Commit Graph

233 Commits

Author SHA1 Message Date
rabscootle 32dc35b8bd Fix stat clock model attaching incorrectly on dropped weapons 2026-07-02 16:46:58 -07:00
RGBACatlord c98767b329 Check if player is alive before showing VM effects
Fixes effects flooding the screen when spectating a dead teammate in first person with an unusual weapon
2026-05-25 09:24:03 -07:00
Sean McGeehan 326c5e2177 fix [tf2]: Prevent wearables from leaking when weapon is dropped 2026-05-25 06:54:06 -07:00
Piogre 50d5de34e2 Fixed attachments on dropped having broken textures for some war paints
added flag check for STUDIO_NO_OVERRIDE_FOR_ATTACH when drawing attachments on dropped weapons (replicated check used in econ_entity.cpp) -- should prevent attachments getting their materials overridden for dropped weapons with material-overriding war paints
2026-05-22 11:13:05 -07:00
senmcgen 3300848d8a fix Short circuit for disguised spies 2026-03-30 12:16:51 -07:00
Sean McGeehan 0d557e6073 Fix most broken spy disguise weapons. 2026-03-30 12:16:51 -07:00
doclic facc9078e8 tf2: Allow vscript to set damage for force calc
This fixes https://github.com/ValveSoftware/Source-1-Games/issues/6056
2026-03-30 10:41:42 -07:00
FrozenDragon c623a7c30d tf: Changed Halloween Spell attribute text to be blue during Full Moons.
Fixes: https://github.com/ValveSoftware/Source-1-Games/issues/7691
When a Full Moon is active, the Halloween Spell text remains grayed out even though spells activate during a Full Moon.
2026-03-11 14:42:21 -07:00
nemmy 4685a125d7 Fix: casual doors player list sometimes using wrong size 2026-03-04 18:27:11 -08:00
ficool2 d1e67cffce Fix spy watch hiding prediction 2026-03-04 18:15:16 -08:00
ficool2 569c11c9b5 Predict stealth condition in every simulation 2026-03-04 18:15:16 -08:00
ficool2 2d5505396a Network the off hand weapon 2026-03-04 18:15:16 -08:00
ficool2 4697e576a5 Run cond thinks in old order outside of prediction 2026-03-04 17:11:16 -08:00
ficool2 1fe7e011bf Predict shared thinks in server order 2026-03-04 17:11:16 -08:00
birchish 90554c0480 Server flipped viewmodels consistent with client 2026-03-04 17:01:03 -08:00
wget a621035b11 fix dragon's fury fireballs having incorrect projectile path
also implements #1642
2026-03-04 14:28:42 -08:00
birchish 334972e1ec fixed error making the projectile to not flip 2026-03-04 14:21:10 -08:00
ficool2 fabe16950a Fix flipped pitch/yaw on thirdperson switch 2026-03-04 14:04:59 -08:00
rabscootle f63bb2a75d Added logic to update team skin when necessary 2026-03-04 12:46:42 -08:00
rabscootle 734f5cfd65 Fixed Stat Clocks not rendering in playermodelpanel 2026-03-04 12:46:42 -08:00
The Fatcat fa822a4006 Valve formatting fixes 2026-03-04 11:38:33 -08:00
The Fatcat 5c7f2b9f03 Update Formatting to match Valve formatting 2026-03-04 11:38:33 -08:00
The Fatcat 5dd187dde5 Add a check for Buildings being the owner of Rockets
Adds a check to make sure sentry rockets properly send a `object_deflected` game event
2026-03-04 11:38:33 -08:00
ficool2 39eb7b63ff Mark network state changes for condition vars 2026-03-03 14:09:26 -08:00
gidi30 f48a72d8e0 Add passtime ball anim slot 2026-03-03 11:56:15 -08:00
Ashetf2 674857c2f2 Added missing SC inputs for loadout menus 2026-03-03 11:42:20 -08:00
wget 8d419fd0b1 improve targetid selection to replicate medigun heal target selection 2026-03-03 11:10:55 -08:00
wget 8908a11baa improve heal target selection for mediguns 2026-03-03 11:10:55 -08:00
Brandon Little 9f0fe612cf Use correct activity in C_BaseObject placement hack 2026-03-03 09:34:38 -08:00
Brandon Little 175f343ae4 Stop teleporter spin sound when carried 2026-03-03 09:22:52 -08:00
Voids29 11a677c349 Added .vmt configurable horizontal texture scrolling to BuildingRescueLevel material proxy 2026-01-19 11:28:42 -08:00
rtldg fd413c5fc7 Always lowercase filenames in CUtlFilenameSymbolTable to fix loading packed files on Linux (fixes #865) 2026-01-16 11:28:28 +00:00
ficool2 7191ecc418 Fix prediction error when crouchjumping 2025-12-15 16:02:08 -08:00
ficool2 2d3a6efb50 Mark m_flGravity as predicted field 2025-11-22 19:53:18 -08:00
ficool2 9dcf15e5b6 Network m_flGravity on entities 2025-11-22 19:53:18 -08:00
Autumn Ashton b2705ba55b Sync latest code from Team Fortress 2
- Latest code as of 2025/11/07
2025-11-07 23:11:44 +00:00
treacherousfiend 010c5cbe82 fix net_graph using raw client interp 2025-11-06 11:42:06 -08:00
FlaminSarge a202d4e47b Remove method from header file 2025-11-06 11:07:27 -08:00
FlaminSarge 22344b1114 Remove knockback-attribute-specific animation overrides for CTFScattergun
This MUST be accompanied by items_game.txt changes to reintroduce the animations via animation_replacement
2025-11-06 11:07:27 -08:00
Autumn Ashton 26e394db1e Fix Detonator making world-detonation sound when attempting to fire underwater 2025-11-06 10:51:58 -08:00
mastercoms 7965665490 gameplay: detonator jumps aren't considered self dmg jumps
only blast damge is considered for bSelfBlastDmg modifier. this affects
a few things, being applying the rocket_jump_dmg_reduction
attribute, blocking self bleed, but most importantly, it allows to bypass
the no knockback attribute on quickfix ubers
2025-11-06 10:27:31 -08:00
nosoop 5cdfa5c5a0 Prevent disguise kit team selection from resetting at high latency
Fixes ValveSoftware/Source-1-Games#2755.
2025-11-06 10:16:23 -08:00
allvei a76764404f Allow impulse 101 on caber
Allow WeaponRegenerate() to work on all weapons not just EnergyWeapons().
This allows to use impulse 101 on caber.
2025-11-06 10:04:20 -08:00
Hamn 632d29d344 hull fix 2025-11-06 09:28:08 -08:00
Horiuchi dfcf1ffd6e Make sentry perform rocket fire gesture when player controlled 2025-11-06 09:16:25 -08:00
Bakugo a85998aec5 Fix players getting stuck in team unassigned on join 2025-11-06 08:34:33 -08:00
Dmitry Tsarevich e83ecdfa3c server: Ensure no buffer overflows when sscanf to char buffer
Closes #878
2025-11-05 18:20:52 -08:00
TheNotoriousFrogposter bdb575377e Fix overlapping footstep sound 2025-11-05 17:35:09 -08:00
gaelcoral ea310f2af0 Update hud_basechat.cpp 2025-11-05 17:17:45 -08:00
FlaminSarge a7a88df7cd Fix disguise_on_backstab not functioning for stab targets with TF_COND_HALLOWEEN_IN_HELL or TF_COND_HALLOWEEN_GHOST_MODE 2025-11-05 16:54:26 -08:00