28 lines
1.4 KiB
Markdown
28 lines
1.4 KiB
Markdown
# PokeMobBotMap
|
|
|
|
## Installation
|
|
I recomment using an apache webserver for serving the map because there is an websocket module that can help you to avoid using a second tcp port just for the websocket.
|
|
The apache acts then as a "proxy" for the websocket api on `/websocket`.
|
|
|
|
First step is to obtain the live map from GitHub. You could download a simple zip-archive [here](https://github.com/0xFEEDC0DE64/PokeMobBotMap/archive/master.zip). Experienced users can `git clone` it.
|
|
|
|
### Installation on Windows
|
|
Download the latest apache binaries on [Apache Lounge](https://www.apachelounge.com/download/) (httpd-2.4.*-win64-VC14.zip). Unpack it to somewhere. Open the configuration file (located in `conf/httpd.conf` in your favourite editor. **Change the following configs to match you paths:**
|
|
|
|
* ServerRoot "**c:/Path/To/Apache24**"
|
|
* DocumentRoot "**C:/Path/To/PokeMobBotMap/src**"
|
|
* <Directory "**C:/Path/To/PokeMobBotMap/src**">
|
|
|
|
You also need to **uncomment** (remove the hashtag) the following lines:
|
|
|
|
* LoadModule proxy_module modules/mod_proxy.so
|
|
* LoadModule proxy_wstunnel_module modules/mod_proxy_wstunnel.so
|
|
|
|
Now you need to configure the websocket proxy thing. Add the following lines on the end of the configuration file:
|
|
```
|
|
<IfModule proxy_wstunnel_module>
|
|
ProxyPass "/websocket" "**ws://localhost:14251/**"
|
|
</IfModule>
|
|
```
|
|
|
|
Be sure the **port 14251** matches your websocket port in the bot configuration. |