Compare commits

...

152 Commits
0.2.2 ... 1.8

Author SHA1 Message Date
games647
596caa0573 Invoke forcelogin in BungeeCord only once 2016-08-19 20:52:51 +02:00
games647
fe4331298f Send a message on BungeeCord if there is only an auth plugin 2016-08-18 20:22:04 +02:00
games647
a67d84ef3f Fix race condition in bungee<->bukkit 2016-08-18 20:15:43 +02:00
games647
71362dfd7d Log bungeeauth exceptions 2016-08-18 09:16:06 +02:00
Maxetto
fcd98fce43 Fix Color Code (#54)
Got it wrong the first time.
2016-08-09 19:17:48 +02:00
games647
6c1c4e7286 Fix third-party not premium player detection 2016-08-09 14:24:57 +02:00
games647
164fb735d6 Fix ProtocolSupport BungeeCord 2016-08-07 11:41:03 +02:00
games647
fa1b0970a5 Dump to 1.7.1 2016-08-01 12:59:04 +02:00
games647
974bf498fc Fix protocollsupport autoregister 2016-07-31 11:56:20 +02:00
games647
27c04ff08f Fix BungeeCord autoRegister (Fixes #46) 2016-07-31 09:57:50 +02:00
games647
fb357424e6 Run the plugin message reader async to prevent the timeout event
warning from BungeeCord
2016-07-26 14:30:11 +02:00
games647
c73bb70256 FIx autoregister bug 2016-07-25 19:29:22 +02:00
games647
dc395cdc3f Remove debug code 2016-07-20 20:03:17 +02:00
games647
f7626ab969 Read the fully input from mcapi.ca instead of just one line 2016-07-20 11:54:00 +02:00
games647
5f9802d589 Fix third party profile parsing 2016-07-19 10:47:47 +02:00
games647
642c1621ad Fine tune timeout length 2016-07-13 13:00:25 +02:00
games647
eb965d5a48 Fix importing 2016-07-13 10:05:22 +02:00
games647
457bc9cf47 Fix SQLite drop index 2016-07-12 13:06:27 +02:00
games647
2ab3c6b77c Update AutoIn importer 2016-07-12 12:39:06 +02:00
games647
f27bad02d3 Remove the uuid index for name change conflicts 2016-07-12 12:23:32 +02:00
games647
9334296beb Fix saving on name change 2016-07-10 19:25:37 +02:00
games647
fd9940e6f0 Fix setting skin on Cauldron (Fixes #36) 2016-07-10 13:34:08 +02:00
games647
0745957e79 Fix BungeeCord not setting an premium uuid (Fixes #35) 2016-07-09 13:30:43 +02:00
games647
bb2e60f6e1 State why choose the loginEvent and fix it 2016-07-08 16:47:50 +02:00
games647
d15861b8e5 Use the correct message key 2016-07-08 16:47:50 +02:00
Maxetto
b84b340a77 Consistency language update (#33)
Messages that aren't targeted to the player invoking the command shouldn't start with "You are", that could be confusing.

Changed Warning message to be more eye-catching to the player. Assuming also that next line doesn't take the color code from previous line (otherwise change "&r" with "&6").
2016-07-07 14:51:14 +02:00
games647
c50249edea Switch to mcapi.ca and add configurable number of requests 2016-07-07 12:20:39 +02:00
games647
757ddb905a Make it buildable again 2016-07-04 21:40:42 +02:00
games647
9914b7f358 Fix player entry is not saved if namechangecheck is enabled 2016-07-04 21:26:03 +02:00
games647
bba4eb4eec Ignore all canceled events 2016-07-03 21:28:44 +02:00
games647
2b16f3341f Use the loginevent to send the client the offline uuid
-> skin applies on deactivated premium uuid
2016-07-03 16:58:23 +02:00
games647
167ce66057 Added note about skin forwarding if premium uuids are disabled 2016-07-03 14:18:27 +02:00
games647
8d1021e44c Update fake player methods 2016-06-29 19:04:12 +02:00
games647
a811a741f5 Change to lenis repository 2016-06-29 19:03:52 +02:00
games647
a6348766b3 Reduce the number of lookups if a cracked player already exists 2016-06-20 16:29:39 +02:00
games647
22dcc50950 I'm stupid (Related #27) 2016-06-20 16:16:31 +02:00
games647
bd3494eed0 Fix recursive method invocation (Related #27) 2016-06-20 15:27:43 +02:00
games647
1aba9a0f3b Added us.mcapi.com as third-party APIs to workaround rate-limits
(Fixes #27)
2016-06-20 14:12:29 +02:00
games647
6faf00e1bf Support for making requests to Mojang from different IPv4 addresses
(Related #27)
2016-06-20 13:52:37 +02:00
games647
0d89614f3c Add support for the new LoginSecurity version 2016-06-18 14:39:47 +02:00
games647
b009658eea Fix typo in BungeeCord message key 2016-06-16 15:10:25 +02:00
games647
2881689f09 Fixed default message copying 2016-06-15 17:35:10 +02:00
games647
6d1a97fd32 Added premium command warning 2016-06-15 13:55:57 +02:00
games647
b74faa2fd5 Fix missing translation 2016-06-15 13:26:20 +02:00
games647
4800a88886 Perform protocollib checks async/non-blocking 2016-06-14 19:36:34 +02:00
games647
92c9ab5b76 Use ProtocolLib as a soft dependency 2016-06-14 17:21:46 +02:00
games647
d90e3fdb44 Load the embed message as default 2016-06-14 17:02:12 +02:00
games647
8abbb8f07c Fix bungeecord support (Fixes #26) 2016-06-13 08:51:47 +02:00
games647
f04a44b1d2 Applies skin earlier to make it visible for other
plugins listening on login events
2016-06-11 17:16:03 +02:00
games647
1a66121977 Do not save players multiple times on server switch 2016-06-11 15:08:44 +02:00
games647
413a0325f8 Fixed BungeeCord force logins if there is a lobby server 2016-06-11 13:24:35 +02:00
games647
9fc7e0bf43 Fixed BungeeCord support by correctly saving the proxy ids (Fixes #22) 2016-06-11 10:32:53 +02:00
games647
ac8bcb1758 Fix default config deploy 2016-06-11 09:29:55 +02:00
games647
bebcb3e9de Make locale messages thread-safe 2016-06-10 10:37:04 +02:00
games647
0b899f61a8 Fixed message removal 2016-06-10 09:23:15 +02:00
games647
7733135ce4 Fixed NPE in BungeeCord on cracked login for existing players (#22) 2016-06-10 08:57:08 +02:00
games647
be89eec23b Fix NPE on premium name check if it's pure cracked player
(Fixes #21)
2016-06-10 08:53:06 +02:00
games647
679060d4e9 Fixed support for empty messages 2016-06-09 14:33:14 +02:00
games647
f6aa064835 Added localization messages (Fixes #20) 2016-06-09 12:43:04 +02:00
games647
de4b73c3bd Upgrade maven plugin version 2016-06-09 10:30:42 +02:00
games647
ac15829dcc Fixes insert (new player) for cracked players (Fixes #18) 2016-06-07 17:32:45 +02:00
games647
0b709997a4 Fix duplicate premium uuid check in BungeeCord 2016-06-07 16:46:18 +02:00
games647
8809875ca4 Fixed setting auth hook 2016-06-04 14:56:04 +02:00
games647
aa30c070b9 Add database importers (planned) 2016-06-02 15:02:15 +02:00
games647
51d0aefbf3 Added support of detecting name changes (Fixes #18) 2016-06-01 14:42:48 +02:00
games647
cb876a52bd Add support for multiple bungeecords (Fixes #19) 2016-05-28 17:21:08 +02:00
games647
3e844be65d Clean up project structure 2016-05-26 11:04:13 +02:00
games647
dce95cf0d0 Prevent thread create violation in BungeeCord 2016-05-25 09:40:43 +02:00
games647
81eeaeae83 Fix recursive call for bungeecord 2016-05-23 21:11:34 +02:00
games647
6b1542de88 Now bungeeCord detection should work for all server versions 2016-05-23 17:02:32 +02:00
games647
99b7367366 Fixed bungeecord support in Cauldron (Related to #11) 2016-05-23 12:02:44 +02:00
games647
961b144efb Load the plugin before worlds loading and auth plugins (Related to #12)
to display the message not fully started more less
2016-05-23 10:27:01 +02:00
games647
dcd06ad613 Fix server not fully started message on ProtocolSupport or Bungee
(Fixes #15)
2016-05-23 08:46:18 +02:00
games647
c4c043e1c5 Fix AuthMe 3.X forceLogin on autoRegister (Fixes #14) 2016-05-22 20:00:07 +02:00
games647
87aa9dd668 Fixed CrazyLogin hook 2016-05-22 18:34:21 +02:00
games647
2838c06ab3 Replacing guava's class search with an explicit list (Fixes #11)
-> Fixed 1.7 Minecraft support 
-> Fixed Cauldron support
2016-05-22 18:31:34 +02:00
games647
ae58e0539a Added support for LogIt 2016-05-22 13:59:41 +02:00
games647
624745728f Added other command argument to /premium and /cracked (Fixes #13) 2016-05-21 13:32:48 +02:00
games647
d0287ec2b4 Fixed premium logins if the server is not fully started (Fixes #12) 2016-05-18 18:41:24 +02:00
games647
e6a4af92cc Add support for AuthMe 3.X 2016-05-18 15:47:51 +02:00
games647
8f3920fa99 Fix message order 2016-05-15 17:33:21 +02:00
games647
a723b2ddd3 Added BungeeCord setup description 2016-05-14 14:00:43 +02:00
games647
5cf67127c7 Fix dead lock in xAuth 2016-05-14 13:30:32 +02:00
games647
e5309b9fa1 Remove the check for auth plugins in order to allow auth plugins to
register their hook after the initialization of FastLogin
2016-05-14 13:25:12 +02:00
games647
e439126294 Added API methods for auth plugins to set their own hook 2016-05-14 12:27:03 +02:00
games647
59703bac4e Fix race condition in BungeeCord 2016-05-13 18:54:08 +02:00
games647
bfaf390463 Fixed bungeecord detection for older Spigot builds 2016-05-12 20:11:56 +02:00
games647
9e06fd7735 Added support for the configuration options under BungeeCord 2016-05-06 08:55:09 +02:00
games647
d56a0f9ff1 Fix thread-safety in async forcelogin task 2016-05-05 12:00:22 +02:00
games647
96fe190cac Ignore module target folders from git too 2016-05-05 09:55:01 +02:00
games647
d4f5b547d4 Listen to the success of the bukkit module 2016-05-05 09:46:21 +02:00
games647
67a4f41056 Depend saving of FastLogin data on the success of the force actions
not in reverse order
2016-05-03 18:38:52 +02:00
games647
5174a84a17 Update API methods to reflect errors 2016-05-03 18:05:26 +02:00
games647
a7b164b513 Call force methods sync 2016-05-03 16:55:08 +02:00
games647
ffa5059c67 Use intends to run BungeeCord tasks on a event in background 2016-05-03 16:14:38 +02:00
games647
dfe37dfc1b Force login only if the save process was successful 2016-05-03 15:58:22 +02:00
games647
6edd40742d Fix saving bug 2016-04-27 20:35:23 +02:00
games647
b697dc6655 Added autoRegister for BungeeCord 2016-04-27 18:00:25 +02:00
games647
36974450ce Implement forwardSkin + forwardUUID config option for Bungee 2016-04-27 17:13:27 +02:00
games647
57a59045ce Add storage support for BungeeCord 2016-04-27 17:02:20 +02:00
games647
11cc4eabc0 Fixes storage bugs 2016-04-26 22:19:25 +02:00
games647
53e02d5457 Finish basic bukkit support 2016-04-26 21:01:48 +02:00
games647
0f85674ec1 Added database setup 2016-04-26 19:32:00 +02:00
games647
378ab09bc8 Fix bungeecord disable 2016-04-26 13:04:20 +02:00
games647
740b11b434 Fix disconnect reason documentation when cracked users joins (Fixes #9)
This message changed a couple of versions ago
2016-04-20 19:01:25 +02:00
games647
77f0184899 Replace handshake listener with bungeecord config reader 2016-04-05 11:40:23 +02:00
games647
2885daf8b9 Merge pull request #6 from NorbiPeti/patch-1
Fixed issues with host lookup from hosts file
2016-04-03 11:21:29 +02:00
games647
1e128d12f5 Merge pull request #7 from NorbiPeti/patch-2
Fixed error message condition for /premium
2016-04-03 11:19:21 +02:00
NorbiPeti
f2a8446c8d Fixed error message condition for /premium 2016-04-03 03:10:51 +02:00
NorbiPeti
cc8c49e25b Fixed issues with host lookup from hosts file
I have values set in my hosts file and the original way of getting the address returnned the hostname it was linked to.
2016-04-03 03:00:55 +02:00
games647
25e182148f Describe the time where we receive the profile properties 2016-03-30 11:37:52 +02:00
games647
f00608c321 Updated FakePlayer against the newest API changes 2016-03-28 10:37:46 +02:00
games647
b86bdf5f23 Added check if player is already premium + Updated FakePlayer against
the newest API changes
2016-03-27 11:18:46 +02:00
games647
9a30a0b299 Added forwardSkin config option 2016-03-23 10:15:48 +01:00
games647
fd3b1ed8b6 Added premium UUID support (Fixes #5) 2016-03-22 22:16:48 +01:00
games647
f3e675e547 Removes the need to use a bukkit auth plugin if you have a bungee one
(Fixes #4)
2016-03-22 21:25:58 +01:00
games647
0967f31b9a Optimize performance and thread-safety 2016-03-21 15:45:51 +01:00
games647
8cb4621055 Fixed autoRegister support for LoginSecurity 2016-03-20 15:19:11 +01:00
games647
f610001c9b Workaround protected method + Add documentation 2016-03-20 13:26:37 +01:00
games647
dd386408d1 Call auth methods on connection 2016-03-20 13:01:03 +01:00
games647
10bfd279d6 Start working on BungeeAuth support 2016-03-20 12:49:24 +01:00
games647
5608821fe3 Fixed BungeeCord support 2016-03-20 11:30:52 +01:00
games647
9c0ad7d70c Fixed UltraAuth support 2016-03-05 21:47:28 +01:00
games647
099b8e5d0a Fix weird 1.9 bugs 2016-03-05 21:04:22 +01:00
games647
b4ade882be Fixed correct build + Fixed plugin.yml 2016-03-05 20:28:40 +01:00
games647
4a3cb42152 Ignore libraries from auth plugins in order to fix repository conflicts
Fixes #3
2016-03-04 13:34:17 +01:00
games647
8fc5050e8e Added support for UltraAuth 2016-03-01 17:26:25 +01:00
games647
015739fe4c Added unpremium/cracked command 2016-02-28 18:28:36 +01:00
games647
b2ae46a90a Add royal auth support + Move maven system repositories to jiitpack 2016-02-07 14:39:59 +01:00
games647
353cd17823 Run forceRegister async if possible -> improve performance 2016-02-02 14:57:20 +01:00
games647
157b8499a9 Added auto login without commands (Fixes #2) 2016-01-27 17:21:53 +01:00
games647
bd46dae086 Added changelog update 2016-01-27 14:24:42 +01:00
games647
eacbb1ed76 Fixed CrazyLogin restore actions 2016-01-27 14:24:00 +01:00
games647
e389433138 Added isRegistered and forceRegister API methods 2016-01-27 14:23:07 +01:00
games647
d1b2fe8865 Added protocol support 2016-01-24 11:51:39 +01:00
games647
3b4c4a1c79 Fixes build errors by updating parent version of the universal module 2016-01-23 20:56:09 +01:00
games647
b22df62f90 Added premium skin forward 2016-01-23 20:53:13 +01:00
games647
d118de8649 Run packet listeners async from the Netty threads + Correctly shutdown
plugin if the server is in online mode.
2015-11-23 20:20:40 +01:00
games647
f8c10d6890 Merge the Bukkit and BungeeCord version together to a universal plugin 2015-11-14 20:03:24 +01:00
games647
c3f8e59a9a Added BungeeCord support 2015-11-13 22:46:38 +01:00
games647
834818bb7a Fixed NPE on invalid sessions + Improved security for premium logins 2015-11-04 19:41:47 +01:00
games647
fa46dc690b Add changelog and travis integration for automatic tests 2015-11-03 18:23:56 +01:00
games647
fdc2772f38 Update description 2015-11-03 17:47:26 +01:00
games647
53af09ae34 Fixed json parsing for logins 2015-10-06 19:22:37 +02:00
games647
f6f6aaf1de Fix thread safety for fake start packets (Bukkit.getOfflinePlayer doesn't look like to be thread-safe) + More documentation 2015-10-05 19:58:58 +02:00
games647
c0ef95e808 Send the correct kick packet to the client in order to show the reason 2015-10-01 19:35:41 +02:00
games647
cb129547f5 Compile the project with Java 7. Many hosters don't have Java 8 yet. 2015-09-16 16:12:33 +02:00
games647
eb394b5f60 Added /premium command 2015-09-06 20:31:44 +02:00
games647
aebbc84621 Added support for CrazyLogin and LoginSecurity + Code cleanup + Added a lot of comments + Version independent 2015-09-06 14:00:38 +02:00
games647
0eee6ba2be Update ReadMe 2015-09-05 10:03:06 +02:00
games647
7e2057a7a2 [Security] Fix offline player could login as premium if they logged in using the same address (ip and port) as a previous premium player and under a delay of 2 Minutes. 2015-09-05 09:58:15 +02:00
games647
800f077be0 First upload 2015-09-04 19:56:58 +02:00
68 changed files with 7343 additions and 9 deletions

57
.gitignore vendored
View File

@@ -1,8 +1,49 @@
target/
pom.xml.tag
pom.xml.releaseBackup
pom.xml.versionsBackup
pom.xml.next
release.properties
dependency-reduced-pom.xml
buildNumber.properties
# Eclipse stuff
/.classpath
/.project
/.settings
# netbeans
/nbproject
nb-configuration.xml
/bukkit/nbproject/
# maven
/target
# vim
.*.sw[a-p]
# virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml
hs_err_pid*
# various other potential build files
/build
/bin
/dist
/manifest.mf
*.log
# Mac filesystem dust
.DS_Store
# intellij
*.iml
*.ipr
*.iws
.idea/
# Gradle
.gradle
# Ignore Gradle GUI config
gradle-app.setting
# Avoid ignoring Gradle wrapper jar file (.jar files are usually ignored)
!gradle-wrapper.jar
# Project module targets
bukkit/target
universal/target
bungee/target
core/target

15
.travis.yml Normal file
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# Use https://travis-ci.org/ for automatic tests
# speed up testing http://blog.travis-ci.com/2014-12-17-faster-builds-with-container-based-infrastructure/
sudo: false
# This is a java project
language: java
script: mvn compile test
# We run on 7+
jdk:
- openjdk7
- oraclejdk7
- oraclejdk8

195
CHANGELOG.md Normal file
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######1.8
* Fix third-party not premium player detection
* Fix ProtocolSupport BungeeCord
######1.7.1
* Fix BungeeCord autoRegister (Fixes #46)
* Fix protocollsupport autoregister
######1.7
* Added support for making requests to Mojang from different IPv4 addresses
* Added us.mcapi.com as third-party APIs to workaround rate-limits
* Fixed NPE in BungeeCord on cracked session
* Fixed skin applies if premium uuid is deactivated
* Fix player entry is not saved if namechangecheck is enabled
* Fix skin applies for third-party plugins
* Switch to mcapi.ca for uuid lookups
* Fix BungeeCord not setting an premium uuid
* Fix setting skin on Cauldron
* Fix saving on name change
######1.6.2
* Fixed support for new LoginSecurity version
######1.6.1
* Fix message typo in BungeeCord which created a NPE if premium-warning is activated
######1.6
* Add a warning message if the user tries to invoke the premium command
* Added missing translation if the server isn't fully started
* Removed ProtocolLib as required dependency. You can use ProtocolSupport or BungeeCord as alternative
* Reduce the number of worker threads from 5 to 3 in ProtocolLib
* Process packets in ProtocolLib async/non-blocking -> better performance
* Fixed missing translation in commands
* Fixed cracked command not working on BungeeCord
* Fix error if forward skins is disabled
######1.5.2
* Fixed BungeeCord force logins if there is a lobby server
* Removed cache expire in BungeeCord
* Applies skin earlier to make it visible for other plugins listening on login events
######1.5.1
* Fixed BungeeCord support by correctly saving the proxy ids
######1.5
* Added localization
* Fixed NPE on premium name check if it's pure cracked player
* Fixed NPE in BungeeCord on cracked login for existing players
* Fixed saving of existing cracked players
######1.4
* Added Bungee setAuthPlugin method
* Added nameChangeCheck
* Multiple BungeeCord support
######1.3.1
* Prevent thread create violation in BungeeCord
######1.3
* Added support for AuthMe 3.X
* Fixed premium logins if the server is not fully started
* Added other command argument to /premium and /cracked
* Added support for LogIt
* Fixed 1.7 Minecraft support by removing guava 11+ only features -> Cauldron support
* Fixed BungeeCord support in Cauldron
######1.2.1
* Fix premium status change notification message on BungeeCord
######1.2
* Fix race condition in BungeeCord
* Fix dead lock in xAuth
* Added API methods for plugins to set their own password generator
* Added API methods for plugins to set their own auth plugin hook
=> Added support for AdvancedLogin
######1.1
* Make the configuration options also work under BungeeCord (premiumUUID, forwardSkin)
* Catch configuration loading exception if it's not spigot build
* Fix config loading for older Spigot builds
######1.0
* Massive refactor to handle errors on force actions safely
* force Methods now runs async too
* force methods now returns a boolean to reflect if the method was successful
* isRegistered method should now throw an exception if the plugin was unable to query the requested data
######0.8
* Fixed BungeeCord support for the Bukkit module
* Added database storage to save the premium state
* Fix logical error on /premium (Thanks to @NorbiPeti)
* Fixed issues with host lookup from hosts file (Thanks to @NorbiPeti)
* Remove handshake listener because it creates errors on some systems
######0.7
* Added BungeeAuth support
* Added /premium [player] command with optional player parameter
* Added a check if the player is already on the premium list
* Added a forwardSkin config option
* Added premium UUID support
* Updated to the newest changes of Spigot
* Removes the need of an Bukkit auth plugin if you use a bungeecord one
* Optimize performance and thread-safety
* Fixed BungeeCord support
* Changed config option autologin to autoregister to clarify the usage
######0.6
* Fixed 1.9 bugs
* Added UltraAuth support
######0.5
* Added unpremium command
* Added autologin - See config
* Added config
* Added isRegistered API method
* Added forceRegister API method
* Fixed CrazyLogin player data restore -> Fixes memory leaks with this plugin
* Fixed premium name check to protocolsupport
* Improved permissions management
######0.4
* Added forward premium skin
* Added plugin support for protocolsupport
######0.3.2
* Run packet readers in a different thread (separated from the Netty I/O Thread)
-> Improves performance
* Fixed Plugin disable if the server is in online mode but have to be in offline mode
######0.3.1
* Improved BungeeCord security
#####0.3
* Added BungeeCord support
* Decrease timeout checks in order to fail faster on connection problems
* Code style improvements
######0.2.4
* Fixed NPE on invalid sessions
* Improved security by generating a randomized serverId
* Removed /premium [player] because it's safer for premium players who join without registration
######0.2.3
* Remove useless AuthMe forcelogin code
* Send a kick message to the client instead of just "Disconnect"
* Reformat source code
* Fix thread safety for fake start packets (Bukkit.getOfflinePlayer doesn't look like to be thread-safe)
* Added more documentation
######0.2.2
* Compile project with Java 7 :(
######0.2.1
* A couple of security fixes (premium players cannot longer steal the account of a cracked account)
* Added a /premium command to mark you as premium player
#####0.2
* Added support for CrazyLogin and LoginSecurity
* Now minecraft version independent
* Added debug logging
* Code clean up
* More state validation
* Added better error handling
#####0.1
* First release

179
README.md
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@@ -1,2 +1,179 @@
# FastLogin
Checks if a minecraft player has a valid paid account. If so, they can skip offline authentification.
[![Build Status](https://travis-ci.org/games647/FastLogin.svg?branch=master)](https://travis-ci.org/games647/FastLogin)
[![Donate Button](https://www.paypalobjects.com/en_US/i/btn/btn_donate_SM.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=8ZBULMAPN7MZC)
Checks if a Minecraft player has a paid account (premium). If so, they can skip offline authentication (auth plugins).
So they don't need to enter passwords. This is also called auto login (auto-login).
###Features:
* Detect paid accounts from others
* Automatically login paid accounts (premium)
* Support various of auth plugins
* Cauldron support
* Forge/Sponge message support
* Premium UUID support
* Forwards Skins
* Detect user name changed and will update the existing database record
* BungeeCord support
* Auto register new premium players
* Plugin: ProtocolSupport is supported and can be used as an alternative to ProtocolLib
* No client modifications needed
* Good performance by using async non blocking operations
* Locale messages
* Free
* Open source
***
###Commands:
* /premium [player] Label the invoker or the argument as paid account
* /cracked [player] Label the invoker or the argument as cracked account
###Permissions:
* fastlogin.bukkit.command.premium
* fastlogin.bukkit.command.cracked
###Requirements:
* Plugin: [ProtocolLib](http://www.spigotmc.org/resources/protocollib.1997/) or [ProtocolSupport](http://www.spigotmc.org/resources/protocolsupport.7201/)
* Tested Bukkit/[Spigot](https://www.spigotmc.org) 1.9 (could also work with other versions)
* Java 7+
* Run Spigot and/or BungeeCord/Waterfall in offline mode (see server.properties or config.yml)
* An auth plugin. Supported plugins
####Bukkit/Spigot/PaperSpigot
* [AuthMe (both 5.X and 3.X)](http://dev.bukkit.org/bukkit-plugins/authme-reloaded/)
* [xAuth](http://dev.bukkit.org/bukkit-plugins/xauth/)
* [LogIt](https://github.com/XziomekX/LogIt)
* [AdvancedLogin (Paid)](https://www.spigotmc.org/resources/advancedlogin.10510/)
* [CrazyLogin](http://dev.bukkit.org/bukkit-plugins/crazylogin/)
* [LoginSecurity](http://dev.bukkit.org/bukkit-plugins/loginsecurity/)
* [RoyalAuth](http://dev.bukkit.org/bukkit-plugins/royalauth/)
* [UltraAuth](http://dev.bukkit.org/bukkit-plugins/ultraauth-aa/)
####BungeeCord/Waterfall
* [BungeeAuth](https://www.spigotmc.org/resources/bungeeauth.493/)
###Downloads
https://www.spigotmc.org/resources/fastlogin.14153/history
***
###How to install
####Bukkit/Spigot/PaperSpigot
1. Download and install ProtocolLib
2. Download and install FastLogin
3. Set your server in offline mode by setting the value onlinemode in your server.properties to false
####BungeeCord/Waterfall
1. Activate BungeeCord in the Spigot configuration
2. Restart your server
3. Now there is proxy-whitelist file in the FastLogin folder
Put your stats id from the BungeeCord config into this file
4. Activate ipForward in your BungeeCord config
5. Download and Install FastLogin on BungeeCord AND Spigot
6. Check your database settings in the config of FastLogin on BungeeCord
7. Set your proxy (BungeeCord) in offline mode by setting the value onlinemode in your config.yml to false
8. (BungeeCord doesn't support SQLite per default, so you should change the configuration to MySQL or MariaDB)
***
###FAQ
####Index
1. [How does Minecraft logins work?](#how-does-minecraft-logins-work)
2. [How does this plugin work?](#how-does-this-plugin-work)
3. [Why does the plugin require offline mode?](#why-does-the-plugin-require-offline-mode)
4. [Can cracked player join with premium usernames?](#can-cracked-player-join-with-premium-usernames)
5. [Why do players have to invoke a command?](#why-do-players-have-to-invoke-a-command)
6. [What happens if a paid account joins with a used username?](#what-happens-if-a-paid-account-joins-with-a-used-username)
7. [Does the plugin have BungeeCord support?](#does-the-plugin-have-bungeecord-support)
8. [Could premium players have a premium UUID and Skin?](#could-premium-players-have-a-premium-uuid-and-skin)
9. [Is this plugin compatible with Cauldron?](#is-this-plugin-compatible-with-cauldron)
####How does minecraft logins work?
######Online Mode
1. Client -> Server: I want to login, here is my username
2. Server -> Client: Okay. I'm in online mode so here is my public key for encryption and my serverid
3. Client -> Mojang: I'm player "xyz". I want to join a server with that serverid
4. Mojang -> Client: Session data checked. You can continue
5. Client -> Server: I received a successful response from Mojang. Heres our shared secret key
6. Server -> Mojang: Does the player "xyz" with this shared secret key has a valid account to join me?
7. Mojang -> Server: Yes, the player has the following additionally properties (UUID, Skin)
8. Client and Server: encrypt all following communication packet
9. Server -> Client: Everything checked you can play now
######Offline Mode
In offline mode step 2-7 is skipped. So a login request is directly followed by 8.
######More details
http://wiki.vg/Protocol#Login
####How does this plugin work?
By using ProtocolLib, this plugin works as a proxy between the client and server. This plugin will fake that the server
runs in online mode. It does everything an online mode server would do. This will be for example, generating keys or
checking for valid sessions. Because everything is the same compared to an offline mode login after an encrypted
connection, we will intercept only **login** packets of **premium** players.
1. Player is connecting to the server.
2. Plugin checks if the username we received activated the fast login method (i.e. using command)
3. Run a check if the username is currently used by a paid account.
(We don't know yet if the client connecting is premium)
4. Request an Mojang Session Server authentication
5. On response check if all data is correct
6. Encrypt the connection
7. On success intercept all related login packets and fake a new login packet as a normal offline login
####Why does the plugin require offline mode?
1. As you can see in the question "how does minecraft login works", offline mode is equivalent to online mode except of
the encryption and session checks on login. So we can intercept and cancel the first packets for premium players and
enable an encrypted connection. Then we send a new fake packet in order to pretend that this a new login request from
a offline mode player. The server will handle the rest.
2. Some plugins check if the server is in online mode. If so, they could process the real offline (cracked) accounts
incorrectly. For example, a plugin tries to fetch the UUID from Mojang, but the name of the player is not associated to
a paid account.
3. Servers, who allow cracked players and just speed up logins for premium players, are **already** in offline mode.
####Can cracked player join with premium usernames?
Yes, indeed. Therefore the command for toggling the fast login method exists.
####Why do players have to invoke a command?
1. It's a secure way to make sure a person with a paid account cannot steal the account
of a cracked player that has the same username. The player have to proof first that it's his own account.
2. We only receive the username from the player on login. We could check if that username is associated
to a paid account but if we request a online mode login from a cracked player (who uses a username from
a paid account), the player will disconnect with the reason "bad login" or "Invalid session". There is no way to change
that message on the server side (without client modifications), because it's a connection between the Client and the
Sessionserver.
3. If a premium player would skip registration too, a player of a cracked account could later still register the
account and would claim and steal the account from the premium player. Because commands cannot be invoked unless the
player has a account or is logged in, protects this method also premium players
###What happens if a paid account joins with a used username?
The player on the server have to activate the feature of this plugin by command. If a person buys the username
of his own account, it's still secured. A normal offline mode login makes sure he's the owner of the server account
and Mojang account. Then the command can be executed. So someone different cannot steal the account of cracked player
by buying the username.
####Does the plugin have BungeeCord support?
Yes it has. See the how to install above.
####Could premium players have a premium UUID and Skin?
Since 0.7 both features are implemented. You can check the config.yml in order to activate it.
####Is this plugin compatible with Cauldron?
It's not tested yet, but all needed methods also exists in Cauldron so it could work together.
***
###Useful Links:
* [Login Protocol](http://wiki.vg/Protocol#Login)
* [Protocol Encryption](http://wiki.vg/Protocol_Encryption)

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bukkit/pom.xml Normal file
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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<parent>
<groupId>com.github.games647</groupId>
<artifactId>fastlogin</artifactId>
<version>1.7.1</version>
<relativePath>../pom.xml</relativePath>
</parent>
<!--This have to be in lowercase because it's used by plugin.yml-->
<artifactId>fastlogin.bukkit</artifactId>
<packaging>jar</packaging>
<name>FastLoginBukkit</name>
<repositories>
<!--Bukkit-Server-API -->
<repository>
<id>spigot-repo</id>
<url>https://hub.spigotmc.org/nexus/content/repositories/snapshots/</url>
</repository>
<!--LoginSecurity-->
<repository>
<id>lenis0012-repo</id>
<url>http://ci.lenis0012.com/plugin/repository/everything/</url>
</repository>
<!--ProtocolLib-->
<repository>
<id>dmulloy2-repo</id>
<url>http://repo.dmulloy2.net/content/groups/public/</url>
</repository>
<!--Authme Reloaded-->
<repository>
<id>xephi-repo</id>
<url>http://ci.xephi.fr/plugin/repository/everything/</url>
</repository>
<!--xAuth-->
<repository>
<id>luricos.de-repo</id>
<url>http://repo.luricos.de/bukkit-plugins/</url>
</repository>
<repository>
<id>logit-only-repo</id>
<url>http://ci.ac3-servers.eu/job/LogIt-Classic/2/maven-repository/repository/</url>
</repository>
<!--Github automatic maven builds-->
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>com.github.games647</groupId>
<artifactId>fastlogin.core</artifactId>
<version>${project.version}</version>
<scope>provided</scope>
</dependency>
<!--Server API-->
<dependency>
<groupId>org.spigotmc</groupId>
<artifactId>spigot-api</artifactId>
<version>1.10-R0.1-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
<!--Library for listening and sending Minecraft packets-->
<dependency>
<groupId>com.comphenix.protocol</groupId>
<artifactId>ProtocolLib</artifactId>
<version>4.0.1</version>
<optional>true</optional>
</dependency>
<dependency>
<groupId>protcolsupport</groupId>
<artifactId>ProtocolSupport</artifactId>
<version>Build-337</version>
<scope>system</scope>
<systemPath>${project.basedir}/lib/ProtocolSupport b337.jar</systemPath>
</dependency>
<!--Login Plugins-->
<dependency>
<groupId>fr.xephi</groupId>
<artifactId>authme</artifactId>
<version>5.2-SNAPSHOT</version>
<optional>true</optional>
<exclusions>
<exclusion>
<groupId>*</groupId>
<artifactId>*</artifactId>
</exclusion>
</exclusions>
</dependency>
<dependency>
<!--Oringal owner is lenis, but maven always uses the newest version-->
<groupId>com.github.lenis0012</groupId>
<artifactId>LoginSecurity-2</artifactId>
<!--Old version 2.0 -->
<version>-9c09e73b7f-1</version>
<exclusions>
<exclusion>
<groupId>*</groupId>
<artifactId>*</artifactId>
</exclusion>
</exclusions>
</dependency>
<dependency>
<groupId>com.lenis0012.bukkit</groupId>
<artifactId>loginsecurity</artifactId>
<version>2.1.3-SNAPSHOT</version>
<exclusions>
<exclusion>
<groupId>*</groupId>
<artifactId>*</artifactId>
</exclusion>
</exclusions>
</dependency>
<dependency>
<groupId>io.github.lucaseasedup.logit</groupId>
<artifactId>LogIt</artifactId>
<version>SNAPSHOT</version>
<exclusions>
<exclusion>
<groupId>*</groupId>
<artifactId>*</artifactId>
</exclusion>
</exclusions>
</dependency>
<dependency>
<groupId>com.github.RoyalDev</groupId>
<artifactId>RoyalAuth</artifactId>
<version>-e21354a9b7-1</version>
<exclusions>
<exclusion>
<groupId>*</groupId>
<artifactId>*</artifactId>
</exclusion>
</exclusions>
</dependency>
<dependency>
<groupId>de.luricos.bukkit</groupId>
<artifactId>xAuth</artifactId>
<version>2.6</version>
<optional>true</optional>
<!--These artifacts produce conflicts on downloading-->
<exclusions>
<exclusion>
<groupId>*</groupId>
<artifactId>*</artifactId>
</exclusion>
</exclusions>
</dependency>
<!--No maven repository :(-->
<dependency>
<groupId>de.st_ddt.crazy</groupId>
<artifactId>CrazyCore</artifactId>
<version>10.7.7</version>
<optional>true</optional>
<scope>system</scope>
<systemPath>${project.basedir}/lib/CrazyCore v10.7.7.jar</systemPath>
</dependency>
<dependency>
<groupId>de.st_ddt.crazy</groupId>
<artifactId>CrazyLogin</artifactId>
<version>7.23</version>
<optional>true</optional>
<scope>system</scope>
<systemPath>${project.basedir}/lib/CrazyLogin v7.23.2.jar</systemPath>
</dependency>
<dependency>
<groupId>ultraauth</groupId>
<artifactId>ultraauth</artifactId>
<version>2.0.2</version>
<optional>true</optional>
<scope>system</scope>
<systemPath>${project.basedir}/lib/UltraAuth v2.0.2.jar</systemPath>
</dependency>
</dependencies>
</project>

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@@ -0,0 +1,73 @@
package com.github.games647.fastlogin.bukkit;
import com.github.games647.fastlogin.core.FastLoginCore;
import com.google.common.base.Charsets;
import com.google.common.util.concurrent.ThreadFactoryBuilder;
import java.io.File;
import java.io.InputStreamReader;
import java.util.concurrent.ThreadFactory;
import java.util.logging.Logger;
import org.bukkit.ChatColor;
import org.bukkit.configuration.file.YamlConfiguration;
public class BukkitCore extends FastLoginCore {
private final FastLoginBukkit plugin;
public BukkitCore(FastLoginBukkit plugin) {
this.plugin = plugin;
}
@Override
public File getDataFolder() {
return plugin.getDataFolder();
}
@Override
public Logger getLogger() {
return plugin.getLogger();
}
@Override
public ThreadFactory getThreadFactory() {
String pluginName = plugin.getName();
return new ThreadFactoryBuilder()
.setNameFormat(pluginName + " Database Pool Thread #%1$d")
//Hikari create daemons by default
.setDaemon(true)
.build();
}
@Override
public void loadMessages() {
plugin.saveResource("messages.yml", false);
File messageFile = new File(plugin.getDataFolder(), "messages.yml");
YamlConfiguration messageConfig = YamlConfiguration.loadConfiguration(messageFile);
InputStreamReader defaultReader = new InputStreamReader(plugin.getResource("messages.yml"), Charsets.UTF_8);
YamlConfiguration defaults = YamlConfiguration.loadConfiguration(defaultReader);
for (String key : defaults.getKeys(false)) {
String message = ChatColor.translateAlternateColorCodes('&', defaults.getString(key));
if (!message.isEmpty()) {
localeMessages.put(key, message);
}
}
for (String key : messageConfig.getKeys(false)) {
String message = ChatColor.translateAlternateColorCodes('&', messageConfig.getString(key));
if (message.isEmpty()) {
localeMessages.remove(key);
} else {
localeMessages.put(key, message);
}
}
}
@Override
public void loadConfig() {
plugin.saveDefaultConfig();
}
}

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@@ -0,0 +1,122 @@
package com.github.games647.fastlogin.bukkit;
import com.github.games647.fastlogin.core.LoginSession;
import com.github.games647.fastlogin.core.PlayerProfile;
import java.util.UUID;
import org.apache.commons.lang.ArrayUtils;
/**
* Represents a client connecting to the server.
*
* This session is invalid if the player disconnects or the login was successful
*/
public class BukkitLoginSession extends LoginSession {
private final String serverId;
private final byte[] verifyToken;
private UUID uuid;
private boolean verified;
private String encodedSkinData;
private String skinSignature;
public BukkitLoginSession(String username, String serverId, byte[] verifyToken, boolean registered
, PlayerProfile profile) {
super(username, registered, profile);
this.serverId = serverId;
this.verifyToken = ArrayUtils.clone(verifyToken);
}
//available for bungeecord
public BukkitLoginSession(String username, boolean registered) {
this(username, "", ArrayUtils.EMPTY_BYTE_ARRAY, registered, null);
}
//cracked player
public BukkitLoginSession(String username, PlayerProfile profile) {
this(username, "", ArrayUtils.EMPTY_BYTE_ARRAY, false, profile);
}
/**
* Gets the random generated server id. This makes sure the request sent from the client is just for this server.
*
* See this for details http://www.sk89q.com/2011/09/minecraft-name-spoofing-exploit/
*
* Empty if it's a BungeeCord connection
*
* @return random generated server id
*/
public String getServerId() {
return serverId;
}
/**
* Gets the verify token the server sent to the client.
*
* Empty if it's a BungeeCord connection
*
* @return the verify token from the server
*/
public byte[] getVerifyToken() {
return ArrayUtils.clone(verifyToken);
}
public synchronized String getEncodedSkinData() {
return encodedSkinData;
}
public synchronized String getSkinSignature() {
return skinSignature;
}
/**
* Sets the premium skin property which was retrieved by the session server
*
* @param encodedData
* @param skinSignature
*/
public synchronized void setSkin(String encodedData, String skinSignature) {
this.encodedSkinData = encodedData;
this.skinSignature = skinSignature;
}
/**
* Sets whether the player has a premium (paid account) account and valid session
*
* @param verified whether the player has valid session
*/
public synchronized void setVerified(boolean verified) {
this.verified = verified;
}
/**
* Get the premium UUID of this player
*
* @return the premium UUID or null if not fetched
*/
public synchronized UUID getUuid() {
return uuid;
}
/**
* Set the online UUID if it's fetched
*
* @param uuid premium UUID
*/
public synchronized void setUuid(UUID uuid) {
this.uuid = uuid;
}
/**
* Get whether the player has a premium (paid account) account and valid session
*
* @return whether the player has a valid session
*/
public synchronized boolean isVerified() {
return verified;
}
}

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@@ -0,0 +1,322 @@
package com.github.games647.fastlogin.bukkit;
import java.lang.reflect.Method;
import java.util.concurrent.ConcurrentMap;
import java.util.concurrent.TimeUnit;
import com.google.common.base.Ticker;
import com.google.common.cache.CacheBuilder;
import com.google.common.cache.CacheLoader;
import com.google.common.cache.RemovalListener;
/**
* Represents a Guava CacheBuilder that is compatible with both Guava 10 and 13
*/
public class CompatibleCacheBuilder<K, V> {
private static Method BUILD_METHOD;
private static Method AS_MAP_METHOD;
/**
* Construct a new safe cache builder.
*
* @param <K> Key type
* @param <V> Value type
*
* @return A new cache builder.
*/
public static <K, V> CompatibleCacheBuilder<K, V> newBuilder() {
return new CompatibleCacheBuilder<K, V>();
}
private CacheBuilder<K, V> builder;
@SuppressWarnings("unchecked")
private CompatibleCacheBuilder() {
builder = (CacheBuilder<K, V>) CacheBuilder.newBuilder();
}
/**
* Guides the allowed concurrency among update operations. Used as a hint for internal sizing. The table is
* internally partitioned to try to permit the indicated number of concurrent updates without contention. Because
* assignment of entries to these partitions is not necessarily uniform, the actual concurrency observed may vary.
* Ideally, you should choose a value to accommodate as many threads as will ever concurrently modify the table.
* Using a significantly higher value than you need can waste space and time, and a significantly lower value can
* lead to thread contention. But overestimates and underestimates within an order of magnitude do not usually have
* much noticeable impact. A value of one permits only one thread to modify the cache at a time, but since read
* operations can proceed concurrently, this still yields higher concurrency than full synchronization. Defaults to
* 4.
*
* <p>
* <b>Note:</b>The default may change in the future. If you care about this value, you should always choose it
* explicitly.
*
* @param concurrencyLevel New concurrency level
* @return This for chaining
*
* @throws IllegalArgumentException if {@code concurrencyLevel} is nonpositive
* @throws IllegalStateException if a concurrency level was already set
*/
public CompatibleCacheBuilder<K, V> concurrencyLevel(int concurrencyLevel) {
builder.concurrencyLevel(concurrencyLevel);
return this;
}
/**
* Specifies that each entry should be automatically removed from the cache once a fixed duration has elapsed after
* the entry's creation, or last access. Access time is reset by
* {@link com.google.common.cache.Cache#get Cache.get()}, but not by operations on the view returned by
* {@link com.google.common.cache.Cache#asMap() Cache.asMap()}.
*
* <p>
* When {@code duration} is zero, elements will be evicted immediately after being loaded into the cache. This has
* the same effect as invoking {@link #maximumSize maximumSize}{@code (0)}. It can be useful in testing, or to
* disable caching temporarily without a code change.
*
* <p>
* Expired entries may be counted by {@link com.google.common.cache.Cache#size Cache.size()}, but will never be
* visible to read or write operations. Expired entries are currently cleaned up during write operations, or during
* occasional read operations in the absense of writes; though this behavior may change in the future.
*
* @param duration the length of time after an entry is last accessed that it should be automatically removed
* @param unit the unit that {@code duration} is expressed in
* @return This for chaining
*
* @throws IllegalArgumentException if {@code duration} is negative
* @throws IllegalStateException if the time to idle or time to live was already set
*/
public CompatibleCacheBuilder<K, V> expireAfterAccess(long duration, TimeUnit unit) {
builder.expireAfterAccess(duration, unit);
return this;
}
/**
* Specifies that each entry should be automatically removed from the cache once a fixed duration has elapsed after
* the entry's creation, or the most recent replacement of its value.
*
* <p>
* When {@code duration} is zero, elements will be evicted immediately after being loaded into the cache. This has
* the same effect as invoking {@link #maximumSize maximumSize}{@code (0)}. It can be useful in testing, or to
* disable caching temporarily without a code change.
*
* <p>
* Expired entries may be counted by {@link com.google.common.cache.Cache#size Cache.size()}, but will never be
* visible to read or write operations. Expired entries are currently cleaned up during write operations, or during
* occasional read operations in the absense of writes; though this behavior may change in the future.
*
* @param duration the length of time after an entry is created that it should be automatically removed
* @param unit the unit that {@code duration} is expressed in
* @return This for chaining
*
* @throws IllegalArgumentException if {@code duration} is negative
* @throws IllegalStateException if the time to live or time to idle was already set
*/
public CompatibleCacheBuilder<K, V> expireAfterWrite(long duration, TimeUnit unit) {
builder.expireAfterWrite(duration, unit);
return this;
}
/**
* Sets the minimum total size for the internal hash tables. For example, if the initial capacity is {@code 60}, and
* the concurrency level is {@code 8}, then eight segments are created, each having a hash table of size eight.
* Providing a large enough estimate at construction time avoids the need for expensive resizing operations later,
* but setting this value unnecessarily high wastes memory.
*
* @param initialCapacity - initial capacity
* @return This for chaining
*
* @throws IllegalArgumentException if {@code initialCapacity} is negative
* @throws IllegalStateException if an initial capacity was already set
*/
public CompatibleCacheBuilder<K, V> initialCapacity(int initialCapacity) {
builder.initialCapacity(initialCapacity);
return this;
}
/**
* Specifies the maximum number of entries the cache may contain. Note that the cache <b>may evict an entry before
* this limit is exceeded</b>. As the cache size grows close to the maximum, the cache evicts entries that are less
* likely to be used again. For example, the cache may evict an entry because it hasn't been used recently or very
* often.
*
* <p>
* When {@code size} is zero, elements will be evicted immediately after being loaded into the cache. This has the
* same effect as invoking {@link #expireAfterWrite expireAfterWrite}{@code (0, unit)} or {@link #expireAfterAccess expireAfterAccess}{@code (0,
* unit)}. It can be useful in testing, or to disable caching temporarily without a code change.
*
* @param size the maximum size of the cache
* @return This for chaining
*
* @throws IllegalArgumentException if {@code size} is negative
* @throws IllegalStateException if a maximum size was already set
*/
public CompatibleCacheBuilder<K, V> maximumSize(int size) {
builder.maximumSize(size);
return this;
}
/**
* Specifies a listener instance, which all caches built using this {@code CacheBuilder} will notify each time an
* entry is removed from the cache by any means.
*
* <p>
* Each cache built by this {@code CacheBuilder} after this method is called invokes the supplied listener after
* removing an element for any reason (see removal causes in
* {@link com.google.common.cache.RemovalCause RemovalCause}). It will invoke the listener during invocations of any
* of that cache's public methods (even read-only methods).
*
* <p>
* <b>Important note:</b> Instead of returning <em>this</em> as a {@code CacheBuilder} instance, this method returns
* {@code CacheBuilder<K1, V1>}. From this point on, either the original reference or the returned reference may be
* used to complete configuration and build the cache, but only the "generic" one is type-safe. That is, it will
* properly prevent you from building caches whose key or value types are incompatible with the types accepted by
* the listener already provided; the {@code CacheBuilder} type cannot do this. For best results, simply use the
* standard method-chaining idiom, as illustrated in the documentation at top, configuring a {@code CacheBuilder}
* and building your {@link com.google.common.cache.Cache Cache} all in a single statement.
*
* <p>
* <b>Warning:</b> if you ignore the above advice, and use this {@code CacheBuilder} to build a cache whose key or
* value type is incompatible with the listener, you will likely experience a {@link ClassCastException} at some
* <i>undefined</i> point in the future.
*
* @param <K1> Key type
* @param <V1> Value type
* @param listener - removal listener
* @return This for chaining
*
* @throws IllegalStateException if a removal listener was already set
*/
@SuppressWarnings("unchecked")
public <K1 extends K, V1 extends V> CompatibleCacheBuilder<K1, V1> removalListener(RemovalListener<? super K1, ? super V1> listener) {
builder.removalListener(listener);
return (CompatibleCacheBuilder<K1, V1>) this;
}
/**
* Specifies a nanosecond-precision time source for use in determining when entries should be expired. By default,
* {@link System#nanoTime} is used.
*
* <p>
* The primary intent of this method is to facilitate testing of caches which have been configured with
* {@link #expireAfterWrite} or {@link #expireAfterAccess}.
*
* @param ticker - ticker
* @return This for chaining
*
* @throws IllegalStateException if a ticker was already set
*/
public CompatibleCacheBuilder<K, V> ticker(Ticker ticker) {
builder.ticker(ticker);
return this;
}
/**
* Specifies that each value (not key) stored in the cache should be wrapped in a
* {@link java.lang.ref.SoftReference SoftReference} (by default, strong references are used). Softly-referenced
* objects will be garbage-collected in a <i>globally</i>
* least-recently-used manner, in response to memory demand.
*
* <p>
* <b>Warning:</b> in most circumstances it is better to set a per-cache {@linkplain #maximumSize maximum size}
* instead of using soft references. You should only use this method if you are well familiar with the practical
* consequences of soft references.
*
* <p>
* <b>Note:</b> when this method is used, the resulting cache will use identity ({@code ==}) comparison to determine
* equality of values.
*
* @return This for chaining
*
* @throws IllegalStateException if the value strength was already set
*/
public CompatibleCacheBuilder<K, V> softValues() {
builder.softValues();
return this;
}
/**
* Specifies that each key (not value) stored in the cache should be wrapped in a
* {@link java.lang.ref.WeakReference WeakReference} (by default, strong references are used).
*
* <p>
* <b>Warning:</b> when this method is used, the resulting cache will use identity ({@code ==}) comparison to
* determine equality of keys.
*
* @return This for chaining
*
* @throws IllegalStateException if the key strength was already set
*/
public CompatibleCacheBuilder<K, V> weakKeys() {
builder.weakKeys();
return this;
}
/**
* Specifies that each value (not key) stored in the cache should be wrapped in a
* {@link java.lang.ref.WeakReference WeakReference} (by default, strong references are used).
*
* <p>
* Weak values will be garbage collected once they are weakly reachable. This makes them a poor candidate for
* caching; consider {@link #softValues} instead.
*
* <p>
* <b>Note:</b> when this method is used, the resulting cache will use identity ({@code ==}) comparison to determine
* equality of values.
*
* @return This for chaining
*
* @throws IllegalStateException if the value strength was already set
*/
public CompatibleCacheBuilder<K, V> weakValues() {
builder.weakValues();
return this;
}
/**
* Returns the cache wrapped as a ConcurrentMap.
* <p>
* We can't return the direct Cache instance as it changed in Guava 13.
*
* @param <K1> Key type
* @param <V1> Value type
* @param loader - cache loader
* @return The cache as a a map.
*/
@SuppressWarnings("unchecked")
public <K1 extends K, V1 extends V> ConcurrentMap<K1, V1> build(CacheLoader<? super K1, V1> loader) {
Object cache = null;
if (BUILD_METHOD == null) {
try {
BUILD_METHOD = builder.getClass().getDeclaredMethod("build", CacheLoader.class);
BUILD_METHOD.setAccessible(true);
} catch (Exception e) {
throw new IllegalStateException("Unable to find CacheBuilder.build(CacheLoader)", e);
}
}
// Attempt to build the Cache
try {
cache = BUILD_METHOD.invoke(builder, loader);
} catch (Exception e) {
throw new IllegalStateException("Unable to invoke " + BUILD_METHOD + " on " + builder, e);
}
if (AS_MAP_METHOD == null) {
try {
AS_MAP_METHOD = cache.getClass().getMethod("asMap");
AS_MAP_METHOD.setAccessible(true);
} catch (Exception e) {
throw new IllegalStateException("Unable to find Cache.asMap() in " + cache, e);
}
}
// Retrieve it as a map
try {
return (ConcurrentMap<K1, V1>) AS_MAP_METHOD.invoke(cache);
} catch (Exception e) {
throw new IllegalStateException("Unable to invoke " + AS_MAP_METHOD + " on " + cache, e);
}
}
}

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package com.github.games647.fastlogin.bukkit;
import org.apache.commons.lang.RandomStringUtils;
import org.bukkit.entity.Player;
public class DefaultPasswordGenerator implements PasswordGenerator {
@Override
public String getRandomPassword(Player player) {
return RandomStringUtils.random(8, true, true);
}
}

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package com.github.games647.fastlogin.bukkit;
import com.google.common.base.Charsets;
import java.security.InvalidKeyException;
import java.security.Key;
import java.security.KeyPair;
import java.security.KeyPairGenerator;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.security.PrivateKey;
import java.security.PublicKey;
import javax.crypto.BadPaddingException;
import javax.crypto.Cipher;
import javax.crypto.IllegalBlockSizeException;
import javax.crypto.NoSuchPaddingException;
import javax.crypto.SecretKey;
import javax.crypto.spec.SecretKeySpec;
/**
* Encryption and decryption minecraft util for connection between servers
* and paid minecraft account clients.
*
* Source: https://github.com/bergerkiller/CraftSource/blob/master/net.minecraft.server/MinecraftEncryption.java
*
* Remapped by: https://github.com/Techcable/MinecraftMappings/tree/master/1.8
*/
public class EncryptionUtil {
public static KeyPair generateKeyPair() {
try {
KeyPairGenerator keyPairGenerator = KeyPairGenerator.getInstance("RSA");
keyPairGenerator.initialize(1_024);
return keyPairGenerator.generateKeyPair();
} catch (NoSuchAlgorithmException nosuchalgorithmexception) {
//Should be existing in every vm
throw new ExceptionInInitializerError(nosuchalgorithmexception);
}
}
public static byte[] getServerIdHash(String serverId, PublicKey publicKey, SecretKey secretKey) {
return digestOperation("SHA-1"
, new byte[][]{serverId.getBytes(Charsets.ISO_8859_1), secretKey.getEncoded(), publicKey.getEncoded()});
}
private static byte[] digestOperation(String algo, byte[]... content) {
try {
MessageDigest messagedigest = MessageDigest.getInstance(algo);
for (byte[] data : content) {
messagedigest.update(data);
}
return messagedigest.digest();
} catch (NoSuchAlgorithmException nosuchalgorithmexception) {
nosuchalgorithmexception.printStackTrace();
return null;
}
}
// public static PublicKey decodePublicKey(byte[] encodedKey) {
// try {
// KeyFactory keyfactory = KeyFactory.getInstance("RSA");
//
// X509EncodedKeySpec x509encodedkeyspec = new X509EncodedKeySpec(encodedKey);
// return keyfactory.generatePublic(x509encodedkeyspec);
// } catch (NoSuchAlgorithmException | InvalidKeySpecException nosuchalgorithmexception) {
// //ignore
// }
//
// System.err.println("Public key reconstitute failed!");
// return null;
// }
public static SecretKey decryptSharedKey(PrivateKey privateKey, byte[] encryptedSharedKey) {
return new SecretKeySpec(decryptData(privateKey, encryptedSharedKey), "AES");
}
public static byte[] decryptData(Key key, byte[] data) {
return cipherOperation(Cipher.DECRYPT_MODE, key, data);
}
private static byte[] cipherOperation(int operationMode, Key key, byte[] data) {
try {
return createCipherInstance(operationMode, key.getAlgorithm(), key).doFinal(data);
} catch (IllegalBlockSizeException | BadPaddingException illegalblocksizeexception) {
illegalblocksizeexception.printStackTrace();
}
System.err.println("Cipher data failed!");
return null;
}
private static Cipher createCipherInstance(int operationMode, String cipherName, Key key) {
try {
Cipher cipher = Cipher.getInstance(cipherName);
cipher.init(operationMode, key);
return cipher;
} catch (InvalidKeyException | NoSuchAlgorithmException | NoSuchPaddingException invalidkeyexception) {
invalidkeyexception.printStackTrace();
}
System.err.println("Cipher creation failed!");
return null;
}
//
// public static Cipher createBufferedBlockCipher(int operationMode, Key key) {
// try {
// Cipher cipher = Cipher.getInstance("AES/CFB8/NoPadding");
//
// cipher.init(operationMode, key, new IvParameterSpec(key.getEncoded()));
// return cipher;
// } catch (GeneralSecurityException generalsecurityexception) {
// throw new RuntimeException(generalsecurityexception);
// }
// }
private EncryptionUtil() {
//utility
}
}

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package com.github.games647.fastlogin.bukkit;
import com.avaje.ebeaninternal.api.ClassUtil;
import com.comphenix.protocol.AsynchronousManager;
import com.comphenix.protocol.ProtocolLibrary;
import com.github.games647.fastlogin.bukkit.commands.CrackedCommand;
import com.github.games647.fastlogin.bukkit.commands.PremiumCommand;
import com.github.games647.fastlogin.bukkit.hooks.BukkitAuthPlugin;
import com.github.games647.fastlogin.bukkit.listener.BukkitJoinListener;
import com.github.games647.fastlogin.bukkit.listener.BungeeCordListener;
import com.github.games647.fastlogin.bukkit.listener.protocollib.EncryptionPacketListener;
import com.github.games647.fastlogin.bukkit.listener.protocollib.LoginSkinApplyListener;
import com.github.games647.fastlogin.bukkit.listener.protocollib.StartPacketListener;
import com.github.games647.fastlogin.bukkit.listener.protocolsupport.ProtocolSupportListener;
import com.github.games647.fastlogin.bukkit.tasks.DelayedAuthHook;
import com.github.games647.fastlogin.core.FastLoginCore;
import com.google.common.cache.CacheLoader;
import com.google.common.collect.Sets;
import java.security.KeyPair;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.ConcurrentMap;
import java.util.concurrent.TimeUnit;
import java.util.logging.Level;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
/**
* This plugin checks if a player has a paid account and if so tries to skip offline mode authentication.
*/
public class FastLoginBukkit extends JavaPlugin {
private static final int WORKER_THREADS = 3;
//provide a immutable key pair to be thread safe | used for encrypting and decrypting traffic
private final KeyPair keyPair = EncryptionUtil.generateKeyPair();
private boolean bungeeCord;
private final FastLoginCore core = new BukkitCore(this);
private boolean serverStarted;
private final Set<UUID> pendingConfirms = Sets.newHashSet();
//this map is thread-safe for async access (Packet Listener)
//SafeCacheBuilder is used in order to be version independent
private final ConcurrentMap<String, BukkitLoginSession> session = buildCache(1, -1);
//1 minutes should be enough as a timeout for bad internet connection (Server, Client and Mojang)
private BukkitAuthPlugin authPlugin;
private PasswordGenerator passwordGenerator = new DefaultPasswordGenerator();
@Override
public void onEnable() {
core.loadConfig();
core.loadMessages();
List<String> ipAddresses = getConfig().getStringList("ip-addresses");
int requestLimit = getConfig().getInt("mojang-request-limit");
MojangApiBukkit mojangApi = new MojangApiBukkit(buildCache(10, -1), getLogger(), ipAddresses, requestLimit);
core.setMojangApiConnector(mojangApi);
try {
if (ClassUtil.isPresent("org.spigotmc.SpigotConfig")) {
bungeeCord = Class.forName("org.spigotmc.SpigotConfig").getDeclaredField("bungee").getBoolean(null);
}
} catch (Exception | NoSuchMethodError ex) {
getLogger().warning("Cannot check bungeecord support. You use a non-spigot build");
ex.printStackTrace();
}
if (getServer().getOnlineMode()) {
//we need to require offline to prevent a session request for a offline player
getLogger().severe("Server have to be in offline mode");
setEnabled(false);
return;
}
if (bungeeCord) {
setServerStarted();
//check for incoming messages from the bungeecord version of this plugin
getServer().getMessenger().registerIncomingPluginChannel(this, getName(), new BungeeCordListener(this));
getServer().getMessenger().registerOutgoingPluginChannel(this, getName());
//register listeners on success
} else {
String driver = getConfig().getString("driver");
String host = getConfig().getString("host", "");
int port = getConfig().getInt("port", 3306);
String database = getConfig().getString("database");
String username = getConfig().getString("username", "");
String password = getConfig().getString("password", "");
if (!core.setupDatabase(driver, host, port, database, username, password)) {
setEnabled(false);
return;
}
if (getServer().getPluginManager().isPluginEnabled("ProtocolSupport")) {
getServer().getPluginManager().registerEvents(new ProtocolSupportListener(this), this);
} else if (getServer().getPluginManager().isPluginEnabled("ProtocolLib")) {
//we are performing HTTP request on these so run it async (seperate from the Netty IO threads)
AsynchronousManager asynchronousManager = ProtocolLibrary.getProtocolManager().getAsynchronousManager();
StartPacketListener startPacketListener = new StartPacketListener(this);
EncryptionPacketListener encryptionPacketListener = new EncryptionPacketListener(this);
asynchronousManager.registerAsyncHandler(startPacketListener).start(WORKER_THREADS);
asynchronousManager.registerAsyncHandler(encryptionPacketListener).start(WORKER_THREADS);
getServer().getPluginManager().registerEvents(new LoginSkinApplyListener(this), this);
} else {
getLogger().warning("Either ProtocolLib or ProtocolSupport have to be installed "
+ "if you don't use BungeeCord");
}
}
//delay dependency setup because we load the plugin very early where plugins are initialized yet
getServer().getScheduler().runTask(this, new DelayedAuthHook(this));
getServer().getPluginManager().registerEvents(new BukkitJoinListener(this), this);
//register commands using a unique name
getCommand("premium").setExecutor(new PremiumCommand(this));
getCommand("cracked").setExecutor(new CrackedCommand(this));
}
@Override
public void onDisable() {
//clean up
session.clear();
if (core != null) {
core.close();
}
//remove old blacklists
for (Player player : getServer().getOnlinePlayers()) {
player.removeMetadata(getName(), this);
}
}
public FastLoginCore getCore() {
return core;
}
public String generateStringPassword(Player player) {
return passwordGenerator.getRandomPassword(player);
}
public void setPasswordGenerator(PasswordGenerator passwordGenerator) {
this.passwordGenerator = passwordGenerator;
}
/**
* Gets a thread-safe map about players which are connecting to the server are being checked to be premium (paid
* account)
*
* @return a thread-safe session map
*/
public ConcurrentMap<String, BukkitLoginSession> getSessions() {
return session;
}
/**
* Gets the server KeyPair. This is used to encrypt or decrypt traffic between the client and server
*
* @return the server KeyPair
*/
public KeyPair getServerKey() {
return keyPair;
}
/**
* Gets the auth plugin hook in order to interact with the plugins. This can be null if no supporting auth plugin
* was found.
*
* @return interface to any supported auth plugin
*/
public BukkitAuthPlugin getAuthPlugin() {
if (authPlugin == null) {
try {
Thread.sleep(1000);
} catch (InterruptedException ex) {
getLogger().log(Level.SEVERE, null, ex);
}
}
return authPlugin;
}
public void setAuthPluginHook(BukkitAuthPlugin authPlugin) {
this.authPlugin = authPlugin;
}
public boolean isBungeeCord() {
return bungeeCord;
}
/**
* Wait before the server is fully started. This is workaround, because connections right on startup are not
* injected by ProtocolLib
*
* @return
*/
public boolean isServerFullyStarted() {
return serverStarted;
}
public Set<UUID> getPendingConfirms() {
return pendingConfirms;
}
public void setServerStarted() {
if (!this.serverStarted) {
this.serverStarted = true;
}
}
private <K, V> ConcurrentMap<K, V> buildCache(int minutes, int maxSize) {
CompatibleCacheBuilder<Object, Object> builder = CompatibleCacheBuilder.newBuilder();
if (minutes > 0) {
builder.expireAfterWrite(minutes, TimeUnit.MINUTES);
}
if (maxSize > 0) {
builder.maximumSize(maxSize);
}
return builder.build(new CacheLoader<K, V>() {
@Override
public V load(K key) throws Exception {
throw new UnsupportedOperationException("Not supported yet.");
}
});
}
}

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package com.github.games647.fastlogin.bukkit;
import com.github.games647.fastlogin.core.FastLoginCore;
import com.github.games647.fastlogin.core.MojangApiConnector;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.net.HttpURLConnection;
import java.util.List;
import java.util.UUID;
import java.util.concurrent.ConcurrentMap;
import java.util.logging.Level;
import java.util.logging.Logger;
import org.json.simple.JSONArray;
import org.json.simple.JSONObject;
import org.json.simple.JSONValue;
public class MojangApiBukkit extends MojangApiConnector {
//mojang api check to prove a player is logged in minecraft and made a join server request
private static final String HAS_JOINED_URL = "https://sessionserver.mojang.com/session/minecraft/hasJoined?";
public MojangApiBukkit(ConcurrentMap<Object, Object> requests, Logger logger, List<String> localAddresses
, int rateLimit) {
super(requests, logger, localAddresses, rateLimit);
}
@Override
public boolean hasJoinedServer(Object session, String serverId) {
if (!(session instanceof BukkitLoginSession)) {
return false;
}
BukkitLoginSession playerSession = (BukkitLoginSession) session;
try {
String url = HAS_JOINED_URL + "username=" + playerSession.getUsername() + "&serverId=" + serverId;
HttpURLConnection conn = getConnection(url);
BufferedReader reader = new BufferedReader(new InputStreamReader(conn.getInputStream()));
String line = reader.readLine();
if (line != null && !line.equals("null")) {
//validate parsing
//http://wiki.vg/Protocol_Encryption#Server
JSONObject userData = (JSONObject) JSONValue.parseWithException(line);
String uuid = (String) userData.get("id");
playerSession.setUuid(FastLoginCore.parseId(uuid));
JSONArray properties = (JSONArray) userData.get("properties");
JSONObject skinProperty = (JSONObject) properties.get(0);
String propertyName = (String) skinProperty.get("name");
if (propertyName.equals("textures")) {
String skinValue = (String) skinProperty.get("value");
String signature = (String) skinProperty.get("signature");
playerSession.setSkin(skinValue, signature);
}
return true;
}
} catch (Exception ex) {
//catch not only ioexceptions also parse and NPE on unexpected json format
logger.log(Level.WARNING, "Failed to verify session", ex);
}
//this connection doesn't need to be closed. So can make use of keep alive in java
return false;
}
@Override
protected UUID getUUIDFromJson(String json) {
boolean isArray = json.startsWith("[");
JSONObject mojangPlayer;
if (isArray) {
JSONArray array = (JSONArray) JSONValue.parse(json);
mojangPlayer = (JSONObject) array.get(0);
} else {
mojangPlayer = (JSONObject) JSONValue.parse(json);
}
String uuid = (String) mojangPlayer.get("id");
if (uuid == null || uuid.equals("null")) {
return null;
}
return FastLoginCore.parseId(uuid);
}
}

View File

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package com.github.games647.fastlogin.bukkit;
import org.bukkit.entity.Player;
public interface PasswordGenerator {
String getRandomPassword(Player player);
}

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package com.github.games647.fastlogin.bukkit.commands;
import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
import com.github.games647.fastlogin.core.PlayerProfile;
import com.google.common.io.ByteArrayDataOutput;
import com.google.common.io.ByteStreams;
import org.bukkit.Bukkit;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class CrackedCommand implements CommandExecutor {
protected final FastLoginBukkit plugin;
public CrackedCommand(FastLoginBukkit plugin) {
this.plugin = plugin;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (args.length == 0) {
if (!(sender instanceof Player)) {
//console or command block
sender.sendMessage(plugin.getCore().getMessage("no-console"));
return true;
}
if (plugin.isBungeeCord()) {
notifiyBungeeCord(sender, sender.getName());
String message = plugin.getCore().getMessage("wait-on-proxy");
if (message != null) {
sender.sendMessage(message);
}
} else {
//todo: load async if
final PlayerProfile profile = plugin.getCore().getStorage().loadProfile(sender.getName());
if (profile.isPremium()) {
sender.sendMessage(plugin.getCore().getMessage("remove-premium"));
profile.setPremium(false);
profile.setUuid(null);
Bukkit.getScheduler().runTaskAsynchronously(plugin, new Runnable() {
@Override
public void run() {
plugin.getCore().getStorage().save(profile);
}
});
} else {
sender.sendMessage(plugin.getCore().getMessage("not-premium"));
}
}
return true;
} else {
onCrackedOther(sender, command, args);
}
return true;
}
private void onCrackedOther(CommandSender sender, Command command, String[] args) {
if (!sender.hasPermission(command.getPermission() + ".other")) {
sender.sendMessage(plugin.getCore().getMessage("no-permission"));
return;
}
if (plugin.isBungeeCord()) {
notifiyBungeeCord(sender, args[0]);
String message = plugin.getCore().getMessage("wait-on-proxy");
if (message != null) {
sender.sendMessage(message);
}
} else {
//todo: load async
final PlayerProfile profile = plugin.getCore().getStorage().loadProfile(args[0]);
if (profile == null) {
sender.sendMessage(plugin.getCore().getMessage("player-unknown"));
return;
}
if (profile.isPremium()) {
sender.sendMessage(plugin.getCore().getMessage("remove-premium"));
profile.setPremium(false);
Bukkit.getScheduler().runTaskAsynchronously(plugin, new Runnable() {
@Override
public void run() {
plugin.getCore().getStorage().save(profile);
}
});
} else {
sender.sendMessage(plugin.getCore().getMessage("not-premium-other"));
}
}
}
private void notifiyBungeeCord(CommandSender sender, String target) {
if (sender instanceof Player) {
notifiyBungeeCord((Player) sender, target);
} else {
plugin.getLogger().info("No player online to send a plugin message to the proxy");
//todo: add console support
// Player firstPlayer = Iterables.getFirst(Bukkit.getOnlinePlayers(), null);
// notifiyBungeeCord(firstPlayer, target);
}
}
private void notifiyBungeeCord(Player sender, String target) {
if (plugin.isBungeeCord()) {
ByteArrayDataOutput dataOutput = ByteStreams.newDataOutput();
dataOutput.writeUTF("OFF");
dataOutput.writeUTF(target);
sender.sendPluginMessage(plugin, plugin.getName(), dataOutput.toByteArray());
}
}
}

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package com.github.games647.fastlogin.bukkit.commands;
import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
import com.github.games647.fastlogin.core.PlayerProfile;
import com.google.common.io.ByteArrayDataOutput;
import com.google.common.io.ByteStreams;
import java.util.UUID;
import org.bukkit.Bukkit;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
/**
* Let users activate fast login by command. This only be accessible if
* the user has access to it's account. So we can make sure that not another
* person with a paid account and the same username can steal his account.
*/
public class PremiumCommand implements CommandExecutor {
protected final FastLoginBukkit plugin;
public PremiumCommand(FastLoginBukkit plugin) {
this.plugin = plugin;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (args.length == 0) {
if (!(sender instanceof Player)) {
//console or command block
sender.sendMessage(plugin.getCore().getMessage("no-console"));
return true;
}
if (plugin.isBungeeCord()) {
notifiyBungeeCord(sender, sender.getName());
String message = plugin.getCore().getMessage("wait-on-proxy");
if (message != null) {
sender.sendMessage(message);
}
} else {
UUID id = ((Player) sender).getUniqueId();
if (plugin.getConfig().getBoolean("premium-warning") && !plugin.getPendingConfirms().contains(id)) {
sender.sendMessage(plugin.getCore().getMessage("premium-warning"));
plugin.getPendingConfirms().add(id);
return true;
}
plugin.getPendingConfirms().remove(id);
//todo: load async
final PlayerProfile profile = plugin.getCore().getStorage().loadProfile(sender.getName());
if (profile.isPremium()) {
sender.sendMessage(plugin.getCore().getMessage("already-exists"));
} else {
//todo: resolve uuid
profile.setPremium(true);
Bukkit.getScheduler().runTaskAsynchronously(plugin, new Runnable() {
@Override
public void run() {
plugin.getCore().getStorage().save(profile);
}
});
sender.sendMessage(plugin.getCore().getMessage("add-premium"));
}
}
return true;
} else {
onPremiumOther(sender, command, args);
}
return true;
}
private void onPremiumOther(CommandSender sender, Command command, String[] args) {
if (!sender.hasPermission(command.getPermission() + ".other")) {
sender.sendMessage(plugin.getCore().getMessage("no-permission"));
return ;
}
if (plugin.isBungeeCord()) {
notifiyBungeeCord(sender, args[0]);
String message = plugin.getCore().getMessage("wait-on-proxy");
if (message != null) {
sender.sendMessage(message);
}
} else {
//todo: load async
final PlayerProfile profile = plugin.getCore().getStorage().loadProfile(args[0]);
if (profile == null) {
sender.sendMessage(plugin.getCore().getMessage("player-unknown"));
return;
}
if (profile.isPremium()) {
sender.sendMessage(plugin.getCore().getMessage("already-exists-other"));
} else {
//todo: resolve uuid
profile.setPremium(true);
Bukkit.getScheduler().runTaskAsynchronously(plugin, new Runnable() {
@Override
public void run() {
plugin.getCore().getStorage().save(profile);
}
});
sender.sendMessage(plugin.getCore().getMessage("add-premium-other"));
}
}
}
private void notifiyBungeeCord(CommandSender sender, String target) {
if (sender instanceof Player) {
notifiyBungeeCord((Player) sender, target);
} else {
plugin.getLogger().info("No player online to send a plugin message to the proxy");
//todo: add console support
// Player firstPlayer = Iterables.getFirst(Bukkit.getOnlinePlayers(), null);
// notifiyBungeeCord(firstPlayer, target);
}
}
private void notifiyBungeeCord(Player sender, String target) {
if (plugin.isBungeeCord()) {
ByteArrayDataOutput dataOutput = ByteStreams.newDataOutput();
dataOutput.writeUTF("ON");
dataOutput.writeUTF(target);
sender.sendPluginMessage(plugin, plugin.getName(), dataOutput.toByteArray());
}
}
}

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package com.github.games647.fastlogin.bukkit.hooks;
import com.avaje.ebeaninternal.api.ClassUtil;
import fr.xephi.authme.api.API;
import fr.xephi.authme.api.NewAPI;
import org.bukkit.entity.Player;
/**
* Github: https://github.com/Xephi/AuthMeReloaded/
* Project page:
*
* Bukkit: http://dev.bukkit.org/bukkit-plugins/authme-reloaded/
* Spigot: https://www.spigotmc.org/resources/authme-reloaded.6269/
*/
public class AuthMeHook implements BukkitAuthPlugin {
private final boolean isNewAPIAvailable;
public AuthMeHook() {
this.isNewAPIAvailable = ClassUtil.isPresent("fr.xephi.authme.api.NewAPI");
}
@Override
public boolean forceLogin(Player player) {
//skips registration and login
if (isNewAPIAvailable) {
NewAPI.getInstance().forceLogin(player);
} else {
API.forceLogin(player);
}
return true;
}
@Override
public boolean isRegistered(String playerName) throws Exception {
if (isNewAPIAvailable) {
return NewAPI.getInstance().isRegistered(playerName);
} else {
return API.isRegistered(playerName);
}
}
@Override
public boolean forceRegister(Player player, String password) {
if (isNewAPIAvailable) {
NewAPI.getInstance().forceRegister(player, password);
} else {
API.registerPlayer(player.getName(), password);
forceLogin(player);
}
return true;
}
}

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package com.github.games647.fastlogin.bukkit.hooks;
import org.bukkit.entity.Player;
/**
* Represents a supporting authentication plugin in Bukkit/Spigot/... servers
*/
public interface BukkitAuthPlugin {
/**
* Login the premium (paid account) player after
* the player joined successfully the server.
*
* <strong>This operation will be performed async while the player successfully
* joined the server.</strong>
*
* @param player the player that needs to be logged in
* @return if the operation was successful
*/
boolean forceLogin(Player player);
/**
* Checks whether an account exists for this player name.
*
* This check should check if a cracked player account exists
* so we can be sure the premium player doesn't steal the account
* of that player.
*
* This operation will be performed async while the player is
* connecting.
*
* @param playerName player name
* @return if the player has an account
* @throws Exception if an error occurred
*/
boolean isRegistered(String playerName) throws Exception;
/**
* Forces a register in order to protect the paid account.
*
* <strong>This operation will be performed async while the player successfully
* joined the server.</strong>
*
* After a successful registration the player should be logged
* in too.
*
* The method will be called only for premium accounts.
* So it's recommended to set additionally premium property
* if possible.
*
* Background: If we don't register an account, cracked players
* could steal the unregistered account from the paid
* player account
*
* @param player the premium account
* @param password a strong random generated password
* @return if the operation was successful
*/
boolean forceRegister(Player player, String password);
}

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package com.github.games647.fastlogin.bukkit.hooks;
import de.st_ddt.crazylogin.CrazyLogin;
import de.st_ddt.crazylogin.data.LoginPlayerData;
import de.st_ddt.crazylogin.databases.CrazyLoginDataDatabase;
import de.st_ddt.crazylogin.listener.PlayerListener;
import de.st_ddt.crazylogin.metadata.Authenticated;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import java.util.logging.Level;
import org.apache.commons.lang.reflect.FieldUtils;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
/**
* Github: https://github.com/ST-DDT/CrazyLogin
*
* Project page:
*
* Bukkit: http://dev.bukkit.org/server-mods/crazylogin/
*/
public class CrazyLoginHook implements BukkitAuthPlugin {
protected final CrazyLogin crazyLoginPlugin = CrazyLogin.getPlugin();
private final PlayerListener playerListener = getListener();
@Override
public boolean forceLogin(final Player player) {
//not thread-safe operation
Future<LoginPlayerData> future = Bukkit.getScheduler().callSyncMethod(crazyLoginPlugin
, new Callable<LoginPlayerData>() {
@Override
public LoginPlayerData call() throws Exception {
LoginPlayerData playerData = crazyLoginPlugin.getPlayerData(player.getName());
if (playerData != null) {
//mark the account as logged in
playerData.setLoggedIn(true);
String ip = player.getAddress().getAddress().getHostAddress();
//this should be done after login to restore the inventory, unhide players, prevent potential memory leaks...
//from: https://github.com/ST-DDT/CrazyLogin/blob/master/src/main/java/de/st_ddt/crazylogin/CrazyLogin.java#L1948
playerData.resetLoginFails();
player.setFireTicks(0);
if (playerListener != null) {
playerListener.removeMovementBlocker(player);
playerListener.disableHidenInventory(player);
playerListener.disableSaveLogin(player);
playerListener.unhidePlayer(player);
}
//loginFailuresPerIP.remove(IP);
//illegalCommandUsesPerIP.remove(IP);
//tempBans.remove(IP);
playerData.addIP(ip);
player.setMetadata("Authenticated", new Authenticated(crazyLoginPlugin, player));
crazyLoginPlugin.unregisterDynamicHooks();
return playerData;
}
return null;
}
});
try {
LoginPlayerData result = future.get();
if (result != null && result.isLoggedIn()) {
//SQL-Queries should run async
crazyLoginPlugin.getCrazyDatabase().saveWithoutPassword(result);
return true;
}
} catch (InterruptedException | ExecutionException ex) {
crazyLoginPlugin.getLogger().log(Level.SEVERE, "Failed to forceLogin", ex);
return false;
}
return false;
}
@Override
public boolean isRegistered(String playerName) throws Exception {
return crazyLoginPlugin.getPlayerData(playerName) != null;
}
@Override
public boolean forceRegister(final Player player, String password) {
CrazyLoginDataDatabase crazyDatabase = crazyLoginPlugin.getCrazyDatabase();
//this executes a sql query and accesses only thread safe collections so we can run it async
LoginPlayerData playerData = crazyLoginPlugin.getPlayerData(player.getName());
if (playerData == null) {
//create a fake account - this will be saved to the database with the password=FAILEDLOADING
//user cannot login with that password unless the admin uses plain text
//this automatically marks the player as logged in
playerData = new LoginPlayerData(player);
crazyDatabase.save(playerData);
return forceLogin(player);
}
return false;
}
private PlayerListener getListener() {
PlayerListener listener;
try {
listener = (PlayerListener) FieldUtils.readField(crazyLoginPlugin, "playerListener", true);
} catch (Exception ex) {
crazyLoginPlugin.getLogger().log(Level.SEVERE, "Failed to get the listener instance for auto login", ex);
listener = null;
}
return listener;
}
}

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package com.github.games647.fastlogin.bukkit.hooks;
import io.github.lucaseasedup.logit.CancelledState;
import io.github.lucaseasedup.logit.LogItCore;
import io.github.lucaseasedup.logit.account.Account;
import org.bukkit.entity.Player;
/**
* Github: https://github.com/XziomekX/LogIt
* Project page:
*
* Bukkit: Unknown
* Spigot: Unknown
*/
public class LogItHook implements BukkitAuthPlugin {
@Override
public boolean forceLogin(Player player) {
return LogItCore.getInstance().getSessionManager().startSession(player) == CancelledState.NOT_CANCELLED;
}
@Override
public boolean isRegistered(String playerName) throws Exception {
return LogItCore.getInstance().getAccountManager().isRegistered(playerName);
}
@Override
public boolean forceRegister(Player player, String password) {
Account account = new Account(player.getName());
account.changePassword(password);
account.setLastActiveDate(System.currentTimeMillis() / 1000);
account.setRegistrationDate(System.currentTimeMillis() / 1000);
return LogItCore.getInstance().getAccountManager().insertAccount(account) == CancelledState.NOT_CANCELLED;
}
}

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package com.github.games647.fastlogin.bukkit.hooks;
import com.avaje.ebeaninternal.api.ClassUtil;
import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
import com.google.common.base.Charsets;
import com.lenis0012.bukkit.loginsecurity.LoginSecurity;
import com.lenis0012.bukkit.loginsecurity.session.AuthService;
import com.lenis0012.bukkit.loginsecurity.session.PlayerSession;
import com.lenis0012.bukkit.loginsecurity.session.action.LoginAction;
import com.lenis0012.bukkit.loginsecurity.session.action.RegisterAction;
import com.lenis0012.bukkit.ls.data.DataManager;
import java.net.InetAddress;
import java.util.UUID;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import java.util.logging.Level;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
/**
* Github: https://github.com/lenis0012/LoginSecurity-2 Project page:
*
* Bukkit: http://dev.bukkit.org/bukkit-plugins/loginsecurity/
* Spigot: https://www.spigotmc.org/resources/loginsecurity.19362/
*/
public class LoginSecurityHook implements BukkitAuthPlugin {
protected final com.lenis0012.bukkit.ls.LoginSecurity securityPlugin;
protected final FastLoginBukkit plugin = (FastLoginBukkit) Bukkit.getPluginManager().getPlugin("FastLogin");
protected final boolean newVersion;
public LoginSecurityHook() {
this.newVersion = ClassUtil.isPresent("com.lenis0012.bukkit.loginsecurity.LoginSecurity", getClass());
if (newVersion) {
this.securityPlugin = null;
} else {
this.securityPlugin = com.lenis0012.bukkit.ls.LoginSecurity.instance;
}
}
@Override
public boolean forceLogin(Player player) {
if (!newVersion) {
return oldForceLogin(player);
}
PlayerSession session = LoginSecurity.getSessionManager().getPlayerSession(player);
return session.performAction(new LoginAction(AuthService.PLUGIN, plugin)).isSuccess();
}
@Override
public boolean isRegistered(String playerName) throws Exception {
if (!newVersion) {
return oldIsRegistred(playerName);
}
PlayerSession session = LoginSecurity.getSessionManager().getOfflineSession(playerName);
return session.isRegistered();
}
@Override
public boolean forceRegister(Player player, String password) {
if (!newVersion) {
return oldForceRegister(player, password);
}
PlayerSession session = LoginSecurity.getSessionManager().getPlayerSession(player);
return session.performAction(new RegisterAction(AuthService.PLUGIN, plugin, password)).isSuccess();
}
public boolean oldForceLogin(final Player player) {
//Login command of this plugin: (How the plugin logs the player in)
//https://github.com/lenis0012/LoginSecurity-2/blob/master/src/main/java/com/lenis0012/bukkit/ls/commands/LoginCommand.java#L39
//not thread-safe operation
Future<Boolean> future = Bukkit.getScheduler().callSyncMethod(securityPlugin, new Callable<Boolean>() {
@Override
public Boolean call() throws Exception {
String name = player.getName().toLowerCase();
//mark the user as logged in
securityPlugin.authList.remove(name);
//cancel timeout timer
securityPlugin.thread.timeout.remove(name);
//remove effects and restore location
securityPlugin.rehabPlayer(player, name);
return true;
}
});
try {
return future.get();
} catch (InterruptedException | ExecutionException ex) {
securityPlugin.getLogger().log(Level.SEVERE, "Failed to forceLogin", ex);
return false;
}
}
public boolean oldIsRegistred(String playerName) throws Exception {
//https://github.com/lenis0012/LoginSecurity-2/blob/master/src/main/java/com/lenis0012/bukkit/ls/LoginSecurity.java#L296
DataManager dataManager = securityPlugin.data;
//https://github.com/lenis0012/LoginSecurity-2/blob/master/src/main/java/com/lenis0012/bukkit/ls/LoginSecurity.java#L283
UUID offlineUuid = UUID.nameUUIDFromBytes(("OfflinePlayer:" + playerName).getBytes(Charsets.UTF_8));
return dataManager.isRegistered(offlineUuid.toString().replace("-", ""));
}
public boolean oldForceRegister(Player player, String password) {
DataManager dataManager = securityPlugin.data;
UUID playerUUID = player.getUniqueId();
String uuidString = playerUUID.toString().replace("-", "");
InetAddress ipAddress = player.getAddress().getAddress();
String passwordHash = securityPlugin.hasher.hash(password);
//this executes a sql query without interacting with other parts so we can run it async.
dataManager.register(uuidString, passwordHash, securityPlugin.hasher.getTypeId(), ipAddress.toString());
String storedPassword = dataManager.getPassword(uuidString);
if (storedPassword != null && storedPassword.equals(passwordHash)) {
//the register method silents any excpetion so check if our entry was saved
return forceLogin(player);
}
return false;
}
}

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package com.github.games647.fastlogin.bukkit.hooks;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import java.util.logging.Level;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.royaldev.royalauth.AuthPlayer;
import org.royaldev.royalauth.Config;
import org.royaldev.royalauth.RoyalAuth;
/**
* Github: https://github.com/RoyalDev/RoyalAuth
*
* Project page:
*
* Bukkit: http://dev.bukkit.org/bukkit-plugins/royalauth/
*/
public class RoyalAuthHook implements BukkitAuthPlugin {
private final RoyalAuth royalAuthPlugin = (RoyalAuth) Bukkit.getPluginManager().getPlugin("RoyalAuth");
@Override
public boolean forceLogin(final Player player) {
//not thread-safe
Future<Boolean> future = Bukkit.getScheduler().callSyncMethod(royalAuthPlugin, new Callable<Boolean>() {
@Override
public Boolean call() throws Exception {
AuthPlayer authPlayer = AuthPlayer.getAuthPlayer(player);
//https://github.com/RoyalDev/RoyalAuth/blob/master/src/main/java/org/royaldev/royalauth/commands/CmdLogin.java#L62
//not thread-safe
authPlayer.login();
return authPlayer.isLoggedIn();
}
});
try {
return future.get();
} catch (InterruptedException | ExecutionException ex) {
royalAuthPlugin.getLogger().log(Level.SEVERE, "Failed to forceLogin", ex);
return false;
}
}
@Override
public boolean isRegistered(String playerName) throws Exception {
AuthPlayer authPlayer = AuthPlayer.getAuthPlayer(playerName);
return authPlayer.isRegistered();
}
@Override
public boolean forceRegister(Player player, String password) {
//https://github.com/RoyalDev/RoyalAuth/blob/master/src/main/java/org/royaldev/royalauth/commands/CmdRegister.java#L50
AuthPlayer authPlayer = AuthPlayer.getAuthPlayer(player);
boolean registerSuccess = authPlayer.setPassword(password, Config.passwordHashType);
if (registerSuccess) {
//login in the player after registration
return forceLogin(player);
}
return false;
}
}

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package com.github.games647.fastlogin.bukkit.hooks;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import java.util.logging.Level;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import ultraauth.api.UltraAuthAPI;
import ultraauth.main.Main;
import ultraauth.managers.PlayerManager;
/**
* Project page:
*
* Bukkit: http://dev.bukkit.org/bukkit-plugins/ultraauth-aa/
* Spigot: https://www.spigotmc.org/resources/ultraauth.17044/
*/
public class UltraAuthHook implements BukkitAuthPlugin {
protected final Plugin ultraAuthPlugin = Main.main;
@Override
public boolean forceLogin(final Player player) {
//not thread-safe
Future<Boolean> future = Bukkit.getScheduler().callSyncMethod(ultraAuthPlugin, new Callable<Boolean>() {
@Override
public Boolean call() throws Exception {
UltraAuthAPI.authenticatedPlayer(player);
return UltraAuthAPI.isAuthenticated(player);
}
});
try {
return future.get();
} catch (InterruptedException | ExecutionException ex) {
ultraAuthPlugin.getLogger().log(Level.SEVERE, "Failed to forceLogin", ex);
return false;
}
}
@Override
public boolean isRegistered(String playerName) throws Exception {
return UltraAuthAPI.isRegisterd(new FakePlayer(playerName));
}
@Override
public boolean forceRegister(Player player, String password) {
UltraAuthAPI.setPlayerPasswordOnline(player, password);
if (PlayerManager.getInstance().checkPlayerPassword(player, password)) {
//the register method silents any excpetion so check if our entry was saved
return forceLogin(player);
}
return false;
}
}

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package com.github.games647.fastlogin.bukkit.hooks;
import de.luricos.bukkit.xAuth.xAuth;
import de.luricos.bukkit.xAuth.xAuthPlayer;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import java.util.logging.Level;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
/**
* Github: https://github.com/LycanDevelopment/xAuth/
*
* Project page:
*
* Bukkit: http://dev.bukkit.org/bukkit-plugins/xauth/
*/
public class xAuthHook implements BukkitAuthPlugin {
protected final xAuth xAuthPlugin = xAuth.getPlugin();
@Override
public boolean forceLogin(final Player player) {
//not thread-safe
Future<Boolean> future = Bukkit.getScheduler().callSyncMethod(xAuthPlugin, new Callable<Boolean>() {
@Override
public Boolean call() throws Exception {
xAuthPlayer xAuthPlayer = xAuthPlugin.getPlayerManager().getPlayer(player);
if (xAuthPlayer != null) {
//we checked that the player is premium (paid account)
xAuthPlayer.setPremium(true);
//unprotect the inventory, op status...
return xAuthPlugin.getPlayerManager().doLogin(xAuthPlayer);
}
return false;
}
});
try {
return future.get();
} catch (InterruptedException | ExecutionException ex) {
xAuthPlugin.getLogger().log(Level.SEVERE, "Failed to forceLogin", ex);
return false;
}
}
@Override
public boolean isRegistered(String playerName) throws Exception {
//this will load the player if it's not in the cache
xAuthPlayer xAuthPlayer = xAuthPlugin.getPlayerManager().getPlayer(playerName);
return xAuthPlayer != null && xAuthPlayer.isRegistered();
}
@Override
public boolean forceRegister(final Player player, final String password) {
//not thread-safe
Future<Boolean> future = Bukkit.getScheduler().callSyncMethod(xAuthPlugin, new Callable<Boolean>() {
@Override
public Boolean call() throws Exception {
xAuthPlayer xAuthPlayer = xAuthPlugin.getPlayerManager().getPlayer(player);
if (xAuthPlayer != null) {
//this should run async because the plugin executes a sql query, but the method
//accesses non thread-safe collections :(
boolean registerSuccess = xAuthPlugin.getAuthClass(xAuthPlayer)
.adminRegister(player.getName(), password, null);
return registerSuccess;
}
return false;
}
});
try {
boolean success = future.get();
if (success) {
//login in the player after registration
return forceLogin(player);
}
return false;
} catch (InterruptedException | ExecutionException ex) {
xAuthPlugin.getLogger().log(Level.SEVERE, "Failed to forceLogin", ex);
return false;
}
}
}

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package com.github.games647.fastlogin.bukkit.listener;
import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
import com.github.games647.fastlogin.bukkit.tasks.ForceLoginTask;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerLoginEvent;
import org.bukkit.event.player.PlayerLoginEvent.Result;
import org.bukkit.event.player.PlayerQuitEvent;
/**
* This listener tells authentication plugins if the player has a premium account and we checked it successfully. So the
* plugin can skip authentication.
*/
public class BukkitJoinListener implements Listener {
private static final long DELAY_LOGIN = 20L / 2;
protected final FastLoginBukkit plugin;
public BukkitJoinListener(FastLoginBukkit plugin) {
this.plugin = plugin;
}
@EventHandler(priority = EventPriority.LOWEST)
public void onPlayerLogin(PlayerLoginEvent loginEvent) {
if (loginEvent.getResult() == Result.ALLOWED && !plugin.isServerFullyStarted()) {
loginEvent.disallow(Result.KICK_OTHER, plugin.getCore().getMessage("not-started"));
}
}
@EventHandler(ignoreCancelled = true)
public void onPlayerJoin(PlayerJoinEvent joinEvent) {
Player player = joinEvent.getPlayer();
if (!plugin.isBungeeCord()) {
//Wait before auth plugin and we received a message from BungeeCord initializes the player
Bukkit.getScheduler().runTaskLaterAsynchronously(plugin, new ForceLoginTask(plugin, player), DELAY_LOGIN);
}
}
@EventHandler
public void onPlayerQuit(PlayerQuitEvent quitEvent) {
Player player = quitEvent.getPlayer();
player.removeMetadata(plugin.getName(), plugin);
plugin.getPendingConfirms().remove(player.getUniqueId());
}
}

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package com.github.games647.fastlogin.bukkit.listener;
import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
import com.github.games647.fastlogin.bukkit.tasks.ForceLoginTask;
import com.github.games647.fastlogin.bukkit.BukkitLoginSession;
import com.github.games647.fastlogin.bukkit.hooks.BukkitAuthPlugin;
import com.google.common.base.Charsets;
import com.google.common.collect.Sets;
import com.google.common.io.ByteArrayDataInput;
import com.google.common.io.ByteStreams;
import com.google.common.io.Files;
import java.io.File;
import java.io.IOException;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import java.util.logging.Level;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.plugin.messaging.PluginMessageListener;
/**
* Responsible for receiving messages from a BungeeCord instance.
*
* This class also receives the plugin message from the bungeecord version of this plugin in order to get notified if
* the connection is in online mode.
*/
public class BungeeCordListener implements PluginMessageListener {
private static final String FILE_NAME = "proxy-whitelist.txt";
protected final FastLoginBukkit plugin;
//null if whitelist is empty so bungeecord support is disabled
private final Set<UUID> proxyIds;
public BungeeCordListener(FastLoginBukkit plugin) {
this.plugin = plugin;
this.proxyIds = loadBungeeCordIds();
}
@Override
public void onPluginMessageReceived(String channel, final Player player, byte[] message) {
if (!channel.equals(plugin.getName())) {
return;
}
ByteArrayDataInput dataInput = ByteStreams.newDataInput(message);
String subchannel = dataInput.readUTF();
plugin.getLogger().log(Level.FINEST, "Received plugin message for subchannel {0} from {1}"
, new Object[]{subchannel, player});
final String playerName = dataInput.readUTF();
//check if the player is still online or disconnected
final Player checkedPlayer = plugin.getServer().getPlayerExact(playerName);
//fail if target player is blacklisted because already authed or wrong bungeecord id
if (checkedPlayer != null && !checkedPlayer.hasMetadata(plugin.getName())) {
//blacklist this target player for BungeeCord Id brute force attacks
player.setMetadata(plugin.getName(), new FixedMetadataValue(plugin, true));
//bungeecord UUID
long mostSignificantBits = dataInput.readLong();
long leastSignificantBits = dataInput.readLong();
UUID sourceId = new UUID(mostSignificantBits, leastSignificantBits);
plugin.getLogger().log(Level.FINEST, "Received proxy id {0} from {1}", new Object[]{sourceId, player});
//fail if BungeeCord support is disabled (id = null)
if (proxyIds.contains(sourceId)) {
final String id = '/' + checkedPlayer.getAddress().getAddress().getHostAddress() + ':'
+ checkedPlayer.getAddress().getPort();
if ("AUTO_LOGIN".equalsIgnoreCase(subchannel)) {
BukkitLoginSession playerSession = new BukkitLoginSession(playerName, true);
playerSession.setVerified(true);
plugin.getSessions().put(id, playerSession);
Bukkit.getScheduler().runTaskAsynchronously(plugin, new ForceLoginTask(plugin, player));
} else if ("AUTO_REGISTER".equalsIgnoreCase(subchannel)) {
Bukkit.getScheduler().runTaskAsynchronously(plugin, new Runnable() {
@Override
public void run() {
BukkitAuthPlugin authPlugin = plugin.getAuthPlugin();
try {
//we need to check if the player is registered on Bukkit too
if (authPlugin == null || !authPlugin.isRegistered(playerName)) {
BukkitLoginSession playerSession = new BukkitLoginSession(playerName, false);
playerSession.setVerified(true);
plugin.getSessions().put(id, playerSession);
new ForceLoginTask(plugin, player).run();
}
} catch (Exception ex) {
plugin.getLogger().log(Level.SEVERE, "Failed to query isRegistered", ex);
}
}
});
}
}
}
}
public Set<UUID> loadBungeeCordIds() {
File whitelistFile = new File(plugin.getDataFolder(), FILE_NAME);
//create a new folder if it doesn't exist. Fail silently otherwise
whitelistFile.getParentFile().mkdir();
try {
if (!whitelistFile.exists()) {
whitelistFile.createNewFile();
}
Set<UUID> ids = Sets.newHashSet();
List<String> lines = Files.readLines(whitelistFile, Charsets.UTF_8);
for (String line : lines) {
if (line == null || line.trim().isEmpty()) {
continue;
}
UUID uuid = UUID.fromString(line.trim());
ids.add(uuid);
}
return ids;
} catch (IOException ex) {
plugin.getLogger().log(Level.SEVERE, "Failed to create file for Proxy whitelist", ex);
} catch (Exception ex) {
plugin.getLogger().log(Level.SEVERE, "Failed to retrieve proxy Id. Disabling BungeeCord support", ex);
}
return null;
}
}

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package com.github.games647.fastlogin.bukkit.listener.protocollib;
import com.comphenix.protocol.PacketType;
import com.comphenix.protocol.events.PacketAdapter;
import com.comphenix.protocol.events.PacketEvent;
import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
/**
* Handles incoming encryption responses from connecting clients.
* It prevents them from reaching the server because that cannot handle
* it in offline mode.
*
* Moreover this manages a started premium check from
* this plugin. So check if all data is correct and we can prove him as a
* owner of a paid minecraft account.
*
* Receiving packet information:
* http://wiki.vg/Protocol#Encryption_Response
*
* sharedSecret=encrypted byte array
* verify token=encrypted byte array
*/
public class EncryptionPacketListener extends PacketAdapter {
//hides the inherit Plugin plugin field, but we need this type
private final FastLoginBukkit plugin;
public EncryptionPacketListener(FastLoginBukkit plugin) {
//run async in order to not block the server, because we make api calls to Mojang
super(params(plugin, PacketType.Login.Client.ENCRYPTION_BEGIN).optionAsync());
this.plugin = plugin;
}
/**
* C->S : Handshake State=2
* C->S : Login Start
* S->C : Encryption Key Request
* (Client Auth)
* C->S : Encryption Key Response
* (Server Auth, Both enable encryption)
* S->C : Login Success (*)
*
* On offline logins is Login Start followed by Login Success
*
* Minecraft Server implementation
* https://github.com/bergerkiller/CraftSource/blob/master/net.minecraft.server/LoginListener.java#L180
*/
@Override
public void onPacketReceiving(PacketEvent packetEvent) {
if (packetEvent.isCancelled()) {
return;
}
Player sender = packetEvent.getPlayer();
byte[] sharedSecret = packetEvent.getPacket().getByteArrays().read(0);
packetEvent.getAsyncMarker().incrementProcessingDelay();
VerifyResponseTask verifyTask = new VerifyResponseTask(plugin, packetEvent, sender, sharedSecret);
Bukkit.getScheduler().runTaskAsynchronously(plugin, verifyTask);
}
}

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package com.github.games647.fastlogin.bukkit.listener.protocollib;
import com.comphenix.protocol.reflect.accessors.Accessors;
import com.comphenix.protocol.reflect.accessors.MethodAccessor;
import com.comphenix.protocol.utility.MinecraftReflection;
import com.comphenix.protocol.wrappers.WrappedGameProfile;
import com.comphenix.protocol.wrappers.WrappedSignedProperty;
import com.github.games647.fastlogin.bukkit.BukkitLoginSession;
import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.util.Collection;
import java.util.logging.Level;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerLoginEvent;
public class LoginSkinApplyListener implements Listener {
private static final Class<?> GAME_PROFILE = MinecraftReflection.getGameProfileClass();
private static final MethodAccessor GET_PROPERTIES = Accessors.getMethodAcccessorOrNull(
GAME_PROFILE, "getProperties");
private final FastLoginBukkit plugin;
public LoginSkinApplyListener(FastLoginBukkit plugin) {
this.plugin = plugin;
}
@EventHandler(priority = EventPriority.LOW)
//run this on the loginEvent to let skins plugins see the skin like in normal minecraft behaviour
public void onPlayerLogin(PlayerLoginEvent loginEvent) {
Player player = loginEvent.getPlayer();
if (plugin.getConfig().getBoolean("forwardSkin")) {
//go through every session, because player.getAddress is null
//loginEvent.getAddress is just a InetAddress not InetSocketAddres, so not unique enough
Collection<BukkitLoginSession> sessions = plugin.getSessions().values();
for (BukkitLoginSession session : sessions) {
if (session.getUsername().equals(player.getName())) {
applySkin(player, session);
break;
}
}
}
}
private void applySkin(Player player, BukkitLoginSession session) {
WrappedGameProfile gameProfile = WrappedGameProfile.fromPlayer(player);
String skinData = session.getEncodedSkinData();
String signature = session.getSkinSignature();
if (skinData != null && signature != null) {
WrappedSignedProperty skin = WrappedSignedProperty.fromValues("textures", skinData, signature);
try {
gameProfile.getProperties().put("textures", skin);
} catch (ClassCastException castException) {
Object map = GET_PROPERTIES.invoke(gameProfile.getHandle());
try {
Method putMethod = map.getClass().getMethod("put", Object.class, Object.class);
putMethod.invoke(map, "textures", skin.getHandle());
} catch (NoSuchMethodException | IllegalAccessException | InvocationTargetException ex) {
plugin.getLogger().log(Level.SEVERE, "Error setting premium skin", ex);
}
}
}
}
}

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package com.github.games647.fastlogin.bukkit.listener.protocollib;
import com.comphenix.protocol.PacketType;
import com.comphenix.protocol.ProtocolLibrary;
import com.comphenix.protocol.ProtocolManager;
import com.comphenix.protocol.events.PacketContainer;
import com.comphenix.protocol.events.PacketEvent;
import com.github.games647.fastlogin.bukkit.BukkitLoginSession;
import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
import com.github.games647.fastlogin.core.PlayerProfile;
import java.lang.reflect.InvocationTargetException;
import java.security.PublicKey;
import java.util.Random;
import java.util.UUID;
import java.util.logging.Level;
import org.bukkit.entity.Player;
public class NameCheckTask implements Runnable {
private static final int VERIFY_TOKEN_LENGTH = 4;
private final FastLoginBukkit plugin;
private final PacketEvent packetEvent;
private final Random random;
private final Player player;
private final String username;
public NameCheckTask(FastLoginBukkit plugin, PacketEvent packetEvent, Random random, Player player, String username) {
this.plugin = plugin;
this.packetEvent = packetEvent;
this.random = random;
this.player = player;
this.username = username;
}
@Override
public void run() {
try {
nameCheck();
} finally {
ProtocolLibrary.getProtocolManager().getAsynchronousManager().signalPacketTransmission(packetEvent);
}
}
private void nameCheck() {
PlayerProfile profile = plugin.getCore().getStorage().loadProfile(username);
if (profile == null) {
return;
}
if (profile.getUserId() == -1) {
UUID premiumUUID = null;
//user not exists in the db
try {
boolean isRegistered = plugin.getAuthPlugin().isRegistered(username);
if (plugin.getConfig().getBoolean("nameChangeCheck")
|| (plugin.getConfig().getBoolean("autoRegister") && !isRegistered)) {
premiumUUID = plugin.getCore().getMojangApiConnector().getPremiumUUID(username);
}
if (premiumUUID != null && plugin.getConfig().getBoolean("nameChangeCheck")) {
PlayerProfile uuidProfile = plugin.getCore().getStorage().loadProfile(premiumUUID);
if (uuidProfile != null) {
plugin.getLogger().log(Level.FINER, "Player {0} changed it's username", premiumUUID);
enablePremiumLogin(uuidProfile, false);
return;
}
}
if (premiumUUID != null && plugin.getConfig().getBoolean("autoRegister") && !isRegistered) {
plugin.getLogger().log(Level.FINER, "Player {0} uses a premium username", username);
enablePremiumLogin(profile, false);
return;
}
//no premium check passed so we save it as a cracked player
BukkitLoginSession loginSession = new BukkitLoginSession(username, profile);
plugin.getSessions().put(player.getAddress().toString(), loginSession);
} catch (Exception ex) {
plugin.getLogger().log(Level.SEVERE, "Failed to query isRegistered", ex);
}
} else if (profile.isPremium()) {
enablePremiumLogin(profile, true);
} else {
BukkitLoginSession loginSession = new BukkitLoginSession(username, profile);
plugin.getSessions().put(player.getAddress().toString(), loginSession);
}
}
//minecraft server implementation
//https://github.com/bergerkiller/CraftSource/blob/master/net.minecraft.server/LoginListener.java#L161
private void enablePremiumLogin(PlayerProfile profile, boolean registered) {
//randomized server id to make sure the request is for our server
//this could be relevant http://www.sk89q.com/2011/09/minecraft-name-spoofing-exploit/
String serverId = Long.toString(random.nextLong(), 16);
//generate a random token which should be the same when we receive it from the client
byte[] verify = new byte[VERIFY_TOKEN_LENGTH];
random.nextBytes(verify);
boolean success = sentEncryptionRequest(player, serverId, verify);
if (success) {
BukkitLoginSession playerSession = new BukkitLoginSession(username, serverId, verify, registered, profile);
plugin.getSessions().put(player.getAddress().toString(), playerSession);
//cancel only if the player has a paid account otherwise login as normal offline player
synchronized (packetEvent.getAsyncMarker().getProcessingLock()) {
packetEvent.setCancelled(true);
}
}
}
private boolean sentEncryptionRequest(Player player, String serverId, byte[] verifyToken) {
ProtocolManager protocolManager = ProtocolLibrary.getProtocolManager();
try {
/**
* Packet Information: http://wiki.vg/Protocol#Encryption_Request
*
* ServerID="" (String) key=public server key verifyToken=random 4 byte array
*/
PacketContainer newPacket = protocolManager.createPacket(PacketType.Login.Server.ENCRYPTION_BEGIN);
newPacket.getStrings().write(0, serverId);
newPacket.getSpecificModifier(PublicKey.class).write(0, plugin.getServerKey().getPublic());
newPacket.getByteArrays().write(0, verifyToken);
//serverId is a empty string
protocolManager.sendServerPacket(player, newPacket);
return true;
} catch (InvocationTargetException ex) {
plugin.getLogger().log(Level.SEVERE, "Cannot send encryption packet. Falling back to normal login", ex);
}
return false;
}
}

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package com.github.games647.fastlogin.bukkit.listener.protocollib;
import com.comphenix.protocol.PacketType;
import com.comphenix.protocol.events.PacketAdapter;
import com.comphenix.protocol.events.PacketContainer;
import com.comphenix.protocol.events.PacketEvent;
import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
import com.github.games647.fastlogin.bukkit.hooks.BukkitAuthPlugin;
import java.util.Random;
import java.util.logging.Level;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
/**
* Handles incoming start packets from connecting clients. It
* checks if we can start checking if the player is premium and
* start a request to the client that it should start online mode
* login.
*
* Receiving packet information:
* http://wiki.vg/Protocol#Login_Start
*
* String=Username
*/
public class StartPacketListener extends PacketAdapter {
//hides the inherit Plugin plugin field, but we need a more detailed type than just Plugin
private final FastLoginBukkit plugin;
//just create a new once on plugin enable. This used for verify token generation
private final Random random = new Random();
public StartPacketListener(FastLoginBukkit plugin) {
//run async in order to not block the server, because we are making api calls to Mojang
super(params(plugin, PacketType.Login.Client.START).optionAsync());
this.plugin = plugin;
}
/**
* C->S : Handshake State=2
* C->S : Login Start
* S->C : Encryption Key Request
* (Client Auth)
* C->S : Encryption Key Response
* (Server Auth, Both enable encryption)
* S->C : Login Success (*)
*
* On offline logins is Login Start followed by Login Success
*/
@Override
public void onPacketReceiving(PacketEvent packetEvent) {
if (packetEvent.isCancelled()) {
return;
}
plugin.setServerStarted();
Player player = packetEvent.getPlayer();
//this includes ip:port. Should be unique for an incoming login request with a timeout of 2 minutes
String sessionKey = player.getAddress().toString();
//remove old data every time on a new login in order to keep the session only for one person
plugin.getSessions().remove(sessionKey);
//player.getName() won't work at this state
PacketContainer packet = packetEvent.getPacket();
String username = packet.getGameProfiles().read(0).getName();
plugin.getLogger().log(Level.FINER, "Player {0} with {1} connecting", new Object[]{sessionKey, username});
BukkitAuthPlugin authPlugin = plugin.getAuthPlugin();
if (authPlugin == null) {
return;
}
packetEvent.getAsyncMarker().incrementProcessingDelay();
NameCheckTask nameCheckTask = new NameCheckTask(plugin, packetEvent, random, player, username);
Bukkit.getScheduler().runTaskAsynchronously(plugin, nameCheckTask);
}
}

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package com.github.games647.fastlogin.bukkit.listener.protocollib;
import com.comphenix.protocol.PacketType;
import com.comphenix.protocol.ProtocolLibrary;
import com.comphenix.protocol.ProtocolManager;
import com.comphenix.protocol.events.PacketContainer;
import com.comphenix.protocol.events.PacketEvent;
import com.comphenix.protocol.injector.server.TemporaryPlayerFactory;
import com.comphenix.protocol.reflect.FuzzyReflection;
import com.comphenix.protocol.wrappers.WrappedChatComponent;
import com.comphenix.protocol.wrappers.WrappedGameProfile;
import com.github.games647.fastlogin.bukkit.BukkitLoginSession;
import com.github.games647.fastlogin.bukkit.EncryptionUtil;
import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
import java.lang.reflect.Field;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.math.BigInteger;
import java.security.PrivateKey;
import java.util.Arrays;
import java.util.UUID;
import java.util.logging.Level;
import javax.crypto.SecretKey;
import org.bukkit.entity.Player;
public class VerifyResponseTask implements Runnable {
private final FastLoginBukkit plugin;
private final PacketEvent packetEvent;
private final Player fromPlayer;
private final byte[] sharedSecret;
public VerifyResponseTask(FastLoginBukkit plugin, PacketEvent packetEvent, Player fromPlayer, byte[] sharedSecret) {
this.plugin = plugin;
this.packetEvent = packetEvent;
this.fromPlayer = fromPlayer;
this.sharedSecret = sharedSecret;
}
@Override
public void run() {
try {
BukkitLoginSession session = plugin.getSessions().get(fromPlayer.getAddress().toString());
if (session == null) {
disconnect(plugin.getCore().getMessage("invalid-requst"), true
, "Player {0} tried to send encryption response at invalid state", fromPlayer.getAddress());
} else {
verifyResponse(session);
}
} finally {
ProtocolLibrary.getProtocolManager().getAsynchronousManager().signalPacketTransmission(packetEvent);
}
}
private void verifyResponse(BukkitLoginSession session) {
PrivateKey privateKey = plugin.getServerKey().getPrivate();
SecretKey loginKey = EncryptionUtil.decryptSharedKey(privateKey, sharedSecret);
if (!checkVerifyToken(session, privateKey) || !encryptConnection(loginKey)) {
return;
}
//this makes sure the request from the client is for us
//this might be relevant http://www.sk89q.com/2011/09/minecraft-name-spoofing-exploit/
String generatedId = session.getServerId();
//https://github.com/bergerkiller/CraftSource/blob/master/net.minecraft.server/LoginListener.java#L193
//generate the server id based on client and server data
byte[] serverIdHash = EncryptionUtil.getServerIdHash(generatedId, plugin.getServerKey().getPublic(), loginKey);
String serverId = (new BigInteger(serverIdHash)).toString(16);
String username = session.getUsername();
if (plugin.getCore().getMojangApiConnector().hasJoinedServer(session, serverId)) {
plugin.getLogger().log(Level.FINE, "Player {0} has a verified premium account", username);
session.setVerified(true);
setPremiumUUID(session.getUuid());
receiveFakeStartPacket(username);
} else {
//user tried to fake a authentication
disconnect(plugin.getCore().getMessage("invalid-session"), true
, "Player {0} ({1}) tried to log in with an invalid session ServerId: {2}"
, session.getUsername(), fromPlayer.getAddress(), serverId);
}
//this is a fake packet; it shouldn't be send to the server
synchronized (packetEvent.getAsyncMarker().getProcessingLock()) {
packetEvent.setCancelled(true);
}
}
private void setPremiumUUID(UUID premiumUUID) {
if (plugin.getConfig().getBoolean("premiumUuid") && premiumUUID != null) {
try {
Object networkManager = getNetworkManager();
//https://github.com/bergerkiller/CraftSource/blob/master/net.minecraft.server/NetworkManager.java#L69
Field spoofField = FuzzyReflection.fromObject(networkManager).getFieldByType("spoofedUUID", UUID.class);
spoofField.set(networkManager, premiumUUID);
} catch (ReflectiveOperationException reflectiveOperationException) {
plugin.getLogger().log(Level.SEVERE, "Error setting premium uuid", reflectiveOperationException);
}
}
}
private boolean checkVerifyToken(BukkitLoginSession session, PrivateKey privateKey) {
byte[] requestVerify = session.getVerifyToken();
//encrypted verify token
byte[] responseVerify = packetEvent.getPacket().getByteArrays().read(1);
//https://github.com/bergerkiller/CraftSource/blob/master/net.minecraft.server/LoginListener.java#L182
if (!Arrays.equals(requestVerify, EncryptionUtil.decryptData(privateKey, responseVerify))) {
//check if the verify token are equal to the server sent one
disconnect(plugin.getCore().getMessage("invalid-verify-token"), true
, "Player {0} ({1}) tried to login with an invalid verify token. Server: {2} Client: {3}"
, session.getUsername(), packetEvent.getPlayer().getAddress(), requestVerify, responseVerify);
return false;
}
return true;
}
//try to get the networkManager from ProtocolLib
private Object getNetworkManager() throws IllegalAccessException, NoSuchFieldException {
Object socketInjector = TemporaryPlayerFactory.getInjectorFromPlayer(fromPlayer);
Field injectorField = socketInjector.getClass().getDeclaredField("injector");
injectorField.setAccessible(true);
Object rawInjector = injectorField.get(socketInjector);
injectorField = rawInjector.getClass().getDeclaredField("networkManager");
injectorField.setAccessible(true);
return injectorField.get(rawInjector);
}
private boolean encryptConnection(SecretKey loginKey) throws IllegalArgumentException {
try {
//get the NMS connection handle of this player
Object networkManager = getNetworkManager();
//try to detect the method by parameters
Method encryptConnectionMethod = FuzzyReflection
.fromObject(networkManager).getMethodByParameters("a", SecretKey.class);
//encrypt/decrypt following packets
//the client expects this behaviour
encryptConnectionMethod.invoke(networkManager, loginKey);
} catch (ReflectiveOperationException ex) {
disconnect(plugin.getCore().getMessage("error-kick"), false, "Couldn't enable encryption", ex);
return false;
}
return true;
}
private void disconnect(String kickReason, boolean debug, String logMessage, Object... arguments) {
if (debug) {
plugin.getLogger().log(Level.FINE, logMessage, arguments);
} else {
plugin.getLogger().log(Level.SEVERE, logMessage, arguments);
}
kickPlayer(packetEvent.getPlayer(), kickReason);
//cancel the event in order to prevent the server receiving an invalid packet
synchronized (packetEvent.getAsyncMarker().getProcessingLock()) {
packetEvent.setCancelled(true);
}
}
private void kickPlayer(Player player, String reason) {
ProtocolManager protocolManager = ProtocolLibrary.getProtocolManager();
PacketContainer kickPacket = protocolManager.createPacket(PacketType.Login.Server.DISCONNECT);
kickPacket.getChatComponents().write(0, WrappedChatComponent.fromText(reason));
try {
//send kick packet at login state
//the normal event.getPlayer.kickPlayer(String) method does only work at play state
protocolManager.sendServerPacket(player, kickPacket);
//tell the server that we want to close the connection
player.kickPlayer("Disconnect");
} catch (InvocationTargetException ex) {
plugin.getLogger().log(Level.SEVERE, "Error sending kickpacket", ex);
}
}
//fake a new login packet in order to let the server handle all the other stuff
private void receiveFakeStartPacket(String username) {
ProtocolManager protocolManager = ProtocolLibrary.getProtocolManager();
//see StartPacketListener for packet information
PacketContainer startPacket = protocolManager.createPacket(PacketType.Login.Client.START);
//uuid is ignored by the packet definition
WrappedGameProfile fakeProfile = new WrappedGameProfile(UUID.randomUUID(), username);
startPacket.getGameProfiles().write(0, fakeProfile);
try {
//we don't want to handle our own packets so ignore filters
protocolManager.recieveClientPacket(fromPlayer, startPacket, false);
} catch (InvocationTargetException | IllegalAccessException ex) {
plugin.getLogger().log(Level.WARNING, "Failed to fake a new start packet", ex);
//cancel the event in order to prevent the server receiving an invalid packet
kickPlayer(fromPlayer, plugin.getCore().getMessage("error-kick"));
}
}
}

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package com.github.games647.fastlogin.bukkit.listener.protocolsupport;
import com.github.games647.fastlogin.bukkit.BukkitLoginSession;
import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
import com.github.games647.fastlogin.bukkit.hooks.BukkitAuthPlugin;
import com.github.games647.fastlogin.core.PlayerProfile;
import java.net.InetSocketAddress;
import java.util.UUID;
import java.util.logging.Level;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import protocolsupport.api.events.PlayerLoginStartEvent;
import protocolsupport.api.events.PlayerPropertiesResolveEvent;
public class ProtocolSupportListener implements Listener {
protected final FastLoginBukkit plugin;
public ProtocolSupportListener(FastLoginBukkit plugin) {
this.plugin = plugin;
}
@EventHandler(ignoreCancelled = true)
public void onLoginStart(PlayerLoginStartEvent loginStartEvent) {
plugin.setServerStarted();
if (loginStartEvent.isLoginDenied()) {
return;
}
String username = loginStartEvent.getName();
//remove old data every time on a new login in order to keep the session only for one person
plugin.getSessions().remove(loginStartEvent.getAddress().toString());
BukkitAuthPlugin authPlugin = plugin.getAuthPlugin();
if (authPlugin == null) {
return;
}
PlayerProfile profile = plugin.getCore().getStorage().loadProfile(username);
if (profile != null) {
if (profile.getUserId() == -1) {
UUID premiumUUID = null;
//user not exists in the db
try {
boolean isRegistered = plugin.getAuthPlugin().isRegistered(username);
if (plugin.getConfig().getBoolean("nameChangeCheck")
|| (plugin.getConfig().getBoolean("autoRegister") && !isRegistered)) {
premiumUUID = plugin.getCore().getMojangApiConnector().getPremiumUUID(username);
}
if (premiumUUID != null && plugin.getConfig().getBoolean("nameChangeCheck")) {
profile = plugin.getCore().getStorage().loadProfile(premiumUUID);
if (profile != null) {
plugin.getLogger().log(Level.FINER, "Player {0} changed it's username", premiumUUID);
startPremiumSession(username, loginStartEvent, false, profile);
return;
}
}
if (premiumUUID != null && plugin.getConfig().getBoolean("autoRegister") && !isRegistered) {
plugin.getLogger().log(Level.FINER, "Player {0} uses a premium username", username);
startPremiumSession(username, loginStartEvent, false, profile);
return;
}
//no premium check passed so we save it as a cracked player
BukkitLoginSession loginSession = new BukkitLoginSession(username, profile);
plugin.getSessions().put(loginStartEvent.getAddress().toString(), loginSession);
} catch (Exception ex) {
plugin.getLogger().log(Level.SEVERE, "Failed to query isRegistered", ex);
}
} else if (profile.isPremium()) {
startPremiumSession(username, loginStartEvent, true, profile);
} else {
BukkitLoginSession loginSession = new BukkitLoginSession(username, profile);
plugin.getSessions().put(loginStartEvent.getAddress().toString(), loginSession);
}
}
}
@EventHandler(ignoreCancelled = true)
public void onPropertiesResolve(PlayerPropertiesResolveEvent propertiesResolveEvent) {
//skin was resolved -> premium player
if (propertiesResolveEvent.hasProperty("textures")) {
InetSocketAddress address = propertiesResolveEvent.getAddress();
BukkitLoginSession session = plugin.getSessions().get(address.toString());
if (session != null) {
session.setVerified(true);
}
}
}
private void startPremiumSession(String playerName, PlayerLoginStartEvent loginStartEvent, boolean registered
, PlayerProfile playerProfile) {
loginStartEvent.setOnlineMode(true);
InetSocketAddress address = loginStartEvent.getAddress();
BukkitLoginSession playerSession = new BukkitLoginSession(playerName, null, null, registered, playerProfile);
plugin.getSessions().put(address.toString(), playerSession);
if (plugin.getConfig().getBoolean("premiumUuid")) {
loginStartEvent.setUseOnlineModeUUID(true);
}
}
}

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package com.github.games647.fastlogin.bukkit.tasks;
import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
import com.github.games647.fastlogin.bukkit.hooks.AuthMeHook;
import com.github.games647.fastlogin.bukkit.hooks.BukkitAuthPlugin;
import com.github.games647.fastlogin.bukkit.hooks.CrazyLoginHook;
import com.github.games647.fastlogin.bukkit.hooks.LogItHook;
import com.github.games647.fastlogin.bukkit.hooks.LoginSecurityHook;
import com.github.games647.fastlogin.bukkit.hooks.UltraAuthHook;
import com.github.games647.fastlogin.bukkit.hooks.xAuthHook;
import com.google.common.collect.Lists;
import java.util.List;
import java.util.logging.Level;
import org.bukkit.Bukkit;
public class DelayedAuthHook implements Runnable {
private final FastLoginBukkit plugin;
public DelayedAuthHook(FastLoginBukkit plugin) {
this.plugin = plugin;
}
@Override
public void run() {
boolean hookFound = registerHooks();
if (plugin.isBungeeCord()) {
plugin.getLogger().info("BungeeCord setting detected. No auth plugin is required");
} else if (!hookFound) {
plugin.getLogger().warning("No auth plugin were found by this plugin "
+ "(other plugins could hook into this after the intialization of this plugin)"
+ "and bungeecord is deactivated. "
+ "Either one or both of the checks have to pass in order to use this plugin");
}
}
private boolean registerHooks() {
BukkitAuthPlugin authPluginHook = null;
try {
List<Class<? extends BukkitAuthPlugin>> supportedHooks = Lists.newArrayList(AuthMeHook.class
, CrazyLoginHook.class, LogItHook.class, LoginSecurityHook.class, UltraAuthHook.class
, xAuthHook.class);
for (Class<? extends BukkitAuthPlugin> clazz : supportedHooks) {
String pluginName = clazz.getSimpleName().replace("Hook", "");
//uses only member classes which uses AuthPlugin interface (skip interfaces)
if (Bukkit.getServer().getPluginManager().getPlugin(pluginName) != null) {
//check only for enabled plugins. A single plugin could be disabled by plugin managers
authPluginHook = clazz.newInstance();
plugin.getLogger().log(Level.INFO, "Hooking into auth plugin: {0}", pluginName);
break;
}
}
} catch (InstantiationException | IllegalAccessException ex) {
plugin.getLogger().log(Level.SEVERE, "Couldn't load the integration class", ex);
}
if (authPluginHook == null) {
//run this check for exceptions (errors) and not found plugins
plugin.getLogger().warning("No support offline Auth plugin found. ");
return false;
}
if (plugin.getAuthPlugin() == null) {
plugin.setAuthPluginHook(authPluginHook);
}
return true;
}
}

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package com.github.games647.fastlogin.bukkit.tasks;
import com.github.games647.fastlogin.bukkit.BukkitLoginSession;
import com.github.games647.fastlogin.bukkit.FastLoginBukkit;
import com.github.games647.fastlogin.bukkit.hooks.BukkitAuthPlugin;
import com.github.games647.fastlogin.core.AuthStorage;
import com.github.games647.fastlogin.core.PlayerProfile;
import com.google.common.io.ByteArrayDataOutput;
import com.google.common.io.ByteStreams;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import java.util.logging.Level;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
public class ForceLoginTask implements Runnable {
private final FastLoginBukkit plugin;
protected final Player player;
public ForceLoginTask(FastLoginBukkit plugin, Player player) {
this.plugin = plugin;
this.player = player;
}
@Override
public void run() {
if (!isOnlineThreadSafe()) {
return;
}
//remove the bungeecord identifier if there is ones
String id = '/' + player.getAddress().getAddress().getHostAddress() + ':' + player.getAddress().getPort();
BukkitLoginSession session = plugin.getSessions().remove(id);
if (session == null) {
return;
}
AuthStorage storage = plugin.getCore().getStorage();
PlayerProfile playerProfile = session.getProfile();
//check if it's the same player as we checked before
if (session.isVerified() && player.getName().equals(session.getUsername())) {
//premium player
BukkitAuthPlugin authPlugin = plugin.getAuthPlugin();
if (authPlugin == null) {
//maybe only bungeecord plugin
sendSuccessNotification();
} else {
boolean success = false;
if (isOnlineThreadSafe()) {
if (session.needsRegistration()) {
success = forceRegister(authPlugin, player);
} else {
success = forceLogin(authPlugin, player);
}
}
if (success) {
//update only on success to prevent corrupt data
if (playerProfile != null) {
playerProfile.setUuid(session.getUuid());
//save cracked players too
playerProfile.setPremium(true);
storage.save(playerProfile);
}
sendSuccessNotification();
}
}
} else {
//cracked player
if (playerProfile != null) {
playerProfile.setUuid(null);
playerProfile.setPremium(false);
storage.save(playerProfile);
}
}
}
private boolean forceRegister(BukkitAuthPlugin authPlugin, Player player) {
plugin.getLogger().log(Level.FINE, "Register player {0}", player.getName());
String generatedPassword = plugin.generateStringPassword(player);
boolean success = authPlugin.forceRegister(player, generatedPassword);
String message = plugin.getCore().getMessage("auto-register");
if (success && message != null) {
message = message.replace("%password", generatedPassword);
player.sendMessage(message);
}
return success;
}
private boolean forceLogin(BukkitAuthPlugin authPlugin, Player player) {
plugin.getLogger().log(Level.FINE, "Logging player {0} in", player.getName());
boolean success = authPlugin.forceLogin(player);
String message = plugin.getCore().getMessage("auto-login");
if (success && message != null) {
player.sendMessage(message);
}
return success;
}
private void sendSuccessNotification() {
if (plugin.isBungeeCord()) {
ByteArrayDataOutput dataOutput = ByteStreams.newDataOutput();
dataOutput.writeUTF("SUCCESS");
player.sendPluginMessage(plugin, plugin.getName(), dataOutput.toByteArray());
}
}
private boolean isOnlineThreadSafe() {
//the playerlist isn't thread-safe
Future<Boolean> onlineFuture = Bukkit.getScheduler().callSyncMethod(plugin, new Callable<Boolean>() {
@Override
public Boolean call() throws Exception {
return player.isOnline();
}
});
try {
return onlineFuture.get();
} catch (InterruptedException | ExecutionException ex) {
plugin.getLogger().log(Level.SEVERE, "Failed to perform thread-safe online check", ex);
return false;
}
}
}

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# project informations for Bukkit in order to register our plugin with all it components
# ${-} are variables from Maven (pom.xml) which will be replaced after the build
name: ${project.parent.name}
version: ${project.version}
main: ${project.groupId}.${project.artifactId}.${project.name}
# meta informations for plugin managers
authors: [games647, 'https://github.com/games647/FastLogin/graphs/contributors']
description: |
${project.description}
website: ${project.url}
dev-url: ${project.url}
# Load the plugin as early as possible to inject it for all players
load: STARTUP
softdepend:
# We require either ProtocolLib or ProtocolSupport
- ProtocolSupport
- ProtocolLib
# Auth plugins - we delay the hook
# - xAuth
# - AuthMe
# - LogIt
# - CrazyLogin
# - LoginSecurity
# - RoyalAuth
# - UltraAuth
commands:
${project.parent.name}:
description: 'Label the invoker as premium'
aliases: [prem, premium, loginfast]
usage: /<command> [player]
permission: ${project.artifactId}.command.premium
cracked:
description: 'Label the invoker or the player specified as cracked if he was marked premium before'
aliases: [unpremium]
usage: /<command> [player]
permission: ${project.artifactId}.command.unpremium
permissions:
${project.artifactId}.command.premium:
description: 'Label themselves as premium'
default: true
${project.artifactId}.command.premium.other:
description: 'Label others as premium'
children:
${project.artifactId}.command.premium: true
${project.artifactId}.command.cracked:
description: 'Label themselves as cracked'
default: true
${project.artifactId}.command..cracked.other:
description: 'Label others as cracked'
children:
${project.artifactId}.command.cracked: true

61
bungee/pom.xml Normal file
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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<parent>
<groupId>com.github.games647</groupId>
<artifactId>fastlogin</artifactId>
<version>1.7.1</version>
<relativePath>../pom.xml</relativePath>
</parent>
<!--This have to be in lowercase because it's used by plugin.yml-->
<artifactId>fastlogin.bungee</artifactId>
<packaging>jar</packaging>
<!--Represents the main plugin-->
<name>FastLoginBungee</name>
<repositories>
<!--BungeeCord with also the part outside the API-->
<repository>
<id>myplayplanet-REPO</id>
<url>http://maven.myplayplanet.net/</url>
</repository>
<!--Github automatic maven builds-->
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>${project.groupId}</groupId>
<artifactId>fastlogin.core</artifactId>
<version>${project.version}</version>
<scope>provided</scope>
</dependency>
<dependency>
<groupId>net.md-5</groupId>
<artifactId>bungeecord-proxy</artifactId>
<version>1.8-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
<!-- <dependency>
<groupId>io.github.waterfallmc</groupId>
<artifactId>waterfall-api</artifactId>
<version>1.9-SNAPSHOT</version>
<type>jar</type>
<scope>provided</scope>
</dependency>-->
<dependency>
<groupId>com.github.MatteCarra</groupId>
<artifactId>BungeeAuth</artifactId>
<version>-1.2.1-gc367d92-8</version>
</dependency>
</dependencies>
</project>

View File

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package com.github.games647.fastlogin.bungee;
import com.github.games647.fastlogin.core.FastLoginCore;
import com.google.common.util.concurrent.ThreadFactoryBuilder;
import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.nio.file.Files;
import java.util.concurrent.ThreadFactory;
import java.util.logging.Level;
import java.util.logging.Logger;
import net.md_5.bungee.api.ChatColor;
import net.md_5.bungee.api.scheduler.GroupedThreadFactory;
import net.md_5.bungee.config.Configuration;
import net.md_5.bungee.config.ConfigurationProvider;
import net.md_5.bungee.config.YamlConfiguration;
public class BungeeCore extends FastLoginCore {
private final FastLoginBungee plugin;
public BungeeCore(FastLoginBungee plugin) {
this.plugin = plugin;
}
@Override
public File getDataFolder() {
return plugin.getDataFolder();
}
@Override
public Logger getLogger() {
return plugin.getLogger();
}
@Override
public ThreadFactory getThreadFactory() {
String pluginName = plugin.getDescription().getName();
return new ThreadFactoryBuilder()
.setNameFormat(pluginName + " Database Pool Thread #%1$d")
//Hikari create daemons by default
.setDaemon(true)
.setThreadFactory(new GroupedThreadFactory(plugin, pluginName)).build();
}
@Override
public void loadMessages() {
try {
saveDefaultFile("messages.yml");
Configuration defaults = ConfigurationProvider.getProvider(YamlConfiguration.class)
.load(getClass().getResourceAsStream("/messages.yml"));
File messageFile = new File(getDataFolder(), "messages.yml");
Configuration messageConfig = ConfigurationProvider.getProvider(YamlConfiguration.class)
.load(messageFile, defaults);
for (String key : messageConfig.getKeys()) {
String message = ChatColor.translateAlternateColorCodes('&', messageConfig.getString(key));
if (!message.isEmpty()) {
localeMessages.put(key, message);
}
}
} catch (IOException ex) {
getLogger().log(Level.SEVERE, "Failed to load messages", ex);
}
}
@Override
public void loadConfig() {
if (!getDataFolder().exists()) {
getDataFolder().mkdir();
}
saveDefaultFile("config.yml");
}
private void saveDefaultFile(String fileName) {
File configFile = new File(getDataFolder(), fileName);
if (!configFile.exists()) {
try (InputStream in = plugin.getResourceAsStream(fileName)) {
Files.copy(in, configFile.toPath());
} catch (IOException ioExc) {
getLogger().log(Level.SEVERE, "Error saving default " + fileName, ioExc);
}
}
}
}

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package com.github.games647.fastlogin.bungee;
import com.github.games647.fastlogin.core.LoginSession;
import com.github.games647.fastlogin.core.PlayerProfile;
public class BungeeLoginSession extends LoginSession {
private boolean alreadySaved;
public BungeeLoginSession(String username, boolean registered, PlayerProfile profile) {
super(username, registered, profile);
}
public void setRegistered(boolean registered) {
this.registered = registered;
}
public boolean isAlreadySaved() {
return alreadySaved;
}
public void setAlreadySaved(boolean alreadySaved) {
this.alreadySaved = alreadySaved;
}
}

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package com.github.games647.fastlogin.bungee;
import com.github.games647.fastlogin.bungee.hooks.BungeeAuthHook;
import com.github.games647.fastlogin.bungee.hooks.BungeeAuthPlugin;
import com.github.games647.fastlogin.bungee.listener.PlayerConnectionListener;
import com.github.games647.fastlogin.bungee.listener.PluginMessageListener;
import com.github.games647.fastlogin.core.FastLoginCore;
import com.google.common.cache.CacheBuilder;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import java.io.File;
import java.io.IOException;
import java.util.List;
import java.util.Random;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.ConcurrentMap;
import java.util.concurrent.TimeUnit;
import java.util.logging.Level;
import net.md_5.bungee.api.connection.PendingConnection;
import net.md_5.bungee.api.plugin.Plugin;
import net.md_5.bungee.config.Configuration;
import net.md_5.bungee.config.ConfigurationProvider;
import net.md_5.bungee.config.YamlConfiguration;
/**
* BungeeCord version of FastLogin. This plugin keeps track on online mode connections.
*/
public class FastLoginBungee extends Plugin {
private static final char[] PASSWORD_CHARACTERS = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
.toCharArray();
private final FastLoginCore loginCore = new BungeeCore(this);
private BungeeAuthPlugin bungeeAuthPlugin;
private Configuration config;
private final Random random = new Random();
private final Set<UUID> pendingConfirms = Sets.newHashSet();
private final ConcurrentMap<PendingConnection, BungeeLoginSession> session = Maps.newConcurrentMap();
@Override
public void onEnable() {
loginCore.loadConfig();
loginCore.loadMessages();
try {
File configFile = new File(getDataFolder(), "config.yml");
config = ConfigurationProvider.getProvider(YamlConfiguration.class).load(configFile);
List<String> ipAddresses = getConfig().getStringList("ip-addresses");
int requestLimit = getConfig().getInt("mojang-request-limit");
ConcurrentMap<Object, Object> requestCache = CacheBuilder.newBuilder()
.expireAfterWrite(10, TimeUnit.MINUTES).build().asMap();
MojangApiBungee mojangApi = new MojangApiBungee(requestCache, getLogger(), ipAddresses, requestLimit);
loginCore.setMojangApiConnector(mojangApi);
String driver = config.getString("driver");
String host = config.getString("host", "");
int port = config.getInt("port", 3306);
String database = config.getString("database");
String username = config.getString("username", "");
String password = config.getString("password", "");
if (!loginCore.setupDatabase(driver, host, port, database, username, password)) {
return;
}
} catch (IOException ioExc) {
getLogger().log(Level.SEVERE, "Error loading config. Disabling plugin...", ioExc);
return;
}
//events
getProxy().getPluginManager().registerListener(this, new PlayerConnectionListener(this));
getProxy().getPluginManager().registerListener(this, new PluginMessageListener(this));
//this is required to listen to messages from the server
getProxy().registerChannel(getDescription().getName());
registerHook();
}
public String generateStringPassword() {
StringBuilder generatedPassword = new StringBuilder(8);
for (int i = 1; i <= 8; i++) {
generatedPassword.append(PASSWORD_CHARACTERS[random.nextInt(PASSWORD_CHARACTERS.length - 1)]);
}
return generatedPassword.toString();
}
@Override
public void onDisable() {
loginCore.close();
}
public FastLoginCore getCore() {
return loginCore;
}
public void setAuthPluginHook(BungeeAuthPlugin authPlugin) {
this.bungeeAuthPlugin = authPlugin;
}
public Configuration getConfig() {
return config;
}
public ConcurrentMap<PendingConnection, BungeeLoginSession> getSession() {
return session;
}
public Set<UUID> getPendingConfirms() {
return pendingConfirms;
}
/**
* Get the auth plugin hook for BungeeCord
*
* @return the auth hook for BungeeCord. null if none found
*/
public BungeeAuthPlugin getBungeeAuthPlugin() {
return bungeeAuthPlugin;
}
private void registerHook() {
Plugin plugin = getProxy().getPluginManager().getPlugin("BungeeAuth");
if (plugin != null) {
bungeeAuthPlugin = new BungeeAuthHook();
getLogger().info("Hooked into BungeeAuth");
}
}
}

View File

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package com.github.games647.fastlogin.bungee;
import com.github.games647.fastlogin.core.FastLoginCore;
import com.github.games647.fastlogin.core.MojangApiConnector;
import java.util.List;
import java.util.UUID;
import java.util.concurrent.ConcurrentMap;
import java.util.logging.Logger;
import net.md_5.bungee.BungeeCord;
public class MojangApiBungee extends MojangApiConnector {
public MojangApiBungee(ConcurrentMap<Object, Object> requests, Logger logger, List<String> localAddresses
, int rateLimit) {
super(requests, logger, localAddresses, rateLimit);
}
@Override
protected UUID getUUIDFromJson(String json) {
boolean isArray = json.startsWith("[");
MojangPlayer mojangPlayer;
if (isArray) {
mojangPlayer = BungeeCord.getInstance().gson.fromJson(json, MojangPlayer[].class)[0];
} else {
mojangPlayer = BungeeCord.getInstance().gson.fromJson(json, MojangPlayer.class);
}
if (mojangPlayer.getId() == null || mojangPlayer.getId().equals("null")) {
return null;
}
return FastLoginCore.parseId(mojangPlayer.getId());
}
@Override
public boolean hasJoinedServer(Object session, String serverId) {
//this is not needed in Bungee
throw new UnsupportedOperationException("Not supported");
}
}

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package com.github.games647.fastlogin.bungee;
public class MojangPlayer {
private String id;
private String name;
public String getId() {
return id;
}
public String getName() {
return name;
}
}

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package com.github.games647.fastlogin.bungee.hooks;
import java.lang.reflect.Method;
import java.text.SimpleDateFormat;
import java.util.Date;
import java.util.Random;
import java.util.logging.Level;
import me.vik1395.BungeeAuth.ListenerClass;
import me.vik1395.BungeeAuth.Main;
import me.vik1395.BungeeAuth.Password.PasswordHandler;
import me.vik1395.BungeeAuth.Tables;
import net.md_5.bungee.api.connection.ProxiedPlayer;
/**
* Github: https://github.com/MatteCarra/BungeeAuth
*
* Project page:
*
* Spigot: https://www.spigotmc.org/resources/bungeeauth.493/
*/
public class BungeeAuthHook implements BungeeAuthPlugin {
//https://github.com/MatteCarra/BungeeAuth/blob/master/src/me/vik1395/BungeeAuth/Login.java#L32
private final Tables databaseConnection = new Tables();
@Override
public boolean forceLogin(ProxiedPlayer player) {
//https://github.com/MatteCarra/BungeeAuth/blob/master/src/me/vik1395/BungeeAuth/Login.java#L92-95
Main.plonline.add(player.getName());
//renamed from ct to databaseConnection
// databaseConnection.setStatus(player.getName(), "online");
Class<?>[] parameterTypes = new Class<?>[]{String.class, String.class};
Object[] arguments = new Object[]{player.getName(), "online"};
try {
callProtected("setStatus", parameterTypes, arguments);
ListenerClass.movePlayer(player, false);
//proparly not thread-safe
ListenerClass.prelogin.get(player.getName()).cancel();
} catch (Exception ex) {
Main.plugin.getLogger().log(Level.SEVERE, "Error force loging in player", ex);
return false;
}
return true;
}
@Override
public boolean isRegistered(String playerName) throws Exception {
//https://github.com/MatteCarra/BungeeAuth/blob/master/src/me/vik1395/BungeeAuth/Register.java#L46
//renamed t to databaseConnection
return databaseConnection.checkPlayerEntry(playerName);
}
@Override
public boolean forceRegister(ProxiedPlayer player, String password) {
//https://github.com/MatteCarra/BungeeAuth/blob/master/src/me/vik1395/BungeeAuth/Register.java#L102
PasswordHandler ph = new PasswordHandler();
Random rand = new Random();
int maxp = 7; //Total Password Hashing methods.
Date dNow = new Date();
SimpleDateFormat ft = new SimpleDateFormat("yyyy.MM.dd HH:mm:ss");
String Pw = password;
String pType = "" + rand.nextInt(maxp + 1);
String regdate = ft.format(dNow);
//https://github.com/MatteCarra/BungeeAuth/blob/master/src/me/vik1395/BungeeAuth/Register.java#L60
String lastip = player.getAddress().getAddress().getHostAddress();
String lastseen = regdate;
String hash = ph.newHash(Pw, pType);
//creates a new SQL entry with the player's details.
//renamed t to databaseConnection
// databaseConnection.newPlayerEntry(player.getName(), hash, pType, "", lastip, regdate, lastip, lastseen);
Class<?>[] parameterTypes = new Class<?>[] {String.class, String.class, String.class, String.class
, String.class, String.class, String.class, String.class};
Object[] arguments = new Object[] {player.getName(), hash, pType, "", lastip, regdate, lastip, lastseen};
try {
callProtected("newPlayerEntry", parameterTypes, arguments);
//proparly not thread-safe
forceLogin(player);
} catch (Exception ex) {
Main.plugin.getLogger().log(Level.SEVERE, "[BungeeAuth] Error when creating a new player in the Database", ex);
return false;
}
return true;
}
//pail ;(
private void callProtected(String methodName, Class<?>[] parameterTypes, Object[] arguments) throws Exception {
Class<Tables> tableClass = Tables.class;
Method method = tableClass.getDeclaredMethod(methodName, parameterTypes);
method.setAccessible(true);
method.invoke(databaseConnection, arguments);
}
}

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package com.github.games647.fastlogin.bungee.hooks;
import net.md_5.bungee.api.connection.ProxiedPlayer;
/**
* Represents a supporting authentication plugin in BungeeCord/Waterfall/... servers
*/
public interface BungeeAuthPlugin {
/**
* Login the premium (paid account) player after
* the player joined successfully a server.
*
* @param player the player that needs to be logged in
* @return if the operation was successful
*/
boolean forceLogin(ProxiedPlayer player);
/**
* Checks whether an account exists for this player name.
*
* This check should check if a cracked player account exists
* so we can be sure the premium player doesn't steal the account
* of that player.
*
* This operation will be performed async while the player is
* connecting
*
* @param playerName player name
* @return if the player has an account
* @throws Exception if an error occurred
*/
boolean isRegistered(String playerName) throws Exception;
/**
* Forces a register in order to protect the paid account.
* The method will be invoked after the player joined a server.
*
* After a successful registration the player should be logged
* in too.
*
* The method will be called only for premium accounts.
* So it's recommended to set additionally premium property
* if possible.
*
* If we don't register an account, cracked players
* could steal the unregistered account from the paid
* player account
*
* @param player the premium account
* @param password a strong random generated password
* @return if the operation was successful
*/
boolean forceRegister(ProxiedPlayer player, String password);
}

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package com.github.games647.fastlogin.bungee.listener;
import com.github.games647.fastlogin.bungee.FastLoginBungee;
import com.github.games647.fastlogin.bungee.tasks.AsyncPremiumCheck;
import com.github.games647.fastlogin.bungee.tasks.ForceLoginTask;
import com.github.games647.fastlogin.core.LoginSession;
import com.github.games647.fastlogin.core.PlayerProfile;
import com.google.common.base.Charsets;
import java.lang.reflect.Field;
import java.util.UUID;
import java.util.logging.Level;
import net.md_5.bungee.api.ProxyServer;
import net.md_5.bungee.api.connection.PendingConnection;
import net.md_5.bungee.api.connection.ProxiedPlayer;
import net.md_5.bungee.api.event.LoginEvent;
import net.md_5.bungee.api.event.PlayerDisconnectEvent;
import net.md_5.bungee.api.event.PreLoginEvent;
import net.md_5.bungee.api.event.ServerConnectedEvent;
import net.md_5.bungee.api.plugin.Listener;
import net.md_5.bungee.connection.InitialHandler;
import net.md_5.bungee.connection.LoginResult;
import net.md_5.bungee.connection.LoginResult.Property;
import net.md_5.bungee.event.EventHandler;
import net.md_5.bungee.event.EventPriority;
/**
* Enables online mode logins for specified users and sends
* plugin message to the Bukkit version of this plugin in
* order to clear that the connection is online mode.
*/
public class PlayerConnectionListener implements Listener {
protected final FastLoginBungee plugin;
public PlayerConnectionListener(FastLoginBungee plugin) {
this.plugin = plugin;
}
@EventHandler
public void onPreLogin(PreLoginEvent preLoginEvent) {
if (preLoginEvent.isCancelled()) {
return;
}
preLoginEvent.registerIntent(plugin);
ProxyServer.getInstance().getScheduler().runAsync(plugin, new AsyncPremiumCheck(plugin, preLoginEvent));
}
@EventHandler(priority = EventPriority.LOW)
public void onLogin(LoginEvent loginEvent) {
if (loginEvent.isCancelled()) {
return;
}
//use the loginevent instead of the postlogin event in order to send the loginsuccess packet to the client
//with the offline uuid this makes it possible to set the skin then
PendingConnection connection = loginEvent.getConnection();
String username = connection.getName();
if (connection.isOnlineMode()) {
LoginSession session = plugin.getSession().get(connection);
PlayerProfile playerProfile = session.getProfile();
playerProfile.setUuid(connection.getUniqueId());
//bungeecord will do this automatically so override it on disabled option
InitialHandler initialHandler = (InitialHandler) connection;
if (!plugin.getConfig().getBoolean("premiumUuid")) {
try {
UUID offlineUUID = UUID.nameUUIDFromBytes(("OfflinePlayer:" + username).getBytes(Charsets.UTF_8));
//bungeecord doesn't support overriding the premium uuid
//so we have to do it with reflection
Field idField = InitialHandler.class.getDeclaredField("uniqueId");
idField.setAccessible(true);
idField.set(connection, offlineUUID);
} catch (NoSuchFieldException | IllegalAccessException ex) {
plugin.getLogger().log(Level.SEVERE, "Failed to set offline uuid", ex);
}
}
if (!plugin.getConfig().getBoolean("forwardSkin")) {
//this is null on offline mode
LoginResult loginProfile = initialHandler.getLoginProfile();
if (loginProfile != null) {
loginProfile.setProperties(new Property[]{});
}
}
}
}
@EventHandler
public void onServerConnected(ServerConnectedEvent serverConnectedEvent) {
ProxiedPlayer player = serverConnectedEvent.getPlayer();
ForceLoginTask loginTask = new ForceLoginTask(plugin, player, serverConnectedEvent.getServer());
ProxyServer.getInstance().getScheduler().runAsync(plugin, loginTask);
}
@EventHandler
public void onDisconnect(PlayerDisconnectEvent disconnectEvent) {
ProxiedPlayer player = disconnectEvent.getPlayer();
plugin.getSession().remove(player.getPendingConnection());
plugin.getPendingConfirms().remove(player.getUniqueId());
}
}

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package com.github.games647.fastlogin.bungee.listener;
import com.github.games647.fastlogin.bungee.BungeeLoginSession;
import com.github.games647.fastlogin.bungee.FastLoginBungee;
import com.github.games647.fastlogin.bungee.tasks.AsyncToggleMessage;
import com.github.games647.fastlogin.core.PlayerProfile;
import com.google.common.io.ByteArrayDataInput;
import com.google.common.io.ByteStreams;
import java.util.Arrays;
import net.md_5.bungee.api.ProxyServer;
import net.md_5.bungee.api.chat.TextComponent;
import net.md_5.bungee.api.connection.ProxiedPlayer;
import net.md_5.bungee.api.connection.Server;
import net.md_5.bungee.api.event.PluginMessageEvent;
import net.md_5.bungee.api.plugin.Listener;
import net.md_5.bungee.event.EventHandler;
public class PluginMessageListener implements Listener {
protected final FastLoginBungee plugin;
public PluginMessageListener(FastLoginBungee plugin) {
this.plugin = plugin;
}
@EventHandler
public void onPluginMessage(PluginMessageEvent pluginMessageEvent) {
String channel = pluginMessageEvent.getTag();
if (pluginMessageEvent.isCancelled() || !plugin.getDescription().getName().equals(channel)) {
return;
}
//the client shouldn't be able to read the messages in order to know something about server internal states
//moreover the client shouldn't be able fake a running premium check by sending the result message
pluginMessageEvent.setCancelled(true);
//check if the message is sent from the server
if (Server.class.isAssignableFrom(pluginMessageEvent.getSender().getClass())) {
readMessage(pluginMessageEvent);
}
}
private void readMessage(PluginMessageEvent pluginMessageEvent) {
//so that we can safely process this in the background
final byte[] data = Arrays.copyOf(pluginMessageEvent.getData(), pluginMessageEvent.getData().length);
final ProxiedPlayer forPlayer = (ProxiedPlayer) pluginMessageEvent.getReceiver();
ProxyServer.getInstance().getScheduler().runAsync(plugin, new Runnable() {
@Override
public void run() {
ByteArrayDataInput dataInput = ByteStreams.newDataInput(data);
String subchannel = dataInput.readUTF();
if ("ON".equals(subchannel)) {
String playerName = dataInput.readUTF();
if (playerName.equals(forPlayer.getName()) && plugin.getConfig().getBoolean("premium-warning")
&& !plugin.getPendingConfirms().contains(forPlayer.getUniqueId())) {
String message = plugin.getCore().getMessage("premium-warning");
forPlayer.sendMessage(TextComponent.fromLegacyText(message));
plugin.getPendingConfirms().add(forPlayer.getUniqueId());
return;
}
plugin.getPendingConfirms().remove(forPlayer.getUniqueId());
AsyncToggleMessage task = new AsyncToggleMessage(plugin, forPlayer, playerName, true);
ProxyServer.getInstance().getScheduler().runAsync(plugin, task);
} else if ("OFF".equals(subchannel)) {
String playerName = dataInput.readUTF();
AsyncToggleMessage task = new AsyncToggleMessage(plugin, forPlayer, playerName, false);
ProxyServer.getInstance().getScheduler().runAsync(plugin, task);
} else if ("SUCCESS".equals(subchannel)) {
if (forPlayer.getPendingConnection().isOnlineMode()) {
//bukkit module successfully received and force logged in the user
//update only on success to prevent corrupt data
BungeeLoginSession loginSession = plugin.getSession().get(forPlayer.getPendingConnection());
PlayerProfile playerProfile = loginSession.getProfile();
loginSession.setRegistered(true);
if (!loginSession.isAlreadySaved()) {
playerProfile.setPremium(true);
plugin.getCore().getStorage().save(playerProfile);
loginSession.setAlreadySaved(true);
}
}
}
}
});
}
}

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package com.github.games647.fastlogin.bungee.tasks;
import com.github.games647.fastlogin.bungee.BungeeLoginSession;
import com.github.games647.fastlogin.bungee.FastLoginBungee;
import com.github.games647.fastlogin.bungee.hooks.BungeeAuthPlugin;
import com.github.games647.fastlogin.core.PlayerProfile;
import java.util.UUID;
import java.util.logging.Level;
import net.md_5.bungee.api.connection.PendingConnection;
import net.md_5.bungee.api.event.PreLoginEvent;
public class AsyncPremiumCheck implements Runnable {
private final FastLoginBungee plugin;
private final PreLoginEvent preLoginEvent;
public AsyncPremiumCheck(FastLoginBungee plugin, PreLoginEvent preLoginEvent) {
this.plugin = plugin;
this.preLoginEvent = preLoginEvent;
}
@Override
public void run() {
PendingConnection connection = preLoginEvent.getConnection();
plugin.getSession().remove(connection);
String username = connection.getName();
try {
PlayerProfile profile = plugin.getCore().getStorage().loadProfile(username);
if (profile == null) {
return;
}
if (profile.getUserId() == -1) {
UUID premiumUUID = null;
if (plugin.getConfig().getBoolean("nameChangeCheck") || plugin.getConfig().getBoolean("autoRegister")) {
premiumUUID = plugin.getCore().getMojangApiConnector().getPremiumUUID(username);
}
if (premiumUUID == null
|| (!checkNameChange(premiumUUID, connection, username)
&& !checkPremiumName(username, connection, profile))) {
//nothing detected the player as premium -> start a cracked session
plugin.getSession().put(connection, new BungeeLoginSession(username, false, profile));
}
} else if (profile.isPremium()) {
requestPremiumLogin(connection, profile, username, true);
} else {
//Cracked session
plugin.getSession().put(connection, new BungeeLoginSession(username, false, profile));
}
} catch (Exception ex) {
plugin.getLogger().log(Level.SEVERE, "Failed to check premium state", ex);
} finally {
preLoginEvent.completeIntent(plugin);
}
}
private boolean checkPremiumName(String username, PendingConnection connection, PlayerProfile profile)
throws Exception {
BungeeAuthPlugin authPlugin = plugin.getBungeeAuthPlugin();
if (plugin.getConfig().getBoolean("autoRegister")
&& (authPlugin == null || !authPlugin.isRegistered(username))) {
plugin.getLogger().log(Level.FINER, "Player {0} uses a premium username", username);
requestPremiumLogin(connection, profile, username, false);
return true;
}
return false;
}
private boolean checkNameChange(UUID premiumUUID, PendingConnection connection, String username) {
//user not exists in the db
if (plugin.getConfig().getBoolean("nameChangeCheck")) {
PlayerProfile profile = plugin.getCore().getStorage().loadProfile(premiumUUID);
if (profile != null) {
//uuid exists in the database
plugin.getLogger().log(Level.FINER, "Player {0} changed it's username", premiumUUID);
requestPremiumLogin(connection, profile, username, false);
return true;
}
}
return false;
}
private void requestPremiumLogin(PendingConnection con, PlayerProfile profile, String username, boolean register) {
con.setOnlineMode(true);
plugin.getSession().put(con, new BungeeLoginSession(username, register, profile));
}
}

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package com.github.games647.fastlogin.bungee.tasks;
import com.github.games647.fastlogin.bungee.FastLoginBungee;
import com.github.games647.fastlogin.core.PlayerProfile;
import net.md_5.bungee.api.chat.TextComponent;
import net.md_5.bungee.api.connection.ProxiedPlayer;
public class AsyncToggleMessage implements Runnable {
private final FastLoginBungee plugin;
private final ProxiedPlayer fromPlayer;
private final String targetPlayer;
private final boolean toPremium;
public AsyncToggleMessage(FastLoginBungee plugin, ProxiedPlayer fromPlayer, String targetPlayer
, boolean toPremium) {
this.plugin = plugin;
this.fromPlayer = fromPlayer;
this.targetPlayer = targetPlayer;
this.toPremium = toPremium;
}
@Override
public void run() {
if (toPremium) {
activatePremium();
} else {
turnOffPremium();
}
}
private void turnOffPremium() {
PlayerProfile playerProfile = plugin.getCore().getStorage().loadProfile(targetPlayer);
if (!playerProfile.isPremium()) {
fromPlayer.sendMessage(TextComponent.fromLegacyText(plugin.getCore().getMessage("not-premium")));
return;
}
playerProfile.setPremium(false);
playerProfile.setUuid(null);
plugin.getCore().getStorage().save(playerProfile);
fromPlayer.sendMessage(TextComponent.fromLegacyText(plugin.getCore().getMessage("remove-premium")));
}
private void activatePremium() {
PlayerProfile playerProfile = plugin.getCore().getStorage().loadProfile(targetPlayer);
if (playerProfile.isPremium()) {
fromPlayer.sendMessage(TextComponent.fromLegacyText(plugin.getCore().getMessage("already-exists")));
return;
}
playerProfile.setPremium(true);
plugin.getCore().getStorage().save(playerProfile);
fromPlayer.sendMessage(TextComponent.fromLegacyText(plugin.getCore().getMessage("add-premium")));
}
}

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package com.github.games647.fastlogin.bungee.tasks;
import com.github.games647.fastlogin.bungee.BungeeLoginSession;
import com.github.games647.fastlogin.bungee.FastLoginBungee;
import com.github.games647.fastlogin.bungee.hooks.BungeeAuthPlugin;
import com.github.games647.fastlogin.core.PlayerProfile;
import com.google.common.io.ByteArrayDataOutput;
import com.google.common.io.ByteStreams;
import java.util.UUID;
import java.util.logging.Level;
import net.md_5.bungee.api.connection.PendingConnection;
import net.md_5.bungee.api.connection.ProxiedPlayer;
import net.md_5.bungee.api.connection.Server;
public class ForceLoginTask implements Runnable {
private final FastLoginBungee plugin;
private final ProxiedPlayer player;
private final Server server;
public ForceLoginTask(FastLoginBungee plugin, ProxiedPlayer player, Server server) {
this.plugin = plugin;
this.player = player;
this.server = server;
}
@Override
public void run() {
try {
PendingConnection pendingConnection = player.getPendingConnection();
BungeeLoginSession session = plugin.getSession().get(pendingConnection);
if (session == null || !player.isConnected()) {
plugin.getLogger().log(Level.FINE, "Invalid session player {0} proparly left the server", player);
return;
}
PlayerProfile playerProfile = session.getProfile();
//force login only on success
if (pendingConnection.isOnlineMode()) {
boolean autoRegister = session.needsRegistration();
BungeeAuthPlugin authPlugin = plugin.getBungeeAuthPlugin();
if (authPlugin == null) {
//save will happen on success message from bukkit
sendBukkitLoginNotification(autoRegister);
} else if (session.needsRegistration()) {
forceRegister(session, authPlugin);
} else if (authPlugin.forceLogin(player)) {
forceLogin(session, authPlugin);
}
} else {
//cracked player
if (!session.isAlreadySaved()) {
playerProfile.setPremium(false);
plugin.getCore().getStorage().save(playerProfile);
session.setAlreadySaved(true);
}
}
} catch (Exception ex) {
plugin.getLogger().log(Level.INFO, "ERROR ON FORCE LOGIN", ex);
}
}
private void forceRegister(BungeeLoginSession session, BungeeAuthPlugin authPlugin) {
String password = plugin.generateStringPassword();
if (session.isAlreadySaved() || authPlugin.forceRegister(player, password)) {
//save will happen on success message from bukkit
sendBukkitLoginNotification(true);
String message = plugin.getCore().getMessage("auto-register");
if (message != null) {
message = message.replace("%password", password);
player.sendMessage(message);
}
}
}
private void forceLogin(BungeeLoginSession session, BungeeAuthPlugin authPlugin) {
if (session.isAlreadySaved() || authPlugin.forceLogin(player)) {
//save will happen on success message from bukkit
sendBukkitLoginNotification(false);
String message = plugin.getCore().getMessage("auto-login");
if (message != null) {
player.sendMessage(message);
}
}
}
private void sendBukkitLoginNotification(boolean autoRegister) {
ByteArrayDataOutput dataOutput = ByteStreams.newDataOutput();
//subchannel name
if (autoRegister) {
dataOutput.writeUTF("AUTO_REGISTER");
} else {
dataOutput.writeUTF("AUTO_LOGIN");
}
//Data is sent through a random player. We have to tell the Bukkit version of this plugin the target
dataOutput.writeUTF(player.getName());
//proxy identifier to check if it's a acceptable proxy
UUID proxyId = UUID.fromString(plugin.getProxy().getConfig().getUuid());
dataOutput.writeLong(proxyId.getMostSignificantBits());
dataOutput.writeLong(proxyId.getLeastSignificantBits());
if (server != null) {
server.sendData(plugin.getDescription().getName(), dataOutput.toByteArray());
}
}
}

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# project informations for BungeeCord
# This file will be prioritised over plugin.yml which can be also used for Bungee
# This make it easy to combine BungeeCord and Bukkit support in one plugin
name: ${project.parent.name}
# ${-} will be automatically replaced by Maven
main: ${project.groupId}.${project.artifactId}.${project.name}
version: ${project.version}
author: games647, http://github.com/games647/FastLogin/graphs/contributors
softdepends:
# BungeeCord auth plugins
- BungeeAuth
description: |
${project.description}

32
core/pom.xml Normal file
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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<parent>
<groupId>com.github.games647</groupId>
<artifactId>fastlogin</artifactId>
<version>1.7.1</version>
<relativePath>../pom.xml</relativePath>
</parent>
<artifactId>fastlogin.core</artifactId>
<packaging>jar</packaging>
<name>FastLoginCore</name>
<dependencies>
<!--Database pooling-->
<dependency>
<groupId>com.zaxxer</groupId>
<artifactId>HikariCP</artifactId>
<version>2.4.7</version>
</dependency>
<!--Logging framework implements slf4j which is required by hikari-->
<dependency>
<groupId>org.slf4j</groupId>
<artifactId>slf4j-jdk14</artifactId>
<version>1.7.21</version>
</dependency>
</dependencies>
</project>

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package com.github.games647.fastlogin.core;
import com.zaxxer.hikari.HikariConfig;
import com.zaxxer.hikari.HikariDataSource;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.sql.Statement;
import java.util.UUID;
import java.util.logging.Level;
public class AuthStorage {
private static final String PREMIUM_TABLE = "premium";
private final FastLoginCore core;
private final HikariDataSource dataSource;
public AuthStorage(FastLoginCore core, String driver, String host, int port, String databasePath
, String user, String pass) {
this.core = core;
HikariConfig databaseConfig = new HikariConfig();
databaseConfig.setUsername(user);
databaseConfig.setPassword(pass);
databaseConfig.setDriverClassName(driver);
databaseConfig.setThreadFactory(core.getThreadFactory());
databasePath = databasePath.replace("{pluginDir}", core.getDataFolder().getAbsolutePath());
String jdbcUrl = "jdbc:";
if (driver.contains("sqlite")) {
jdbcUrl += "sqlite" + "://" + databasePath;
databaseConfig.setConnectionTestQuery("SELECT 1");
} else {
jdbcUrl += "mysql" + "://" + host + ':' + port + '/' + databasePath;
}
databaseConfig.setJdbcUrl(jdbcUrl);
this.dataSource = new HikariDataSource(databaseConfig);
}
public void createTables() throws SQLException {
Connection con = null;
Statement createStmt = null;
try {
con = dataSource.getConnection();
createStmt = con.createStatement();
String createDataStmt = "CREATE TABLE IF NOT EXISTS " + PREMIUM_TABLE + " ("
+ "UserID INTEGER PRIMARY KEY AUTO_INCREMENT, "
+ "UUID CHAR(36), "
+ "Name VARCHAR(16) NOT NULL, "
+ "Premium BOOLEAN NOT NULL, "
+ "LastIp VARCHAR(255) NOT NULL, "
+ "LastLogin TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, "
//the premium shouldn't steal the cracked account by changing the name
+ "UNIQUE (Name) "
+ ")";
if (dataSource.getJdbcUrl().contains("sqlite")) {
createDataStmt = createDataStmt.replace("AUTO_INCREMENT", "AUTOINCREMENT");
}
createStmt.executeUpdate(createDataStmt);
//drop the old unique uuid index
try {
if (dataSource.getJdbcUrl().contains("sqlite")) {
String tempTableCreate = createDataStmt.replace(PREMIUM_TABLE, PREMIUM_TABLE + "_TEMP")
//if we already imported the table fail here
.replace("IF NOT EXISTS", "");
//create a temp table insert it there and then back
createStmt.executeUpdate(tempTableCreate);
createStmt.executeUpdate("INSERT INTO " + PREMIUM_TABLE + "_TEMP SELECT * FROM " + PREMIUM_TABLE);
createStmt.executeUpdate("DROP TABLE " + PREMIUM_TABLE);
createStmt.executeUpdate(createDataStmt);
//insert it back into the new table
createStmt.executeUpdate("INSERT INTO " + PREMIUM_TABLE + " SELECT * FROM " + PREMIUM_TABLE + "_TEMP");
} else {
createStmt.executeUpdate("ALTER TABLE premium DROP INDEX UUID");
}
} catch (SQLException sqlEx) {
core.getLogger().log(Level.FINE, "Error dropping unique uuid index", sqlEx);
}
try {
createStmt.executeUpdate("CREATE INDEX uuid_idx on premium (UUID)");
} catch (SQLException sqlEx) {
core.getLogger().log(Level.FINE, "Error creating uuid index", sqlEx);
}
} finally {
closeQuietly(con);
closeQuietly(createStmt);
}
}
public PlayerProfile loadProfile(String name) {
Connection con = null;
PreparedStatement loadStmt = null;
ResultSet resultSet = null;
try {
con = dataSource.getConnection();
loadStmt = con.prepareStatement("SELECT * FROM " + PREMIUM_TABLE + " WHERE Name=? LIMIT 1");
loadStmt.setString(1, name);
resultSet = loadStmt.executeQuery();
if (resultSet.next()) {
long userId = resultSet.getInt(1);
String unparsedUUID = resultSet.getString(2);
UUID uuid;
if (unparsedUUID == null) {
uuid = null;
} else {
uuid = FastLoginCore.parseId(unparsedUUID);
}
boolean premium = resultSet.getBoolean(4);
String lastIp = resultSet.getString(5);
long lastLogin = resultSet.getTimestamp(6).getTime();
PlayerProfile playerProfile = new PlayerProfile(userId, uuid, name, premium, lastIp, lastLogin);
return playerProfile;
} else {
PlayerProfile crackedProfile = new PlayerProfile(null, name, false, "");
return crackedProfile;
}
} catch (SQLException sqlEx) {
core.getLogger().log(Level.SEVERE, "Failed to query profile", sqlEx);
} finally {
closeQuietly(con);
closeQuietly(loadStmt);
closeQuietly(resultSet);
}
return null;
}
public PlayerProfile loadProfile(UUID uuid) {
Connection con = null;
PreparedStatement loadStmt = null;
ResultSet resultSet = null;
try {
con = dataSource.getConnection();
loadStmt = con.prepareStatement("SELECT * FROM " + PREMIUM_TABLE + " WHERE UUID=? LIMIT 1");
loadStmt.setString(1, uuid.toString().replace("-", ""));
resultSet = loadStmt.executeQuery();
if (resultSet.next()) {
long userId = resultSet.getInt(1);
String name = resultSet.getString(3);
boolean premium = resultSet.getBoolean(4);
String lastIp = resultSet.getString(5);
long lastLogin = resultSet.getTimestamp(6).getTime();
PlayerProfile playerProfile = new PlayerProfile(userId, uuid, name, premium, lastIp, lastLogin);
return playerProfile;
}
} catch (SQLException sqlEx) {
core.getLogger().log(Level.SEVERE, "Failed to query profile", sqlEx);
} finally {
closeQuietly(con);
closeQuietly(loadStmt);
closeQuietly(resultSet);
}
return null;
}
public boolean save(PlayerProfile playerProfile) {
Connection con = null;
PreparedStatement updateStmt = null;
PreparedStatement saveStmt = null;
ResultSet generatedKeys = null;
try {
con = dataSource.getConnection();
UUID uuid = playerProfile.getUuid();
if (playerProfile.getUserId() == -1) {
if (uuid != null) {
//User was authenticated with a premium authentication, so it's possible that the player is premium
updateStmt = con.prepareStatement("UPDATE " + PREMIUM_TABLE
+ " SET NAME=?, LastIp=?, LastLogin=CURRENT_TIMESTAMP"
+ " WHERE UUID=?");
updateStmt.setString(1, playerProfile.getPlayerName());
updateStmt.setString(2, playerProfile.getLastIp());
updateStmt.setString(3, uuid.toString().replace("-", ""));
int affectedRows = updateStmt.executeUpdate();
if (affectedRows > 0) {
//username changed and we updated the existing database record
//so we don't need to run an insert
return true;
}
}
saveStmt = con.prepareStatement("INSERT INTO " + PREMIUM_TABLE
+ " (UUID, Name, Premium, LastIp) VALUES (?, ?, ?, ?) ", Statement.RETURN_GENERATED_KEYS);
if (uuid == null) {
saveStmt.setString(1, null);
} else {
saveStmt.setString(1, uuid.toString().replace("-", ""));
}
saveStmt.setString(2, playerProfile.getPlayerName());
saveStmt.setBoolean(3, playerProfile.isPremium());
saveStmt.setString(4, playerProfile.getLastIp());
saveStmt.execute();
generatedKeys = saveStmt.getGeneratedKeys();
if (generatedKeys != null && generatedKeys.next()) {
playerProfile.setUserId(generatedKeys.getInt(1));
}
} else {
saveStmt = con.prepareStatement("UPDATE " + PREMIUM_TABLE
+ " SET UUID=?, Name=?, Premium=?, LastIp=?, LastLogin=CURRENT_TIMESTAMP WHERE UserID=?");
if (uuid == null) {
saveStmt.setString(1, null);
} else {
saveStmt.setString(1, uuid.toString().replace("-", ""));
}
saveStmt.setString(2, playerProfile.getPlayerName());
saveStmt.setBoolean(3, playerProfile.isPremium());
saveStmt.setString(4, playerProfile.getLastIp());
saveStmt.setLong(5, playerProfile.getUserId());
saveStmt.execute();
}
return true;
} catch (SQLException ex) {
core.getLogger().log(Level.SEVERE, "Failed to save playerProfile", ex);
} finally {
closeQuietly(con);
closeQuietly(updateStmt);
closeQuietly(saveStmt);
closeQuietly(generatedKeys);
}
return false;
}
public void close() {
dataSource.close();
}
private void closeQuietly(AutoCloseable closeable) {
if (closeable != null) {
try {
closeable.close();
} catch (Exception closeEx) {
core.getLogger().log(Level.SEVERE, "Failed to close connection", closeEx);
}
}
}
}

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package com.github.games647.fastlogin.core;
import java.io.IOException;
import java.net.InetAddress;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
import javax.net.ssl.SSLSocketFactory;
public class BalancedSSLFactory extends SSLSocketFactory {
private final SSLSocketFactory oldFactory;
//in order to be thread-safe
private final List<InetAddress> localAddresses;
private final Object lock = new Object();
private int id;
public BalancedSSLFactory(SSLSocketFactory oldFactory, Set<InetAddress> localAddresses) {
this.oldFactory = oldFactory;
this.localAddresses = new ArrayList<>(localAddresses);
}
@Override
public String[] getDefaultCipherSuites() {
return oldFactory.getDefaultCipherSuites();
}
@Override
public String[] getSupportedCipherSuites() {
return oldFactory.getSupportedCipherSuites();
}
@Override
public Socket createSocket(Socket socket, String host, int port, boolean autoclose) throws IOException {
return oldFactory.createSocket(host, port, getNextLocalAddress(), 0);
}
@Override
public Socket createSocket(String host, int port) throws IOException, UnknownHostException {
return oldFactory.createSocket(host, port, getNextLocalAddress(), 0);
}
@Override
public Socket createSocket(String host, int port, InetAddress localAddress, int localPort)
throws IOException, UnknownHostException {
//default
return oldFactory.createSocket(host, port, localAddress, localPort);
}
@Override
public Socket createSocket(InetAddress host, int port) throws IOException {
return oldFactory.createSocket(host, port, getNextLocalAddress(), 0);
}
@Override
public Socket createSocket(InetAddress host, int port, InetAddress local, int localPort) throws IOException {
//Default
return oldFactory.createSocket(host, port, local, localPort);
}
private InetAddress getNextLocalAddress() {
int next;
synchronized (lock) {
next = id;
id++;
if (next == Integer.MAX_VALUE) {
id = 0;
}
}
int index = next % localAddresses.size();
return localAddresses.get(index);
}
}

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package com.github.games647.fastlogin.core;
import java.io.File;
import java.util.Map;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadFactory;
import java.util.logging.Level;
import java.util.logging.Logger;
public abstract class FastLoginCore {
public static UUID parseId(String withoutDashes) {
return UUID.fromString(withoutDashes.substring(0, 8)
+ "-" + withoutDashes.substring(8, 12)
+ "-" + withoutDashes.substring(12, 16)
+ "-" + withoutDashes.substring(16, 20)
+ "-" + withoutDashes.substring(20, 32));
}
protected final Map<String, String> localeMessages = new ConcurrentHashMap<>();
private MojangApiConnector mojangApiConnector;
private AuthStorage storage;
public void setMojangApiConnector(MojangApiConnector mojangApiConnector) {
this.mojangApiConnector = mojangApiConnector;
}
public MojangApiConnector getMojangApiConnector() {
return mojangApiConnector;
}
public AuthStorage getStorage() {
return storage;
}
public abstract File getDataFolder();
public abstract Logger getLogger();
public abstract ThreadFactory getThreadFactory();
public String getMessage(String key) {
return localeMessages.get(key);
}
public abstract void loadMessages();
public abstract void loadConfig();
public boolean setupDatabase(String driver, String host, int port, String database, String user, String password) {
storage = new AuthStorage(this, driver, host, port, database, user, password);
try {
storage.createTables();
return true;
} catch (Exception ex) {
getLogger().log(Level.SEVERE, "Failed to setup database. Disabling plugin...", ex);
return false;
}
}
public void close() {
if (storage != null) {
storage.close();
}
}
}

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package com.github.games647.fastlogin.core;
public class LoginSession {
private final String username;
private final PlayerProfile profile;
protected boolean registered;
public LoginSession(String username, boolean registered, PlayerProfile profile) {
this.username = username;
this.registered = registered;
this.profile = profile;
}
public String getUsername() {
return username;
}
/**
* This value is always false if we authenticate the player with a cracked authentication
*
* @return
*/
public boolean needsRegistration() {
return !registered;
}
public PlayerProfile getProfile() {
return profile;
}
}

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package com.github.games647.fastlogin.core;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.HttpURLConnection;
import java.net.InetAddress;
import java.net.URL;
import java.net.UnknownHostException;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.ConcurrentMap;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.util.regex.Pattern;
import javax.net.ssl.HttpsURLConnection;
public abstract class MojangApiConnector {
//http connection, read timeout and user agent for a connection to mojang api servers
private static final int TIMEOUT = 3 * 1_000;
private static final String USER_AGENT = "Premium-Checker";
private static final String MCAPI_UUID_URL = "https://mcapi.ca/uuid/player/";
//only premium (paid account) users have a uuid from here
private static final String UUID_LINK = "https://api.mojang.com/users/profiles/minecraft/";
//this includes a-zA-Z1-9_
private static final String VALID_PLAYERNAME = "^\\w{2,16}$";
private static final int RATE_LIMIT_CODE = 429;
//compile the pattern only on plugin enable -> and this have to be threadsafe
private final Pattern playernameMatcher = Pattern.compile(VALID_PLAYERNAME);
private final ConcurrentMap<Object, Object> requests;
private final BalancedSSLFactory sslFactory;
private final int rateLimit;
private long lastRateLimit;
protected final Logger logger;
public MojangApiConnector(ConcurrentMap<Object, Object> requests, Logger logger, List<String> localAddresses
, int rateLimit) {
this.logger = logger;
this.requests = requests;
if (rateLimit > 600) {
this.rateLimit = 600;
} else {
this.rateLimit = rateLimit;
}
if (localAddresses.isEmpty()) {
this.sslFactory = null;
} else {
Set<InetAddress> addresses = new HashSet<>();
for (String localAddress : localAddresses) {
try {
InetAddress address = InetAddress.getByName(localAddress);
if (!address.isAnyLocalAddress()) {
logger.log(Level.WARNING, "Submitted IP-Address is not local", address);
continue;
}
addresses.add(address);
} catch (UnknownHostException ex) {
logger.log(Level.SEVERE, "IP-Address is unknown to us", ex);
}
}
this.sslFactory = new BalancedSSLFactory(HttpsURLConnection.getDefaultSSLSocketFactory(), addresses);
}
}
/**
*
* @param playerName
* @return null on non-premium
*/
public UUID getPremiumUUID(String playerName) {
//check if it's a valid playername
if (playernameMatcher.matcher(playerName).matches()) {
// only make a API call if the name is valid existing mojang account
if (requests.size() >= rateLimit || System.currentTimeMillis() - lastRateLimit < 1_000 * 60 * 10) {
// plugin.getLogger().fine("STILL WAITING FOR RATE_LIMIT - TRYING Third-party API");
return getUUIDFromAPI(playerName);
}
requests.put(new Object(), new Object());
try {
HttpsURLConnection connection = getConnection(UUID_LINK + playerName);
if (connection.getResponseCode() == HttpURLConnection.HTTP_OK) {
BufferedReader reader = new BufferedReader(new InputStreamReader(connection.getInputStream()));
String line = reader.readLine();
if (line != null && !line.equals("null")) {
return getUUIDFromJson(line);
}
} else if (connection.getResponseCode() == RATE_LIMIT_CODE) {
logger.info("RATE_LIMIT REACHED - TRYING THIRD-PARTY API");
lastRateLimit = System.currentTimeMillis();
return getUUIDFromAPI(playerName);
}
//204 - no content for not found
} catch (Exception ex) {
logger.log(Level.SEVERE, "Failed to check if player has a paid account", ex);
}
//this connection doesn't need to be closed. So can make use of keep alive in java
}
return null;
}
public UUID getUUIDFromAPI(String playerName) {
try {
HttpURLConnection httpConnection = (HttpURLConnection) new URL(MCAPI_UUID_URL + playerName).openConnection();
httpConnection.addRequestProperty("Content-Type", "application/json");
httpConnection.setRequestProperty("User-Agent", USER_AGENT);
if (httpConnection.getResponseCode() == HttpURLConnection.HTTP_NOT_FOUND) {
//cracked
return null;
}
BufferedReader reader = new BufferedReader(new InputStreamReader(httpConnection.getInputStream()));
StringBuilder inputBuilder = new StringBuilder();
String line;
while ((line = reader.readLine()) != null) {
inputBuilder.append(line);
}
String input = inputBuilder.toString();
return getUUIDFromJson(input);
} catch (IOException iOException) {
logger.log(Level.SEVERE, "Tried converting name->uuid from third-party api", iOException);
}
return null;
}
public abstract boolean hasJoinedServer(Object session, String serverId);
protected abstract UUID getUUIDFromJson(String json);
protected HttpsURLConnection getConnection(String url) throws IOException {
HttpsURLConnection connection = (HttpsURLConnection) new URL(url).openConnection();
connection.setConnectTimeout(TIMEOUT);
connection.setReadTimeout(2 * TIMEOUT);
//the new Mojang API just uses json as response
connection.setRequestProperty("Content-Type", "application/json");
connection.setRequestProperty("User-Agent", USER_AGENT);
if (sslFactory != null) {
connection.setSSLSocketFactory(sslFactory);
}
return connection;
}
}

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package com.github.games647.fastlogin.core;
import java.util.UUID;
public class PlayerProfile {
private final String playerName;
private long userId;
private UUID uuid;
private boolean premium;
private String lastIp;
private long lastLogin;
public PlayerProfile(long userId, UUID uuid, String playerName, boolean premium
, String lastIp, long lastLogin) {
this.userId = userId;
this.uuid = uuid;
this.playerName = playerName;
this.premium = premium;
this.lastIp = lastIp;
this.lastLogin = lastLogin;
}
public PlayerProfile(UUID uuid, String playerName, boolean premium, String lastIp) {
this.userId = -1;
this.uuid = uuid;
this.playerName = playerName;
this.premium = premium;
this.lastIp = lastIp;
}
public String getPlayerName() {
return playerName;
}
public synchronized long getUserId() {
return userId;
}
public synchronized void setUserId(long generatedId) {
this.userId = generatedId;
}
public synchronized UUID getUuid() {
return uuid;
}
public synchronized void setUuid(UUID uuid) {
this.uuid = uuid;
}
public synchronized boolean isPremium() {
return premium;
}
public synchronized void setPremium(boolean premium) {
this.premium = premium;
}
public synchronized String getLastIp() {
return lastIp;
}
public synchronized void setLastIp(String lastIp) {
this.lastIp = lastIp;
}
public synchronized long getLastLogin() {
return lastLogin;
}
public synchronized void setLastLogin(long lastLogin) {
this.lastLogin = lastLogin;
}
}

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package com.github.games647.fastlogin.core.importer;
import java.sql.Connection;
import java.sql.SQLException;
import java.sql.Statement;
import javax.sql.DataSource;
public class AutoInImporter extends Importer {
private static final String USER_TABLE = "nicknames";
private static final String UUID_TABLE = "uuids";
private static final String SESSION_TABLE = "sessions";
@Override
public int importData(DataSource source, DataSource target, String targetTable) throws SQLException {
Connection con = null;
Statement stmt = null;
try {
con = source.getConnection();
stmt = con.createStatement();
int importedRows = stmt.executeUpdate("INSERT INTO " + targetTable + " (Name, Premium, LastIp, UUID) SELECT"
+ " name AS Name,"
/* Enable premium authentication only for those who want to be auto logged in, so
they have their cracked protection disabled */
+ " !protection AND premium AS Premium,"
+ " '' AS LastIp,"
/* Remove the dashes - returns null if puuid is null too */
+ " REPLACE(puuid, '-', '') AS UUID"
+ " FROM " + USER_TABLE
/* Get the premium uuid */
+ " LEFT JOIN " + " ("
/* Prevent duplicates */
+ "SELECT * FROM " + UUID_TABLE + " GROUP BY nickname_id"
+ ") uuids"
+ " ON " + USER_TABLE + ".id = uuids.nickname_id");
/* FastLogin will also make lookups on the uuid column for name changes
the old 1.6.2 version won't check if those user have premium enabled
so it could happen that a premium could steal the account if we don't do this
It seems the uuid is saved on autoin too if the player is cracked */
stmt.executeUpdate("UPDATE `premium` SET `UUID`=NULL WHERE PREMIUM=0");
return importedRows;
} finally {
closeQuietly(stmt);
closeQuietly(con);
}
}
}

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package com.github.games647.fastlogin.core.importer;
import java.sql.Connection;
import java.sql.SQLException;
import java.sql.Statement;
import javax.sql.DataSource;
public class BPAImporter extends Importer {
private static final String DEFAULT_TABLE_NAME = "users";
@Override
public int importData(DataSource source, DataSource target, String targetTable) throws SQLException {
Connection con = null;
Statement stmt = null;
try {
con = source.getConnection();
stmt = con.createStatement();
int importedRows = stmt.executeUpdate("INSERT INTO " + targetTable + " SELECT"
+ " nick AS Name,"
+ " NULL AS UUID,"
+ " checked AS Premium,"
+ " lastIP AS LastIp,"
+ " FROM_UNIXTIME(lastJoined * 0.001) AS LastLogin"
+ " FROM " + DEFAULT_TABLE_NAME);
return importedRows;
} finally {
closeQuietly(stmt);
closeQuietly(con);
}
}
}

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package com.github.games647.fastlogin.core.importer;
import java.sql.Connection;
import java.sql.SQLException;
import java.sql.Statement;
import javax.sql.DataSource;
public class ElDziAuthImporter extends Importer {
private static final String TABLE_NAME = "accounts";
@Override
public int importData(DataSource source, DataSource target, String targetTable) throws SQLException {
Connection con = null;
Statement stmt = null;
try {
con = source.getConnection();
stmt = con.createStatement();
int importedRows = stmt.executeUpdate("INSERT INTO " + targetTable + " SELECT"
+ " nick AS Name,"
+ " uuid AS UUID,"
+ " premium AS Premium,"
+ " lastIp AS LastIp,"
+ " FROM_UNIXTIME(lastPlayed * 0.001) AS LastLogin"
+ " FROM " + TABLE_NAME);
return importedRows;
} finally {
closeQuietly(stmt);
closeQuietly(con);
}
}
}

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package com.github.games647.fastlogin.core.importer;
import java.sql.SQLException;
import javax.sql.DataSource;
public abstract class Importer {
public abstract int importData(DataSource source, DataSource target, String targetTable) throws SQLException;
protected void closeQuietly(AutoCloseable closeable) {
if (closeable != null) {
try {
closeable.close();
} catch (Exception ignore) {
//ignore
}
}
}
}

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# FastLogin config
# Project site: https://www.spigotmc.org/resources/fastlogin.14153
# Source code: https://github.com/games647/FastLogin
#
# You can access the newest config here:
# https://github.com/games647/FastLogin/blob/master/core/src/main/resources/config.yml
# Request a premium login without forcing the player to type a command
#
# If you activate autoRegister, this plugin will check/do these points on login:
# 1. An existing cracked account shouldn't exist
# -> paid accounts cannot steal the existing account of cracked players
# - (Already registered players could still use the /premium command to activate premium checks)
# 2. Automatically registers an account with a strong random generated password
# -> cracked player cannot register an account for the premium player and so cannot the steal the account
#
# Furthermore the premium player check have to be made based on the player name
# This means if a cracked player connects to the server and we request a paid account login from this player
# the player just disconnect and sees the message: 'bad login' or 'invalid session'
# There is no way to change this message
# For more information: https://github.com/games647/FastLogin#why-do-players-have-to-invoke-a-command
autoRegister: false
# If this plugin detected that a player has a premium, it can also set the associated
# uuid from that account. So if the players changes their usernames, they will still have
# the same playerdata (inventory, permissions, ...)
#
# Warning: This also means that the UUID will be different if the player is connecting
# through a offline mode connection. This **could** cause plugin compatibility issues.
#
# This is a example and doesn't apply for every plugin.
# Example: If you want to ban players who aren't online at the moment, the ban plugin will look
# after a offline uuid associated to the player, because the server is in offline mode. Then the premium
# players could still join the server, because they have different UUID.
#
# Moreover you may want to convert the offline UUID to a premium UUID. This will ensure that the player
# will have the same inventory, permissions, ... if they switched to premium authentification from offline/cracked
# authentification.
#
# This feature requires Cauldron, Spigot or a fork of Spigot (PaperSpigot, TacoSpigot)
premiumUuid: false
# This will make an additional check (only for player names which are not in the database) against the mojang servers
# in order to get the premium UUID. If that premium UUID is in the database, we can assume on sucessful login that the
# player changed it's username and we just update the name in the database.
# Examples:
# #### Case 1
# nameChangeCheck = false ----- autoRegister = false
#
# Player logins as cracked until the player invoked the command /premium. Then we could override the existing database
# record.
#
# #### Case 2
#
# nameChangeCheck = true ----- autoRegister = false
#
# Connect the Mojang API and check what UUID the player has (UUID exists => Paid Minecraft account). If that UUID is in
# the database it's an **existing player** and FastLogin can **assume** the player is premium and changed the username.
# If it's not in the database, it's a new player and **could be a cracked player**. So we just use a offline mode
# authentication for this player.
#
# **Limitation**: Cracked players who uses the new username of a paid account cannot join the server if the database
# contains the old name. (Example: The owner of the paid account no longer plays on the server, but changed the username
# in the meanwhile).
#
# #### Case 3
#
# nameChangeCheck = false ----- autoRegister = true
#
# We will always request a premium authentication if the username is unknown to us, but is in use by a paid minecraft
# account. This means it's kind of a more aggressive check like nameChangeCheck = true and autoRegister = false, because
# it request a premium authentication which are completely new to us, that even the premium UUID is not in our database.
#
# **Limitation**: see below
#
# #### Case 4
#
# nameChangeCheck = true ----- autoRegister = true
#
# Based on autoRegister it checks if the player name is premium and login using a premium authentication. After that
# fastlogin receives the premium UUID and can update the database record.
#
# **Limitation from autoRegister**: New offline players who uses the username of an existing minecraft cannot join the
# server.
nameChangeCheck: false
# If your players have a premium account and a skin associated to their account, this plugin
# can download the data and set it to the online player.
#
# Keep in mind that this will only works if the player:
# * is the owner of the premium account
# * the serverconnection is established through a premium connection (paid account authentification)
# * has a skin
#
# This means this plugin doesn't need to create a new connection to the Mojang servers, because
# the skin data is included in the Auth-Verification-Response sent by Mojang. If you want to use for other
# players like cracked player, you have to use other plugins.
#
# If you want to use skins for your cracked player, you need an additional plugin like
# ChangeSkin, SkinRestoer, ...
forwardSkin: true
# Displays a warning message that this message SHOULD only be invoked by
# users who actually are the owner of this account. So not by cracked players
#
# If they still want to invoke the command, they have to invoke /premium again
premium-warning: true
# If you have autoRegister or nameChangeCheck enabled, you could be rate-limited by Mojang.
# The requests of the both options will be only made by FastLogin if the username is unknown to the server
# You are allowed to make 600 requests per 10-minutes (60 per minute)
# If you own a big server this value could be too low
# Once the limit is reached, new players are always logged in as cracked until the rate-limit is expired.
# (to the next ten minutes)
#
# The limit is IP-wide. If you have multiple IPv4-Addreses you specify them here. FastLogin will then use it in rotating
# order --> 5 different IP-addreses 5 * 600 per 10 minutes
# If this list is empty only the default one will be used
#
# Lists are created like this:
#ip-addresses:
# - 192-168-0-2
ip-addresses: []
# How many requests should be established until the plugin uses the third-party API https://mcapi.ca/
# Once this number is reached in a range of ten minutes it will start connecting to https://mcapi.ca/ for the next ten minutes
# This option exists in order to workaround the rate-limiting. Name -> UUID are fetched in the same way like heads
#
# If you want to join the discussion visit this: https://github.com/games647/FastLogin/issues/27#issuecomment-226954350
mojang-request-limit: 600
# Database configuration
# Recommened is the use of MariaDB (a better version of MySQL)
# Single file SQLite database
driver: org.sqlite.JDBC
# File location
database: '{pluginDir}/FastLogin.db'
# MySQL
#driver: com.mysql.jdbc.Driver
#host: localhost
#port: 3306
#database: fastlogin
#username: myUser
#password: myPassword

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# FastLogin localization
# Project site: https://www.spigotmc.org/resources/fastlogin.14153
# Source code: https://github.com/games647/FastLogin
#
# You can access the newest locale here:
# https://github.com/games647/FastLogin/blob/master/core/src/main/resources/messages.yml
#
# You want to have language template? Visit the Github Wiki here:
# https://github.com/games647/FastLogin/wiki/English
# In order to split a message into seperate lines you could just make a new line, but keep the '
# Example:
# bla: '&aFirst line
# Second line
# Third line'
# If you want to disable a message, you can just set it to a empty value.
# In this case no message will be sent
# Example:
# bla: ''
# ========= Shared (BungeeCord and Bukkit) ============
# Player activated premium logins in order to skip offline authentication
add-premium: '&2Added to the list of premium players'
# Player is already set be a paid account
already-exists: '&4You are already on the premium list'
# Player is already set be a paid account
already-exists-other: '&4Player is already on the premium list'
# Player was changed to be cracked
remove-premium: '&2Removed from the list of premium players'
# Player is already set to be cracked
not-premium: '&4You are not in the premium list'
# Player is already set to be cracked
not-premium-other: '&4Player is not in the premium list'
# Admin wanted to change the premium of a user that isn't known to the plugin
player-unknown: '&4Player not in the database'
# ========= Bukkit/Spigot/PaperSpigot/TacoSpigot only ================================
# The user skipped the authentication, because it was a premium player
auto-login: '&2Auto logged in'
# The user was auto registered on the first join. The user account will be registered to protect it from cracked players
# The password can be used if the mojang servers are down and you still want your premium users to login (PLANNED)
auto-register: '&2Auto registered with password: %password
You may want change it?'
# Player is not able to toggle the premium state of other players
no-permission: '&4Not enough permissions'
# Although the console can toggle the premium state, it's not possible for the console itself.
# Because the console is not a user. (obviously, isn't it?)
no-console: '&4You are not a player. You cannot toggle the premium state for YOURSELF as a console'
# The user wants to toggle premium state, but BungeeCord support is enabled. This means the server have to communicate
# with the BungeeCord first which will establish a connection with the database server.
wait-on-proxy: '&6Sending request...'
# When ProtocolLib is enabled and the plugin is unable to continue handling a login request after a requested premium
# authentication. In this state the client expects a success packet with a encrypted connection or disconnect packet.
# So we kick the player, if we cannot encrypt the connection. In other situation (example: premium name check),
# the player will be just authenticated as cracked
error-kick: '&4Error occured'
# The server sents a verify token within the premium authentication reqest. If this doesn't match on response,
# it could be another client sending malicious packets
invalid-verify-token: '&4Invalid token'
# The client sent no request join server request to the mojang servers which would proof that it's owner of that
# acciunt. Only modified clients would do this.
invalid-session: '&4Invalid session'
# The client sent a malicous packet without a login request packet
invalid-requst: '&4Invalid request'
# Message if the bukkit isn't fully started to inject the packets
not-started: '&cServer is not fully started yet. Please retry'
# Warning message if a user invoked /premium command
premium-warning: '&c&lWARNING: &6This command should &lonly&6 be invoked if you are the owner of this paid minecraft account
Type &a/premium&6 again to confirm'
# ========= Bungee/Waterfall only ================================

87
pom.xml Normal file
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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>com.github.games647</groupId>
<!--This have to be in lowercase because it's used by plugin.yml-->
<artifactId>fastlogin</artifactId>
<packaging>pom</packaging>
<name>FastLogin</name>
<version>1.7.1</version>
<inceptionYear>2015</inceptionYear>
<url>https://www.spigotmc.org/resources/fastlogin.14153/</url>
<description>
Automatically logins premium (paid accounts) player on a offline mode server
</description>
<properties>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
<!--Possibility to deploy directly to the plugins folder-->
<outputDir>${basedir}/target</outputDir>
</properties>
<modules>
<module>core</module>
<module>bukkit</module>
<module>bungee</module>
<module>universal</module>
</modules>
<issueManagement>
<system>GitHub</system>
<url>https://github.com/games647/FastLogin/issues</url>
</issueManagement>
<scm>
<url>https://github.com/games647/FastLogin</url>
<connection>scm:git:git://github.com/games647/FastLogin.git</connection>
<developerConnection>scm:git:ssh://git@github.com:games647/FastLogin.git</developerConnection>
</scm>
<build>
<defaultGoal>install</defaultGoal>
<!--Just use the project name to replace an old version of the plugin if the user does only copy-paste-->
<finalName>${project.name}</finalName>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>3.5.1</version>
<configuration>
<source>1.7</source>
<target>1.7</target>
<showWarnings>true</showWarnings>
<showDeprecation>true</showDeprecation>
</configuration>
</plugin>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-jar-plugin</artifactId>
<version>3.0.0</version>
<configuration>
<outputDirectory>${outputDir}</outputDirectory>
</configuration>
</plugin>
</plugins>
<resources>
<resource>
<directory>src/main/resources</directory>
<!--Replace variables-->
<filtering>true</filtering>
</resource>
<!--Add the license to jar in order to see it in the final jar-->
<resource>
<!--Parent folder-->
<directory>${basedir}/..</directory>
<includes>
<include>LICENSE</include>
</includes>
</resource>
</resources>
</build>
</project>

68
universal/pom.xml Normal file
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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<parent>
<groupId>com.github.games647</groupId>
<artifactId>fastlogin</artifactId>
<version>1.7.1</version>
<relativePath>../pom.xml</relativePath>
</parent>
<artifactId>fastlogin-universal</artifactId>
<packaging>jar</packaging>
<name>FastLoginUniversal</name>
<build>
<defaultGoal>package</defaultGoal>
<finalName>${project.parent.name}</finalName>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-shade-plugin</artifactId>
<version>2.4.3</version>
<configuration>
<createDependencyReducedPom>false</createDependencyReducedPom>
<shadedArtifactAttached>false</shadedArtifactAttached>
<artifactSet>
<includes>
<include>${project.groupId}:*</include>
<include>com.zaxxer:HikariCP</include>
<include>org.slf4j:*</include>
</includes>
</artifactSet>
</configuration>
<executions>
<execution>
<phase>package</phase>
<goals>
<goal>shade</goal>
</goals>
</execution>
</executions>
</plugin>
</plugins>
</build>
<dependencies>
<dependency>
<groupId>${project.groupId}</groupId>
<artifactId>fastlogin.core</artifactId>
<version>${project.version}</version>
</dependency>
<dependency>
<groupId>${project.groupId}</groupId>
<artifactId>fastlogin.bukkit</artifactId>
<version>${project.version}</version>
</dependency>
<dependency>
<groupId>${project.groupId}</groupId>
<artifactId>fastlogin.bungee</artifactId>
<version>${project.version}</version>
</dependency>
</dependencies>
</project>