Added more functions
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@ -73,6 +73,19 @@ public:
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void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, const uint16_t *data) { m_tft.pushImage(x, y, w, h, data); }
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void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, const uint16_t *data, uint16_t transparent) { m_tft.pushImage(x, y, w, h, data, transparent); }
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uint16_t decodeUTF8(const uint8_t *buf, uint16_t *index, uint16_t remaining) override { return m_tft.decodeUTF8(buf, index, remaining); }
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uint16_t decodeUTF8(uint8_t c) override { return m_tft.decodeUTF8(c); }
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void setSwapBytes(bool swap) override { m_tft.setSwapBytes(swap); }
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bool getSwapBytes(void) const override { return m_tft.getSwapBytes(); }
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void startWrite(void) override { m_tft.startWrite(); }
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void writeColor(uint16_t color, uint32_t len) override { m_tft.writeColor(color, len); }
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void endWrite(void) override { m_tft.endWrite(); }
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void pushColor(uint16_t color, uint32_t len) override { m_tft.pushColor(color, len); }
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void setAddrWindow(int32_t xs, int32_t ys, int32_t w, int32_t h) override { m_tft.setAddrWindow(xs, ys, w, h); }
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private:
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TFT_eSPI m_tft;
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};
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@ -84,6 +84,25 @@ public:
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// These are used to render images or sprites stored in RAM arrays (used by Sprite class for 16bpp Sprites)
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virtual void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, const uint16_t *data) = 0;
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virtual void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, const uint16_t *data, uint16_t transparent) = 0;
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// Used by library and Smooth font class to extract Unicode point codes from a UTF8 encoded string
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virtual uint16_t decodeUTF8(const uint8_t *buf, uint16_t *index, uint16_t remaining) = 0;
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virtual uint16_t decodeUTF8(uint8_t c) = 0;
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// Swap the byte order for pushImage() and pushPixels() - corrects endianness
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virtual void setSwapBytes(bool swap) = 0;
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virtual bool getSwapBytes(void) const = 0;
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// Bare metal functions
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virtual void startWrite(void) = 0;
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virtual void writeColor(uint16_t color, uint32_t len) = 0;
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virtual void endWrite(void) = 0;
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// Push (aka write pixel) colours to the set window
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virtual void pushColor(uint16_t color, uint32_t len) = 0;
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// The TFT_eSprite class inherits the following functions (not all are useful to Sprite class
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virtual void setAddrWindow(int32_t xs, int32_t ys, int32_t w, int32_t h) = 0;
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};
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inline bool isLandscape(const TftInterface &tft)
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