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Fix flipped pitch/yaw on thirdperson switch
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@@ -683,7 +683,7 @@ void CInput::CAM_ToThirdPerson(void)
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{
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m_fCameraInThirdPerson = true;
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g_ThirdPersonManager.SetCameraOffsetAngles( Vector( viewangles[ YAW ], viewangles[ PITCH ], CAM_MIN_DIST ) );
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g_ThirdPersonManager.SetCameraOffsetAngles( Vector( viewangles[ PITCH ], viewangles[ YAW ], CAM_MIN_DIST ) );
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}
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cam_command.SetValue( 0 );
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