Updated README.md
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README.md
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README.md
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# PokeMobBotMap
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A browser map for PokeMobBot
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## Installation
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I recomment using an apache webserver for serving the map because there is an websocket module that can help you to avoid using a second tcp port just for the websocket.
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The apache acts then as a "proxy" for the websocket api on `/websocket`.
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First step is to obtain the live map from GitHub. You could download a simple zip-archive [here](https://github.com/0xFEEDC0DE64/PokeMobBotMap/archive/master.zip). Experienced users can `git clone` it.
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### Installation on Windows
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Download the latest apache binaries on [Apache Lounge](https://www.apachelounge.com/download/) (httpd-2.4.*-win64-VC14.zip). Unpack it to somewhere. Open the configuration file (located in `conf/httpd.conf` in your favourite editor. **Change the following configs to match you paths:**
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* ServerRoot "**c:/Path/To/Apache24**"
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* DocumentRoot "**C:/Path/To/PokeMobBotMap/src**"
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* <Directory "**C:/Path/To/PokeMobBotMap/src**">
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You also need to **uncomment** (remove the hashtag) the following lines:
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* LoadModule proxy_module modules/mod_proxy.so
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* LoadModule proxy_wstunnel_module modules/mod_proxy_wstunnel.so
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Now you need to configure the websocket proxy thing. Add the following lines on the end of the configuration file:
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```
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<IfModule proxy_wstunnel_module>
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ProxyPass "/websocket" "**ws://localhost:14251/**"
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</IfModule>
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```
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Be sure the **port 14251** matches your websocket port in the bot configuration.
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