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ad13f2d23d8dd809e5f5246a7ea45bbcb0b3fc70
dolphin/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
Ryan Houdek ad13f2d23d Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers.
2011-12-11 06:18:01 -06:00

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