2019-09-27 18:52:06 +02:00
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/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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2019-10-15 14:54:20 +03:00
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import QtQuick 2.12
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import QtQuick.Window 2.0
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import QtQuick3D 1.0
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import QtQuick3D.Helpers 1.0
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import QtQuick.Controls 2.0
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import QtGraphicalEffects 1.0
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Window {
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id: viewWindow
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width: 1024
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height: 768
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visible: true
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title: "3D"
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flags: Qt.WindowStaysOnTopHint | Qt.Window | Qt.WindowTitleHint | Qt.WindowCloseButtonHint
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property alias scene: editView.scene
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property alias showEditLight: editLightCheckbox.checked
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property alias usePerspective: usePerspectiveCheckbox.checked
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property Node selectedNode: null
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signal objectClicked(var object)
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signal commitObjectPosition(var object)
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signal moveObjectPosition(var object)
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function selectObject(object) {
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selectedNode = object;
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}
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Node {
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id: overlayScene
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Camera {
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id: overlayCamera
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projectionMode: usePerspectiveCheckbox.checked ? Camera.Perspective
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: Camera.Orthographic
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clipFar: editCamera.clipFar
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position: editCamera.position
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rotation: editCamera.rotation
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}
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MoveGizmo {
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id: moveGizmo
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scale: autoScale.getScale(Qt.vector3d(5, 5, 5))
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highlightOnHover: true
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targetNode: viewWindow.selectedNode
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position: viewWindow.selectedNode ? viewWindow.selectedNode.scenePosition
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: Qt.vector3d(0, 0, 0)
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rotation: globalControl.checked || !viewWindow.selectedNode
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? Qt.vector3d(0, 0, 0)
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: viewWindow.selectedNode.sceneRotation
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visible: selectedNode
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view3D: overlayView
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onPositionCommit: viewWindow.commitObjectPosition(selectedNode)
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onPositionMove: viewWindow.moveObjectPosition(selectedNode)
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}
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AutoScaleHelper {
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id: autoScale
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view3D: overlayView
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position: moveGizmo.scenePosition
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}
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}
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Rectangle {
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id: sceneBg
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color: "#FFFFFF"
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anchors.fill: parent
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focus: true
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TapHandler { // check tapping/clicking an object in the scene
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onTapped: {
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var pickResult = editView.pick(eventPoint.scenePosition.x,
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eventPoint.scenePosition.y);
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viewWindow.objectClicked(pickResult.objectHit);
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selectObject(pickResult.objectHit);
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}
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}
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View3D {
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id: editView
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anchors.fill: parent
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camera: editCamera
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Node {
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id: mainSceneHelpers
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AxisHelper {
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id: axisGrid
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enableXZGrid: true
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enableAxisLines: false
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}
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PointLight {
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id: pointLight
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visible: showEditLight
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position: editCamera.position
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}
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Camera {
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id: editCamera
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y: 200
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z: -300
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clipFar: 100000
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projectionMode: usePerspective ? Camera.Perspective : Camera.Orthographic
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}
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}
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}
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View3D {
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id: overlayView
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anchors.fill: parent
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camera: overlayCamera
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scene: overlayScene
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}
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Overlay2D {
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id: gizmoLabel
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targetNode: moveGizmo
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targetView: overlayView
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offsetX: 0
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offsetY: 45
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visible: moveGizmo.isDragging
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Rectangle {
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color: "white"
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x: -width / 2
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y: -height
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width: gizmoLabelText.width + 4
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height: gizmoLabelText.height + 4
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border.width: 1
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Text {
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id: gizmoLabelText
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text: {
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var l = Qt.locale();
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selectedNode
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? qsTr("x:") + Number(selectedNode.position.x).toLocaleString(l, 'f', 1)
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+ qsTr(" y:") + Number(selectedNode.position.y).toLocaleString(l, 'f', 1)
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+ qsTr(" z:") + Number(selectedNode.position.z).toLocaleString(l, 'f', 1)
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: "";
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}
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anchors.centerIn: parent
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}
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}
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}
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WasdController {
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id: cameraControl
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controlledObject: editView.camera
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acceptedButtons: Qt.RightButton
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onInputsNeedProcessingChanged: designStudioNativeCameraControlHelper.enabled
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= cameraControl.inputsNeedProcessing
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// Use separate native timer as QML timers don't work inside Qt Design Studio
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Connections {
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target: designStudioNativeCameraControlHelper
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onUpdateInputs: cameraControl.processInputs()
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}
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}
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}
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Column {
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y: 8
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CheckBox {
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id: editLightCheckbox
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checked: false
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text: qsTr("Use Edit View Light")
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onCheckedChanged: cameraControl.forceActiveFocus()
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}
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CheckBox {
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id: usePerspectiveCheckbox
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checked: true
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text: qsTr("Use Perspective Projection")
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onCheckedChanged: cameraControl.forceActiveFocus()
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}
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CheckBox {
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id: globalControl
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checked: true
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text: qsTr("Use global orientation")
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onCheckedChanged: cameraControl.forceActiveFocus()
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}
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}
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Text {
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id: helpText
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text: qsTr("Camera: W,A,S,D,R,F,right mouse drag")
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anchors.bottom: parent.bottom
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}
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}
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