Will be used for opening material editor from a material row in a
Quick3DModel's properties sheet.
Task-number: QDS-9408
Change-Id: Ia23703c2c1ffb6bd4a17db27b415dbabb2a0c642
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Avoid having to pass to CreateTexture whether the asset needs importing
or not. Instead check if the asset is already inside the porject or
not. Also small relevant tweaks.
Change-Id: I6a449d76a6b70ab34fe81762fc9e3eacf9b64d04
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Drag now correctly accepts only assets that can be used as textures.
"selected_texture_changed" custom notification was used in two
semantically slightly different cases, both to indicate selected
texture had changed and that selection should change, which was little
confusing. Split the two cases to separate custom notifications to
clarify the situation and allow "select_texture" to be handled in
material browser even if it sent it. This fixes the issue of newly
added texture not getting selected after drag, because creation was
done by material browser view.
Similar issue was fixed with "selected_material_changed" as well.
Also fixed a couple of cases of drag not being properly ended.
Change-Id: Ie1cae01ef13b687d9e611ac1c91443688001fe49
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
When dragging an image from the Assets Library to the Textures section
of the Material Browser, now Textures will be created from those
assets.
Task-number: QDS-8783
Change-Id: Ibbfb8697705a7d1af7714f3a32caff24282ee7a9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Fixed focus loss on context menu close.
Fixed an issue with main view also handling cursor and enter keys when
editing material name.
Expanding a section now focuses the expanded section.
Dragging items from content library now focuses correct section.
Fixes: QDS-9215
Change-Id: I2176c7e52d8855c547db426b55ab739ca8f1db06
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Since we also license under GPL-3.0 WITH Qt-GPL-exception-1.0,
this applies only to a hypothetical newer version of GPL, that doesn't
exist yet. If such a version emerges, we can still decide to relicense...
While at it, replace (deprecated) GPL-3.0 with more explicit GPL-3.0-only
Change was done by running
find . -type f -exec perl -pi -e "s/LicenseRef-Qt-Commercial OR GPL-3.0\+ OR GPL-3.0 WITH Qt-GPL-exception-1.0/LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0/g" {} \;
Change-Id: I5097e6ce8d10233993ee30d7e25120e2659eb10b
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
When coming back to previously loaded document, the sceneId will be
available at model attach time and there will not be separate changed
notification for it.
Fixes: QDS-8585
Change-Id: Ic8fcd4e2ec9123adc39d0c1cdca3bdb86d3a7924
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
MaterialBrowserTexturesModel's hasSingleModelSelection property value
is now updated at context menu open, as that's the only place using it.
This is similar to how hasSceneEnv is handled.
Fixes: QDS-8582
Change-Id: I63871a5557c90a06633eee52840b267d808bfe27
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Textures in material browser can now be applied as light probes to
the active SceneEnvironment node.
Also changed the logic for resolving the active SceneEnvironment node
to prefer a currently single-selected SceneEnvironment node over
the SceneEnvironment node associated with currently active 3D scene.
Fixes: QDS-8472
Change-Id: I9a3a7b9c2fad3c8120e85ade507a7ea66de19f1d
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
When the user right-clicks on an image asset, "Add Light probe" now
appears in the context menu. When the user right-clicks one or more
image assets, "Add texture" or "Add textures" becomes available.
Task-number: QDS-8344
Change-Id: Ia8d8379be2a0a285b33e4a230e08527c18756b47
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Whenever an operation involving an asset image would result in
creation of a new texture node, it now checks first if
a matching texture node already exists and uses that instead.
Fixes: QDS-8435
Change-Id: I3d091aafcd09afdec897bc4da79789c1d84056e8
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Focus is shown by a thicker selection border for material and
texture items. Delete shortcut works on the selected focused item.
Fixes: QDS-8401
Change-Id: I1ddbbd595a0da3f0e2b7cf2bb9e611532770bc3c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Texture editor, material browser, and UrlChooser all had separate
texture providers that served nearly identical purpose.
Unified all use cases to use same PropertyEditorImageProvider.
This provider is asynchronous, which combined with enabling caching on
Image elements, significantly improves responsiveness of the material
browser UI when there are many textures shown in the browser.
Fixes: QDS-8387
Change-Id: I2888aee2f4320dba9456fa046c9ede319673a3d9
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Disable apply texture to selected model option from texture editor's
toolbar when the selected model has no material. Also relevant fixes
to make sure texture assigning happens in the current state.
Fixes: QDS-8395
Change-Id: Iab2e8fce4696c6bd5d50636b4077362ba04cb8a0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Apply to selected model/material, delete, duplicate, and
create new options are available in the menu.
Fixes: QDS-8342
Change-Id: Ib9bdc1738500a87361000bcd3e89403e3b8ccef8
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
If material library is missing, material browser and editor UI should
be disabled, except for material editor main pane in case of root
material node.
Change-Id: I3d2bd545de0649fb90d3fe1f751d46b7c7054bbf
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
The previews are cached based on modelnode internal id, which can
overlap between documents, resulting in briefly showing incorrect
preview when new document is opened. Also, never clearing the cache
leads to leaking memory.
Fixed the issue by clearing the preview cache whenever all materials
are removed from browser (model detach and material library deletion).
Change-Id: Idad39fef62871c4e94f35604e643c7195ae9ec81
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
More generally, materials previews are now updated whenever the
instance values on them change.
Fixes: QDS-8096
Change-Id: I07dab4c9cefa241ca5f22e32e6a53e85c31aa252
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Most materials in the material bundle require at least QtQuick3D 6.3,
so we hide the bundle materials from material browser when the detected
module version is less than 6.3.
Fixes: QDS-8100
Change-Id: I9f50b507c3c3c50f821fa6a902995b999da24464
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
The property groups would be unloaded when a model is detached,
and it would be loaded when the model is attached.
The problem was that the unload function was missing for the
MaterialBrowserModel.
Task-number: QDS-7515
Change-Id: I89064a78552c10228c0b18e42c1e0df4a92fb4a6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
'data' property contains node's children, so it should be ignored
during the 'copy all properties' operation.
Change-Id: Ib056409c9ad0a42ebc40f751173b7a3455d912c6
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>