2009-07-28 21:32:10 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2009-04-03 14:35:49 +00:00
										 
									 
								 
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								#ifndef _VERTEXSHADERCACHE_H_
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								#define _VERTEXSHADERCACHE_H_
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								#include <map>
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								#include <string>
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								#include "BPMemory.h"
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								#include "VertexShaderGen.h"
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								namespace OGL
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								{
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								struct VERTEXSHADER
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								{
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									VERTEXSHADER() : glprogid(0) {}
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									GLuint glprogid; // opengl program id
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									std::string strprog;
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								};
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								class VertexShaderCache
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								{
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									struct VSCacheEntry
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									{ 
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										VERTEXSHADER shader;
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										VERTEXSHADERUIDSAFE safe_uid;
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										VSCacheEntry() {}
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										void Destroy() {
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											// printf("Destroying vs %i\n", shader.glprogid);
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											glDeleteProgramsARB(1, &shader.glprogid);
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											shader.glprogid = 0;
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										}
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									};
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									typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache;
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									static VSCache vshaders;
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									static VSCacheEntry* last_entry;
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									static VERTEXSHADERUID last_uid;
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									static GLuint CurrentShader;
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									static bool ShaderEnabled;
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								public:
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									static void Init();
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									static void Shutdown();
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									static VERTEXSHADER* SetShader(u32 components);
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									static bool CompileVertexShader(VERTEXSHADER& ps, const char* pstrprogram);
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									static void SetCurrentShader(GLuint Shader);
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									static void DisableShader();
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								};
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											2011-01-29 20:16:51 +00:00
										 
									 
								 
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								}  // namespace OGL
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								#endif // _VERTEXSHADERCACHE_H_
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