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f9e4e73e428ea0ce594fb2017272fc47d447f2fa
dolphin
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xsacha
f9e4e73e42
Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6802
8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 13:14:56 +00:00
..
AudioCommon
Some minor tidying of the OS X audio and wiimote code.
2011-01-04 02:09:29 +00:00
Common
Some more work on CMake on Windows:
2011-01-09 16:36:19 +00:00
Core
The r5799 workaround is no longer necessary with r6792 + r6795.
2011-01-09 19:39:43 +00:00
DebuggerUICommon
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See
http://wiki.wxwidgets.org/Internationalization
for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
DebuggerWX
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See
http://wiki.wxwidgets.org/Internationalization
for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
DiscIO
Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet.
2011-01-08 15:05:59 +00:00
DolphinWX
Add simplified Chinese translations thanks to thegfw.
2011-01-09 21:15:44 +00:00
DSPCore
LLE JIT: The block linker will now recompile all blocks that it encounters immediately. Gives a speed boost in some games. Also removed an extraneous check for external exceptions.
2011-01-10 03:03:03 +00:00
InputCommon
Implement free look on linux. Patch due to artart78.
2010-12-21 23:58:25 +00:00
InputUICommon
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See
http://wiki.wxwidgets.org/Internationalization
for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
VideoCommon
Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
2011-01-10 13:14:56 +00:00
VideoUICommon
Added some languages:
2011-01-08 17:35:34 +00:00
CMakeLists.txt
Remove wiiuse, and use our own code. Works on linux and windows. On OSX it should compile, but I don't know about functionality. Even on linux and windows I can't promise this is bug free (wiiuse certainly wasn't). Please report issues as you find them for all platforms.
2010-12-31 02:10:07 +00:00