Doc: Update Creating UIs for MCUs page

Removed the references to 3D design tools (Blender, Maya) and 3D UI
design assets as the 3D view is not supported for developing MCU
projects.

Task-number: QDS-11231
Change-Id: Idfd2f2d5c513836aba802a7cfed8f8b66b3369f5
Reviewed-by: Yasser Grimes <yasser.grimes@qt.io>
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
This commit is contained in:
Esa Törmänen
2023-11-16 15:43:40 +02:00
parent a2b195580b
commit a3283587dd

View File

@@ -9,12 +9,12 @@
\title Creating UIs for MCUs
As a technical artist or a designer, you can use specialized UI design tools,
such as Adobe Photoshop, Sketch, Figma, Blender, or Maya, to create the
original UI design files for your MCU application. After the initial design
work, export your design from the design tools, and import your 2D and 3D UI
design assets into \QDS, which can convert them into code for developers.
For more information on managing the original assets created with
specialized UI design tools, see \l {Asset Creation with Other Tools}.
such as Adobe Photoshop, Sketch, or Figma, to create the original UI design
files for your MCU application. After the initial design work, export your
design from the design tools, and import your 2D UI design assets into \QDS,
which can convert them into code for developers. For more information on
managing the original assets created with specialized UI design tools, see
\l {Asset Creation with Other Tools}.
Once your UI design assets are in \QDS, use it to \l {Wireframing} {wireframe}
your MCU application, to visualize its structure. To modify the look and feel