Merge pull request #13902 from Tilka/fix_color_clamp

VideoSW: fix clamping after vertex color interpolation
This commit is contained in:
Tilka
2025-08-30 03:02:42 +01:00
committed by GitHub

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@@ -173,12 +173,8 @@ static void Draw(s32 x, s32 y, s32 xi, s32 yi)
{
for (int comp = 0; comp < 4; comp++)
{
u16 color = (u16)ColorSlopes[i][comp].GetValue(x, y);
// clamp color value to 0
u16 mask = ~(color >> 8);
tev.Color[i][comp] = color & mask;
const float color = ColorSlopes[i][comp].GetValue(x, y);
tev.Color[i][comp] = (u8)std::clamp<float>(color, 0.0f, 255.0f);
}
}