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f9e4e73e428ea0ce594fb2017272fc47d447f2fa
dolphin
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Core
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VideoCommon
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xsacha
f9e4e73e42
Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
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git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6802
8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 13:14:56 +00:00
..
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Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
2011-01-10 13:14:56 +00:00
CMakeLists.txt
Win32-only:
2010-12-19 19:43:18 +00:00
OpenCL.rules
Meta:
2010-06-02 18:00:22 +00:00
VideoCommon.vcproj
TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay.
2010-12-30 19:17:08 +00:00