QmlDesigner: Qt Bridge documentation fix

Here the documentation mentioning reverse importing assets from
Qt Design Studio to external UI design tools were removed to
make the information relevant and less misleading considering
the current state.

Fixes: QDS-7708
Change-Id: Ifc484af4c95b82f01ca9f74cc7dba529bd7eaa61
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
This commit is contained in:
Pranta Dastider
2022-09-23 15:41:11 +02:00
committed by Pranta Ghosh Dastider
parent c68a42925e
commit 75e5f60848

View File

@@ -30,35 +30,24 @@
\title Asset Creation with Other Tools
Typically, you as a designer would design a UI using imaging and design
tools, such as Adobe Photoshop, Sketch, Figma, Blender, or Maya, and then
send your design to a developer for implementation. You can use the \QB
export tool to convert 2D assets into a metadata format supported by \QDS.
You can use the export functionality of 3D graphics tools to save your 3D
assets in a format that can be imported into \QDS.
Typically, you as a designer would like to use specialized UI design tools,
such as Adobe Photoshop, Sketch, Figma, Blender, or Maya, and then send the
design to a developer for functionality implementation. Here you can use the
\QB export tool to convert 2D or 3D assets for \QDS.
You can import the 2D and 3D assets into \QDS for editing before you
submit the UI to the developer for adding the functionality to the
You can import the assets into \QDS. There you can also edit them more if needed. You
can then submit the UI to the developer for adding further functionality to the
application.
If you want to make further changes to your components in the design tool,
you can export the UI files back into the metadata format, which you can
then import back into the design tool by using \QB. For example, you could
create components in a design tool and export them to \QDS before you start
making instances of them. In \QDS, you can add functionality to the
components, such as button states and then bring them back to the design
tool as assets. If you use functional \QDS components in the design tool,
you will find it easier to merge new iterations of the design to \QDS and
continue to build the components there.
The following image describes the workflow using \QBPS and \QDS:
The following image describes the workflow in a basic way using \QBPS and \QDS:
\image studio-workflow.png
The workflow consists of the following steps:
\list 1
\li Export your design from a design tool into the metadata format.
\li Export your design from a design tool into a metadata
format supported by \QDS.
\li \l{Creating Projects}{Create a project} in \QDS and import the
metadata file to it.
\li Edit the imported components and create more components in
@@ -68,9 +57,6 @@
\li Create interactions in \l States and \l {Connections}.
\li \l{Validating with Target Hardware}{Preview} your design in
real time, on the desktop or on a mobile or an embedded device.
\li Optionally, export your components back into the metadata format
that you can import back into the design tool by using \QB. You
can continue to iterate your design this way until it is ready.
\endlist
For more information, watch a video that shows how to perform the tasks
@@ -87,9 +73,5 @@
Import assets that you exported from design tools to a \QDS project
and edit them in the \uicontrol Design mode to create a UI.
\li \l {Exporting Components}
Export UI files (.ui.qml) back to the metadata format and PNG assets
to generate native file formats in design tools using \QB.
\endlist
*/