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qt-creator/src/plugins/debugger/debuggerconstants.h

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/****************************************************************************
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**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
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**
** This file is part of Qt Creator.
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**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
****************************************************************************/
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#pragma once
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#include <QFlags>
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namespace Debugger {
namespace Constants {
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// Debug mode
const char MODE_DEBUG[] = "Mode.Debug";
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// Contexts
const char C_DEBUGMODE[] = "Debugger.DebugMode";
const char C_CPPDEBUGGER[] = "Gdb Debugger";
const char C_QMLDEBUGGER[] = "Qml/JavaScript Debugger";
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Debugger: Make most views per-engine instead of singletons This is a step towards properly supporting multiple debugger sessions side-by-side. The combined C++-and-QML engine has been removed, instead a combined setup creates now two individual engines, under a single DebuggerRunTool but mostly independent with no combined state machine. This requires a few more clicks in some cases, but makes it easier to direct e.g. interrupt requests to the interesting engine. Care has been taken to not change the UX of the single debugger session use case if possible. The fat debug button operates as-before in that case, i.e. switches to Interrupt if the single active runconfiguration runs in the debugger etc. Most views are made per-engine, running an engine creates a new Perspective, which is destroyed when the run control dies. The snapshot view remains global and becomes primary source of information on a "current engine" that receives all menu and otherwise global input. There is a new global "Breakpoint Preset" view containing all "static" breakpoint data. When an engine starts up it "claims" breakpoint it believes it can handle, but operates on a copy of the static data. The markers of the static version are suppressed as long as an engine controls a breakpoint (that inclusive all resolved locations), but are re-instatet once the engine quits. The old Breakpoint class that already contained this split per-instance was split into a new Breakpoint and a GlobalBreakpoint class, with a per-engine model for Breakpoints, and a singleton model containing GlobalBreakpoints. There is a new CppDebuggerEngine intermediate level serving as base for C++ (or, rather, "compiled") binary debugging, i.e. {Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine base that are not applicable to non-binary debuggers. Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43 Reviewed-by: Christian Stenger <christian.stenger@qt.io> Reviewed-by: hjk <hjk@qt.io>
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const char PRESET_PERSPRECTIVE_ID[] = "Debugger.Perspective.Preset";
// Menu Groups
const char G_GENERAL[] = "Debugger.Group.General";
const char G_SPECIAL[] = "Debugger.Group.Special";
const char G_START_QML[] = "Debugger.Group.Start.Qml";
// Common actions
const char INTERRUPT[] = "Debugger.Interrupt";
const char CONTINUE[] = "Debugger.Continue";
const char STOP[] = "Debugger.Stop";
const char HIDDEN_STOP[] = "Debugger.HiddenStop";
const char ABORT[] = "Debugger.Abort";
const char STEP[] = "Debugger.StepLine";
const char STEPOUT[] = "Debugger.StepOut";
const char NEXT[] = "Debugger.NextLine";
const char REVERSE[] = "Debugger.ReverseDirection";
const char RESET[] = "Debugger.Reset";
const char OPERATE_BY_INSTRUCTION[] = "Debugger.OperateByInstruction";
const char QML_SHOW_APP_ON_TOP[] = "Debugger.QmlShowAppOnTop";
const char QML_SELECTTOOL[] = "Debugger.QmlSelectTool";
const char QML_ZOOMTOOL[] = "Debugger.QmlZoomTool";
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const char TASK_CATEGORY_DEBUGGER_DEBUGINFO[] = "Debuginfo";
const char TASK_CATEGORY_DEBUGGER_RUNTIME[] = "DebugRuntime";
const char TEXT_MARK_CATEGORY_BREAKPOINT[] = "Debugger.Mark.Breakpoint";
const char TEXT_MARK_CATEGORY_LOCATION[] = "Debugger.Mark.Location";
// Run Configuration Aspect defaults:
const int QML_DEFAULT_DEBUG_SERVER_PORT = 3768;
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} // namespace Constants
enum DebuggerState
{
DebuggerNotReady, // Debugger not started
EngineSetupRequested, // Engine starts
EngineSetupFailed,
EngineSetupOk,
EngineRunRequested,
EngineRunFailed,
InferiorUnrunnable, // Used in the core dump adapter
InferiorRunRequested, // Debuggee requested to run
InferiorRunOk, // Debuggee running
InferiorRunFailed, // Debuggee running
InferiorStopRequested, // Debuggee running, stop requested
InferiorStopOk, // Debuggee stopped
InferiorStopFailed, // Debuggee not stopped, will kill debugger
InferiorShutdownRequested,
InferiorShutdownFinished,
EngineShutdownRequested,
EngineShutdownFinished,
DebuggerFinished
};
// Keep in sync with dumper.py
enum DebuggerStartMode
{
NoStartMode,
StartInternal, // Start current start project's binary
StartExternal, // Start binary found in file system
AttachExternal, // Attach to running process by process id
AttachCrashedExternal, // Attach to crashed process by process id
AttachCore, // Attach to a core file
AttachToRemoteServer, // Attach to a running gdbserver
AttachToRemoteProcess, // Attach to a running remote process
AttachToQmlServer, // Attach to a running QmlServer
StartRemoteProcess // Start and attach to a remote process
};
enum DebuggerCloseMode
{
KillAtClose,
KillAndExitMonitorAtClose,
DetachAtClose
};
enum DebuggerCapabilities
{
ReverseSteppingCapability = 1 << 0,
SnapshotCapability = 1 << 1,
AutoDerefPointersCapability = 1 << 2,
DisassemblerCapability = 1 << 3,
RegisterCapability = 1 << 4,
ShowMemoryCapability = 1 << 5,
JumpToLineCapability = 1 << 6,
ReloadModuleCapability = 1 << 7,
ReloadModuleSymbolsCapability = 1 << 8,
BreakOnThrowAndCatchCapability = 1 << 9,
BreakConditionCapability = 1 << 10, //!< Conditional Breakpoints
BreakModuleCapability = 1 << 11, //!< Breakpoint specification includes module
TracePointCapability = 1 << 12,
ReturnFromFunctionCapability = 1 << 13,
CreateFullBacktraceCapability = 1 << 14,
AddWatcherCapability = 1 << 15,
AddWatcherWhileRunningCapability = 1 << 16,
WatchWidgetsCapability = 1 << 17,
WatchpointByAddressCapability = 1 << 18,
WatchpointByExpressionCapability = 1 << 19,
ShowModuleSymbolsCapability = 1 << 20,
CatchCapability = 1 << 21, //!< fork, vfork, syscall
OperateByInstructionCapability = 1 << 22,
RunToLineCapability = 1 << 23,
MemoryAddressCapability = 1 << 24,
ShowModuleSectionsCapability = 1 << 25,
WatchComplexExpressionsCapability = 1 << 26, // Used to filter out challenges for cdb.
AdditionalQmlStackCapability = 1 << 27, //!< C++ debugger engine is able to retrieve QML stack as well.
ResetInferiorCapability = 1 << 28, //!< restart program while debugging
NativeMixedCapability = 1 << 29,
BreakIndividualLocationsCapability= 1 << 30 //!< Allows to enable/disable individual location for multi-location bps
};
enum LogChannel
{
LogInput, // Used for user input
LogMiscInput, // Used for misc stuff in the input pane
LogOutput,
LogWarning,
LogError,
LogStatus, // Used for status changed messages
LogTime, // Used for time stamp messages
LogDebug,
LogMisc,
AppOutput, // stdout
AppError, // stderr
AppStuff, // (possibly) windows debug channel
StatusBar, // LogStatus and also put to the status bar
ConsoleOutput // Used to output to console
};
// Keep values compatible between Qt Creator versions,
// because they are used by the installer for registering debuggers
enum DebuggerEngineType
{
NoEngineType = 0,
GdbEngineType = 0x001,
CdbEngineType = 0x004,
PdbEngineType = 0x008,
LldbEngineType = 0x100
};
enum DebuggerLanguage
{
NoLanguage = 0x0,
CppLanguage = 0x1,
QmlLanguage = 0x2,
AnyLanguage = CppLanguage | QmlLanguage
};
Q_DECLARE_FLAGS(DebuggerLanguages, DebuggerLanguage)
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} // namespace Debugger