docs: URLs added to the "Introduction" chapter

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Mateusz Pusz
2023-07-07 20:43:06 +02:00
parent 2d38b11af5
commit b67fc48250

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@@ -26,8 +26,8 @@ errors and debugging as easy and user-friendly as possible.
To achieve this goal, several techniques are applied:
- usage of C++20 concepts,
- using strong types for framework entities (instead of type aliases),
- usage of expression templates to improve the readability of generated types,
- [using strong types for framework entities (instead of type aliases)](../../users_guide/framework_basics/interface_introduction/#strong-types-instead-of-aliases),
- [usage of expression templates to improve the readability of generated types](../../users_guide/framework_basics/interface_introduction/#expression-templates),
- limiting the number of template arguments to the bare minimum.
!!! note
@@ -40,11 +40,37 @@ To achieve this goal, several techniques are applied:
## Key Features
| Feature | Description |
|------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| **Safety** | - The affine space strong types (`quantity` and `quantity_point`)<br>- Compile-time checked conversions of quantities and units<br>- Unique support for many quantities of the same kind<br>- Type-safe equations on scalar, vector, and tensor quantities and their units<br>- Value-preserving conversions |
| **Performance** | - All the compile-time logic implemented as immediate (`consteval`) functions<br>- As fast or even faster than working with fundamental types<br>- No space size overhead needed to implement high-level abstractions |
| **Great User Experience** | - Optimized for readable compilation errors and great debugging experience<br>- Efficient and composable way to specify a unit of choice<br>- Value-based dimension, unit, and quantity equations |
| **Feature Rich** | - Systems of Quantities<br>- Systems of Units<br>- Scalar, vector, and tensor quantities<br>- The affine space<br>- [Natural units systems](https://en.wikipedia.org/wiki/Natural_units) support<br>- Strong angular system<br>- Supports any unit's magnitude (huge, small, floating-point)<br>- Faster-than-lightspeed constants<br>- Highly adjustable text-output formatting |
| **Easy to Extend** | - Each entity can be defined with a single line of code<br>- User can easily extend the systems with custom dimensions, quantities, and units |
| **Low Standardization Cost** | - Small number of predefined entities needed thanks to composability<br>- No external dependencies (assuming full C++20 support)<br>- No macros in the user interface (besides portability and standard-compliance issues)<br>- Possibility to be standardized as a [freestanding](https://en.cppreference.com/w/cpp/freestanding) part of the C++ Standard Library |
| Feature | Description |
|------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| **Safety** | - [The affine space strong types] (`quantity` and `quantity_point`)<br>- [Compile-time checked conversions of quantities and units]<br>- [Unique support for many quantities of the same kind]<br>- [Type-safe equations on scalar, vector, and tensor quantities and their units]<br>- [Value-preserving conversions] |
| **Performance** | - All the compile-time logic implemented as immediate (`consteval`) functions<br>- As fast or even faster than working with fundamental types<br>- No space size overhead needed to implement high-level abstractions |
| **Great User Experience** | - [Optimized for readable compilation errors and great debugging experience]<br>- [Efficient and composable way to specify a unit of choice]<br>- [Value-based dimension, unit, and quantity equations] |
| **Feature Rich** | - [Systems of Quantities]<br>- [Systems of Units]<br>- [Scalar, vector, and tensor quantities]<br>- [The affine space]<br>- [Natural units systems support]<br>- [Strong angular system]<br>- [Supports any unit's magnitude (huge, small, floating-point)]<br>- [Faster-than-lightspeed constants]<br>- [Highly adjustable text-output formatting] |
| **Easy to Extend** | - [Each entity can be defined with a single line of code]<br>- [User can easily extend the systems with custom dimensions, quantities, and units] |
| **Low Standardization Cost** | - Small number of predefined entities needed thanks to composability<br>- No external dependencies (assuming full C++20 support)<br>- No macros in the user interface (besides portability and standard-compliance issues)<br>- Possibility to be standardized as a [freestanding] part of the C++ Standard Library |
[The affine space strong types]: ../../users_guide/framework_basics/the_affine_space
[Compile-time checked conversions of quantities and units]: ../../users_guide/framework_basics/systems_of_quantities/#converting-between-quantities
[Unique support for many quantities of the same kind]: ../../users_guide/framework_basics/systems_of_quantities/#quantities-of-the-same-kind
[Type-safe equations on scalar, vector, and tensor quantities and their units]: ../../users_guide/framework_basics/quantity_arithmetics
[Value-preserving conversions]: ../../users_guide/framework_basics/value_conversions/#value-preserving-conversions
[Optimized for readable compilation errors and great debugging experience]: ../../users_guide/framework_basics/simple_and_typed_quantities/#easy-to-understand-compilation-error-messages
[Efficient and composable way to specify a unit of choice]: ../../users_guide/framework_basics/systems_of_units/#units-compose
[Value-based dimension, unit, and quantity equations]: ../../users_guide/framework_basics/interface_introduction/#value-based-equations
[Systems of Quantities]: ../../users_guide/framework_basics/systems_of_quantities
[Systems of Units]: ../../users_guide/framework_basics/systems_of_units
[Scalar, vector, and tensor quantities]: ../../users_guide/framework_basics/character_of_a_quantity
[The affine space]: ../../users_guide/framework_basics/the_affine_space
[Natural units systems support]: ../../users_guide/defining_systems/natural_units
[Strong angular system]: ../../users_guide/defining_systems/strong_angular_system
[Supports any unit's magnitude (huge, small, floating-point)]: ../../users_guide/framework_basics/systems_of_units/#scaled-units
[Faster-than-lightspeed constants]: ../../users_guide/framework_basics/faster_than_lightspeed_constants
[Highly adjustable text-output formatting]: ../../users_guide/framework_basics/text_output
[Each entity can be defined with a single line of code]: ../../users_guide/framework_basics/interface_introduction/#new-style-of-definitions
[User can easily extend the systems with custom dimensions, quantities, and units]: ../../users_guide/framework_basics/interface_introduction/#new-style-of-definitions
[freestanding]: https://en.cppreference.com/w/cpp/freestanding