Doc: Update info about attaching texture to materials

Change-Id: Idc934db3e8b9b083fd60ae348eb84c095d2fca72
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This commit is contained in:
Leena Miettinen
2020-04-07 12:01:47 +02:00
parent 3a96c2b3dc
commit 080cc68f3d
4 changed files with 23 additions and 1 deletions

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@@ -1,6 +1,6 @@
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Design Studio.
@@ -36,6 +36,8 @@
You can use the Texture 3D QML type to attach textures to materials.
You specify an image and how it is mapped to meshes in a 3D scene.
\image studio-qtquick-3d-texture.png "Texture attached to a material in Design mode"
\section1 Selecting the Mapping Method
To specify the method of mapping to use when sampling a texture, select
@@ -108,4 +110,24 @@
For more information about rotating and pivoting components in the local
coordinate space, see \l {Setting Transform Properties}.
\section1 Applying Textures to Materials
You drag and drop an image from \uicontrol Library > \uicontrol Assets
on a material to create and set the texture automatically, or you can use
a Texture component.
To use Texture components to apply textures to materials:
\list 1
\li Drag and drop a Texture component from the \uicontrol Library to a
material component in the \uicontrol Navigator.
\li In the \uicontrol Properties view, specify the image to use in the
\uicontrol Source field.
\image studio-qtquick-3d-texture-properties.png "Texture properties"
\li Select the material component and specify the id of the texture to
use in the \uicontrol Properties view, \uicontrol {Diffuse map}
field.
\image studio-qtquick-3d-material-texture.png "Material properties"
\endlist
*/