If a CMake project cannot be parsed by CMake, it is practically unusable in
Qt Creator. According to discussion in QTCREATORBUG-24677, a virtual
folder with the project's file system view is added to the project
manager as a convenience feature.
Fixes: QTCREATORBUG-24677
Change-Id: I48775bb89c704d3f7e5bb21ec6481bd5cc0f4b6c
Reviewed-by: hjk <hjk@qt.io>
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
When opening a project for the first time, the project has already been
added to the session when the BuildSystem object is created, whereas the
code expected a different order.
Fixes: QTCREATORBUG-24318
Change-Id: I8ccfeab7da4e566670f61bfe677a293033bdfe44
Reviewed-by: hjk <hjk@qt.io>
Get rid of magic configuration handling in the CMakeProjectManager.
* Use CMakeCache.txt as the sole source of truth, do not keep
a shadow copy of configuration in the .user file
* Have initial CMake arguments that are easy to edit in batch
(Fixes: QTCREATORBUG-18179) used whenever no CMakeCache.txt
file is in the build directory. These allow for any thing that
can be passed to CMake on the command line.
(Fixes: QTCREATORBUG-16296)
* Ask when changes to CMake configuration were not applied
(Fixes: QTCREATORBUG-18504)
* Run cmake with arguments effecting its configuration only when
the CMake settings are changed in the UI, run CMake without any
special arguments in all other cases.
* Get rid of the confusing dialog used to keep settings in sync between
what is in CMakeCache.txt and Creator (Fixes: QTCREATORBUG-23218)
Change-Id: I26d55be7df733f084f5691ecf7d7b4352f58b8e7
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
The BuildDirManager was used to switch between different
BuildDirReaders. Now that only the FileApiReader is left, that
infrastructure is no longer needed.
Change-Id: I2d339a3407bb633cff6a8f7502b7b09094f63fef
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
Merge handleParsingSucceeded and handleParsingSuccess as well as
handleParsingFailed and handleParsingError.
Change-Id: If4f84bdfa2f59cfa0037a941372a1929996be3bd
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
For this to work, we need to make sure no parsing is triggered before
the project is fully set up. Otherwise it would be QTCREATORBUG-23816
again...
Change-Id: If81f4c6b9c82283abdaa8a635f93ebe0bcaf8159
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
Add a buildConfiguration method that returns the saved
BuildConfiguration or the active BuildConfiguration if none is
set.
Change-Id: I8af25aa1037f59a0091900bac7eb84fed9e5fbb0
Reviewed-by: hjk <hjk@qt.io>
... or Target.
This patch moves build system from conceptually "one per project"
to "one per target (i.e. per project-and-kit)" or "per
BuildConfigurations" for targets where the builds differ
significantly.
Building requires usually items from the kit (Qt version, compiler,
...) so a target-agnostic build is practically almost always wrong.
Moving the build system to the target also has the potential
to solve issues caused by switching targets while parsing, that
used Project::activeTarget() regularly, with potentially different
results before and after the switch.
This patch might create performance/size regressions when several
targets are set up per project as the build system implementation's
internal data are duplicated in this case.
The idea is to fix that by sharing per-project pieces again in
the project implementation once these problems occur.
Change-Id: I87f640ce418b93175b5029124eaa55f3b8721dca
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: Christian Kandeler <christian.kandeler@qt.io>
... instead of creating the BuildSystem direct. This will help the
shift of BuildSystem owner ship as a Project will have potentially
multiple BuildSystem instances (one per BuildConfiguration), but
still be responsible for creating them with the Targets.
Change-Id: I2dd71c7687ed41af9e42c874b3f932ce704e7ee3
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
... and move context menu action handling there.
This is a temporary measure to be able to move that functionality
alongside the actual BuildSystem to the BuildConfiguration.
There is a lot to be cleaned up left, to keep the patch small.
Change-Id: If4b0820a13b376fc97b70785052924972ce22705
Reviewed-by: Christian Kandeler <christian.kandeler@qt.io>
Add a class to abstract out the BuildSystem from the Project.
Thie idea is to make a Project have-a BuildSystem, so that
it can stop being one.
The Projects in the different ProjectManagers will get much
simpler that way (and many will only consist of a constructor
with some setter calls) and handles all the interactions
between the rest of Qt Creator and the project.
The complex code to interact with the build systems is then
separate from that.
Change-Id: I3bbb000bb1aed91f0b547ac493f743ede8afb8cd
Reviewed-by: Christian Kandeler <christian.kandeler@qt.io>
Introduce BuildSystem to implement functionality common to all
build systems out there. This includes things like delaying the
parsing by 1s.
The actual CMake specific code is then moved into a derived
class CMakeBuildSystem.
Change-Id: I84f4344430f19a44e16534db294382c436169ed5
Reviewed-by: Christian Kandeler <christian.kandeler@qt.io>