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Merge pull request #13902 from Tilka/fix_color_clamp
VideoSW: fix clamping after vertex color interpolation
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@@ -173,12 +173,8 @@ static void Draw(s32 x, s32 y, s32 xi, s32 yi)
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{
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for (int comp = 0; comp < 4; comp++)
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{
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u16 color = (u16)ColorSlopes[i][comp].GetValue(x, y);
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// clamp color value to 0
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u16 mask = ~(color >> 8);
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tev.Color[i][comp] = color & mask;
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const float color = ColorSlopes[i][comp].GetValue(x, y);
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tev.Color[i][comp] = (u8)std::clamp<float>(color, 0.0f, 255.0f);
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}
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}
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