buffer examples rework

This commit is contained in:
Michael Miller
2024-04-15 13:23:25 -07:00
parent edf279247e
commit 255bcac693
13 changed files with 160 additions and 122 deletions

View File

@@ -16,28 +16,23 @@
const int chipSelect = 8; // make sure to set this to your SD carder reader CS
//typedef NeoGrbFeature MyPixelColorFeature;
typedef NeoGrbwFeature MyPixelColorFeature;
const uint16_t PixelCount = 144; // the sample images are meant for 144 pixels
const uint16_t PixelPin = 2;
const uint16_t PixelPin = 2; // for esp8266 the pin is ignored with most methods
const uint16_t AnimCount = 1; // we only need one
NeoPixelBus<MyPixelColorFeature, NeoWs2812xMethod> strip(PixelCount, PixelPin);
// for esp8266 omit the pin
//NeoPixelBus<MyPixelColorFeature, NeoWs2812xMethod> strip(PixelCount);
NeoPixelBus<NeoGrbFeature, NeoWs2812xMethod> strip(PixelCount, PixelPin);
NeoPixelAnimator animations(AnimCount); // NeoPixel animation management object
// our NeoBitmapFile will use the same color feature as NeoPixelBus and
// we want it to use the SD File object
NeoBitmapFile<MyPixelColorFeature::ColorObject, File> image;
// our NeoBitmapFile will use the RgbColor
NeoBitmapFile<RgbColor, File> image;
// animation state
uint16_t animState;
void LoopAnimUpdate(const AnimationParam& param)
{
// wait for this animation to complete,
// we are using it as a timer of sorts
// we are using it as a timer
if (param.state == AnimationState_Completed)
{
// done, time to restart this position tracking animation/timer
@@ -49,7 +44,8 @@ void LoopAnimUpdate(const AnimationParam& param)
}
}
void setup() {
void setup()
{
Serial.begin(115200);
while (!Serial); // wait for serial attach
@@ -89,10 +85,11 @@ void setup() {
animations.StartAnimation(0, 30, LoopAnimUpdate);
}
void loop() {
void loop()
{
// this is all that is needed to keep it running
// and avoiding using delay() is always a good thing for
// any timing related routines
// any timing related solutions
animations.UpdateAnimations();
strip.Show();
}

View File

@@ -1,30 +0,0 @@
// To recreate the data below, use the Paint.Net plugin "Arduino Progmem NeoPixel FileType"
// to save as/export the included Cylon.pdn
// Paint.Net - http://www.getpaint.net/download.html#download
// Plugin - http://forums.getpaint.net/index.php?/topic/107921-arduino-neopixel-sketch-exporter/
// This uses Flatten, GRBW, Hexadecimal
//
const uint16_t myImageWidth = 16;
const uint16_t myImageHeight = 20;
const uint8_t PROGMEM myImage[] = { // (16 x 20) GRBW in Hexadecimal
0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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View File

@@ -1,6 +1,6 @@
// NeoPixelBufferShader
// This example will provide a shader class to the NeoPixelBuffer that will dim and brighten
// the pixels that are in the buffer (a device independant bitmap)
// the pixels that are in the buffer
// It is just a demonstration of using a custom shader
#include <NeoPixelBus.h>
@@ -11,10 +11,10 @@ const uint8_t PixelPin = 2; // make sure to set this to the correct pin, ignore
// three element GRB pixels, change to your needs
NeoPixelBus<NeoGrbFeature, NeoWs2812xMethod> strip(PixelCount, PixelPin);
// the buffer object,
// defined to use memory with the same feature as the strip
// the buffer object, a NeoDib
// defined to use memory with the same color object as the strip
// initialized with the same number of pixels as our strip
NeoBuffer<NeoBufferMethod<RgbColor>> image(8, 8, NULL);
NeoDib<RgbColor> image(8, 8, NULL);
const RgbColor BrightRed(255, 0, 0);
const RgbColor BrightGreen(0, 255, 0);
@@ -45,11 +45,11 @@ public:
// required for a shader object, it will be called for
// every pixel
RgbColor Apply(const RgbColor& color)
RgbColor Apply(const RgbColor& colorSrc, [[maybe_unused]] const RgbColor& colorDest)
{
// to apply our brightness shader,
// use the source color, modify, and return it
return color.Dim(_brightness);
return colorSrc.Dim(_brightness);
}
// provide an accessor to set brightness

View File

@@ -2,29 +2,31 @@
// to save as/export the included Cylon.pdn
// Paint.Net - http://www.getpaint.net/download.html#download
// Plugin - http://forums.getpaint.net/index.php?/topic/107921-arduino-neopixel-sketch-exporter/
// This uses Flatten, GRB, Hexadecimal
// This uses Flatten, RGB, Hexadecimal
//
const uint16_t myImageWidth = 16;
const uint16_t myImageHeight = 20;
const uint8_t PROGMEM myImage[] = { // (16 x 20) GRB in Hexadecimal
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x3f, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0xff, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0xff, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0xff, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0xff, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0xff, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
const uint8_t PROGMEM myImage[] = { // (16 x 20) RGB in Hexadecimal
// R0 G0 B0 R1 G1 B1 R2 G2 B2 R3 G3 B3 R4 G4 B4 R5 G5 B5 R6 G6 B6 R7 G7 B7 R8 G8 B8 R9 G9 B9 R10 G10 B10 R11 G11 B11 R12 G12 B12 R13 G13 B13 R14 G14 B14 R15 G15 B15
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x7f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x7f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x7f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x7f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x7f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x7f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x3f, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0xff, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0xff, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0xff, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0xff, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0xff, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

View File

@@ -1,45 +1,37 @@
// NeoPixelBufferCylon
// This example will move a Cylon Red Eye back and forth across the
// NeoPixelSpriteSheet
// This example will use a NeoVerticalSpriteSheet to animate a
// moving Cylon Red Eye back and forth across the
// the full collection of pixels on the strip.
//
// This will demonstrate the use of the NeoVerticalSpriteSheet
//
#include <NeoPixelBus.h>
#include <NeoPixelAnimator.h>
// The actual image is contained in the data structure in one of the Cylon*.h files
// You will need to use the one that has the same color feature as your NeoPixelBus
// There are two provided, but you can create your own easily enough using
// free versions of Paint.Net and the plugin
#include "CylonGrb.h"
typedef NeoGrbFeature MyPixelColorFeature;
// The actual image is contained in the data structure in the CylonRgb.h file
#include "CylonRgb.h"
// #include "CylonGrbw.h"
// typedef NeoGrbwFeature MyPixelColorFeature;
const uint16_t PixelCount = 16; // the sample images are meant for 16 pixels
const uint16_t PixelPin = 2;
const uint16_t PixelCount = myImageWidth; // the sample images are meant for 16 pixels, so we use the same for pixelcount
const uint16_t PixelPin = 2; // for esp8266 the pin is ignored in most methods
const uint16_t AnimCount = 1; // we only need one
NeoPixelBus<MyPixelColorFeature, NeoWs2812xMethod> strip(PixelCount, PixelPin);
// for esp8266 omit the pin
//NeoPixelBus<MyPixelColorFeature, NeoWs2812xMethod> strip(PixelCount);
NeoPixelBus<NeoGrbFeature, NeoWs2812xMethod> strip(PixelCount, PixelPin);
NeoPixelAnimator animations(AnimCount); // NeoPixel animation management object
// sprite sheet stored in progmem using the same pixel feature as the NeoPixelBus
NeoVerticalSpriteSheet<NeoBufferProgmemMethod<MyPixelColorFeature::ColorObject>> spriteSheet(
NeoVerticalSpriteSheet_P<RgbColor> spriteSheet(
myImageWidth, // image width and sprite width since its vertical sprite sheet
myImageHeight, // image height
1, // sprite is only one pixel high
1, // sprite is only one pixel high in this example
myImage);
// animation state
uint16_t indexSprite;
void LoopAnimUpdate(const AnimationParam& param)
{
// wait for this animation to complete,
// we are using it as a timer of sorts
// we are using it as a timer
if (param.state == AnimationState_Completed)
{
// done, time to restart this position tracking animation/timer
@@ -67,7 +59,7 @@ void loop()
{
// this is all that is needed to keep it running
// and avoiding using delay() is always a good thing for
// any timing related routines
// any timing related solutions
animations.UpdateAnimations();
strip.Show();
}

View File

@@ -63,15 +63,11 @@ public:
{
}
SevenSegDigit Apply(uint16_t indexDigit, SevenSegDigit digit)
SevenSegDigit Apply(const SevenSegDigit& digitSrcA, const SevenSegDigit& digitSrcB)
{
// since we call EndingDigits.Render below, the digit argument is
// from the EndingDigits so no need to call GetPixelColor to get it
// create a digit that is a blend between the last seconds
// value and the next seconds value using the BlendAmount
SevenSegDigit blendDigit = SevenSegDigit::LinearBlend(
StartingDigits.GetPixelColor(indexDigit),
digit,
digitSrcA,
digitSrcB,
BlendAmount);
return blendDigit;
@@ -88,7 +84,8 @@ void FadeAnimation(const AnimationParam& param)
// set the shader property BlendAmount to the animation progress
blendShader.BlendAmount = param.progress;
// apply it to the strip at the SecondsDigit location
EndingDigits.Render<SevenSegmentFeature, DigitBlendShader>(strip,
StartingDigits.Render<SevenSegDigit, DigitBlendShader>(strip,
EndingDigits, // using a second source
blendShader,
SecondsDigit);
}

View File

@@ -214,7 +214,7 @@ public:
{
if (readPixel(&color))
{
color = shader.Apply(color);
color = shader.Apply(color, destBuffer.Pixels[indexPixel]);
xSrc++;
}
}
@@ -230,9 +230,9 @@ public:
int16_t ySrc,
int16_t wSrc)
{
NeoShaderNop<T_COLOR_OBJECT, T_COLOR_OBJECT> shaderNop;
NeoShaderNop<T_COLOR_OBJECT> shaderNop;
Render<NeoShaderNop<T_COLOR_OBJECT, T_COLOR_OBJECT>>(destBuffer, shaderNop, indexPixel, xSrc, ySrc, wSrc);
Render<NeoShaderNop<T_COLOR_OBJECT>>(destBuffer, shaderNop, indexPixel, xSrc, ySrc, wSrc);
};
template <typename T_SHADER> void Render(NeoBufferContext<T_COLOR_OBJECT> destBuffer,
@@ -261,17 +261,16 @@ public:
if (static_cast<uint16_t>(xFile) < _width)
{
if (readPixel(&color))
if (indexDest < destPixelCount)
{
color = shader.Apply(indexDest, color);
xFile++;
if (readPixel(&color))
{
color = shader.Apply(color, destBuffer.Pixels[indexDest]);
xFile++;
}
destBuffer.Pixels[indexDest] = color;
}
}
if (indexDest < destPixelCount)
{
destBuffer.Pixels[indexDest] = color;
}
}
}
}
@@ -286,9 +285,9 @@ public:
int16_t hSrc,
LayoutMapCallback layoutMap)
{
NeoShaderNop<T_COLOR_OBJECT, T_COLOR_OBJECT> shaderNop;
NeoShaderNop<T_COLOR_OBJECT> shaderNop;
Render<NeoShaderNop<T_COLOR_OBJECT, T_COLOR_OBJECT>>(destBuffer,
Render<NeoShaderNop<T_COLOR_OBJECT>>(destBuffer,
shaderNop,
xDest,
yDest,

View File

@@ -157,7 +157,7 @@ public:
}
template <typename T_SHADER>
void Render(NeoBufferContext<typename T_BUFFER_METHOD::ColorObject> destBuffer, T_SHADER& shader)
void Render(NeoBufferContext<typename T_BUFFER_METHOD::ColorObject> destBuffer, T_SHADER& shader, uint16_t startIndex = 0)
{
uint16_t countPixels = destBuffer.PixelCount;
@@ -169,7 +169,27 @@ public:
for (uint16_t indexPixel = 0; indexPixel < countPixels; indexPixel++)
{
typename T_BUFFER_METHOD::ColorObject color = _method.GetPixelColor(indexPixel);
destBuffer.Pixels[indexPixel] = shader.Apply(color);
destBuffer.Pixels[indexPixel + startIndex] = shader.Apply(color, destBuffer.Pixels[indexPixel + startIndex]);
}
}
template <typename T_SHADER>
void Render(NeoBufferContext<typename T_BUFFER_METHOD::ColorObject> destBuffer,
NeoBufferContext<typename T_BUFFER_METHOD::ColorObject> srcBufferB,
T_SHADER& shader,
uint16_t startIndex = 0)
{
uint16_t countPixels = destBuffer.PixelCount;
if (countPixels > _method.PixelCount())
{
countPixels = _method.PixelCount();
}
for (uint16_t indexPixel = 0; indexPixel < countPixels; indexPixel++)
{
typename T_BUFFER_METHOD::ColorObject color = _method.GetPixelColor(indexPixel);
destBuffer.Pixels[indexPixel + startIndex] = shader.Apply(color, srcBufferB.Pixels[indexPixel]);
}
}
@@ -191,4 +211,5 @@ public:
private:
T_BUFFER_METHOD _method;
};
};

View File

@@ -153,5 +153,16 @@ private:
T_COLOR_OBJECT* _pixels;
};
template <typename T_COLOR_OBJECT>
class NeoDib : public NeoBuffer<NeoBufferMethod<T_COLOR_OBJECT>>
{
public:
NeoDib(uint16_t width,
uint16_t height = 1,
PGM_VOID_P pixels = nullptr) :
NeoBuffer<NeoBufferMethod<T_COLOR_OBJECT>>(width, height, pixels)
{
}
};

View File

@@ -111,4 +111,17 @@ private:
const uint16_t _width;
const uint16_t _height;
PGM_VOID_P _pixels;
};
template <typename T_COLOR_OBJECT>
class NeoDib_P : public NeoBuffer<NeoBufferProgmemMethod<T_COLOR_OBJECT>>
{
public:
NeoDib_P(uint16_t width,
uint16_t height,
PGM_VOID_P pixels) :
NeoBuffer<NeoBufferProgmemMethod<T_COLOR_OBJECT>>(width, height, pixels)
{
}
};

View File

@@ -25,13 +25,23 @@ License along with NeoPixel. If not, see
-------------------------------------------------------------------------*/
#pragma once
template <typename T_EXPOSED_COLOR_OBJECT, typename T_FEATURE_COLOR_OBJECT>
template <typename T_SRC_COLOR_OBJECT, typename T_DEST_COLOR_OBJECT = T_SRC_COLOR_OBJECT>
class NeoShaderNop
{
public:
static T_FEATURE_COLOR_OBJECT Apply(const T_EXPOSED_COLOR_OBJECT& color)
// This method signature is used by NeoPixelBus/NeoPixelBusLg where the
// destination color is never considered as its just not available
static T_DEST_COLOR_OBJECT Apply(const T_SRC_COLOR_OBJECT& color)
{
return color;
};
// This method segnature is used by Render methods where the
// colorSrcB color is either the previous destination color or a
// secondary source color
static T_DEST_COLOR_OBJECT Apply(const T_SRC_COLOR_OBJECT& colorSrc, [[maybe_unused]] const T_DEST_COLOR_OBJECT& colorAlternate)
{
return colorSrc;
};
};

View File

@@ -29,10 +29,10 @@ License along with NeoPixel. If not, see
// NeoBufferMethod
// NeoBufferProgmemMethod
//
template<typename T_BUFFER_METHOD> class NeoVerticalSpriteSheet
template<typename T_BUFFER_METHOD> class NeoVerticalSpriteSheetBuffer
{
public:
NeoVerticalSpriteSheet(uint16_t width,
NeoVerticalSpriteSheetBuffer(uint16_t width,
uint16_t height,
uint16_t spriteHeight,
PGM_VOID_P pixels) :
@@ -177,4 +177,30 @@ private:
}
return result;
}
};
template <typename T_COLOR_OBJECT>
class NeoVerticalSpriteSheet : public NeoVerticalSpriteSheetBuffer<NeoBufferMethod<T_COLOR_OBJECT>>
{
public:
NeoVerticalSpriteSheet(uint16_t width,
uint16_t height,
uint16_t spriteHeight,
PGM_VOID_P pixels) :
NeoVerticalSpriteSheetBuffer<NeoBufferMethod<T_COLOR_OBJECT>>(width, height, spriteHeight, pixels)
{
}
};
template <typename T_COLOR_OBJECT>
class NeoVerticalSpriteSheet_P : public NeoVerticalSpriteSheetBuffer<NeoBufferProgmemMethod<T_COLOR_OBJECT>>
{
public:
NeoVerticalSpriteSheet_P(uint16_t width,
uint16_t height,
uint16_t spriteHeight,
PGM_VOID_P pixels) :
NeoVerticalSpriteSheetBuffer<NeoBufferProgmemMethod<T_COLOR_OBJECT>>(width, height, spriteHeight, pixels)
{
}
};