Doc: Update Using 3D Components

Task-number: QDS-3087
Change-Id: I24d186bed1f5af475c9f641eab323df06e14b3bd
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
This commit is contained in:
Johanna Vanhatapio
2020-11-11 13:02:53 +02:00
parent 203a3138b6
commit 450f417c0b

View File

@@ -51,7 +51,7 @@
You can use the model component to load static mesh data from
storage or one of the built-in primitive types: cube, cone,
cylinder, rectangle, or sphere. You can attach materials to
cylinder, plane (rectangle), or sphere. You can attach materials to
meshes and sub-meshes.
\li \l {Using Materials and Shaders}
@@ -85,9 +85,9 @@
scene and set their properties.
\li \l {Using Scene Camera}
To project a 3D scene to a 2D viewport, it is necessary to view
the scene from a camera. You can select the camera type and set
its properties.
To project a 3D scene to a 2D viewport, such as
\uicontrol {Form Editor}, it is necessary to view the scene from a
camera. You can select the camera type and set its properties.
\li \l {Setting Scene Environment}
You can use the SceneEnvironment type to specify how the scene is