromEntity(killer);
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} else {
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killerActor = Actor.actorFromProjectileSource(ps);
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weapon = itemIDfromProjectileEntity(killer);
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}
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}
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