Fix flipped pitch/yaw on thirdperson switch

This commit is contained in:
ficool2
2026-02-05 23:02:01 +00:00
committed by EricS-Valve
parent f63bb2a75d
commit fabe16950a
+1 -1
View File
@@ -683,7 +683,7 @@ void CInput::CAM_ToThirdPerson(void)
{
m_fCameraInThirdPerson = true;
g_ThirdPersonManager.SetCameraOffsetAngles( Vector( viewangles[ YAW ], viewangles[ PITCH ], CAM_MIN_DIST ) );
g_ThirdPersonManager.SetCameraOffsetAngles( Vector( viewangles[ PITCH ], viewangles[ YAW ], CAM_MIN_DIST ) );
}
cam_command.SetValue( 0 );