More refactorings again

This commit is contained in:
2021-12-28 13:08:54 +01:00
parent d12c943f89
commit 9145853649
30 changed files with 407 additions and 190 deletions

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@ -52,10 +52,12 @@ set(headers
debuginputhandler.h
debugtexthelpers.h
displays/bmsdisplay.h
displays/bobbychangevaluedisplay.h
displays/bobbydisplay.h
displays/bobbydisplaywithtitle.h
displays/bobbychangevaluedisplay.h
displays/bobbygraphdisplay.h
displays/bobbymenudisplay.h
displays/bobbysplitgraphdisplay.h
displays/calibratedisplay.h
displays/calibratevoltagedisplay.h
displays/qrdisplay.h
@ -67,6 +69,7 @@ set(headers
displays/garagedisplay.h
displays/ledstripcolorsdisplay.h
displays/lockscreen.h
displays/menudisplaywithtime.cpp
displays/menus/aboutmenu.h
displays/menus/accesspointwifisettingsmenu.h
displays/menus/batterydebugmenu.h
@ -274,10 +277,12 @@ set(sources
debuginputhandler.cpp
debugtexthelpers.cpp
displays/bmsdisplay.cpp
displays/bobbychangevaluedisplay.cpp
displays/bobbydisplay.cpp
displays/bobbydisplaywithtitle.cpp
displays/bobbychangevaluedisplay.cpp
displays/bobbygraphdisplay.cpp
displays/bobbymenudisplay.cpp
displays/bobbysplitgraphdisplay.cpp
displays/calibratedisplay.cpp
displays/calibratevoltagedisplay.cpp
displays/qrdisplay.cpp
@ -438,7 +443,6 @@ set(sources
webserver_settings.cpp
webserver_stringsettings.cpp
widgets/doubleprogressbar.cpp
displays/menudisplaywithtime.cpp
wifi_bobbycar.cpp
wifitexthelpers.cpp
)

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@ -3,7 +3,7 @@
template<typename Tvalue>
void BobbyChangeValueDisplay<Tvalue>::rawButtonPressed(uint8_t button)
{
Base::rawButtonPressed(button);
//Base::rawButtonPressed(button);
switch (button)
{
using espgui::Button;
@ -25,7 +25,7 @@ void BobbyChangeValueDisplay<Tvalue>::rawButtonPressed(uint8_t button)
template<typename Tvalue>
void BobbyChangeValueDisplay<Tvalue>::rawButtonReleased(uint8_t button)
{
Base::rawButtonReleased(button);
//Base::rawButtonReleased(button);
switch (button)
{
using espgui::Button;

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@ -2,7 +2,7 @@
void BobbyDisplay::rawButtonPressed(uint8_t button)
{
Base::rawButtonPressed(button);
//Base::rawButtonPressed(button);
switch (button)
{
using espgui::Button;
@ -23,7 +23,7 @@ void BobbyDisplay::rawButtonPressed(uint8_t button)
void BobbyDisplay::rawButtonReleased(uint8_t button)
{
Base::rawButtonReleased(button);
//Base::rawButtonReleased(button);
switch (button)
{
using espgui::Button;

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@ -2,7 +2,7 @@
void BobbyDisplayWithTitle::rawButtonPressed(uint8_t button)
{
Base::rawButtonPressed(button);
//Base::rawButtonPressed(button);
switch (button)
{
using espgui::Button;
@ -23,7 +23,7 @@ void BobbyDisplayWithTitle::rawButtonPressed(uint8_t button)
void BobbyDisplayWithTitle::rawButtonReleased(uint8_t button)
{
Base::rawButtonReleased(button);
//Base::rawButtonReleased(button);
switch (button)
{
using espgui::Button;

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@ -0,0 +1,70 @@
#include "bobbygraphdisplay.h"
template<size_t COUNT>
void BobbyGraphDisplay<COUNT>::rawButtonPressed(uint8_t button)
{
//Base::rawButtonPressed(button);
switch (button)
{
using espgui::Button;
case 0: buttonPressed(Button::Left); break;
case 1: buttonPressed(Button::Right); break;
case 2: buttonPressed(Button::Up); break;
case 3: buttonPressed(Button::Down); break;
case 4: buttonPressed(Button(BobbyButton::Profile0)); break;
case 5: buttonPressed(Button(BobbyButton::Profile1)); break;
case 6: buttonPressed(Button(BobbyButton::Profile2)); break;
case 7: buttonPressed(Button(BobbyButton::Profile3)); break;
case 8: buttonPressed(Button(BobbyButton::Left2)); break;
case 9: buttonPressed(Button(BobbyButton::Right2)); break;
case 10: buttonPressed(Button(BobbyButton::Up2)); break;
case 11: buttonPressed(Button(BobbyButton::Down2)); break;
}
}
template<size_t COUNT>
void BobbyGraphDisplay<COUNT>::rawButtonReleased(uint8_t button)
{
//Base::rawButtonReleased(button);
switch (button)
{
using espgui::Button;
case 0: buttonReleased(Button::Left); break;
case 1: buttonReleased(Button::Right); break;
case 2: buttonReleased(Button::Up); break;
case 3: buttonReleased(Button::Down); break;
case 4: buttonReleased(Button(BobbyButton::Profile0)); break;
case 5: buttonReleased(Button(BobbyButton::Profile1)); break;
case 6: buttonReleased(Button(BobbyButton::Profile2)); break;
case 7: buttonReleased(Button(BobbyButton::Profile3)); break;
case 8: buttonReleased(Button(BobbyButton::Left2)); break;
case 9: buttonReleased(Button(BobbyButton::Right2)); break;
case 10: buttonReleased(Button(BobbyButton::Up2)); break;
case 11: buttonReleased(Button(BobbyButton::Down2)); break;
}
}
template<size_t COUNT>
void BobbyGraphDisplay<COUNT>::buttonPressed(espgui::Button button)
{
Base::buttonPressed(button);
switch (BobbyButton(button))
{
case BobbyButton::Profile0: /* TODO */ break;
case BobbyButton::Profile1: /* TODO */ break;
case BobbyButton::Profile2: /* TODO */ break;
case BobbyButton::Profile3: /* TODO */ break;
case BobbyButton::Left2: /* TODO */ break;
case BobbyButton::Right2: /* TODO */ break;
case BobbyButton::Up2: /* TODO */ break;
case BobbyButton::Down2: /* TODO */ break;
default:;
}
}
template<size_t COUNT>
void BobbyGraphDisplay<COUNT>::buttonReleased(espgui::Button button)
{
Base::buttonReleased(button);
}

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@ -0,0 +1,23 @@
#pragma once
// system includes
#include <type_traits>
// 3rdparty lib includes
#include <graphdisplay.h>
// local includes
#include "bobbydisplay.h"
template<size_t COUNT>
class BobbyGraphDisplay : public espgui::GraphDisplay<COUNT>
{
using Base = espgui::GraphDisplay<COUNT>;
public:
void rawButtonPressed(uint8_t button) override;
void rawButtonReleased(uint8_t button) override;
void buttonPressed(espgui::Button button) override;
void buttonReleased(espgui::Button button) override;
};

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@ -2,7 +2,7 @@
void BobbyMenuDisplay::rawButtonPressed(uint8_t button)
{
Base::rawButtonPressed(button);
//Base::rawButtonPressed(button);
switch (button)
{
using espgui::Button;
@ -23,7 +23,7 @@ void BobbyMenuDisplay::rawButtonPressed(uint8_t button)
void BobbyMenuDisplay::rawButtonReleased(uint8_t button)
{
Base::rawButtonReleased(button);
//Base::rawButtonReleased(button);
switch (button)
{
using espgui::Button;

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@ -0,0 +1,70 @@
#include "bobbysplitgraphdisplay.h"
template<std::size_t COUNT0, std::size_t COUNT1>
void BobbySplitGraphDisplay<COUNT0, COUNT1>::rawButtonPressed(uint8_t button)
{
//Base::rawButtonPressed(button);
switch (button)
{
using espgui::Button;
case 0: buttonPressed(Button::Left); break;
case 1: buttonPressed(Button::Right); break;
case 2: buttonPressed(Button::Up); break;
case 3: buttonPressed(Button::Down); break;
case 4: buttonPressed(Button(BobbyButton::Profile0)); break;
case 5: buttonPressed(Button(BobbyButton::Profile1)); break;
case 6: buttonPressed(Button(BobbyButton::Profile2)); break;
case 7: buttonPressed(Button(BobbyButton::Profile3)); break;
case 8: buttonPressed(Button(BobbyButton::Left2)); break;
case 9: buttonPressed(Button(BobbyButton::Right2)); break;
case 10: buttonPressed(Button(BobbyButton::Up2)); break;
case 11: buttonPressed(Button(BobbyButton::Down2)); break;
}
}
template<std::size_t COUNT0, std::size_t COUNT1>
void BobbySplitGraphDisplay<COUNT0, COUNT1>::rawButtonReleased(uint8_t button)
{
//Base::rawButtonReleased(button);
switch (button)
{
using espgui::Button;
case 0: buttonReleased(Button::Left); break;
case 1: buttonReleased(Button::Right); break;
case 2: buttonReleased(Button::Up); break;
case 3: buttonReleased(Button::Down); break;
case 4: buttonReleased(Button(BobbyButton::Profile0)); break;
case 5: buttonReleased(Button(BobbyButton::Profile1)); break;
case 6: buttonReleased(Button(BobbyButton::Profile2)); break;
case 7: buttonReleased(Button(BobbyButton::Profile3)); break;
case 8: buttonReleased(Button(BobbyButton::Left2)); break;
case 9: buttonReleased(Button(BobbyButton::Right2)); break;
case 10: buttonReleased(Button(BobbyButton::Up2)); break;
case 11: buttonReleased(Button(BobbyButton::Down2)); break;
}
}
template<std::size_t COUNT0, std::size_t COUNT1>
void BobbySplitGraphDisplay<COUNT0, COUNT1>::buttonPressed(espgui::Button button)
{
Base::buttonPressed(button);
switch (BobbyButton(button))
{
case BobbyButton::Profile0: /* TODO */ break;
case BobbyButton::Profile1: /* TODO */ break;
case BobbyButton::Profile2: /* TODO */ break;
case BobbyButton::Profile3: /* TODO */ break;
case BobbyButton::Left2: /* TODO */ break;
case BobbyButton::Right2: /* TODO */ break;
case BobbyButton::Up2: /* TODO */ break;
case BobbyButton::Down2: /* TODO */ break;
default:;
}
}
template<std::size_t COUNT0, std::size_t COUNT1>
void BobbySplitGraphDisplay<COUNT0, COUNT1>::buttonReleased(espgui::Button button)
{
Base::buttonReleased(button);
}

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@ -0,0 +1,23 @@
#pragma once
// system includes
#include <type_traits>
// 3rdparty lib includes
#include <splitgraphdisplay.h>
// local includes
#include "bobbydisplay.h"
template<std::size_t COUNT0, std::size_t COUNT1>
class BobbySplitGraphDisplay : public espgui::SplitGraphDisplay<COUNT0, COUNT1>
{
using Base = espgui::SplitGraphDisplay<COUNT0, COUNT1>;
public:
void rawButtonPressed(uint8_t button) override;
void rawButtonReleased(uint8_t button) override;
void buttonPressed(espgui::Button button) override;
void buttonReleased(espgui::Button button) override;
};

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@ -4,6 +4,7 @@
#include <changevaluedisplay.h>
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "mainmenu.h"
#include "displays/calibratevoltagedisplay.h"
#include "accessors/settingsaccessors.h"
@ -13,7 +14,7 @@
class CurrentBatteryStatusText : public virtual espgui::TextInterface { public: std::string text() const override { return getBatteryPercentageString(); } };
using BatteryCellSeriesChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<uint8_t>,
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_CELL_SERIES>,
BatterySeriesCellsAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BatteryMenu>>,
@ -21,7 +22,7 @@ using BatteryCellSeriesChangeScreen = espgui::makeComponent<
>;
using BatteryCellParallelChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<uint8_t>,
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_CELL_PARALLEL>,
BatteryParallelCellsAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BatteryMenu>>,
@ -29,7 +30,7 @@ using BatteryCellParallelChangeScreen = espgui::makeComponent<
>;
using BatteryWHperKMChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<uint16_t>,
BobbyChangeValueDisplay<uint16_t>,
espgui::StaticText<TEXT_BATTERY_WHKM>,
BatteryWHperKMAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BatteryMenu>>,

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@ -10,6 +10,7 @@
#include <checkboxicon.h>
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "utils.h"
#include "icons/lock.h"
#include "accessors/settingsaccessors.h"
@ -43,35 +44,35 @@ public:
};
using SampleCountChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_SAMPLECOUNT>,
SampleCountAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>>,
espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>
>;
using GasMinChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_GASMIN>,
GasMinAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>>,
espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>
>;
using GasMaxChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_GASMAX>,
GasMaxAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>>,
espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>
>;
using BremsMinChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_BREMSMIN>,
BremsMinAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>>,
espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>
>;
using BremsMaxChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_BREMSMAX>,
BremsMaxAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>>,
@ -80,7 +81,7 @@ using BremsMaxChangeScreen = espgui::makeComponent<
#if defined(FEATURE_DPAD) || defined(FEATURE_DPAD_3WIRESW) || defined(FEATURE_DPAD_5WIRESW) || defined(FEATURE_DPAD_5WIRESW_2OUT) || defined (FEATURE_DPAD_6WIRESW)
using DPadDebounceChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<uint8_t>,
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_DPADDEBOUNCE>,
DPadDebounceAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>>,
@ -103,42 +104,42 @@ public:
};
using GametrakXMinChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_SETGAMETRAKXMIN>,
GametrakXMinAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>>,
espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>
>;
using GametrakXMaxChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_SETGAMETRAKXMAX>,
GametrakXMaxAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>>,
espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>
>;
using GametrakYMinChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_SETGAMETRAKYMIN>,
GametrakYMinAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>>,
espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>
>;
using GametrakYMaxChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_SETGAMETRAKYMAX>,
GametrakYMaxAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>>,
espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>
>;
using GametrakDistMinChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_SETGAMETRAKDISTMIN>,
GametrakDistMinAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>>,
espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>
>;
using GametrakDistMaxChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_SETGAMETRAKDISTMAX>,
GametrakDistMaxAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BoardcomputerHardwareSettingsMenu>>,

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@ -9,6 +9,7 @@
#include "icons/back.h"
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "utils.h"
#include "globals.h"
#include "accessors/settingsaccessors.h"
@ -17,7 +18,7 @@
namespace {
struct FrontFreqAccessor : public espgui::RefAccessor<uint8_t> { uint8_t &getRef() const override { return controllers.front.command.buzzer.freq; } };
using FrontFreqChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<uint8_t>,
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_FRONTFREQ>,
FrontFreqAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,
@ -26,7 +27,7 @@ using FrontFreqChangeScreen = espgui::makeComponent<
struct FrontPatternAccessor : public espgui::RefAccessor<uint8_t> { uint8_t &getRef() const override { return controllers.front.command.buzzer.pattern; } };
using FrontPatternChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<uint8_t>,
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_FRONTPATTERN>,
FrontPatternAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,
@ -35,7 +36,7 @@ using FrontPatternChangeScreen = espgui::makeComponent<
struct BackFreqAccessor : public espgui::RefAccessor<uint8_t> { uint8_t &getRef() const override { return controllers.back.command.buzzer.freq; } };
using BackFreqChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<uint8_t>,
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_BACKFREQ>,
BackFreqAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,
@ -44,7 +45,7 @@ using BackFreqChangeScreen = espgui::makeComponent<
struct BackPatternAccessor : public espgui::RefAccessor<uint8_t> { uint8_t &getRef() const override { return controllers.back.command.buzzer.pattern; } };
using BackPatternChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<uint8_t>,
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_BACKPATTERN>,
BackPatternAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,
@ -52,28 +53,28 @@ using BackPatternChangeScreen = espgui::makeComponent<
>;
using ReverseBeepFreq0ChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<uint8_t>,
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_REVERSEBEEPFREQ0>,
ReverseBeepFreq0Accessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,
espgui::SwitchScreenAction<BuzzerMenu>
>;
using ReverseBeepFreq1ChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<uint8_t>,
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_REVERSEBEEPFREQ1>,
ReverseBeepFreq1Accessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,
espgui::SwitchScreenAction<BuzzerMenu>
>;
using ReverseBeepDuration0ChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_REVERSEBEEPDURATION0>,
ReverseBeepDuration0Accessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,
espgui::SwitchScreenAction<BuzzerMenu>
>;
using ReverseBeepDuration1ChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_REVERSEBEEPDURATION1>,
ReverseBeepDuration1Accessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<BuzzerMenu>>,

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@ -11,6 +11,7 @@
#include "icons/back.h"
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "cloudtexthelpers.h"
#include "accessors/settingsaccessors.h"
#include "cloud.h"
@ -20,7 +21,7 @@
namespace {
using CloudTransmitTimeoutChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_CLOUDTRANSMITTIMEOUT>,
CloudTransmitTimeoutAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<CloudSettingsMenu>>,
@ -37,7 +38,7 @@ public:
};
using CloudCollectRateChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_CLOUDCOLLECTRATE>,
CloudCollectRateAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<CloudSettingsMenu>>,
@ -45,7 +46,7 @@ using CloudCollectRateChangeDisplay = espgui::makeComponent<
>;
using CloudSendRateChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_CLOUDSENDRATE>,
CloudSendRateAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<CloudSettingsMenu>>,

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@ -11,6 +11,7 @@
#include "icons/back.h"
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "utils.h"
#include "globals.h"
#include "accessors/settingsaccessors.h"
@ -20,14 +21,14 @@
namespace {
using WheelDiameterMmChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_WHEELDIAMETERMM>,
WheelDiameterMmAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<ControllerHardwareSettingsMenu>>,
espgui::SwitchScreenAction<ControllerHardwareSettingsMenu>
>;
using WheelDiameterInchChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<float>,
BobbyChangeValueDisplay<float>,
espgui::StaticText<TEXT_WHEELDIAMETERINCH>,
WheelDiameterInchAccessor,
espgui::RatioNumberStep<float, std::ratio<1,10>>,
@ -35,7 +36,7 @@ using WheelDiameterInchChangeScreen = espgui::makeComponent<
espgui::SwitchScreenAction<ControllerHardwareSettingsMenu>
>;
using NumMagnetPolesChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_NUMMAGNETPOLES>,
NumMagnetPolesAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<ControllerHardwareSettingsMenu>>,
@ -43,14 +44,14 @@ using NumMagnetPolesChangeScreen = espgui::makeComponent<
>;
#ifdef FEATURE_CAN
using CanTransmitTimeoutChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_CANTRANSMITTIMEOUT>,
CanTransmitTimeoutAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<ControllerHardwareSettingsMenu>>,
espgui::SwitchScreenAction<ControllerHardwareSettingsMenu>
>;
using CanReceiveTimeoutChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_CANRECEIVETIMEOUT>,
CanReceiveTimeoutAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<ControllerHardwareSettingsMenu>>,

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@ -10,6 +10,7 @@
#include "icons/back.h"
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "utils.h"
#include "changevaluedisplay_unifiedmodelmode.h"
#include "accessors/settingsaccessors.h"
@ -18,91 +19,91 @@
namespace {
using DefaultModeModelModeChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<UnifiedModelMode>,
BobbyChangeValueDisplay<UnifiedModelMode>,
espgui::StaticText<TEXT_MODELMODE>,
DefaultModeModelModeAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<DefaultModeSettingsMenu>>,
espgui::SwitchScreenAction<DefaultModeSettingsMenu>
>;
using DefaultModeHybridModelModeChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<UnifiedModelMode>,
BobbyChangeValueDisplay<UnifiedModelMode>,
espgui::StaticText<TEXT_HYBRIDMODE>,
DefaultModeHybridModelModeAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<DefaultModeSettingsMenu>>,
espgui::SwitchScreenAction<DefaultModeSettingsMenu>
>;
using DefaultModeSmoothingChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_SMOOTHINGVAL>,
DefaultModeSmoothingAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<DefaultModeSettingsMenu>>,
espgui::SwitchScreenAction<DefaultModeSettingsMenu>
>;
using DefaultModeFwSmoothingLowerLimitChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_FWSMOOTHING_LIMIT>,
DefaultModeEnableFieldWeakSmoothingLowerLimitAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<DefaultModeSettingsMenu>>,
espgui::SwitchScreenAction<DefaultModeSettingsMenu>
>;
using DefaultModeFrontPercentageChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_FRONTPERCENTAGE>,
DefaultModeFrontPercentageAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<DefaultModeSettingsMenu>>,
espgui::SwitchScreenAction<DefaultModeSettingsMenu>
>;
using DefaultModeBackPercentageChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_BACKPERCENTAGE>,
DefaultModeBackPercentageAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<DefaultModeSettingsMenu>>,
espgui::SwitchScreenAction<DefaultModeSettingsMenu>
>;
using DefaultModeAddSchwelleChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_ADDSCHWELLE>,
DefaultModeAddSchwelleAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<DefaultModeSettingsMenu>>,
espgui::SwitchScreenAction<DefaultModeSettingsMenu>
>;
using DefaultModeGas1WertChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_ADDGASVAL>,
DefaultModeGas1WertAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<DefaultModeSettingsMenu>>,
espgui::SwitchScreenAction<DefaultModeSettingsMenu>
>;
using DefaultModeGas2WertChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_SUBGASVAL>,
DefaultModeGas2WertAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<DefaultModeSettingsMenu>>,
espgui::SwitchScreenAction<DefaultModeSettingsMenu>
>;
using DefaultModeBrems1WertChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_ADDBRAKEVAL>,
DefaultModeBrems1WertAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<DefaultModeSettingsMenu>>,
espgui::SwitchScreenAction<DefaultModeSettingsMenu>
>;
using DefaultModeBrems2WertChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_SUBBRAKEVAL>,
DefaultModeBrems2WertAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<DefaultModeSettingsMenu>>,
espgui::SwitchScreenAction<DefaultModeSettingsMenu>
>;
using DefaultModeHybridActivationLimitChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_HYBRIDACTIVATIONLIMIT>,
DefaultModeHybridActivationLimitAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<DefaultModeSettingsMenu>>,
espgui::SwitchScreenAction<DefaultModeSettingsMenu>
>;
using DefaultModeHybridDeactivationLimitChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_HYBRIDDEACTIVATIONLIMIT>,
DefaultModeHybridDeactivationLimitAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<DefaultModeSettingsMenu>>,

View File

@ -7,34 +7,36 @@
#include "splitgraphdisplay.h"
// local includes
#include "displays/bobbygraphdisplay.h"
#include "displays/bobbysplitgraphdisplay.h"
#include "utils.h"
#include "statistics.h"
#include "displays/menus/mainmenu.h"
namespace {
using GasGraphDisplay = espgui::makeComponent<
espgui::GraphDisplay<1>,
BobbyGraphDisplay<1>,
espgui::StaticText<TEXT_GAS>,
espgui::SingleGraphAccessor<GasStatistics>,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<GraphsMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<GraphsMenu>>
>;
using BremsGraphDisplay = espgui::makeComponent<
espgui::GraphDisplay<1>,
BobbyGraphDisplay<1>,
espgui::StaticText<TEXT_BREMS>,
espgui::SingleGraphAccessor<BremsStatistics>,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<GraphsMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<GraphsMenu>>
>;
using PotisGraphDisplay = espgui::makeComponent<
espgui::GraphDisplay<2>,
BobbyGraphDisplay<2>,
espgui::StaticText<TEXT_POTIS>,
espgui::DualGraphAccessor<GasStatistics, BremsStatistics>,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<GraphsMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<GraphsMenu>>
>;
using PotisSplitGraphDisplay = espgui::makeComponent<
espgui::SplitGraphDisplay<1, 1>,
BobbySplitGraphDisplay<1, 1>,
espgui::StaticText<TEXT_POTIS>,
espgui::SingleTopGraphAccessor<GasStatistics>,
espgui::SingleBottomGraphAccessor<BremsStatistics>,
@ -43,14 +45,14 @@ using PotisSplitGraphDisplay = espgui::makeComponent<
>;
using AvgSpeedGraphDisplay = espgui::makeComponent<
espgui::GraphDisplay<1>,
BobbyGraphDisplay<1>,
espgui::StaticText<TEXT_AVGSPEED>,
espgui::SingleGraphAccessor<AvgSpeedStatistics>,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<GraphsMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<GraphsMenu>>
>;
using AvgSpeedKmhGraphDisplay = espgui::makeComponent<
espgui::GraphDisplay<1>,
BobbyGraphDisplay<1>,
espgui::StaticText<TEXT_AVGSPEEDKMH>,
espgui::SingleGraphAccessor<AvgSpeedKmhStatistics>,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<GraphsMenu>>,
@ -58,7 +60,7 @@ using AvgSpeedKmhGraphDisplay = espgui::makeComponent<
>;
using SumCurrentGraphDisplay = espgui::makeComponent<
espgui::GraphDisplay<1>,
BobbyGraphDisplay<1>,
espgui::StaticText<TEXT_SUMCURRENT>,
espgui::SingleGraphAccessor<SumCurrentStatistics>,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<GraphsMenu>>,
@ -66,28 +68,28 @@ using SumCurrentGraphDisplay = espgui::makeComponent<
>;
using FrontVoltageGraphDisplay = espgui::makeComponent<
espgui::GraphDisplay<1>,
BobbyGraphDisplay<1>,
espgui::StaticText<TEXT_FRONTVOLTAGE>,
espgui::SingleGraphAccessor<FrontVoltageStatistics>,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<GraphsMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<GraphsMenu>>
>;
using BackVoltageGraphDisplay = espgui::makeComponent<
espgui::GraphDisplay<1>,
BobbyGraphDisplay<1>,
espgui::StaticText<TEXT_BACKVOLTAGE>,
espgui::SingleGraphAccessor<BackVoltageStatistics>,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<GraphsMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<GraphsMenu>>
>;
using VoltagesGraphDisplay = espgui::makeComponent<
espgui::GraphDisplay<2>,
BobbyGraphDisplay<2>,
espgui::StaticText<TEXT_VOLTAGES>,
espgui::DualGraphAccessor<FrontVoltageStatistics, BackVoltageStatistics>,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<GraphsMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<GraphsMenu>>
>;
using VoltagesSplitGraphDisplay = espgui::makeComponent<
espgui::SplitGraphDisplay<1, 1>,
BobbySplitGraphDisplay<1, 1>,
espgui::StaticText<TEXT_VOLTAGES>,
espgui::SingleTopGraphAccessor<FrontVoltageStatistics>,
espgui::SingleBottomGraphAccessor<BackVoltageStatistics>,
@ -97,28 +99,28 @@ using VoltagesSplitGraphDisplay = espgui::makeComponent<
#ifdef FEATURE_BMS
using BmsVoltageGraphDisplay = espgui::makeComponent<
espgui::GraphDisplay<1>,
BobbyGraphDisplay<1>,
espgui::StaticText<TEXT_BMSVOLTAGE>,
espgui::SingleGraphAccessor<BmsVoltageStatistics>,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<GraphsMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<GraphsMenu>>
>;
using BmsCurrentGraphDisplay = espgui::makeComponent<
espgui::GraphDisplay<1>,
BobbyGraphDisplay<1>,
espgui::StaticText<TEXT_BMSCURRENT>,
espgui::SingleGraphAccessor<BmsCurrentStatistics>,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<GraphsMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<GraphsMenu>>
>;
using BmsPowerGraphDisplay = espgui::makeComponent<
espgui::GraphDisplay<1>,
BobbyGraphDisplay<1>,
espgui::StaticText<TEXT_BMSPOWER>,
espgui::SingleGraphAccessor<BmsPowerStatistics>,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<GraphsMenu>>,
espgui::BackActionInterface<espgui::SwitchScreenAction<GraphsMenu>>
>;
using SumCurrentsComparisonGraphDisplay = espgui::makeComponent<
espgui::GraphDisplay<2>,
BobbyGraphDisplay<2>,
espgui::StaticText<TEXT_SUMCURRENTSCOMPARISON>,
DualGraphAccessor<SumCurrentStatistics, BmsCurrentStatistics>,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<GraphsMenu>>,
@ -134,7 +136,7 @@ class MotorCurrentsStatistics : public virtual espgui::GraphAccessorInterface<4>
}
};
using MotorCurrentsGraphDisplay = espgui::makeComponent<
espgui::GraphDisplay<4>,
BobbyGraphDisplay<4>,
espgui::StaticText<TEXT_MOTORCURRENTS>,
MotorCurrentsStatistics,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<GraphsMenu>>,
@ -142,7 +144,7 @@ using MotorCurrentsGraphDisplay = espgui::makeComponent<
>;
using RssiGraphDisplay = espgui::makeComponent<
espgui::GraphDisplay<1>,
BobbyGraphDisplay<1>,
espgui::StaticText<TEXT_RSSI>,
espgui::SingleGraphAccessor<RssiStatistics>,
espgui::ConfirmActionInterface<espgui::SwitchScreenAction<GraphsMenu>>,

View File

@ -2,36 +2,35 @@
// 3rd party libs
#include <fmt/core.h>
// local includes
#include "accessors/settingsaccessors.h"
#include "actions/switchscreenaction.h"
#include "actions/toggleboolaction.h"
#include "changevaluedisplay.h"
#include "changevaluedisplay_handbremsmode.h"
#include "checkboxicon.h"
#include "displays/menus/defaultmodesettingsmenu.h"
#include "icons/back.h"
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "accessors/settingsaccessors.h"
#include "changevaluedisplay_handbremsmode.h"
#include "displays/menus/defaultmodesettingsmenu.h"
#include "texts.h"
using namespace espgui;
namespace {
using HandBremsTriggerTimeoutChangeValueDisplay = makeComponent<
ChangeValueDisplay<uint16_t>,
StaticText<TEXT_HANDBREMSE_TRIGGERTIMEOUT>,
using HandBremsTriggerTimeoutChangeValueDisplay = espgui::makeComponent<
BobbyChangeValueDisplay<uint16_t>,
espgui::StaticText<TEXT_HANDBREMSE_TRIGGERTIMEOUT>,
HandbremsTimeoutAccessor,
BackActionInterface<SwitchScreenAction<HandbremsSettingsMenu>>,
SwitchScreenAction<HandbremsSettingsMenu>
espgui::BackActionInterface<espgui::SwitchScreenAction<HandbremsSettingsMenu>>,
espgui::SwitchScreenAction<HandbremsSettingsMenu>
>;
using HandBremsModeChangeValueDisplay = makeComponent<
ChangeValueDisplay<HandbremseMode>,
StaticText<TEXT_HANDBREMSE_MODE>,
using HandBremsModeChangeValueDisplay = espgui::makeComponent<
BobbyChangeValueDisplay<HandbremseMode>,
espgui::StaticText<TEXT_HANDBREMSE_MODE>,
HandbremsModeAccessor,
BackActionInterface<SwitchScreenAction<HandbremsSettingsMenu>>,
SwitchScreenAction<HandbremsSettingsMenu>
espgui::BackActionInterface<espgui::SwitchScreenAction<HandbremsSettingsMenu>>,
espgui::SwitchScreenAction<HandbremsSettingsMenu>
>;
class HandBremsModeText : public virtual TextInterface
class HandBremsModeText : public virtual espgui::TextInterface
{
public:
std::string text() const override
@ -43,6 +42,7 @@ public:
HandbremsSettingsMenu::HandbremsSettingsMenu()
{
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_HANDBREMSE_ENABLE>, ToggleBoolAction, CheckboxIcon, HandbremsEnabledAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_HANDBREMSE_AUTOMATIC>, ToggleBoolAction, CheckboxIcon, HandbremsAutomaticAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_HANDBREMSE_VISUALIZE>, ToggleBoolAction, CheckboxIcon, HandbremsVisualizeAccessor>>();
@ -53,5 +53,5 @@ HandbremsSettingsMenu::HandbremsSettingsMenu()
void HandbremsSettingsMenu::back()
{
switchScreen<DefaultModeSettingsMenu>();
espgui::switchScreen<DefaultModeSettingsMenu>();
}

View File

@ -7,6 +7,7 @@
#include "icons/back.h"
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "utils.h"
#include "changevaluedisplay_larsmmode_mode.h"
#include "changevaluedisplay_unifiedmodelmode.h"
@ -15,21 +16,21 @@
namespace {
using LarsmModeModelModeChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<UnifiedModelMode>,
BobbyChangeValueDisplay<UnifiedModelMode>,
espgui::StaticText<TEXT_MODELMODE>,
LarsmModeModelModeAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<LarsmModeSettingsMenu>>,
espgui::SwitchScreenAction<LarsmModeSettingsMenu>
>;
using LarsmModeModeChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<LarsmModeMode>,
BobbyChangeValueDisplay<LarsmModeMode>,
espgui::StaticText<TEXT_SETMODE>,
LarsmModeModeAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<LarsmModeSettingsMenu>>,
espgui::SwitchScreenAction<LarsmModeSettingsMenu>
>;
using LarsmModeIterationsChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<uint8_t>,
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_SETITERATIONS>,
LarsmModeIterationsAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<LarsmModeSettingsMenu>>,

View File

@ -12,6 +12,7 @@
#include <menuitem.h>
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "accessors/settingsaccessors.h"
#include "displays/ledstripcolorsdisplay.h"
#include "displays/menus/ledstripselectotamode.h"
@ -23,82 +24,80 @@
// clang-format off
using namespace espgui;
namespace {
using LedsCountChangeScreen = makeComponent<
ChangeValueDisplay<int16_t>,
StaticText<TEXT_LEDSCOUNT>,
using LedsCountChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_LEDSCOUNT>,
LedsCountAccessor,
BackActionInterface<SwitchScreenAction<LedstripMenu>>,
SwitchScreenAction<LedstripMenu>
espgui::BackActionInterface<espgui::SwitchScreenAction<LedstripMenu>>,
espgui::SwitchScreenAction<LedstripMenu>
>;
using CenterOffsetChangeScreen = makeComponent<
ChangeValueDisplay<int16_t>,
StaticText<TEXT_CENTEROFFSET>,
using CenterOffsetChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_CENTEROFFSET>,
CenterOffsetAccessor,
BackActionInterface<SwitchScreenAction<LedstripMenu>>,
SwitchScreenAction<LedstripMenu>
espgui::BackActionInterface<espgui::SwitchScreenAction<LedstripMenu>>,
espgui::SwitchScreenAction<LedstripMenu>
>;
using SmallOffsetChangeScreen = makeComponent<
ChangeValueDisplay<int16_t>,
StaticText<TEXT_SMALLOFFSET>,
using SmallOffsetChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_SMALLOFFSET>,
SmallOffsetAccessor,
BackActionInterface<SwitchScreenAction<LedstripMenu>>,
SwitchScreenAction<LedstripMenu>
espgui::BackActionInterface<espgui::SwitchScreenAction<LedstripMenu>>,
espgui::SwitchScreenAction<LedstripMenu>
>;
using BigOffsetChangeScreen = makeComponent<
ChangeValueDisplay<int16_t>,
StaticText<TEXT_BIGOFFSET>,
using BigOffsetChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_BIGOFFSET>,
BigOffsetAccessor,
BackActionInterface<SwitchScreenAction<LedstripMenu>>,
SwitchScreenAction<LedstripMenu>
espgui::BackActionInterface<espgui::SwitchScreenAction<LedstripMenu>>,
espgui::SwitchScreenAction<LedstripMenu>
>;
using DeziampereChangeScreen = makeComponent<
ChangeValueDisplay<int16_t>,
StaticText<TEXT_LEDSTRIP_MILLIAMP>,
using DeziampereChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_LEDSTRIP_MILLIAMP>,
DeziampereAccessor,
BackActionInterface<SwitchScreenAction<LedstripMenu>>,
SwitchScreenAction<LedstripMenu>
espgui::BackActionInterface<espgui::SwitchScreenAction<LedstripMenu>>,
espgui::SwitchScreenAction<LedstripMenu>
>;
using StVOOffsetChangeScreen = makeComponent<
ChangeValueDisplay<int16_t>,
StaticText<TEXT_STVO_FRONTOFFSET>,
using StVOOffsetChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_STVO_FRONTOFFSET>,
LedsStVOFrontOffsetAccessor,
BackActionInterface<SwitchScreenAction<LedstripMenu>>,
SwitchScreenAction<LedstripMenu>
espgui::BackActionInterface<espgui::SwitchScreenAction<LedstripMenu>>,
espgui::SwitchScreenAction<LedstripMenu>
>;
using StVOLengthChangeScreen = makeComponent<
ChangeValueDisplay<int16_t>,
StaticText<TEXT_STVO_FRONTLENGTH>,
using StVOLengthChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_STVO_FRONTLENGTH>,
LedsStVOFrontLengthAccessor,
BackActionInterface<SwitchScreenAction<LedstripMenu>>,
SwitchScreenAction<LedstripMenu>
espgui::BackActionInterface<espgui::SwitchScreenAction<LedstripMenu>>,
espgui::SwitchScreenAction<LedstripMenu>
>;
using animationMultiplierChangeScreen = makeComponent<
ChangeValueDisplay<int16_t>,
StaticText<TEXT_ANIMATION_MULTIPLIER>,
using animationMultiplierChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_ANIMATION_MULTIPLIER>,
AnimationMultiplierAccessor,
BackActionInterface<SwitchScreenAction<LedstripMenu>>,
SwitchScreenAction<LedstripMenu>
espgui::BackActionInterface<espgui::SwitchScreenAction<LedstripMenu>>,
espgui::SwitchScreenAction<LedstripMenu>
>;
using ledstripBrightnessChangeScreen = makeComponent<
ChangeValueDisplay<uint8_t>,
StaticText<TEXT_LEDSTRIP_BRIGHTNESS>,
using ledstripBrightnessChangeScreen = espgui::makeComponent<
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_LEDSTRIP_BRIGHTNESS>,
LedstripBrightnessAccessor,
BackActionInterface<SwitchScreenAction<LedstripMenu>>,
SwitchScreenAction<LedstripMenu>
espgui::BackActionInterface<espgui::SwitchScreenAction<LedstripMenu>>,
espgui::SwitchScreenAction<LedstripMenu>
>;
class AllCustomLedsOffAction : public virtual ActionInterface
class AllCustomLedsOffAction : public virtual espgui::ActionInterface
{
public:
void triggered() override
@ -113,35 +112,36 @@ public:
LedstripMenu::LedstripMenu()
{
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LEDSTRIPCOLORMENU>, SwitchScreenAction<LedstripColorsDisplay>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LEDANIMATION>, ToggleBoolAction, CheckboxIcon, EnableLedAnimationAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BRAKELIGHTS>, ToggleBoolAction, CheckboxIcon, EnableBrakeLightsAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BLINKBEEP>, ToggleBoolAction, CheckboxIcon, EnableBeepWhenBlinkAccessor>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_FULLBLINK>, ToggleBoolAction, CheckboxIcon, EnableFullBlinkAccessor>>();
using namespace espgui;
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDSTRIPCOLORMENU>, espgui::SwitchScreenAction<LedstripColorsDisplay>>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDANIMATION>, ToggleBoolAction, CheckboxIcon, EnableLedAnimationAccessor>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_BRAKELIGHTS>, ToggleBoolAction, CheckboxIcon, EnableBrakeLightsAccessor>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_BLINKBEEP>, ToggleBoolAction, CheckboxIcon, EnableBeepWhenBlinkAccessor>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_FULLBLINK>, ToggleBoolAction, CheckboxIcon, EnableFullBlinkAccessor>>();
if (!simplified) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LEDSTRIP_STVO>, ToggleBoolAction, CheckboxIcon, EnableLedstripStVOAccessor>>(); }
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_STVO_ENABLEFRONTLIGHT>, ToggleBoolAction, CheckboxIcon, EnableLedstripStVOFrontlight>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LEDSTRIP_ALLCUSTOMOFF>, AllCustomLedsOffAction>>();
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_STVO_FRONTOFFSET, LedsStVOFrontOffsetAccessor>, SwitchScreenAction<StVOOffsetChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_STVO_FRONTLENGTH, LedsStVOFrontLengthAccessor>, SwitchScreenAction<StVOLengthChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDSTRIP_STVO>, ToggleBoolAction, CheckboxIcon, EnableLedstripStVOAccessor>>(); }
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_STVO_ENABLEFRONTLIGHT>, ToggleBoolAction, CheckboxIcon, EnableLedstripStVOFrontlight>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDSTRIP_ALLCUSTOMOFF>, AllCustomLedsOffAction>>();
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_STVO_FRONTOFFSET, LedsStVOFrontOffsetAccessor>, espgui::SwitchScreenAction<StVOOffsetChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_STVO_FRONTLENGTH, LedsStVOFrontLengthAccessor>, espgui::SwitchScreenAction<StVOLengthChangeScreen>>>(); }
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_SELECTANIMATION>, SwitchScreenAction<LedstripSelectAnimationMenu>>>();
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BLINKANIMATION>, SwitchScreenAction<LedstripSelectBlinkMenu>>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_SELECTANIMATION>, espgui::SwitchScreenAction<LedstripSelectAnimationMenu>>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_BLINKANIMATION>, espgui::SwitchScreenAction<LedstripSelectBlinkMenu>>>();
#ifdef FEATURE_OTA
if (!simplified) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LEDSTRIP_CHANGE_OTA_ANIM>, SwitchScreenAction<ledstripOtaAnimationChangeMenu>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDSTRIP_CHANGE_OTA_ANIM>, espgui::SwitchScreenAction<ledstripOtaAnimationChangeMenu>>>(); }
#endif
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_ANIMATION_MULTIPLIER>, SwitchScreenAction<animationMultiplierChangeScreen>>>();
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_LEDSCOUNT, LedsCountAccessor>, SwitchScreenAction<LedsCountChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_CENTEROFFSET, CenterOffsetAccessor>, SwitchScreenAction<CenterOffsetChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SMALLOFFSET, SmallOffsetAccessor>, SwitchScreenAction<SmallOffsetChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_BIGOFFSET, BigOffsetAccessor>, SwitchScreenAction<BigOffsetChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_LEDSTRIP_BRIGHTNESS>, SwitchScreenAction<ledstripBrightnessChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_LEDSTRIP_MILLIAMP, DeziampereAccessor>, SwitchScreenAction<DeziampereChangeScreen>>>(); }
constructMenuItem<makeComponent<MenuItem, StaticText<TEXT_BACK>, SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_ANIMATION_MULTIPLIER>, espgui::SwitchScreenAction<animationMultiplierChangeScreen>>>();
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_LEDSCOUNT, LedsCountAccessor>, espgui::SwitchScreenAction<LedsCountChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_CENTEROFFSET, CenterOffsetAccessor>, espgui::SwitchScreenAction<CenterOffsetChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_SMALLOFFSET, SmallOffsetAccessor>, espgui::SwitchScreenAction<SmallOffsetChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_BIGOFFSET, BigOffsetAccessor>, espgui::SwitchScreenAction<BigOffsetChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_LEDSTRIP_BRIGHTNESS>, espgui::SwitchScreenAction<ledstripBrightnessChangeScreen>>>(); }
if (!simplified) { constructMenuItem<makeComponent<MenuItem, TextWithValueHelper<TEXT_LEDSTRIP_MILLIAMP, DeziampereAccessor>, espgui::SwitchScreenAction<DeziampereChangeScreen>>>(); }
constructMenuItem<makeComponent<MenuItem, espgui::StaticText<TEXT_BACK>, espgui::SwitchScreenAction<MainMenu>, StaticMenuItemIcon<&espgui::icons::back>>>();
}
void LedstripMenu::back()
{
switchScreen<MainMenu>();
espgui::switchScreen<MainMenu>();
}
#endif

View File

@ -7,48 +7,49 @@
#include "icons/back.h"
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "utils.h"
#include "accessors/settingsaccessors.h"
#include "displays/menus/settingsmenu.h"
namespace {
using IMotMaxChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_IMOTMAX>,
IMotMaxAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<LimitsSettingsMenu>>,
espgui::SwitchScreenAction<LimitsSettingsMenu>
>;
using IDcMaxChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_IDCMAX>,
IDcMaxAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<LimitsSettingsMenu>>,
espgui::SwitchScreenAction<LimitsSettingsMenu>
>;
using NMotMaxKmhChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_NMOTMAXKMH>,
NMotMaxKmhAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<LimitsSettingsMenu>>,
espgui::SwitchScreenAction<LimitsSettingsMenu>
>;
using NMotMaxRpmChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_NMOTMAX>,
NMotMaxRpmAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<LimitsSettingsMenu>>,
espgui::SwitchScreenAction<LimitsSettingsMenu>
>;
using FieldWeakMaxChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_FIELDWEAKMAX>,
FieldWeakMaxAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<LimitsSettingsMenu>>,
espgui::SwitchScreenAction<LimitsSettingsMenu>
>;
using PhaseAdvMaxChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_PHASEADVMAX>,
PhaseAdvMaxAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<LimitsSettingsMenu>>,

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@ -9,13 +9,14 @@
#include "changevaluedisplay.h"
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "globals.h"
#include "accessors/settingsaccessors.h"
#include "displays/menus/boardcomputerhardwaresettingsmenu.h"
namespace {
using LockscreenPinDigit0ChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int8_t>,
BobbyChangeValueDisplay<int8_t>,
espgui::StaticText<TEXT_PINDIGIT0>,
LockscreenPinDigitAccessor<0>,
espgui::BackActionInterface<espgui::SwitchScreenAction<LockscreenSettingsMenu>>,
@ -23,7 +24,7 @@ using LockscreenPinDigit0ChangeScreen = espgui::makeComponent<
>;
using LockscreenPinDigit1ChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int8_t>,
BobbyChangeValueDisplay<int8_t>,
espgui::StaticText<TEXT_PINDIGIT1>,
LockscreenPinDigitAccessor<1>,
espgui::BackActionInterface<espgui::SwitchScreenAction<LockscreenSettingsMenu>>,
@ -31,7 +32,7 @@ using LockscreenPinDigit1ChangeScreen = espgui::makeComponent<
>;
using LockscreenPinDigit2ChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int8_t>,
BobbyChangeValueDisplay<int8_t>,
espgui::StaticText<TEXT_PINDIGIT2>,
LockscreenPinDigitAccessor<2>,
espgui::BackActionInterface<espgui::SwitchScreenAction<LockscreenSettingsMenu>>,
@ -39,7 +40,7 @@ using LockscreenPinDigit2ChangeScreen = espgui::makeComponent<
>;
using LockscreenPinDigit3ChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<int8_t>,
BobbyChangeValueDisplay<int8_t>,
espgui::StaticText<TEXT_PINDIGIT3>,
LockscreenPinDigitAccessor<3>,
espgui::BackActionInterface<espgui::SwitchScreenAction<LockscreenSettingsMenu>>,

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@ -7,13 +7,14 @@
#include "icons/back.h"
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "utils.h"
#include "accessors/settingsaccessors.h"
#include "displays/menus/modessettingsmenu.h"
namespace {
using MotortestMultiplikatorChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<uint8_t>,
BobbyChangeValueDisplay<uint8_t>,
espgui::StaticText<TEXT_MOTORTESTMULTIPLIKATOR>,
MotortestModeMultiplikatorAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<MotortestModeSettingsMenu>>,
@ -21,7 +22,7 @@ using MotortestMultiplikatorChangeDisplay = espgui::makeComponent<
>;
using MotortestMaxPwmChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<uint16_t>,
BobbyChangeValueDisplay<uint16_t>,
espgui::StaticText<TEXT_MOTORTESTMAXPWM>,
MotortestMaxPwmAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<MotortestModeSettingsMenu>>,

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@ -7,6 +7,7 @@
#include "icons/back.h"
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "utils.h"
#include "changevaluedisplay_unifiedmodelmode.h"
#include "accessors/settingsaccessors.h"
@ -16,7 +17,7 @@
namespace {
using TempomatModeCruiseMotTgtChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int16_t>,
BobbyChangeValueDisplay<int16_t>,
espgui::StaticText<TEXT_NCRUISEMOTTGT>,
TempomatModeCruiseMotTgtAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<TempomatModeSettingsMenu>>,
@ -24,7 +25,7 @@ using TempomatModeCruiseMotTgtChangeDisplay = espgui::makeComponent<
>;
using TempomatModeModelModeChangeScreen = espgui::makeComponent<
espgui::ChangeValueDisplay<UnifiedModelMode>,
BobbyChangeValueDisplay<UnifiedModelMode>,
espgui::StaticText<TEXT_MODELMODE>,
TempomatModeModelModeAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<TempomatModeSettingsMenu>>,

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@ -16,10 +16,12 @@
#include "espstrutils.h"
// local includes
#include "displays/bobbychangevaluedisplay.h"
#include "utils.h"
#include "accessors/settingsaccessors.h"
#include "displays/menus/settingsmenu.h"
namespace {
class CurrentUtcDateTimeText : public virtual espgui::TextInterface
{
public:
@ -44,7 +46,7 @@ public:
};
using TimezoneOffsetChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int32_t>,
BobbyChangeValueDisplay<int32_t>,
espgui::StaticText<TEXT_OFFSET>,
TimezoneOffsetAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<TimeSettingsMenu>>,
@ -52,7 +54,7 @@ using TimezoneOffsetChangeDisplay = espgui::makeComponent<
>;
using DaylightSavingModeChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<espchrono::DayLightSavingMode>,
BobbyChangeValueDisplay<espchrono::DayLightSavingMode>,
espgui::StaticText<TEXT_DAYLIGHTSAVINGMODE>,
DaylightSavingModeAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<TimeSettingsMenu>>,
@ -61,7 +63,7 @@ using DaylightSavingModeChangeDisplay = espgui::makeComponent<
#ifdef FEATURE_NTP
using TimeSyncModeChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<sntp_sync_mode_t>,
BobbyChangeValueDisplay<sntp_sync_mode_t>,
espgui::StaticText<TEXT_NTPMODE>,
TimeSyncModeAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<TimeSettingsMenu>>,
@ -69,7 +71,7 @@ using TimeSyncModeChangeDisplay = espgui::makeComponent<
>;
using TimeSyncIntervalChangeDisplay = espgui::makeComponent<
espgui::ChangeValueDisplay<int32_t>,
BobbyChangeValueDisplay<int32_t>,
espgui::StaticText<TEXT_NTPINTERVAL>,
TimeSyncIntervalAccessor,
espgui::BackActionInterface<espgui::SwitchScreenAction<TimeSettingsMenu>>,
@ -85,6 +87,7 @@ public:
}
};
#endif
} // namespace
using namespace espgui;

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@ -75,12 +75,12 @@ void WifiScanMenu::update()
{
if (m_reusableItems.empty())
{
auto &item = constructMenuItem<makeComponent<MenuItem, ChangeableText, DummyAction>>();
auto &item = constructMenuItem<menu_item_t>();
item.setTitle(std::move(ssid));
}
else
{
std::unique_ptr<makeComponent<MenuItem, ChangeableText, DummyAction>> ptr = std::move(m_reusableItems.back());
std::unique_ptr<menu_item_t> ptr = std::move(m_reusableItems.back());
m_reusableItems.pop_back();
ptr->setTitle(std::move(ssid));
emplaceMenuItem(std::move(ptr));
@ -88,13 +88,13 @@ void WifiScanMenu::update()
}
else
{
auto &item = *(makeComponent<MenuItem, ChangeableText, DummyAction>*)(&getMenuItem(i));
auto &item = *(menu_item_t*)(&getMenuItem(i));
item.setTitle(std::move(ssid));
}
}
while (menuItemCount() > (result ? result->entries.size() : 0))
m_reusableItems.emplace_back((makeComponent<MenuItem, ChangeableText, DummyAction>*)takeLastMenuItem().release());
m_reusableItems.emplace_back((menu_item_t*)takeLastMenuItem().release());
emplaceMenuItem(std::move(backButton));

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@ -28,5 +28,7 @@ public:
private:
std::optional<espchrono::millis_clock::time_point> m_lastScanComplete;
std::vector<std::unique_ptr<makeComponent<MenuItem, ChangeableText, DummyAction>>> m_reusableItems;
using menu_item_t = espgui::makeComponent<espgui::MenuItem, espgui::ChangeableText, espgui::DummyAction>;
std::vector<std::unique_ptr<menu_item_t>> m_reusableItems;
};

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@ -96,5 +96,6 @@ void QrImportDisplay::buttonPressed(espgui::Button button)
m_confirmLocked = true;
}
break;
default:;
}
}

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@ -15,6 +15,8 @@ public:
void redraw() override;
void stop() override;
void buttonPressed(espgui::Button button) override;
private:
constexpr static auto DEG2RAD = 0.0174532925;

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@ -115,6 +115,7 @@ void UpdateDisplay::buttonPressed(espgui::Button button)
if (const auto result = triggerOta(stringSettings.otaUrl); !result)
ESP_LOGE("BOBBY", "triggerOta() failed with %.*s", result.error().size(), result.error().data());
break;
default:;
}
}
#endif

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@ -34,7 +34,12 @@ void updateDisplay()
rotated = 0;
if (currentDisplay)
currentDisplay->rotate(rotatedCopy);
{
if (rotatedCopy < 0)
currentDisplay->buttonPressed(espgui::Button::Up);
else
currentDisplay->buttonPressed(espgui::Button::Down);
}
}
if (requestFullRedraw)
@ -52,7 +57,7 @@ void updateDisplay()
confirmButtonPressed = false;
if (currentDisplay)
currentDisplay->confirm();
currentDisplay->buttonPressed(espgui::Button::Right);
}
if (confirmButtonLongPressed)
@ -66,7 +71,7 @@ void updateDisplay()
backButtonPressed = false;
if (currentDisplay)
currentDisplay->back();
currentDisplay->buttonPressed(espgui::Button::Left);
}
if (backButtonLongPressed)