forked from qt-creator/qt-creator
Doc: Update Using 3D Components
Task-number: QDS-3087 Change-Id: I24d186bed1f5af475c9f641eab323df06e14b3bd Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
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@@ -51,7 +51,7 @@
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You can use the model component to load static mesh data from
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You can use the model component to load static mesh data from
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storage or one of the built-in primitive types: cube, cone,
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storage or one of the built-in primitive types: cube, cone,
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cylinder, rectangle, or sphere. You can attach materials to
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cylinder, plane (rectangle), or sphere. You can attach materials to
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meshes and sub-meshes.
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meshes and sub-meshes.
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\li \l {Using Materials and Shaders}
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\li \l {Using Materials and Shaders}
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@@ -85,9 +85,9 @@
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scene and set their properties.
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scene and set their properties.
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\li \l {Using Scene Camera}
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\li \l {Using Scene Camera}
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To project a 3D scene to a 2D viewport, it is necessary to view
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To project a 3D scene to a 2D viewport, such as
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the scene from a camera. You can select the camera type and set
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\uicontrol {Form Editor}, it is necessary to view the scene from a
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its properties.
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camera. You can select the camera type and set its properties.
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\li \l {Setting Scene Environment}
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\li \l {Setting Scene Environment}
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You can use the SceneEnvironment type to specify how the scene is
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You can use the SceneEnvironment type to specify how the scene is
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