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+27
-11
@@ -1,32 +1,26 @@
|
||||
[submodule "Externals/Qt"]
|
||||
path = Externals/Qt
|
||||
url = https://github.com/dolphin-emu/ext-win-qt.git
|
||||
branch = master
|
||||
shallow = true
|
||||
[submodule "Externals/mGBA/mgba"]
|
||||
path = Externals/mGBA/mgba
|
||||
url = https://github.com/mgba-emu/mgba.git
|
||||
branch = master
|
||||
shallow = true
|
||||
[submodule "Externals/FFmpeg-bin"]
|
||||
path = Externals/FFmpeg-bin
|
||||
url = https://github.com/dolphin-emu/ext-win-ffmpeg.git
|
||||
branch = master
|
||||
shallow = true
|
||||
[submodule "libusb"]
|
||||
path = Externals/libusb/libusb
|
||||
url = https://github.com/libusb/libusb.git
|
||||
branch = master
|
||||
shallow = true
|
||||
[submodule "Externals/spirv_cross/SPIRV-Cross"]
|
||||
path = Externals/spirv_cross/SPIRV-Cross
|
||||
url = https://github.com/KhronosGroup/SPIRV-Cross.git
|
||||
branch = main
|
||||
shallow = true
|
||||
[submodule "SDL"]
|
||||
path = Externals/SDL/SDL
|
||||
url = https://github.com/libsdl-org/SDL.git
|
||||
branch = SDL2
|
||||
shallow = true
|
||||
[submodule "Externals/zlib-ng/zlib-ng"]
|
||||
path = Externals/zlib-ng/zlib-ng
|
||||
@@ -35,58 +29,80 @@
|
||||
[submodule "Externals/libspng/libspng"]
|
||||
path = Externals/libspng/libspng
|
||||
url = https://github.com/randy408/libspng.git
|
||||
branch = v0.7.2
|
||||
shallow = true
|
||||
[submodule "Externals/VulkanMemoryAllocator"]
|
||||
path = Externals/VulkanMemoryAllocator
|
||||
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
|
||||
shallow = true
|
||||
[submodule "Externals/cubeb/cubeb"]
|
||||
path = Externals/cubeb/cubeb
|
||||
url = https://github.com/mozilla/cubeb.git
|
||||
branch = master
|
||||
shallow = true
|
||||
[submodule "Externals/implot/implot"]
|
||||
path = Externals/implot/implot
|
||||
url = https://github.com/epezent/implot.git
|
||||
shallow = true
|
||||
[submodule "Externals/gtest"]
|
||||
path = Externals/gtest
|
||||
url = https://github.com/google/googletest.git
|
||||
shallow = true
|
||||
[submodule "Externals/rcheevos/rcheevos"]
|
||||
path = Externals/rcheevos/rcheevos
|
||||
url = https://github.com/RetroAchievements/rcheevos.git
|
||||
shallow = true
|
||||
[submodule "Externals/libadrenotools"]
|
||||
path = Externals/libadrenotools
|
||||
url = https://github.com/bylaws/libadrenotools.git
|
||||
shallow = true
|
||||
[submodule "Externals/curl/curl"]
|
||||
path = Externals/curl/curl
|
||||
url = https://github.com/curl/curl.git
|
||||
shallow = true
|
||||
[submodule "Externals/fmt/fmt"]
|
||||
path = Externals/fmt/fmt
|
||||
url = https://github.com/fmtlib/fmt.git
|
||||
shallow = true
|
||||
[submodule "Externals/lz4/lz4"]
|
||||
path = Externals/lz4/lz4
|
||||
url = https://github.com/lz4/lz4
|
||||
url = https://github.com/lz4/lz4.git
|
||||
shallow = true
|
||||
[submodule "Externals/xxhash/xxHash"]
|
||||
path = Externals/xxhash/xxHash
|
||||
url = https://github.com/Cyan4973/xxHash.git
|
||||
shallow = true
|
||||
[submodule "Externals/enet/enet"]
|
||||
path = Externals/enet/enet
|
||||
url = https://github.com/lsalzman/enet.git
|
||||
shallow = true
|
||||
[submodule "hidapi-src"]
|
||||
path = Externals/hidapi/hidapi-src
|
||||
url = https://github.com/libusb/hidapi
|
||||
url = https://github.com/libusb/hidapi.git
|
||||
shallow = true
|
||||
[submodule "Externals/tinygltf/tinygltf"]
|
||||
path = Externals/tinygltf/tinygltf
|
||||
url = https://github.com/syoyo/tinygltf.git
|
||||
shallow = true
|
||||
[submodule "Externals/minizip-ng/minizip-ng"]
|
||||
path = Externals/minizip-ng/minizip-ng
|
||||
url = https://github.com/zlib-ng/minizip-ng
|
||||
url = https://github.com/zlib-ng/minizip-ng.git
|
||||
shallow = true
|
||||
[submodule "Externals/Vulkan-Headers"]
|
||||
path = Externals/Vulkan-Headers
|
||||
url = https://github.com/KhronosGroup/Vulkan-Headers.git
|
||||
shallow = true
|
||||
[submodule "Externals/watcher/watcher"]
|
||||
path = Externals/watcher/watcher
|
||||
url = https://github.com/e-dant/watcher.git
|
||||
shallow = true
|
||||
[submodule "Externals/SFML/SFML"]
|
||||
path = Externals/SFML/SFML
|
||||
url = https://github.com/SFML/SFML.git
|
||||
shallow = true
|
||||
[submodule "Externals/zstd/zstd"]
|
||||
path = Externals/zstd/zstd
|
||||
url = https://github.com/facebook/zstd.git
|
||||
shallow = true
|
||||
[submodule "Externals/miniupnpc/miniupnp"]
|
||||
path = Externals/miniupnpc/miniupnp
|
||||
url = https://github.com/miniupnp/miniupnp.git
|
||||
shallow = true
|
||||
|
||||
@@ -33,7 +33,7 @@ endif()
|
||||
string(TIMESTAMP DOLPHIN_WC_BUILD_DATE "%Y-%m-%d" UTC)
|
||||
|
||||
# version number
|
||||
set(DOLPHIN_VERSION_MAJOR "2506")
|
||||
set(DOLPHIN_VERSION_MAJOR "2509")
|
||||
set(DOLPHIN_VERSION_MINOR "0")
|
||||
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
|
||||
|
||||
|
||||
+7
-3
@@ -137,6 +137,8 @@ else()
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
enable_language(OBJC)
|
||||
enable_language(OBJCXX)
|
||||
option(MACOS_USE_DEFAULT_SEARCH_PATH "Don't prioritize system library paths" OFF)
|
||||
option(SKIP_POSTPROCESS_BUNDLE "Skip postprocessing bundle for redistributability" OFF)
|
||||
# Enable adhoc code signing by default (otherwise makefile builds on ARM will not work)
|
||||
@@ -602,7 +604,7 @@ if(UNIX)
|
||||
endif()
|
||||
|
||||
if(ENABLE_SDL)
|
||||
dolphin_find_optional_system_library(SDL2 Externals/SDL 2.30.9)
|
||||
dolphin_find_optional_system_library(SDL3 Externals/SDL 3.2.0)
|
||||
endif()
|
||||
|
||||
if(ENABLE_ANALYTICS)
|
||||
@@ -691,8 +693,8 @@ dolphin_find_optional_system_library_pkgconfig(ZSTD libzstd>=1.4.0 zstd::zstd Ex
|
||||
|
||||
dolphin_find_optional_system_library_pkgconfig(ZLIB zlib>=1.3.1 ZLIB::ZLIB Externals/zlib-ng)
|
||||
|
||||
dolphin_find_optional_system_library_pkgconfig(MINIZIP
|
||||
"minizip>=4.0.4" minizip::minizip Externals/minizip-ng
|
||||
dolphin_find_optional_system_library_pkgconfig(minizip-ng
|
||||
"minizip-ng>=4.0.4" minizip-ng::minizip-ng Externals/minizip-ng
|
||||
)
|
||||
|
||||
dolphin_find_optional_system_library(LZO Externals/LZO)
|
||||
@@ -784,6 +786,8 @@ if (USE_RETRO_ACHIEVEMENTS)
|
||||
add_subdirectory(Externals/rcheevos)
|
||||
endif()
|
||||
|
||||
add_subdirectory(Externals/watcher)
|
||||
|
||||
########################################
|
||||
# Pre-build events: Define configuration variables and write SCM info header
|
||||
#
|
||||
|
||||
+1
-1046
File diff suppressed because one or more lines are too long
@@ -59,9 +59,12 @@ C202F310 00000003
|
||||
$16:9 Aspect Ratio Fix - Centered HUD with letterboxing
|
||||
04199598 4E800020
|
||||
0441F6D8 3FE38E39
|
||||
$No Letterbox [Ralf]
|
||||
0400E3D4 48000070
|
||||
|
||||
[Gecko_RetroAchievements_Verified]
|
||||
$16:9 Aspect Ratio Fix - Normal HUD
|
||||
$16:9 Aspect Ratio Fix - Centered HUD
|
||||
$16:9 Aspect Ratio Fix - Stretched HUD
|
||||
$16:9 Aspect Ratio Fix - Centered HUD with letterboxing
|
||||
$No Letterbox
|
||||
|
||||
@@ -32,9 +32,12 @@ C202F3F8 00000003
|
||||
$16:9 Aspect Ratio Fix - Centered HUD with letterboxing
|
||||
0419B274 4E800020
|
||||
0442C158 3FE38E39
|
||||
$No Letterbox [Ralf]
|
||||
0400E598 48000070
|
||||
|
||||
[Gecko_RetroAchievements_Verified]
|
||||
$16:9 Aspect Ratio Fix - Normal HUD
|
||||
$16:9 Aspect Ratio Fix - Centered HUD
|
||||
$16:9 Aspect Ratio Fix - Stretched HUD
|
||||
$16:9 Aspect Ratio Fix - Centered HUD with letterboxing
|
||||
$No Letterbox
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# GC6E01, GC6P01 - Pokemon Colosseum
|
||||
# GC6E01, GC6P01, GC6J01 - Pokemon Colosseum
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
@@ -13,5 +13,5 @@
|
||||
SafeTextureCacheColorSamples = 0
|
||||
# Many areas of the game have unused vertexes, especially with cutscenes
|
||||
# involving Shadow Pokémon, such as the purification cutscene.
|
||||
# CPU Cull ends up greatly boosting performance for these cases.
|
||||
# CPU Cull ends up greatly boosting performance for these cases.
|
||||
CPUCull = True
|
||||
|
||||
@@ -36,9 +36,12 @@ $16:9 Widescreen
|
||||
04005308 4809E62C
|
||||
040A3930 4BF619D0
|
||||
0447E724 3FAAAAAB
|
||||
$60 FPS [Nerdzilla]
|
||||
04005D98 38600000
|
||||
|
||||
[Patches_RetroAchievements_Verified]
|
||||
$Allow Memory Card saving with Savestates
|
||||
|
||||
[AR_RetroAchievements_Verified]
|
||||
$16:9 Widescreen
|
||||
$60 FPS [Nerdzilla]
|
||||
|
||||
@@ -30,27 +30,11 @@ $Allow Memory Card saving with Savestates
|
||||
$Allow Memory Card saving with Savestates
|
||||
|
||||
[ActionReplay]
|
||||
$16:9 Widescreen
|
||||
04261AC0 000034E0
|
||||
04261AC4 000034E4
|
||||
F6000001 80008180
|
||||
FFA01090 93E10024
|
||||
D2000000 00000003
|
||||
3DC03FAA 61CEAAAB
|
||||
91C20000 C2620000
|
||||
EFB300B2 00000000
|
||||
E0000000 80008000
|
||||
F6000001 80008180
|
||||
FF601090 7C7F1B78
|
||||
D2000000 00000004
|
||||
3DC03FAA 61CEAAAB
|
||||
91C20004 C2220004
|
||||
EF7100B2 39C00000
|
||||
60000000 00000000
|
||||
E0000000 80008000
|
||||
$60 FPS [Nerdzilla]
|
||||
04005CFC 38600000
|
||||
|
||||
[Patches_RetroAchievements_Verified]
|
||||
$Allow Memory Card saving with Savestates
|
||||
|
||||
[AR_RetroAchievements_Verified]
|
||||
$16:9 Widescreen
|
||||
$60 FPS [Nerdzilla]
|
||||
|
||||
@@ -36,9 +36,12 @@ $16:9 Widescreen [Ralf]
|
||||
04005308 480A1C68
|
||||
040A6F6C 4BF5E394
|
||||
044CBCA4 3FAAAAAB
|
||||
$60 FPS [Nerdzilla]
|
||||
04005E90 38600000
|
||||
|
||||
[Patches_RetroAchievements_Verified]
|
||||
$Allow Memory Card saving with Savestates
|
||||
|
||||
[AR_RetroAchievements_Verified]
|
||||
$16:9 Widescreen [Ralf]
|
||||
$60 FPS [Nerdzilla]
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
# GD7JB2, GD7E70, GD7PB2 - Dragon Ball Z: Budokai
|
||||
|
||||
[Video_Hacks]
|
||||
# Frame pacing
|
||||
ImmediateXFBEnable = False
|
||||
@@ -0,0 +1,17 @@
|
||||
# GD7PB2 - Dragon Ball Z: Budokai
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Gecko]
|
||||
$Deinterlacing Fix
|
||||
0044E9A8 00000000
|
||||
|
||||
[Gecko_RetroAchievements_Verified]
|
||||
$Deinterlacing Fix
|
||||
@@ -0,0 +1,5 @@
|
||||
# GIHP78 - Scooby-Doo! Night of 100 Frights
|
||||
|
||||
[Video_Settings]
|
||||
# Fixes video stuttering on FMVs encoded at 25 FPS
|
||||
SafeTextureCacheColorSamples = 512
|
||||
@@ -12,4 +12,7 @@
|
||||
[Video_Settings]
|
||||
|
||||
[Video_Hacks]
|
||||
# Fixes FMVs tearing.
|
||||
EarlyXFBOutput = False
|
||||
# Fixes FMVs not showing.
|
||||
ImmediateXFBEnable = False
|
||||
|
||||
@@ -101,23 +101,28 @@ C2434EBC 00000002
|
||||
3DC03F36 91DC00CC
|
||||
60000000 00000000
|
||||
$60 FPS
|
||||
04423540 3BC00001 # `setFramerate`: force 60 FPS
|
||||
0451D804 40100000 # Map translation speed 1
|
||||
C2312B04 00000002 # Map translation speed 2
|
||||
3C003F80 9001FFFC
|
||||
C121FFFC 00000000
|
||||
C242DF28 00000004 # Set to 30 FPS when cutscene starts
|
||||
3C608042 6063352C
|
||||
7C6903A6 806D9AEC
|
||||
38800002 4E800421
|
||||
801F01F0 00000000
|
||||
C242E040 00000004 # Set to 60 FPS when cutscene ends
|
||||
3C608042 6063352C
|
||||
7C6903A6 806D9AEC
|
||||
38800001 4E800421
|
||||
801F01F0 00000000
|
||||
0414B778 38800001 # `BaseGameSection::init`, force `setFramerate` argument to 60 FPS (2P mode doesn't start with a cutscene)
|
||||
04513C5C 40100000 # Map translation speed 1
|
||||
04513C60 3F800000 # Map translation speed 2
|
||||
0451D7B0 3C75C28F # Map scale speed
|
||||
04520628 3F911111 # Cutscene delta time
|
||||
0452062C 20000000
|
||||
C2010654 00000002 # Double cutscene sections' "frame duration"
|
||||
5484083C 909F002C
|
||||
60000000 00000000
|
||||
C242ED28 00000002 # Cutscene: objects spawn/despawn timing
|
||||
3C003F00 9001FFFC
|
||||
C001FFFC 00000000
|
||||
C24374DC 00000002 # Cutscene: trigger `startFadeblack` a frame earlier (fixes black screen in Day 1 cutscene)
|
||||
806D9AEC C0230054
|
||||
FC020840 00000000
|
||||
04514128 3ECCCCCD # Final floor animation
|
||||
04516140 3F000000 # Pay dept animation
|
||||
04520078 3EB33333 # Ready-go animation
|
||||
04410FA4 388000C8 # Win/Lose reason duration 1
|
||||
04410FAC 386000FA # Win/Lose reason duration 2
|
||||
04520224 3F000000 # Win/Lose animation
|
||||
044106DC 38800078 # Win/Lose duration 1
|
||||
044106E4 38600168 # Win/Lose duration 2
|
||||
|
||||
[Gecko_RetroAchievements_Verified]
|
||||
$16:9 Widescreen
|
||||
|
||||
+4026
-281
File diff suppressed because it is too large
Load Diff
@@ -1,14 +1,11 @@
|
||||
# GFBE5D - FireBlade
|
||||
# GRAE5Z, GRAP75 - Rally Championship
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
CPUThread = False
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = True
|
||||
|
||||
@@ -1,8 +1,16 @@
|
||||
# GTRE78, GTRP78 - Tetris Worlds
|
||||
# GTRE78, GTRJ8N, GTRP78 - Tetris Worlds
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
[Video_Settings]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
# Fixes FMVs tearing.
|
||||
EarlyXFBOutput = False
|
||||
# Fixes FMVs not showing.
|
||||
ImmediateXFBEnable = False
|
||||
[Gecko]
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
$16:9 Widescreen
|
||||
043438A8 3FAF0000
|
||||
043486A8 406CB800
|
||||
$60Hz
|
||||
$60 FPS
|
||||
040B66F8 60000000
|
||||
0402F0E4 38600002
|
||||
0402F1CC 60000000
|
||||
@@ -16,4 +16,4 @@ $60Hz
|
||||
|
||||
[AR_RetroAchievements_Verified]
|
||||
$16:9 Widescreen
|
||||
$60Hz
|
||||
$60 FPS
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
$16:9 Widescreen
|
||||
04343EC8 3FAF0000
|
||||
04348D30 406CB800
|
||||
$60Hz
|
||||
$60 FPS
|
||||
040B6F08 60000000
|
||||
0402F130 38600002
|
||||
0402F218 60000000
|
||||
@@ -16,4 +16,4 @@ $60Hz
|
||||
|
||||
[AR_RetroAchievements_Verified]
|
||||
$16:9 Widescreen
|
||||
$60Hz
|
||||
$60 FPS
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
$16:9 Widescreen
|
||||
04336CE8 3FABA000
|
||||
0433B920 406C4F00
|
||||
$50Hz
|
||||
$50 FPS
|
||||
040B6408 60000000
|
||||
0402F214 38600001
|
||||
0402F300 60000000
|
||||
@@ -16,4 +16,4 @@ $50Hz
|
||||
|
||||
[AR_RetroAchievements_Verified]
|
||||
$16:9 Widescreen
|
||||
$50Hz
|
||||
$50 FPS
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
# GVRE7H - Grooverider: Slot Car Thunder
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
||||
|
||||
[Video_Hacks]
|
||||
ImmediateXFBEnable = False
|
||||
@@ -1,4 +1,4 @@
|
||||
# GXXE01, GXXP01, GXXJ01 - POKeMON XD
|
||||
# GXXE01, GXXP01, GXXJ01 - Pokemon XD: Gale of Darkness
|
||||
|
||||
[Core]
|
||||
# Prevents crash when Greevil's henchman and Zook show up
|
||||
@@ -18,5 +18,5 @@ MMU = True
|
||||
SafeTextureCacheColorSamples = 0
|
||||
# Many areas of the game have unused vertexes, especially with cutscenes
|
||||
# involving Shadow Pokémon, such as the purification cutscene.
|
||||
# CPU Cull ends up greatly boosting performance for these cases.
|
||||
# CPU Cull ends up greatly boosting performance for these cases.
|
||||
CPUCull = True
|
||||
|
||||
@@ -12,17 +12,13 @@ $Allow Memory Card saving with Savestates
|
||||
[Patches_RetroAchievements_Verified]
|
||||
$Allow Memory Card saving with Savestates
|
||||
|
||||
[Gecko]
|
||||
[ActionReplay]
|
||||
$16:9 Widescreen
|
||||
042EB168 00001783
|
||||
042EB16C 000017EA
|
||||
0400F614 60000000
|
||||
0405C984 60000000
|
||||
040875BC 60000000
|
||||
0405C8AC 60000000
|
||||
04086A34 60000000
|
||||
04086930 60000000
|
||||
044ED860 3FC962F9
|
||||
$60 FPS
|
||||
042AF894 38000000
|
||||
042AEBEC 38000000
|
||||
|
||||
[Gecko_RetroAchievements_Verified]
|
||||
[AR_RetroAchievements_Verified]
|
||||
$16:9 Widescreen
|
||||
$60 FPS
|
||||
|
||||
@@ -11,3 +11,14 @@ $Allow Memory Card saving with Savestates
|
||||
|
||||
[Patches_RetroAchievements_Verified]
|
||||
$Allow Memory Card saving with Savestates
|
||||
|
||||
[ActionReplay]
|
||||
$16:9 Widescreen
|
||||
044CACE8 3FC962F9
|
||||
$60 FPS
|
||||
042AA2BC 38000000
|
||||
042A9614 38000000
|
||||
|
||||
[AR_RetroAchievements_Verified]
|
||||
$16:9 Widescreen
|
||||
$60 FPS
|
||||
|
||||
@@ -12,13 +12,17 @@ $Allow Memory Card saving with Savestates
|
||||
[Patches_RetroAchievements_Verified]
|
||||
$Allow Memory Card saving with Savestates
|
||||
|
||||
[Gecko]
|
||||
[ActionReplay]
|
||||
$16:9 Widescreen
|
||||
04005300 C3A2BFBC
|
||||
04005304 EFBD00B2
|
||||
04005308 480AF7A8
|
||||
040B4AAC 4BF50854
|
||||
0452A35C 3FAAAAAB
|
||||
$60 FPS
|
||||
042B17F8 38000000
|
||||
042B0B50 38000000
|
||||
|
||||
[Gecko_RetroAchievements_Verified]
|
||||
[AR_RetroAchievements_Verified]
|
||||
$16:9 Widescreen
|
||||
$60 FPS
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
# GZ3E70, GZ3PB2 - Dragon Ball Z: Budokai 2
|
||||
|
||||
[Video_Hacks]
|
||||
# Frame pacing
|
||||
ImmediateXFBEnable = False
|
||||
@@ -11,7 +11,3 @@
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
[Video_Hacks]
|
||||
EFBEmulateFormatChanges = True
|
||||
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
# R6APPU - Baby and Me
|
||||
|
||||
[OnFrame]
|
||||
# The game busyloops for frame pacing but not in a way Dolphin can
|
||||
# currently optimize, so lots of CPU time is wasted.
|
||||
# This patch adds a call to VIWaitForRetrace to avoid this.
|
||||
$Performance hack
|
||||
0x80016E28:dword:0x4807BD89
|
||||
@@ -10,8 +10,11 @@
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Settings]
|
||||
# Responsive car painting.
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
[Video_Hacks]
|
||||
# Functional pointing while car painting.
|
||||
EFBAccessEnable = True
|
||||
# Customizable cars load as completely black otherwise (even in their default state), sun bloom.
|
||||
EFBToTextureEnable = False
|
||||
|
||||
|
||||
@@ -13,4 +13,7 @@
|
||||
SuggestedAspectRatio = 2
|
||||
|
||||
[Video_Hacks]
|
||||
# Avoid purple screen.
|
||||
XFBToTextureEnable = False
|
||||
# Make Wiimote pointer visible.
|
||||
ImmediateXFBEnable = False
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
CPUThread = False
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
# S7BE69, S7BP69 - Trivial Pursuit: Bet You Know It
|
||||
|
||||
[Video_Hacks]
|
||||
# Avoid purple flickering.
|
||||
XFBToTextureEnable = False
|
||||
@@ -0,0 +1,8 @@
|
||||
# SBLE5G - A Boy and His Blob
|
||||
|
||||
[OnFrame]
|
||||
$Fix selecting right-most bean
|
||||
0x800BD308:dword:0x4181000C
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$Fix selecting right-most bean
|
||||
@@ -0,0 +1,8 @@
|
||||
# SBLP5G - A Boy and His Blob
|
||||
|
||||
[OnFrame]
|
||||
$Fix selecting right-most bean
|
||||
0x800BE268:dword:0x4181000C
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$Fix selecting right-most bean
|
||||
@@ -11,7 +11,3 @@
|
||||
|
||||
[Video_Settings]
|
||||
SafeTextureCacheColorSamples = 512
|
||||
|
||||
[Video_Hacks]
|
||||
EFBEmulateFormatChanges = True
|
||||
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
# SCYE4Q - Cars 2
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x8019CB1C:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -0,0 +1,9 @@
|
||||
# SCYP4Q - Cars 2
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x8019CB1C:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -0,0 +1,9 @@
|
||||
# SCYR4Q - Cars 2
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x8019B4EC:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -0,0 +1,9 @@
|
||||
# SCYX4Q - Cars 2
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x8019CBBC:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -0,0 +1,9 @@
|
||||
# SCYY4Q - Cars 2
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x8019B55C:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -0,0 +1,9 @@
|
||||
# SCYZ4Q - Cars 2
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x8019B55C:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -8,7 +8,3 @@
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
|
||||
|
||||
@@ -10,5 +10,7 @@
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
# Properly emulate the blur in the backgrounds.
|
||||
EFBEmulateFormatChanges = True
|
||||
# Prevent epilepsy-inducing FMVs.
|
||||
ImmediateXFBEnable = False
|
||||
|
||||
@@ -10,5 +10,7 @@
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
# Properly emulates the blur in the pause screen.
|
||||
EFBEmulateFormatChanges = True
|
||||
# Prevent epilepsy-inducing FMVs and menus.
|
||||
ImmediateXFBEnable = False
|
||||
|
||||
@@ -2,9 +2,6 @@
|
||||
|
||||
[OnFrame]
|
||||
# Add memory patches to be applied every frame here.
|
||||
$Speed hack
|
||||
0x801D5B10:dword:0x60000000
|
||||
0x801D5B14:dword:0x60000000
|
||||
|
||||
[ActionReplay]
|
||||
# Add action replay cheats here.
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
# SP4PJW - Pétanque Master
|
||||
|
||||
[Video_Hacks]
|
||||
# Immediate XFB causes seizure-inducing flickering
|
||||
ImmediateXFBEnable = False
|
||||
@@ -1,4 +1,4 @@
|
||||
# SQIE4Q, SQIP4Q - Disney Infinity
|
||||
# SQIE4Q, SQIP4Q, SQIY4Q - Disney Infinity
|
||||
|
||||
[Core]
|
||||
# Values set here will override the main Dolphin settings.
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
# SQIE4Q - Disney Infinity
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x8008E60C:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -0,0 +1,9 @@
|
||||
# SQIP4Q - Disney Infinity
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x8008E60C:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -0,0 +1,9 @@
|
||||
# SQIY4Q - Disney Infinity
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x8008E60C:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -10,5 +10,7 @@
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
# Properly emulates the blur in the pause screen.
|
||||
EFBEmulateFormatChanges = True
|
||||
# Prevent epilepsy-inducing FMVs and menus.
|
||||
ImmediateXFBEnable = False
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
# STSE4Q - Toy Story 3
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x801FA2E4:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -0,0 +1,9 @@
|
||||
# STSP4Q - Toy Story 3
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x801FA2E4:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -0,0 +1,9 @@
|
||||
# STSP4Q - Toy Story 3
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x801FA354:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -0,0 +1,9 @@
|
||||
# STSX4Q - Toy Story 3
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x801FA354:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -0,0 +1,9 @@
|
||||
# STSY4Q - Toy Story 3
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x801FA2E4:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -0,0 +1,9 @@
|
||||
# STSY4Q - Toy Story 3
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x801FA354:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -0,0 +1,9 @@
|
||||
# STSZ4Q - Toy Story 3 Toy Box Special Edition
|
||||
|
||||
[OnFrame]
|
||||
#This speedhack modifies the way the game manages memory to run faster in Dolphin.
|
||||
$BAT Speedhack
|
||||
0x801FA2E4:dword:0x48000180
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$BAT Speedhack
|
||||
@@ -10,4 +10,5 @@
|
||||
# Add action replay cheats here.
|
||||
|
||||
[Video_Hacks]
|
||||
# Prevent epilepsy-inducing FMVs.
|
||||
ImmediateXFBEnable = False
|
||||
|
||||
+120
-59
@@ -1,4 +1,4 @@
|
||||
TITLES = https://www.gametdb.com (type: Wii language: DE_unique version: 20241114210104)
|
||||
TITLES = https://www.gametdb.com (type: Wii language: DE_unique version: 20250826093526)
|
||||
R22J01 = FlingSmash
|
||||
R23P52 = Barbie und Die Drei Musketiere
|
||||
R25PWR = LEGO Harry Potter: Die Jahre 1-4
|
||||
@@ -6,17 +6,21 @@ R29P52 = Millennium Championship Paintball 2009
|
||||
R2AP7D = Ice Age 2 - Jetzt taut's
|
||||
R2AX7D = Ice Age 2: Jetzt taut's
|
||||
R2FP70 = Fritzi Fisch und der verschwundene Schatz
|
||||
R2WPA4 = Pro Evolution Soccer 2009
|
||||
R2YP54 = Alles gute zum Geburtstag!
|
||||
R3MP01 = Metroid Prime: Trilogy
|
||||
R3YP70 = Sam & Max: Season Two: All-Zeit Bereit
|
||||
R42P69 = Die Sims 2: Gestrandet
|
||||
R43P69 = EA Sports Active
|
||||
R48P7D = Die Geheimnisse der Spiderwicks
|
||||
R49P01 = Donkey Kong: Jungle Beat
|
||||
R4BPGT = Tischfußball 2008
|
||||
R4EP01 = Endless Ocean 2: Der Ruf des Meeres
|
||||
R4LPUG = Schweine Party
|
||||
R4LXUG = Schweine Party
|
||||
R4PP69 = Die Sims 2: Haustiere
|
||||
R4ZJ01 = Fatal Frame 4: Mask of the Lunar Eclipse
|
||||
R52P08 = Neopets Puzzle Adventure
|
||||
R55P41 = Wer wird Millionär
|
||||
R59D4Q = Club Penguin: Game Day!
|
||||
R5AP8P = Der Goldene Kompass
|
||||
@@ -31,13 +35,15 @@ R5UP41 = CSI: Tödliche Absichten
|
||||
R5VP41 = James Cameron's Avatar: Das Spiel
|
||||
R5VX41 = James Cameron's Avatar: Das Spiel
|
||||
R5XJ13 = MySims Agents
|
||||
R63PG9 = Family Party: 30 Great Games Outdoor Fun
|
||||
R6APPU = Mein Baby und ich
|
||||
R6MPML = America´s Next Top Model
|
||||
R6OP78 = Cars Race-O-Rama
|
||||
R6OX78 = Cars Race-O-Rama
|
||||
R6WP68 = AMF Bowling: World Lanes
|
||||
R6XP69 = Hasbro: Spiel mal wieder!
|
||||
R7AP69 = SimAnimals Afrika
|
||||
R7BP7J = Jelly Belly - Ballistic Beans
|
||||
R7SP5G = Escape the Museum
|
||||
R7ZP41 = Die verrückte TV Show
|
||||
R82P52 = Animal Planet: Tierarzt
|
||||
R84P99 = Harvest Moon: Baum der Stille
|
||||
@@ -47,6 +53,7 @@ R8HX4Q = Hannah Montana: Der Film
|
||||
R8IP78 = SpongeBob's Eiskalt Entwischt
|
||||
R8JPWR = Der Herr der Ringe: Die Abenteuer von Aragorn
|
||||
R8OX54 = Wir gehen in den Zirkus
|
||||
R8QPRT = Crazy Quiz! Are You Crazy Enough?
|
||||
R8RP41 = Arthur 2 und die Minimoys: Die Rückkehr Des Bösen M
|
||||
R8UXMR = Addy Junior und die verzauberte Natur
|
||||
R8VP41 = Einsatz Erde: Die Tierretter
|
||||
@@ -78,8 +85,10 @@ RCIP41 = CSI: Eindeutige Beweise
|
||||
RCKPGN = Klaus Gronewalds Sports Challenge
|
||||
RCLP4Q = Himmel und Huhn: Ace in Action
|
||||
RCOPNP = Detective Conan - Die Mirapolis Ermittlung
|
||||
RCVP41 = Far Cry: Vengeance
|
||||
RDGPA4 = Castlevania Judgement
|
||||
RDHP78 = Destroy All Humans! Big Willy: Entfesselt
|
||||
RDIP41 = The Dog Island
|
||||
RDLP70 = Spy Fox: Das Milchkartell
|
||||
RDMPHZ = Minon: Der Held der Stunde
|
||||
RDOP41 = Petz: Hundefreunde
|
||||
@@ -90,17 +99,21 @@ REGP36 = Alarm: Brennpunkt City
|
||||
REKP41 = Mein Fitness Coach: Cardio Workout
|
||||
RENP8P = Sonic und der Schwarze Ritter
|
||||
REWYMR = My Horse Club: Auf der Spur der Appaloosas
|
||||
REYP4Q = Disney Sing It: High School Musical 3
|
||||
REZPKM = Fritz by Chessbase
|
||||
RF3P6M = Ferrari Challenge: Trofeo Pirelli
|
||||
RF9P69 = FIFA 09 All-Play
|
||||
RF9X69 = FIFA 09 All-Play
|
||||
RFKP41 = Mein Fitness-Coach: Gut in Form
|
||||
RFKX41 = Mein Fitness Coach: Gut in Form
|
||||
RFOX52 = Spider-Man: Freund oder Feind
|
||||
RFQP69 = FaceBreaker: K.O. Party
|
||||
RFVP52 = Affenzirkus! 20 Spiele
|
||||
RFWPNK = Safari-Abenteuer in Afrika
|
||||
RFZP41 = Sophies Freunde: Fashion-Show
|
||||
RG5PWR = Guinness World Records: Das Videospiel
|
||||
RG6P69 = Boogie Superstar
|
||||
RG8P41 = Petz Sports: Wilder Hunde-Spaß
|
||||
RG9P54 = Carnival Games: Mini Golf
|
||||
RGAP8P = Planet 51: Das Spiel
|
||||
RGJP7U = George Der aus dem Dschungel kam
|
||||
RGQE70 = Ghostbusters: Das Videospiel
|
||||
@@ -108,14 +121,12 @@ RGQP70 = Ghostbusters: Das Videospiel
|
||||
RGZP70 = Godzilla Unle고질라 봉인 해제ashed
|
||||
RH5PKM = Horse Life: Freunde für immer
|
||||
RH6P69 = Harry Potter und der Halbblutprinz
|
||||
RHKP18 = Job Island
|
||||
RHNP70 = My Horse & Me: Mein Pferd und ich
|
||||
RHQP4Q = Hannah Montana: Welttournee im Rampenlicht
|
||||
RHQX4Q = Hannah Montana: Welttournee im Rampenlicht
|
||||
RHQY4Q = Hannah Montana: Welttournee im Rampenlicht
|
||||
RHVPFR = Moorhuhn: Das verbotene Schloss
|
||||
RHZP41 = Abenteuer auf dem Reiterhof: Die Pferdeflüsterin
|
||||
RI2P4Q = High School Musical: Sing It!
|
||||
RI3P5D = Lucas der Ameisenschreck
|
||||
RIAP52 = Ice Age 3: Die Dinosaurier sind los
|
||||
RIBPKM = Igor: Das Spiel
|
||||
@@ -124,16 +135,23 @@ RIJP69 = G.I. Joe: Geheimauftrag Cobra
|
||||
RIOPSU = Schauderhafte Geschichten: Skrupellose Römer
|
||||
RIRP8P = Iron Man: The Video Game
|
||||
RIUPAF = One Piece: Unlimited Cruise 2: Das Erwachen eines Helden
|
||||
RIVP99 = Ivy The Kiwi?
|
||||
RJ2P52 = 007: Ein Quantum Trost
|
||||
RJ6P69 = MySims Sky Heroes
|
||||
RJ8P64 = Indiana Jones und der Stab der Könige
|
||||
RJ9PFR = Think Logic Trainer - Training für Körper und Geist
|
||||
RJAD52 = Call of Duty: Modern Warfare - Reflex Edition
|
||||
RJAP52 = Call of Duty: Modern Warfare - Reflex Edition
|
||||
RJAX52 = Call of Duty: Modern Warfare - Reflex Edition
|
||||
RJDPKM = Meine Tierklinik
|
||||
RJFPKM = Jillian Michaels Fitness Ultimatum 2009
|
||||
RJJP8P = Jambo! Safari Die Wildhuter
|
||||
RJOP99 = Ju-On Der Fluch
|
||||
RJQP70 = Pyjama Pit: Keine Angst im Dunkeln
|
||||
RJXXFR = Go Play Lumberjacks - Die verrückte Holzfäller-Meisterschaft
|
||||
RJZP7U = SNK Arcade Classics Volume 1
|
||||
RK5P01 = Kirby und das magische Garn
|
||||
RKGPGY = Bratz: Kidz Party
|
||||
RKHP52 = Kung Fu Panda: Legendäre Kämpfer
|
||||
RL2PFR = Pferd & Pony: Mein Gestüt - Ein Leben für die Pferde
|
||||
RL4P64 = LEGO Indiana Jones 2: Die neuen Abenteuer
|
||||
@@ -141,25 +159,36 @@ RL7P69 = Littlest Pet Shop: Freunde
|
||||
RLADMR = Deal Or No Deal: Der Banker Schlägt Zurück
|
||||
RLAPMR = Deal Or No Deal: Der Banker Schlägt Zurück
|
||||
RLBPWR = LEGO Batman: Das Videospiel
|
||||
RLCP7J = Love is... in bloom
|
||||
RLDPFK = Legend Of The Dragon
|
||||
RLFP64 = Star Wars The Clone Wars: Lichtschwertduelle
|
||||
RLGP64 = LEGO Star Wars: Die komplette Saga
|
||||
RLIP64 = LEGO Indiana Jones: Die legendären Abenteuer
|
||||
RLLP70 = Go West! Ein Abenteuer mit Lucky Luke
|
||||
RLRP4F = Tomb Raider: Anniversary
|
||||
RLUX4Q = Bolt: Ein Hund für alle Fälle!
|
||||
RLVP78 = Avatar - Der Herr der Elemente
|
||||
RM5P7D = Die Mumie: Das Grabmal des Drachenkaisers
|
||||
RM9PGM = Mushroom Men: Der Sporenkrieg
|
||||
RMNDFR = Meine Tierpension
|
||||
RMFP68 = AMF Bowling Pinbusters!
|
||||
RMNPFR = Meine Tierpension
|
||||
RMXF78 = MX vs. ATV: Untamed
|
||||
RMXP78 = MX vs. ATV: Untamed
|
||||
RN3P78 = SpongeBob und seine Freunde: Angriff der Spielzeugroboter
|
||||
RN3X78 = SpongeBob und seine Freunde: Angriff der Spielzeugroboter
|
||||
RN4P41 = ANNO: Erschaffe eine neue Welt
|
||||
RN9P4F = Escape From Bug Island
|
||||
RNIPGT = Mind.Body.Soul: Ernährung ist Wichtig
|
||||
RNKP69 = NERF N-Strike
|
||||
RNNP4Q = Die Chroniken von Narnia: Prinz Kaspian von Narnia
|
||||
RNNX4Q = Die Chroniken von Narnia: Prinz Kaspian
|
||||
RNNY4Q = Die Chroniken von Narnia: Prinz Kaspian
|
||||
RNNZ4Q = Die Chroniken von Narnia: Prinz Kaspian
|
||||
RNOP01 = Another Code: R - Die Suche nach der verborgenen Erinnerung
|
||||
RNRP41 = Nitro Bike
|
||||
RNXPDA = Naruto: Clash of Ninja Revolution
|
||||
RNYPDA = Naruto: Clash of Ninja Revolution 2
|
||||
ROBPPL = Obscure 2
|
||||
ROEPGT = Das Hundehotel
|
||||
ROGP78 = Tak - Das Geheimnis des glühenden Kristalls
|
||||
ROJP52 = Rapala: Angel-Spaß
|
||||
@@ -168,6 +197,7 @@ ROPP41 = Jagdfieber
|
||||
ROTP7J = Twin Strike: Operation Thunderstorm
|
||||
ROUPAF = One Piece: Unlimited Cruise 1: Der Schatz unter den Wellen
|
||||
ROVPHM = Playmobil Circus: Manege frei!
|
||||
ROWP08 = Ōkami
|
||||
ROYP41 = Wolkig Mit Aussicht Auf Fleischbällchen: Das Videospiel
|
||||
ROYX41 = Wolkig mit Aussicht auf Fleischbällchen
|
||||
RP2P69 = Smarty Pants: Das Besserwisserspiel
|
||||
@@ -176,20 +206,24 @@ RP7P52 = Piraten: Die Jagd nach Blackbeards Schatz
|
||||
RP9PRS = Space Chimps: Affen Im All
|
||||
RP9XRS = Space Chimps: Affen Im All
|
||||
RPFP52 = Pitfall: Das große Abenteuer
|
||||
RPKP52 = World Series of Poker: Tournament of Champions 2007 Edition
|
||||
RPSP4Q = Disney Prinzessinnen: Märchenhafte Reise
|
||||
RPTD52 = Tierbabys - Mein kleiner Welpe
|
||||
RPVPKM = Mein erstes Katzenbaby
|
||||
RPWX41 = Prince of Persia: Die vergessene Zeit
|
||||
RPYP9B = Pangya! Golf with Style
|
||||
RQ4P78 = SpongeBob Schwammkopf: Die Kreatur aus der Krossen Krabbe
|
||||
RQ8P08 = Moto GP
|
||||
RQ9P69 = NBA Live 09 All-Play
|
||||
RQEP6V = Agatha Christie: Das Böse unter der Sonne
|
||||
RQFP6V = Safecracker: Das ultimative Puzzle-Abenteuer
|
||||
RQKP41 = Kirmes Party
|
||||
RQLP64 = Star Wars The Clone Wars: Republic Heroes
|
||||
RQNPWR = Scooby-Doo! Geheimnisvolle Abenteuer
|
||||
RQOP69 = Spore Helden
|
||||
RQTP6V = Agatha Christie: Und dann gabs keines mehr
|
||||
RQXP70 = Asterix bei den Olympischen Spielen
|
||||
RRAXUG = Rock 'N' Roll Adventures
|
||||
RRBP41 = Rayman Raving Rabbids
|
||||
RRCP52 = Barbie Pferdeabenteuer: Im Reitercamp
|
||||
RRGP52 = Madagascar 2
|
||||
RRHPUJ = Mary King's Reitschule: 2nd Edition
|
||||
@@ -205,17 +239,14 @@ RSAP78 = SpongeBob's Atlantisches Abenteuer
|
||||
RSJP41 = Baphomets Fluch - The Director's Cut
|
||||
RSKP52 = Shrek der Dritte
|
||||
RSKX52 = Shrek der Dritte
|
||||
RSLPAF = Soulcalibur Legends
|
||||
RSND69 = Die Simpsons: Das Spiel
|
||||
RSNP69 = Die Simpsons: Das Spiel
|
||||
RSNX69 = Die Simpsons: Das Spiel
|
||||
RSRP8P = Sonic und die Geheimen Ringe
|
||||
RT3P54 = Rockstar Games präsentiert: Tischtennis
|
||||
RT6PKM = Das Zauberkarussell
|
||||
RTEHMR = Tierliebe Groß Geschrieben
|
||||
RTEPFR = Meine Tierarztpraxis
|
||||
RTIP8P = Die wahnsinnige Welt des Sports
|
||||
RTUFKM = Geheimakte: Tunguska
|
||||
RTMP41 = TMNT: Teenage Mutant Ninja Turtles
|
||||
RTUPKM = Geheimakte: Tunguska
|
||||
RTVP64 = Thrillville: Verrückte Achterbahn
|
||||
RTYP01 = Wii Schach
|
||||
@@ -230,9 +261,9 @@ RUEP4Q = G-Force: Agenten mit Biss
|
||||
RUEX4Q = G-Force: Agenten mit Biss
|
||||
RUEY4Q = G-Force: Agenten mit Biss
|
||||
RUFP99 = Rune Factory Frontier
|
||||
RUHP52 = Bakugan Battle Brawlers
|
||||
RUIP4Q = Disney Sing It
|
||||
RUOPPL = Die Noobs - Klein aber Gemein
|
||||
RUQD78 = Oben
|
||||
RUQI78 = Oben
|
||||
RUQP78 = Oben
|
||||
RUQS78 = Oben
|
||||
@@ -255,23 +286,28 @@ RWAD78 = WALL-E: Der Letzte räumt die Erde auf
|
||||
RWAP78 = WALL•E: Der Letzte räumt die Erde auf
|
||||
RWAU78 = WALL•E: Der Letzte räumt die Erde auf
|
||||
RWAZ78 = WALL•E: Der Letzte räumt die Erde auf
|
||||
RWEPA4 = Pro Evolution Soccer 2008
|
||||
RWFH41 = Mein Wortschatz-Coach: Verbessere dein Ausdrucksvermögen
|
||||
RWMP78 = Worms: Odyssee im Wurmraum
|
||||
RWSP8P = Mario & Sonic bei den Olympischen Spielen
|
||||
RX2P70 = My Horse & Me 2: Mein Pferd und ich
|
||||
RX4PMT = Casper's Schreckensschule: Der gruselige Sporttag
|
||||
RXDD4Q = Disney Th!nk - Das Schnelldenker-Quiz
|
||||
RXDX4Q = Disney Th!nk: Schnelldenkerquiz
|
||||
RXDY4Q = Disney Th!nk: Schnelldenkerquiz
|
||||
RXIP52 = Transformers: Die Rache
|
||||
RXNPGT = Big Catch Bass Fishing 2
|
||||
RXQPWR = Wo die wilden Kerle wohnen
|
||||
RXRXRS = Despereaux: Der kleine Mäuseheld
|
||||
RXUP41 = Könige Der Wellen
|
||||
RXUX41 = Könige Der Wellen
|
||||
RXXP4Q = Spectrobes: Der Ursprung
|
||||
RY2P41 = Rayman Raving Rabbids 2
|
||||
RY3P41 = Rayman Raving Rabbids: TV Party
|
||||
RYBP69 = Boom Blox: Smash Party
|
||||
RYDP6V = Pet Pals: Tierdoktor
|
||||
RYEPHZ = 101-in-1 Party Megamix
|
||||
RYJPTV = Prinzessin Lillifee: Die große Feenparty
|
||||
RYLDSV = Germany's Next Top Model
|
||||
RYWP01 = Big Brain Academy für Wii
|
||||
RZAPTV = Lernerfolg Grundschule: Power Mathe - Der Kopfrechentrainer
|
||||
RZEP52 = Science Papa: Der Wissenschafts-Trainer
|
||||
@@ -282,10 +318,14 @@ RZYF41 = Mein Wortschatz-Coach: Verbessere Dein Ausdrucksvermögen
|
||||
RZYP41 = Mein Wortschatz:Coach
|
||||
S2CP54 = Die Neue Carnival Jahrmarkt-Party
|
||||
S2LP01 = PokéPark 2: Die Dimension der Wünsche
|
||||
S2PXA4 = Pro Evolution Soccer 2012
|
||||
S2XE41 = Die Schlümpfe 2
|
||||
S2XP41 = Die Schlümpfe 2
|
||||
S2ZP52 = Zhu Zhu Pets: Lustige Waldtiere
|
||||
S33DKM = Let's Sing 2017 - Mit Deutschen Hits!
|
||||
S3BPWR = Batman: The Brave and the Bold
|
||||
S3EP78 = Barbie: Fashionista Inc.
|
||||
S3IXA4 = Pro Evolution Soccer 2013
|
||||
S3MP69 = Die Sims 3
|
||||
S3PP4Q = Disney Princess: Mein Märchenhaftes Abenteuer
|
||||
S5BPKM = Zurück in die Zukunft: Das Spiel
|
||||
@@ -294,23 +334,26 @@ S6BP4Q = Merida - Legende der Highlands
|
||||
S6IP78 = Disney Prinzessin: Bezaubernde Geschichten
|
||||
S6RP52 = Ralph Reichts
|
||||
S7BP69 = Trivial Pursuit: Wetten & Gewinnen
|
||||
S7DP52 = Angry Birds: Star Wars
|
||||
S7FPGT = Zumba Kids: Die ultimate Zumba tanz-party
|
||||
S7SP41 = Die Schlümpfe Party Pack
|
||||
SA3P5G = Alvin und Die Chipmunks 3: Chip Brunch
|
||||
SA3XGT = Alvin und Die Chipmunks 3: Chip Brunch
|
||||
SA9D7K = Bibi & Tina: Das große Reiterfest
|
||||
SALP4Q = Alice im Wunderland
|
||||
SAOP78 = Monster High: Monsterkrasse Highschool-Klasse!
|
||||
SAOXVZ = Monster High: Monsterkrasse Highschool-Klasse!
|
||||
SARPNK = Aladin: Magic Racer
|
||||
SAVX5G = Alvin und die Chipmunks 2: Ohren zu und durch
|
||||
SAYP41 = Das verrückte Soldaten-Camp
|
||||
SB2PNP = My Baby 2: Mein Baby wird Erwachsen!
|
||||
SB6P52 = Bakugan Battle Brawlers: Beschützer des Kerns
|
||||
SB9P78 = Barbie: Fun and Fashion Dogs
|
||||
SBIPVZ = Dein Friseursalon
|
||||
SBJPAF = Ben 10: Ultimate Alien: Cosmic Destruction
|
||||
SBNPG9 = Ben 10: Alien Force: Vilgax Attacks
|
||||
SBLP5G = A Boy and His Blob
|
||||
SBRPKM = Spielen wir Ballerina
|
||||
SBVP78 = SpongeBob Schwammkopf: Volle Kanne Vollgas
|
||||
SCBPNK = Cyberbike Cycling Sports
|
||||
SCIP41 = CSI: Tödliche Verschwörung
|
||||
SCJP4Q = LEGO Pirates of the Caribbean: Das Videospiel
|
||||
SCRPJH = Chicken Riot: Die wilde Hühnerjagd
|
||||
@@ -319,6 +362,11 @@ SCWP41 = Mein Fitness-Coach: Dance Workout
|
||||
SCYP4Q = Cars 2: Das Videospiel
|
||||
SCYY4Q = Cars 2: Das Videospiel
|
||||
SCYZ4Q = Cars 2: Das Videospiel
|
||||
SD3DSV = Der Gesundheitscoach
|
||||
SD5PTV = Lernerfolg Grundschule: Deutsch - Klasse 1-4
|
||||
SD6PTV = Lernerfolg Grundschule: Englisch - Klasse 1-4
|
||||
SD7PTV = Lernerfolg Grundschule: Mathematik - Klasse 1-4
|
||||
SD8DSV = Mein neues Leben Abenteuer auf Tropicana
|
||||
SDDPML = Das Duell - Männer vs Frauen
|
||||
SDFP4Q = Disney Sing It: Filmhits
|
||||
SDGP4Q = Disney Channel: All Star Party Games
|
||||
@@ -329,15 +377,17 @@ SDPP54 = Dora - Das große Geburtstagsabenteuer
|
||||
SDUP41 = Die Schlümpfe: Dance Party
|
||||
SDWP18 = Der Schattenläufer und die Rätsel des dunklen Turms
|
||||
SDYPA4 = Dance Dance Revolution - Hottest Party 4
|
||||
SE2P69 = EA Sports Active 2
|
||||
SEAP69 = EA Sports Active: Mehr Workouts
|
||||
SEMP4Q = Disney Micky Epic
|
||||
SEMX4Q = Disney Micky Epic
|
||||
SERF4Q = Disney Micky Epic: Die Macht der 2
|
||||
SERP4Q = Disney Micky Epic: Die Macht der 2
|
||||
SF5P41 = Mein Fitness-Coach: Club
|
||||
SFGP69 = Hasbro: Family Game Night 4 - The Game Show
|
||||
SFIP01 = Mystery Case Files: Der Fall Malgrave
|
||||
SFLDSV = Der Fluch der Osterinsel
|
||||
SFPPFR = Fussball Fan Party
|
||||
SFRDRV = Fit for Fun
|
||||
SFRPXT = Fit for Fun
|
||||
SFWP69 = FIFA Fußball-Weltmeisterschaft Südafrika 2010
|
||||
SFWX69 = FIFA Fussball-Weltmeisterschaft Südafrika 2010
|
||||
@@ -347,35 +397,44 @@ SG5PSV = Galileo Family Quiz
|
||||
SG7PVL = Die Garfield Show - Invasion der Space Lasagne
|
||||
SG8PAF = Yogi Bär: Das Videospiel
|
||||
SGDPKM = Der total verrückte Gartenspaß
|
||||
SGJDSV = Galileo Mystery: Die Krone des Midas
|
||||
SGJPSV = Galileo Mystery: Die Krone des Midas
|
||||
SGLPA4 = Gormiti: Die Herrscher der Natur!
|
||||
SGQDSV = Germany's Next Top Model 2011
|
||||
SGRPGT = Grease
|
||||
SGWD7K = Bibi Blocksberg: Das große Hexenbesen-Rennen!
|
||||
SGXP41 = Kampf der Giganten: Angriff der Dinosaurier
|
||||
SGYPNJ = Gummy Bears Mini Golf
|
||||
SH5P69 = Harry Potter und die Heiligtümer des Todes - Teil 2
|
||||
SHBP69 = Hasbro: Spiel mal wieder 3
|
||||
SHDP52 = Drachenzähmen leicht gemacht
|
||||
SHEDRM = Der Bauernhof
|
||||
SHHP69 = Harry Potter und die Heiligtümer des Todes - Teil 1
|
||||
SHMPLR = Henry der Schreckliche
|
||||
SHOXKR = Hugo - Zauberei im Trollwald
|
||||
SIAP52 = Ice Age 4: Voll verschoben - Die arktischen Spiele
|
||||
SIIP8P = Mario & Sonic bei den Olympischen Spielen London 2012
|
||||
SIJP52 = iCarly 2: Ab in die Klicke!
|
||||
SITPNG = We Sing: Deutsche Hits
|
||||
SJ2PWR = Scooby-Doo! und der Spuk im Sumpf
|
||||
SJ6P41 = Just Dance Disney Party
|
||||
SK4P52 = Für immer Shrek
|
||||
SK7PVZ = Disney Violetta: Rhythmus und Musik
|
||||
SK7XVZ = Disney Violetta: Rhythmus und Musik
|
||||
SKLDSV = K11 - Kommissare im Einsatz
|
||||
SLAP78 = Die Legende von Aang
|
||||
SLAX78 = Die Legende von Aang
|
||||
SLCPGN = Get Up And Dance
|
||||
SLHPWR = LEGO Harry Potter: Die Jahre 5-7
|
||||
SLRPWR = LEGO Der Herr der Ringe
|
||||
SLVP41 = Flirt-Gewitter
|
||||
SMFP4Q = Phineas und Ferb: Quer durch die 2. Dimension
|
||||
SMGP78 = Megamind: Das Bündnis von Team Mega
|
||||
SMJP52 = Monster Jam: Pfad der Zerstörung
|
||||
SNBP41 = NCIS: The Game
|
||||
SNEPXT = North American Hunting 2: Extravaganza
|
||||
SNQPLG = National Geographic Challenge!
|
||||
SNYPVZ = Monster High: 13 Wünsche
|
||||
SOBD7K = Bibi Blocksberg: Das große Hexenbesen-Rennen 2
|
||||
SONDMR = Meine ersten Mitsing-Lieder
|
||||
SONFMR = Meine ersten Mitsing-Lieder
|
||||
SOSPAF = Turbo: Die Super-Stunt-Gang
|
||||
SP5PVV = The Kore Gang: Invasion der Inner-Irdischen
|
||||
@@ -383,11 +442,12 @@ SP8P78 = Die Pinguine aus Madagaskar: Dr. Seltsam kehrt zurück
|
||||
SPBPGT = Richtig Buchstabieren Party
|
||||
SPDP52 = Spider-Man: Dimensions
|
||||
SPXP41 = Prince of Persia: Die Vergessene Zeit
|
||||
SQDP8P = Gunblade NY & LA Machineguns: Arcade Hits Pack
|
||||
SQFPGT = Phineas und Ferb: Suche nach Super-Sachen
|
||||
SQQPVZ = Disney Planes 2: Immer im Einsatz
|
||||
SQTPML = Das Duell - Männer vs. Frauen: Partyspaß Total!
|
||||
SQVX69 = FIFA 15 - Legacy Edition
|
||||
SR4P41 = Raving Rabbids: Die verrückte Zeitreise
|
||||
SR5P41 = Raving Rabbids: Party Collection
|
||||
SRPP4Q = Disney Rapunzel: Neu verföhnt
|
||||
SRXP52 = Generator Rex: Providence Agent
|
||||
SS8P78 = SpongeBob Schwammkopf: verflixt und zugemalt
|
||||
@@ -401,22 +461,37 @@ SSEPNG = We Sing Vol. 2
|
||||
SSHPHH = Sherlock Holmes: Das Geheimnis des silbernen Ohrrings
|
||||
ST5P52 = Transformers: Mission auf Cybertron
|
||||
ST7P01 = Straßen des Glücks
|
||||
STHP8P = THOR: God of Thunder
|
||||
STLP78 = Stimmt's (Truth or Lies)
|
||||
STNP41 = Die Abenteuer von Tim und Struppi: Das Geheimnis der Einhorn
|
||||
STOP4Q = Cars Toon: Hooks unglaubliche Geschichten
|
||||
STPPML = Meine Tierarztpraxis SOS am Ozean
|
||||
STTPGR = Hidden Mysteries: Titanic
|
||||
STRP4Q = Tron: Evolution - Battle Grids
|
||||
STRX4Q = Tron: Evolution - Battle Grids Championship Edition
|
||||
STSY4Q = Toy Story 3
|
||||
STXP69 = Tiger Woods PGA Tour 12: The Masters
|
||||
STZP52 = Transformers 3: Stealth Force Edition
|
||||
SU5PVZ = Monster High: Labyrinth-Skaten
|
||||
SU7PAF = Die Hüter des Lichts
|
||||
SU8PNG = We Sing: Deutsche Hits 2
|
||||
SUSPMR = U-Sing Girls Night
|
||||
SUVP52 = Cabela’s Dangerous Hunts 2013
|
||||
SUXPA4 = Pro Evolution Soccer 2010
|
||||
SUXXA4 = Pro Evolution Soccer 2010
|
||||
SUXYA4 = Pro Evolution Soccer 2010
|
||||
SUZD7K = Benjamin Blümchen: Törööö! im Zoo
|
||||
SV3PAF = Madagascar 3: Flucht durch Europa
|
||||
SV5PRV = The Voice of Germany Vol. 2
|
||||
SV7PVZ = Die Pinguine aus Madagascar
|
||||
SVDP52 = SpongeBob Schwammkopf: Planktons Fiese Robo-Rache
|
||||
SVHX69 = FIFA 14 - Legacy Edition
|
||||
SVMP01 = Super Mario All-Stars: 25 Jahre Jubiläumsedition
|
||||
SVQEVZ = Barbie und ihre Schwestern: Die Rettung der Welpen
|
||||
SVQPVZ = Barbie und ihre Schwestern: Die Rettung der Welpen
|
||||
SVTP99 = BIT.TRIP COMPLETE
|
||||
SVVPAF = Die Croods: Steinzeit Party!
|
||||
SW3PKM = Eurosport Winter Stars
|
||||
SXAP52 = Guitar Hero: World Tour
|
||||
CS4P00 = SingItStar NRJ Music Tour
|
||||
RZDPCA = The Legend of Zelda: Twilight Princess (Katalanische Übersetzung)
|
||||
SDNP01 = New SUPER DODO BROS wii
|
||||
@@ -435,10 +510,8 @@ W6BP = Eco-Shooter: Plant 530
|
||||
W73P = Lernerfolg Grundschule Deutsch Klasse 4
|
||||
W74P = Lernerfolg Grundschule Deutsch Klasse 5
|
||||
W7IP = Lernerfolg Grundschule Deutsch Klasse 2
|
||||
W8CP = Bit.Trip Core
|
||||
W8WP = Happy Holidays Halloween
|
||||
W9BP = Big Town Shoot
|
||||
W9RP = Happy Holidays Christmas
|
||||
WA4P = WarioWare: Do It Yourself - Showcase
|
||||
WA8P = Art Style: Penta Tentacles
|
||||
WAEP = Around the world
|
||||
@@ -446,10 +519,8 @@ WAOP = The Very Hungry Caterpillar´s ABC
|
||||
WB2P = Strong Bad Episode 4: Dangeresque 3
|
||||
WB3P = Strong Bad Episode 5: 8-bit is Enough
|
||||
WBEP = Beer Pong: Frat Party Games
|
||||
WBFP = Bit.Trip Fate
|
||||
WBGP = Bang Attack
|
||||
WBPP = PLÄTTCHEN - twist 'n' paint
|
||||
WBRP = Pirates: The Key of Dreams
|
||||
WBXP = Strong Bad Episode 1: Homestar Ruiner
|
||||
WBYP = Strong Bad Episode 2: Strong Badia - The Free
|
||||
WBZP = Strong Bad Episode 3: Baddest of the Bands
|
||||
@@ -511,7 +582,6 @@ WMBP = MaBoShi: Drei-Formen-Action
|
||||
WMCP = Monsteca Corral - Monsters Vs. Robots
|
||||
WMSP = Enjoy your massage!
|
||||
WN9E = Military Madness: Nectaris
|
||||
WN9P = Military Madness: Nectaris
|
||||
WNEE = Penguins & Friends Hey! That's My Fish!
|
||||
WNEP = Penguins & Friends Hey! That’s my Fish!
|
||||
WNVP = Neves Plus: Phantheon of Tangrams
|
||||
@@ -529,29 +599,24 @@ WRIP = Rainbow Islands: Towering Adventure!
|
||||
WRJP = Racers Islands - Crazy Racers
|
||||
WRLP = FAST Racing League
|
||||
WRRP = Robin Hood: The Return Of Richard
|
||||
WRUP = Bit.Trip Runner
|
||||
WSGP = Pop Them, Drop Them SAMEGAME
|
||||
WSNP = Sonic The Hedgehog 4 Episode I
|
||||
WSUP = Shootanto: Evolutionary Mayhem
|
||||
WTEP = Tales of Elastic Boy Mission 1
|
||||
WTFP = Bit.Trip Flux
|
||||
WTMP = Adventure Island: The Beginning
|
||||
WTRP = Bit.Trip Beat
|
||||
WTWP = Fenimore Fillmore: The Westerner
|
||||
WTXP = Texas Hold’em Tournament
|
||||
WU2P = Successfully Learning Mathematics Year 3
|
||||
WU3P = Successfully Learning Mathematics Year 4
|
||||
WU4P = Successfully Learning Mathematics Year 5
|
||||
WUIP = Successfully Learning Mathematics Year 2
|
||||
WVBP = Bit.Trip Void
|
||||
WU2P = Lernerfolg Grundschule Mathematik Klasse 2
|
||||
WU3P = Lernerfolg Grundschule Mathematik Klasse 3
|
||||
WU4P = Lernerfolg Grundschule Mathematik Klasse 4
|
||||
WUIP = Lernerfolg Grundschule Mathematik Klasse 1
|
||||
WVOP = Rock'n Roll Climber
|
||||
WVSP = Gods Vs Humans
|
||||
WVUP = Mr Bumblebee Racing Champion
|
||||
WW2P = Where's Wally? Fantastic Journey 2
|
||||
WW3P = Where's Wally? Fantastic Journey 3
|
||||
WWIP = Where's Wally? Fantastic Journey 1
|
||||
WWRP = Excitebike: World Challenge
|
||||
WWXP = Paper Wars Cannon Fodder
|
||||
WX2P = Lernerfolg Grundschule: Englisch, Klasse 2
|
||||
WX3P = Lernerfolg Grundschule: Englisch, Klasse 3
|
||||
WX4P = Lernerfolg Grundschule: Englisch, Klasse 4
|
||||
WXBP = Ben 10: Alien Force - The Rise of Hex
|
||||
WXIP = Lernerfolg Grundschule Englisch Klasse 1
|
||||
WYIP = escapeVektor: Chapter 1
|
||||
@@ -565,17 +630,14 @@ XIGP = Urbanix Demo
|
||||
XIHP = Gladiator Demo
|
||||
XIJP = Fast Racing League Demo
|
||||
XIKP = Monsteca Corral Demo
|
||||
XINP = Learning with the Pooyoos Episode 1 Demo
|
||||
XINP = Lernen mit den PooYoos Teil 1 Demo
|
||||
XIOP = Learning with the Pooyoos Episode 2 Demo
|
||||
XIPP = Learning with the Pooyoos Episode 3 Demo
|
||||
XIUP = Soccer Bashi Demo
|
||||
XIVP = Mix Superstar Demo
|
||||
XIZP = 3D Pixel Racing Demo
|
||||
XJEP = Aya and the Cubes of Light Demo
|
||||
FA9P = Zelda II: The Adventure of Link
|
||||
FB2L = Super Mario Bros.: The Lost Levels
|
||||
FBKP = Teenage Mutant Ninja Turles
|
||||
FC8P = Castlevania II: Simon's Quest
|
||||
FCSP = Probotector II: Return of the Evil Forces
|
||||
FDGP = Ghosts'n Goblins
|
||||
FDRP = Skate or Die
|
||||
@@ -589,10 +651,6 @@ FFUP = Adventure Island 2
|
||||
FFVM = S.C.A.T.: Special Cybernetic Attack Team
|
||||
JA4P = Super Ghouls'n Ghosts
|
||||
JABL = Mario’s Super Picross
|
||||
JADD = The Legend of Zelda: A Link to the Past
|
||||
JADE = The Legend of Zelda: A Link to the Past
|
||||
JADF = The Legend of Zelda: A Link to the Past
|
||||
JAFD = SimCity
|
||||
JAHP = R-TYPE III: The Third Lightning
|
||||
JAJP = Street Fighter II: The World Warrior
|
||||
JALP = Super Probotector: Alien Rebels
|
||||
@@ -608,7 +666,6 @@ JCCP = Kirby’s Fun Pak
|
||||
JCDM = Kirby’s Dream Land 3
|
||||
JCJP = Super Punch Out!!
|
||||
JCKP = Space Invaders -The Original Game-
|
||||
JCTM = Ogre Battle: The March of the Black Queen
|
||||
JD3P = SUPER E.D.F.: Earth Defense Force
|
||||
JD8E = Super Adventure Island II
|
||||
JDJP = Super Star Wars: The Empire Strikes Back
|
||||
@@ -620,7 +677,6 @@ NAJN = Sin and Punishment
|
||||
NAME = Kirby 64: The Crystal Shards
|
||||
NAOE = 1080° Snowboarding
|
||||
NAOP = 1080°: TenEighty Snowboarding
|
||||
NARE = The Legend of Zelda: Majora's Mask
|
||||
NAYE = Ogre Battle 64: Person of Lordly Caliber
|
||||
LALP = Fantasy Zone II
|
||||
LANP = Alex Kidd: The Lost Stars
|
||||
@@ -636,11 +692,9 @@ MBBP = Sonic the Hedgehog 2
|
||||
MBFP = Shinobi III: Return of the Ninja master
|
||||
MBIP = Landstalker: Die Schätze von König Nolo
|
||||
MBJP = Ghouls'n Ghosts
|
||||
MBLP = ESWAT City Under Siege
|
||||
MBMP = Sonic the Hedgehog 3
|
||||
MBUP = Sonic 3D: Flickies' Island
|
||||
MBWM = Columns III: Revenge of Columns
|
||||
MC3P = Super Street Fighter II: The New Challengers
|
||||
MCCP = Phantasy Star III: Generations of Doom
|
||||
MCHM = MUSHA
|
||||
MCLP = Street Fighter II’: Special Champion Edition
|
||||
@@ -659,7 +713,6 @@ PBSP = Chew Man Fu
|
||||
PBWP = Air 'Zonk'
|
||||
PCSL = Digital Champ: Battle Boxing
|
||||
PDJL = Street Fighter II': Champion Edition
|
||||
QA3P = SimEarth: The Living Planet
|
||||
QAAP = Super Air Zonk
|
||||
QABP = Ys Book I & II
|
||||
QADL = Gradius II: Gofer no Yabou
|
||||
@@ -707,6 +760,7 @@ HCRP = The Legend of Zelda: Skyward Sword - Speicherdaten-Update-Kanal für
|
||||
RFPP = Wii Fit Plus-Kanal
|
||||
RMCP = Mario Kart-Kanal
|
||||
OHBC = Homebrew-Kanal
|
||||
D43P01 = The Legend of Zelda: Ocarina of Time / Master Quest
|
||||
G2FD78 = Tak 2: Der Stab der Träume
|
||||
G3AD69 = Der Herr der Ringe: Das dritte Zeitalter
|
||||
G3DX6L = Carmen Sandiego: Das Geheimnis der gestohlenen Trommeln
|
||||
@@ -717,23 +771,22 @@ G4OP69 = Die Sims 2: Haustiere
|
||||
G4ZP69 = Die Sims 2
|
||||
G6FD69 = FIFA Fußball-Weltmeisterschaft Deutschland 2006
|
||||
G8MP01 = Paper Mario: Die Legende vom Äonentor
|
||||
G9TD52 = Grosse Haie: Kleine Fische
|
||||
GAZD69 = Harry Potter und der Gefangene von Askaban
|
||||
GC3D78 = Scooby-Doo! Fluch der Folianten
|
||||
GC6P01 = Pokémon Colosseum
|
||||
GCBP7D = Crash Bandicoot: Der Zorn des Cortex
|
||||
GCGP41 = 3 Engel Für Charlie: Volle Power
|
||||
GCIP69 = Die Sims
|
||||
GCQD7D = Buffy im Bann der Dämonen: Chaos Bleeds
|
||||
GDED71 = Baldur's Gate Dark Alliance
|
||||
GDIX7D = Die Hard - Stirb Langsam: Vendetta
|
||||
GDKPA4 = Disney Sports: Fußball
|
||||
GDOP41 = Disneys Donald Duck: Phantomias - Platyrhynchos Kineticus
|
||||
GEAP8P = Skies of Arcadia Legends
|
||||
GEND69 = James Bond 007: Alles oder Nichts
|
||||
GENP69 = 007: Alles Oder Nichts
|
||||
GF4D52 = Die Fantastischen Vier
|
||||
GFHP6V = Böse Nachbarn
|
||||
GFSD69 = FIFA Fußball-Weltmeisterschaft 2002
|
||||
GGVD78 = SpongBob Schwammkopf: Der Film
|
||||
GH4D69 = Harry Potter und der Feuerkelch
|
||||
GH5D52 = Ab Durch Die Hecke
|
||||
GHBP7D = Der Hobbit
|
||||
GHCD4Q = Himmel und Huhn
|
||||
@@ -742,10 +795,9 @@ GHSY69 = Harry Potter und die Kammer des Schreckens
|
||||
GHVP08 = Disney's Tricky Micky
|
||||
GIAP7D = Ice Age 2: Jetzt Taut's
|
||||
GICD78 = Die Unglaublichen
|
||||
GIHD78 = Scooby-Doo! Nacht der 100 Schrecken
|
||||
GIQY78 = Die Unglaublichen: Der Angriff des Tunnelgräbers
|
||||
GJND78 = Jimmy Neutron: Der mutige Erfinder
|
||||
GJUD78 = Tak und die Macht des Juju
|
||||
GJKD52 = Star Wars Jedi Knight II: Jedi Outcast
|
||||
GK7P08 = Killer 7
|
||||
GKBPAF = Baten Kaitos: Die Schwingen der Ewigkeit und der verlorene Ozean
|
||||
GKLD69 = Der Herr der Ringe: Die Rückkehr des Königs
|
||||
GKZD54 = Codename: Kids Next Door - Operation: V.I.D.E.O.S.P.I.E.L.
|
||||
@@ -754,27 +806,35 @@ GL7P64 = LEGO Star Wars II: Die klassische Trilogie
|
||||
GLCD52 = Lemony Snicket: Rätselhafte Ereignisse
|
||||
GLHPG9 = Flutsch und weg
|
||||
GLOD69 = Der Herr der Ringe: Die zwei Türme
|
||||
GLRD64 = Star Wars Rogue Squadron III: Rebel Strike
|
||||
GLVD4Q = Die Chroniken von Narnia: Der König von Narnia
|
||||
GLVP4Q = Die Chroniken von Narnia: Der König von Narnia
|
||||
GLZD69 = 007: Liebesgrüsse aus Moskau
|
||||
GMNP78 = Die Monster AG : Monster Ball
|
||||
GMNP78 = Die Monster AG: Monster Ball
|
||||
GNED78 = Findet Nemo
|
||||
GNUPDA = Naruto: Clash of Ninja - European Version
|
||||
GO7D69 = James Bond 007: NightFire
|
||||
GOSX41 = Jagdfieber
|
||||
GOYD69 = GoldenEye : Rogue Agent
|
||||
GP3P78 = Der Polarexpress
|
||||
GPAP01 = Pokémon Channel
|
||||
GPHD52 = Pitfall: Die verlorene Expedition
|
||||
GPLD9G = Disney's Ferkels Grosses Abenteuer - Spiel
|
||||
GPQP6L = The Powerpuff Girls: Kampf den Gurkenschurken
|
||||
GPXP01 = Pokémon Box: Rubin & Saphir
|
||||
GQ4D78 = SpongeBob Schwammkopf: Die Kreatur aus der Krossen Krabbe
|
||||
GQQD78 = SpongeBob Schwammkopf: Film ab!
|
||||
GQQE78 = SpongeBob Schwammkopf: Film ab!
|
||||
GQQF78 = SpongeBob Schwammkopf: Film ab!
|
||||
GQQH78 = SpongeBob Schwammkopf: Film ab!
|
||||
GQQP78 = SpongeBob Schwammkopf: Film ab!
|
||||
GQWX69 = Harry Potter: Quidditch - Weltmeisterschaft
|
||||
GR9P6L = Die Herrschaft Des Feuers
|
||||
GRSPAF = SoulCalibur II
|
||||
GSAP01 = Star Fox: Adventures
|
||||
GSKP7D = The Scorpion King : Aufstieg des Akkadiers
|
||||
GSWD64 = Star Wars Rogue Squadron II: Rogue Leader
|
||||
GTEP01 = 1080° Avalanche
|
||||
GTKD51 = Turok Evolution
|
||||
GU2D78 = 2 Games in 1: Die Unglaublichen - The Incredibles + Findet Nemo
|
||||
GU3D78 = 2 Games in 1: Nickelodeon SpongeBob Schwammkopf: Der Film + Nickelodeon Tak 2: Der Stab der Träume
|
||||
GU4Y78 = 2 Games in 1 : Nickelodeon SpongeBob Schwammkopf: Der Film + Nickelodeon SpongeBob Schwammkopf: Schlacht um Bikini Bottom
|
||||
@@ -788,3 +848,4 @@ GYAD78 = Der Tierisch Verrückte Bauernhof
|
||||
GYFPA4 = Yu-Gi-Oh! Königreich der Illusionen
|
||||
GYTP69 = Ty der Tasmanische Tiger 2: Die Bumerang-Gang
|
||||
GZPP70 = Zapper: Eine total Durchgeknallte Grille!
|
||||
UGPP01 = Game Boy Player
|
||||
|
||||
+1478
-1472
File diff suppressed because it is too large
Load Diff
+460
-100
File diff suppressed because it is too large
Load Diff
+86
-60
@@ -1,4 +1,4 @@
|
||||
TITLES = https://www.gametdb.com (type: Wii language: FR_unique version: 20241114210121)
|
||||
TITLES = https://www.gametdb.com (type: Wii language: FR_unique version: 20250826093544)
|
||||
R22J01 = FlingSmash
|
||||
R23P52 = Barbie et les Trois Mousquetaires
|
||||
R25PWR = LEGO Harry Potter : Années 1 à 4
|
||||
@@ -10,6 +10,8 @@ R2AX7D = L'Age de Glace 2
|
||||
R2FP70 = Marine Malice et le mystère des graines d'algue
|
||||
R2GP99 = Fragile Dreams ~ Farewell Ruins of the Moon~
|
||||
R2VP01 = Sin and Punishment : Successor of the Skies
|
||||
R2WPA4 = Pro Evolution Soccer 2009
|
||||
R2WXA4 = Pro Evolution Soccer 2009
|
||||
R2YP54 = C'est mon anniversaire!
|
||||
R33E69 = Rock Band : AC/DC Live [Track Pack]
|
||||
R33P69 = Rock Band : AC/DC Live [Song Pack]
|
||||
@@ -18,7 +20,6 @@ R3AP7J = Story Hour : Adventures
|
||||
R3GXUG = Crazy Mini Golf
|
||||
R3HP6Z = Agent Hugo : Hula Holiday
|
||||
R3LPWR = Green Lantern: La Révolte des Manhunters
|
||||
R3MP01 = Metroid Prime Trilogy
|
||||
R3OP01 = Metroid : Other M
|
||||
R3PPWR = Speed Racer : Le Jeu Vidéo
|
||||
R3SP52 = Spider-Man : Le Règne des Ombres
|
||||
@@ -28,10 +29,12 @@ R3YP70 = Sam & Max : Saison 2 : Au-Delà du Temps et de l'Espace
|
||||
R42P69 = Les Sims 2 : Naufragés
|
||||
R43P69 = EA Sports Active
|
||||
R48P7D = Les Chroniques De Spiderwick
|
||||
R49P01 = Donkey Kong: Jungle Beat
|
||||
R4BPGT = Baby Foot
|
||||
R4EP01 = Endless Ocean 2 : Aventuriers des Fonds Marins
|
||||
R4PP69 = Les Sims 2 : Animaux & Cie
|
||||
R4ZJ01 = Project Zero 4 - Mask of the Lunar Eclipse
|
||||
R53PFH = In The Mix Featuring Armin van Buuren
|
||||
R54FMR = Des Chiffres & des Lettres
|
||||
R55P41 = Qui Veut Gagner Des Millions : 1ère Edition
|
||||
R57FMR = Questions pour un champion : Le jeu officiel
|
||||
@@ -53,10 +56,15 @@ R62P4Q = Disney Sing It : Pop Hits
|
||||
R63PG9 = Family Party : 30 Great Games Outdoor Fun
|
||||
R69P36 = Colin McRae : DiRT 2
|
||||
R6APPU = Mon Bébé et Moi
|
||||
R6KU36 = Ashes Cricket 2009
|
||||
R6NP41 = Shaun White Snowboarding : World Stage
|
||||
R6NY41 = Shaun White Snowboarding : World Stage
|
||||
R6OE78 = Cars Race-O-Rama
|
||||
R6OP78 = Cars Race-O-Rama
|
||||
R6OX78 = Cars Race-O-Rama
|
||||
R6XP69 = Hasbro : Best of des Jeux en Famille Vol. 2
|
||||
R72P5G = Cake Mania : In the Mix!
|
||||
R7AP69 = SimAnimals Africa
|
||||
R7BP7J = Jelly Belly : Ballistic Beans
|
||||
R7EP8P = NiGHTS : Journey of Dreams
|
||||
R7FPGD = Final Fantasy Fables : Chocobo's Dungeon
|
||||
@@ -91,7 +99,8 @@ R9IP01 = Nouvelle Façon de Jouer ! Pikmin
|
||||
R9JP69 = The Beatles : Rock Band
|
||||
R9LP41 = Girls Life: Pyjama Party
|
||||
R9SPPL = Sudoku Ball : Detective
|
||||
RAAE01 = Disque Startup du Wii
|
||||
R9TP69 = Tiger Woods PGA Tour 09 All-Play
|
||||
RAAE01 = Disque de Wii Startup
|
||||
RB4P08 = Resident Evil 4 : Wii Edition
|
||||
RB4X08 = Resident Evil 4 : Wii Edition
|
||||
RB5P41 = Brothers in Arms : Earned in Blood
|
||||
@@ -131,10 +140,10 @@ RCOPNP = Détective Conan : Enquête à Mirapolis
|
||||
RCVP41 = Far Cry : Vengeance
|
||||
RCXP78 = All Star Pom-pom Girl
|
||||
RD4PA4 = Dance Dance Revolution : Hottest Party 2
|
||||
RD6PNP = Safar'Wii
|
||||
RDBPAF = Dragon Ball Z : Budokai Tenkaichi 2
|
||||
RDFP41 = Shaun White Snowboarding : Road Trip
|
||||
RDHP78 = Destroy All Humans! Lachez Le Gros Willy!
|
||||
RDIP41 = The Dog Island
|
||||
RDJP4F = Death Jr. : Root of Evil
|
||||
RDKP01 = Donkey Kong : Jet Race
|
||||
RDLP70 = James Renard - Opération Milkshake
|
||||
@@ -164,11 +173,16 @@ REWYMR = Real Stories : Mission Equitation
|
||||
REYP4Q = Disney Sing It
|
||||
REZPKM = Fritz by Chessbase
|
||||
RF2P54 = Les 4 Fantastiques et le Surfer d'Argent
|
||||
RFCPGD = Final Fantasy Crystal Chronicles : The Crystal Bearers
|
||||
RF3P6M = Ferrari Challenge
|
||||
RF9P69 = FIFA 09 All-Play
|
||||
RF9X69 = FIFA 09 All-Play
|
||||
RF9Y69 = FIFA 09 All-Play
|
||||
RFCPGD = FINAL FANTASY CRYSTAL CHRONICLES : THE CRYSTAL BEARERS
|
||||
RFEP01 = Fire Emblem : Radiant Dawn
|
||||
RFFPGD = Final Fantasy Crystal Chronicles : Echoes of Time
|
||||
RFKP41 = Mon Coach Personnel : Mon Programme Forme et Fitness
|
||||
RFKX41 = Mon Coach Personnel : Mon Programme Forme et Fitness
|
||||
RFLP69 = Madden NFL 09 All-Play
|
||||
RFOP52 = Spider-Man : Allié Ou Ennemi
|
||||
RFOX52 = Spider-Man : Allié ou Ennemi
|
||||
RFQP69 = FaceBreaker : K.O. Party
|
||||
@@ -193,6 +207,7 @@ RGQE70 = Ghostbusters : Le jeu vidéo
|
||||
RGQP70 = SOS Fantômes : Le Jeu Vidéo
|
||||
RGVP52 = Guitar Hero : Aerosmith
|
||||
RGWX41 = The Lapins Crétins : La Grosse Aventure
|
||||
RGZP70 = Godzilla Unleashed
|
||||
RH2P41 = Hell's Kitchen: The Video Game
|
||||
RH3P4Q = High School Musical 3 Dance! Nos Années Lycée
|
||||
RH5PKM = Horse Life : Amis pour la vie
|
||||
@@ -201,7 +216,6 @@ RH8P4F = Tomb Raider : Underworld
|
||||
RHAW01 = Wii Play
|
||||
RHCP52 = The History Channel : Battle for the Pacific
|
||||
RHGP6Z = Agent Hugo : Lemoon Twist
|
||||
RHKP18 = Job Island
|
||||
RHLPGT = World Championship Poker Featuring Howard Lederer : All-In
|
||||
RHMP99 = Harvest Moon : Magical Melody
|
||||
RHNP70 = Mon Cheval et Moi
|
||||
@@ -227,6 +241,7 @@ RINP08 = Dead Rising : Chop Till You Drop
|
||||
RIOPSU = Horribles Histoires : les Redoutables Romains
|
||||
RITFMR = Intervilles : Le Jeu Officiel
|
||||
RIUPAF = One Piece: Unlimited Cruise 2: L'Eveil d'un Héros
|
||||
RIVP99 = Ivy The Kiwi?
|
||||
RJ2P52 = 007 : Quantum of Solace
|
||||
RJ4PRM = Naissance de Rome : Sur les Traces de César
|
||||
RJ7FWP = Télé 7 Jeux : Mots Fléchés
|
||||
@@ -240,6 +255,7 @@ RJJP8P = Jambo! Safari Ranger Adventure
|
||||
RJMPRS = Jumper : Griffin's Story
|
||||
RJOP99 = Ju-On La Malédiction
|
||||
RJQP70 = Sam Pyjam : Héros de la Nuit
|
||||
RJZP7U = SNK Arcade Classics Volume 1
|
||||
RK2P01 = Trauma Center : New Blood
|
||||
RK5P01 = Kirby au Fil de l'Aventure
|
||||
RKDP01 = Trauma Center : Second Opinion
|
||||
@@ -251,7 +267,6 @@ RKHP52 = Kung Fu Panda : Guerriers Légendaires
|
||||
RKMP5D = Mortal Kombat : Armageddon
|
||||
RKPP52 = Kung Fu Panda : Le Jeu
|
||||
RKPY52 = Kung Fu Panda : Le Jeu
|
||||
RKSPUG = Kidz Sports Basketball
|
||||
RKTXUG = Kidz Sports : International Football
|
||||
RKYP7J = Army Men : Soldiers of Misfortune
|
||||
RKZPA4 = Lost in Blue : Shipwrecked
|
||||
@@ -264,7 +279,6 @@ RLGP64 = LEGO Star Wars : La Saga Complète
|
||||
RLIP64 = LEGO Indiana Jones : La Trilogie Originale
|
||||
RLKPFK = Code Lyoko : Plongez vers l'Infini
|
||||
RLLP70 = Lucky Luke: Tous À L'Ouest
|
||||
RLNFMR = Koh-Lanta
|
||||
RLNHMR = Koh-Lanta
|
||||
RLNIMR = Koh-Lanta
|
||||
RLRP4F = Tomb Raider : Anniversary
|
||||
@@ -280,6 +294,7 @@ RM3P01 = Metroid Prime 3 : Corruption
|
||||
RM4P41 = Monster 4x4 : World Circuit
|
||||
RM5P7D = La Momie : La Tombe De L'empereur Dragon
|
||||
RM9PGM = Mushroom Men : La Guerre des Spores
|
||||
RMFP68 = AMF Bowling Pinbusters!
|
||||
RMNDFR = Ma Pension d'Animaux
|
||||
RMNPFR = Ma Pension d'Animaux
|
||||
RMUP52 = Marvel : Ultimate Alliance
|
||||
@@ -292,23 +307,28 @@ RMYXUG = Myth Makers : Super Kart GP
|
||||
RN3P78 = Bob l'Eponge et ses Amis : Contre les Robots-Jouets
|
||||
RN3X78 = Bob l'Eponge et ses Amis : Contre les Robots-Jouets
|
||||
RN4P41 = ANNO : Créez votre Monde
|
||||
RN9P4F = Escape From Bug Island
|
||||
RNEPDA = Naruto Shippuden : Clash of Ninja Revolution 3
|
||||
RNIPGT = Mind.Body.Soul : Nutrition
|
||||
RNKP69 = NERF N-Strike
|
||||
RNNP4Q = Le Monde De Narnia Chapitre 2 : Le Prince Caspian
|
||||
RNNX4Q = Le Monde De Narnia Chapitre 2 : Le Prince Caspian
|
||||
RNNY4Q = Le Monde De Narnia Chapitre 2 : Le Prince Caspian
|
||||
RNNZ4Q = Le Monde De Narnia Chapitre 2 : Le Prince Caspian
|
||||
RNOP01 = Another Code : R - Les Portes de la Mémoire
|
||||
RNOP01 = Another Code: R - Les portes de la mémoire
|
||||
RNPP69 = Need for Speed : ProStreet
|
||||
RNPX69 = Need for Speed : ProStreet
|
||||
RNRP41 = Nitro Bike
|
||||
RNSF69 = Need for Speed : Carbon
|
||||
RNSP69 = Need for Speed : Carbon
|
||||
RNXPDA = Naruto : Clash of Ninja Revolution European Version
|
||||
RNYPDA = Naruto: Clash of Ninja Revolution 2
|
||||
RO7P7D = The Legend of Spyro : The Eternal Night
|
||||
RO8P7D = La Légende de Spyro : La Naissance d'un Dragon
|
||||
RO8X7D = La Légende de Spyro: La Naissance d'un Dragon
|
||||
RO9PNK = Aqua Panic! Sauvez-les Tous!!!
|
||||
ROAP36 = Overlord : Dark Legend
|
||||
ROBPPL = Obscure 2
|
||||
RODP01 = WarioWare : Smooth Moves
|
||||
ROEPGT = Palace pour chiens
|
||||
ROLP8P = Mario & Sonic aux Jeux Olympiques d'Hiver
|
||||
@@ -318,6 +338,7 @@ ROTP7J = Twin Strike : Operation Thunder
|
||||
ROUPAF = One Piece: Unlimited Cruise 1: Le Trésor sous les Flots
|
||||
ROVE6U = Playmobil Circus : Tous en Piste
|
||||
ROVPHM = Playmobil Circus: Tous en Piste
|
||||
ROWP08 = Ōkami
|
||||
ROYP41 = Tempête de boulettes géantes : Le Jeu Vidéo
|
||||
ROYX41 = Tempête de boulettes géantes : Le Jeu Vidéo
|
||||
RP2P69 = Cerebrum
|
||||
@@ -331,30 +352,36 @@ RPDEGN = PDC Championship Darts 2008
|
||||
RPFP52 = Pitfall : La Grande Aventure
|
||||
RPGP5D = Rampage : Total Destruction
|
||||
RPKP52 = World Series of Poker : Tournament of Champions 2007 Edition
|
||||
RPLP52 = Rapala Tournament Fishing
|
||||
RPPP41 = Prince of Persia : Rival Swords
|
||||
RPSP4Q = Disney Princesse : Un Voyage Enchanté
|
||||
RPTP52 = Puppy Luv : Votre Nouvel Ami
|
||||
RPVPKM = Cats Academy
|
||||
RPWX41 = Prince of Persia : Les Sables Oubliés
|
||||
RPYP9B = Pangya! Golf with Style
|
||||
RQ4P78 = Bob l'éponge : La Créature du Crabe Croustillant
|
||||
RQ8P08 = MotoGP 08
|
||||
RQ9F69 = NBA Live 09 All-Play
|
||||
RQ9P69 = NBA Live 09 All-Play
|
||||
RQEP6V = Agatha Christie : Les Vacances d'Hercule Poirot
|
||||
RQFP6V = Safecracker : Expert en Cambriolage
|
||||
RQKP41 = Circus Party
|
||||
RQLP64 = Star Wars The Clone Wars : Les Héros de la République
|
||||
RQNPWR = Scooby-Doo! Opération Chocottes
|
||||
RQPP52 = Cabela's : Trophy Bucks
|
||||
RQRPAF = The Sky Crawlers : Innocent Aces
|
||||
RQTP6V = Agatha Christie : Dix Petits Negres
|
||||
RQWPG9 = Puzzle Quest : Challenge of the Warlords
|
||||
RQXP70 = Astérix aux Jeux Olympiques
|
||||
RR2XUG = Extreme Truck Racing
|
||||
RR4PFK = Build-A-Bear Workshop : Un Ami pour chaque Saison
|
||||
RR5P70 = Ready 2 Rumble Revolution
|
||||
RR7PVP = Real de Madrid
|
||||
RRAPUG = Rock 'N' Roll Adventures
|
||||
RRAXUG = Rock 'N' Roll Adventures
|
||||
RRBP41 = Rayman Contre les Lapins Crétins
|
||||
RRCP52 = Barbie Cavalière : Stage d'Equitation
|
||||
RRDP69 = Rock Band Song Pack 2
|
||||
RREP69 = Rock Band Song Pack 1
|
||||
RRGP52 = Madagascar 2
|
||||
RRJFMR = Cuisine Party
|
||||
RRJIMR = Cuisine Party
|
||||
RRJPMR = Cuisine Party
|
||||
RRLP78 = Bratz : Girlz Really Rock
|
||||
@@ -370,7 +397,6 @@ RRSX4Q = Bienvenue chez les Robinson
|
||||
RRTP52 = Fête en Famille 100% Fun
|
||||
RRUFRT = Winter Sports 2009 : The Next Challenge
|
||||
RRUPRT = Winter Sports 2009 : The Next Challenge
|
||||
RRVPNR = Battle Rage : The Robot Wars
|
||||
RRYPHY = Rogue Trooper : Quartz Zone Massacre
|
||||
RS5PC8 = Samurai Warriors : Katana
|
||||
RS9P8P = Sonic Riders : Zero Gravity
|
||||
@@ -382,7 +408,6 @@ RSFP99 = Muramasa : The Demon Blade
|
||||
RSJP41 = Les Chevaliers de Baphomet : Director's Cut
|
||||
RSKP52 = Shrek le Troisième
|
||||
RSKX52 = Shrek le Troisième
|
||||
RSLPAF = Soulcalibur Legends
|
||||
RSMP8P = Super Monkey Ball : Banana Blitz
|
||||
RSND69 = Les Simpsons : Le Jeu
|
||||
RSNF69 = Les Simpson : Le Jeu
|
||||
@@ -392,10 +417,9 @@ RSTP64 = Star Wars : Le Pouvoir de la Force
|
||||
RSVP8P = Sonic Unleashed : La Malédiction du Hérisson
|
||||
RT3P54 = Rockstar Games Presents : Table Tennis
|
||||
RT4PAF = Tales of Symphonia : Dawn of the New World
|
||||
RT6FKM = Le Manège Enchanté
|
||||
RT6PKM = Le Manège Enchanté
|
||||
RTBP52 = Rapala Fishing Frenzy
|
||||
RTCP41 = Tom Clancy's Splinter Cell : Double Agent
|
||||
RTEHMR = Real Stories : Vétérinaire
|
||||
RTEPFR = Ma clinique veterinaire
|
||||
RTFP52 = Transformers : Le jeu
|
||||
RTFY52 = Transformers: Le jeu
|
||||
@@ -403,14 +427,13 @@ RTIP8P = Le Sport en Folie
|
||||
RTJP68 = Star Trek : Conquest
|
||||
RTMP41 = TMNT : Les Tortues Ninja
|
||||
RTNP41 = Tenchu : Shadow Assassins
|
||||
RTUFKM = Secret Files : Tunguska
|
||||
RTUPKM = Secret Files : Tunguska
|
||||
RTVP64 = Thrillville : Le parc en folie
|
||||
RTWP5D = TNA iMPACT!
|
||||
RTYP01 = Wii Échecs
|
||||
RTZE08 = Zack & Wiki : Le Trésor de Barbaros
|
||||
RTZJ08 = Zack & Wiki : Le Trésor de Barbaros
|
||||
RTZP08 = Zack & Wiki : Le Trésor de Barbaros
|
||||
RU2P5Z = Winter Sports 2009 : The Next Challenge
|
||||
RU4X41 = NewU : Fitness First Personal Trainer
|
||||
RU5P4Q = La princesse et la grenouille
|
||||
RU5X4Q = La princesse et la grenouille
|
||||
@@ -435,7 +458,6 @@ RUQX78 = Là-Haut
|
||||
RUSX78 = Bob L'Eponge & Ses Amis: L'Ultime Alliance
|
||||
RUSY78 = Bob L'Eponge & Ses Amis l'Ultime Alliance
|
||||
RUUP01 = Animal Crossing : Let's Go to the City
|
||||
RUXPUG = Urban Extreme : Street Rage
|
||||
RUXXUG = Urban Extreme : Street Rage
|
||||
RUYP99 = No More Heroes 2 : Desperate Struggle
|
||||
RV7SMR = Koh-Lanta
|
||||
@@ -444,6 +466,7 @@ RV9P78 = Avatar: Le Dernier Maître de l'Air - Into the Inferno
|
||||
RVAP78 = Avatar: Le Dernier Maître de l'Air - Le Royaume de la Terre en Feu
|
||||
RVBPRS = Alvin et les Chipmunks
|
||||
RVDPLG = Diabolik : The Original Sin
|
||||
RVEFMR = Bienvenue Chez Les Ch'tis
|
||||
RVFP7J = Bigfoot : Collision Course
|
||||
RVHP41 = Scrabble Interactif
|
||||
RVJPFR = So Blonde : Retour sur l'Ile Oubliée
|
||||
@@ -455,12 +478,15 @@ RVYD52 = Call of Duty : World at War
|
||||
RVYP52 = Call of Duty : World at War
|
||||
RVZP52 = Monstres contre Aliens
|
||||
RW3P4Q = Pirates des Caraibes : Jusqu'au Bout du Monde
|
||||
RW5F41 = Qui Veut Gagner Des Millions: 2ème Edition
|
||||
RW5P41 = Qui Veut Gagner Des Millions : 2ème Edition
|
||||
RW6PA4 = Dance Dance Revolution : Winx Club
|
||||
RW8P41 = Alexandra Ledermann : La colline aux chevaux sauvages
|
||||
RWAP78 = WALL-E
|
||||
RWAU78 = WALL•E
|
||||
RWAX78 = WALL•E
|
||||
RWAY78 = WALL•E
|
||||
RWAZ78 = WALL•E
|
||||
RWDP5G = Wild Earth : African Safari
|
||||
RWEPA4 = Pro Evolution Soccer 2008
|
||||
RWFH41 = Mon Coach Personnel : J'Enrichis mon Vocabulaire
|
||||
RWKPGT = Cooking Mama 2 : Tous à Table
|
||||
RWLP01 = Wario Land : The Shake Dimension
|
||||
@@ -483,10 +509,11 @@ RXDD4Q = Disney Th!nk Fast - Le Maxi Quiz
|
||||
RXDP4Q = Th!nk Fast : Le Maxi Quiz
|
||||
RXDX4Q = Disney Th!nk Fast : Le Maxi Quiz
|
||||
RXDY4Q = Th!nk Fast : Le Maxi Quiz
|
||||
RXHF5D = Chaos à La Maison
|
||||
RXIP52 = Transformers : La Revanche
|
||||
RXLP41 = Grey's Anatomy : Le Jeu Vidéo
|
||||
RXPPGT = Big Catch Bass Fishing
|
||||
RXQPWR = Max et les Maximonstres
|
||||
RXRPRS = Le Conte de Despereaux
|
||||
RXRXRS = Le Conte de Despereaux
|
||||
RXSPA4 = Dancing Stage Hottest Party
|
||||
RXUP41 = Les Rois de la Glisse
|
||||
@@ -517,6 +544,9 @@ S2LP01 = PokéPark 2: Le Monde des Voeux
|
||||
S2XE41 = Les Schtroumpfs 2
|
||||
S2XP41 = Les Schtroumpfs 2
|
||||
S2ZP52 = Zhu Zhu Pets: Animaux de la Forêt
|
||||
S32FJW = The Voice : La Plus Belle Voix
|
||||
S33FKM = Let's Sing 2017 : Hits Français et Internationaux
|
||||
S34FKM = Let's Sing 2018 : Hits Français et Internationaux
|
||||
S3BPWR = Batman: L'Alliance des Héros
|
||||
S3EP78 = Barbie: Star de la Mode
|
||||
S3MP69 = Les Sims 3
|
||||
@@ -550,6 +580,7 @@ SB9P78 = Barbie et le Salon de Beauté des Chiens
|
||||
SBBP18 = Beyblade : Metal Fusion - Counter Leone
|
||||
SBDP08 = Resident Evil : The Darkside Chronicles
|
||||
SBIPVZ = Coiffure Académie
|
||||
SBNPG9 = Ben 10: Alien Force Vilgax Attacks
|
||||
SBRPKM = Repetto : Naissance d'une Etoile
|
||||
SC4P64 = LEGO Star Wars III : The Clone Wars
|
||||
SC5PGN = Challenge Me : Word Puzzles
|
||||
@@ -568,7 +599,9 @@ SDMPAF = Moi, Moche et Méchant : Le Jeu Vidéo
|
||||
SDPP54 = Joyeux Anniversaire Dora !
|
||||
SDUP41 = Les Schtroumpfs: Dance Party
|
||||
SDVP41 = Driver : San Francisco
|
||||
SDWP18 = A Shadow's Tale
|
||||
SDYPA4 = Dance Dance Revolution : Hottest Party 4
|
||||
SE2P69 = EA Sports Active 2
|
||||
SEAP69 = EA Sports Active : Plus d'Exercices
|
||||
SERF4Q = Disney Epic Mickey : Le Retour des Héros
|
||||
SERP4Q = Disney Epic Mickey : Le retour des héros
|
||||
@@ -583,6 +616,7 @@ SFWY69 = Coupe du Monde de la FIFA
|
||||
SG8PAF = Yogi l'Ours: Le Jeu Vidéo
|
||||
SGDPKM = Jardin en folie
|
||||
SGLPA4 = Gormiti: Les Seigneurs de la Nature!
|
||||
SGRPGT = Grease
|
||||
SGXP41 = Combat de Géants: Dinosaures
|
||||
SH5E69 = Harry Potter et les Reliques de la Mort - Deuxième Partie
|
||||
SH5P69 = Harry Potter et les Reliques de la Mort - Deuxième Partie
|
||||
@@ -592,21 +626,26 @@ SHHP69 = Harry Potter et les Reliques de la Mort - Première Partie
|
||||
SHLPA4 = Silent Hill : Shattered Memories
|
||||
SHMPLR = Lucas la Cata
|
||||
SHVP78 = Hot Wheels
|
||||
SHXPWR = Happy Feet 2
|
||||
SIAP52 = L'Âge de glace 4 : La dérive des continents - Jeux de l'Arctique
|
||||
SIIP8P = Mario & Sonic aux Jeux Olympiques de Londres 2012
|
||||
SILP78 = Worms : Battle Islands
|
||||
SINPNG = We Sing : Robbie Williams
|
||||
SJ2PWR = Scooby-Doo! Panique dans la Marmite
|
||||
SJ6P41 = Just Dance Disney Party
|
||||
SJ9P41 = Just Dance 2 : Extra Songs
|
||||
SJDX41 = Just Dance 3 Edition Speciale
|
||||
SJTP41 = Just Dance : Best Of
|
||||
SJXD41 = Just Dance 4 Edition Speciale
|
||||
SK4P52 = Shrek 4: Il Etait une Fin
|
||||
SK7PVZ = Disney Violetta : Rythme et musique
|
||||
SK7XVZ = Disney Violetta : Rythme et musique
|
||||
SKOPA4 = Karaoke Revolution Glee Volume 3
|
||||
SL2P01 = Project Zero 2 : Wii Edition
|
||||
SLAP78 = Le Dernier Maitre de l'Air
|
||||
SLAX78 = Le Dernier Maitre de l'Air
|
||||
SLHPWR = LEGO Harry Potter : Années 5 à 7
|
||||
SLKPKM = Let’s Sing 2016 : Hits Français
|
||||
SLPP5D = L'esprit du Loup
|
||||
SLRPWR = LEGO Le Seigneur des Anneaux
|
||||
SLVP41 = Petits Flirts Entre Amis
|
||||
@@ -627,6 +666,7 @@ SNYPVZ = Monster High : 13 souhaits
|
||||
SONFMR = Mon Premier Karaoké
|
||||
SOSPAF = Turbo : Équipe de Cascadeurs
|
||||
SOUP01 = The Legend of Zelda : Skyward Sword
|
||||
SP4PJW = Pétanque Master
|
||||
SP5PVV = The Kore Gang : La Menace Intraterrestre
|
||||
SP8P78 = Les Pingouins de Madagascar: Le docteur Blowhole est de retour!
|
||||
SPDP52 = Spider-Man: Dimensions
|
||||
@@ -668,13 +708,17 @@ STZP52 = Transformers 3: La Face Cachée de la Lune - Edition Stealth Force
|
||||
SU4P78 = UFC Personal Trainer : The Ultimate Fitness System
|
||||
SU5PVZ = Monster High : Course de Rollers Incroyablement Monstrueuse
|
||||
SU7PAF = Les Cinq Légendes
|
||||
SUSFMR = U-Sing Johnny Hallyday
|
||||
SUSPMR = U-Sing Girls Night
|
||||
SUUP78 = uDraw Studio: Dessiner Facilement
|
||||
SUXPA4 = Pro Evolution Soccer 2010
|
||||
SUXXA4 = Pro Evolution Soccer 2010
|
||||
SUXYA4 = Pro Evolution Soccer 2010
|
||||
SV3PAF = Madagascar 3: Bons baisers d'Europe
|
||||
SV7PVZ = Les Pingouins de Madagascar
|
||||
SVDP52 = Bob l'éponge : La vengeance robotique de Plankton
|
||||
SVHP69 = FIFA 14 - Édition Essentielle
|
||||
SVHX69 = FIFA 14 - Édition Essentielle
|
||||
SVMP01 = Super Mario All-Stars
|
||||
SVQEVZ = Barbie et ses soeurs : La grande aventure des chiots
|
||||
SVQPVZ = Barbie et ses soeurs : La grande aventure des chiots
|
||||
SVVPAF = Les Croods : Fête Préhistorique !
|
||||
@@ -708,10 +752,8 @@ W3MP = Les Trois Mousquetaires : Tous pour un!
|
||||
W44P = Stop Stress : A Day of Fury
|
||||
W4AP = Arcade Sports : Air Hockey, Bowling, Pool, Snooker
|
||||
W6BP = Eco-Shooter: Plant 530
|
||||
W8CP = Bit.Trip Core
|
||||
W8WP = Happy Holidays Halloween
|
||||
W9BP = Big Town Shoot
|
||||
W9RP = Happy Holidays Christmas
|
||||
WA4P = WarioWare : Do It Yourself - Showcase
|
||||
WA7P = Toribash - La violence perfectionnée
|
||||
WA8P = ArtStyle: Penta Tentacles
|
||||
@@ -721,7 +763,6 @@ WAOP = The Very Hungry Caterpillar´s ABC
|
||||
WB2P = Strong Bad Episode 4 : Dangeresque 3
|
||||
WB3P = Strong Bad Episode 5 : 8-bit is Enough
|
||||
WBEP = Beer Pong : Frat Party Games
|
||||
WBFP = Bit.Trip Fate
|
||||
WBGP = Bang Attack
|
||||
WBPP = PLÄTTCHEN - twist 'n' paint
|
||||
WBRP = Pirates : The Key of Dreams
|
||||
@@ -740,7 +781,7 @@ WDMP = Dr. Mario & Bactericide
|
||||
WDPP = Dr. Mario & Germ Buster (Friend Battle Demo)
|
||||
WEMP = Aha! I Got It! Escape Game
|
||||
WETP = Jeux de plateau en images : La chasse au trésor
|
||||
WF2P = Final Fantasy Crystal Chronicles : My Life as a Darklord
|
||||
WF2P = FINAL FANTASY CRYSTAL CHRONICLES : My Life as a Darklord
|
||||
WF3E = Family Games - Pen & Paper Edition
|
||||
WF4P = Final Fantasy IV : Les Années Suivantes
|
||||
WFCP = Final Fantasy Crystal Chronicles : My Life as a King
|
||||
@@ -754,7 +795,6 @@ WGDP = Gradius Rebirth
|
||||
WGFP = Girlfriends Forever Magic Skate
|
||||
WGGP = Gabrielle's Ghostly Groove: Monster Mix
|
||||
WGPP = Zenquaria L'aquarium Virtuel
|
||||
WGSE = Phoenix Wright: Ace Attorney
|
||||
WGSF = Phoenix Wright: Ace Attorney (French Version)
|
||||
WHEE = Heracles : Chariot Racing
|
||||
WHEP = Heracles : Chariot Racing
|
||||
@@ -818,33 +858,28 @@ WRIP = Rainbow Islands : Towering Adventure!
|
||||
WRJP = Racers Islands - Crazy Racers
|
||||
WRLP = FAST Racing League
|
||||
WRRP = Robin Hood : Le Retour de Richard
|
||||
WRUP = Bit.Trip Runner
|
||||
WRXP = Megaman 10
|
||||
WSGP = Pop Them, Drop Them SAMEGAME
|
||||
WSJP = Trouvez les Differences!
|
||||
WSNP = Sonic The Hedgehog 4 Episode I
|
||||
WSUE = Shootanto: Evolutionary Mayhem
|
||||
WSUP = Shootanto : Evolutionary Mayhem
|
||||
WTEP = Tales of Elastic Boy Mission 1
|
||||
WTFP = Bit.Trip Flux
|
||||
WTMP = Adventure Island The Beginning
|
||||
WTRE = Bit.Trip Beat
|
||||
WTRP = Bit.Trip : Beat
|
||||
WTWP = Fenimore Fillmore The Westerner
|
||||
WTXP = Texas Hold’em Tournament
|
||||
WU2P = Successfully Learning Mathematics Year 3
|
||||
WU3P = Successfully Learning Mathematics Year 4
|
||||
WU4P = Successfully Learning Mathematics Year 5
|
||||
WUIP = Succès au primaire : Power maths
|
||||
WVBP = Bit.Trip Void
|
||||
WU2P = Succès au primaire Mathématiques CE 1
|
||||
WU3P = Succès au primaire Mathématiques CE 2
|
||||
WU4P = Succès au primaire Mathématiques CM 1
|
||||
WUIP = Succès au primaire Mathématiques CP
|
||||
WVOP = Rock'n Roll Climber
|
||||
WVSP = Gods Vs Humans
|
||||
WVUP = Mr Bumblebee Racing Champion
|
||||
WW2P = Where's Wally? Fantastic Journey 2
|
||||
WW3P = Where's Wally? Fantastic Journey 3
|
||||
WWIP = Où est Charlie ? Voyage Fantastique 1
|
||||
WWRP = Excitebike: World Challenge
|
||||
WWXP = Paper Wars Cannon Fodder
|
||||
WX2P = Succès au primaire : Anglais, CE1
|
||||
WX3P = Succès au primaire : Anglais, CE2
|
||||
WX4P = Succès au primaire : Anglais, CM1
|
||||
WXBE = Ben 10 Alien Force The Rise of Hex
|
||||
WXBP = Ben 10 Alien Force The Rise of Hex
|
||||
WXIP = Succès au primaire : Anglais, CP
|
||||
@@ -860,7 +895,7 @@ XIGP = Urbanix Demo
|
||||
XIHP = Gladiator Demo
|
||||
XIJP = Fast Racing League Demo
|
||||
XIKP = Monsteca Corral Demo
|
||||
XINP = Learning with the Pooyoos Episode 1 Demo
|
||||
XINP = Apprends avec les PooYoos Épisode 1 Demo
|
||||
XIOP = Learning with the Pooyoos Episode 2 Demo
|
||||
XIPP = Learning with the Pooyoos Episode 3 Demo
|
||||
XITP = Fast Draw Demo
|
||||
@@ -940,11 +975,9 @@ MBFP = Shinobi III: Return of the Ninja master
|
||||
MBIP = Landstalker : Le Trésor du Roi Nole
|
||||
MBJE = Ghouls'n Ghosts
|
||||
MBJP = Ghouls'n Ghosts
|
||||
MBLP = ESWAT City Under Siege
|
||||
MBMP = Sonic the Hedgehog 3
|
||||
MBUP = Sonic 3D: Flickies' Island
|
||||
MBWM = Columns III: Revenge of Columns
|
||||
MC3P = Super Street Fighter II: The New Challengers
|
||||
MCCP = Phantasy Star III: Generations of Doom
|
||||
MCHM = MUSHA : Metallic Uniframe Super Hybrid Armor
|
||||
MCLP = Street Fighter II’: Special Champion Edition
|
||||
@@ -1041,9 +1074,7 @@ G4ZP69 = Les Sims 2
|
||||
G5DP78 = Scooby-Doo! : Démasqué
|
||||
G6FF69 = Coupe du Monde de la FIFA 2006
|
||||
G8MP01 = Paper Mario: La Porte Millénaire
|
||||
G9TF52 = Gang de Requins
|
||||
GAVY78 = Avatar : Le Dernier Maître de l'Air
|
||||
GAZF69 = Harry Potter et le Prisonnier d'Azkaban
|
||||
GC3F78 = Scooby-Doo! Le Livre des Ténèbres
|
||||
GCBP7D = Crash Bandicoot: La Vengeance de Cortex
|
||||
GCGP41 = Charlie's Angels: Les Anges se Déchaînent
|
||||
@@ -1051,51 +1082,45 @@ GCIP69 = Les Sims
|
||||
GCOF52 = Call of Duty : Le Jour De Gloire
|
||||
GCQF7D = Buffy contre les Vampires : Chaos Bleeds
|
||||
GDDP41 = Donald Cou@k Att@k?*!
|
||||
GDEP71 = Baldur's Gate Dark Alliance
|
||||
GDOP41 = Disney's Donald Qui est PK?
|
||||
GENF69 = James Bond 007: Quitte ou Double
|
||||
GF4F52 = Les 4 Fantastiques
|
||||
GFHP6V = Un Voisin d'Enfer!
|
||||
GFSF69 = Coupe du Monde FIFA 2002
|
||||
GH2P69 = Need for Speed : Poursuite Infernale 2
|
||||
GH4F69 = Harry Potter et la Coupe de Feu
|
||||
GH5F52 = Nos Voisins, les Hommes
|
||||
GH2P69 = Need for Speed: Poursuite Infernale 2
|
||||
GHBP7D = Bilbo le Hobbit
|
||||
GHLY69 = Harry Potter à l'école des sorciers
|
||||
GHSY69 = Harry Potter et la Chambre des Secrets
|
||||
GHVP08 = Disney Cache-Cache Furtif
|
||||
GIAP7D = L'Age de Glace 2
|
||||
GICF78 = Les Indestructibles
|
||||
GIHF78 = Scooby-Doo! La Nuit des 100 Frissons
|
||||
GIHP78 = Scooby-Doo! : La Nuit des 100 Frissons
|
||||
GIQX78 = Les Indestructibles: La Terrible Attaque du Démolisseur
|
||||
GJUF78 = Tak & Le Pouvoir de Juju
|
||||
GK7P08 = Killer 7
|
||||
GKBPAF = Baten Kaitos : Les Ailes éternelles et l'Océan perdu
|
||||
GKJF78 = Cars: Quatre Roues
|
||||
GKLF69 = Le Seigneur des Anneaux: Le Retour du Roi
|
||||
GKMP41 = Prince of Persia: Les Deux Royaumes
|
||||
GKOP6V = Kao The Kangaroo Round 2
|
||||
GL5X4F = Lego Star Wars : Le Jeu Vidéo
|
||||
GL7P64 = Lego Star Wars II: La Trilogie Originale
|
||||
GLCF52 = Les Désastreuses Aventures des Orphelins Baudelaire: D'Apres Lemony Snicket
|
||||
GLGP41 = Largo Winch : Aller Simple pour les Balkans
|
||||
GLHPG9 = Souris City
|
||||
GLNP69 = Les Looney Tunes Passent à l'Action
|
||||
GLOF69 = Le Seigneur des Anneaux: Les Deux Tours
|
||||
GLVF4Q = Le Monde de Narnia: Le Lion, la Sorcière et l'Armoire Magique
|
||||
GLZF69 = 007 : Bons Baisers de Russie
|
||||
GMFF69 = Medal of Honor : En Première Ligne
|
||||
GMNP78 = Monstres & Cie : Crazy Balls
|
||||
GMWF52 = Minority Report: Le Futur vous Rattrape
|
||||
GMNP78 = Monstres & Cie: Crazy Balls
|
||||
GNEF78 = Le Monde de Némo
|
||||
GONF69 = Medal of Honor: Les Faucons de Guerre
|
||||
GNUPDA = Naruto: Clash of Ninja - European Version
|
||||
GOSP41 = Les Rebelles de la Forêt
|
||||
GOYF69 = GoldenEye : Au service du Mal
|
||||
GP3P78 = Le Pole Express
|
||||
GPHF52 = Pitfall: L'Expédition Perdue
|
||||
GPLF9G = Les Aventures de Porcinet
|
||||
GPQP6L = The Powerpuff Girls: L'Attaque des Aromates
|
||||
GPXP01 = Pokémon Box : Rubis & Saphir
|
||||
GQ4F78 = Bob L'éponge: La Créature du Crabe Croustillant
|
||||
GQFFFK = Franklin: Un anniversaire surprise
|
||||
GQLP54 = Dora l'Exploratrice: Voyage sur la Planète Violette
|
||||
GQPP78 = Bob l'Eponge: Bataille pour Bikini Bottom
|
||||
GQQD78 = Bob L'éponge: Silence on tourne!
|
||||
@@ -1105,17 +1130,17 @@ GQQH78 = Bob L'éponge: Silence on tourne!
|
||||
GQQP78 = Bob L'éponge: Silence on tourne!
|
||||
GQWX69 = Harry Potter: Coupe du Monde de Quidditch
|
||||
GR2P52 = Les Royaumes Perdus II
|
||||
GR8F69 = Medal of Honor: Soleil Levant
|
||||
GR9P6L = Le Règne Du Feu
|
||||
GRNP52 = Les Royaumes Perdus
|
||||
GRRF78 = Les Razmoket: La Rançon Royale
|
||||
GRUF78 = Power Rangers: Dino Tonnerre
|
||||
GRSPAF = SoulCalibur II
|
||||
GSAP01 = Star Fox: Adventures
|
||||
GSKP7D = Le Roi Scorpion : L'Ascension de l'Akkadien
|
||||
GTKP51 = Turok Evolution
|
||||
GTYP69 = Ty: Le Tigre de Tasmanie
|
||||
GU2F78 = 2 Games in 1: Les Indestructibles / Le Monde de Nemo
|
||||
GU3X78 = 2 Games in 1: Bob L'éponge le Film / Tak 2 Le Sceptre des Rêves
|
||||
GUBP69 = Les Urbz: Les Sims in the City
|
||||
GVLF69 = Marvel Nemesis: L'Avenement des Imparfaits
|
||||
GW7F69 = James Bond 007 dans Espion pour Cible
|
||||
GWHP41 = Winnie l'Ourson: à la Recherche des Souvenirs Oubliés
|
||||
GWLX6L = Wallace & Gromit dans Le Project Zoo
|
||||
@@ -1127,3 +1152,4 @@ GYAX78 = La Ferme en Folie
|
||||
GYFPA4 = Yu-Gi-Oh! L'Empire des Illusions
|
||||
GYTP69 = Ty : Le Tigre de Tasmanie 2: Opération Sauvetage
|
||||
GZPP70 = Zapper: Le Criquet Ravageur !
|
||||
PRJP01 = Pac-Man vs.
|
||||
|
||||
+61
-45
@@ -1,16 +1,22 @@
|
||||
TITLES = https://www.gametdb.com (type: Wii language: IT_unique version: 20241114210129)
|
||||
TITLES = https://www.gametdb.com (type: Wii language: IT_unique version: 20250826093553)
|
||||
R23P52 = Barbie e le Tre Moschettiere
|
||||
R25PWR = LEGO Harry Potter: Anni 1-4
|
||||
R2AP7D = L'Era Glaciale 2: Il Disgelo
|
||||
R2AX7D = L'Era Glaciale 2: Il Disgelo
|
||||
R2WPA4 = Pro Evolution Soccer 2009
|
||||
R2WXA4 = Pro Evolution Soccer 2009
|
||||
R2YP54 = E' il mio Compleanno!
|
||||
R33P69 = AC/DC Live: Rock Band Song Pack
|
||||
R3AP7J = Fiabe della buonanotte per bambini
|
||||
R3LPWR = Lanterna Verde: L’ascesa dei Manhunters
|
||||
R3MP01 = Metroid Prime: Trilogy
|
||||
R3PPWR = Speed Racer
|
||||
R3SP52 = Spider-Man: Il Regno delle Ombre
|
||||
R3YP70 = Sam & Max: Season Two: Beyond Time and Space
|
||||
R42P69 = The Sims 2: Island
|
||||
R43P69 = EA Sports Active
|
||||
R48P7D = Spiderwick: Le Cronache
|
||||
R49P01 = Donkey Kong: Jungle Beat
|
||||
R4BPGT = Calcio Balilla
|
||||
R4EP01 = Endless Ocean 2: Avventure negli abissi
|
||||
R4FP7J = Fiabe della buonanotte per bambine
|
||||
@@ -24,6 +30,8 @@ R5UP41 = CSI: Intento Mortale
|
||||
R5VP41 = James Cameron's Avatar: Il Gioco
|
||||
R5VX41 = James Cameron's Avatar: Il Gioco
|
||||
R6APPU = Io Babysitter
|
||||
R6OP78 = Cars Race-O-Rama
|
||||
R6OX78 = Cars Race-O-Rama
|
||||
R7IP69 = Il mio Pigiama Party
|
||||
R7ZP41 = Vinca il Migliore Party
|
||||
R82P52 = Animal Planet: Professione Veterinario
|
||||
@@ -52,7 +60,10 @@ RCIP41 = CSI: Prova Schiacciante
|
||||
RCKPGN = Sports Challenge: Sfida Sportiva
|
||||
RCLP4Q = Chicken Little: Asso Spaziale
|
||||
RCOPNP = Detective Conan: Il Caso Mirapolis
|
||||
RCVP41 = Far Cry: Vengeance
|
||||
RD6PNP = SAFAR'Wii
|
||||
RDHP78 = A Caccia Di Umani! Big Willy Alla Riscossa
|
||||
RDIP41 = The Dog Island
|
||||
RDQPGD = Dragon Quest Swords: La Regina Mascherata e la Torre degli Specchi
|
||||
RE5PAF = Mangia tutto!
|
||||
REBPMT = Mr Bean: il Matto Mondo di Wii
|
||||
@@ -62,17 +73,17 @@ RENP8P = Sonic e il Cavaliere Nero
|
||||
REUPNK = Body Coaching
|
||||
REWYMR = My Horse Club: Sulle Tracce degli Appaloosa
|
||||
RF2P54 = I Fantastici 4: E Silver Surfer
|
||||
RF3P6M = Ferrari Challenge: Trofeo Pirelli
|
||||
RF9Y69 = FIFA 09 All-Play
|
||||
RFKP41 = Il Mio Coach di Fitness: Sempre In Forma
|
||||
RFKX41 = Il Mio Coach Di Fitness: Sempre In Forma
|
||||
RFOP52 = Spider-Man: Amici o Nemici
|
||||
RFOX52 = Spider-Man: Amici o Nemici
|
||||
RFQP69 = FaceBreaker: K.O. Party
|
||||
RFVP52 = Occhio alla Scimmia!
|
||||
RFZP41 = Giulia Passione Sfilate
|
||||
RG5PWR = Guinness World Records: Il Videogioco
|
||||
RGAP8P = Planet 51: Il Videogioco
|
||||
RGFF69 = Il Padrino
|
||||
RGFI69 = Il Padrino: Blackhand Edition
|
||||
RGFP69 = Il Padrino
|
||||
RGFS69 = Il Padrino
|
||||
RGJP7U = George Della Giungla
|
||||
@@ -83,7 +94,6 @@ RHQP4Q = Hannah Montana: Il Tour Mondiale
|
||||
RHQX4Q = Hannah Montana 2: Il Tour Mondiale
|
||||
RHQY4Q = Hannah Montana 2: Il Tour Mondiale
|
||||
RHZP41 = Horsez: La Scuderia nella Valle
|
||||
RI2P4Q = High School Musical: Sing It!
|
||||
RI9PGT = Diva Girls: Stelle sul ghiaccio
|
||||
RIAI52 = L'Era Glaciale 3: L'Alba dei Dinosauri
|
||||
RIAP52 = L'Era Glaciale 3: L'Alba dei Dinosauri
|
||||
@@ -92,10 +102,12 @@ RIJP69 = G.I. Joe: La nascita dei Cobra
|
||||
RINP08 = Dead Rising: Salme di Fine Stagione
|
||||
RIOPSU = Brutte Storie: I Rivoltanti Romani
|
||||
RIUPAF = One Piece: Unlimited Cruise 2: Il Risveglio di un Eroe
|
||||
RIVP99 = Ivy The Kiwi?
|
||||
RJ8E64 = Indiana Jones e il Bastone dei Re
|
||||
RJ8P64 = Indiana Jones e il Bastone dei Re
|
||||
RJAX52 = Call of Duty: Modern Warfare - Edizione Reflex
|
||||
RJFPKM = Jillian Michaels Fitness Ultimatum 2009
|
||||
RJJP8P = Jambo! Safari
|
||||
RJOP99 = Ju-On Rancore
|
||||
RK5P01 = Kirby e la stoffa dell'eroe
|
||||
RKHP52 = Kung Fu Panda: Guerrieri Leggendari
|
||||
@@ -110,15 +122,22 @@ RLLP70 = Go West! Un'Avventura di Lucky Luke
|
||||
RLNFMR = L'Isola dei Famosi
|
||||
RLNHMR = L'Isola dei Famosi
|
||||
RLNIMR = L'Isola dei Famosi
|
||||
RLRP4F = Tomb Raider: Anniversary
|
||||
RM5P7D = La Mummia: La Tomba Dell'Imperatore Dragone
|
||||
RM9PGM = Mushroom Men: La Guerra delle Spore
|
||||
RMFP68 = AMF Bowling Pinbusters!
|
||||
RMNDFR = My Pet Hotel
|
||||
RMNPFR = Cuccioli da accudire
|
||||
RMSP52 = Marvel: La Grande Alleanza 2
|
||||
RMUP52 = Marvel: La Grande Alleanza
|
||||
RMXF78 = MX vs. ATV: Untamed
|
||||
RMXP78 = MX vs. ATV: Untamed
|
||||
RN3P78 = SpongeBob e i suoi amici: L'Attacco dei Toybot
|
||||
RN3X78 = SpongeBob e i suoi amici: L'Attacco dei Toybot
|
||||
RN4P41 = ANNO: Crea un Nuovo Mondo
|
||||
RNEPDA = Naruto Shippuden: Clash of Ninja Revolution 3
|
||||
RNIPGT = Tutti in Forma!
|
||||
RNKP69 = NERF N-Strike
|
||||
RNNP4Q = Le Cronache di Narnia: Il Principe Caspian
|
||||
RNNX4Q = Le Cronache di Narnia: Il Principe Caspian
|
||||
RNNY4Q = Le Cronache di Narnia: Il Principe Caspian
|
||||
@@ -127,21 +146,25 @@ RNOP01 = Another Code: R - Viaggio al confine della memoria
|
||||
RNPP69 = Need for Speed: Pro Street
|
||||
RNPX69 = Need for Speed: Pro Street
|
||||
RNPY69 = Need for Speed: Pro Street
|
||||
RNRP41 = Nitro Bike
|
||||
RNYPDA = Naruto: Clash of Ninja Revolution 2
|
||||
RO8P7D = The Legend of Spyro: L'Alba del Drago
|
||||
RO8X7D = The Legend of Spyro: L'Alba del Drago
|
||||
ROEPGT = Hotel Bau
|
||||
ROLP8P = Mario & Sonic ai Giochi Olimpici Invernali
|
||||
ROPP41 = Boog & Elliot a Caccia Di Amici
|
||||
ROUPAF = One Piece: Unlimited Cruise 1: Il Tesoro Sommerso
|
||||
ROWE08 = Ōkami
|
||||
ROWP08 = Ōkami
|
||||
ROYP41 = Piovono Polpette: Il Videogioco
|
||||
ROYX41 = Piovono Polpette
|
||||
RP2P69 = Le So Tutte!
|
||||
RP6P41 = Petz: Monkey Madness
|
||||
RP7P52 = Pirati: Il Tesoro di Barba Nera
|
||||
RP9PRS = Scimmie nello Spazio
|
||||
RP9XRS = Scimmie nello Spazio
|
||||
RPCX7J = Collezione Puzzler
|
||||
RPFP52 = Pitfall: La Grande Avventura
|
||||
RPKP52 = World Series of Poker: Tournament of Champions 2007 Edition
|
||||
RPSP4Q = Disney Principesse: Il viaggio incantato
|
||||
RPTP52 = Puppy Luv: Il Tuo Nuovo Amico
|
||||
RPVPKM = Purr Pals: Matti per i gatti
|
||||
@@ -156,7 +179,7 @@ RQTP6V = Agatha Christie: E non ne rimase nessuno
|
||||
RQXP70 = Asterix alle Olimpiadi
|
||||
RRCP52 = Barbie Avventure A Cavallo: Scuola Di Equitazione
|
||||
RRGP52 = Madagascar 2
|
||||
RRJIMR = La Prova del Cuoco
|
||||
RRMI69 = Hasbro: Family Game Night
|
||||
RRMP69 = Hasbro Family Party
|
||||
RRQP52 = Shrek: Tutti al Luna Park Mini-Giochi
|
||||
RRQX52 = Shrek: Tutti al Luna Park Mini-Giochi
|
||||
@@ -166,25 +189,22 @@ RRTP52 = Family Party 20 Giochi
|
||||
RSFP99 = Muramasa: La Spada Demoniaca
|
||||
RSJP41 = Broken Sword: Il Segreto dei Templari - The Director's Cut
|
||||
RSKP52 = Shrek Terzo
|
||||
RSLPAF = Soulcalibur Legends
|
||||
RSNP69 = I Simpson: Il videogioco
|
||||
RSNX69 = I Simpson: Il Videogioco
|
||||
RSRP8P = Sonic e gli Anelli Segreti
|
||||
RSTP64 = Star Wars: Il Potere della Forza
|
||||
RT3P54 = Rockstar Games Presents: Table Tennis
|
||||
RT4EAF = Tales of Symphonia: L'alba di un nuovo mondo
|
||||
RT4PAF = Tales of Symphonia: L'Alba di un Nuovo Mondo
|
||||
RT6PKM = La Giostra Magica
|
||||
RTEHMR = Veterinario: Cuccioli in Pericolo
|
||||
RTEPFR = La Mia Clinica Veterinaria
|
||||
RTMP41 = TMNT Tartarughe Ninja
|
||||
RTUFKM = Secret Files: Il Mistero di Tunguska
|
||||
RTUPKM = Secret Files: Il Mistero DiTunguska
|
||||
RTVP64 = Thrillville: Fuori dai Binari
|
||||
RTYP01 = Wii Scacchi
|
||||
RTZE08 = Zack & Wiki: Il Tesoro del Pirata Barbaros
|
||||
RTZJ08 = Zack & Wiki: Il Tesoro del Pirata Barbaros
|
||||
RTZP08 = Zack & Wiki: Il Tesoro del Pirata Barbaros
|
||||
RU2P5Z = Winter Sports 2009: The Next Challenge
|
||||
RU5P4Q = La Principessa e il Ranocchio
|
||||
RU7X5G = Una Notte Al Museo 2: Il VideoGioco
|
||||
RU9PGT = Diva Girls: Stelle Sulle Punte
|
||||
@@ -192,6 +212,8 @@ RUAP52 = Monster Jam: Assalto Urbano
|
||||
RUEP4Q = G-Force: Superspie in missione
|
||||
RUEX4Q = G-Force: Superspie in missione
|
||||
RUEY4Q = G-Force: Superspie in missione
|
||||
RUHP52 = Bakugan Battle Brawlers
|
||||
RUHZ52 = Bakugan Battle Brawlers
|
||||
RUIP4Q = Disney Sing It
|
||||
RUOPPL = Alieni in soffitta
|
||||
RUQI78 = Up il Videogioco
|
||||
@@ -210,6 +232,7 @@ RVZP52 = Mostri contro Alieni
|
||||
RW3P4Q = Pirati dei Caraibi: Ai Confini del Mondo
|
||||
RW5P41 = Chi Vuol Essere Milionario: 2a Edizione
|
||||
RW8P41 = Giulia Passione Avventure Nella Prateria
|
||||
RWEPA4 = Pro Evolution Soccer 2008
|
||||
RWMP78 = Worms: Verm'Odissea nello Spazio
|
||||
RWRP4F = Wacky Races: la corsa più pazza del mondo
|
||||
RWSE8P = Mario & Sonic ai Giochi Olimpici
|
||||
@@ -229,15 +252,19 @@ RXUP41 = Surf's Up I Re delle Onde
|
||||
RXUX41 = Surf's Up I Re delle Onde
|
||||
RXVXWP = Cruciverba Per Wii
|
||||
RXXP4Q = Spectrobes: Le Origini
|
||||
RY2P41 = Rayman Raving Rabbids 2
|
||||
RY3P41 = Rayman Raving Rabbids: TV Party
|
||||
RYBP69 = Boom Blox: Smash Party
|
||||
RYEPHZ = 101-in-1 Party Megamix
|
||||
RYHES5 = Roogoo: Torri Storte
|
||||
RYWP01 = Big Brain Academy per Wii
|
||||
RZAPTV = Power Matematica
|
||||
RZLP41 = Cooking Party
|
||||
RZRPGT = Nel segno di Zorro
|
||||
RZYF41 = Il Mio Coach: Arricchisco Il Mio Vocabolario
|
||||
RZYP41 = Il Mio Coach: Arricchisco Il Mio Vocabolario
|
||||
S2LP01 = PokéPark 2: Il Mondo dei Desideri
|
||||
S2PPA4 = Pro Evolution Soccer 2012
|
||||
S2PYA4 = Pro Evolution Soccer 2012
|
||||
S2XE41 = I Puffi 2
|
||||
S2XP41 = I Puffi 2
|
||||
S2ZP52 = Zhu Zhu Pets: Gli Amici del Bosco
|
||||
@@ -253,15 +280,17 @@ S7FPGT = Zumba Kids: Che la festa abbia inizio, con Zumba!
|
||||
S7SP41 = I Puffi Party Pack
|
||||
SA3P5G = Alvin Superstar 3: Si Salvi Chi Può
|
||||
SA3XGT = Alvin Superstar 3: Si Salvi Chi Può
|
||||
SACSVS = ACB Total 2010/2011
|
||||
SALP4Q = Alice nel Paese delle Meraviglie
|
||||
SAOP78 = Monster High: Scuola da Paura
|
||||
SAOXVZ = Monster High: Scuola da Paura
|
||||
SAYP41 = Vita da Recluta
|
||||
SB7IVU = Lega Basket A 2009/2010
|
||||
SB9P78 = Barbie e il salone di bellezza per cani
|
||||
SBIPVZ = Acconciature e Stile
|
||||
SBLP5G = A Boy and His Blob
|
||||
SBRPKM = Repetto Prima Ballerina
|
||||
SC4P64 = LEGO Star Wars III: La Guerra Dei Cloni
|
||||
SCBPNK = Cyberbike Cycling Sports
|
||||
SCIP41 = CSI: Cospirazione Letale
|
||||
SCJP4Q = LEGO Pirati dei Caraibi: Il Videogioco
|
||||
SCWP41 = Il Mio Coach di Fitness: Dance Workout
|
||||
@@ -289,6 +318,7 @@ SG7PVL = The Garfield Show: La Minaccia della Lasagna Spaziale
|
||||
SG8PAF = L'Orso Yoghi: Il Videogioco
|
||||
SGDPKM = Il Giardino dei Giochi
|
||||
SGLPA4 = Gormiti: Gli Eroi della Natura!
|
||||
SGRPGT = Grease
|
||||
SGXP41 = Combattimenti fra Giganti: Scontri fra Dinosauri
|
||||
SH5P69 = Harry Potter e i Doni della Morte - Parte 2
|
||||
SHDP52 = Dragon Trainer
|
||||
@@ -297,7 +327,9 @@ SHMPLR = Rico la Peste
|
||||
SIAI52 = L'Era Glaciale 4: Continenti alla Deriva - Giochi Polari
|
||||
SIIP8P = Mario & Sonic ai Giochi Olimpici di Londra 2012
|
||||
SJ2PWR = Scooby-Doo! e la palude del mistero
|
||||
SJ6P41 = Just Dance Disney Party
|
||||
SJ9P41 = Just Dance 2 - Extra Songs
|
||||
SJDX41 = Just Dance 3 Edizione Speciale
|
||||
SJXD41 = Just Dance 4 Edizione Speciale
|
||||
SK4I52 = Shrek e vissero felici e contenti
|
||||
SK4P52 = Shrek: E Vissero Felici E Contenti
|
||||
@@ -310,14 +342,19 @@ SLVP41 = Osé: Che fai, ci provi?
|
||||
SMFP4Q = Phineas e Ferb: Nella Seconda Dimensione
|
||||
SMGP78 = Megamind: Un Mega Team Scatenato
|
||||
SNBP41 = NCIS
|
||||
SNQPLG = National Geographic Challenge!
|
||||
SNYPVZ = Monster High: 13 Desideri
|
||||
SOSPAF = Turbo: Acrobazie In Pista
|
||||
SP8P78 = I Pinguini di Madagascar: Il Ritorno Del Dottor Blowhole!
|
||||
SPBPGT = Giocaparola Party
|
||||
SPDP52 = Spider-Man: Dimensions
|
||||
SPVPA4 = Pro Evolution Soccer 2011
|
||||
SPVXA4 = Pro Evolution Soccer 2011
|
||||
SPVYA4 = Pro Evolution Soccer 2011
|
||||
SPXP41 = Prince of Persia: Le Sabbie Dimenticate
|
||||
SQDP8P = Gunblade NY & LA Machineguns: Arcade Hits Pack
|
||||
SQQPVZ = Disney Planes 2: Missione Antincendio
|
||||
SR5P41 = Raving Rabbids: Party Collection
|
||||
SQVX69 = FIFA 15 - Legacy Edition
|
||||
SRPP4Q = Rapunzel: L'intreccio della torre
|
||||
SRXP52 = Generator Rex: Agente di Providence
|
||||
SS8P78 = SpongeBob: Il Grande Creatore
|
||||
@@ -337,13 +374,18 @@ STOP4Q = Cars Toon: Le Incredibili Storie di Carl Attrezzi
|
||||
STSP4Q = Toy Story 3: La Grande Fuga
|
||||
STSX4Q = Toy Story 3: Il Videogioco
|
||||
STSY4Q = Toy Story 3: Il Videogioco
|
||||
STXP69 = Tiger Woods PGA Tour 12: The Masters
|
||||
STZP52 = Transformers 3: Stealth Force Edition
|
||||
SU5PVZ = Monster High: Il Circuito Scheletrico
|
||||
SU7PAF = Le 5 Leggende
|
||||
SUUP78 = uDraw Studio: E sei subito artista!
|
||||
SUXPA4 = Pro Evolution Soccer 2010
|
||||
SUXXA4 = Pro Evolution Soccer 2010
|
||||
SUXYA4 = Pro Evolution Soccer 2010
|
||||
SV3PAF = Madagascar 3: Ricercati in Europa
|
||||
SV7PVZ = I Pinguini di Madagascar
|
||||
SVDP52 = SpongeBob: La Vendetta Robotica di Plankton
|
||||
SVHX69 = FIFA 14 - Legacy Edition
|
||||
SVMP01 = Super Mario All-Stars: Edizione per il 25° anniversario
|
||||
SVQEVZ = Barbie e le sue sorelle: Salvataggio Cuccioli
|
||||
SVQPVZ = Barbie e le sue sorelle: Salvataggio Cuccioli
|
||||
@@ -373,10 +415,8 @@ W3GI = Phoenix Wright: Ace Attorney: Trials and Tribulations
|
||||
W3MP = I Tre Moschettieri Uno per tutti!
|
||||
W4AP = Arcade Sports: Air Hockey, Bowling, Pool, Snooker
|
||||
W6BP = 530 ECO SHOOTER
|
||||
W8CP = Bit.Trip Core
|
||||
W8WP = Happy Holidays Halloween
|
||||
W9BP = Big Town Shoot
|
||||
W9RP = Happy Holidays Christmas
|
||||
WA4P = WarioWare: Do It Yourself - Showcase
|
||||
WA8P = Art Style: Penta Tentacles
|
||||
WAEP = Around the world
|
||||
@@ -384,10 +424,8 @@ WAOP = The Very Hungry Caterpillar´s ABC
|
||||
WB2P = Strong Bad Episode 4: Dangeresque 3
|
||||
WB3P = Strong Bad Episode 5: 8-bit is Enough
|
||||
WBEP = Beer Pong: Frat Party Games
|
||||
WBFP = Bit.Trip Fate
|
||||
WBGP = Bang Attack
|
||||
WBPP = PLÄTTCHEN - twist 'n' paint
|
||||
WBRP = Pirates: The Key of Dreams
|
||||
WBXP = Strong Bad Episode 1: Homestar Ruiner
|
||||
WBYP = Strong Bad Episode 2: Strong Badia - The Free
|
||||
WBZP = Strong Bad Episode 3: Baddest of the Bands
|
||||
@@ -402,7 +440,6 @@ WDMP = Dr. Mario & Sterminavirus
|
||||
WDPP = Dr. Mario & Germ Buster (Friend Battle Demo)
|
||||
WEMP = Aha! I Got It! Escape Game
|
||||
WETP = Giochi da tavolo animati: Un'avventura pop-up!
|
||||
WF2P = Final Fantasy Crystal Chronicles: My Life as a Darklord
|
||||
WF4P = Final Fantasy IV: The After Years
|
||||
WFCP = Final Fantasy Crystal Chronicles: My Life as a King
|
||||
WFQP = Frogger: Hyper Arcade Edition
|
||||
@@ -444,7 +481,6 @@ WMCP = Monsteca Corral: Monsters Vs. Robots
|
||||
WMJP = Dive: The Medes Islands Secret
|
||||
WMSP = Enjoy your massage!
|
||||
WN9E = Military Madness: Nectaris
|
||||
WN9P = Military Madness: Nectaris
|
||||
WNEE = Penguins & Friends Hey! That's My Fish!
|
||||
WNEP = Penguins & Friends Hey! That’s my Fish!
|
||||
WNVP = Neves Plus: Phantheon of Tangrams
|
||||
@@ -461,29 +497,20 @@ WRIP = Rainbow Islands: Towering Adventure!
|
||||
WRJP = Racers Islands - Crazy Racers
|
||||
WRLP = FAST Racing League
|
||||
WRRP = Robin Hood: The Return Of Richard
|
||||
WRUP = Bit.Trip Runner
|
||||
WSGP = Pop Them, Drop Them SAMEGAME
|
||||
WSNP = Sonic The Hedgehog 4 Episode I
|
||||
WSUP = Shootanto: Evolutionary Mayhem
|
||||
WTEP = Tales of Elastic Boy Mission 1
|
||||
WTFP = Bit.Trip Flux
|
||||
WTMP = ADVENTURE ISLAND The Beginning
|
||||
WTRP = Bit.Trip Beat
|
||||
WTWP = Fenimore Fillmore: The Westerner
|
||||
WTXP = Texas Hold’em Tournament
|
||||
WU2P = Successfully Learning Mathematics Year 3
|
||||
WU3P = Successfully Learning Mathematics Year 4
|
||||
WU4P = Successfully Learning Mathematics Year 5
|
||||
WUIP = Successfully Learning Mathematics Year 2
|
||||
WVBP = Bit.Trip Void
|
||||
WU2P = Successo alle elementari Matematica Classe 2a
|
||||
WU3P = Successo alle elementari Matematica Classe 3a
|
||||
WU4P = Successo alle elementari Matematica Classe 4a
|
||||
WVOP = Rock'n Roll Climber
|
||||
WVSP = Gods Vs Humans
|
||||
WVUP = Mr Bumblebee Racing Champion
|
||||
WW2P = Where's Wally? Fantastic Journey 2
|
||||
WW3P = Where's Wally? Fantastic Journey 3
|
||||
WWIP = Where's Wally? Fantastic Journey 1
|
||||
WWRP = Excitebike: World Challenge
|
||||
WWXP = Paper Wars Cannon Fodder
|
||||
WXBP = Ben 10: Alien Force - The Rise of Hex
|
||||
WYIP = escapeVektor: Chapter 1
|
||||
WYSP = Yard Sale Hidden Treasures Sunnyville
|
||||
@@ -497,7 +524,7 @@ XIGP = Urbanix Demo
|
||||
XIHP = Gladiator Demo
|
||||
XIJP = Fast Racing League Demo
|
||||
XIKP = Monsteca Corral Demo
|
||||
XINP = Learning with the Pooyoos Episode 1 Demo
|
||||
XINP = Impara con i PooYoo Episodio 1 Demo
|
||||
XIOP = Learning with the Pooyoos Episode 2 Demo
|
||||
XIPP = Learning with the Pooyoos Episode 3 Demo
|
||||
XITP = Fast Draw Demo
|
||||
@@ -505,10 +532,7 @@ XIUP = Soccer Bashi Demo
|
||||
XIVP = Mix Superstar Demo
|
||||
XIZP = 3D Pixel Racing Demo
|
||||
XJEP = Aya and the Cubes of Light Demo
|
||||
FA9P = Zelda II: The Adventure of Link
|
||||
FB2L = Super Mario Bros.: The Lost Levels
|
||||
FBKP = Teenage Mutant Ninja Turles
|
||||
FC8P = Castlevania II: Simon's Quest
|
||||
FCSP = Probotector II: Return of the Evil Forces
|
||||
FDGP = Ghosts'n Goblins
|
||||
FDRP = Skate or Die
|
||||
@@ -523,7 +547,6 @@ FFWP = Donkey Kong: Edizione Originale
|
||||
FFXP = Super Mario Brothers: Edizione Esclusiva per il 25° Anniversario
|
||||
JA4P = Super Ghouls'n Ghosts
|
||||
JABL = Mario’s Super Picross
|
||||
JADP = The Legend of Zelda: A Link to the Past
|
||||
JAFP = SimCity
|
||||
JAHP = R-TYPE III: The Third Lightning
|
||||
JAJP = Street Fighter II: The World Warrior
|
||||
@@ -538,7 +561,6 @@ JCBM = Super Mario RPG: Legend of the Seven Stars
|
||||
JCDM = Kirby’s Dream Land 3
|
||||
JCJP = Super Punch Out!!
|
||||
JCKP = Space Invaders -The Original Game-
|
||||
JCTM = Ogre Battle: The March of the Black Queen
|
||||
JD3P = SUPER E.D.F.: Earth Defense Force
|
||||
JDJP = Super Star Wars: The Empire Strikes Back
|
||||
JDLP = Super Star Wars: Return of the Jedi
|
||||
@@ -561,11 +583,9 @@ MBBP = Sonic the Hedgehog 2
|
||||
MBFP = Shinobi III: Return of the Ninja master
|
||||
MBIP = Landstalker: The Treasures of King Nole
|
||||
MBJP = Ghouls'n Ghosts
|
||||
MBLP = ESWAT City Under Siege
|
||||
MBMP = Sonic the Hedgehog 3
|
||||
MBUP = Sonic 3D: Flickies' Island
|
||||
MBWM = Columns III: Revenge of Columns
|
||||
MC3P = Super Street Fighter II: The New Challengers
|
||||
MCCP = Phantasy Star III: Generations of Doom
|
||||
MCHM = MUSHA
|
||||
MCLP = Street Fighter II’: Special Champion Edition
|
||||
@@ -584,7 +604,6 @@ PBSP = Chew Man Fu
|
||||
PBWP = Air 'Zonk'
|
||||
PCSL = DIGITAL CHAMP Battle Boxing
|
||||
PDJL = Street Fighter II': Champion Edition
|
||||
QA3P = SimEarth: The Living Planet
|
||||
QAAP = Super Air Zonk
|
||||
QABP = Ys Book I & II
|
||||
QADL = Gradius II: Gofer no Yabou
|
||||
@@ -637,24 +656,20 @@ LULZ = Canale Homebrew
|
||||
OHBC = Canale Homebrew
|
||||
G4MP69 = The Sims: Fuori Tutti
|
||||
G8MP01 = Paper Mario: Il Portale Millenario
|
||||
GAZI69 = Harry Potter e il Prigioniero di Azkaban
|
||||
GCBP7D = Crash Bandicoot: L'ira di Cortex
|
||||
GCOP52 = Call of Duty: L'Ora Degli Eroi
|
||||
GDDP41 = Paperino: Oper@zione P@pero ?*!
|
||||
GDOP41 = Disney's Donald Chi è PK?
|
||||
GF4I52 = I Fantastici 4
|
||||
GFSP69 = Mondiali FIFA 2002
|
||||
GH4I69 = Harry Potter e il Calice di Fuoco
|
||||
GHBP7D = Lo Hobbit
|
||||
GHLZ69 = Harry Potter e la Pietra Filosofale
|
||||
GHSX69 = Harry Potter e la Camera dei Segreti
|
||||
GICP78 = Gli Incredibili
|
||||
GKBPAF = Baten Kaitos: Le ali eterne e l'oceano perduto
|
||||
GKLI69 = Il Signore degli Anelli: Il ritorno del Re
|
||||
GKMP41 = Prince of Persia: I Due Troni
|
||||
GLCP52 = Lemony Snicket Una serie di sfortunati eventi
|
||||
GLHPG9 = Giù Per il Tubo
|
||||
GLOI69 = Il Signore degli Anelli: Le Due Torri
|
||||
GNEP78 = Alla ricerca di Nemo
|
||||
GOSX41 = Boog & Elliot
|
||||
GPXP01 = Pokémon Box: Rubino e Zaffiro
|
||||
@@ -665,7 +680,8 @@ GQQH78 = SpongeBob: Ciak si gira!
|
||||
GQQP78 = SpongeBob: Ciak si gira!
|
||||
GQWX69 = Harry Potter: La Coppa del Mundo di Quidditch
|
||||
GR9P6L = Il Regno del Fuoco
|
||||
GSXI64 = Star Wars: La Guerra dei Cloni
|
||||
GRSPAF = SoulCalibur II
|
||||
GTKP51 = Turok Evolution
|
||||
GTYP69 = Ty la Tigre della Tasmania
|
||||
GVLP69 = Marvel Nemesis: L'Ascesa degli Esseri Imperfetti
|
||||
GWHP41 = Winnie the Pooh e le Pance Brontolanti
|
||||
|
||||
+15
-9
@@ -1,5 +1,8 @@
|
||||
TITLES = https://www.gametdb.com (type: Wii language: JA_unique version: 20241114210137)
|
||||
TITLES = https://www.gametdb.com (type: Wii language: JA_unique version: 20250826093601)
|
||||
D2AJAF = みんなで冒険!ファミリートレーナー 体験版
|
||||
DABJ01 = マリオカートWii 体験版
|
||||
DAEJ8P = 428 ~封鎖された渋谷で~ 体験版
|
||||
DAKJ01 = NewスーパーマリオブラザーズWii 体験版
|
||||
DCHJAF = WE CHEER: おはスタプロデュース!限定コラボゲームディスク
|
||||
DFNJ01 = Wiiフィット 体験版
|
||||
DHHJ8J = 平野綾 Premiumムービーディスク from 涼宮ハルヒの激動
|
||||
@@ -55,6 +58,7 @@ R5WJA4 = SILENT HILL SHATTERED MEMORIES
|
||||
R5XJ13 = ぼくとシムのまち エージェント
|
||||
R64J01 = Wiiミュージック
|
||||
R6BJ78 = ブロブ カラフルなきぼう
|
||||
R6CJAF = WE CHEER Dancing Spirits!
|
||||
R6JJGD = 鋼の錬金術師 FULLMETAL ALCHEMIST -暁の王子-
|
||||
R77JAF = SDガンダム Gジェネレーション ウォーズ
|
||||
R79JAF = 機動戦士ガンダム MS戦線0079
|
||||
@@ -261,7 +265,9 @@ RONJG9 = お姉チャンバラ Revolution
|
||||
ROQJEP = バロック for Wii
|
||||
ROSJ01 = タクトオブマジック
|
||||
ROUJAF = ワンピース アンリミテッドクルーズ エピソード1 波に揺れる秘宝
|
||||
ROWE08 = Ōkami
|
||||
ROWJ08 = 大神
|
||||
ROWP08 = Ōkami
|
||||
RP3JAF = プロゴルファー猿
|
||||
RP4J13 = ぼくとシムのまち パーティー
|
||||
RP5JA4 = 実況パワフルプロ野球 15
|
||||
@@ -464,7 +470,6 @@ SM8X52 = コール オブ デューティ モダン・ウォーフェア3
|
||||
SMBJ8P = スーパーモンキーボール アスレチック
|
||||
SMMJ0Q = モムチャンダイエットWii フィギュアロビクスby チョン・ダヨン
|
||||
SMNJ01 = NewスーパーマリオブラザーズWii
|
||||
SMNW01 = NewスーパーマリオブラザーズWii(繁体中国語)
|
||||
SMOJ41 = マイケル・ジャクソン ザ・エクスペリエンス
|
||||
SMTJ18 = 桃太郎電鉄2010 戦国・維新のヒーロー大集合!の巻
|
||||
SMUJAF = 大怪獣バトル ウルトラコロシアムDX
|
||||
@@ -472,7 +477,7 @@ SN4JDA = NARUTO -ナルト- 疾風伝 龍刃記
|
||||
SNCJ8P = ソニックカラーズ
|
||||
SNHJ13 = ニード・フォー・スピード ホット・パースート
|
||||
SNVJ13 = ニード・フォー・スピード ザ・ラン
|
||||
SNXJDA = NARUTO -ナルト- 疾風伝 激闘忍者大戦! Special
|
||||
SNXJDA = NARUTO 疾風伝 激闘忍者大戦! Special
|
||||
SO3J99 = ルーンファクトリー オーシャンズ
|
||||
SOKJ18 = カラオケJOYSOUND Wii DX
|
||||
SOMJ01 = みんなのリズム天国
|
||||
@@ -537,12 +542,14 @@ GZ2K01 = ゼルダの伝説 トワイライトプリンセス
|
||||
GZBEB2 = 金色のガッシュベル!! ゴー!ゴー!魔物ファイト!!
|
||||
GZLK01 = ゼルダの伝説 風のタクト
|
||||
R24E01 = Wiiであそぶ ちびロボ!
|
||||
R3OK01 = メトロイド アザーエム
|
||||
R7CE01 = キャプテン★レインボー
|
||||
R8EEQC = アースシーカー
|
||||
R8FJSC = 匠レストランは大繁盛!
|
||||
RMCEYP = ヨッシーレーシングリゾートプラス
|
||||
RMCJ12 = マリオカートWii カスタム(2011-11 Wiimm)
|
||||
RMCJ86 = マリオカートクリス3,500CT
|
||||
RMCJA2 = マリオカートWiiデラックス
|
||||
RMCJBR = マリオカート Brown
|
||||
RMCJYP = ヨッシーレーシングリゾートプラス
|
||||
RMCKYP = ヨッシーレーシングリゾートプラス
|
||||
@@ -1516,7 +1523,6 @@ RMCJ = マリオカートチャンネル
|
||||
DSYA = 시스체크
|
||||
D23J01 = 大乱闘スマッシュブラザーズDX ゲーム大会入賞記念 ムービーディスク
|
||||
D24J01 = 大乱闘スマッシュブラザーズDX イベント用Disc
|
||||
D28J01 = 月刊任天堂店頭デモ 2002年04月号
|
||||
D29J01 = 月刊任天堂店頭デモ 2002年05月号
|
||||
D32J01 = 月刊任天堂店頭デモ 2002年06月号
|
||||
D33J01 = 月刊任天堂店頭デモ 2002年07月号
|
||||
@@ -1550,7 +1556,7 @@ D79J01 = 月刊任天堂店頭デモ 2004年06月号
|
||||
D82J01 = 月刊任天堂店頭デモ 2004年07月号
|
||||
D84J01 = 月刊任天堂店頭デモ 2004年08月号
|
||||
D85J01 = 月刊任天堂店頭デモ 2004年09月号
|
||||
D86J01 = 月刊任天堂店頭デモ 2004年11月号
|
||||
D86J01 = 月刊任天堂店頭デモ 2004年10月号
|
||||
D87J01 = 月刊任天堂店頭デモ 2004年11月号
|
||||
D88J01 = 月刊任天堂店頭デモ2004年12月号
|
||||
D89J01 = クラブニンテンドー オリジナルeカタログ 2004
|
||||
@@ -1634,7 +1640,6 @@ GC4JBN = 新世紀GPXサイバーフォーミュラ Road To The Evolution
|
||||
GC6J01 = ポケモンコロシアム
|
||||
GC8JA4 = クラッシュ・バンディクー 爆走!ニトロカート
|
||||
GCBJA4 = クラッシュ・バンディクー4 さくれつ!魔神パワー
|
||||
GCCJ01 = FINAL FANTASY CRYSTAL CHRONICLES
|
||||
GCCJGC = FINAL FANTASY CRYSTAL CHRONICLES
|
||||
GCDJ08 = バイオハザード -コード:ベロニカ- 完全版
|
||||
GCMJA4 = マッスルちゃんぴょん 筋肉島の決戦
|
||||
@@ -1708,9 +1713,9 @@ GK4J01 = バテン・カイトスⅡ 始まりの翼と神々の嗣子
|
||||
GK6JA4 = コロッケ! バン王の危機を救え
|
||||
GKAJ8P = カイジュウの島 ~アメージングアイランド~
|
||||
GKBJAF = バテン・カイトス 終わらない翼と失われた海
|
||||
GKCJG2 = 機動戦士ガンダム 戦士達の軌跡 角川書店連合企画 特別編
|
||||
GKDJ01 = 巨人のドシン
|
||||
GKEJA4 = 実況パワフルプロ野球 12 決定版
|
||||
GKFJ8P = カオスフィールド エクスパンデッド
|
||||
GKFJMS = カオスフィールド エクスパンデッド
|
||||
GKGJ01 = ドンキーコンガ
|
||||
GKJJ78 = カーズ
|
||||
@@ -1741,6 +1746,7 @@ GMIJ70 = ミッションインポッシブル -Operation Surma-
|
||||
GMPJ01 = マリオパーティ 4
|
||||
GMSJ01 = スーパーマリオサンシャイン
|
||||
GMTJ18 = ディズニーのマジカルパーク
|
||||
GMXJB2 = Enter The Matrix
|
||||
GMYJ8P = 激闘プロ野球 水島新司オールスターズVSプロ野球
|
||||
GNBJ01 = NBAコートサイド2002
|
||||
GNDJ13 = ニード・フォー・スピード アンダーグラウンド
|
||||
@@ -1853,8 +1859,8 @@ GZSJDA = ゾイド バーサスⅡ
|
||||
GZVJDA = ゾイド バーサスⅢ
|
||||
GZWJ01 = あつまれ!! メイドインワリオ
|
||||
P4BJ08 = バイオハザード 4 体験版
|
||||
PCKJ01 = ポケモンコロシアム 予約特典 任天堂特製ディスク
|
||||
PCSJ01 = ポケモンコロシアム 予約特典 拡張ディスク
|
||||
PCKJ01 = ポケモンコロシアム 拡張ディスク
|
||||
PCSJ01 = ポケモンコロシアム 任天堂特製ディスク
|
||||
PD5JB2 = ドラゴンドライブ ディマスターズショット (アニメDisc)
|
||||
PGPJB2 = SDガンダム ガシャポンウォーズ (Demo)
|
||||
PGSJ01 = メタルギア -Special Disc-
|
||||
|
||||
+21
-42
@@ -1,4 +1,4 @@
|
||||
TITLES = https://www.gametdb.com (type: Wii language: KO_unique version: 20241114210146)
|
||||
TITLES = https://www.gametdb.com (type: Wii language: KO_unique version: 20250826093610)
|
||||
091E00 = 영화 채널 설치 디스크 Ver. A
|
||||
410E01 = Wii 백업 디스크 v1.31
|
||||
413E01 = 디스크업데이트 디스크
|
||||
@@ -6,7 +6,6 @@ D2AJAF = 모두 모험! 패밀리 트레이너 체험판
|
||||
D2SE18 = 데카 스포츠 2 체험판
|
||||
D3DE18 = 데카 스포츠 3 체험판
|
||||
DASE4Q = 디즈니 에픽 미키 체험판
|
||||
DAUEPZ = 컨트리 댄스 체험판
|
||||
DAVE01 = 미스테리 케이스 파일즈: 말그레이브 사건 체험판
|
||||
DAXE01 = 젤다의 전설: 스카이워드 스워드 체험판
|
||||
DAXP01 = 젤다의 전설: 스카이워드 스워드 체험판
|
||||
@@ -193,7 +192,6 @@ R4LPUG = 애슬레틱 피기 파티
|
||||
R4LXUG = 애슬레틱 피기 파티
|
||||
R4MJ0Q = 네모난 머리를 둥글게 하기 Wii
|
||||
R4NE5G = 소령의 위풍당당한 행진
|
||||
R4NP5G = 소령의 위풍당당한 행진
|
||||
R4NX5G = 소령의 위풍당당한 행진
|
||||
R4PE69 = 심즈 2: 애완동물들
|
||||
R4PP69 = 심즈 2: 애완동물들
|
||||
@@ -616,7 +614,6 @@ RCKPGN = 앨런 한센의 스포츠 도전
|
||||
RCLE4Q = 디즈니의 치킨 리틀: 액션 에이스
|
||||
RCLP4Q = 디즈니의 치킨 리틀: 액션 에이스
|
||||
RCOJ99 = 명탐정 코난: 추억의 환상
|
||||
RCOK99 = 명탐정 코난: 추억의 환상
|
||||
RCOKZF = 명탐정 코난: 추억의 환상
|
||||
RCOPNP = 명탐정 코난: 추억의 환상
|
||||
RCPE18 = 코로린파: 구슬 매니아
|
||||
@@ -809,7 +806,6 @@ RFKP41 = 나의 피트니스 코치: 좋은 몸을 유지합시다
|
||||
RFKX41 = 나의 피트니스 코치: 좋은 몸을 유지합시다
|
||||
RFLE69 = 매든 NFL 09 올 플레이
|
||||
RFLP69 = 매든 NFL 09 올 플레이
|
||||
RFLPWK = Wii 프리로더
|
||||
RFMJAF = 프로 야구 패밀리 스타디움
|
||||
RFNE01 = Wii 핏
|
||||
RFNJ01 = Wii 핏
|
||||
@@ -1259,7 +1255,6 @@ RMBJ01 = 슈퍼 마리오 스타디움 패밀리 베이스볼
|
||||
RMCE01 = 마리오 카트 Wii
|
||||
RMCJ01 = 마리오 카트 Wii
|
||||
RMCK01 = 마리오 카트 Wii
|
||||
RMCKBR = 마리오 카트 Brown
|
||||
RMCP01 = 마리오 카트 Wii
|
||||
RMDE69 = 매든 NFL 07
|
||||
RMDP69 = 매든 NFL 07
|
||||
@@ -1562,14 +1557,12 @@ RQKP41 = 놀이공원 파티
|
||||
RQLE64 = 스타 워즈 클론 전쟁: 공화국 영웅들
|
||||
RQLP64 = 스타 워즈 클론 전쟁: 공화국 영웅들
|
||||
RQMEVN = 오션 커맨더
|
||||
RQMPVN = 오션 커맨더
|
||||
RQNEWR = 스쿠비-두! 첫 번째 공포
|
||||
RQNPWR = 스쿠비-두! 첫 번째 공포
|
||||
RQOE69 = 스포어 히어로
|
||||
RQOJ13 = 스포어: 네가 만드는 히어로
|
||||
RQOP69 = 스포어 히어로
|
||||
RQPE52 = 카벨라의 트로피 벅스
|
||||
RQPP52 = 카벨라의 트로피 벅스
|
||||
RQPZ52 = 카벨라의 트로피 벅스 헌터
|
||||
RQQE70 = 백야드 풋볼 '09
|
||||
RQREXJ = 스카이 크롤러즈: 이노센트 에이스즈
|
||||
@@ -1581,7 +1574,6 @@ RQTE6U = 아가사 크리스티: 그리고 아무도 없었다
|
||||
RQTP6V = 아가사 크리스티: 그리고 아무도 없었다
|
||||
RQUEFS = 슈퍼 픽업스
|
||||
RQVE20 = 태평양 해방자
|
||||
RQVP20 = 태평양 해방자
|
||||
RQWEG9 = 퍼즐 퀘스트: 명장들의 도전
|
||||
RQWPG9 = 퍼즐 퀘스트: 장군들의 도전
|
||||
RQXP70 = 아스테릭스: 미션 올림픽 게임
|
||||
@@ -1651,7 +1643,6 @@ RRUFRT = 동계 스포츠 2009: 다음 도전
|
||||
RRUJJF = 동계 스포츠 2009: 다음 도전
|
||||
RRUPRT = 동계 스포츠 2009: 다음 도전
|
||||
RRVENR = 배틀 레이지: 기계 충돌
|
||||
RRVPNR = 배틀 레이지: 로봇 대전
|
||||
RRWJAF = 슈퍼 로봇 대전 NEO
|
||||
RRXE5Z = 몬스터 트럭 아레나즈: 스페셜 에디션
|
||||
RRXPUG = 몬스터 트럭 아레나즈
|
||||
@@ -1662,14 +1653,12 @@ RRZEGY = 루빅의 세계
|
||||
RRZPGY = 루빅의 퍼즐 세계
|
||||
RS2E20 = 얼티밋 오리 사냥
|
||||
RS2EGJ = 얼티밋 오리 사냥
|
||||
RS2PGJ = 얼티밋 오리 사냥
|
||||
RS3E52 = 스파이더맨 3
|
||||
RS3J52 = 스파이더맨 3
|
||||
RS3P52 = 스파이더맨 3
|
||||
RS3X52 = 스파이더맨 3
|
||||
RS4EXS = 식신의 성 III
|
||||
RS4JJF = 식신의 성 III
|
||||
RS4PH3 = 식신의 성 III
|
||||
RS5EC8 = 사무라이 전사들: 카타나
|
||||
RS5JC8 = 전국무쌍 카타나
|
||||
RS5PC8 = 사무라이 전사들: 카타나
|
||||
@@ -1719,7 +1708,6 @@ RSNF69 = 심슨가족 게임
|
||||
RSNP69 = 심슨가족 게임
|
||||
RSNX69 = 심슨가족 게임
|
||||
RSOE4Z = 솔리테르 & 마작
|
||||
RSOP4Z = 솔리테르 & 마작
|
||||
RSPE01 = Wii 스포츠
|
||||
RSPJ01 = Wii 스포츠
|
||||
RSPK01 = Wii 스포츠
|
||||
@@ -1763,7 +1751,6 @@ RT4JAF = 테일즈 오브 심포니아: 라타토스크의 기사
|
||||
RT4PAF = 테일즈 오브 심포니아: 라타토스크의 기사
|
||||
RT5E8P = 세가 슈퍼스타즈 테니스
|
||||
RT5P8P = 세가 슈퍼스타즈 테니스
|
||||
RT6FKM = 두갈: 마법의 회전목마
|
||||
RT6PKM = 두갈: 마법의 회전목마
|
||||
RT7E69 = 타이거 우즈 PGA 투어 07
|
||||
RT7F69 = 타이거 우즈 PGA 투어 07
|
||||
@@ -1784,7 +1771,6 @@ RTDE6K = 원숭이 왕: 전설의 시작
|
||||
RTDJES = 신중화대선 ~마이클과 메이메이의 모험~
|
||||
RTDK8M = 신중화대선 ~마이클과 메이메이의 모험~
|
||||
RTEE78 = 파우스 & 클라우스 : 애완동물 수의사
|
||||
RTEHMR = 실제 이야기들: 수의사
|
||||
RTEPFR = 나의 수의사 연습
|
||||
RTFE52 = 트랜스포머: 더 게임
|
||||
RTFJ52 = 트랜스포머: 더 게임
|
||||
@@ -1805,7 +1791,6 @@ RTKJDQ = 모두 함께~☆ 타코롱
|
||||
RTKK8M = 모두 함께~☆ 타코롱
|
||||
RTLE18 = 낚시 마스터: 월드 투어
|
||||
RTLJ18 = 노려라! 낚시 마스터 - 세계에 도전편
|
||||
RTLP18 = 낚시 마스터: 월드 투어
|
||||
RTME41 = TMNT: 돌연변이 닌자 거북
|
||||
RTMP41 = TMNT: 돌연변이 닌자 거북
|
||||
RTNE41 = 천추: 그림자 암살자들
|
||||
@@ -1823,7 +1808,6 @@ RTSEVN = 말괄량이 삼총사! 전적으로 파티
|
||||
RTSP41 = 말괄량이 삼총사! 전적으로 파티
|
||||
RTTJAF = 다마고치의 후리후리 가극단!
|
||||
RTUEJJ = 비밀 파일: 퉁구스카
|
||||
RTUFKM = 비밀 파일: 퉁구스카
|
||||
RTUPKM = 비밀 파일: 퉁구스카
|
||||
RTVE64 = 스릴빌: 오프 더 레일즈
|
||||
RTVP64 = 스릴빌: 오프 더 레일즈
|
||||
@@ -1835,7 +1819,6 @@ RTZJ08 = 보물섬 Z 발바로스의 보물
|
||||
RTZK08 = 잭 & 위키: 발바로스의 보물
|
||||
RTZP08 = 잭 & 위키: 발바로스의 보물 모험
|
||||
RU2E5Z = 동계 스포츠 2: 다음 도전
|
||||
RU2P5Z = 동계 스포츠 2: 다음 도전
|
||||
RU3E5Z = 하계 육상경기: 궁극의 도전
|
||||
RU4E41 = 나의 피트니스 코치 2: 운영 & 영양
|
||||
RU4P41 = 뉴유 피트니스 첫 개인 트레이너
|
||||
@@ -1906,7 +1889,6 @@ RUUJ01 = 타운으로 놀러가요 동물의 숲
|
||||
RUUK01 = 타운으로 놀러가요 동물의 숲
|
||||
RUUP01 = 타운으로 놀러가요 동물의 숲
|
||||
RUWJC8 = 위닝 포스트 월드
|
||||
RUXPUG = 어반 익스트림: 스트리트 레이지
|
||||
RUXXUG = 어반 익스트림: 스트리트 레이지
|
||||
RUYE41 = 노 모어★히어로즈 2: 혈투
|
||||
RUYJ99 = 노 모어★히어로즈 2: 혈투
|
||||
@@ -1973,7 +1955,6 @@ RW3E4Q = 캐리비언의 해적: 세상의 끝에서
|
||||
RW3J4Q = 캐리비언의 해적: 세상의 끝에서
|
||||
RW3P4Q = 캐리비언의 해적: 세상의 끝에서
|
||||
RW4D41 = 내 단어 코치: 어휘 향상
|
||||
RW5F41 = 백만장자가되고 싶은 사람: 2 번째 에디션
|
||||
RW5P41 = 백만장자가되고 싶은 사람: 2 번째 에디션
|
||||
RW6PA4 = 댄스 댄스 레볼루션: Winx 클럽
|
||||
RW7E41 = 숀 화이트 스노우보딩: 로드 트립 - 타겟 리미티드 에디션
|
||||
@@ -2075,13 +2056,11 @@ RXDY4Q = 씽크 패스트: 얼티밋 트리비아 쇼다운
|
||||
RXEJDA = 메이저 Wii 완벽한 최종회
|
||||
RXFEVN = 연안의 타이쿤
|
||||
RXGE6K = 지온 큐브
|
||||
RXGP6K = 지온 큐브
|
||||
RXHF5D = 혼돈의 집
|
||||
RXIE52 = 트랜스포머즈: 패자의 역습
|
||||
RXIP52 = 트랜스포머즈: 패자의 역습
|
||||
RXJJDA = 인생 게임 Wii EX
|
||||
RXKEGL = TV 쇼 킹 파티
|
||||
RXKFGL = TV 쇼 킹 파티
|
||||
RXKPGL = TV 쇼 킹 파티
|
||||
RXLE41 = 그레이스 애너토미: 비디오 게임
|
||||
RXLP41 = 그레이스 애너토미: 비디오 게임
|
||||
@@ -2095,7 +2074,6 @@ RXPPGT = 빅 캐치 배스 낚시
|
||||
RXQEWR = 괴물들이 사는 나라
|
||||
RXQPWR = 괴물들이 사는 나라
|
||||
RXRERS = 작은 영웅 데스페로
|
||||
RXRPRS = 작은 영웅 데스페로
|
||||
RXRXRS = 작은 영웅 데스페로
|
||||
RXSPA4 = 댄싱 스테이지: 가장 인기있는 파티
|
||||
RXUE41 = 서핑 업
|
||||
@@ -2107,7 +2085,6 @@ RXXE4Q = 스펙트로브스: 오리진스
|
||||
RXXJ4Q = 스펙트로브스: 오리진스
|
||||
RXXP4Q = 스펙트로브스: 오리진스
|
||||
RXYE4Z = 퍼즐 도전: 십자말풀이 외.
|
||||
RXYP4Z = 퍼즐 도전: 십자말풀이 외.
|
||||
RXZE52 = 카벨라의 위험한 사냥 2009
|
||||
RXZP52 = 카벨라의 위험한 모험
|
||||
RY2E41 = 레이맨 엽기토끼 2
|
||||
@@ -2138,7 +2115,6 @@ RYGE9B = 라이가: 아르고스의 전사
|
||||
RYGJ9B = 아르고스의 전사 머슬 임팩트
|
||||
RYGP99 = 라이가: 아르고스의 전사
|
||||
RYHES5 = 루구: 뒤틀린 탑들
|
||||
RYHPS5 = 루구: 뒤틀린 탑들
|
||||
RYIE9B = 스프레이
|
||||
RYIPNK = 스프레이
|
||||
RYJPTV = 릴리피 공주의 마법 요정
|
||||
@@ -2188,7 +2164,6 @@ RZEE52 = 사이언스 파파
|
||||
RZEP52 = 사이언스 파파
|
||||
RZFPKM = 시크릿 파일 2: 퓨리타스 코르디스
|
||||
RZHE5G = 동물원 병원
|
||||
RZHP5G = 동물원 병원
|
||||
RZHX5G = 동물원 병원
|
||||
RZIE20 = 동계 스포츠 3: 위대한 토너먼트
|
||||
RZIPRT = 동계 스포츠 2010: 위대한 토너먼트
|
||||
@@ -2236,6 +2211,7 @@ S2BPXT = 컨트리 댄스 2
|
||||
S2CE54 = 새로운 축제 게임들
|
||||
S2CP54 = 새로운 축제 유원지 게임들
|
||||
S2DPML = 댄스! 그것은 너의 무대야
|
||||
S2DSML = 댄스! 그것은 너의 무대야
|
||||
S2EE41 = ABBA: 유 캔 댄스
|
||||
S2EP41 = ABBA: 유 캔 댄스
|
||||
S2HE70 = 유령의 집
|
||||
@@ -2287,6 +2263,7 @@ S3DE18 = 데카 스포츠 3
|
||||
S3DJ18 = 데카 스포르타 3
|
||||
S3DP18 = 스포츠 아일랜드 3
|
||||
S3EE78 = 바비 제트, 세트, 스타일!
|
||||
S3EEVZ = 바비 제트, 세트, 스타일!
|
||||
S3EP78 = 바비 제트, 세트, 스타일!
|
||||
S3FE69 = 피파 13
|
||||
S3FP69 = 피파 13
|
||||
@@ -2347,7 +2324,6 @@ S72J01 = 별의 커비 20주년 스페셜 컬렉션
|
||||
S75E69 = 모노폴리 스트리츠
|
||||
S75P69 = 모노폴리 스트리츠
|
||||
S7AEWR = 레고 배트맨 2: DC 슈퍼 히어로즈
|
||||
S7AKWR = 레고 배트맨 2: DC 슈퍼 히어로즈
|
||||
S7AKZA = 레고 배트맨 2: DC 슈퍼 히어로즈
|
||||
S7APWR = 레고 배트맨 2: DC 슈퍼 히어로즈
|
||||
S7BE69 = 트리비얼 퍼슈트: 당신은 그것을 알고 내기
|
||||
@@ -2405,7 +2381,6 @@ SAXPFH = 맥스 & 매직 메이커
|
||||
SAYE20 = 부트 캠프 아카데미
|
||||
SAYP41 = 부트 캠프 아카데미
|
||||
SAZE52 = 어메이징 스파이더맨
|
||||
SAZP52 = 어메이징 스파이더맨
|
||||
SB2ES5 = 나의 아기 첫 걸음
|
||||
SB2PNP = 나의 아기 2: 나의 아기 성장
|
||||
SB3E08 = 전국 바사라: 사무라이 히어로즈
|
||||
@@ -2564,6 +2539,7 @@ SDVE41 = 드라이버: 샌프란시스코
|
||||
SDVP41 = 드라이버: 샌프란시스코
|
||||
SDWE18 = 로스트 인 쉐도우
|
||||
SDWJ18 = 그림자의 탑
|
||||
SDWP18 = A Shadow's Tale
|
||||
SDXE4Q = 디즈니 유니버스
|
||||
SDXP4Q = 디즈니 유니버스
|
||||
SDYEA4 = 댄스 댄스 레볼루션
|
||||
@@ -3199,7 +3175,6 @@ SRYJAF = 피트니스 파티
|
||||
SRYPAF = 엑서비트: 체육관 수업 운동
|
||||
SS2PFR = 하계 스포츠 2012: 정신을 느껴라
|
||||
SS3EWR = 세사미 스트리트: 엘모의 동물원 모험
|
||||
SS3PWR = 세사미 스트리트: 엘모의 동물원 모험
|
||||
SS3UWR = 세사미 스트리트: 엘모의 동물원 모험
|
||||
SS4EWR = 세사미 스트리트: 쿠키의 카운팅 카니발
|
||||
SS4UWR = 세사미 스트리트: 쿠키의 카운팅 카니발
|
||||
@@ -3676,6 +3651,7 @@ DMSP4Q = 싱잇스타: 디즈니 베스트
|
||||
DOLL41 = 저스트 댄스 멜로디
|
||||
DQAJSC = 아쿠아리우스 야구: 한계, 그 앞에 (중국어 간체)
|
||||
DRP22Q = 싱잇스타 독일 락-팝 볼륨 2
|
||||
DTLX01 = 액션 리플레이
|
||||
DUAP01 = DU 슈퍼 마리오 브라더스: 애니버서리 에디션
|
||||
DUCE01 = 커스텀 마리오카트 Wii
|
||||
DUDE01 = 뉴 슈퍼 마리오 브라더스 Wii 스코비-두! 핵
|
||||
@@ -3710,6 +3686,7 @@ GMSK01 = 슈퍼 마리오 선샤인
|
||||
GTME01 = 대난투 스매시 브라더스 DX 트레이닝 모드
|
||||
GVS32E = 버추어 스트라이터 3 버전.2002
|
||||
GVS32J = 버추어 스트라이터 3 버전.2002 (트라이포스)
|
||||
GVS45E = 버추어 스트라이커 4
|
||||
GVS45J = 버추어 스트라이커 4
|
||||
GVS46E = 버추어 스트라이커 4 버전.2006
|
||||
GVS46J = 버추어 스트라이커 4 버전.2006
|
||||
@@ -3775,6 +3752,7 @@ R02PEA = 싱잇스타 락 발라드즈
|
||||
R14E41 = 저스트 댄스 메가
|
||||
R15POH = 싱잇 스타 라디오 105
|
||||
R24E01 = Wii로 즐기는 꼬마 로봇!
|
||||
R3OK01 = 메트로이드: 또 다른 M
|
||||
R4ZE01 = 령: 월식의 가면
|
||||
R4ZP01 = 령 제로: 월식의 가면
|
||||
R7FEUD = 파이널 판타지 우화집: 초코보의 던전 (언덥)
|
||||
@@ -3799,6 +3777,7 @@ REVE64 = 레보 카트 64
|
||||
REYE70 = 드래곤 볼 Z 격투 천하제일 무도회 3: 라틴어 버전 베타 3 업데이트 2
|
||||
RFEK01 = 파이어 엠블렘 - 새벽의 여신
|
||||
RFEPUD = 파이어 엠블렘: 새벽의 여신 (언덥)
|
||||
RFLPWK = Wii 프리로더
|
||||
RFYE70 = 드래곤 볼 Z 격투 천하제일 무도회 3: 라틴어 버전 베타 3 업데이트 3
|
||||
RG0E52 = 기타 히어로 III 커스텀: 그린 데이 플러스
|
||||
RG1552 = 기타 히어로 III 커스텀: 위어드 알 얀코빅
|
||||
@@ -3912,7 +3891,7 @@ RMCE96 = 마리오 카트 6
|
||||
RMCE98 = 마리오 카트 Wii 어썸네스
|
||||
RMCE9R = 루키의 텍스처와 음악 팩
|
||||
RMCEA1 = 마리오 카트 어드벤처
|
||||
RMCEA2 = 마리오 카트 Wii 디럭스 -블루 에디션-
|
||||
RMCEA2 = 마리오 카트 Wii 디럭스
|
||||
RMCEA3 = 마리오 카트 Wii 디럭스 -레드 에디션-
|
||||
RMCEA4 = 마리오 카트 Wii 디럭스 -그린 에디션-
|
||||
RMCEA5 = 알파의 트랙 믹스
|
||||
@@ -4002,6 +3981,7 @@ RMCK49 = Wiimms 마리오 카트-펀 2022-11.한국
|
||||
RMCK50 = Wiimms 마리오 카트-텍스쳐즈 2022-12.한국
|
||||
RMCK51 = Wiimms 마리오 카트 Wii 펀 2023-09.한국
|
||||
RMCK86 = 마리오 카트 크리스 3.5 캐럿
|
||||
RMCKBR = 마리오 카트 Brown
|
||||
RMCKYP = 요시 레이싱 리조트 플러스
|
||||
RMCP02 = Wiimms 마리오 카트 Wii 펀 2010-02.유럽
|
||||
RMCP03 = Wiimms 마리오 카트 Wii 펀 2010-10.유럽
|
||||
@@ -4137,6 +4117,10 @@ RTME70 = 드래곤 볼 Z 격투 천하제일 무도회 3 WII TSM
|
||||
RU1P4Q = 디즈니 싱 잇: 싱 잇 스타 싱스타 1
|
||||
RU2P4Q = 디즈니 싱 잇: 싱 잇 스타 싱스타 2
|
||||
RUIGGD = 싱잇스타 너드. 80 년대
|
||||
RUUE02 = 타운으로 놀러가요 동물의 숲 디럭스
|
||||
RUUJ02 = 타운으로 놀러가요 동물의 숲 디럭스
|
||||
RUUK02 = 타운으로 놀러가요 동물의 숲 디럭스
|
||||
RUUP02 = 타운으로 놀러가요 동물의 숲 디럭스
|
||||
RWDC52 = 기타 히어로 III 커스텀: WD 커스텀
|
||||
RWWE52 = 기타 히어로 III 커스텀 : WWE 더 히츠
|
||||
RXGC15 = 기타 히어로 III 커스텀: A7X (어벤지드 세븐폴드)
|
||||
@@ -5250,7 +5234,6 @@ WRUP = 비트 트립 런너
|
||||
WRXE = 메가맨 10
|
||||
WRXJ = 록맨 10: 우주에서의 위협!!
|
||||
WRXP = 메가맨 10
|
||||
WRYE = 로복스
|
||||
WRYP = 로복스
|
||||
WS2J = 세계최강력성 장기
|
||||
WS3E = 실버 스타: 체스
|
||||
@@ -5448,7 +5431,6 @@ XHKP = 다이브: 메디아 제도의 비밀 체험판
|
||||
XHLE = 제트 로켓 체험판
|
||||
XHLP = 제트 로켓 체험판
|
||||
XHME = 균형의 예술 체험판
|
||||
XHMP = 균형의 예술 체험판
|
||||
XHNP = 크로노스 트윈즈 DX 체험판
|
||||
XHOP = 균형의 예술 체험판
|
||||
XHQE = 좀비 패닉 체험판
|
||||
@@ -5523,7 +5505,6 @@ XJIP = 2 패스트 4 흙의 정령들 체험판
|
||||
XJJE = 뱀파이어 크리스탈즈 체험판
|
||||
XJJP = 뱀파이어 크리스탈즈 체험판
|
||||
XJSE = 카라오케 조이사운드 체험판
|
||||
XJSP = 카라오케 조이사운드 Wii 체험판
|
||||
FA2J = 엑시리온
|
||||
FA3J = 포메이션 Z
|
||||
FA4J = 데빌 월드
|
||||
@@ -7889,10 +7870,11 @@ ULFW = u로더
|
||||
VBGX = 비주얼 보이 어드밴스 GX
|
||||
WMH1 = 머더 1+2+3
|
||||
WPSX = 플레이스테이션 (PSX) 에뮬레이터
|
||||
XHMP = 균형의 예술 체험판
|
||||
XJSP = 카라오케 조이사운드 Wii 체험판
|
||||
301E01 = 게임큐브 서비스 디스크
|
||||
D23J01 = 게임 대회 우승 기념: 특제 스매시 브라더스 DX 영화 디스크
|
||||
D24J01 = 스매시 브라더스 DX 이벤트 디스크
|
||||
D28J01 = 인터랙티브 멀티 게임 체험판 디스크 - 2002년 4월
|
||||
D29J01 = 월간 닌텐도 샵 체험판 - 2002년 5월
|
||||
D32J01 = 월간 닌텐도 샵 체험판 - 2002년 6월
|
||||
D33J01 = 월간 닌텐도 샵 체험판 - 2002년 7월
|
||||
@@ -7982,7 +7964,6 @@ DPSJ8P = 판타지 스타 온라인 에피소드 III: C.A.R.D. 레볼루션 체
|
||||
DR2JCQ = 룬 II: 코르텐 열쇠의 비밀 체험판
|
||||
DRSEAF = 소울칼리버 II 체험판
|
||||
DSWJ13 = 스타 워즈: 로그 스쿼드론 II 체험판
|
||||
DTLX01 = 액션 리플레이
|
||||
DVJP08 = 뷰티풀 조 홍보 체험판
|
||||
G2BE5G = 검은 상처
|
||||
G2BP7D = 검은 상처
|
||||
@@ -8026,6 +8007,7 @@ G3DP6L = 카르멘 산디에고: 도난당한 드럼의 비밀
|
||||
G3DX6L = 카르멘 산디에고: 도난당한 드럼의 비밀
|
||||
G3EE51 = XGIII: 익스트림 G 레이싱
|
||||
G3EJB0 = 익스트림 G 3
|
||||
G3EP51 = XGIII: 익스트림 G 레이싱
|
||||
G3FD69 = 타임스플리터즈: 퓨쳐 퍼펙트
|
||||
G3FE69 = 타임스플리터즈: 퓨쳐 퍼펙트
|
||||
G3FF69 = 타임스플리터즈: 퓨쳐 퍼펙트
|
||||
@@ -8102,6 +8084,7 @@ G6FD69 = 2006 피파 월드컵
|
||||
G6FE69 = 2006 피파 월드컵
|
||||
G6FF69 = 2006 피파 월드컵
|
||||
G6FP69 = 2006 피파 월드컵
|
||||
G6GE69 = 2006 피파 월드컵
|
||||
G6ME69 = 매든 NFL 06
|
||||
G6MP69 = 매든 NFL 06
|
||||
G6NE69 = NBA 라이브 06
|
||||
@@ -8268,8 +8251,7 @@ GCBE7D = 크래쉬 밴디쿳: 마왕의 부활
|
||||
GCBJA4 = 크래쉬 밴디쿳 4: 작렬! 마신 파워
|
||||
GCBP7D = 크래쉬 밴디쿳: 마왕의 부활
|
||||
GCCE01 = 파이널 판타지 크리스탈 크로니클
|
||||
GCCJ01 = 파이널 판타지 크리스탈 크로니클
|
||||
GCCJGC = 파이널 판타지 크리스탈 연대기
|
||||
GCCJGC = 파이널 판타지 크리스탈 크로니클
|
||||
GCCP01 = 파이널 판타지 크리스탈 크로니클
|
||||
GCDE08 = 레지던트 이블 코드: 베로니카 X
|
||||
GCDJ08 = 바이오하자드 코드: 베로니카 완전판
|
||||
@@ -8500,7 +8482,6 @@ GGFJ01 = 기프트피아
|
||||
GGIJ13 = 골든아이 다크 에이전트
|
||||
GGKJB2 = 금색의 갓슈벨!! 우정 태그 배틀 풀 파워
|
||||
GGNE5D = 빌리와 맨디의 무시무시한 모험
|
||||
GGPJAF = SD 건담 가챠폰 워즈
|
||||
GGPJB2 = SD 건담 가챠폰 워즈
|
||||
GGRD41 = 톰 클랜시의 고스트 리콘
|
||||
GGRE41 = 톰 클랜시의 고스트 리콘
|
||||
@@ -8691,7 +8672,6 @@ GKDJ01 = 거인 도신
|
||||
GKDP01 = 거인 도신
|
||||
GKEJA4 = 실황 파워풀 프로 야구 12 결정판
|
||||
GKFEGG = 카오스 필드
|
||||
GKFJ8P = 카오스 필드 익스팬디드
|
||||
GKFJMS = 카오스 필드 익스팬디드
|
||||
GKGE01 = 동키 콩가
|
||||
GKGJ01 = 동키 콩가
|
||||
@@ -9335,7 +9315,6 @@ GVOE69 = 바이오니클
|
||||
GVOP69 = 바이오니클
|
||||
GVPE69 = MVP 야구 2004
|
||||
GVRE7H = 그루브라이더 슬롯 카 썬더
|
||||
GVS45E = 버추어 스트라이커 4
|
||||
GVSE8P = 버추어 스트라이커 2002
|
||||
GVSJ8P = 버추어 스트라이커 3 버전.2002
|
||||
GVSP8P = 버추어 스트라이커 3 버전.2002
|
||||
@@ -9513,8 +9492,8 @@ GZWP01 = 와리오 웨어 Inc.: 메가 파티 게임$!
|
||||
P2ME01 = 메트로이드 프라임 2: 메아리 (보너스 디스크)
|
||||
P4BJ08 = 바이오하자드 4 체험판
|
||||
PC6E01 = 포켓몬 콜로세움 보너스 디스크
|
||||
PCKJ01 = 포켓몬 콜로세움: 확장 디스크 (보너스 디스크)
|
||||
PCSJ01 = 포켓몬 콜로세움 보너스 디스크
|
||||
PCKJ01 = 포켓몬 콜로세움 확장 디스크
|
||||
PCSJ01 = 포켓몬 콜로세움 닌텐도 특제 디스크
|
||||
PD5JB2 = 드래곤 드라이브: D-마스터즈 샷 (애니메 디스크)
|
||||
PGPJB2 = SD 건담 가챠폰 워즈 체험판
|
||||
PGSJ01 = 메탈 기어 솔리드 - 트윈 스네이크즈 - 스페셜 디스크
|
||||
|
||||
+127
-45
@@ -1,22 +1,29 @@
|
||||
TITLES = https://www.gametdb.com (type: Wii language: NL_unique version: 20241114210155)
|
||||
TITLES = https://www.gametdb.com (type: Wii language: NL_unique version: 20250826093620)
|
||||
R23P52 = Barbie en De Drie Musketiers
|
||||
R25PWR = LEGO Harry Potter: Jaren 1-4
|
||||
R27X54 = Dora redt het Land van Kristal
|
||||
R29P52 = Millennium Championship Paintball 2009
|
||||
R2FP70 = Freddi Fish en het verhaal van de verdwenen zeewierzaadjes
|
||||
R2WPA4 = Pro Evolution Soccer 2009
|
||||
R2WXA4 = Pro Evolution Soccer 2009
|
||||
R2YP54 = Mijn Verjaardag!
|
||||
R33P69 = AC/DC Live: Rock Band Track Pack
|
||||
R39PNK = Shimano Xtreme Fishing
|
||||
R3MP01 = Metroid Prime: Trilogy
|
||||
R3PPWR = Speed Racer: De Game
|
||||
R42P69 = De Sims 2: Op een Onbewoond Eiland
|
||||
R49P01 = Donkey Kong: Jungle Beat
|
||||
R4CP69 = Simcity Creator
|
||||
R4EP01 = Endless Ocean 2: Een zee vol avontuur
|
||||
R4PP69 = De Sims 2: Huisdieren
|
||||
R52P08 = Neopets Puzzle Adventure
|
||||
R55P41 = Weekend Miljonairs 1e Editie
|
||||
R5FP41 = Academy of Champions
|
||||
R5PP69 = Harry Potter en de Orde van de Feniks
|
||||
R5PX69 = Harry Potter en de Orde van de Feniks
|
||||
R5XJ13 = MySims Agents
|
||||
R6KU36 = Ashes Cricket 2009
|
||||
R6OP78 = Cars Race-O-Rama
|
||||
R6XP69 = Hasbro: Familie Spellen Avond 2
|
||||
R72P5G = Cake Mania: In The Mix!
|
||||
R7YFMR = Peking Express
|
||||
@@ -32,6 +39,7 @@ R9DP78 = Drawn to Life: Het Nieuwe Hoofdstuk
|
||||
R9EPNP = Brico Party
|
||||
R9GPWR = Legende van Ga'Hoole
|
||||
R9LP41 = Girls Life: Pyjama Party
|
||||
R9TP69 = Tiger Woods PGA Tour 09 All-Play
|
||||
RBVP52 = Barbie als de Eiland prinses
|
||||
RC2P78 = Cars: De Internationale Race van Takel
|
||||
RC2X78 = Cars: De Internationale Race van Takel
|
||||
@@ -39,11 +47,15 @@ RC2Y78 = Cars: De Internationale Race van Takel
|
||||
RC8P7D = Crash Bandicoot: Mind Over Mutant
|
||||
RCGP54 = Carnival: Kermis Games
|
||||
RCHPGT = We cheer
|
||||
RCIP41 = CSI: Hard Evidence
|
||||
RCLP4Q = Chicken Little: De Avonturen van Ace
|
||||
RCOPNP = Case Closed - One Truth Prevails: The Mirapolis Investigation
|
||||
RCVP41 = Far Cry: Vengeance
|
||||
RD6PNP = SAFAR'Wii
|
||||
RDLP70 = Spy Fox In Operatie Melk Weg
|
||||
RDPP54 = Dora Redt de Sneeuwprinses
|
||||
RDPX54 = Dora redt de Sneeuwprinses
|
||||
REAF69 = Celebrity Sports Showdown
|
||||
REKU41 = My Fitness Coach: Cardio Workout
|
||||
REQP54 = Go, Diego, Go!: Safari Avontuur
|
||||
REQX54 = Go, Diego, Go! Safari Avontuur
|
||||
@@ -51,75 +63,129 @@ REQY54 = Go, Diego, Go! Safari Avontuur
|
||||
REWFMR = My Horse Club
|
||||
REWXMR = My Horse Club: Op zoek naar de mooie Appaloosa
|
||||
REWYMR = My Horse Club: Op zoek naar de mooie Appaloosa
|
||||
REYP4Q = Disney Sing It: High School Musical 3
|
||||
RF3P6M = Ferrari Challenge
|
||||
RF9X69 = FIFA 09 All-Play
|
||||
RF9Y69 = FIFA 09 All-Play
|
||||
RFKP41 = My Fitness Coach: Fit En Gezond
|
||||
RFKX41 = My Fitness Coach: Fit en Gezond
|
||||
RFLP69 = Madden NFL 09 All-Play
|
||||
RFQP69 = FaceBreaker: K.O. Party
|
||||
RFVP52 = Monkey Mischief! 20 Games
|
||||
RFWPNK = Safari Adventures Africa
|
||||
RFYFMR = Fort Boyard
|
||||
RFZP41 = Laura's Passie Modeshow
|
||||
RG6P69 = Boogie Superstar
|
||||
RG9P54 = Carnival Games: Mini Golf
|
||||
RGAP8P = Planet 51: Het Spel
|
||||
RGHP52 = Guitar Hero III: Legends Of Rock
|
||||
RGFF69 = The Godfather: Blackhand Edition
|
||||
RGFI69 = The Godfather: Blackhand Edition
|
||||
RGFS69 = The Godfather: Blackhand Edition
|
||||
RGJP7U = George of the Jungle: Search for the Secret
|
||||
RGZP70 = Godzilla Unleashed
|
||||
RH2P41 = Hell's Kitchen: The Video Game
|
||||
RH6P69 = Harry Potter en de Halfbloed Prins
|
||||
RHDP8P = The House of The Dead 2 & 3 Return
|
||||
RHKP18 = Job Island
|
||||
RHNP70 = My Horse and Me
|
||||
RHZP41 = Horsez: Plezier op de manege
|
||||
RI2P4Q = High School Musical: Sing It!
|
||||
RIGP54 = Go, Diego, Go! Het Grote Dinosaurus Avontuur
|
||||
RIQPUJ = Dansen op het ijs
|
||||
RJ9HMN = Think: Train je Brein
|
||||
RJAD52 = Call of Duty: Modern Warfare - Reflex Edition
|
||||
RJAP52 = Call of Duty: Modern Warfare - Reflex Edition
|
||||
RJAX52 = Call of Duty: Modern Warfare - Reflex Edition
|
||||
RJDPKM = Mijn Dierenkliniek
|
||||
RJFPKM = Jillian Michaels Fitness Ultimatum 2009
|
||||
RJJP8P = Jambo! Safari Animal Rescue
|
||||
RJQP70 = Pajama Sam: De Helse-Jacht Op De Duistere Nacht
|
||||
RJZP7U = SNK Arcade Classics Volume 1
|
||||
RKFP7U = King of Fighters Collection: The Orochi Saga
|
||||
RKIPUG = Kidz Sports: Ice Hockey
|
||||
RKIXUG = Kidz Sports: Ice Hockey
|
||||
RL2HMN = Paard & Pony: Mijn Paardenstal
|
||||
RL2PFR = Paard & Pony: Mijn Paardenstal
|
||||
RL7P69 = Littlest Pet Shop: Vrienden
|
||||
RLDPFK = Legend Of The Dragon
|
||||
RLFP64 = Star Wars The Clone Wars: Lightsaber Duels
|
||||
RLHP52 = Little League World Series Baseball
|
||||
RLLP70 = Go West! Een Lucky Luke Avontuur!
|
||||
RLNFMR = Expeditie Robinson
|
||||
RLNHMR = Expeditie Robinson
|
||||
RLNIMR = Expeditie Robinson
|
||||
RLRP4F = Tomb Raider: Anniversary
|
||||
RLTXUG = London Taxi: Rush Hour
|
||||
RLVP78 = Avatar: De Legende van Aang
|
||||
RMFP68 = AMF Bowling Pinbusters!
|
||||
RMNHMN = Mijn Dierenpension: Verzorg en speel met de leukste dieren!
|
||||
RN3P78 = Spongebob En Zijn Vrienden: Aanval Van De Speelgoedrobots
|
||||
RN3X78 = SpongeBob: Aanval van de Speelgoedrobots
|
||||
RN4P41 = ANNO: Creëer een Nieuwe Wereld
|
||||
RNEPDA = Naruto Shippuden: Clash of Ninja Revolution 3
|
||||
RNKP69 = NERF N-Strike
|
||||
RNNP4Q = De Kronieken van Narnia: Prins Caspian
|
||||
RNNX4Q = De Kronieken van Narnia: Prins Caspian
|
||||
RNNY4Q = De Kronieken van Narnia: Prins Caspian
|
||||
RNOP01 = Another Code: R - A Journey Into Lost Memories
|
||||
RNXPDA = Naruto: Clash of Ninja Revolution
|
||||
RNYPDA = Naruto: Clash of Ninja Revolution 2
|
||||
RO7P7D = De Legende van Spyro: De Eeuwige Nacht
|
||||
RO8P7D = De Legende van Spyro: De Opkomst van een Draak
|
||||
ROBPPL = Obscure 2
|
||||
ROEPGT = Honden Hotel
|
||||
ROJP52 = Rapala: We Fish
|
||||
ROLP8P = Mario & Sonic op de Olympische Winterspelen
|
||||
ROPP41 = Baas in eigen bos
|
||||
ROVPHM = Playmobil Circus: Actie in de ring
|
||||
ROWP08 = Ōkami
|
||||
ROYX41 = Het Regent Gehaktballen
|
||||
RP2P69 = Smarty Pants
|
||||
RP6P41 = Petz Monkey Madness
|
||||
RPKP52 = World Series of Poker: Tournament of Champions
|
||||
RPLP52 = Rapala Tournament Fishing
|
||||
RPSP4Q = Disney Princess: De Betoverende Reis
|
||||
RPTD52 = Puppy Luv
|
||||
RQ4P78 = SpongeBob Squarepants: Creatuur van de Krokante Krab
|
||||
RQ5X5G = Mad Dog McCree Gunslinger Pack
|
||||
RQ9F69 = NBA Live 09 All-Play
|
||||
RQ9P69 = NBA Live 09 All-Play
|
||||
RQ9S69 = NBA Live 09 All-Play
|
||||
RQEP6V = Agatha Christie: Evil Under The Sun
|
||||
RQKP41 = Fun Fair Party
|
||||
RQLP64 = Star Wars The Clone Wars: Republic Heroes
|
||||
RQNPWR = Scooby-Doo! Operatie Kippenvel
|
||||
RQOP69 = Spore Helden
|
||||
RQPP52 = cabela's big game hunter 2009
|
||||
RQWPG9 = Puzzle Quest - Challenge of the Warlords
|
||||
RQXP70 = Asterix en de Olympische Spelen
|
||||
RR2XUG = Extreme Truck Racing
|
||||
RR7PVP = Real Madrid The Game
|
||||
RRBP41 = Rayman Raving Rabbids
|
||||
RRCP52 = Barbie Paardenavonturen: Het Paardrijkamp
|
||||
RRDP69 = Rock Band Song Pack 2
|
||||
RREP69 = Rock Band Song Pack 1
|
||||
RRGP52 = Madagascar 2: Escape 2 Africa
|
||||
RRMP69 = Hasbro Familie Spellen Avond
|
||||
RRMX69 = Hasbro: Familie Spellen Avond
|
||||
RRQP52 = Shrek - Crazy Party Games
|
||||
RRQX52 = Shrek - Crazy Party Games
|
||||
RRSP4Q = Meet The Robinsons
|
||||
RSJP41 = Broken Sword: Shadow of the Templars - The Director's Cut
|
||||
RSKP52 = Shrek de Derde
|
||||
RSKX52 = Shrek de Derde
|
||||
RSLPAF = Soulcalibur Legends
|
||||
RSND69 = The Simpsons Game
|
||||
RSNF69 = The Simpsons Game
|
||||
RT3P54 = Rockstar Games Presents: Table Tennis
|
||||
RT6PKM = Magic Roundabout
|
||||
RTEHMR = Ik ben dierenarts
|
||||
RTLP18 = Fishing Master
|
||||
RTMP41 = TMNT: Teenage Mutant Ninja Turtles
|
||||
RTVP64 = Thrillville: Off The Rails
|
||||
RTWP5D = TNA iMPACT!
|
||||
RTZJ08 = Zack & Wiki: Quest For Barbaros' Treasure
|
||||
RU2P5Z = RTL Winter Sports 2009: The Next Challenge
|
||||
RU5P4Q = De Prinses en de Kikker
|
||||
RU5X4Q = De Prinses en de Kikker
|
||||
RU7X5G = Night at the Museum: Battle of the Smithsonian
|
||||
RU9PGT = Diva Girls: Diva Ballerina
|
||||
RUCXRT = Winter Sports 2008: The Ultimate Challenge
|
||||
RUHP52 = Bakugan Battle Brawlers
|
||||
RUHZ52 = Bakugan Battle Brawlers
|
||||
RUIX4Q = Disney: Sing It
|
||||
RUSX78 = Spongebob SquarePants: De Strijd Tegen Slijm
|
||||
RUSY78 = SpongeBob Squarepants: Strijd Tegen Slijm
|
||||
RV7SMR = Expeditie Robinson
|
||||
@@ -127,11 +193,13 @@ RV9P78 = Avatar: De Legende van Aang - De Vuurmeester
|
||||
RVAP78 = Avatar: De Legende van Aang - De Brandende Aarde
|
||||
RVTPMR = Ik ben dierenarts
|
||||
RVTXMR = Ik ben dierenarts
|
||||
RW3P4Q = Pirates Of The Caribbean: At World's End
|
||||
RW4D41 = My Word Coach - Verbeter Je Woordenschat
|
||||
RW5F41 = Weekend Miljonairs 2e Editie
|
||||
RW5P41 = Weekend Miljonairs 2e Editie
|
||||
RW8P41 = Laura's Passie : Wilde Paarden
|
||||
RWAD78 = WALL-E
|
||||
RWAR78 = WALL•E
|
||||
RWAY78 = WALL•E
|
||||
RWFH41 = My Word Coach: Verbeter je Woordenschat
|
||||
RWOP69 = Monopoly Here & Now Worldwide Edition
|
||||
RWSP8P = Mario & Sonic op de Olympische Spelen
|
||||
@@ -139,31 +207,50 @@ RX4PMT = Casper en de Spookschool: Spooky sportdag
|
||||
RXDD4Q = Disney Th!nk Fast
|
||||
RXDX4Q = Disney Th!nk Fast
|
||||
RXZP52 = Cabela's Dangerous Hunts 2009
|
||||
RY2P41 = Rayman Raving Rabbids 2
|
||||
RY3P41 = Rayman Raving Rabbids: TV Party
|
||||
RYBP69 = Boom Blox: Smash Party
|
||||
RYDP6V = Pet Pals
|
||||
RYEPHZ = 101-in-1 Party Megamix
|
||||
RYIPNK = Spray
|
||||
RYJPTV = Prinses Lillifee
|
||||
RYLDSV = Germany's Next Top Model
|
||||
RZLP41 = Happy Cooking Party
|
||||
RZYF41 = My Word Coach: Verbeter je woordenschat
|
||||
RZYP41 = My Word Coach: Verbeter je woordenschat
|
||||
RZYS41 = My Word Coach: Verbeter je woordenschat
|
||||
S2VPAF = Victorious: Taking the Lead
|
||||
S2XE41 = De Smurfen 2
|
||||
S2XP41 = De Smurfen 2
|
||||
S3BPWR = Batman: The Brave and the Bold
|
||||
S3EP78 = Barbie: Glam, Jet & Stijl
|
||||
S3MP69 = De Sims 3
|
||||
S3ZP52 = Men In Black: Alien Crisis
|
||||
S5DP41 = Just Dance Disney Party 2
|
||||
S6BP4Q = Brave: The Video Game
|
||||
S6IP78 = Disney Princess: Betoverende Verhalen
|
||||
S7DE52 = Angry Birds: Star Wars
|
||||
S7DP52 = Angry Birds: Star Wars
|
||||
S7FPGT = Zumba Kids: The Ultimate Zumba Dance Party
|
||||
SALP4Q = Alice in Wonderland
|
||||
SAOP78 = Monster High: De Graf Geest
|
||||
SAOXVZ = Monster High: De Graf Geest
|
||||
SARPNK = Aladin: Magic Racer
|
||||
SB2PNP = My Baby 2: Mijn Baby Wordt Groot
|
||||
SB6P52 = Bakugan Battle Brawlers: Defenders of the Core
|
||||
SB9P78 = Barbie: Hondenshow Puppy's
|
||||
SBJPAF = Ben 10: Ultimate Alien: Cosmic Destruction
|
||||
SBNPG9 = Ben 10: Alien Force: Vilgax Attacks
|
||||
SBBP18 = Beyblade: Metal Fusion - Counter Leone
|
||||
SBLP5G = A Boy and His Blob
|
||||
SBRPKM = Ballerina
|
||||
SBVP78 = SpongeBob Squarepants: Boten Bots Race
|
||||
SCBPNK = Cyberbike Cycling Sports
|
||||
SCGPXT = Calvin Tucker's: Farm Animals Racing Tournament
|
||||
SDLP78 = Krabbel's Grote Avontuur
|
||||
SDMPAF = Verschrikkelijke ikke: En de rest kan stikke
|
||||
SDOPLR = Doctor Who: Return To Earth
|
||||
SDPP54 = Dora's Grote Verjaardag Avontuur
|
||||
SDUP41 = De Smurfen: Dance Party
|
||||
SDWP18 = A Shadow's Tale
|
||||
SEAP69 = EA Sports Active: Extra Trainingen
|
||||
SERP4Q = Disney Epic Mickey 2: The Power of 2
|
||||
SESPWR = Sesamstraat: Klaar Voor De Start, Grover!
|
||||
@@ -174,30 +261,53 @@ SGRPGT = Grease: the game
|
||||
SGXP41 = Strijd der Giganten: Dinosaurs Vallen Aan
|
||||
SHBP69 = Hasbro: Familie Spellen Avond 3
|
||||
SHDP52 = Hoe Tem Je Een Draak
|
||||
SHHP69 = Harry Potter and the Deathly Hallows - Part 1
|
||||
SIAP52 = Ice Age 4: Continental Drift
|
||||
SIIP8P = Mario & Sonic op de Olympische Spelen – Londen 2012
|
||||
SINPNG = We Sing: Robbie Williams
|
||||
SJ2PWR = Scooby-Doo! En Het Spookmoeras
|
||||
SJ6P41 = Just Dance Disney Party
|
||||
SJRPA4 = Def Jam Rapstar
|
||||
SJRXA4 = Def Jam Rapstar
|
||||
SJRZA4 = Def Jam Rapstar
|
||||
SJXD41 = Just Dance 4 Speciale Editie
|
||||
SK4P52 = Shrek Voor Eeuwig En Altijd
|
||||
SLHPWR = LEGO Harry Potter: Jaren 5-7
|
||||
SM4PXT = Monster Trucks
|
||||
SMGP78 = Megamind: Het Mega Team
|
||||
SNZPVZ = Barbie: Dreamhouse Party
|
||||
SODPYK = De Ontdekker en het mysterie van de Diamanten Scarabee
|
||||
SP8P78 = De Pinguïns van Madagascar: Dr. Blowhole Keert Weer Terug!
|
||||
SPWHZH = Het Studio 100 Speeleiland
|
||||
SPVPA4 = Pro Evolution Soccer 2011
|
||||
SPVXA4 = Pro Evolution Soccer 2011
|
||||
SPVYA4 = Pro Evolution Soccer 2011
|
||||
SQFPGT = Phineas and Ferb: Quest for Cool Stuff
|
||||
SQTPML = De Strijd, Tussen Jongens En Meisjes
|
||||
SR5P41 = Raving Rabbids: Party Collection
|
||||
SQVP69 = FIFA 15 - Legacy Edition
|
||||
SRPP4Q = Disney Rapunzel
|
||||
SS8P78 = SpongeBob Squarepants: De Onnozele Krabbelaar
|
||||
SSBP78 = De Gelaarsde kat
|
||||
SSCDWR = Scene It? Bright Lights! Big Screen!
|
||||
SSCPWR = Scene It? Bright Lights! Big Screen!
|
||||
STNP41 = De avonturen van Kuifje: Het geheim van de eenhoorn
|
||||
STOP4Q = Cars Toon: Takel's Sterke Verhalen
|
||||
STSY4Q = Toy Story 3
|
||||
STTPGR = Hidden Mysteries Titanic: Secrets of the Fateful Voyage
|
||||
STYP52 = Tony Hawk : Shred
|
||||
STZP52 = Transformers: Dark of the Moon - Stealth Force Edition
|
||||
SUSFMR = U-Sing Johnny Hallyday
|
||||
SUXPA4 = Pro Evolution Soccer 2010
|
||||
SUXXA4 = Pro Evolution Soccer 2010
|
||||
SUXYA4 = Pro Evolution Soccer 2010
|
||||
SVDP52 = SpongeBob Squarepants: Plankton's Robotic Revenge
|
||||
SVHP69 = FIFA 14 - Legacy Edition
|
||||
SVMP01 = Super Mario All-Stars : 25th Anniversary Edition
|
||||
SVQEVZ = Barbie En Haar Zusjes In Het Grote Puppy Avontuur
|
||||
SVQPVZ = Barbie En Haar Zusjes In Het Grote Puppy Avontuur
|
||||
SVTP99 = BIT.TRIP COMPLETE
|
||||
SVZPVZ = Hoe Tem Je Een Draak 2
|
||||
SX7E52 = Teenage Mutant Ninja Turtles
|
||||
SX7P52 = Teenage Mutant Ninja Turtles
|
||||
SXAP52 = Guitar Hero: World Tour
|
||||
CG1P52 = Guitar Hero III Custom : Guitar Hero I
|
||||
RZDPCA = The Legend of Zelda: Twilight Princess (Catalaanse vertaling)
|
||||
W2FP = Physiofun: Balance Training
|
||||
@@ -207,7 +317,6 @@ W3GP = Phoenix Wright Ace Attorney: Trials and Tribulations
|
||||
W3MP = The Three Musketeers: One for all
|
||||
W4AP = Arcade Sports: Air Hockey, Bowling, Pool, Snooker
|
||||
W6BP = Eco-Shooter: Plant 530
|
||||
W8CP = Bit.Trip Core
|
||||
W9BP = Big Town Shoot
|
||||
W9RP = Happy Holidays: Christmas
|
||||
WA4P = WarioWare: Do It Yourself - Showcase
|
||||
@@ -217,10 +326,8 @@ WAOP = The Very Hungry Caterpillar´s ABC
|
||||
WB2P = Strong Bad Episode 4: Dangeresque 3
|
||||
WB3P = Strong Bad Episode 5: 8-bit is Enough
|
||||
WBEP = Beer Pong: Frat Party Games
|
||||
WBFP = Bit.Trip Fate
|
||||
WBGP = Bang Attack
|
||||
WBPP = PLÄTTCHEN - twist 'n' paint
|
||||
WBRP = Pirates: The Key of Dreams
|
||||
WBXP = Strong Bad Episode 1: Homestar Ruiner
|
||||
WBYP = Strong Bad Episode 2: Strong Badia - The Free
|
||||
WBZP = Strong Bad Episode 3: Baddest of the Bands
|
||||
@@ -235,7 +342,6 @@ WDHP = Art Style: ROTOHEX
|
||||
WDPP = Dr. Mario & Germ Buster (Friend Battle Demo)
|
||||
WEMP = Aha! I Got It! Escape Game
|
||||
WETP = PictureBook Games: A Pop-Up Adventure
|
||||
WF2P = Final Fantasy Crystal Chronicles: My Life as a Darklord
|
||||
WF4P = Final Fantasy IV: The After Years
|
||||
WFCP = Final Fantasy Crystal Chronicles: My Life as a King
|
||||
WFQP = Frogger: Hyper Arcade Edition
|
||||
@@ -274,7 +380,6 @@ WMBP = MaBoShi: The Three Shape Arcade
|
||||
WMCP = Monsteca Corral: Monsters Vs. Robots
|
||||
WMJP = Dive: The Medes Islands Secret
|
||||
WMSP = Enjoy your massage!
|
||||
WN9P = Military Madness: Nectaris
|
||||
WNEP = Penguins & Friends Hey! That’s my Fish!
|
||||
WNVP = Neves Plus: Phantheon of Tangrams
|
||||
WOBP = Art Style: ORBIENT
|
||||
@@ -290,29 +395,17 @@ WRIP = Rainbow Islands: Towering Adventure!
|
||||
WRJP = Racers Islands - Crazy Racers
|
||||
WRLP = FAST Racing League
|
||||
WRRP = Robin Hood: The Return Of Richard
|
||||
WRUP = Bit.Trip Runner
|
||||
WSGP = Pop Them, Drop Them SAMEGAME
|
||||
WSNP = Sonic The Hedgehog 4 Episode I
|
||||
WSUP = Shootanto: Evolutionary Mayhem
|
||||
WTEP = Tales of Elastic Boy Mission 1
|
||||
WTFP = Bit.Trip Flux
|
||||
WTMP = Adventure Island: The Beginning
|
||||
WTRP = Bit.Trip Beat
|
||||
WTWP = Fenimore Fillmore: The Westerner
|
||||
WTXP = Texas Hold’em Tournament
|
||||
WU2P = Successfully Learning Mathematics Year 3
|
||||
WU3P = Successfully Learning Mathematics Year 4
|
||||
WU4P = Successfully Learning Mathematics Year 5
|
||||
WUIP = Successfully Learning Mathematics Year 2
|
||||
WVBP = Bit.Trip Void
|
||||
WVOP = Rock'n Roll Climber
|
||||
WVSP = Gods Vs Humans
|
||||
WVUP = Mr Bumblebee Racing Champion
|
||||
WW2P = Where's Wally? Fantastic Journey 2
|
||||
WW3P = Where's Wally? Fantastic Journey 3
|
||||
WWIP = Where's Wally? Fantastic Journey 1
|
||||
WWRP = Excitebike: World Challenge
|
||||
WWXP = Paper Wars Cannon Fodder
|
||||
WXBP = Ben 10: Alien Force - The Rise of Hex
|
||||
WYIP = escapeVektor: Chapter 1
|
||||
WYSP = Yard Sale Hidden Treasures Sunnyville
|
||||
@@ -326,7 +419,7 @@ XIGP = Urbanix Demo
|
||||
XIHP = Gladiator Demo
|
||||
XIJP = Fast Racing League Demo
|
||||
XIKP = Monsteca Corral Demo
|
||||
XINP = Learning with the Pooyoos Episode 1 Demo
|
||||
XINP = Leren met de PooYoo's Aflevering 1 Demo
|
||||
XIOP = Learning with the Pooyoos Episode 2 Demo
|
||||
XIPP = Learning with the Pooyoos Episode 3 Demo
|
||||
XITP = Fast Draw Demo
|
||||
@@ -334,10 +427,7 @@ XIUP = Soccer Bashi Demo
|
||||
XIVP = Mix Superstar Demo
|
||||
XIZP = 3D Pixel Racing Demo
|
||||
XJEP = Aya and the Cubes of Light Demo
|
||||
FA9P = Zelda II: The Adventure of Link
|
||||
FB2L = Super Mario Bros.: The Lost Levels
|
||||
FBKP = Teenage Mutant Ninja Turles
|
||||
FC8P = Castlevania II: Simon's Quest
|
||||
FCSP = Probotector II: Return of the Evil Forces
|
||||
FDGP = Ghosts'n Goblins
|
||||
FDRP = Skate or Die
|
||||
@@ -351,7 +441,6 @@ FFUP = Adventure Island 2
|
||||
FFVM = S.C.A.T.: Special Cybernetic Attack Team
|
||||
JA4P = Super Ghouls'n Ghosts
|
||||
JABL = Mario’s Super Picross
|
||||
JADP = The Legend of Zelda: A Link to the Past
|
||||
JAFP = SimCity
|
||||
JAHP = R-TYPE III: The Third Lightning
|
||||
JAJP = Street Fighter II: The World Warrior
|
||||
@@ -367,7 +456,6 @@ JCCP = Kirby’s Fun Pak
|
||||
JCDM = Kirby’s Dream Land 3
|
||||
JCJP = Super Punch Out!!
|
||||
JCKP = Space Invaders -The Original Game-
|
||||
JCTM = Ogre Battle: The March of the Black Queen
|
||||
JD3P = SUPER E.D.F.: Earth Defense Force
|
||||
JDJP = Super Star Wars: The Empire Strikes Back
|
||||
JDLP = Super Star Wars: Return of the Jedi
|
||||
@@ -389,11 +477,9 @@ MBBP = Sonic the Hedgehog 2
|
||||
MBFP = Shinobi III: Return of the Ninja master
|
||||
MBIP = Landstalker: The Treasures of King Nole
|
||||
MBJP = Ghouls'n Ghosts
|
||||
MBLP = ESWAT City Under Siege
|
||||
MBMP = Sonic the Hedgehog 3
|
||||
MBUP = Sonic 3D: Flickies' Island
|
||||
MBWM = Columns III: Revenge of Columns
|
||||
MC3P = Super Street Fighter II: The New Challengers
|
||||
MCCP = Phantasy Star III: Generations of Doom
|
||||
MCHM = MUSHA
|
||||
MCLP = Street Fighter II’: Special Champion Edition
|
||||
@@ -412,7 +498,6 @@ PBSP = Chew Man Fu
|
||||
PBWP = Air 'Zonk'
|
||||
PCSL = Digital Champ: Battle Boxing
|
||||
PDJL = Street Fighter II': Champion Edition
|
||||
QA3P = SimEarth: The Living Planet
|
||||
QAAP = Super Air Zonk
|
||||
QABP = Ys Book I & II
|
||||
QADL = Gradius II: Gofer no Yabou
|
||||
@@ -454,14 +539,11 @@ HCFP = Wii Speak-kanaal
|
||||
HCGP = Wii en Internet
|
||||
HCRE = The Legend of Zelda - Skyward Sword - Save Data Update Channel
|
||||
OHBC = Homebrew-Kanaal
|
||||
G4BP08 = Resident Evil 4: Wii Edition
|
||||
G4CP54 = Sjakie en chocolade
|
||||
G4MP69 = De Sims: Erop uit!
|
||||
G4OP69 = De Sims 2: Huisdieren
|
||||
G4ZP69 = De Sims 2
|
||||
GAZH69 = Harry Potter en de gevangene van Azkaban
|
||||
GF4H52 = Fantastic Four™ and ©2005
|
||||
GH4H69 = Harry Potter en de Vuurbeker
|
||||
GHSP69 = Harry Potter en de Geheime Kamer
|
||||
GIQX78 = The Incredibles: De opkomst van De Ondermijner
|
||||
GQLP54 = Dora the Explorer: Reis naar de Paarse Planeet
|
||||
|
||||
+32
-6
@@ -1,4 +1,4 @@
|
||||
TITLES = https://www.gametdb.com (type: Wii language: PT_unique version: 20241114210204)
|
||||
TITLES = https://www.gametdb.com (type: Wii language: PT_unique version: 20250826093628)
|
||||
R42P69 = Os SIMS 2: Naufragos
|
||||
R43P69 = EA Sports Active
|
||||
R4PP69 = Os SIMS 2: Animais de Estimação
|
||||
@@ -13,6 +13,7 @@ RBYP78 = Balbúrdia Na Quinta
|
||||
RCAP78 = Carros
|
||||
RCAX78 = Carros
|
||||
RCAY78 = Carros
|
||||
RFQP69 = FaceBreaker: K.O. Party
|
||||
RG6P69 = Boogie Superstar
|
||||
RGQP70 = Os Caça-Fantasmas: O Vídeo Jogo
|
||||
RH6P69 = Harry Potter e o Príncipe Misterioso
|
||||
@@ -21,22 +22,31 @@ RJ2JGD = 007: Quantum of Solace
|
||||
RL7P69 = Littlest Pet Shop: Novos Amigos
|
||||
RLWP78 = Ratatui
|
||||
RLWX78 = Ratatui
|
||||
RNIPGT = Mind, Body & Soul: Nutrition Matters
|
||||
RNKP69 = NERF N-Strike
|
||||
RNNP4Q = As Crónicas de Narnia: o Príncipe Caspian
|
||||
RNNX4Q = As Crónicas de Narnia: o Príncipe Caspian
|
||||
RNNY4Q = As Crónicas de Narnia: o Príncipe Caspian
|
||||
RNNZ4Q = As Crónicas de Narnia: o Príncipe Caspian
|
||||
ROLP8P = Mario & Sonic Nos Jogos Olímpicos de Inverno
|
||||
RQXP70 = Asterix Jogos Olímpicos
|
||||
RT3P54 = Rockstar Games Presents: Table Tennis
|
||||
RU5P4Q = A Princesa e o Sapo
|
||||
RW3P4Q = Piratas das Caraibas: Nos confins do Mundo
|
||||
RWAP78 = WALL•E
|
||||
RWSP8P = Mario & Sonic nos Jogos Olímpicos
|
||||
RYBP69 = Boom Blox: Smash Party
|
||||
RZRPGT = Destiny Of Zorro
|
||||
SBLP5G = A Boy and His Blob
|
||||
SERF4Q = Disney Epic Mickey 2: O Regresso dos Heróis
|
||||
SERP4Q = Disney Epic Mickey 2: O Regresso dos Heróis
|
||||
SHDP52 = Como Treinares o teu Dragão
|
||||
SIIP8P = Mario & Sonic nos Jogos Olímpicos de Londres 2012
|
||||
SUXPA4 = Pro Evolution Soccer 2010
|
||||
SUXXA4 = Pro Evolution Soccer 2010
|
||||
SUXYA4 = Pro Evolution Soccer 2010
|
||||
GFEK01 = Fire Emblem: Path of Radiance
|
||||
GKQE01 = Kururin Squash
|
||||
GMSE02 = Super Mario Sunshine Multijogador
|
||||
PT2PSI = SingIt Portugal Hits Festa de Verão
|
||||
WA4E = WarioWare: D.I.Y. Showcase
|
||||
@@ -47,20 +57,17 @@ WCSP = CueSports: Snooker vs Billiards
|
||||
WL2E = Target Toss Pro: Lawn Darts
|
||||
WN9E = Military Madness: Nectaris
|
||||
WN9J = Military Madness: Nectaris
|
||||
WN9P = Military Madness: Nectaris
|
||||
WPKE = Texas Hold'Em Poker
|
||||
WPKP = Texas Hold'Em Poker
|
||||
WRIE = Rainbow Islands: Towering Adventure!
|
||||
WRIP = Rainbow Islands: Towering Adventure!
|
||||
WRXJ = Mega Man 10
|
||||
WSNE = Sonic The Hedgehog 4 Episode I
|
||||
WSNP = Sonic The Hedgehog 4 Episode I
|
||||
WTXE = Texas Hold’em Tournament
|
||||
WTXP = Texas Hold’em Tournament
|
||||
WZIE = Rubik's Puzzle Galaxy RUSH
|
||||
WZIP = Rubik's Puzzle Galaxy RUSH
|
||||
MC3E = Super Street Fighter II: The New Challengers
|
||||
MC3P = Super Street Fighter II: The New Challengers
|
||||
HAAA = Canal Photo
|
||||
HAFE = Canal do Tempo
|
||||
HAFP = Canal do Tempo
|
||||
@@ -74,7 +81,14 @@ HATE = Canal Nintendo
|
||||
HATP = Canal Nintendo
|
||||
HAYA = Canal de Fotos
|
||||
HCCJ = Definições do endereço
|
||||
G6FE69 = 2006 FIFA World Cup
|
||||
G6TE5G = Os Jovens Titãs
|
||||
GAME5H = Army Men Sarge's War
|
||||
GAPE52 = American Chopper 2 - Full Throttle
|
||||
GAQE6S = Aquaman: Battle of Atlantis
|
||||
GATE51 = ATV Quad Power Racing 2
|
||||
GATP51 = ATV Quad Power Racing 2
|
||||
GAVE78 = Avatar The Last Airbender
|
||||
GAXE5D = Lucas: Um Intruso no Formigueiro
|
||||
GAZD69 = Harry Potter e o Prisoneiro de Azkaban
|
||||
GAZE69 = Harry Potter e o Prisoneiro de Azkaban
|
||||
@@ -87,20 +101,32 @@ GAZP69 = Harry Potter e o Prisoneiro de Azkaban
|
||||
GAZS69 = Harry Potter e o Prisoneiro de Azkaban
|
||||
GB4E51 = Burnout 2: Ponto de Impacto
|
||||
GB4P51 = Burnout 2: Ponto de Impacto
|
||||
GCSEAF = Street Racing Syndicate
|
||||
GEDJ01 = Eternal Darkness: Sanity's Requiem
|
||||
GENJ13 = 007 - Everything or Nothing
|
||||
GENP69 = 007: Everything Or Nothing
|
||||
GFEJ01 = Fire Emblem: Path of Radiance
|
||||
GHSX69 = Harry Potter e a Câmara dos Segredos
|
||||
GIPEAF = Shonen Jump's One Piece: Pirates Carnival
|
||||
GLZE69 = 007: From Russia With Love
|
||||
GMWF52 = Minority Report: Everybody Runs
|
||||
GNWE69 = Def Jam: Fight For NY
|
||||
GNWP69 = Def Jam: Fight For NY
|
||||
GO7E69 = 007: NightFire
|
||||
GP3E78 = O Expresso Polar
|
||||
GPQE6L = As Meninas Super-Poderosas: Relish Rampage
|
||||
GR9E6L = Reino de Fogo
|
||||
GT6E70 = O Exterminador do Futuro 3: A Redenção
|
||||
GTEE01 = 1080° Avalanche
|
||||
GTEP01 = 1080° Avalanche
|
||||
GTWE70 = Taz Wanted
|
||||
GUBE69 = Os Urbz: Sims na Cidade
|
||||
GW7E69 = 007: Agent Under Fire
|
||||
GUFE4Z = Ultimate Fighting Championship Throwdown
|
||||
GW7F69 = 007: Agent Under Fire
|
||||
GW7P69 = 007: Agent Under Fire
|
||||
GWEP8P = 18 Wheeler American Pro Trucker
|
||||
GWKE41 = Peter Jackson's King Kong: O Jogo Oficial do Filme
|
||||
GXFF69 = FIFA Footeball 2004
|
||||
GXFI69 = FIFA Footeball 2004
|
||||
GXFP69 = FIFA Football
|
||||
GXNE5D = Rampage Total Destruction
|
||||
GZQE7D = Robôs
|
||||
|
||||
@@ -1,13 +1,19 @@
|
||||
TITLES = https://www.gametdb.com (type: Wii language: RU_unique version: 20241114210212)
|
||||
TITLES = https://www.gametdb.com (type: Wii language: RU_unique version: 20250826093636)
|
||||
R5IR4Q = История игрушек: Парк развлечений
|
||||
RMFE68 = AMF Bowling Pinbusters!
|
||||
RMFP68 = AMF Bowling Pinbusters!
|
||||
RN4P41 = Anno: Create A New World
|
||||
RWAR78 = Валл-И
|
||||
RXDR4Q = Disney Отвечай Не Зевай
|
||||
RY2R41 = Возвращение бешеных кроликов
|
||||
RYBP69 = BOOM BLOX Bash Party
|
||||
S3AE5G = Attack of the Movies 3D
|
||||
S3APGT = Attack of the Movies 3D
|
||||
SALE4Q = Alice in Wonderland
|
||||
SALP4Q = Alice in Wonderland
|
||||
SBLE5G = A Boy and His Blob
|
||||
SBLP5G = A Boy and His Blob
|
||||
SJXD41 = Just Dance 4 Специальное издание
|
||||
SKSE54 = NBA 2K13(美)
|
||||
SP5E70 = 恶徒 来自地底的侵略者(美)
|
||||
STNP41 = Приключения Тинтина: Тайна Единорога
|
||||
GMSE02 = Супер Марио Саншайн Мультиплеер
|
||||
SOMR01 = Ритм небес
|
||||
@@ -18,4 +24,3 @@ HAPP = Канал конкурсов Mii
|
||||
HATP = Канал Nintendo
|
||||
HAYA = Фотоканал
|
||||
HCCJ = Настройки адреса
|
||||
G3EP51 = XGIII: 익스트림 G 레이싱
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
TITLES = https://www.gametdb.com (type: Wii language: ZHCN_unique version: 20241114210219)
|
||||
TITLES = https://www.gametdb.com (type: Wii language: ZHCN_unique version: 20250826093643)
|
||||
410E01 = Wii 备份盘 v1.31(美)
|
||||
D2AJAF = 运动生活 探险家 试玩版(日)
|
||||
D2SE18 = 德卡运动会2 试玩版(美)
|
||||
@@ -186,7 +186,6 @@ R4LPUG = 田径猪派对(欧)
|
||||
R4LXUG = 田径猪派对(X)
|
||||
R4MJ0Q = 使头脑变灵活Wii(日)
|
||||
R4NE5G = 大小调的庄严进行曲(美)
|
||||
R4NP5G = 大小调的庄严进行曲(欧)
|
||||
R4NX5G = 大小调的庄严进行曲(欧)
|
||||
R4PE69 = 模拟人生2 宠物(美)
|
||||
R4PP69 = 模拟人生2 宠物(欧)
|
||||
@@ -803,7 +802,6 @@ RFKP41 = 我的健康教练(欧)
|
||||
RFKX41 = 我的健康教练(X)
|
||||
RFLE69 = 美式橄榄球大联盟09(美)
|
||||
RFLP69 = 美式橄榄球大联盟09[WiFi](欧)
|
||||
RFLPWK = 美式橄榄球大联盟09[WiFi](欧)
|
||||
RFMJAF = 职棒家庭棒球场[WiFi](日)
|
||||
RFNE01 = Wii塑身[平衡板](美)
|
||||
RFNJ01 = Wii塑身[平衡板](日)
|
||||
@@ -1551,14 +1549,12 @@ RQKP41 = 聚会游乐园(欧)
|
||||
RQLE64 = 星球大战之克隆战争 共和国英雄(美)
|
||||
RQLP64 = 星球大战之克隆战争 共和国英雄(欧)
|
||||
RQMEVN = 海底指挥官(美)
|
||||
RQMPVN = 海底指挥官(欧)
|
||||
RQNEWR = 史酷比最初恐惧(美)
|
||||
RQNPWR = 史酷比最初恐惧(欧)
|
||||
RQOE69 = 孢子英雄(美)
|
||||
RQOJ13 = 孢子英雄(日)
|
||||
RQOP69 = 孢子英雄(欧)
|
||||
RQPE52 = 坎贝拉的猎鹿(美)
|
||||
RQPP52 = 坎贝拉的猎鹿(欧)
|
||||
RQPZ52 = 坎贝拉的猎鹿人(Z)
|
||||
RQQE70 = 后院橄榄球09(美)
|
||||
RQREXJ = 空中杀手 无瑕王牌(美或中)
|
||||
@@ -1570,7 +1566,6 @@ RQTE6U = 阿加莎·克里斯蒂 童谣谋杀案(美)
|
||||
RQTP6V = 阿加莎·克里斯蒂 童谣谋杀案(欧)
|
||||
RQUEFS = 超级小卡车(美)
|
||||
RQVE20 = 太平洋解放者(美)
|
||||
RQVP20 = 太平洋解放者(美)
|
||||
RQWEG9 = 益智之迷 战神的挑战(美)
|
||||
RQWPG9 = 益智之迷 战神的挑战(欧)
|
||||
RQXP70 = 奥运会上的阿斯特里克斯(欧)
|
||||
@@ -1639,7 +1634,6 @@ RRUFRT = 冬季运动会2009 下一个挑战[平衡板](法)
|
||||
RRUJJF = 冬季运动会2009 下一个挑战[平衡板](日)
|
||||
RRUPRT = 冬季运动会2009 下一个挑战[平衡板](欧)
|
||||
RRVENR = 战斗愤怒 机器人战争(美)
|
||||
RRVPNR = 战斗愤怒 机器人战争(欧)
|
||||
RRWJAF = 超级机器人大战NEO(日)
|
||||
RRXE5Z = 怪物卡车竞技场(美)
|
||||
RRXPUG = 怪物卡车竞技场(欧)
|
||||
@@ -1650,14 +1644,12 @@ RRZEGY = 魔方世界(美)
|
||||
RRZPGY = 魔方世界(欧)
|
||||
RS2E20 = 终极猎鸭(美)
|
||||
RS2EGJ = 终极猎鸭(美)
|
||||
RS2PGJ = 终极猎鸭(欧)
|
||||
RS3E52 = 蜘蛛侠3(美)
|
||||
RS3J52 = 蜘蛛侠3(日)
|
||||
RS3P52 = 蜘蛛侠3(欧)
|
||||
RS3X52 = 蜘蛛侠3(X)
|
||||
RS4EXS = 式神之城3(美)
|
||||
RS4JJF = 式神之城3(日)
|
||||
RS4PH3 = 式神之城3(欧)
|
||||
RS5EC8 = 战国无双KATANA(美)
|
||||
RS5JC8 = 战国无双 KATANA(日)
|
||||
RS5PC8 = 战国无双 KATANA(欧)
|
||||
@@ -1706,7 +1698,6 @@ RSNF69 = 辛普森一家(法)
|
||||
RSNP69 = 辛普森一家(欧)
|
||||
RSNX69 = 辛普森一家(X)
|
||||
RSOE4Z = 纸牌麻将游戏专辑(美)
|
||||
RSOP4Z = 纸牌麻将游戏专辑(欧)
|
||||
RSPE01 = Wii运动(美)
|
||||
RSPJ01 = Wii运动(日)
|
||||
RSPK01 = Wii运动(韩)
|
||||
@@ -1750,7 +1741,6 @@ RT4JAF = 仙乐传说 拉塔托斯克的骑士(日)
|
||||
RT4PAF = 仙乐传说 拉塔托斯克的骑士(欧)
|
||||
RT5E8P = 世嘉超级明星网球(美)
|
||||
RT5P8P = 世嘉超级明星网球(欧)
|
||||
RT6FKM = 神奇的旋转木马(法)
|
||||
RT6PKM = 神奇的旋转木马(欧)
|
||||
RT7E69 = 泰格伍兹高尔夫巡回赛07(美)
|
||||
RT7F69 = 泰格伍兹高尔夫巡回赛07(法)
|
||||
@@ -1771,7 +1761,6 @@ RTDE6K = 新中华大仙 米迦勒与美美的冒险(美)
|
||||
RTDJES = 新中华大仙 米迦勒与美美的冒险(日)
|
||||
RTDK8M = 新中华大仙 米迦勒与美美的冒险(韩)
|
||||
RTEE78 = 我的宠物医院(美)
|
||||
RTEHMR = 我的宠物医院(荷)
|
||||
RTEPFR = 我的宠物医院(欧)
|
||||
RTFE52 = 变形金刚 游戏(美)
|
||||
RTFJ52 = 变形金刚 游戏(日)
|
||||
@@ -1792,7 +1781,6 @@ RTKJDQ = 章鱼大作战[WiFi](日)
|
||||
RTKK8M = 章鱼大作战[WiFi](韩)
|
||||
RTLE18 = 目标!钓鱼大师 世界版(美)
|
||||
RTLJ18 = 目标!钓鱼大师 世界版(日)
|
||||
RTLP18 = 目标!钓鱼大师 世界版(欧)
|
||||
RTME41 = 忍者神龟2007旋风再起(美)
|
||||
RTMP41 = 忍者神龟2007旋风再起(欧)
|
||||
RTNE41 = 天诛4(美)
|
||||
@@ -1810,7 +1798,6 @@ RTSEVN = 特工少女组 狂欢派对(美)
|
||||
RTSP41 = 特工少女组 狂欢派对(欧)
|
||||
RTTJAF = 电子鸡宠物店(日)
|
||||
RTUEJJ = 秘密档案 通古斯(美)
|
||||
RTUFKM = 秘密档案 通古斯(法)
|
||||
RTUPKM = 秘密档案 通古斯(欧)
|
||||
RTVE64 = 主题公园 惊奇世界(美)
|
||||
RTVP64 = 主题公园 惊奇世界(欧)
|
||||
@@ -1822,7 +1809,6 @@ RTZJ08 = 宝岛Z 巴尔巴罗斯的秘宝(日)
|
||||
RTZK08 = 宝岛Z 巴尔巴罗斯的秘宝(韩)
|
||||
RTZP08 = 宝岛Z 巴尔巴罗斯的秘宝(欧)
|
||||
RU2E5Z = 冬季运动会2 下一个挑战[平衡板](美)
|
||||
RU2P5Z = 冬季运动会2 下一个挑战[平衡板](欧)
|
||||
RU3E5Z = 夏季田径运动会(美)
|
||||
RU4E41 = 我的健身教练2 运动与营养(美)
|
||||
RU4X41 = 新个人健身教练[平衡板](X)
|
||||
@@ -1890,7 +1876,6 @@ RUUJ01 = 动物之森 城市大家庭[WiFi](日)
|
||||
RUUK01 = 动物之森 城市大家庭(韩)
|
||||
RUUP01 = 动物之森 城市大家庭(欧)
|
||||
RUWJC8 = 胜利赛马世界(日)
|
||||
RUXPUG = 都市极限飚车 街道之怒(欧)
|
||||
RUXXUG = 都市极限飚车 街道之怒(X)
|
||||
RUYE41 = 英雄不再2 垂死挣扎(美)
|
||||
RUYJ99 = 英雄不再2:垂死挣扎(日)
|
||||
@@ -1957,7 +1942,6 @@ RW3E4Q = 加勒比海盗 世界的尽头(美)
|
||||
RW3J4Q = 加勒比海盗 世界的尽头(日)
|
||||
RW3P4Q = 加勒比海盗 世界的尽头(欧)
|
||||
RW4D41 = 我的词汇教练(德)
|
||||
RW5F41 = 谁想成为百万富翁?第二集(法)
|
||||
RW5P41 = 谁想成为百万富翁?第二集(欧)
|
||||
RW6PA4 = 劲舞革命 美少女俱乐部(欧)
|
||||
RW7E41 = 肖恩怀特滑雪[平衡板](美)
|
||||
@@ -2059,13 +2043,11 @@ RXDY4Q = 灵机一动(Y)
|
||||
RXEJDA = 棒球大联盟Wii(日)
|
||||
RXFEVN = 海洋大亨(美)
|
||||
RXGE6K = 吉纶立方(美)
|
||||
RXGP6K = 吉纶立方(欧)
|
||||
RXHF5D = 混沌之家(法)
|
||||
RXIE52 = 变形金刚2 卷土重来[WiFi](美)
|
||||
RXIP52 = 变形金刚2 卷土重来[WiFi](欧)
|
||||
RXJJDA = 人生游戏Wii EX(日)
|
||||
RXKEGL = 电视秀之王聚会(美)
|
||||
RXKFGL = 电视秀之王聚会(法)
|
||||
RXKPGL = 电视秀之王聚会(欧)
|
||||
RXLE41 = 实习医生格蕾(美)
|
||||
RXLP41 = 医生格蕾(欧)
|
||||
@@ -2079,7 +2061,6 @@ RXPPGT = 实感钓鱼(欧)
|
||||
RXQEWR = 野兽家园(美)
|
||||
RXQPWR = 野兽家园(欧)
|
||||
RXRERS = 浪漫鼠德佩罗(美)
|
||||
RXRPRS = 浪漫鼠德佩罗(欧)
|
||||
RXRXRS = 浪漫的老鼠(欧)
|
||||
RXSPA4 = 劲舞革命 劲爆舞会(欧)
|
||||
RXUE41 = 冲浪企鹅(美)
|
||||
@@ -2091,7 +2072,6 @@ RXXE4Q = 化石超进化 起源(美)
|
||||
RXXJ4Q = 化石超进化 起源(日)
|
||||
RXXP4Q = 化石超进化 起源(欧)
|
||||
RXYE4Z = 更多的难题挑战(美)
|
||||
RXYP4Z = 更多的难题挑战(欧)
|
||||
RXZE52 = 坎贝拉危险狩猎2009(美)
|
||||
RXZP52 = 卡贝拉危险狩猎2009(欧)
|
||||
RY2E41 = 雷曼 疯狂兔子2(美)
|
||||
@@ -2122,7 +2102,6 @@ RYGE9B = 阿尔戈斯战士 筋肉冲击(美)
|
||||
RYGJ9B = 阿尔戈斯战士 筋肉冲击(日)
|
||||
RYGP99 = 阿尔戈斯战士 筋肉冲击(欧)
|
||||
RYHES5 = 虚拟宇宙 扭曲之塔(美)
|
||||
RYHPS5 = 虚拟宇宙 扭曲之塔(欧)
|
||||
RYIE9B = 涂鸦王子(美)
|
||||
RYIPNK = 涂鸦王子(欧)
|
||||
RYJPTV = 莉莉菲公主 魔法小仙女(欧)
|
||||
@@ -2171,7 +2150,6 @@ RZEE52 = 科学爸爸(美)
|
||||
RZEP52 = 科学爸爸(欧)
|
||||
RZFPKM = 秘密档案2 清心(欧)
|
||||
RZHE5G = 动物医院[WiFi](美)
|
||||
RZHP5G = 动物医院[WiFi](欧)
|
||||
RZHX5G = 动物医院[WiFi](X)
|
||||
RZIE20 = 冬季运动会3 超级联赛[WiFi](美)
|
||||
RZIPRT = RTL冬季运动会2010(欧)
|
||||
@@ -2217,6 +2195,7 @@ S2BEPZ = 乡村舞蹈2(美)
|
||||
S2CE54 = 新嘉年华游戏[MP](美)
|
||||
S2CP54 = 新嘉年华游戏[MP](欧)
|
||||
S2DPML = 跳吧!这是你的舞台(欧)
|
||||
S2DSML = 跳吧!这是你的舞台(欧)
|
||||
S2EE41 = 舞力全开 ABBA(美)
|
||||
S2EP41 = 舞力全开 ABBA(欧)
|
||||
S2HE70 = 鬼屋(美)
|
||||
@@ -2257,6 +2236,7 @@ S3DE18 = 德卡运动会3(美)
|
||||
S3DJ18 = 德卡运动会3(日)
|
||||
S3DP18 = 德卡运动会3[MP][WiFi](欧)
|
||||
S3EE78 = 芭比娃娃 时尚风格(美)
|
||||
S3EEVZ = 芭比娃娃 时尚风格(美)
|
||||
S3EP78 = 芭比娃娃 时尚风格(欧)
|
||||
S3EXVZ = 芭比娃娃 时尚风格(X)
|
||||
S3FE69 = FIFA足球13(美)
|
||||
@@ -2350,7 +2330,6 @@ SAWP52 = 愤怒的小鸟 三部曲(欧)
|
||||
SAYE20 = 新兵训练营学院(美)
|
||||
SAYP41 = 新兵训练营学院(欧)
|
||||
SAZE52 = 蜘蛛人 惊奇再起(美)
|
||||
SAZP52 = 蜘蛛人 惊奇再起(欧)
|
||||
SB2ES5 = 我宝宝的第一步(美)
|
||||
SB2PNP = 我的宝贝2[WiFi](欧)
|
||||
SB3E08 = 战国 BASARA 3(美)
|
||||
@@ -2876,7 +2855,7 @@ SMNE01 = 新超级马里奥兄弟Wii(美)
|
||||
SMNJ01 = 新超级马里奥兄弟Wii(日)
|
||||
SMNK01 = 新超级马里奥兄弟Wii(韩)
|
||||
SMNP01 = 新超级马里奥兄弟Wii(欧)
|
||||
SMNW01 = 新超级马里奥兄弟Wii(中)
|
||||
SMNW01 = 新超级马里奥兄弟Wii(美)
|
||||
SMOE41 = 迈克尔·杰克逊 舞王体验(美)
|
||||
SMOJ41 = 迈克尔·杰克逊 舞王体验(日)
|
||||
SMOP41 = 迈克尔杰克逊 生涯(欧)
|
||||
@@ -2974,7 +2953,7 @@ SP2E01 = Wii运动+Wii运动 度假胜地(美)
|
||||
SP2P01 = Wii运动+Wii运动 度假胜地(欧)
|
||||
SP3E41 = 百万美金金字塔(美)
|
||||
SP4PJW = 法式滚球[MP](法)
|
||||
SP5E70 = 惡徒 來自地底的侵略者(美)
|
||||
SP5E70 = 恶徒 来自地底的侵略者(美)
|
||||
SP5PVV = 恶徒 来自地底的侵略者(欧)
|
||||
SP6DSV = 超级女声(德)
|
||||
SP7EAF = 吃豆人派对(美)
|
||||
@@ -3069,7 +3048,6 @@ SRYEAF = 动感塑身派对(美)
|
||||
SRYJAF = 动感塑身派对(日)
|
||||
SRYPAF = 动感塑身派对(欧)
|
||||
SS3EWR = 芝麻街 埃尔默动物园历险记(美)
|
||||
SS3PWR = 芝麻街 埃尔默动物园历险记(欧)
|
||||
SS3UWR = 芝麻街 埃尔默动物园历险记(欧)
|
||||
SS4EWR = 芝麻街 饼干计数嘉年华(美)
|
||||
SS4UWR = 芝麻街 饼干计数嘉年华(美)
|
||||
@@ -3479,6 +3457,7 @@ R01PET = 自制 唱吧 下载版(欧)
|
||||
R02PEA = 自制 唱吧 下载版(欧)
|
||||
R15POH = 自制 唱吧 Radio 105(欧)
|
||||
R24E01 = 用Wii游玩小小机器人(美)
|
||||
R3OK01 = 密特罗德 另一个M(日或中)
|
||||
R4ZE01 = 自制 零月蚀之假面(美)
|
||||
R4ZP01 = 自制 零月蚀之假面(欧)
|
||||
R8FJSC = 匠餐厅大繁盛! 简体中文版
|
||||
@@ -3486,6 +3465,7 @@ R8PC01 = 超级纸片马里奥(中)
|
||||
RCCR78 = 自制 吉他英雄3 Coheed与Cambria(欧)
|
||||
RCOC99 = 名侦探柯南 追忆的幻想(中)
|
||||
RDUE01 = DU超级马里奥兄弟 寻找公主
|
||||
RFLPWK = 美式橄榄球大联盟09[WiFi](欧)
|
||||
RG0E52 = 自制 吉他英雄 年轻岁月 加强版(美)
|
||||
RG1552 = 自制 吉他英雄 Weird Al Yankovic(?)
|
||||
RG1E52 = 自制 吉他英雄3 Revenge(美)
|
||||
@@ -3890,7 +3870,7 @@ HAKC = 使用协议
|
||||
HAPE = Mii交流频道(美)
|
||||
HAPP = Mii交流频道(欧)
|
||||
HAYA = 照片频道
|
||||
HAYC = 照片频道
|
||||
HAYC = 相片频道
|
||||
HBNJ = 电视之友频道
|
||||
HCCJ = 地址设置
|
||||
HCDJ = 数码相机打印频道
|
||||
@@ -3931,7 +3911,6 @@ JODI = 自制频道(欧)
|
||||
LULZ = 自制频道(欧)
|
||||
OHBC = 自制频道(欧)
|
||||
VBGX = VBA模拟器(欧)
|
||||
G4ME69 = The Sims: Bustin' Out
|
||||
G4SJ01 = 塞尔达传说 四支剑(日或中)
|
||||
G8MJ01 = 纸片马里奥 千年之门(日或中)
|
||||
G8MP01 = Paper Mario: The Thousand-year Door
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
TITLES = https://www.gametdb.com (type: Wii language: ZHTW_unique version: 20241114210228)
|
||||
TITLES = https://www.gametdb.com (type: Wii language: ZHTW_unique version: 20250826093652)
|
||||
410E01 = Wii 備份光碟 v1.31(美)
|
||||
D2AJAF = 運動生活 探險家 試玩版(日)
|
||||
D2SE18 = 運動大集錦2 試玩版(美)
|
||||
@@ -187,7 +187,6 @@ R4LPUG = 田徑豬派對(歐)
|
||||
R4LXUG = 田徑豬派對(X)
|
||||
R4MJ0Q = 使頭腦變靈活Wii(日)
|
||||
R4NE5G = 大小調的莊嚴進行曲(美)
|
||||
R4NP5G = 大小調的莊嚴進行曲(歐)
|
||||
R4NX5G = 大小調的莊嚴進行曲(X)
|
||||
R4PE69 = 模擬人生2 寵物(美)
|
||||
R4PP69 = 模擬人生2 寵物(歐)
|
||||
@@ -804,7 +803,6 @@ RFKP41 = 我的健康教練(歐)
|
||||
RFKX41 = 我的健康教練(X)
|
||||
RFLE69 = 勁爆美式足球09(美)
|
||||
RFLP69 = 勁爆美式足球09[WiFi](歐)
|
||||
RFLPWK = 美式橄欖球大聯盟09[WiFi](歐)
|
||||
RFMJAF = 職棒家庭棒球場[WiFi](日)
|
||||
RFNE01 = Wii塑身[平衡板](美)
|
||||
RFNJ01 = Wii塑身[平衡板](日)
|
||||
@@ -1552,14 +1550,12 @@ RQKP41 = 聚會遊樂園(歐)
|
||||
RQLE64 = 星際大戰複製人之戰 共和國英雄(美)
|
||||
RQLP64 = 星際大戰複製人之戰 共和國英雄(歐)
|
||||
RQMEVN = 海底指揮官(美)
|
||||
RQMPVN = 海底指揮官(歐)
|
||||
RQNEWR = 史酷比 最初恐懼(美)
|
||||
RQNPWR = 史酷比 最初恐懼(歐)
|
||||
RQOE69 = 孢子英雄(美)
|
||||
RQOJ13 = 孢子英雄(日)
|
||||
RQOP69 = 孢子英雄(歐)
|
||||
RQPE52 = 坎貝拉的獵鹿(美)
|
||||
RQPP52 = 坎貝拉的獵鹿(歐)
|
||||
RQPZ52 = 坎貝拉的獵鹿人(Z)
|
||||
RQQE70 = 後院橄欖球09(美)
|
||||
RQREXJ = 空中殺手 無罪王牌(美或中)
|
||||
@@ -1571,7 +1567,6 @@ RQTE6U = 阿加莎·克里斯蒂 童謠謀殺案(美)
|
||||
RQTP6V = 阿加莎·克里斯蒂 童謠謀殺案(歐)
|
||||
RQUEFS = 超級小卡車(美)
|
||||
RQVE20 = 太平洋解放者(美)
|
||||
RQVP20 = 太平洋解放者(美)
|
||||
RQWEG9 = 益智之迷 戰神的挑戰(美)
|
||||
RQWPG9 = 益智之迷 戰神的挑戰(歐)
|
||||
RQXP70 = 奧運會上的阿斯特里克斯(歐)
|
||||
@@ -1640,7 +1635,6 @@ RRUFRT = 冬季運動會2009 下一個挑戰[平衡板](法)
|
||||
RRUJJF = 冬季運動會2009[平衡板](日)
|
||||
RRUPRT = 冬季運動會2009[平衡板](歐)
|
||||
RRVENR = 戰士之怒 機器人戰爭(美)
|
||||
RRVPNR = 戰士之怒 機器人戰爭(歐)
|
||||
RRWJAF = 超級機器人大戰NEO(日)
|
||||
RRXE5Z = 怪物卡車競技場(美)
|
||||
RRXPUG = 怪物卡車競技場(歐)
|
||||
@@ -1651,14 +1645,12 @@ RRZEGY = 魔方世界(美)
|
||||
RRZPGY = 魔方世界(歐)
|
||||
RS2E20 = 終極獵鴨(美)
|
||||
RS2EGJ = 終極獵鴨(美)
|
||||
RS2PGJ = 終極獵鴨(歐)
|
||||
RS3E52 = 蜘蛛人3(美)
|
||||
RS3J52 = 蜘蛛人3(日)
|
||||
RS3P52 = 蜘蛛人3(歐)
|
||||
RS3X52 = 蜘蛛人3(X)
|
||||
RS4EXS = 式神之城3(美)
|
||||
RS4JJF = 式神之城3(日)
|
||||
RS4PH3 = 式神之城3(歐)
|
||||
RS5EC8 = 戰國無雙KATANA(美)
|
||||
RS5JC8 = 戰國無雙 KATANA(日)
|
||||
RS5PC8 = 戰國無雙 KATANA(歐)
|
||||
@@ -1707,7 +1699,6 @@ RSNF69 = 辛普森一家(法)
|
||||
RSNP69 = 辛普森一家(歐)
|
||||
RSNX69 = 辛普森一家(X)
|
||||
RSOE4Z = 紙牌麻將遊戲專輯(美)
|
||||
RSOP4Z = 紙牌麻將遊戲專輯(歐)
|
||||
RSPE01 = Wii運動(美)
|
||||
RSPJ01 = Wii運動(日)
|
||||
RSPK01 = Wii運動(韓)
|
||||
@@ -1751,7 +1742,6 @@ RT4JAF = 時空幻境 交響曲傳奇 拉塔特斯克的騎士(日)
|
||||
RT4PAF = 時空幻境 交響曲傳奇 拉塔特斯克的騎士(歐)
|
||||
RT5E8P = SEGA 超級巨星網球(美)
|
||||
RT5P8P = SEGA 超級巨星網球(歐)
|
||||
RT6FKM = 神奇的旋轉木馬(法)
|
||||
RT6PKM = 神奇的旋轉木馬(歐)
|
||||
RT7E69 = 老虎伍茲高爾夫巡迴賽07(美)
|
||||
RT7F69 = 老虎伍茲高爾夫巡迴賽07(法)
|
||||
@@ -1772,7 +1762,6 @@ RTDE6K = 新.中華大仙 米迦勒與美美的冒險(美)
|
||||
RTDJES = 新.中華大仙 米迦勒與美美的冒險(日)
|
||||
RTDK8M = 新.中華大仙 米迦勒與美美的冒險(韓)
|
||||
RTEE78 = 我的寵物醫院(美)
|
||||
RTEHMR = 我的寵物醫院(荷)
|
||||
RTEPFR = 我的寵物醫院(歐)
|
||||
RTFE52 = 變形金剛(美)
|
||||
RTFJ52 = 變形金剛(日)
|
||||
@@ -1793,7 +1782,6 @@ RTKJDQ = 章魚大作戰[WiFi](日)
|
||||
RTKK8M = 章魚大作戰[WiFi](韓)
|
||||
RTLE18 = 目標!釣魚大師 世界版(美)
|
||||
RTLJ18 = 垂釣大師 2 挑戰世界篇(日)
|
||||
RTLP18 = 目標!釣魚大師 世界版(歐)
|
||||
RTME41 = 忍者龜 旋風再起(美)
|
||||
RTMP41 = 忍者龜 旋風再起(歐)
|
||||
RTNE41 = 天誅4(美)
|
||||
@@ -1811,7 +1799,6 @@ RTSEVN = 特工少女組 狂歡派對(美)
|
||||
RTSP41 = 特工少女組 狂歡派對(歐)
|
||||
RTTJAF = 電子雞寵物店(日)
|
||||
RTUEJJ = 秘密檔案 通古斯加(美)
|
||||
RTUFKM = 秘密檔案 通古斯(法)
|
||||
RTUPKM = 秘密檔案 通古斯(歐)
|
||||
RTVE64 = 模擬樂園 驚奇世界(美)
|
||||
RTVP64 = 模擬樂園 驚奇世界(歐)
|
||||
@@ -1823,7 +1810,6 @@ RTZJ08 = 寶島Z 紅鬍子的秘寶(日)
|
||||
RTZK08 = 寶島Z 巴爾巴羅斯的秘寶(韓)
|
||||
RTZP08 = 寶島Z 紅鬍子的秘寶(歐)
|
||||
RU2E5Z = 冬季運動會2 下一個挑戰[平衡板](美)
|
||||
RU2P5Z = 冬季運動會2 下一個挑戰[平衡板](歐)
|
||||
RU3E5Z = 夏季田徑運動會(美)
|
||||
RU4E41 = 我的健身教練2 鍛煉與營養(美)
|
||||
RU4X41 = 新健身首選私人教練[平衡板](X)
|
||||
@@ -1891,7 +1877,6 @@ RUUJ01 = 動物之森 城市大家庭(日)
|
||||
RUUK01 = 動物之森 城市大家庭(韓)
|
||||
RUUP01 = 動物之森 城市大家庭(歐)
|
||||
RUWJC8 = 賽馬大亨世界(日)
|
||||
RUXPUG = 都市極限飚車 街道之怒(歐)
|
||||
RUXXUG = 都市極限飚車 街道之怒(X)
|
||||
RUYE41 = 英雄不再2 垂死掙扎(美)
|
||||
RUYJ99 = 英雄不再2:垂死掙扎(日)
|
||||
@@ -1958,7 +1943,6 @@ RW3E4Q = 神鬼奇航 世界的盡頭(美)
|
||||
RW3J4Q = 神鬼奇航 世界的盡頭(日)
|
||||
RW3P4Q = 神鬼奇航 世界的盡頭(歐)
|
||||
RW4D41 = 我的詞匯教練(德)
|
||||
RW5F41 = 誰想成為百萬富翁?第二集(法)
|
||||
RW5P41 = 誰想成為百萬富翁?第二集(歐)
|
||||
RW6PA4 = 熱舞革命 美少女俱樂部(歐)
|
||||
RW7E41 = 夏恩懷特滑雪[平衡板](美)
|
||||
@@ -2060,13 +2044,11 @@ RXDY4Q = 靈機一動(Y)
|
||||
RXEJDA = 棒球大聯盟Wii(日)
|
||||
RXFEVN = 近海大亨(美)
|
||||
RXGE6K = 吉綸立方(美)
|
||||
RXGP6K = 吉綸立方(歐)
|
||||
RXHF5D = 混沌之家(法)
|
||||
RXIE52 = 變形金剛2 復仇之戰[WiFi](美)
|
||||
RXIP52 = 變形金剛2 復仇之戰[WiFi](歐)
|
||||
RXJJDA = 人生遊戲Wii EX(日)
|
||||
RXKEGL = 電視秀之王聚會(美)
|
||||
RXKFGL = 電視秀之王聚會(法)
|
||||
RXKPGL = 電視秀之王聚會(歐)
|
||||
RXLE41 = 實習醫生格蕾(美)
|
||||
RXLP41 = 實習醫生格蕾(歐)
|
||||
@@ -2080,7 +2062,6 @@ RXPPGT = 實感釣魚(歐)
|
||||
RXQEWR = 野獸冒險樂園(美)
|
||||
RXQPWR = 野獸冒險樂園(歐)
|
||||
RXRERS = 雙鼠記(美)
|
||||
RXRPRS = 浪漫鼠德佩羅(歐)
|
||||
RXRXRS = 浪漫的老鼠(歐)
|
||||
RXSPA4 = 勁舞革命 勁爆舞會(歐)
|
||||
RXUE41 = 衝浪季節(美)
|
||||
@@ -2092,7 +2073,6 @@ RXXE4Q = 化石超進化 起源(美)
|
||||
RXXJ4Q = 化石超進化 起源(日)
|
||||
RXXP4Q = 化石超進化 起源(歐)
|
||||
RXYE4Z = 更多的難題挑戰(美)
|
||||
RXYP4Z = 更多的難題挑戰(歐)
|
||||
RXZE52 = 坎貝拉危險狩獵2009(美)
|
||||
RXZP52 = 坎貝拉危險狩獵2009(歐)
|
||||
RY2E41 = 雷曼超人 瘋狂兔子2(美)
|
||||
@@ -2123,7 +2103,6 @@ RYGE9B = 阿格斯戰士 肌肉衝擊(美)
|
||||
RYGJ9B = 阿格斯戰士 肌肉衝擊(日)
|
||||
RYGP99 = 阿格斯戰士 肌肉衝擊(歐)
|
||||
RYHES5 = 虛擬宇宙 扭曲之塔(美)
|
||||
RYHPS5 = 虛擬宇宙 扭曲之塔(歐)
|
||||
RYIE9B = 涂鴉王子(美)
|
||||
RYIPNK = 涂鴉王子(歐)
|
||||
RYJPTV = 莉莉菲公主 魔法小仙女(歐)
|
||||
@@ -2172,7 +2151,6 @@ RZEE52 = 科學老爸(美)
|
||||
RZEP52 = 科學老爸(歐)
|
||||
RZFPKM = 秘密檔案2 清心(歐)
|
||||
RZHE5G = 動物醫院[WiFi](美)
|
||||
RZHP5G = 動物醫院[WiFi](歐)
|
||||
RZHX5G = 動物醫院[WiFi](X)
|
||||
RZIE20 = 冬季運動會3(美)
|
||||
RZIPRT = RTL冬季運動會2010(歐)
|
||||
@@ -2218,6 +2196,7 @@ S2BEPZ = 鄉村舞蹈2(美)
|
||||
S2CE54 = 新遊戲狂歡節[MP](美)
|
||||
S2CP54 = 新遊戲狂歡節[MP](歐)
|
||||
S2DPML = 跳舞這是你的舞台(歐)
|
||||
S2DSML = 跳舞這是你的舞台(歐)
|
||||
S2EE41 = 舞力全開 ABBA(美)
|
||||
S2EP41 = 舞力全開 ABBA(歐)
|
||||
S2HE70 = 鬼屋(美)
|
||||
@@ -2256,6 +2235,7 @@ S3DE18 = 運動大集錦3 Wii的十項運動[MP][WiFi](美)
|
||||
S3DJ18 = 運動大集錦3 Wii的十項運動(日)
|
||||
S3DP18 = 運動大集錦3 Wii的十項運動[MP][WiFi]((歐)
|
||||
S3EE78 = 芭比娃娃 時尚風格(美)
|
||||
S3EEVZ = 芭比娃娃 時尚風格(美)
|
||||
S3EP78 = 芭比娃娃 時尚風格(歐)
|
||||
S3FE69 = FIFA足球13(美)
|
||||
S3FP69 = FIFA足球13(歐)
|
||||
@@ -2347,7 +2327,6 @@ SAWP52 = 憤怒的小鳥 三部曲(歐)
|
||||
SAYE20 = 新兵訓練營學院(美)
|
||||
SAYP41 = 新兵訓練營學院(歐)
|
||||
SAZE52 = 蜘蛛人 驚奇再起(美)
|
||||
SAZP52 = 蜘蛛人 驚奇再起(歐)
|
||||
SB2ES5 = 我寶寶的第一步(美)
|
||||
SB2PNP = 我的寶貝2[WiFi](歐)
|
||||
SB3E08 = 戰國 BASARA 3(美)
|
||||
@@ -2787,6 +2766,7 @@ SKMJAF = 假面騎士 巔峰英雄W(日)
|
||||
SKOEA4 = 卡拉OK革命 歡樂合唱團3(美)
|
||||
SKOPA4 = 卡拉OK革命歡樂合唱團3(美)
|
||||
SKREG9 = 假面騎士 龍騎士(美)
|
||||
SKSE54 = NBA 2K13(美)
|
||||
SKSP54 = NBA 2K13(歐)
|
||||
SKTE78 = 全明星空手道(美)
|
||||
SKTP78 = 全明星空手道(歐)
|
||||
@@ -2866,7 +2846,7 @@ SMNE01 = 新超級瑪利歐兄弟Wii(美)
|
||||
SMNJ01 = 新超級瑪利歐兄弟Wii(日)
|
||||
SMNK01 = 新超級瑪利歐兄弟Wii(韓)
|
||||
SMNP01 = 新超級瑪利歐兄弟Wii(歐)
|
||||
SMNW01 = 新超級瑪利歐兄弟Wii(中)
|
||||
SMNW01 = 新超級瑪利歐兄弟Wii(美)
|
||||
SMOE41 = 麥可·傑克森 舞王體驗(美)
|
||||
SMOJ41 = 麥可·傑克森 舞王體驗(日)
|
||||
SMOP41 = 麥可傑克森 舞王體驗(美)
|
||||
@@ -2962,6 +2942,7 @@ SP2E01 = Wii運動+Wii運動 度假勝地(美)
|
||||
SP2P01 = Wii運動+Wii運動 度假勝地(歐
|
||||
SP3E41 = 百萬美金金字塔(美)
|
||||
SP4PJW = 法式滾球(法)
|
||||
SP5E70 = 惡徒 來自地底的侵略者(美)
|
||||
SP5PVV = 惡徒 來自地底的侵略者(歐)
|
||||
SP6DSV = 明星(歐)
|
||||
SP7EAF = 小精靈派對(美)
|
||||
@@ -3054,7 +3035,6 @@ SRYEAF = 動感塑身派對(美)
|
||||
SRYJAF = 動感塑身派對(日)
|
||||
SRYPAF = 動感塑身派對(歐)
|
||||
SS3EWR = 芝麻街埃爾默動物園歷險記(美)
|
||||
SS3PWR = 芝麻街埃爾默動物園歷險記(歐)
|
||||
SS3UWR = 芝麻街埃爾默動物園歷險記(歐)
|
||||
SS4EWR = 芝麻街餅乾計數嘉年華(美)
|
||||
SS4UWR = 芝麻街餅乾計數嘉年華(美)
|
||||
@@ -3397,11 +3377,13 @@ R01PET = 自制 唱吧 下載版(歐)
|
||||
R02PEA = 自制 唱吧 下載版(歐)
|
||||
R15POH = 自製 唱吧 Radio 105(歐)
|
||||
R24E01 = 用Wii遊玩小小機器人(美)
|
||||
R3OK01 = 密特羅德 另一個 M(日或中)
|
||||
R4ZE01 = 零月蝕之假面(美)
|
||||
R4ZP01 = 零月蝕之假面(歐)
|
||||
R8PC01 = 超級紙片瑪利歐(中)
|
||||
RCOC99 = 名偵探柯南 追憶的幻想(中)
|
||||
RDUE01 = DU超級瑪利歐兄弟 尋找公主
|
||||
RFLPWK = 美式橄欖球大聯盟09[WiFi](歐)
|
||||
RG0E52 = 吉他英雄 年輕歲月 加強版(美)
|
||||
RG1552 = 自制 吉他英雄 怪人奧爾(?)
|
||||
RG1E52 = 自制 吉他英雄3 復仇(美)
|
||||
|
||||
Vendored
+12
-30
@@ -1,34 +1,16 @@
|
||||
option(SDL2_DISABLE_SDL2MAIN "" ON)
|
||||
option(SDL2_DISABLE_INSTALL "" ON)
|
||||
option(SDL2_DISABLE_UNINSTALL "" ON)
|
||||
option(SDL_SHARED "Build a shared version of the library" OFF)
|
||||
option(SDL_SHARED_ENABLED_BY_DEFAULT "" OFF)
|
||||
option(SDL_STATIC "Build a static version of the library" ON)
|
||||
option(SDL_STATIC_ENABLED_BY_DEFAULT "" ON)
|
||||
option(SDL_TEST "Build the SDL2_test library" OFF)
|
||||
option(SDL_TEST_ENABLED_BY_DEFAULT "" OFF)
|
||||
|
||||
# SDL fails to clean up old headers after version upgrades, so do that manually
|
||||
set(EXPECTED_SDL_REVISION "SDL-release-2.30.9-0")
|
||||
if (EXISTS "${CMAKE_CURRENT_BINARY_DIR}/SDL/include/SDL2/SDL_revision.h")
|
||||
file(READ "${CMAKE_CURRENT_BINARY_DIR}/SDL/include/SDL2/SDL_revision.h" ACTUAL_SDL_REVISION)
|
||||
if (NOT "${ACTUAL_SDL_REVISION}" MATCHES "${EXPECTED_SDL_REVISION}")
|
||||
message(STATUS "Found unexpected SDL2/SDL_revision.h, removing generated includes.")
|
||||
file(REMOVE_RECURSE "${CMAKE_CURRENT_BINARY_DIR}/SDL/include/")
|
||||
endif()
|
||||
endif()
|
||||
if (EXISTS "${CMAKE_CURRENT_BINARY_DIR}/SDL/include/SDL_revision.h")
|
||||
file(READ "${CMAKE_CURRENT_BINARY_DIR}/SDL/include/SDL_revision.h" ACTUAL_SDL_REVISION)
|
||||
if (NOT "${ACTUAL_SDL_REVISION}" MATCHES "${EXPECTED_SDL_REVISION}")
|
||||
message(STATUS "Found unexpected SDL_revision.h, removing generated includes.")
|
||||
file(REMOVE_RECURSE "${CMAKE_CURRENT_BINARY_DIR}/SDL/include/")
|
||||
endif()
|
||||
endif()
|
||||
set(SDL_SHARED OFF)
|
||||
set(SDL_STATIC ON)
|
||||
set(SDL_TEST_LIBRARY OFF)
|
||||
set(SDL_TESTS OFF)
|
||||
set(SDL_DISABLE_INSTALL ON)
|
||||
set(SDL_DISABLE_INSTALL_DOCS ON)
|
||||
set(SDL_INSTALL_TESTS OFF)
|
||||
|
||||
add_subdirectory(SDL)
|
||||
if (TARGET SDL2)
|
||||
dolphin_disable_warnings(SDL2)
|
||||
|
||||
if (TARGET SDL3)
|
||||
dolphin_disable_warnings(SDL3)
|
||||
endif()
|
||||
if (TARGET SDL2-static)
|
||||
dolphin_disable_warnings(SDL2-static)
|
||||
if (TARGET SDL3-static)
|
||||
dolphin_disable_warnings(SDL3-static)
|
||||
endif()
|
||||
|
||||
Vendored
+1
-1
Submodule Externals/SDL/SDL updated: c98c4fbff6...c9a6709bd2
+210
-126
@@ -17,147 +17,165 @@
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>SDL\src;SDL\include;SDL\include\build_config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>HAVE_LIBC=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="SDL\include\begin_code.h" />
|
||||
<ClInclude Include="SDL\include\close_code.h" />
|
||||
<ClInclude Include="SDL\include\SDL_assert.h" />
|
||||
<ClInclude Include="SDL\include\SDL_atomic.h" />
|
||||
<ClInclude Include="SDL\include\SDL_audio.h" />
|
||||
<ClInclude Include="SDL\include\SDL_bits.h" />
|
||||
<ClInclude Include="SDL\include\SDL_blendmode.h" />
|
||||
<ClInclude Include="SDL\include\SDL_clipboard.h" />
|
||||
<ClInclude Include="SDL\include\SDL_config_windows.h" />
|
||||
<ClInclude Include="SDL\include\SDL_config.h" />
|
||||
<ClInclude Include="SDL\include\SDL_copying.h" />
|
||||
<ClInclude Include="SDL\include\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="SDL\include\SDL_egl.h" />
|
||||
<ClInclude Include="SDL\include\SDL_endian.h" />
|
||||
<ClInclude Include="SDL\include\SDL_error.h" />
|
||||
<ClInclude Include="SDL\include\SDL_events.h" />
|
||||
<ClInclude Include="SDL\include\SDL_filesystem.h" />
|
||||
<ClInclude Include="SDL\include\SDL_gamecontroller.h" />
|
||||
<ClInclude Include="SDL\include\SDL_gesture.h" />
|
||||
<ClInclude Include="SDL\include\SDL_guid.h" />
|
||||
<ClInclude Include="SDL\include\SDL_haptic.h" />
|
||||
<ClInclude Include="SDL\include\SDL_hidapi.h" />
|
||||
<ClInclude Include="SDL\include\SDL_hints.h" />
|
||||
<ClInclude Include="SDL\include\SDL_joystick.h" />
|
||||
<ClInclude Include="SDL\include\SDL_keyboard.h" />
|
||||
<ClInclude Include="SDL\include\SDL_keycode.h" />
|
||||
<ClInclude Include="SDL\include\SDL_loadso.h" />
|
||||
<ClInclude Include="SDL\include\SDL_locale.h" />
|
||||
<ClInclude Include="SDL\include\SDL_log.h" />
|
||||
<ClInclude Include="SDL\include\SDL_main.h" />
|
||||
<ClInclude Include="SDL\include\SDL_messagebox.h" />
|
||||
<ClInclude Include="SDL\include\SDL_metal.h" />
|
||||
<ClInclude Include="SDL\include\SDL_misc.h" />
|
||||
<ClInclude Include="SDL\include\SDL_mouse.h" />
|
||||
<ClInclude Include="SDL\include\SDL_mutex.h" />
|
||||
<ClInclude Include="SDL\include\SDL_name.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengl_glext.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengl.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengles.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengles2_gl2.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengles2_gl2ext.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengles2_gl2platform.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengles2_khrplatform.h" />
|
||||
<ClInclude Include="SDL\include\SDL_opengles2.h" />
|
||||
<ClInclude Include="SDL\include\SDL_pixels.h" />
|
||||
<ClInclude Include="SDL\include\SDL_platform.h" />
|
||||
<ClInclude Include="SDL\include\SDL_power.h" />
|
||||
<ClInclude Include="SDL\include\SDL_quit.h" />
|
||||
<ClInclude Include="SDL\include\SDL_rect.h" />
|
||||
<ClInclude Include="SDL\include\SDL_render.h" />
|
||||
<ClInclude Include="SDL\include\SDL_revision.h" />
|
||||
<ClInclude Include="SDL\include\SDL_rwops.h" />
|
||||
<ClInclude Include="SDL\include\SDL_scancode.h" />
|
||||
<ClInclude Include="SDL\include\SDL_sensor.h" />
|
||||
<ClInclude Include="SDL\include\SDL_shape.h" />
|
||||
<ClInclude Include="SDL\include\SDL_stdinc.h" />
|
||||
<ClInclude Include="SDL\include\SDL_surface.h" />
|
||||
<ClInclude Include="SDL\include\SDL_system.h" />
|
||||
<ClInclude Include="SDL\include\SDL_syswm.h" />
|
||||
<ClInclude Include="SDL\include\SDL_thread.h" />
|
||||
<ClInclude Include="SDL\include\SDL_timer.h" />
|
||||
<ClInclude Include="SDL\include\SDL_touch.h" />
|
||||
<ClInclude Include="SDL\include\SDL_types.h" />
|
||||
<ClInclude Include="SDL\include\SDL_version.h" />
|
||||
<ClInclude Include="SDL\include\SDL_video.h" />
|
||||
<ClInclude Include="SDL\include\SDL_vulkan.h" />
|
||||
<ClInclude Include="SDL\include\SDL.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_begin_code.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_camera.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_close_code.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_assert.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_atomic.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_audio.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_bits.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_blendmode.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_clipboard.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_copying.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_egl.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_endian.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_error.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_events.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_filesystem.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_gamepad.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_gpu.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_guid.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_haptic.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_hints.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_hidapi.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_asyncio.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_joystick.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_keyboard.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_keycode.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_loadso.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_locale.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_log.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_main.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_messagebox.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_metal.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_misc.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_mouse.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_mutex.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengl.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengl_glext.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengles.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengles2.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengles2_gl2.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengles2_gl2ext.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengles2_gl2platform.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_opengles2_khrplatform.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_pen.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_pixels.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_platform.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_platform_defines.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_power.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_process.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_properties.h" />
|
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<ClInclude Include="SDL\include\SDL3\SDL_rect.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_render.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_revision.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_iostream.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_scancode.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_sensor.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_stdinc.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_storage.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_surface.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_system.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_assert.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_common.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_compare.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_crc32.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_font.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_fuzzer.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_harness.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_log.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_md5.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_test_memory.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_thread.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_time.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_timer.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_touch.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_version.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_video.h" />
|
||||
<ClInclude Include="SDL\include\SDL3\SDL_vulkan.h" />
|
||||
<ClInclude Include="SDL\src\audio\directsound\SDL_directsound.h" />
|
||||
<ClInclude Include="SDL\src\audio\disk\SDL_diskaudio.h" />
|
||||
<ClInclude Include="SDL\src\audio\dummy\SDL_dummyaudio.h" />
|
||||
<ClInclude Include="SDL\src\audio\SDL_audio_c.h" />
|
||||
<ClInclude Include="SDL\src\audio\SDL_audio_channel_converters.h" />
|
||||
<ClInclude Include="SDL\src\audio\SDL_audio_resampler_filter.h" />
|
||||
<ClInclude Include="SDL\src\audio\SDL_audiodev_c.h" />
|
||||
<ClInclude Include="SDL\src\audio\SDL_sysaudio.h" />
|
||||
<ClInclude Include="SDL\src\audio\SDL_audioqueue.h" />
|
||||
<ClInclude Include="SDL\src\audio\SDL_audioresample.h" />
|
||||
<ClInclude Include="SDL\src\audio\SDL_wave.h" />
|
||||
<ClInclude Include="SDL\src\audio\wasapi\SDL_wasapi.h" />
|
||||
<ClInclude Include="SDL\src\audio\winmm\SDL_winmm.h" />
|
||||
<ClInclude Include="SDL\src\camera\SDL_camera_c.h" />
|
||||
<ClInclude Include="SDL\src\camera\SDL_syscamera.h" />
|
||||
<ClInclude Include="SDL\src\core\windows\SDL_directx.h" />
|
||||
<ClInclude Include="SDL\src\core\windows\SDL_gameinput.h" />
|
||||
<ClInclude Include="SDL\src\core\windows\SDL_hid.h" />
|
||||
<ClInclude Include="SDL\src\core\windows\SDL_immdevice.h" />
|
||||
<ClInclude Include="SDL\src\core\windows\SDL_windows.h" />
|
||||
<ClInclude Include="SDL\src\core\windows\SDL_xinput.h" />
|
||||
<ClInclude Include="SDL\src\cpuinfo\SDL_cpuinfo_c.h" />
|
||||
<ClInclude Include="SDL\src\dynapi\SDL_dynapi.h" />
|
||||
<ClInclude Include="SDL\src\dynapi\SDL_dynapi_overrides.h" />
|
||||
<ClInclude Include="SDL\src\dynapi\SDL_dynapi_procs.h" />
|
||||
<ClInclude Include="SDL\src\dynapi\SDL_dynapi.h" />
|
||||
<ClInclude Include="SDL\src\dynapi\SDL_dynapi_unsupported.h" />
|
||||
<ClInclude Include="SDL\src\events\blank_cursor.h" />
|
||||
<ClInclude Include="SDL\src\events\default_cursor.h" />
|
||||
<ClInclude Include="SDL\src\events\scancodes_ascii.h" />
|
||||
<ClInclude Include="SDL\src\events\scancodes_windows.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_categories_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_clipboardevents_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_displayevents_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_dropevents_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_events_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_gesture_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_eventwatch_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_keyboard_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_log.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_keymap_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_mouse_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_touch_c.h" />
|
||||
<ClInclude Include="SDL\src\events\SDL_windowevents_c.h" />
|
||||
<ClInclude Include="SDL\src\filesystem\SDL_sysfilesystem.h" />
|
||||
<ClInclude Include="SDL\src\gpu\SDL_sysgpu.h" />
|
||||
<ClInclude Include="SDL\src\gpu\vulkan\SDL_gpu_vulkan_vkfuncs.h" />
|
||||
<ClInclude Include="SDL\src\io\SDL_asyncio_c.h" />
|
||||
<ClInclude Include="SDL\src\io\SDL_sysasyncio.h" />
|
||||
<ClInclude Include="SDL\src\haptic\SDL_haptic_c.h" />
|
||||
<ClInclude Include="SDL\src\haptic\SDL_syshaptic.h" />
|
||||
<ClInclude Include="SDL\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||
<ClInclude Include="SDL\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||
<ClInclude Include="SDL\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
||||
<ClInclude Include="SDL\src\hidapi\hidapi\hidapi.h" />
|
||||
<ClInclude Include="SDL\src\hidapi\SDL_hidapi_c.h" />
|
||||
<ClInclude Include="SDL\src\joystick\controller_type.h" />
|
||||
<ClInclude Include="SDL\src\joystick\hidapi\steam\controller_constants.h" />
|
||||
<ClInclude Include="SDL\src\joystick\hidapi\steam\controller_structs.h" />
|
||||
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_nintendo.h" />
|
||||
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
||||
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
||||
<ClInclude Include="SDL\src\joystick\steam\SDL_steamcontroller.h" />
|
||||
<ClInclude Include="SDL\src\joystick\SDL_gamecontrollerdb.h" />
|
||||
<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
||||
<ClInclude Include="SDL\src\joystick\SDL_gamepad_c.h" />
|
||||
<ClInclude Include="SDL\src\joystick\SDL_gamepad_db.h" />
|
||||
<ClInclude Include="SDL\src\joystick\SDL_joystick_c.h" />
|
||||
<ClInclude Include="SDL\src\joystick\SDL_steam_virtual_gamepad.h" />
|
||||
<ClInclude Include="SDL\src\joystick\SDL_sysjoystick.h" />
|
||||
<ClInclude Include="SDL\src\joystick\controller_list.h" />
|
||||
<ClInclude Include="SDL\src\joystick\usb_ids.h" />
|
||||
<ClInclude Include="SDL\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
||||
<ClInclude Include="SDL\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
||||
<ClInclude Include="SDL\src\joystick\windows\SDL_rawinputjoystick_c.h" />
|
||||
<ClInclude Include="SDL\src\joystick\windows\SDL_windowsjoystick_c.h" />
|
||||
<ClInclude Include="SDL\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
||||
<ClInclude Include="SDL\src\libm\math_libm.h" />
|
||||
<ClInclude Include="SDL\src\libm\math_private.h" />
|
||||
<ClInclude Include="SDL\src\locale\SDL_syslocale.h" />
|
||||
<ClInclude Include="SDL\src\main\SDL_main_callbacks.h" />
|
||||
<ClInclude Include="SDL\src\misc\SDL_sysurl.h" />
|
||||
<ClInclude Include="SDL\src\power\SDL_syspower.h" />
|
||||
<ClInclude Include="SDL\src\render\direct3d\SDL_shaders_d3d.h" />
|
||||
<ClInclude Include="SDL\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
||||
<ClInclude Include="SDL\src\render\direct3d12\SDL_render_d3d12_xbox.h" />
|
||||
<ClInclude Include="SDL\src\render\direct3d12\SDL_shaders_d3d12.h" />
|
||||
<ClInclude Include="SDL\src\render\opengl\SDL_glfuncs.h" />
|
||||
<ClInclude Include="SDL\src\render\opengl\SDL_shaders_gl.h" />
|
||||
<ClInclude Include="SDL\src\render\direct3d\SDL_shaders_d3d.h" />
|
||||
<ClInclude Include="SDL\src\render\opengles2\SDL_gles2funcs.h" />
|
||||
<ClInclude Include="SDL\src\render\opengles2\SDL_shaders_gles2.h" />
|
||||
<ClInclude Include="SDL\src\render\opengl\SDL_glfuncs.h" />
|
||||
<ClInclude Include="SDL\src\render\opengl\SDL_shaders_gl.h" />
|
||||
<ClInclude Include="SDL\src\render\SDL_d3dmath.h" />
|
||||
<ClInclude Include="SDL\src\render\SDL_sysrender.h" />
|
||||
<ClInclude Include="SDL\src\render\SDL_yuv_sw_c.h" />
|
||||
@@ -170,38 +188,54 @@
|
||||
<ClInclude Include="SDL\src\render\software\SDL_render_sw_c.h" />
|
||||
<ClInclude Include="SDL\src\render\software\SDL_rotate.h" />
|
||||
<ClInclude Include="SDL\src\render\software\SDL_triangle.h" />
|
||||
<ClInclude Include="SDL\src\render\vulkan\SDL_shaders_vulkan.h" />
|
||||
<ClInclude Include="SDL\src\SDL_assert_c.h" />
|
||||
<ClInclude Include="SDL\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="SDL\src\SDL_error_c.h" />
|
||||
<ClCompile Include="SDL\src\camera\dummy\SDL_camera_dummy.c" />
|
||||
<ClCompile Include="SDL\src\camera\mediafoundation\SDL_camera_mediafoundation.c" />
|
||||
<ClCompile Include="SDL\src\camera\SDL_camera.c" />
|
||||
<ClCompile Include="SDL\src\dialog\SDL_dialog.c" />
|
||||
<ClCompile Include="SDL\src\dialog\SDL_dialog_utils.c" />
|
||||
<ClCompile Include="SDL\src\filesystem\SDL_filesystem.c" />
|
||||
<ClCompile Include="SDL\src\filesystem\windows\SDL_sysfsops.c" />
|
||||
<ClCompile Include="SDL\src\io\windows\SDL_asyncio_windows_ioring.c" />
|
||||
<ClCompile Include="SDL\src\gpu\SDL_gpu.c" />
|
||||
<ClCompile Include="SDL\src\gpu\d3d12\SDL_gpu_d3d12.c" />
|
||||
<ClCompile Include="SDL\src\gpu\vulkan\SDL_gpu_vulkan.c" />
|
||||
<ClCompile Include="SDL\src\io\generic\SDL_asyncio_generic.c" />
|
||||
<ClCompile Include="SDL\src\io\SDL_asyncio.c" />
|
||||
<ClCompile Include="SDL\src\main\generic\SDL_sysmain_callbacks.c" />
|
||||
<ClCompile Include="SDL\src\main\SDL_main_callbacks.c" />
|
||||
<ClCompile Include="SDL\src\main\SDL_runapp.c" />
|
||||
<ClCompile Include="SDL\src\main\windows\SDL_sysmain_runapp.c" />
|
||||
<ClCompile Include="SDL\src\render\vulkan\SDL_render_vulkan.c" />
|
||||
<ClCompile Include="SDL\src\render\vulkan\SDL_shaders_vulkan.c" />
|
||||
<ClCompile Include="SDL\src\SDL_guid.c" />
|
||||
<ClInclude Include="SDL\src\SDL_hashtable.h" />
|
||||
<ClInclude Include="SDL\src\SDL_hints_c.h" />
|
||||
<ClInclude Include="SDL\src\SDL_internal.h" />
|
||||
<ClInclude Include="SDL\src\SDL_list.h" />
|
||||
<ClInclude Include="SDL\src\SDL_utils_c.h" />
|
||||
<ClInclude Include="SDL\src\SDL_log_c.h" />
|
||||
<ClInclude Include="SDL\src\SDL_properties_c.h" />
|
||||
<ClInclude Include="SDL\src\sensor\dummy\SDL_dummysensor.h" />
|
||||
<ClInclude Include="SDL\src\sensor\SDL_sensor_c.h" />
|
||||
<ClInclude Include="SDL\src\sensor\SDL_syssensor.h" />
|
||||
<ClInclude Include="SDL\src\sensor\windows\SDL_windowssensor.h" />
|
||||
<ClInclude Include="SDL\src\stdlib\SDL_vacopy.h" />
|
||||
<ClInclude Include="SDL\src\thread\generic\SDL_syscond_c.h" />
|
||||
<ClInclude Include="SDL\src\thread\SDL_systhread.h" />
|
||||
<ClInclude Include="SDL\src\thread\SDL_thread_c.h" />
|
||||
<ClInclude Include="SDL\src\thread\generic\SDL_syscond_c.h" />
|
||||
<ClInclude Include="SDL\src\thread\windows\SDL_sysmutex_c.h" />
|
||||
<ClInclude Include="SDL\src\thread\generic\SDL_sysrwlock_c.h" />
|
||||
<ClInclude Include="SDL\src\thread\windows\SDL_systhread_c.h" />
|
||||
<ClInclude Include="SDL\src\timer\SDL_timer_c.h" />
|
||||
<ClInclude Include="SDL\src\video\dummy\SDL_nullevents_c.h" />
|
||||
<ClInclude Include="SDL\src\video\dummy\SDL_nullframebuffer_c.h" />
|
||||
<ClInclude Include="SDL\src\video\dummy\SDL_nullvideo.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h264std.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h264std_decode.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h264std_encode.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h265std.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h265std_decode.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h265std_encode.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codecs_common.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_icd.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_layer.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_platform.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vk_sdk_platform.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_android.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_beta.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_core.h" />
|
||||
@@ -211,38 +245,45 @@
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_ios.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_macos.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_metal.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_screen.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_vi.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_wayland.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_win32.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xcb.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan.h" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan.hpp" />
|
||||
<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
|
||||
<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenevents_c.h" />
|
||||
<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenframebuffer_c.h" />
|
||||
<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenopengles.h" />
|
||||
<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenvideo.h" />
|
||||
<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenvulkan.h" />
|
||||
<ClInclude Include="SDL\src\video\offscreen\SDL_offscreenwindow.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_blit.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_blit_auto.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_blit_copy.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_blit_slow.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_blit.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_clipboard_c.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_egl_c.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_pixels_c.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_rect_c.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_RLEaccel_c.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_shape_internals.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_stb_c.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_surface_c.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_sysvideo.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_vulkan_internal.h" />
|
||||
<ClInclude Include="SDL\src\video\SDL_yuv_c.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_msctf.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_vkeys.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_surface_utils.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsclipboard.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsevents.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsframebuffer.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowskeyboard.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsgameinput.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsmessagebox.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsmodes.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsmouse.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsopengl.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsopengles.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsrawinput.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsshape.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsvideo.h" />
|
||||
<ClInclude Include="SDL\src\video\windows\SDL_windowsvulkan.h" />
|
||||
@@ -257,8 +298,6 @@
|
||||
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
|
||||
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_std.h" />
|
||||
<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_std_func.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="SDL\src\atomic\SDL_atomic.c" />
|
||||
<ClCompile Include="SDL\src\atomic\SDL_spinlock.c" />
|
||||
<ClCompile Include="SDL\src\audio\directsound\SDL_directsound.c" />
|
||||
@@ -268,37 +307,49 @@
|
||||
<ClCompile Include="SDL\src\audio\SDL_audiocvt.c" />
|
||||
<ClCompile Include="SDL\src\audio\SDL_audiodev.c" />
|
||||
<ClCompile Include="SDL\src\audio\SDL_audiotypecvt.c" />
|
||||
<ClCompile Include="SDL\src\audio\SDL_audioqueue.c" />
|
||||
<ClCompile Include="SDL\src\audio\SDL_audioresample.c" />
|
||||
<ClCompile Include="SDL\src\audio\SDL_mixer.c" />
|
||||
<ClCompile Include="SDL\src\audio\SDL_wave.c" />
|
||||
<ClCompile Include="SDL\src\audio\wasapi\SDL_wasapi_win32.c" />
|
||||
<ClCompile Include="SDL\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="SDL\src\audio\winmm\SDL_winmm.c" />
|
||||
<ClCompile Include="SDL\src\core\SDL_core_unsupported.c" />
|
||||
<ClCompile Include="SDL\src\core\windows\SDL_gameinput.c" />
|
||||
<ClCompile Include="SDL\src\core\windows\SDL_hid.c" />
|
||||
<ClCompile Include="SDL\src\core\windows\SDL_immdevice.c" />
|
||||
<ClCompile Include="SDL\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="SDL\src\core\windows\SDL_xinput.c" />
|
||||
<ClCompile Include="SDL\src\cpuinfo\SDL_cpuinfo.c" />
|
||||
<ClCompile Include="SDL\src\dynapi\SDL_dynapi.c" />
|
||||
<ClCompile Include="SDL\src\dialog\windows\SDL_windowsdialog.c" />
|
||||
<ClCompile Include="SDL\src\dynapi\SDL_dynapi.c">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL\src\events\SDL_categories.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_clipboardevents.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_displayevents.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_dropevents.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_events.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_gesture.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_eventwatch.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_keyboard.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_keymap.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_mouse.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_pen.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_quit.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_touch.c" />
|
||||
<ClCompile Include="SDL\src\events\SDL_windowevents.c" />
|
||||
<ClCompile Include="SDL\src\file\SDL_rwops.c" />
|
||||
<ClCompile Include="SDL\src\io\SDL_iostream.c" />
|
||||
<ClCompile Include="SDL\src\filesystem\windows\SDL_sysfilesystem.c" />
|
||||
<ClCompile Include="SDL\src\haptic\dummy\SDL_syshaptic.c" />
|
||||
<ClCompile Include="SDL\src\haptic\SDL_haptic.c" />
|
||||
<ClCompile Include="SDL\src\haptic\windows\SDL_dinputhaptic.c" />
|
||||
<ClCompile Include="SDL\src\haptic\windows\SDL_windowshaptic.c" />
|
||||
<ClCompile Include="SDL\src\haptic\windows\SDL_xinputhaptic.c" />
|
||||
<ClCompile Include="SDL\src\hidapi\SDL_hidapi.c" />
|
||||
<ClCompile Include="SDL\src\joystick\controller_type.c" />
|
||||
<ClCompile Include="SDL\src\joystick\dummy\SDL_sysjoystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\gdk\SDL_gameinputjoystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
||||
@@ -309,23 +360,23 @@
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steam_hori.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||
<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\steam\SDL_steamcontroller.c" />
|
||||
<ClCompile Include="SDL\src\joystick\SDL_gamecontroller.c" />
|
||||
<ClCompile Include="SDL\src\joystick\SDL_gamepad.c" />
|
||||
<ClCompile Include="SDL\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\SDL_steam_virtual_gamepad.c" />
|
||||
<ClCompile Include="SDL\src\joystick\virtual\SDL_virtualjoystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\windows\SDL_rawinputjoystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\windows\SDL_windows_gaming_input.c" />
|
||||
<ClCompile Include="SDL\src\joystick\windows\SDL_windowsjoystick.c" />
|
||||
<ClCompile Include="SDL\src\joystick\windows\SDL_windows_gaming_input.c" />
|
||||
<ClCompile Include="SDL\src\joystick\windows\SDL_xinputjoystick.c" />
|
||||
<ClCompile Include="SDL\src\libm\s_modf.c" />
|
||||
<ClCompile Include="SDL\src\loadso\windows\SDL_sysloadso.c" />
|
||||
<ClCompile Include="SDL\src\locale\SDL_locale.c" />
|
||||
<ClCompile Include="SDL\src\locale\windows\SDL_syslocale.c" />
|
||||
@@ -333,18 +384,24 @@
|
||||
<ClCompile Include="SDL\src\misc\windows\SDL_sysurl.c" />
|
||||
<ClCompile Include="SDL\src\power\SDL_power.c" />
|
||||
<ClCompile Include="SDL\src\power\windows\SDL_syspower.c" />
|
||||
<ClCompile Include="SDL\src\render\direct3d\SDL_render_d3d.c" />
|
||||
<ClCompile Include="SDL\src\render\direct3d\SDL_shaders_d3d.c" />
|
||||
<ClCompile Include="SDL\src\render\direct3d11\SDL_render_d3d11.c" />
|
||||
<ClCompile Include="SDL\src\process\SDL_process.c" />
|
||||
<ClCompile Include="SDL\src\process\windows\SDL_windowsprocess.c" />
|
||||
<ClCompile Include="SDL\src\render\direct3d11\SDL_shaders_d3d11.c" />
|
||||
<ClCompile Include="SDL\src\render\direct3d12\SDL_render_d3d12.c" />
|
||||
<ClCompile Include="SDL\src\render\direct3d12\SDL_shaders_d3d12.c" />
|
||||
<ClCompile Include="SDL\src\render\direct3d\SDL_render_d3d.c" />
|
||||
<ClCompile Include="SDL\src\render\direct3d11\SDL_render_d3d11.c" />
|
||||
<ClCompile Include="SDL\src\render\direct3d\SDL_shaders_d3d.c" />
|
||||
<ClCompile Include="SDL\src\render\gpu\SDL_pipeline_gpu.c" />
|
||||
<ClCompile Include="SDL\src\render\gpu\SDL_render_gpu.c" />
|
||||
<ClCompile Include="SDL\src\render\gpu\SDL_shaders_gpu.c" />
|
||||
<ClCompile Include="SDL\src\render\opengl\SDL_render_gl.c" />
|
||||
<ClCompile Include="SDL\src\render\opengl\SDL_shaders_gl.c" />
|
||||
<ClCompile Include="SDL\src\render\opengles2\SDL_render_gles2.c" />
|
||||
<ClCompile Include="SDL\src\render\opengles2\SDL_shaders_gles2.c" />
|
||||
<ClCompile Include="SDL\src\render\SDL_d3dmath.c" />
|
||||
<ClCompile Include="SDL\src\render\SDL_render.c" />
|
||||
<ClCompile Include="SDL\src\render\SDL_render_unsupported.c" />
|
||||
<ClCompile Include="SDL\src\render\SDL_yuv_sw.c" />
|
||||
<ClCompile Include="SDL\src\render\software\SDL_blendfillrect.c" />
|
||||
<ClCompile Include="SDL\src\render\software\SDL_blendline.c" />
|
||||
@@ -354,15 +411,15 @@
|
||||
<ClCompile Include="SDL\src\render\software\SDL_render_sw.c" />
|
||||
<ClCompile Include="SDL\src\render\software\SDL_rotate.c" />
|
||||
<ClCompile Include="SDL\src\render\software\SDL_triangle.c" />
|
||||
<ClCompile Include="SDL\src\SDL.c" />
|
||||
<ClCompile Include="SDL\src\SDL_assert.c" />
|
||||
<ClCompile Include="SDL\src\SDL_dataqueue.c" />
|
||||
<ClCompile Include="SDL\src\SDL_error.c" />
|
||||
<ClCompile Include="SDL\src\SDL_guid.c" />
|
||||
<ClCompile Include="SDL\src\SDL_hashtable.c" />
|
||||
<ClCompile Include="SDL\src\SDL_hints.c" />
|
||||
<ClCompile Include="SDL\src\SDL_list.c" />
|
||||
<ClCompile Include="SDL\src\SDL_log.c" />
|
||||
<ClCompile Include="SDL\src\SDL_properties.c" />
|
||||
<ClCompile Include="SDL\src\SDL_utils.c" />
|
||||
<ClCompile Include="SDL\src\SDL.c" />
|
||||
<ClCompile Include="SDL\src\sensor\dummy\SDL_dummysensor.c" />
|
||||
<ClCompile Include="SDL\src\sensor\SDL_sensor.c" />
|
||||
<ClCompile Include="SDL\src\sensor\windows\SDL_windowssensor.c" />
|
||||
@@ -371,23 +428,44 @@
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_getenv.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_iconv.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_malloc.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_memcpy.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_memmove.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_memset.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_mslibc.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_murmur3.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_qsort.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_random.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_stdlib.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_string.c" />
|
||||
<ClCompile Include="SDL\src\stdlib\SDL_strtokr.c" />
|
||||
<ClCompile Include="SDL\src\storage\generic\SDL_genericstorage.c" />
|
||||
<ClCompile Include="SDL\src\storage\steam\SDL_steamstorage.c" />
|
||||
<ClCompile Include="SDL\src\storage\SDL_storage.c" />
|
||||
<ClCompile Include="SDL\src\thread\generic\SDL_syscond.c" />
|
||||
<ClCompile Include="SDL\src\thread\generic\SDL_sysrwlock.c" />
|
||||
<ClCompile Include="SDL\src\thread\SDL_thread.c" />
|
||||
<ClCompile Include="SDL\src\thread\windows\SDL_syscond_cv.c" />
|
||||
<ClCompile Include="SDL\src\thread\windows\SDL_sysmutex.c" />
|
||||
<ClCompile Include="SDL\src\thread\windows\SDL_sysrwlock_srw.c" />
|
||||
<ClCompile Include="SDL\src\thread\windows\SDL_syssem.c" />
|
||||
<ClCompile Include="SDL\src\thread\windows\SDL_systhread.c" />
|
||||
<ClCompile Include="SDL\src\thread\windows\SDL_systls.c" />
|
||||
<ClCompile Include="SDL\src\timer\SDL_timer.c" />
|
||||
<ClCompile Include="SDL\src\timer\windows\SDL_systimer.c" />
|
||||
<ClCompile Include="SDL\src\time\SDL_time.c" />
|
||||
<ClCompile Include="SDL\src\time\windows\SDL_systime.c" />
|
||||
<ClCompile Include="SDL\src\tray\windows\SDL_tray.c" />
|
||||
<ClCompile Include="SDL\src\tray\SDL_tray_utils.c" />
|
||||
<ClCompile Include="SDL\src\video\dummy\SDL_nullevents.c" />
|
||||
<ClCompile Include="SDL\src\video\dummy\SDL_nullframebuffer.c" />
|
||||
<ClCompile Include="SDL\src\video\dummy\SDL_nullvideo.c" />
|
||||
<ClCompile Include="SDL\src\video\offscreen\SDL_offscreenevents.c" />
|
||||
<ClCompile Include="SDL\src\video\offscreen\SDL_offscreenframebuffer.c" />
|
||||
<ClCompile Include="SDL\src\video\offscreen\SDL_offscreenopengles.c" />
|
||||
<ClCompile Include="SDL\src\video\offscreen\SDL_offscreenvideo.c" />
|
||||
<ClCompile Include="SDL\src\video\offscreen\SDL_offscreenvulkan.c" />
|
||||
<ClCompile Include="SDL\src\video\offscreen\SDL_offscreenwindow.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_blit.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_blit_0.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_blit_1.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_blit_A.c" />
|
||||
@@ -395,7 +473,6 @@
|
||||
<ClCompile Include="SDL\src\video\SDL_blit_copy.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_blit_N.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_blit_slow.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_blit.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_bmp.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_clipboard.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_egl.c" />
|
||||
@@ -403,21 +480,25 @@
|
||||
<ClCompile Include="SDL\src\video\SDL_pixels.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_rect.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_RLEaccel.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_shape.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_stb.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_stretch.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_surface.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_video.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_video_unsupported.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_vulkan_utils.c" />
|
||||
<ClCompile Include="SDL\src\video\SDL_yuv.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_surface_utils.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsclipboard.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsevents.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsframebuffer.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowskeyboard.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsgameinput.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsmessagebox.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsmodes.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsmouse.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsopengl.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsopengles.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsrawinput.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsshape.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsvideo.c" />
|
||||
<ClCompile Include="SDL\src\video\windows\SDL_windowsvulkan.c" />
|
||||
@@ -426,7 +507,10 @@
|
||||
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_sse.c" />
|
||||
<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_std.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="SDL\src\core\windows\version.rc" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
Vendored
+1
-1
@@ -6,7 +6,7 @@
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="$(ExternalsDir)SDL\SDL2.vcxproj">
|
||||
<ProjectReference Include="$(ExternalsDir)SDL\SDL3.vcxproj">
|
||||
<Project>{8DC244EE-A0BD-4038-BAF7-CFAFA5EB2BAA}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
|
||||
Vendored
+2
-2
@@ -24,8 +24,8 @@ set(SRC_SYSTEM
|
||||
|
||||
add_library(sfml-network STATIC ${SRC_NETWORK})
|
||||
add_library(sfml-system STATIC ${SRC_SYSTEM})
|
||||
target_compile_features(sfml-network PUBLIC cxx_std_17)
|
||||
target_compile_features(sfml-system PUBLIC cxx_std_17)
|
||||
target_compile_features(sfml-network PUBLIC cxx_std_20)
|
||||
target_compile_features(sfml-system PUBLIC cxx_std_20)
|
||||
target_compile_definitions(sfml-system PUBLIC SFML_STATIC)
|
||||
target_include_directories(sfml-system PUBLIC SFML/include PRIVATE SFML/src)
|
||||
target_include_directories(sfml-network PUBLIC SFML/include PRIVATE SFML/src)
|
||||
|
||||
Vendored
+1
-1
Submodule Externals/SFML/SFML updated: 7f1162dfea...016bea9491
Vendored
+169
-92
@@ -1,139 +1,216 @@
|
||||
//-----------------------------------------------------------------------------
|
||||
// DEAR IMGUI COMPILE-TIME OPTIONS
|
||||
// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
|
||||
// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
|
||||
// Runtime options (clipboard callbacks, enabling various features, etc.) can
|
||||
// generally be set via the ImGuiIO structure. You can use
|
||||
// ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to
|
||||
// rewire memory allocation functions.
|
||||
//-----------------------------------------------------------------------------
|
||||
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
|
||||
// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
|
||||
// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or
|
||||
// maintain a patch/rebased branch with your modifications to it) B) or '#define
|
||||
// IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add
|
||||
// directives in your own file without touching this template.
|
||||
//-----------------------------------------------------------------------------
|
||||
// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
|
||||
// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
|
||||
// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
|
||||
// Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.
|
||||
// You need to make sure that configuration settings are defined consistently
|
||||
// _everywhere_ Dear ImGui is used, which include the imgui*.cpp files but also
|
||||
// _any_ of your code that uses Dear ImGui. This is because some compile-time
|
||||
// options have an affect on data structures. Defining those options in
|
||||
// imconfig.h will ensure every compilation unit gets to see the same data
|
||||
// structure layouts. Call IMGUI_CHECKVERSION() from your .cpp file to verify
|
||||
// that the data structures your files are using are matching the ones imgui.cpp
|
||||
// is using.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Common/Assert.h"
|
||||
|
||||
//---- Define assertion handler. Defaults to calling assert().
|
||||
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
|
||||
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
||||
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
||||
// If your macro uses multiple statements, make sure is enclosed in a 'do { .. }
|
||||
// while (0)' block so it can be used as a single statement.
|
||||
#define IM_ASSERT(_EXPR) ASSERT(_EXPR)
|
||||
// #define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
||||
|
||||
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
|
||||
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
||||
// - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
|
||||
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
|
||||
//#define IMGUI_API __declspec(dllexport) // MSVC Windows: DLL export
|
||||
//#define IMGUI_API __declspec(dllimport) // MSVC Windows: DLL import
|
||||
//#define IMGUI_API __attribute__((visibility("default"))) // GCC/Clang: override visibility when set is hidden
|
||||
//---- Define attributes of all API symbols declarations, e.g. for DLL under
|
||||
// Windows
|
||||
// Using Dear ImGui via a shared library is not recommended, because of function
|
||||
// call overhead and because we don't guarantee backward nor forward ABI
|
||||
// compatibility.
|
||||
// - Windows DLL users: heaps and globals are not shared across DLL boundaries!
|
||||
// You will need to call SetCurrentContext() + SetAllocatorFunctions()
|
||||
// for each static/DLL boundary you are calling from. Read "Context and Memory
|
||||
// Allocators" section of imgui.cpp for more details.
|
||||
// #define IMGUI_API __declspec(dllexport) // MSVC Windows:
|
||||
// DLL export #define IMGUI_API __declspec(dllimport) // MSVC
|
||||
// Windows: DLL import #define IMGUI_API __attribute__((visibility("default")))
|
||||
// // GCC/Clang: override visibility when set is hidden
|
||||
|
||||
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
|
||||
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
//---- Don't define obsolete functions/enums/behaviors. Consider enabling from
|
||||
// time to time after updating to clean your code of obsolete function/names.
|
||||
// #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
|
||||
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
|
||||
// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
|
||||
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
|
||||
#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
|
||||
//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
|
||||
// It is very strongly recommended to NOT disable the demo windows and debug
|
||||
// tool during development. They are extremely useful in day to day work. Please
|
||||
// read comments in imgui_demo.cpp.
|
||||
// #define IMGUI_DISABLE // Disable
|
||||
// everything: all headers and source files will be empty.
|
||||
#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows:
|
||||
// ShowDemoWindow()/ShowStyleEditor() will be
|
||||
// empty.
|
||||
// #define IMGUI_DISABLE_DEBUG_TOOLS // Disable
|
||||
// metrics/debugger and other debug tools: ShowMetricsWindow(),
|
||||
// ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
|
||||
|
||||
//---- Don't implement some functions to reduce linkage requirements.
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
|
||||
//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
|
||||
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
|
||||
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
|
||||
//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
|
||||
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
|
||||
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
|
||||
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
|
||||
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
||||
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
||||
//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault() will assert.
|
||||
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
|
||||
// #define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't
|
||||
// implement default clipboard handler. Won't use and link with
|
||||
// OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a,
|
||||
// kernel32.lib/.a) #define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS //
|
||||
// [Win32] [Default with Visual Studio] Implement default IME handler (require
|
||||
// imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
|
||||
// #define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default
|
||||
// with non-Visual Studio compilers] Don't implement default IME handler (won't
|
||||
// require imm32.lib/.a) #define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't
|
||||
// use and link with any Win32 function (clipboard, IME). #define
|
||||
// IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default
|
||||
// OSX clipboard handler (need to link with '-framework ApplicationServices',
|
||||
// this is why this is not the default). #define
|
||||
// IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default
|
||||
// platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require
|
||||
// shell32.lib/.a, Mac/Linux: use system("")). #define
|
||||
// IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement
|
||||
// ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if
|
||||
// you don't want to link with vsnprintf) #define
|
||||
// IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement
|
||||
// ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement
|
||||
// them yourself. #define IMGUI_DISABLE_FILE_FUNCTIONS //
|
||||
// Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and
|
||||
// ImFileHandle at all (replace them with dummies) #define
|
||||
// IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement
|
||||
// ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can
|
||||
// implement them yourself if you don't want to link with
|
||||
// fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
||||
// #define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement
|
||||
// default allocators calling malloc()/free() to avoid linking with them. You
|
||||
// will need to call ImGui::SetAllocatorFunctions(). #define
|
||||
// IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded
|
||||
// font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault()
|
||||
// will assert. #define IMGUI_DISABLE_SSE //
|
||||
// Disable use of SSE intrinsics even if available
|
||||
|
||||
//---- Enable Test Engine / Automation features.
|
||||
//#define IMGUI_ENABLE_TEST_ENGINE // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details.
|
||||
// #define IMGUI_ENABLE_TEST_ENGINE // Enable
|
||||
// imgui_test_engine hooks. Generally set automatically by include
|
||||
// "imgui_te_config.h", see Test Engine for details.
|
||||
|
||||
//---- Include imgui_user.h at the end of imgui.h as a convenience
|
||||
// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
|
||||
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
||||
//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
|
||||
// May be convenient for some users to only explicitly include vanilla imgui.h
|
||||
// and have extra stuff included.
|
||||
// #define IMGUI_INCLUDE_IMGUI_USER_H
|
||||
// #define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
|
||||
|
||||
//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from one to another). Need dedicated backend support.
|
||||
//#define IMGUI_USE_BGRA_PACKED_COLOR
|
||||
//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from
|
||||
// one to another). Need dedicated backend support. #define
|
||||
// IMGUI_USE_BGRA_PACKED_COLOR
|
||||
|
||||
//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve old .ini data that you cannot afford to invalidate.
|
||||
//#define IMGUI_USE_LEGACY_CRC32_ADLER
|
||||
//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve
|
||||
// old .ini data that you cannot afford to invalidate. #define
|
||||
// IMGUI_USE_LEGACY_CRC32_ADLER
|
||||
|
||||
//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
|
||||
//#define IMGUI_USE_WCHAR32
|
||||
//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes
|
||||
// 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes,
|
||||
// ancient languages, etc...) #define IMGUI_USE_WCHAR32
|
||||
|
||||
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
|
||||
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
|
||||
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
||||
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
||||
//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined.
|
||||
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
||||
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
||||
//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined.
|
||||
//---- Avoid multiple STB libraries implementations, or redefine path/filenames
|
||||
// to prioritize another version
|
||||
// By default the embedded implementations are declared static and not available
|
||||
// outside of Dear ImGui sources files.
|
||||
// #define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
||||
// #define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
||||
// #define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only
|
||||
// used if IMGUI_USE_STB_SPRINTF is defined. #define
|
||||
// IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION #define
|
||||
// IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION #define
|
||||
// IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled
|
||||
// if IMGUI_USE_STB_SPRINTF is defined.
|
||||
|
||||
//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
|
||||
// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
|
||||
//#define IMGUI_USE_STB_SPRINTF
|
||||
//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the
|
||||
// one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
|
||||
// Compatibility checks of arguments and formats done by clang and GCC will be
|
||||
// disabled in order to support the extra formats provided by stb_sprintf.h.
|
||||
// #define IMGUI_USE_STB_SPRINTF
|
||||
|
||||
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
||||
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
|
||||
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
|
||||
//#define IMGUI_ENABLE_FREETYPE
|
||||
//---- Use FreeType to build and rasterize the font atlas (instead of
|
||||
// stb_truetype which is embedded by default in Dear ImGui)
|
||||
// Requires FreeType headers to be available in the include path. Requires
|
||||
// program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this
|
||||
// repository) + the FreeType library (not provided). On Windows you may use
|
||||
// vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate
|
||||
// install'.
|
||||
// #define IMGUI_ENABLE_FREETYPE
|
||||
|
||||
//---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT)
|
||||
// Only works in combination with IMGUI_ENABLE_FREETYPE.
|
||||
// - lunasvg is currently easier to acquire/install, as e.g. it is part of vcpkg.
|
||||
// - plutosvg will support more fonts and may load them faster. It currently requires to be built manually but it is fairly easy. See misc/freetype/README for instructions.
|
||||
// - Both require headers to be available in the include path + program to be linked with the library code (not provided).
|
||||
// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
|
||||
//#define IMGUI_ENABLE_FREETYPE_PLUTOSVG
|
||||
//#define IMGUI_ENABLE_FREETYPE_LUNASVG
|
||||
// - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It
|
||||
// will support more fonts and may load them faster. See misc/freetype/README
|
||||
// for instructions.
|
||||
// - Both require headers to be available in the include path + program to be
|
||||
// linked with the library code (not provided).
|
||||
// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is
|
||||
// licensed under CeCILL-C Free Software License Agreement)
|
||||
// #define IMGUI_ENABLE_FREETYPE_PLUTOSVG
|
||||
// #define IMGUI_ENABLE_FREETYPE_LUNASVG
|
||||
|
||||
//---- Use stb_truetype to build and rasterize the font atlas (default)
|
||||
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
|
||||
//#define IMGUI_ENABLE_STB_TRUETYPE
|
||||
// The only purpose of this define is if you want force compilation of the
|
||||
// stb_truetype backend ALONG with the FreeType backend.
|
||||
// #define IMGUI_ENABLE_STB_TRUETYPE
|
||||
|
||||
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
|
||||
//---- Define constructor and implicit cast operators to convert back<>forth
|
||||
// between your math types and ImVec2/ImVec4.
|
||||
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
||||
/*
|
||||
#define IM_VEC2_CLASS_EXTRA \
|
||||
constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
|
||||
operator MyVec2() const { return MyVec2(x,y); }
|
||||
#define IM_VEC2_CLASS_EXTRA \
|
||||
constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \ operator
|
||||
MyVec2() const { return MyVec2(x,y); }
|
||||
|
||||
#define IM_VEC4_CLASS_EXTRA \
|
||||
constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
|
||||
#define IM_VEC4_CLASS_EXTRA \
|
||||
constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
|
||||
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
||||
*/
|
||||
//---- ...Or use Dear ImGui's own very basic math operators.
|
||||
//#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
// #define IMGUI_DEFINE_MATH_OPERATORS
|
||||
|
||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
|
||||
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
|
||||
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large
|
||||
// meshes with more than 64K vertices.
|
||||
// Your renderer backend will need to support it (most example renderer backends
|
||||
// support both 16/32-bit indices). Another way to allow large meshes while
|
||||
// keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
||||
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
|
||||
//#define ImDrawIdx unsigned int
|
||||
// #define ImDrawIdx unsigned int
|
||||
|
||||
//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
|
||||
//struct ImDrawList;
|
||||
//struct ImDrawCmd;
|
||||
//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
|
||||
//#define ImDrawCallback MyImDrawCallback
|
||||
//---- Override ImDrawCallback signature (will need to modify renderer backends
|
||||
// accordingly) struct ImDrawList; struct ImDrawCmd; typedef void
|
||||
// (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void*
|
||||
// my_renderer_user_data); #define ImDrawCallback MyImDrawCallback
|
||||
|
||||
//---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)
|
||||
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
|
||||
//#define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||
//#define IM_DEBUG_BREAK __debugbreak()
|
||||
//---- Debug Tools: Macro to break in Debugger (we provide a default
|
||||
// implementation of this in the codebase)
|
||||
// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break
|
||||
// into them for easy debugging.)
|
||||
// #define IM_DEBUG_BREAK IM_ASSERT(0)
|
||||
// #define IM_DEBUG_BREAK __debugbreak()
|
||||
|
||||
//---- Debug Tools: Enable highlight ID conflicts _before_ hovering items. When
|
||||
// io.ConfigDebugHighlightIdConflicts is set.
|
||||
// (THIS WILL SLOW DOWN DEAR IMGUI. Only use occasionally and disable after use)
|
||||
// #define IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS
|
||||
|
||||
//---- Debug Tools: Enable slower asserts
|
||||
//#define IMGUI_DEBUG_PARANOID
|
||||
// #define IMGUI_DEBUG_PARANOID
|
||||
|
||||
//---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)
|
||||
//---- Tip: You can add extra functions within the ImGui:: namespace from
|
||||
// anywhere (e.g. your own sources/header files)
|
||||
/*
|
||||
namespace ImGui
|
||||
{
|
||||
|
||||
Vendored
+1586
-617
File diff suppressed because it is too large
Load Diff
Vendored
+696
-292
File diff suppressed because it is too large
Load Diff
Vendored
+2089
-1692
File diff suppressed because it is too large
Load Diff
Vendored
+2429
-954
File diff suppressed because it is too large
Load Diff
Vendored
+473
-160
File diff suppressed because it is too large
Load Diff
Vendored
+110
-47
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.91.7
|
||||
// dear imgui, v1.92.2b
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
@@ -221,6 +221,7 @@ Index of this file:
|
||||
#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
|
||||
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
|
||||
#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
|
||||
#pragma clang diagnostic ignored "-Wformat" // warning: format specifies type 'int' but the argument has type 'unsigned int'
|
||||
#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
|
||||
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
|
||||
@@ -230,6 +231,7 @@ Index of this file:
|
||||
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
|
||||
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
|
||||
#pragma clang diagnostic ignored "-Wnontrivial-memaccess" // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
|
||||
#pragma clang diagnostic ignored "-Wswitch-default" // warning: 'switch' missing 'default' label
|
||||
#elif defined(__GNUC__)
|
||||
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
|
||||
#pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
|
||||
@@ -340,6 +342,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
{
|
||||
ItemSize(outer_rect);
|
||||
ItemAdd(outer_rect, id);
|
||||
g.NextWindowData.ClearFlags();
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -374,6 +377,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
table->ColumnsCount = columns_count;
|
||||
table->IsLayoutLocked = false;
|
||||
table->InnerWidth = inner_width;
|
||||
table->NavLayer = (ImS8)outer_window->DC.NavLayerCurrent;
|
||||
temp_data->UserOuterSize = outer_size;
|
||||
|
||||
// Instance data (for instance 0, TableID == TableInstanceID)
|
||||
@@ -414,12 +418,15 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
|
||||
// Reset scroll if we are reactivating it
|
||||
if ((previous_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0)
|
||||
if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasScroll) == 0)
|
||||
if ((g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasScroll) == 0)
|
||||
SetNextWindowScroll(ImVec2(0.0f, 0.0f));
|
||||
|
||||
// Create scrolling region (without border and zero window padding)
|
||||
ImGuiWindowFlags child_window_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None;
|
||||
BeginChildEx(name, instance_id, outer_rect.GetSize(), ImGuiChildFlags_None, child_window_flags);
|
||||
ImGuiChildFlags child_child_flags = (g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasChildFlags) ? g.NextWindowData.ChildFlags : ImGuiChildFlags_None;
|
||||
ImGuiWindowFlags child_window_flags = (g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasWindowFlags) ? g.NextWindowData.WindowFlags : ImGuiWindowFlags_None;
|
||||
if (flags & ImGuiTableFlags_ScrollX)
|
||||
child_window_flags |= ImGuiWindowFlags_HorizontalScrollbar;
|
||||
BeginChildEx(name, instance_id, outer_rect.GetSize(), child_child_flags, child_window_flags);
|
||||
table->InnerWindow = g.CurrentWindow;
|
||||
table->WorkRect = table->InnerWindow->WorkRect;
|
||||
table->OuterRect = table->InnerWindow->Rect();
|
||||
@@ -444,6 +451,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
// But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable().
|
||||
table->WorkRect = table->OuterRect = table->InnerRect = outer_rect;
|
||||
table->HasScrollbarYPrev = table->HasScrollbarYCurr = false;
|
||||
table->InnerWindow->DC.TreeDepth++; // This is designed to always linking ImGuiTreeNodeFlags_DrawLines linking accross a table
|
||||
}
|
||||
|
||||
// Push a standardized ID for both child-using and not-child-using tables
|
||||
@@ -534,7 +542,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
|
||||
// Make table current
|
||||
g.CurrentTable = table;
|
||||
outer_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
|
||||
inner_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
|
||||
outer_window->DC.CurrentTableIdx = table_idx;
|
||||
if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
|
||||
inner_window->DC.CurrentTableIdx = table_idx;
|
||||
@@ -572,6 +580,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
// Initialize
|
||||
table->SettingsOffset = -1;
|
||||
table->IsSortSpecsDirty = true;
|
||||
table->IsSettingsDirty = true; // Records itself into .ini file even when in default state (#7934)
|
||||
table->InstanceInteracted = -1;
|
||||
table->ContextPopupColumn = -1;
|
||||
table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1;
|
||||
@@ -971,7 +980,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// [Part 4] Apply final widths based on requested widths
|
||||
const ImRect work_rect = table->WorkRect;
|
||||
const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
|
||||
const float width_removed = (table->HasScrollbarYPrev && !table->InnerWindow->ScrollbarY) ? g.Style.ScrollbarSize : 0.0f; // To synchronize decoration width of synched tables with mismatching scrollbar state (#5920)
|
||||
const float width_removed = (table->HasScrollbarYPrev && !table->InnerWindow->ScrollbarY) ? g.Style.ScrollbarSize : 0.0f; // To synchronize decoration width of synced tables with mismatching scrollbar state (#5920)
|
||||
const float width_avail = ImMax(1.0f, (((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth()) - width_removed);
|
||||
const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests;
|
||||
float width_remaining_for_stretched_columns = width_avail_for_stretched_columns;
|
||||
@@ -1050,7 +1059,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
const int column_n = table->DisplayOrderToIndex[order_n];
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
|
||||
column->NavLayerCurrent = (ImS8)(table->FreezeRowsCount > 0 ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); // Use Count NOT request so Header line changes layer when frozen
|
||||
// Initial nav layer: using FreezeRowsCount, NOT FreezeRowsRequest, so Header line changes layer when frozen
|
||||
column->NavLayerCurrent = (ImS8)(table->FreezeRowsCount > 0 ? ImGuiNavLayer_Menu : (ImGuiNavLayer)table->NavLayer);
|
||||
|
||||
if (offset_x_frozen && table->FreezeColumnsCount == visible_n)
|
||||
{
|
||||
@@ -1241,7 +1251,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
|
||||
// [Part 11] Default context menu
|
||||
// - To append to this menu: you can call TableBeginContextMenuPopup()/.../EndPopup().
|
||||
// - To modify or replace this: set table->IsContextPopupNoDefaultContents = true, then call TableBeginContextMenuPopup()/.../EndPopup().
|
||||
// - To modify or replace this: set table->DisableDefaultContextMenu = true, then call TableBeginContextMenuPopup()/.../EndPopup().
|
||||
// - You may call TableDrawDefaultContextMenu() with selected flags to display specific sections of the default menu,
|
||||
// e.g. TableDrawDefaultContextMenu(table, table->Flags & ~ImGuiTableFlags_Hideable) will display everything EXCEPT columns visibility options.
|
||||
if (table->DisableDefaultContextMenu == false && TableBeginContextMenuPopup(table))
|
||||
@@ -1383,7 +1393,7 @@ void ImGui::EndTable()
|
||||
|
||||
// Setup inner scrolling range
|
||||
// FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y,
|
||||
// but since the later is likely to be impossible to do we'd rather update both axises together.
|
||||
// but since the later is likely to be impossible to do we'd rather update both axes together.
|
||||
if (table->Flags & ImGuiTableFlags_ScrollX)
|
||||
{
|
||||
const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f;
|
||||
@@ -1493,7 +1503,7 @@ void ImGui::EndTable()
|
||||
if (inner_window != outer_window)
|
||||
{
|
||||
short backup_nav_layers_active_mask = inner_window->DC.NavLayersActiveMask;
|
||||
inner_window->DC.NavLayersActiveMask |= 1 << ImGuiNavLayer_Main; // So empty table don't appear to navigate differently.
|
||||
inner_window->DC.NavLayersActiveMask |= 1 << table->NavLayer; // So empty table don't appear to navigate differently.
|
||||
g.CurrentTable = NULL; // To avoid error recovery recursing
|
||||
EndChild();
|
||||
g.CurrentTable = table;
|
||||
@@ -1501,6 +1511,7 @@ void ImGui::EndTable()
|
||||
}
|
||||
else
|
||||
{
|
||||
table->InnerWindow->DC.TreeDepth--;
|
||||
ItemSize(table->OuterRect.GetSize());
|
||||
ItemAdd(table->OuterRect, 0);
|
||||
}
|
||||
@@ -1558,6 +1569,31 @@ void ImGui::EndTable()
|
||||
NavUpdateCurrentWindowIsScrollPushableX();
|
||||
}
|
||||
|
||||
// Called in TableSetupColumn() when initializing and in TableLoadSettings() for defaults before applying stored settings.
|
||||
// 'init_mask' specify which fields to initialize.
|
||||
static void TableInitColumnDefaults(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags init_mask)
|
||||
{
|
||||
ImGuiTableColumnFlags flags = column->Flags;
|
||||
if (init_mask & ImGuiTableFlags_Resizable)
|
||||
{
|
||||
float init_width_or_weight = column->InitStretchWeightOrWidth;
|
||||
column->WidthRequest = ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f) ? init_width_or_weight : -1.0f;
|
||||
column->StretchWeight = (init_width_or_weight > 0.0f && (flags & ImGuiTableColumnFlags_WidthStretch)) ? init_width_or_weight : -1.0f;
|
||||
if (init_width_or_weight > 0.0f) // Disable auto-fit if an explicit width/weight has been specified
|
||||
column->AutoFitQueue = 0x00;
|
||||
}
|
||||
if (init_mask & ImGuiTableFlags_Reorderable)
|
||||
column->DisplayOrder = (ImGuiTableColumnIdx)table->Columns.index_from_ptr(column);
|
||||
if (init_mask & ImGuiTableFlags_Hideable)
|
||||
column->IsUserEnabled = column->IsUserEnabledNextFrame = (flags & ImGuiTableColumnFlags_DefaultHide) ? 0 : 1;
|
||||
if (init_mask & ImGuiTableFlags_Sortable)
|
||||
{
|
||||
// Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs.
|
||||
column->SortOrder = (flags & ImGuiTableColumnFlags_DefaultSort) ? 0 : -1;
|
||||
column->SortDirection = (flags & ImGuiTableColumnFlags_DefaultSort) ? ((flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending)) : (ImS8)ImGuiSortDirection_None;
|
||||
}
|
||||
}
|
||||
|
||||
// See "COLUMNS SIZING POLICIES" comments at the top of this file
|
||||
// If (init_width_or_weight <= 0.0f) it is ignored
|
||||
void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id)
|
||||
@@ -1586,7 +1622,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column.");
|
||||
|
||||
// When passing a width automatically enforce WidthFixed policy
|
||||
// (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable)
|
||||
// (whereas TableSetupColumnFlags would default to WidthAuto if table is not resizable)
|
||||
if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0 && init_width_or_weight > 0.0f)
|
||||
if ((table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedFit || (table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame)
|
||||
flags |= ImGuiTableColumnFlags_WidthFixed;
|
||||
@@ -1604,27 +1640,10 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
column->InitStretchWeightOrWidth = init_width_or_weight;
|
||||
if (table->IsInitializing)
|
||||
{
|
||||
// Init width or weight
|
||||
ImGuiTableFlags init_flags = ~table->SettingsLoadedFlags;
|
||||
if (column->WidthRequest < 0.0f && column->StretchWeight < 0.0f)
|
||||
{
|
||||
if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f)
|
||||
column->WidthRequest = init_width_or_weight;
|
||||
if (flags & ImGuiTableColumnFlags_WidthStretch)
|
||||
column->StretchWeight = (init_width_or_weight > 0.0f) ? init_width_or_weight : -1.0f;
|
||||
|
||||
// Disable auto-fit if an explicit width/weight has been specified
|
||||
if (init_width_or_weight > 0.0f)
|
||||
column->AutoFitQueue = 0x00;
|
||||
}
|
||||
|
||||
// Init default visibility/sort state
|
||||
if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0)
|
||||
column->IsUserEnabled = column->IsUserEnabledNextFrame = false;
|
||||
if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0)
|
||||
{
|
||||
column->SortOrder = 0; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs.
|
||||
column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending);
|
||||
}
|
||||
init_flags |= ImGuiTableFlags_Resizable;
|
||||
TableInitColumnDefaults(table, column, init_flags);
|
||||
}
|
||||
|
||||
// Store name (append with zero-terminator in contiguous buffer)
|
||||
@@ -1633,7 +1652,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
if (label != NULL && label[0] != 0)
|
||||
{
|
||||
column->NameOffset = (ImS16)table->ColumnsNames.size();
|
||||
table->ColumnsNames.append(label, label + strlen(label) + 1);
|
||||
table->ColumnsNames.append(label, label + ImStrlen(label) + 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1806,6 +1825,11 @@ void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(target != ImGuiTableBgTarget_None);
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (color == IM_COL32_DISABLE)
|
||||
color = 0;
|
||||
@@ -1934,7 +1958,10 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
IM_ASSERT(table->IsInsideRow);
|
||||
|
||||
if (table->CurrentColumn != -1)
|
||||
{
|
||||
TableEndCell(table);
|
||||
table->CurrentColumn = -1;
|
||||
}
|
||||
|
||||
// Logging
|
||||
if (g.LogEnabled)
|
||||
@@ -2032,7 +2059,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
if (unfreeze_rows_request)
|
||||
{
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
table->Columns[column_n].NavLayerCurrent = ImGuiNavLayer_Main;
|
||||
table->Columns[column_n].NavLayerCurrent = table->NavLayer;
|
||||
const float y0 = ImMax(table->RowPosY2 + 1, table->InnerClipRect.Min.y);
|
||||
table_instance->LastFrozenHeight = y0 - table->OuterRect.Min.y;
|
||||
|
||||
@@ -2099,7 +2126,11 @@ bool ImGui::TableSetColumnIndex(int column_n)
|
||||
{
|
||||
if (table->CurrentColumn != -1)
|
||||
TableEndCell(table);
|
||||
IM_ASSERT(column_n >= 0 && table->ColumnsCount);
|
||||
if ((column_n >= 0 && column_n < table->ColumnsCount) == false)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(column_n >= 0 && column_n < table->ColumnsCount, "TableSetColumnIndex() invalid column index!");
|
||||
return false;
|
||||
}
|
||||
TableBeginCell(table, column_n);
|
||||
}
|
||||
|
||||
@@ -2170,6 +2201,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
|
||||
g.LastItemData.StatusFlags = 0;
|
||||
}
|
||||
|
||||
// Also see TablePushColumnChannel()
|
||||
if (table->Flags & ImGuiTableFlags_NoClip)
|
||||
{
|
||||
// FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
|
||||
@@ -2443,10 +2475,38 @@ void ImGui::TablePopBackgroundChannel()
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
|
||||
|
||||
// Optimization: avoid PopClipRect() + SetCurrentChannel()
|
||||
SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[table->CurrentColumn].DrawChannelCurrent);
|
||||
}
|
||||
|
||||
// Also see TableBeginCell()
|
||||
void ImGui::TablePushColumnChannel(int column_n)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
|
||||
// Optimization: avoid SetCurrentChannel() + PushClipRect()
|
||||
if (table->Flags & ImGuiTableFlags_NoClip)
|
||||
return;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
const ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
}
|
||||
|
||||
void ImGui::TablePopColumnChannel()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
|
||||
// Optimization: avoid PopClipRect() + SetCurrentChannel()
|
||||
if ((table->Flags & ImGuiTableFlags_NoClip) || (table->CurrentColumn == -1)) // Calling TreePop() after TableNextRow() is supported.
|
||||
return;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
const ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
|
||||
SetWindowClipRectBeforeSetChannel(window, column->ClipRect);
|
||||
table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
|
||||
}
|
||||
|
||||
@@ -2821,9 +2881,7 @@ ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL);
|
||||
|
||||
if (!(table->Flags & ImGuiTableFlags_Sortable))
|
||||
if (table == NULL || !(table->Flags & ImGuiTableFlags_Sortable))
|
||||
return NULL;
|
||||
|
||||
// Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths.
|
||||
@@ -3223,7 +3281,7 @@ void ImGui::TableHeader(const char* label)
|
||||
// Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will
|
||||
// be merged into a single draw call.
|
||||
//window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
|
||||
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size);
|
||||
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, bb.Max.y), ellipsis_max, label, label_end, &label_size);
|
||||
|
||||
const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x);
|
||||
if (text_clipped && hovered && g.ActiveId == 0)
|
||||
@@ -3320,7 +3378,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
|
||||
ButtonBehavior(row_r, row_id, NULL, NULL);
|
||||
KeepAliveID(row_id);
|
||||
|
||||
const float ascent_scaled = g.Font->Ascent * g.FontScale; // FIXME: Standardize those scaling factors better
|
||||
const float ascent_scaled = g.FontBaked->Ascent * g.FontBakedScale; // FIXME: Standardize those scaling factors better
|
||||
const float line_off_for_ascent_x = (ImMax((g.FontSize - ascent_scaled) * 0.5f, 0.0f) / -sin_a) * (flip_label ? -1.0f : 1.0f);
|
||||
const ImVec2 padding = g.Style.CellPadding; // We will always use swapped component
|
||||
const ImVec2 align = g.Style.TableAngledHeadersTextAlign;
|
||||
@@ -3375,7 +3433,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
|
||||
ImRect clip_r(window->ClipRect.Min, window->ClipRect.Min + ImVec2(clip_width, clip_height));
|
||||
int vtx_idx_begin = draw_list->_VtxCurrentIdx;
|
||||
PushStyleColor(ImGuiCol_Text, request->TextColor);
|
||||
RenderTextEllipsis(draw_list, clip_r.Min, clip_r.Max, clip_r.Max.x, clip_r.Max.x, label_name, label_name_eol, &label_size);
|
||||
RenderTextEllipsis(draw_list, clip_r.Min, clip_r.Max, clip_r.Max.x, label_name, label_name_eol, &label_size);
|
||||
PopStyleColor();
|
||||
int vtx_idx_end = draw_list->_VtxCurrentIdx;
|
||||
|
||||
@@ -3712,6 +3770,14 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
|
||||
table->SettingsLoadedFlags = settings->SaveFlags;
|
||||
table->RefScale = settings->RefScale;
|
||||
|
||||
// Initialize default columns settings
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
TableInitColumnDefaults(table, column, ~0);
|
||||
column->AutoFitQueue = 0x00;
|
||||
}
|
||||
|
||||
// Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn
|
||||
ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings();
|
||||
ImU64 display_order_mask = 0;
|
||||
@@ -3728,14 +3794,12 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
|
||||
column->StretchWeight = column_settings->WidthOrWeight;
|
||||
else
|
||||
column->WidthRequest = column_settings->WidthOrWeight;
|
||||
column->AutoFitQueue = 0x00;
|
||||
}
|
||||
if (settings->SaveFlags & ImGuiTableFlags_Reorderable)
|
||||
column->DisplayOrder = column_settings->DisplayOrder;
|
||||
else
|
||||
column->DisplayOrder = (ImGuiTableColumnIdx)column_n;
|
||||
display_order_mask |= (ImU64)1 << column->DisplayOrder;
|
||||
column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled;
|
||||
if ((settings->SaveFlags & ImGuiTableFlags_Hideable) && column_settings->IsEnabled != -1)
|
||||
column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled == 1;
|
||||
column->SortOrder = column_settings->SortOrder;
|
||||
column->SortDirection = column_settings->SortDirection;
|
||||
}
|
||||
@@ -3831,8 +3895,7 @@ static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandle
|
||||
const bool save_visible = (settings->SaveFlags & ImGuiTableFlags_Hideable) != 0;
|
||||
const bool save_order = (settings->SaveFlags & ImGuiTableFlags_Reorderable) != 0;
|
||||
const bool save_sort = (settings->SaveFlags & ImGuiTableFlags_Sortable) != 0;
|
||||
if (!save_size && !save_visible && !save_order && !save_sort)
|
||||
continue;
|
||||
// We need to save the [Table] entry even if all the bools are false, since this records a table with "default settings".
|
||||
|
||||
buf->reserve(buf->size() + 30 + settings->ColumnsCount * 50); // ballpark reserve
|
||||
buf->appendf("[%s][0x%08X,%d]\n", handler->TypeName, settings->ID, settings->ColumnsCount);
|
||||
|
||||
Vendored
+516
-233
File diff suppressed because it is too large
Load Diff
Vendored
+50
-31
@@ -141,6 +141,7 @@
|
||||
// with previous char)
|
||||
// STB_TEXTEDIT_KEYTOTEXT(k) maps a keyboard input to an insertable character
|
||||
// (return type is int, -1 means not valid to insert)
|
||||
// (not supported if you want to use UTF-8, see below)
|
||||
// STB_TEXTEDIT_GETCHAR(obj,i) returns the i'th character of obj, 0-based
|
||||
// STB_TEXTEDIT_NEWLINE the character returned by _GETCHAR() we recognize
|
||||
// as manually wordwrapping for end-of-line positioning
|
||||
@@ -178,6 +179,13 @@
|
||||
// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text
|
||||
// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text
|
||||
//
|
||||
// To support UTF-8:
|
||||
//
|
||||
// STB_TEXTEDIT_GETPREVCHARINDEX returns index of previous character
|
||||
// STB_TEXTEDIT_GETNEXTCHARINDEX returns index of next character
|
||||
// Do NOT define STB_TEXTEDIT_KEYTOTEXT.
|
||||
// Instead, call stb_textedit_text() directly for text contents.
|
||||
//
|
||||
// Keyboard input must be encoded as a single integer value; e.g. a character code
|
||||
// and some bitflags that represent shift states. to simplify the interface, SHIFT must
|
||||
// be a bitflag, so we can test the shifted state of cursor movements to allow selection,
|
||||
@@ -250,8 +258,10 @@
|
||||
// if the STB_TEXTEDIT_KEYTOTEXT function is defined, selected keys are
|
||||
// transformed into text and stb_textedit_text() is automatically called.
|
||||
//
|
||||
// text: [DEAR IMGUI] added 2024-09
|
||||
// call this to text inputs sent to the textfield.
|
||||
// text: (added 2025)
|
||||
// call this to directly send text input the textfield, which is required
|
||||
// for UTF-8 support, because stb_textedit_key() + STB_TEXTEDIT_KEYTOTEXT()
|
||||
// cannot infer text length.
|
||||
//
|
||||
//
|
||||
// When rendering, you can read the cursor position and selection state from
|
||||
@@ -400,6 +410,16 @@ typedef struct
|
||||
#define IMSTB_TEXTEDIT_memmove memmove
|
||||
#endif
|
||||
|
||||
// [DEAR IMGUI]
|
||||
// Functions must be implemented for UTF8 support
|
||||
// Code in this file that uses those functions is modified for [DEAR IMGUI] and deviates from the original stb_textedit.
|
||||
// There is not necessarily a '[DEAR IMGUI]' at the usage sites.
|
||||
#ifndef IMSTB_TEXTEDIT_GETPREVCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETPREVCHARINDEX(OBJ, IDX) ((IDX) - 1)
|
||||
#endif
|
||||
#ifndef IMSTB_TEXTEDIT_GETNEXTCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETNEXTCHARINDEX(OBJ, IDX) ((IDX) + 1)
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@@ -648,17 +668,6 @@ static void stb_textedit_move_to_last(IMSTB_TEXTEDIT_STRING *str, STB_TexteditSt
|
||||
}
|
||||
}
|
||||
|
||||
// [DEAR IMGUI]
|
||||
// Functions must be implemented for UTF8 support
|
||||
// Code in this file that uses those functions is modified for [DEAR IMGUI] and deviates from the original stb_textedit.
|
||||
// There is not necessarily a '[DEAR IMGUI]' at the usage sites.
|
||||
#ifndef IMSTB_TEXTEDIT_GETPREVCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETPREVCHARINDEX(obj, idx) (idx - 1)
|
||||
#endif
|
||||
#ifndef IMSTB_TEXTEDIT_GETNEXTCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETNEXTCHARINDEX(obj, idx) (idx + 1)
|
||||
#endif
|
||||
|
||||
#ifdef STB_TEXTEDIT_IS_SPACE
|
||||
static int is_word_boundary( IMSTB_TEXTEDIT_STRING *str, int idx )
|
||||
{
|
||||
@@ -668,9 +677,9 @@ static int is_word_boundary( IMSTB_TEXTEDIT_STRING *str, int idx )
|
||||
#ifndef STB_TEXTEDIT_MOVEWORDLEFT
|
||||
static int stb_textedit_move_to_word_previous( IMSTB_TEXTEDIT_STRING *str, int c )
|
||||
{
|
||||
--c; // always move at least one character
|
||||
while( c >= 0 && !is_word_boundary( str, c ) )
|
||||
--c;
|
||||
c = IMSTB_TEXTEDIT_GETPREVCHARINDEX( str, c ); // always move at least one character
|
||||
while (c >= 0 && !is_word_boundary(str, c))
|
||||
c = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, c);
|
||||
|
||||
if( c < 0 )
|
||||
c = 0;
|
||||
@@ -684,9 +693,9 @@ static int stb_textedit_move_to_word_previous( IMSTB_TEXTEDIT_STRING *str, int c
|
||||
static int stb_textedit_move_to_word_next( IMSTB_TEXTEDIT_STRING *str, int c )
|
||||
{
|
||||
const int len = STB_TEXTEDIT_STRINGLEN(str);
|
||||
++c; // always move at least one character
|
||||
c = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, c); // always move at least one character
|
||||
while( c < len && !is_word_boundary( str, c ) )
|
||||
++c;
|
||||
c = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, c);
|
||||
|
||||
if( c > len )
|
||||
c = len;
|
||||
@@ -739,6 +748,7 @@ static int stb_textedit_paste_internal(IMSTB_TEXTEDIT_STRING *str, STB_TexteditS
|
||||
#define STB_TEXTEDIT_KEYTYPE int
|
||||
#endif
|
||||
|
||||
// API key: process text input
|
||||
// [DEAR IMGUI] Added stb_textedit_text(), extracted out and called by stb_textedit_key() for backward compatibility.
|
||||
static void stb_textedit_text(IMSTB_TEXTEDIT_STRING* str, STB_TexteditState* state, const IMSTB_TEXTEDIT_CHARTYPE* text, int text_len)
|
||||
{
|
||||
@@ -753,8 +763,7 @@ static void stb_textedit_text(IMSTB_TEXTEDIT_STRING* str, STB_TexteditState* sta
|
||||
state->cursor += text_len;
|
||||
state->has_preferred_x = 0;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
stb_textedit_delete_selection(str, state); // implicitly clamps
|
||||
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, text_len)) {
|
||||
stb_text_makeundo_insert(state, state->cursor, text_len);
|
||||
@@ -771,6 +780,7 @@ retry:
|
||||
switch (key) {
|
||||
default: {
|
||||
#ifdef STB_TEXTEDIT_KEYTOTEXT
|
||||
// This is not suitable for UTF-8 support.
|
||||
int c = STB_TEXTEDIT_KEYTOTEXT(key);
|
||||
if (c > 0) {
|
||||
IMSTB_TEXTEDIT_CHARTYPE ch = (IMSTB_TEXTEDIT_CHARTYPE)c;
|
||||
@@ -918,8 +928,9 @@ retry:
|
||||
state->cursor = start;
|
||||
STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
|
||||
x = row.x0;
|
||||
for (i=0; i < row.num_chars; ++i) {
|
||||
for (i=0; i < row.num_chars; ) {
|
||||
float dx = STB_TEXTEDIT_GETWIDTH(str, start, i);
|
||||
int next = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
#ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
|
||||
if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
|
||||
break;
|
||||
@@ -927,7 +938,8 @@ retry:
|
||||
x += dx;
|
||||
if (x > goal_x)
|
||||
break;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
i += next - state->cursor;
|
||||
state->cursor = next;
|
||||
}
|
||||
stb_textedit_clamp(str, state);
|
||||
|
||||
@@ -980,8 +992,9 @@ retry:
|
||||
state->cursor = find.prev_first;
|
||||
STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
|
||||
x = row.x0;
|
||||
for (i=0; i < row.num_chars; ++i) {
|
||||
for (i=0; i < row.num_chars; ) {
|
||||
float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i);
|
||||
int next = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
#ifdef IMSTB_TEXTEDIT_GETWIDTH_NEWLINE
|
||||
if (dx == IMSTB_TEXTEDIT_GETWIDTH_NEWLINE)
|
||||
break;
|
||||
@@ -989,7 +1002,8 @@ retry:
|
||||
x += dx;
|
||||
if (x > goal_x)
|
||||
break;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
i += next - state->cursor;
|
||||
state->cursor = next;
|
||||
}
|
||||
stb_textedit_clamp(str, state);
|
||||
|
||||
@@ -1002,8 +1016,13 @@ retry:
|
||||
// go to previous line
|
||||
// (we need to scan previous line the hard way. maybe we could expose this as a new API function?)
|
||||
prev_scan = find.prev_first > 0 ? find.prev_first - 1 : 0;
|
||||
while (prev_scan > 0 && STB_TEXTEDIT_GETCHAR(str, prev_scan - 1) != STB_TEXTEDIT_NEWLINE)
|
||||
--prev_scan;
|
||||
while (prev_scan > 0)
|
||||
{
|
||||
int prev = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, prev_scan);
|
||||
if (STB_TEXTEDIT_GETCHAR(str, prev) == STB_TEXTEDIT_NEWLINE)
|
||||
break;
|
||||
prev_scan = prev;
|
||||
}
|
||||
find.first_char = find.prev_first;
|
||||
find.prev_first = prev_scan;
|
||||
}
|
||||
@@ -1082,7 +1101,7 @@ retry:
|
||||
if (state->single_line)
|
||||
state->cursor = 0;
|
||||
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
||||
--state->cursor;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state->cursor);
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
|
||||
@@ -1094,9 +1113,9 @@ retry:
|
||||
stb_textedit_clamp(str, state);
|
||||
stb_textedit_move_to_first(state);
|
||||
if (state->single_line)
|
||||
state->cursor = n;
|
||||
state->cursor = n;
|
||||
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
++state->cursor;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
}
|
||||
@@ -1110,7 +1129,7 @@ retry:
|
||||
if (state->single_line)
|
||||
state->cursor = 0;
|
||||
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
||||
--state->cursor;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state->cursor);
|
||||
state->select_end = state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
@@ -1125,7 +1144,7 @@ retry:
|
||||
if (state->single_line)
|
||||
state->cursor = n;
|
||||
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
||||
++state->cursor;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
state->select_end = state->cursor;
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
|
||||
Vendored
+2
-2
@@ -4516,8 +4516,8 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
|
||||
q2[0] = (float)x2;
|
||||
q2[1] = (float)y2;
|
||||
if (equal(q0,q1) || equal(q1,q2)) {
|
||||
x0 = (int)verts[i-1].x;
|
||||
y0 = (int)verts[i-1].y;
|
||||
x0 = (int)verts[i-1].x; //-V1048
|
||||
y0 = (int)verts[i-1].y; //-V1048
|
||||
x1 = (int)verts[i ].x;
|
||||
y1 = (int)verts[i ].y;
|
||||
if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) {
|
||||
|
||||
Vendored
+1
-1
Submodule Externals/implot/implot updated: 18c72431f8...3da8bd3429
Vendored
+7
-37
@@ -1,39 +1,9 @@
|
||||
cmake_minimum_required(VERSION 2.8.12)
|
||||
set(UPNPC_BUILD_STATIC ON)
|
||||
set(UPNPC_BUILD_SHARED OFF)
|
||||
set(UPNPC_BUILD_TESTS OFF)
|
||||
set(UPNPC_BUILD_SAMPLE OFF)
|
||||
set(UPNPC_NO_INSTALL ON)
|
||||
|
||||
project(miniupnpc C)
|
||||
set(MINIUPNPC_VERSION 1.9)
|
||||
set(MINIUPNPC_API_VERSION 14)
|
||||
add_subdirectory(miniupnp/miniupnpc)
|
||||
|
||||
if(UNIX)
|
||||
add_definitions(-DMINIUPNPC_SET_SOCKET_TIMEOUT)
|
||||
add_definitions(-D_BSD_SOURCE -D_POSIX_C_SOURCE=1)
|
||||
elseif(WIN32)
|
||||
add_definitions(-D_WIN32_WINNT=0x0501)
|
||||
find_library(WINSOCK2_LIBRARY NAMES ws2_32 WS2_32 Ws2_32)
|
||||
find_library(IPHLPAPI_LIBRARY NAMES iphlpapi)
|
||||
set(LDLIBS ${WINSOCK2_LIBRARY} ${IPHLPAPI_LIBRARY} ${LDLIBS})
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
add_definitions(-DMACOSX -D_DARWIN_C_SOURCE)
|
||||
endif()
|
||||
|
||||
set(SRCS src/igd_desc_parse.c
|
||||
src/miniupnpc.c
|
||||
src/minixml.c
|
||||
src/minisoap.c
|
||||
src/minissdpc.c
|
||||
src/miniwget.c
|
||||
src/upnpcommands.c
|
||||
src/upnpdev.c
|
||||
src/upnpreplyparse.c
|
||||
src/upnperrors.c
|
||||
src/connecthostport.c
|
||||
src/portlistingparse.c
|
||||
src/receivedata.c)
|
||||
|
||||
add_library(miniupnpc STATIC ${SRCS})
|
||||
dolphin_disable_warnings(miniupnpc)
|
||||
target_include_directories(miniupnpc PUBLIC src)
|
||||
|
||||
add_library(Miniupnpc::miniupnpc ALIAS miniupnpc)
|
||||
add_library(Miniupnpc::miniupnpc ALIAS libminiupnpc-static)
|
||||
|
||||
Vendored
-654
@@ -1,654 +0,0 @@
|
||||
$Id: Changelog.txt,v 1.215 2015/10/01 09:26:11 nanard Exp $
|
||||
miniUPnP client Changelog.
|
||||
|
||||
2015/09/15:
|
||||
Fix buffer overflow in igd_desc_parse.c/IGDstartelt()
|
||||
Discovered by Aleksandar Nikolic of Cisco Talos
|
||||
|
||||
2015/08/28:
|
||||
move ssdpDiscoverDevices() to minissdpc.c
|
||||
|
||||
2015/08/27:
|
||||
avoid unix socket leak in getDevicesFromMiniSSDPD()
|
||||
|
||||
2015/08/16:
|
||||
Also accept "Up" as ConnectionStatus value
|
||||
|
||||
2015/07/23:
|
||||
split getDevicesFromMiniSSDPD
|
||||
add ttl argument to upnpDiscover() functions
|
||||
increments API_VERSION to 14
|
||||
|
||||
2015/07/22:
|
||||
Read USN from SSDP messages.
|
||||
|
||||
2015/07/15:
|
||||
Check malloc/calloc
|
||||
|
||||
2015/06/16:
|
||||
update getDevicesFromMiniSSDPD() to process longer minissdpd
|
||||
responses
|
||||
|
||||
2015/05/22:
|
||||
add searchalltypes param to upnpDiscoverDevices()
|
||||
increments API_VERSION to 13
|
||||
|
||||
2015/04/30:
|
||||
upnpc: output version on the terminal
|
||||
|
||||
2015/04/27:
|
||||
_BSD_SOURCE is deprecated in favor of _DEFAULT_SOURCE
|
||||
fix CMakeLists.txt COMPILE_DEFINITIONS
|
||||
fix getDevicesFromMiniSSDPD() not setting scope_id
|
||||
improve -r command of upnpc command line tool
|
||||
|
||||
2014/11/17:
|
||||
search all :
|
||||
upnpDiscoverDevices() / upnpDiscoverAll() functions
|
||||
listdevices executable
|
||||
increment API_VERSION to 12
|
||||
validate igd_desc_parse
|
||||
|
||||
2014/11/13:
|
||||
increment API_VERSION to 11
|
||||
|
||||
2014/11/05:
|
||||
simplified function GetUPNPUrls()
|
||||
|
||||
2014/09/11:
|
||||
use remoteHost arg of DeletePortMapping
|
||||
|
||||
2014/09/06:
|
||||
Fix python3 build
|
||||
|
||||
2014/07/01:
|
||||
Fix parsing of IGD2 root descriptions
|
||||
|
||||
2014/06/10:
|
||||
rename LIBSPEC to MINIUPNP_LIBSPEC
|
||||
|
||||
2014/05/15:
|
||||
Add support for IGD2 AddAnyPortMapping and DeletePortMappingRange
|
||||
|
||||
2014/02/05:
|
||||
handle EINPROGRESS after connect()
|
||||
|
||||
2014/02/03:
|
||||
minixml now handle XML comments
|
||||
|
||||
VERSION 1.9 : released 2014/01/31
|
||||
|
||||
2014/01/31:
|
||||
added argument remoteHost to UPNP_GetSpecificPortMappingEntry()
|
||||
increment API_VERSION to 10
|
||||
|
||||
2013/12/09:
|
||||
--help and -h arguments in upnpc.c
|
||||
|
||||
2013/10/07:
|
||||
fixed potential buffer overrun in miniwget.c
|
||||
Modified UPNP_GetValidIGD() to check for ExternalIpAddress
|
||||
|
||||
2013/08/01:
|
||||
define MAXHOSTNAMELEN if not already done
|
||||
|
||||
2013/06/06:
|
||||
update upnpreplyparse to allow larger values (128 chars instead of 64)
|
||||
|
||||
2013/05/14:
|
||||
Update upnpreplyparse to take into account "empty" elements
|
||||
validate upnpreplyparse.c code with "make check"
|
||||
|
||||
2013/05/03:
|
||||
Fix Solaris build thanks to Maciej Małecki
|
||||
|
||||
2013/04/27:
|
||||
Fix testminiwget.sh for BSD
|
||||
|
||||
2013/03/23:
|
||||
Fixed Makefile for *BSD
|
||||
|
||||
2013/03/11:
|
||||
Update Makefile to use JNAerator version 0.11
|
||||
|
||||
2013/02/11:
|
||||
Fix testminiwget.sh for use with dash
|
||||
Use $(DESTDIR) in Makefile
|
||||
|
||||
VERSION 1.8 : released 2013/02/06
|
||||
|
||||
2012/10/16:
|
||||
fix testminiwget with no IPv6 support
|
||||
|
||||
2012/09/27:
|
||||
Rename all include guards to not clash with C99
|
||||
(7.1.3 Reserved identifiers).
|
||||
|
||||
2012/08/30:
|
||||
Added -e option to upnpc program (set description for port mappings)
|
||||
|
||||
2012/08/29:
|
||||
Python 3 support (thanks to Christopher Foo)
|
||||
|
||||
2012/08/11:
|
||||
Fix a memory link in UPNP_GetValidIGD()
|
||||
Try to handle scope id in link local IPv6 URL under MS Windows
|
||||
|
||||
2012/07/20:
|
||||
Disable HAS_IP_MREQN on DragonFly BSD
|
||||
|
||||
2012/06/28:
|
||||
GetUPNPUrls() now inserts scope into link-local IPv6 addresses
|
||||
|
||||
2012/06/23:
|
||||
More error return checks in upnpc.c
|
||||
#define MINIUPNPC_GET_SRC_ADDR enables receivedata() to get scope_id
|
||||
parseURL() now parses IPv6 addresses scope
|
||||
new parameter for miniwget() : IPv6 address scope
|
||||
increment API_VERSION to 9
|
||||
|
||||
2012/06/20:
|
||||
fixed CMakeLists.txt
|
||||
|
||||
2012/05/29
|
||||
Improvements in testminiwget.sh
|
||||
|
||||
VERSION 1.7 : released 2012/05/24
|
||||
|
||||
2012/05/01:
|
||||
Cleanup settings of CFLAGS in Makefile
|
||||
Fix signed/unsigned integer comparaisons
|
||||
|
||||
2012/04/20:
|
||||
Allow to specify protocol with TCP or UDP for -A option
|
||||
|
||||
2012/04/09:
|
||||
Only try to fetch XML description once in UPNP_GetValidIGD()
|
||||
Added -ansi flag to compilation, and fixed C++ comments to ANSI C comments.
|
||||
|
||||
2012/04/05:
|
||||
minor improvements to minihttptestserver.c
|
||||
|
||||
2012/03/15:
|
||||
upnperrors.c returns valid error string for unrecognized error codes
|
||||
|
||||
2012/03/08:
|
||||
make minihttptestserver listen on loopback interface instead of 0.0.0.0
|
||||
|
||||
2012/01/25:
|
||||
Maven installation thanks to Alexey Kuznetsov
|
||||
|
||||
2012/01/21:
|
||||
Replace WIN32 macro by _WIN32
|
||||
|
||||
2012/01/19:
|
||||
Fixes in java wrappers thanks to Alexey Kuznetsov :
|
||||
https://github.com/axet/miniupnp/tree/fix-javatest/miniupnpc
|
||||
Make and install .deb packages (python) thanks to Alexey Kuznetsov :
|
||||
https://github.com/axet/miniupnp/tree/feature-debbuild/miniupnpc
|
||||
|
||||
2012/01/07:
|
||||
The multicast interface can now be specified by name with IPv4.
|
||||
|
||||
2012/01/02:
|
||||
Install man page
|
||||
|
||||
2011/11/25:
|
||||
added header to Port Mappings list in upnpc.c
|
||||
|
||||
2011/10/09:
|
||||
Makefile : make clean now removes jnaerator generated files.
|
||||
MINIUPNPC_VERSION in miniupnpc.h (updated by make)
|
||||
|
||||
2011/09/12:
|
||||
added rootdescURL to UPNPUrls structure.
|
||||
|
||||
VERSION 1.6 : released 2011/07/25
|
||||
|
||||
2011/07/25:
|
||||
Update doc for version 1.6 release
|
||||
|
||||
2011/06/18:
|
||||
Fix for windows in miniwget.c
|
||||
|
||||
2011/06/04:
|
||||
display remote host in port mapping listing
|
||||
|
||||
2011/06/03:
|
||||
Fix in make install : there were missing headers
|
||||
|
||||
2011/05/26:
|
||||
Fix the socket leak in miniwget thanks to Richard Marsh.
|
||||
Permit to add leaseduration in -a command. Display lease duration.
|
||||
|
||||
2011/05/15:
|
||||
Try both LinkLocal and SiteLocal multicast address for SSDP in IPv6
|
||||
|
||||
2011/05/09:
|
||||
add a test in testminiwget.sh.
|
||||
more error checking in miniwget.c
|
||||
|
||||
2011/05/06:
|
||||
Adding some tool to test and validate miniwget.c
|
||||
simplified and debugged miniwget.c
|
||||
|
||||
2011/04/11:
|
||||
moving ReceiveData() to a receivedata.c file.
|
||||
parsing presentation url
|
||||
adding IGD v2 WANIPv6FirewallControl commands
|
||||
|
||||
2011/04/10:
|
||||
update of miniupnpcmodule.c
|
||||
comments in miniwget.c, update in testminiwget
|
||||
Adding errors codes from IGD v2
|
||||
new functions in upnpc.c for IGD v2
|
||||
|
||||
2011/04/09:
|
||||
Support for litteral ip v6 address in miniwget
|
||||
|
||||
2011/04/08:
|
||||
Adding support for urn:schemas-upnp-org:service:WANIPv6FirewallControl:1
|
||||
Updating APIVERSION
|
||||
Supporting IPV6 in upnpDiscover()
|
||||
Adding a -6 option to upnpc command line tool
|
||||
|
||||
2011/03/18:
|
||||
miniwget/parseURL() : return an error when url param is null.
|
||||
fixing GetListOfPortMappings()
|
||||
|
||||
2011/03/14:
|
||||
upnpDiscover() now reporting an error code.
|
||||
improvements in comments.
|
||||
|
||||
2011/03/11:
|
||||
adding miniupnpcstrings.h.cmake and CMakeLists.txt files.
|
||||
|
||||
2011/02/15:
|
||||
Implementation of GetListOfPortMappings()
|
||||
|
||||
2011/02/07:
|
||||
updates to minixml to support character data starting with spaces
|
||||
minixml now support CDATA
|
||||
upnpreplyparse treats <NewPortListing> specificaly
|
||||
change in simpleUPnPcommand to return the buffer (simplification)
|
||||
|
||||
2011/02/06:
|
||||
Added leaseDuration argument to AddPortMapping()
|
||||
Starting to implement GetListOfPortMappings()
|
||||
|
||||
2011/01/11:
|
||||
updating wingenminiupnpcstrings.c
|
||||
|
||||
2011/01/04:
|
||||
improving updateminiupnpcstrings.sh
|
||||
|
||||
VERSION 1.5 : released 2011/01/01
|
||||
|
||||
2010/12/21:
|
||||
use NO_GETADDRINFO macro to disable the use of getaddrinfo/freeaddrinfo
|
||||
|
||||
2010/12/11:
|
||||
Improvements on getHTTPResponse() code.
|
||||
|
||||
2010/12/09:
|
||||
new code for miniwget that handle Chunked transfer encoding
|
||||
using getHTTPResponse() in SOAP call code
|
||||
Adding MANIFEST.in for 'python setup.py bdist_rpm'
|
||||
|
||||
2010/11/25:
|
||||
changes to minissdpc.c to compile under Win32.
|
||||
see http://miniupnp.tuxfamily.org/forum/viewtopic.php?t=729
|
||||
|
||||
2010/09/17:
|
||||
Various improvement to Makefile from Michał Górny
|
||||
|
||||
2010/08/05:
|
||||
Adding the script "external-ip.sh" from Reuben Hawkins
|
||||
|
||||
2010/06/09:
|
||||
update to python module to match modification made on 2010/04/05
|
||||
update to Java test code to match modification made on 2010/04/05
|
||||
all UPNP_* function now return an error if the SOAP request failed
|
||||
at HTTP level.
|
||||
|
||||
2010/04/17:
|
||||
Using GetBestRoute() under win32 in order to find the
|
||||
right interface to use.
|
||||
|
||||
2010/04/12:
|
||||
Retrying with HTTP/1.1 if HTTP/1.0 failed. see
|
||||
http://miniupnp.tuxfamily.org/forum/viewtopic.php?p=1703
|
||||
|
||||
2010/04/07:
|
||||
avoid returning duplicates in upnpDiscover()
|
||||
|
||||
2010/04/05:
|
||||
Create a connecthostport.h/.c with connecthostport() function
|
||||
and use it in miniwget and miniupnpc.
|
||||
Use getnameinfo() instead of inet_ntop or inet_ntoa
|
||||
Work to make miniupnpc IPV6 compatible...
|
||||
Add java test code.
|
||||
Big changes in order to support device having both WANIPConnection
|
||||
and WANPPPConnection.
|
||||
|
||||
2010/04/04:
|
||||
Use getaddrinfo() instead of gethostbyname() in miniwget.
|
||||
|
||||
2010/01/06:
|
||||
#define _DARWIN_C_SOURCE for Mac OS X
|
||||
|
||||
2009/12/19:
|
||||
Improve MinGW32 build
|
||||
|
||||
2009/12/11:
|
||||
adding a MSVC9 project to build the static library and executable
|
||||
|
||||
2009/12/10:
|
||||
Fixing some compilation stuff for Windows/MinGW
|
||||
|
||||
2009/12/07:
|
||||
adaptations in Makefile and updateminiupnpcstring.sh for AmigaOS
|
||||
some fixes for Windows when using virtual ethernet adapters (it is the
|
||||
case with VMWare installed).
|
||||
|
||||
2009/12/04:
|
||||
some fixes for AmigaOS compilation
|
||||
Changed HTTP version to HTTP/1.0 for Soap too (to prevent chunked
|
||||
transfer encoding)
|
||||
|
||||
2009/12/03:
|
||||
updating printIDG and testigddescparse.c for debug.
|
||||
modifications to compile under AmigaOS
|
||||
adding a testminiwget program
|
||||
Changed miniwget to advertise itself as HTTP/1.0 to prevent chunked
|
||||
transfer encoding
|
||||
|
||||
2009/11/26:
|
||||
fixing updateminiupnpcstrings.sh to take into account
|
||||
which command that does not return an error code.
|
||||
|
||||
VERSION 1.4 : released 2009/10/30
|
||||
|
||||
2009/10/16:
|
||||
using Py_BEGIN_ALLOW_THREADS and Py_END_ALLOW_THREADS in python module.
|
||||
|
||||
2009/10/10:
|
||||
Some fixes for compilation under Solaris
|
||||
compilation fixes : http://miniupnp.tuxfamily.org/forum/viewtopic.php?p=1464
|
||||
|
||||
2009/09/21:
|
||||
fixing the code to ignore EINTR during connect() calls.
|
||||
|
||||
2009/08/07:
|
||||
Set socket timeout for connect()
|
||||
Some cleanup in miniwget.c
|
||||
|
||||
2009/08/04:
|
||||
remove multiple redirections with -d in upnpc.c
|
||||
Print textual error code in upnpc.c
|
||||
Ignore EINTR during the connect() and poll() calls.
|
||||
|
||||
2009/07/29:
|
||||
fix in updateminiupnpcstrings.sh if OS name contains "/"
|
||||
Sending a correct value for MX: field in SSDP request
|
||||
|
||||
2009/07/20:
|
||||
Change the Makefile to compile under Mac OS X
|
||||
Fixed a stackoverflow in getDevicesFromMiniSSDPD()
|
||||
|
||||
2009/07/09:
|
||||
Compile under Haiku
|
||||
generate miniupnpcstrings.h.in from miniupnpcstrings.h
|
||||
|
||||
2009/06/04:
|
||||
patching to compile under CygWin and cross compile for minGW
|
||||
|
||||
VERSION 1.3 :
|
||||
|
||||
2009/04/17:
|
||||
updating python module
|
||||
Use strtoull() when using C99
|
||||
|
||||
2009/02/28:
|
||||
Fixed miniwget.c for compiling under sun
|
||||
|
||||
2008/12/18:
|
||||
cleanup in Makefile (thanks to Paul de Weerd)
|
||||
minissdpc.c : win32 compatibility
|
||||
miniupnpc.c : changed xmlns prefix from 'm' to 'u'
|
||||
Removed NDEBUG (using DEBUG)
|
||||
|
||||
2008/10/14:
|
||||
Added the ExternalHost argument to DeletePortMapping()
|
||||
|
||||
2008/10/11:
|
||||
Added the ExternalHost argument to AddPortMapping()
|
||||
Put a correct User-Agent: header in HTTP requests.
|
||||
|
||||
VERSION 1.2 :
|
||||
|
||||
2008/10/07:
|
||||
Update docs
|
||||
|
||||
2008/09/25:
|
||||
Integrated sameport patch from Dario Meloni : Added a "sameport"
|
||||
argument to upnpDiscover().
|
||||
|
||||
2008/07/18:
|
||||
small modif to make Clang happy :)
|
||||
|
||||
2008/07/17:
|
||||
#define SOAPPREFIX "s" in miniupnpc.c in order to remove SOAP-ENV...
|
||||
|
||||
2008/07/14:
|
||||
include declspec.h in installation (to /usr/include/miniupnpc)
|
||||
|
||||
VERSION 1.1 :
|
||||
|
||||
2008/07/04:
|
||||
standard options for install/ln instead of gnu-specific stuff.
|
||||
|
||||
2008/07/03:
|
||||
now builds a .dll and .lib with win32. (mingw32)
|
||||
|
||||
2008/04/28:
|
||||
make install now install the binary of the upnpc tool
|
||||
|
||||
2008/04/27:
|
||||
added testupnpigd.py
|
||||
added error strings for miniupnpc "internal" errors
|
||||
improved python module error/exception reporting.
|
||||
|
||||
2008/04/23:
|
||||
Completely rewrite igd_desc_parse.c in order to be compatible with
|
||||
Linksys WAG200G
|
||||
Added testigddescparse
|
||||
updated python module
|
||||
|
||||
VERSION 1.0 :
|
||||
|
||||
2008/02/21:
|
||||
put some #ifdef DEBUG around DisplayNameValueList()
|
||||
|
||||
2008/02/18:
|
||||
Improved error reporting in upnpcommands.c
|
||||
UPNP_GetStatusInfo() returns LastConnectionError
|
||||
|
||||
2008/02/16:
|
||||
better error handling in minisoap.c
|
||||
improving display of "valid IGD found" in upnpc.c
|
||||
|
||||
2008/02/03:
|
||||
Fixing UPNP_GetValidIGD()
|
||||
improved make install :)
|
||||
|
||||
2007/12/22:
|
||||
Adding upnperrors.c/h to provide a strupnperror() function
|
||||
used to translate UPnP error codes to string.
|
||||
|
||||
2007/12/19:
|
||||
Fixing getDevicesFromMiniSSDPD()
|
||||
improved error reporting of UPnP functions
|
||||
|
||||
2007/12/18:
|
||||
It is now possible to specify a different location for MiniSSDPd socket.
|
||||
working with MiniSSDPd is now more efficient.
|
||||
python module improved.
|
||||
|
||||
2007/12/16:
|
||||
improving error reporting
|
||||
|
||||
2007/12/13:
|
||||
Try to improve compatibility by using HTTP/1.0 instead of 1.1 and
|
||||
XML a bit different for SOAP.
|
||||
|
||||
2007/11/25:
|
||||
fixed select() call for linux
|
||||
|
||||
2007/11/15:
|
||||
Added -fPIC to CFLAG for better shared library code.
|
||||
|
||||
2007/11/02:
|
||||
Fixed a potential socket leak in miniwget2()
|
||||
|
||||
2007/10/16:
|
||||
added a parameter to upnpDiscover() in order to allow the use of another
|
||||
interface than the default multicast interface.
|
||||
|
||||
2007/10/12:
|
||||
Fixed the creation of symbolic link in Makefile
|
||||
|
||||
2007/10/08:
|
||||
Added man page
|
||||
|
||||
2007/10/02:
|
||||
fixed memory bug in GetUPNPUrls()
|
||||
|
||||
2007/10/01:
|
||||
fixes in the Makefile
|
||||
Added UPNP_GetIGDFromUrl() and adapted the sample program accordingly.
|
||||
Added SONAME in the shared library to please debian :)
|
||||
fixed MS Windows compilation (minissdpd is not available under MS Windows).
|
||||
|
||||
2007/09/25:
|
||||
small change to Makefile to be able to install in a different location
|
||||
(default is /usr)
|
||||
|
||||
2007/09/24:
|
||||
now compiling both shared and static library
|
||||
|
||||
2007/09/19:
|
||||
Cosmetic changes on upnpc.c
|
||||
|
||||
2007/09/02:
|
||||
adapting to new miniSSDPd (release version ?)
|
||||
|
||||
2007/08/31:
|
||||
Usage of miniSSDPd to skip discovery process.
|
||||
|
||||
2007/08/27:
|
||||
fixed python module to allow compilation with Python older than Python 2.4
|
||||
|
||||
2007/06/12:
|
||||
Added a python module.
|
||||
|
||||
2007/05/19:
|
||||
Fixed compilation under MinGW
|
||||
|
||||
2007/05/15:
|
||||
fixed a memory leak in AddPortMapping()
|
||||
Added testupnpreplyparse executable to check the parsing of
|
||||
upnp soap messages
|
||||
minixml now ignore namespace prefixes.
|
||||
|
||||
2007/04/26:
|
||||
upnpc now displays external ip address with -s or -l
|
||||
|
||||
2007/04/11:
|
||||
changed MINIUPNPC_URL_MAXSIZE to 128 to accomodate the "BT Voyager 210"
|
||||
|
||||
2007/03/19:
|
||||
cleanup in miniwget.c
|
||||
|
||||
2007/03/01:
|
||||
Small typo fix...
|
||||
|
||||
2007/01/30:
|
||||
Now parsing the HTTP header from SOAP responses in order to
|
||||
get content-length value.
|
||||
|
||||
2007/01/29:
|
||||
Fixed the Soap Query to speedup the HTTP request.
|
||||
added some Win32 DLL stuff...
|
||||
|
||||
2007/01/27:
|
||||
Fixed some WIN32 compatibility issues
|
||||
|
||||
2006/12/14:
|
||||
Added UPNPIGD_IsConnected() function in miniupnp.c/.h
|
||||
Added UPNP_GetValidIGD() in miniupnp.c/.h
|
||||
cleaned upnpc.c main(). now using UPNP_GetValidIGD()
|
||||
|
||||
2006/12/07:
|
||||
Version 1.0-RC1 released
|
||||
|
||||
2006/12/03:
|
||||
Minor changes to compile under SunOS/Solaris
|
||||
|
||||
2006/11/30:
|
||||
made a minixml parser validator program
|
||||
updated minixml to handle attributes correctly
|
||||
|
||||
2006/11/22:
|
||||
Added a -r option to the upnpc sample thanks to Alexander Hubmann.
|
||||
|
||||
2006/11/19:
|
||||
Cleanup code to make it more ANSI C compliant
|
||||
|
||||
2006/11/10:
|
||||
detect and display local lan address.
|
||||
|
||||
2006/11/04:
|
||||
Packets and Bytes Sent/Received are now unsigned int.
|
||||
|
||||
2006/11/01:
|
||||
Bug fix thanks to Giuseppe D'Angelo
|
||||
|
||||
2006/10/31:
|
||||
C++ compatibility for .h files.
|
||||
Added a way to get ip Address on the LAN used to reach the IGD.
|
||||
|
||||
2006/10/25:
|
||||
Added M-SEARCH to the services in the discovery process.
|
||||
|
||||
2006/10/22:
|
||||
updated the Makefile to use makedepend, added a "make install"
|
||||
update Makefile
|
||||
|
||||
2006/10/20:
|
||||
fixing the description url parsing thanks to patch sent by
|
||||
Wayne Dawe.
|
||||
Fixed/translated some comments.
|
||||
Implemented a better discover process, first looking
|
||||
for IGD then for root devices (as some devices only reply to
|
||||
M-SEARCH for root devices).
|
||||
|
||||
2006/09/02:
|
||||
added freeUPNPDevlist() function.
|
||||
|
||||
2006/08/04:
|
||||
More command line arguments checking
|
||||
|
||||
2006/08/01:
|
||||
Added the .bat file to compile under Win32 with minGW32
|
||||
|
||||
2006/07/31:
|
||||
Fixed the rootdesc parser (igd_desc_parse.c)
|
||||
|
||||
2006/07/20:
|
||||
parseMSEARCHReply() is now returning the ST: line as well
|
||||
starting changes to detect several UPnP devices on the network
|
||||
|
||||
2006/07/19:
|
||||
using GetCommonLinkProperties to get down/upload bitrate
|
||||
|
||||
Vendored
-27
@@ -1,27 +0,0 @@
|
||||
MiniUPnPc
|
||||
Copyright (c) 2005-2015, Thomas BERNARD
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may not be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Vendored
-66
@@ -1,66 +0,0 @@
|
||||
Project: miniupnp
|
||||
Project web page: http://miniupnp.free.fr/ or http://miniupnp.tuxfamily.org/
|
||||
github: https://github.com/miniupnp/miniupnp
|
||||
freecode: http://freecode.com/projects/miniupnp
|
||||
Author: Thomas Bernard
|
||||
Copyright (c) 2005-2012 Thomas Bernard
|
||||
This software is subject to the conditions detailed in the
|
||||
LICENSE file provided within this distribution.
|
||||
|
||||
|
||||
For the comfort of Win32 users, bsdqueue.h is included in the distribution.
|
||||
Its licence is included in the header of the file.
|
||||
bsdqueue.h is a copy of the sys/queue.h of an OpenBSD system.
|
||||
|
||||
|
||||
* miniUPnP Client - miniUPnPc *
|
||||
|
||||
To compile, simply run 'gmake' (could be 'make' on your system).
|
||||
Under win32, to compile with MinGW, type "mingw32make.bat".
|
||||
MS Visual C solution and project files are supplied in the msvc/ subdirectory.
|
||||
|
||||
The compilation is known to work under linux, FreeBSD,
|
||||
OpenBSD, MacOS X, AmigaOS and cygwin.
|
||||
The official AmigaOS4.1 SDK was used for AmigaOS4 and GeekGadgets for AmigaOS3.
|
||||
upx (http://upx.sourceforge.net) is used to compress the win32 .exe files.
|
||||
|
||||
To install the library and headers on the system use :
|
||||
> su
|
||||
> make install
|
||||
> exit
|
||||
|
||||
alternatively, to install into a specific location, use :
|
||||
> INSTALLPREFIX=/usr/local make install
|
||||
|
||||
upnpc.c is a sample client using the libminiupnpc.
|
||||
To use the libminiupnpc in your application, link it with
|
||||
libminiupnpc.a (or .so) and use the following functions found in miniupnpc.h,
|
||||
upnpcommands.h and miniwget.h :
|
||||
- upnpDiscover()
|
||||
- miniwget()
|
||||
- parserootdesc()
|
||||
- GetUPNPUrls()
|
||||
- UPNP_* (calling UPNP methods)
|
||||
|
||||
Note : use #include <miniupnpc/miniupnpc.h> etc... for the includes
|
||||
and -lminiupnpc for the link
|
||||
|
||||
Discovery process is speeded up when MiniSSDPd is running on the machine.
|
||||
|
||||
|
||||
* Python module *
|
||||
|
||||
you can build a python module with 'make pythonmodule'
|
||||
and install it with 'make installpythonmodule'.
|
||||
setup.py (and setupmingw32.py) are included in the distribution.
|
||||
|
||||
|
||||
Feel free to contact me if you have any problem :
|
||||
e-mail : miniupnp@free.fr
|
||||
|
||||
If you are using libminiupnpc in your application, please
|
||||
send me an email !
|
||||
|
||||
For any question, you can use the web forum :
|
||||
http://miniupnp.tuxfamily.org/forum/
|
||||
|
||||
Vendored
-1
@@ -1 +0,0 @@
|
||||
1.9
|
||||
Vendored
-157
@@ -1,157 +0,0 @@
|
||||
$Id: apiversions.txt,v 1.7 2015/07/23 20:40:08 nanard Exp $
|
||||
|
||||
Differences in API between miniUPnPc versions
|
||||
|
||||
API version 14
|
||||
miniupnpc.h
|
||||
add ttl argument to upnpDiscover() upnpDiscoverAll() upnpDiscoverDevice()
|
||||
upnpDiscoverDevices()
|
||||
getDevicesFromMiniSSDPD() :
|
||||
connectToMiniSSDPD() / disconnectFromMiniSSDPD()
|
||||
requestDevicesFromMiniSSDPD() / receiveDevicesFromMiniSSDPD()
|
||||
|
||||
API version 13
|
||||
miniupnpc.h:
|
||||
add searchalltype param to upnpDiscoverDevices() function
|
||||
updated macro :
|
||||
#define MINIUPNPC_API_VERSION 13
|
||||
|
||||
API version 12
|
||||
miniupnpc.h :
|
||||
add upnpDiscoverAll() / upnpDiscoverDevice() / upnpDiscoverDevices()
|
||||
functions
|
||||
updated macros :
|
||||
#define MINIUPNPC_API_VERSION 12
|
||||
|
||||
API version 11
|
||||
|
||||
upnpreplyparse.h / portlistingparse.h :
|
||||
removed usage of sys/queue.h / bsdqueue.h
|
||||
|
||||
miniupnpc.h:
|
||||
updated macros :
|
||||
#define MINIUPNPC_API_VERSION 11
|
||||
|
||||
====================== miniUPnPc version 1.9 ======================
|
||||
API version 10
|
||||
|
||||
upnpcommands.h:
|
||||
added argument remoteHost to UPNP_GetSpecificPortMappingEntry()
|
||||
|
||||
miniupnpc.h:
|
||||
updated macros :
|
||||
#define MINIUPNPC_VERSION "1.9"
|
||||
#define MINIUPNPC_API_VERSION 10
|
||||
|
||||
====================== miniUPnPc version 1.8 ======================
|
||||
API version 9
|
||||
|
||||
miniupnpc.h:
|
||||
updated macros :
|
||||
#define MINIUPNPC_VERSION "1.8"
|
||||
#define MINIUPNPC_API_VERSION 9
|
||||
added "unsigned int scope_id;" to struct UPNPDev
|
||||
added scope_id argument to GetUPNPUrls()
|
||||
|
||||
|
||||
|
||||
====================== miniUPnPc version 1.7 ======================
|
||||
API version 8
|
||||
|
||||
miniupnpc.h :
|
||||
add new macros :
|
||||
#define MINIUPNPC_VERSION "1.7"
|
||||
#define MINIUPNPC_API_VERSION 8
|
||||
add rootdescURL to struct UPNPUrls
|
||||
|
||||
|
||||
|
||||
====================== miniUPnPc version 1.6 ======================
|
||||
API version 8
|
||||
|
||||
Adding support for IPv6.
|
||||
igd_desc_parse.h :
|
||||
struct IGDdatas_service :
|
||||
add char presentationurl[MINIUPNPC_URL_MAXSIZE];
|
||||
struct IGDdatas :
|
||||
add struct IGDdatas_service IPv6FC;
|
||||
miniupnpc.h :
|
||||
new macros :
|
||||
#define UPNPDISCOVER_SUCCESS (0)
|
||||
#define UPNPDISCOVER_UNKNOWN_ERROR (-1)
|
||||
#define UPNPDISCOVER_SOCKET_ERROR (-101)
|
||||
#define UPNPDISCOVER_MEMORY_ERROR (-102)
|
||||
simpleUPnPcommand() prototype changed (but is normaly not used by API users)
|
||||
add arguments ipv6 and error to upnpDiscover() :
|
||||
struct UPNPDev *
|
||||
upnpDiscover(int delay, const char * multicastif,
|
||||
const char * minissdpdsock, int sameport,
|
||||
int ipv6,
|
||||
int * error);
|
||||
add controlURL_6FC member to struct UPNPUrls :
|
||||
struct UPNPUrls {
|
||||
char * controlURL;
|
||||
char * ipcondescURL;
|
||||
char * controlURL_CIF;
|
||||
char * controlURL_6FC;
|
||||
};
|
||||
|
||||
upnpcommands.h :
|
||||
add leaseDuration argument to UPNP_AddPortMapping()
|
||||
add desc, enabled and leaseDuration arguments to UPNP_GetSpecificPortMappingEntry()
|
||||
add UPNP_GetListOfPortMappings() function (IGDv2)
|
||||
add IGDv2 IPv6 related functions :
|
||||
UPNP_GetFirewallStatus()
|
||||
UPNP_GetOutboundPinholeTimeout()
|
||||
UPNP_AddPinhole()
|
||||
UPNP_UpdatePinhole()
|
||||
UPNP_DeletePinhole()
|
||||
UPNP_CheckPinholeWorking()
|
||||
UPNP_GetPinholePackets()
|
||||
|
||||
|
||||
|
||||
====================== miniUPnPc version 1.5 ======================
|
||||
API version 5
|
||||
|
||||
new function :
|
||||
int UPNPIGD_IsConnected(struct UPNPUrls *, struct IGDdatas *);
|
||||
new macro in upnpcommands.h :
|
||||
#define UPNPCOMMAND_HTTP_ERROR
|
||||
|
||||
====================== miniUPnPc version 1.4 ======================
|
||||
Same API as version 1.3
|
||||
|
||||
====================== miniUPnPc version 1.3 ======================
|
||||
API version 4
|
||||
|
||||
Use UNSIGNED_INTEGER type for
|
||||
UPNP_GetTotalBytesSent(), UPNP_GetTotalBytesReceived(),
|
||||
UPNP_GetTotalPacketsSent(), UPNP_GetTotalPacketsReceived()
|
||||
Add remoteHost argument to UPNP_AddPortMapping() and UPNP_DeletePortMapping()
|
||||
|
||||
====================== miniUPnPc version 1.2 ======================
|
||||
API version 3
|
||||
|
||||
added sameport argument to upnpDiscover()
|
||||
struct UPNPDev *
|
||||
upnpDiscover(int delay, const char * multicastif,
|
||||
const char * minissdpdsock, int sameport);
|
||||
|
||||
====================== miniUPnPc Version 1.1 ======================
|
||||
Same API as 1.0
|
||||
|
||||
|
||||
====================== miniUPnPc Version 1.0 ======================
|
||||
API version 2
|
||||
|
||||
|
||||
struct UPNPDev {
|
||||
struct UPNPDev * pNext;
|
||||
char * descURL;
|
||||
char * st;
|
||||
char buffer[2];
|
||||
};
|
||||
struct UPNPDev * upnpDiscover(int delay, const char * multicastif,
|
||||
const char * minissdpdsock);
|
||||
|
||||
Vendored
+2
-1
@@ -2,7 +2,8 @@
|
||||
<Project>
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(ExternalsDir)miniupnpc\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ExternalsDir)miniupnpc\miniupnp\miniupnpc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>MINIUPNP_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
||||
+1
Submodule Externals/miniupnpc/miniupnp added at bf4215a757
+52
-35
@@ -15,48 +15,65 @@
|
||||
<Import Project="$(VSPropsDir)ClDisableAllWarnings.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>miniupnp\miniupnpc;miniupnp\miniupnpc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>MINIUPNP_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
CD /d "$(ProjectDir)miniupnp\miniupnpc\msvc"
|
||||
cscript //nologo genminiupnpcstrings.vbs
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\codelength.h" />
|
||||
<ClInclude Include="src\connecthostport.h" />
|
||||
<ClInclude Include="src\igd_desc_parse.h" />
|
||||
<ClInclude Include="src\minisoap.h" />
|
||||
<ClInclude Include="src\minissdpc.h" />
|
||||
<ClInclude Include="src\miniupnpc.h" />
|
||||
<ClInclude Include="src\miniupnpc_declspec.h" />
|
||||
<ClInclude Include="src\miniupnpcstrings.h" />
|
||||
<ClInclude Include="src\miniupnpctypes.h" />
|
||||
<ClInclude Include="src\miniwget.h" />
|
||||
<ClInclude Include="src\minixml.h" />
|
||||
<ClInclude Include="src\portlistingparse.h" />
|
||||
<ClInclude Include="src\receivedata.h" />
|
||||
<ClInclude Include="src\upnpcommands.h" />
|
||||
<ClInclude Include="src\upnpdev.h" />
|
||||
<ClInclude Include="src\upnperrors.h" />
|
||||
<ClInclude Include="src\upnpreplyparse.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\src\addr_is_reserved.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\src\connecthostport.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\include\igd_desc_parse.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\src\minisoap.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\src\minissdpc.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\include\miniupnpc.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\miniupnpcstrings.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\include\miniupnpctypes.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\include\miniupnpc_declspec.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\include\miniwget.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\src\miniwget_private.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\src\minixml.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\include\portlistingparse.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\src\receivedata.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\include\upnpcommands.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\include\upnpdev.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\include\upnperrors.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\include\upnpreplyparse.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\src\win32_snprintf.h" />
|
||||
<ClInclude Include="miniupnp\miniupnpc\rc_version.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="src\connecthostport.c" />
|
||||
<ClCompile Include="src\igd_desc_parse.c" />
|
||||
<ClCompile Include="src\minisoap.c" />
|
||||
<ClCompile Include="src\minissdpc.c" />
|
||||
<ClCompile Include="src\miniupnpc.c" />
|
||||
<ClCompile Include="src\miniwget.c" />
|
||||
<ClCompile Include="src\minixml.c" />
|
||||
<ClCompile Include="src\portlistingparse.c" />
|
||||
<ClCompile Include="src\receivedata.c" />
|
||||
<ClCompile Include="src\upnpcommands.c" />
|
||||
<ClCompile Include="src\upnpdev.c" />
|
||||
<ClCompile Include="src\upnperrors.c" />
|
||||
<ClCompile Include="src\upnpreplyparse.c" />
|
||||
<ClCompile Include="miniupnp\miniupnpc\src\addr_is_reserved.c" />
|
||||
<ClCompile Include="miniupnp\miniupnpc\src\connecthostport.c" />
|
||||
<ClCompile Include="miniupnp\miniupnpc\src\igd_desc_parse.c" />
|
||||
<ClCompile Include="miniupnp\miniupnpc\src\minisoap.c" />
|
||||
<ClCompile Include="miniupnp\miniupnpc\src\minissdpc.c" />
|
||||
<ClCompile Include="miniupnp\miniupnpc\src\miniupnpc.c" />
|
||||
<ClCompile Include="miniupnp\miniupnpc\src\miniwget.c" />
|
||||
<ClCompile Include="miniupnp\miniupnpc\src\minixml.c" />
|
||||
<ClCompile Include="miniupnp\miniupnpc\src\portlistingparse.c" />
|
||||
<ClCompile Include="miniupnp\miniupnpc\src\receivedata.c" />
|
||||
<ClCompile Include="miniupnp\miniupnpc\src\upnpc.c" />
|
||||
<ClCompile Include="miniupnp\miniupnpc\src\upnpcommands.c" />
|
||||
<ClCompile Include="miniupnp\miniupnpc\src\upnpdev.c" />
|
||||
<ClCompile Include="miniupnp\miniupnpc\src\upnperrors.c" />
|
||||
<ClCompile Include="miniupnp\miniupnpc\src\upnpreplyparse.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="LICENSE" />
|
||||
<None Include="README" />
|
||||
<None Include="VERSION" />
|
||||
<None Include="miniupnp\miniupnpc\LICENSE" />
|
||||
<None Include="miniupnp\miniupnpc\README" />
|
||||
<None Include="miniupnp\miniupnpc\VERSION" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="apiversions.txt" />
|
||||
<Text Include="Changelog.txt" />
|
||||
<Text Include="miniupnp\miniupnpc\apiversions.txt" />
|
||||
<Text Include="miniupnp\miniupnpc\Changelog.txt" />
|
||||
<Text Include="CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
||||
Vendored
-54
@@ -1,54 +0,0 @@
|
||||
/* $Id: codelength.h,v 1.3 2011/07/30 13:10:05 nanard Exp $ */
|
||||
/* Project : miniupnp
|
||||
* Author : Thomas BERNARD
|
||||
* copyright (c) 2005-2015 Thomas Bernard
|
||||
* This software is subjet to the conditions detailed in the
|
||||
* provided LICENCE file. */
|
||||
#ifndef CODELENGTH_H_INCLUDED
|
||||
#define CODELENGTH_H_INCLUDED
|
||||
|
||||
/* Encode length by using 7bit per Byte :
|
||||
* Most significant bit of each byte specifies that the
|
||||
* following byte is part of the code */
|
||||
|
||||
/* n : unsigned
|
||||
* p : unsigned char *
|
||||
*/
|
||||
#define DECODELENGTH(n, p) n = 0; \
|
||||
do { n = (n << 7) | (*p & 0x7f); } \
|
||||
while((*(p++)&0x80) && (n<(1<<25)));
|
||||
|
||||
/* n : unsigned
|
||||
* READ : function/macro to read one byte (unsigned char)
|
||||
*/
|
||||
#define DECODELENGTH_READ(n, READ) \
|
||||
n = 0; \
|
||||
do { \
|
||||
unsigned char c; \
|
||||
READ(c); \
|
||||
n = (n << 7) | (c & 0x07f); \
|
||||
if(!(c&0x80)) break; \
|
||||
} while(n<(1<<25));
|
||||
|
||||
/* n : unsigned
|
||||
* p : unsigned char *
|
||||
* p_limit : unsigned char *
|
||||
*/
|
||||
#define DECODELENGTH_CHECKLIMIT(n, p, p_limit) \
|
||||
n = 0; \
|
||||
do { \
|
||||
if((p) >= (p_limit)) break; \
|
||||
n = (n << 7) | (*(p) & 0x7f); \
|
||||
} while((*((p)++)&0x80) && (n<(1<<25)));
|
||||
|
||||
|
||||
/* n : unsigned
|
||||
* p : unsigned char *
|
||||
*/
|
||||
#define CODELENGTH(n, p) if(n>=268435456) *(p++) = (n >> 28) | 0x80; \
|
||||
if(n>=2097152) *(p++) = (n >> 21) | 0x80; \
|
||||
if(n>=16384) *(p++) = (n >> 14) | 0x80; \
|
||||
if(n>=128) *(p++) = (n >> 7) | 0x80; \
|
||||
*(p++) = n & 0x7f;
|
||||
|
||||
#endif /* CODELENGTH_H_INCLUDED */
|
||||
-261
@@ -1,261 +0,0 @@
|
||||
/* $Id: connecthostport.c,v 1.13 2014/03/31 12:36:36 nanard Exp $ */
|
||||
/* Project : miniupnp
|
||||
* Author : Thomas Bernard
|
||||
* Copyright (c) 2010-2014 Thomas Bernard
|
||||
* This software is subject to the conditions detailed in the
|
||||
* LICENCE file provided in this distribution. */
|
||||
|
||||
/* use getaddrinfo() or gethostbyname()
|
||||
* uncomment the following line in order to use gethostbyname() */
|
||||
#ifdef NO_GETADDRINFO
|
||||
#define USE_GETHOSTBYNAME
|
||||
#endif
|
||||
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#ifdef _WIN32
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
#include <io.h>
|
||||
#define MAXHOSTNAMELEN 64
|
||||
#define snprintf _snprintf
|
||||
#define herror
|
||||
#define socklen_t int
|
||||
#else /* #ifdef _WIN32 */
|
||||
#include <unistd.h>
|
||||
#include <sys/param.h>
|
||||
#include <sys/select.h>
|
||||
#include <errno.h>
|
||||
#define closesocket close
|
||||
#include <netdb.h>
|
||||
#include <netinet/in.h>
|
||||
/* defining MINIUPNPC_IGNORE_EINTR enable the ignore of interruptions
|
||||
* during the connect() call */
|
||||
#define MINIUPNPC_IGNORE_EINTR
|
||||
#ifndef USE_GETHOSTBYNAME
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/select.h>
|
||||
#endif /* #ifndef USE_GETHOSTBYNAME */
|
||||
#endif /* #else _WIN32 */
|
||||
|
||||
/* definition of PRINT_SOCKET_ERROR */
|
||||
#ifdef _WIN32
|
||||
#define PRINT_SOCKET_ERROR(x) printf("Socket error: %s, %d\n", x, WSAGetLastError());
|
||||
#else
|
||||
#define PRINT_SOCKET_ERROR(x) perror(x)
|
||||
#endif
|
||||
|
||||
#if defined(__amigaos__) || defined(__amigaos4__)
|
||||
#define herror(A) printf("%s\n", A)
|
||||
#endif
|
||||
|
||||
#include "connecthostport.h"
|
||||
|
||||
#ifndef MAXHOSTNAMELEN
|
||||
#define MAXHOSTNAMELEN 64
|
||||
#endif
|
||||
|
||||
/* connecthostport()
|
||||
* return a socket connected (TCP) to the host and port
|
||||
* or -1 in case of error */
|
||||
int connecthostport(const char * host, unsigned short port,
|
||||
unsigned int scope_id)
|
||||
{
|
||||
int s, n;
|
||||
#ifdef USE_GETHOSTBYNAME
|
||||
struct sockaddr_in dest;
|
||||
struct hostent *hp;
|
||||
#else /* #ifdef USE_GETHOSTBYNAME */
|
||||
char tmp_host[MAXHOSTNAMELEN+1];
|
||||
char port_str[8];
|
||||
struct addrinfo *ai, *p;
|
||||
struct addrinfo hints;
|
||||
#endif /* #ifdef USE_GETHOSTBYNAME */
|
||||
#ifdef MINIUPNPC_SET_SOCKET_TIMEOUT
|
||||
struct timeval timeout;
|
||||
#endif /* #ifdef MINIUPNPC_SET_SOCKET_TIMEOUT */
|
||||
|
||||
#ifdef USE_GETHOSTBYNAME
|
||||
hp = gethostbyname(host);
|
||||
if(hp == NULL)
|
||||
{
|
||||
herror(host);
|
||||
return -1;
|
||||
}
|
||||
memcpy(&dest.sin_addr, hp->h_addr, sizeof(dest.sin_addr));
|
||||
memset(dest.sin_zero, 0, sizeof(dest.sin_zero));
|
||||
s = socket(PF_INET, SOCK_STREAM, 0);
|
||||
if(s < 0)
|
||||
{
|
||||
PRINT_SOCKET_ERROR("socket");
|
||||
return -1;
|
||||
}
|
||||
#ifdef MINIUPNPC_SET_SOCKET_TIMEOUT
|
||||
/* setting a 3 seconds timeout for the connect() call */
|
||||
timeout.tv_sec = 3;
|
||||
timeout.tv_usec = 0;
|
||||
if(setsockopt(s, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(struct timeval)) < 0)
|
||||
{
|
||||
PRINT_SOCKET_ERROR("setsockopt");
|
||||
}
|
||||
timeout.tv_sec = 3;
|
||||
timeout.tv_usec = 0;
|
||||
if(setsockopt(s, SOL_SOCKET, SO_SNDTIMEO, &timeout, sizeof(struct timeval)) < 0)
|
||||
{
|
||||
PRINT_SOCKET_ERROR("setsockopt");
|
||||
}
|
||||
#endif /* #ifdef MINIUPNPC_SET_SOCKET_TIMEOUT */
|
||||
dest.sin_family = AF_INET;
|
||||
dest.sin_port = htons(port);
|
||||
n = connect(s, (struct sockaddr *)&dest, sizeof(struct sockaddr_in));
|
||||
#ifdef MINIUPNPC_IGNORE_EINTR
|
||||
/* EINTR The system call was interrupted by a signal that was caught
|
||||
* EINPROGRESS The socket is nonblocking and the connection cannot
|
||||
* be completed immediately. */
|
||||
while(n < 0 && (errno == EINTR || errno = EINPROGRESS))
|
||||
{
|
||||
socklen_t len;
|
||||
fd_set wset;
|
||||
int err;
|
||||
FD_ZERO(&wset);
|
||||
FD_SET(s, &wset);
|
||||
if((n = select(s + 1, NULL, &wset, NULL, NULL)) == -1 && errno == EINTR)
|
||||
continue;
|
||||
/*len = 0;*/
|
||||
/*n = getpeername(s, NULL, &len);*/
|
||||
len = sizeof(err);
|
||||
if(getsockopt(s, SOL_SOCKET, SO_ERROR, &err, &len) < 0) {
|
||||
PRINT_SOCKET_ERROR("getsockopt");
|
||||
closesocket(s);
|
||||
return -1;
|
||||
}
|
||||
if(err != 0) {
|
||||
errno = err;
|
||||
n = -1;
|
||||
}
|
||||
}
|
||||
#endif /* #ifdef MINIUPNPC_IGNORE_EINTR */
|
||||
if(n<0)
|
||||
{
|
||||
PRINT_SOCKET_ERROR("connect");
|
||||
closesocket(s);
|
||||
return -1;
|
||||
}
|
||||
#else /* #ifdef USE_GETHOSTBYNAME */
|
||||
/* use getaddrinfo() instead of gethostbyname() */
|
||||
memset(&hints, 0, sizeof(hints));
|
||||
/* hints.ai_flags = AI_ADDRCONFIG; */
|
||||
#ifdef AI_NUMERICSERV
|
||||
hints.ai_flags = AI_NUMERICSERV;
|
||||
#endif
|
||||
hints.ai_socktype = SOCK_STREAM;
|
||||
hints.ai_family = AF_UNSPEC; /* AF_INET, AF_INET6 or AF_UNSPEC */
|
||||
/* hints.ai_protocol = IPPROTO_TCP; */
|
||||
snprintf(port_str, sizeof(port_str), "%hu", port);
|
||||
if(host[0] == '[')
|
||||
{
|
||||
/* literal ip v6 address */
|
||||
int i, j;
|
||||
for(i = 0, j = 1; host[j] && (host[j] != ']') && i < MAXHOSTNAMELEN; i++, j++)
|
||||
{
|
||||
tmp_host[i] = host[j];
|
||||
if(0 == memcmp(host+j, "%25", 3)) /* %25 is just url encoding for '%' */
|
||||
j+=2; /* skip "25" */
|
||||
}
|
||||
tmp_host[i] = '\0';
|
||||
}
|
||||
else
|
||||
{
|
||||
strncpy(tmp_host, host, MAXHOSTNAMELEN);
|
||||
}
|
||||
tmp_host[MAXHOSTNAMELEN] = '\0';
|
||||
n = getaddrinfo(tmp_host, port_str, &hints, &ai);
|
||||
if(n != 0)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
fprintf(stderr, "getaddrinfo() error : %d\n", n);
|
||||
#else
|
||||
fprintf(stderr, "getaddrinfo() error : %s\n", gai_strerror(n));
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
s = -1;
|
||||
for(p = ai; p; p = p->ai_next)
|
||||
{
|
||||
s = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
|
||||
if(s < 0)
|
||||
continue;
|
||||
if(p->ai_addr->sa_family == AF_INET6 && scope_id > 0) {
|
||||
struct sockaddr_in6 * addr6 = (struct sockaddr_in6 *)p->ai_addr;
|
||||
addr6->sin6_scope_id = scope_id;
|
||||
}
|
||||
#ifdef MINIUPNPC_SET_SOCKET_TIMEOUT
|
||||
/* setting a 3 seconds timeout for the connect() call */
|
||||
timeout.tv_sec = 3;
|
||||
timeout.tv_usec = 0;
|
||||
if(setsockopt(s, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(struct timeval)) < 0)
|
||||
{
|
||||
PRINT_SOCKET_ERROR("setsockopt");
|
||||
}
|
||||
timeout.tv_sec = 3;
|
||||
timeout.tv_usec = 0;
|
||||
if(setsockopt(s, SOL_SOCKET, SO_SNDTIMEO, &timeout, sizeof(struct timeval)) < 0)
|
||||
{
|
||||
PRINT_SOCKET_ERROR("setsockopt");
|
||||
}
|
||||
#endif /* #ifdef MINIUPNPC_SET_SOCKET_TIMEOUT */
|
||||
n = connect(s, p->ai_addr, p->ai_addrlen);
|
||||
#ifdef MINIUPNPC_IGNORE_EINTR
|
||||
/* EINTR The system call was interrupted by a signal that was caught
|
||||
* EINPROGRESS The socket is nonblocking and the connection cannot
|
||||
* be completed immediately. */
|
||||
while(n < 0 && (errno == EINTR || errno == EINPROGRESS))
|
||||
{
|
||||
socklen_t len;
|
||||
fd_set wset;
|
||||
int err;
|
||||
FD_ZERO(&wset);
|
||||
FD_SET(s, &wset);
|
||||
if((n = select(s + 1, NULL, &wset, NULL, NULL)) == -1 && errno == EINTR)
|
||||
continue;
|
||||
/*len = 0;*/
|
||||
/*n = getpeername(s, NULL, &len);*/
|
||||
len = sizeof(err);
|
||||
if(getsockopt(s, SOL_SOCKET, SO_ERROR, &err, &len) < 0) {
|
||||
PRINT_SOCKET_ERROR("getsockopt");
|
||||
closesocket(s);
|
||||
freeaddrinfo(ai);
|
||||
return -1;
|
||||
}
|
||||
if(err != 0) {
|
||||
errno = err;
|
||||
n = -1;
|
||||
}
|
||||
}
|
||||
#endif /* #ifdef MINIUPNPC_IGNORE_EINTR */
|
||||
if(n < 0)
|
||||
{
|
||||
closesocket(s);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
freeaddrinfo(ai);
|
||||
if(s < 0)
|
||||
{
|
||||
PRINT_SOCKET_ERROR("socket");
|
||||
return -1;
|
||||
}
|
||||
if(n < 0)
|
||||
{
|
||||
PRINT_SOCKET_ERROR("connect");
|
||||
return -1;
|
||||
}
|
||||
#endif /* #ifdef USE_GETHOSTBYNAME */
|
||||
return s;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user