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qt-creator/src/plugins/qmldesigner/components/edit3d/edit3dwidget.cpp

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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "designersettings.h"
#include "edit3dactions.h"
#include "edit3dcanvas.h"
#include "edit3dview.h"
#include "edit3dwidget.h"
#include "edit3dvisibilitytogglesmenu.h"
#include "metainfo.h"
#include "qmldesignerconstants.h"
#include "qmldesignerplugin.h"
#include "qmlvisualnode.h"
#include "viewmanager.h"
#include <seekerslider.h>
#include <nodeinstanceview.h>
#include <coreplugin/actionmanager/actionmanager.h>
#include <coreplugin/actionmanager/command.h>
#include <coreplugin/icore.h>
#include <toolbox.h>
#include <utils/utilsicons.h>
#include <QActionGroup>
#include <QMimeData>
#include <QVBoxLayout>
namespace QmlDesigner {
Edit3DWidget::Edit3DWidget(Edit3DView *view) :
m_view(view)
{
setAcceptDrops(true);
Core::Context context(Constants::C_QMLEDITOR3D);
m_context = new Core::IContext(this);
m_context->setContext(context);
m_context->setWidget(this);
setMouseTracking(true);
setFocusPolicy(Qt::WheelFocus);
auto fillLayout = new QVBoxLayout(this);
fillLayout->setContentsMargins(0, 0, 0, 0);
fillLayout->setSpacing(0);
setLayout(fillLayout);
SeekerSlider *seeker = new SeekerSlider(this);
seeker->setEnabled(false);
// Initialize toolbar
m_toolBox = new ToolBox(seeker, this);
fillLayout->addWidget(m_toolBox.data());
// Iterate through view actions. A null action indicates a separator and a second null action
// after separator indicates an exclusive group.
auto handleActions = [this, &context](const QVector<Edit3DAction *> &actions, QMenu *menu, bool left) {
bool previousWasSeparator = true;
QActionGroup *group = nullptr;
for (auto action : actions) {
if (action) {
QAction *a = action->action();
if (group)
group->addAction(a);
if (menu) {
menu->addAction(a);
} else {
addAction(a);
if (left)
m_toolBox->addLeftSideAction(a);
else
m_toolBox->addRightSideAction(a);
}
previousWasSeparator = false;
// Register action as creator command to make it configurable
Core::Command *command = Core::ActionManager::registerAction(
a, action->menuId().constData(), context);
command->setDefaultKeySequence(a->shortcut());
// Menu actions will have custom tooltips
if (menu)
a->setToolTip(command->stringWithAppendedShortcut(a->toolTip()));
else
command->augmentActionWithShortcutToolTip(a);
// Clear action shortcut so it doesn't conflict with command's override action
a->setShortcut({});
} else {
if (previousWasSeparator) {
group = new QActionGroup(this);
previousWasSeparator = false;
} else {
group = nullptr;
auto separator = new QAction(this);
separator->setSeparator(true);
if (menu) {
menu->addAction(separator);
} else {
addAction(separator);
if (left)
m_toolBox->addLeftSideAction(separator);
else
m_toolBox->addRightSideAction(separator);
}
previousWasSeparator = true;
}
}
}
};
handleActions(view->leftActions(), nullptr, true);
handleActions(view->rightActions(), nullptr, false);
m_visibilityTogglesMenu = new Edit3DVisibilityTogglesMenu(this);
handleActions(view->visibilityToggleActions(), m_visibilityTogglesMenu, false);
view->setSeeker(seeker);
seeker->setToolTip(QLatin1String("Seek particle system time when paused."));
QObject::connect(seeker, &SeekerSlider::positionChanged, [seeker](){
QmlDesignerPlugin::instance()->viewManager().nodeInstanceView()
->view3DAction(View3DSeekActionCommand(seeker->position()));
});
// Onboarding label contains instructions for new users how to get 3D content into the project
m_onboardingLabel = new QLabel(this);
QString labelText =
tr("Your file does not import Qt Quick 3D.<br><br>"
"To create a 3D view, add the QtQuick3D module in the Library view. Or click"
" <a href=\"#add_import\"><span style=\"text-decoration:none;color:%1\">here</span></a> "
"to add it immediately.<br><br>"
"To import 3D assets from another tool, click the \"Add New Assets...\" button in the Assets tab of the Library view.");
m_onboardingLabel->setText(labelText.arg(Utils::creatorTheme()->color(Utils::Theme::TextColorLink).name()));
m_onboardingLabel->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
connect(m_onboardingLabel, &QLabel::linkActivated, this, &Edit3DWidget::linkActivated);
fillLayout->addWidget(m_onboardingLabel.data());
// Canvas is used to render the actual edit 3d view
m_canvas = new Edit3DCanvas(this);
fillLayout->addWidget(m_canvas.data());
showCanvas(false);
}
void Edit3DWidget::contextHelp(const Core::IContext::HelpCallback &callback) const
{
if (m_view)
m_view->contextHelp(callback);
callback({});
}
void Edit3DWidget::showCanvas(bool show)
{
if (!show) {
QImage emptyImage;
m_canvas->updateRenderImage(emptyImage);
}
m_canvas->setVisible(show);
m_onboardingLabel->setVisible(!show);
}
QMenu *Edit3DWidget::visibilityTogglesMenu() const
{
return m_visibilityTogglesMenu.data();
}
void Edit3DWidget::showVisibilityTogglesMenu(bool show, const QPoint &pos)
{
if (m_visibilityTogglesMenu.isNull())
return;
if (show)
m_visibilityTogglesMenu->popup(pos);
else
m_visibilityTogglesMenu->close();
}
void Edit3DWidget::linkActivated(const QString &link)
{
Q_UNUSED(link)
if (m_view)
m_view->addQuick3DImport();
}
Edit3DCanvas *Edit3DWidget::canvas() const
{
return m_canvas.data();
}
Edit3DView *Edit3DWidget::view() const
{
return m_view.data();
}
void Edit3DWidget::dragEnterEvent(QDragEnterEvent *dragEnterEvent)
{
const DesignerActionManager &actionManager = QmlDesignerPlugin::instance()
->viewManager().designerActionManager();
if (actionManager.externalDragHasSupportedAssets(dragEnterEvent->mimeData()))
dragEnterEvent->acceptProposedAction();
}
void Edit3DWidget::dropEvent(QDropEvent *dropEvent)
{
const DesignerActionManager &actionManager = QmlDesignerPlugin::instance()
->viewManager().designerActionManager();
QHash<QString, QStringList> addedAssets = actionManager.handleExternalAssetsDrop(dropEvent->mimeData());
view()->executeInTransaction("Edit3DWidget::dropEvent", [&] {
// add 3D assets to 3d editor (QtQuick3D import will be added if missing)
ItemLibraryInfo *itemLibInfo = m_view->model()->metaInfo().itemLibraryInfo();
const QStringList added3DAssets = addedAssets.value(ComponentCoreConstants::add3DAssetsDisplayString);
for (const QString &assetPath : added3DAssets) {
QString fileName = QFileInfo(assetPath).baseName();
fileName = fileName.at(0).toUpper() + fileName.mid(1); // capitalize first letter
QString type = QString("Quick3DAssets.%1.%1").arg(fileName);
QList<ItemLibraryEntry> entriesForType = itemLibInfo->entriesForType(type.toLatin1());
if (!entriesForType.isEmpty()) { // should always be true, but just in case
QmlVisualNode::createQml3DNode(view(), entriesForType.at(0),
m_canvas->activeScene(), {}, false).modelNode();
}
}
});
}
} // namespace QmlDesigner