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qt-creator/src/plugins/cmakeprojectmanager/cmakeproject.h

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/****************************************************************************
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**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
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**
** This file is part of Qt Creator.
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**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
****************************************************************************/
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#pragma once
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#include "cmake_global.h"
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#include "cmakeprojectnodes.h"
#include <projectexplorer/extracompiler.h>
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#include <projectexplorer/project.h>
#include <projectexplorer/buildconfiguration.h>
#include <projectexplorer/namedwidget.h>
#include <coreplugin/idocument.h>
#include <coreplugin/editormanager/editormanager.h>
#include <coreplugin/editormanager/ieditor.h>
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#include <utils/fileutils.h>
#include <QFuture>
#include <QXmlStreamReader>
#include <QPushButton>
#include <QLineEdit>
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QT_BEGIN_NAMESPACE
class QFileSystemWatcher;
QT_END_NAMESPACE
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namespace CMakeProjectManager {
namespace Internal {
class BuildDirManager;
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class CMakeFile;
class CMakeBuildSettingsWidget;
class CMakeBuildConfiguration;
class CMakeProjectNode;
class CMakeManager;
} // namespace Internal
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enum TargetType {
ExecutableType = 0,
StaticLibraryType = 2,
DynamicLibraryType = 3,
UtilityType = 64
};
class CMAKE_EXPORT CMakeBuildTarget
{
public:
QString title;
QString executable; // TODO: rename to output?
TargetType targetType = UtilityType;
QString workingDirectory;
QString sourceDirectory;
QString makeCommand;
QString makeCleanCommand;
// code model
QStringList includeFiles;
QStringList compilerOptions;
QByteArray defines;
QStringList files;
void clear();
};
class CMAKE_EXPORT CMakeProject : public ProjectExplorer::Project
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{
Q_OBJECT
// for changeBuildDirectory
friend class Internal::CMakeBuildSettingsWidget;
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public:
CMakeProject(Internal::CMakeManager *manager, const Utils::FileName &filename);
~CMakeProject() override;
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QString displayName() const override;
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QStringList files(FilesMode fileMode) const override;
QStringList buildTargetTitles(bool runnable = false) const;
QList<CMakeBuildTarget> buildTargets() const;
bool hasBuildTarget(const QString &title) const;
CMakeBuildTarget buildTargetForTitle(const QString &title);
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bool needsConfiguration() const override;
bool requiresTargetPanel() const override;
bool knowsAllBuildExecutables() const override;
bool supportsKit(ProjectExplorer::Kit *k, QString *errorMessage = 0) const override;
void runCMake();
signals:
/// emitted when cmake is running:
void parsingStarted();
protected:
RestoreResult fromMap(const QVariantMap &map, QString *errorMessage) override;
bool setupTarget(ProjectExplorer::Target *t) override;
private:
void handleCmakeFileChanged();
void handleActiveTargetChanged();
void handleActiveBuildConfigurationChanged();
void handleParsingStarted();
void updateProjectData();
void updateQmlJSCodeModel();
void buildTree(Internal::CMakeProjectNode *rootNode, QList<ProjectExplorer::FileNode *> list);
void gatherFileNodes(ProjectExplorer::FolderNode *parent, QList<ProjectExplorer::FileNode *> &list) const;
ProjectExplorer::FolderNode *findOrCreateFolder(Internal::CMakeProjectNode *rootNode, QString directory);
void createGeneratedCodeModelSupport();
QStringList filesGeneratedFrom(const QString &sourceFile) const override;
void updateTargetRunConfigurations(ProjectExplorer::Target *t);
void updateApplicationAndDeploymentTargets();
QStringList getCXXFlagsFor(const CMakeBuildTarget &buildTarget, QHash<QString, QStringList> &cache);
bool extractCXXFlagsFromMake(const CMakeBuildTarget &buildTarget, QHash<QString, QStringList> &cache);
bool extractCXXFlagsFromNinja(const CMakeBuildTarget &buildTarget, QHash<QString, QStringList> &cache);
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ProjectExplorer::Target *m_connectedTarget = nullptr;
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// TODO probably need a CMake specific node structure
QList<CMakeBuildTarget> m_buildTargets;
QFuture<void> m_codeModelFuture;
QList<ProjectExplorer::ExtraCompiler *> m_extraCompilers;
QSet<Internal::CMakeFile *> m_watchedFiles;
friend class Internal::CMakeBuildConfiguration;
friend class Internal::CMakeFile;
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};
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} // namespace CMakeProjectManager